You should definitely play around with the Volume's Step Rate and Max Steps settings in the Render Properties panel aswell. Reducing the step rate can drastically increase the resolution/detail in complex volumes, and reducing the max steps serves to compensate and get some performance back. Each material has its own step rate setting aswell.
This is so reminiscent to an early render I made when playing around with wireframe modifier and another where I did something very similar to achieve a smoke effect.
It's so unfortunate that there's so little information about volume shaders AND actual volumes like this anywhere. YT tutorials for principled volumes, volume scatters, volume absorptions, and everything else volume are few and far between.
Thanks for your amazing tutorial, But would you please tell me how could I have the real time rendered page, Like what you got on the left side while you setting your camera?
You can add another window by hovering over the one of the corners of your perspective window till a plus sign comes up. click and drag to open up an extra window. Have that window in camera view and render mode.
this was a little bit crazy I mean I was a little bit bored and that was a little bit interesting, I'm a little bit kidding with ya loved the vid ! love the concepts and creativity you put in there thanks for the tips !
Hi, I'm new to 3D, please tell me how you made the camera on the panel on the left so that only what gets into the camera's overview is displayed on it?
what is your hardware specs ?? i wanna know because you said it took 25 mins to render .. so if its comparable to mine, i really wanna try this tutorial
I keep coming back to this tutorial over and over again. This is truly inspiring, man
shout out to stooh, heating his room with a crazy render
You should definitely play around with the Volume's Step Rate and Max Steps settings in the Render Properties panel aswell. Reducing the step rate can drastically increase the resolution/detail in complex volumes, and reducing the max steps serves to compensate and get some performance back. Each material has its own step rate setting aswell.
I'll look into this, thanks
I think it's most noticeable in high density, high detail volumes. In some scenarios it's truly day and night of a difference.
I wasn't expecting this tut so soon, thank you for sharing!!
I'm speedy. and I'm tired
Thank you so much sir! You make really great content for intermediate blender users like me. Learned a lot from your videos.
stu it’ll never end. the render is going to take forever
(great video btw)
Stu it’ll never end. The render is going to take forever. Lol, great work man
thank you atti and stooh
thank you tonyedits
Subscribing because you are awesome. Not distracting, pace is ideal. Thanks.
just found your channel, this is what I love about blender. Not everything is the same when it comes to 3D, I love being able to learn something new
Thanks for your videos :) i really enjoy them. stooh it will never end btw
stooh it will never end
Gorgeous abstract dreamy images.
amazing video mate and the discord message was gold!
thank you thank you thank you
@@attimp4 the thanks goes to you my friend for sharing that amazing content, please keep it up!
stooh it will never end. at the end of the render, there is just another render.
Stooh the render will take an eternity
This is so reminiscent to an early render I made when playing around with wireframe modifier and another where I did something very similar to achieve a smoke effect.
I don't get it how you cut it in clay mode. using the same options like you... pls help
Great tutorial! My PC loves to render one sample every ten seconds :D
Woah this is pretty cool
Hey man, thanks. Love your stuff ❤️
great content and the "discord mod morning voice" was amazing and added a nice touch to the video imo ^^
It's so unfortunate that there's so little information about volume shaders AND actual volumes like this anywhere. YT tutorials for principled volumes, volume scatters, volume absorptions, and everything else volume are few and far between.
ur channel is a goldmine
for smoothing in sculpting mode you can use mesh filter witch smooth entire mesh
this is a god tier video. Great work man!!
Stooh, just letting you know that the render is still going
stooh, its only just begun.
In viewpoint is very nice but when i render the results are blur. How can i fix TT
@stooh it'll never end. The render's gonna take forever 😂😂😂
Holy crap that looks crazy!
stooh, the render will never end!
great tutorial, thank you
something revolutionary is going on here
so awesome, thank you
Thanks for your amazing tutorial, But would you please tell me how could I have the real time rendered page, Like what you got on the left side while you setting your camera?
You can add another window by hovering over the one of the corners of your perspective window till a plus sign comes up. click and drag to open up an extra window. Have that window in camera view and render mode.
history says that stooh is still rendering that project
this was a little bit crazy I mean I was a little bit bored and that was a little bit interesting, I'm a little bit kidding with ya loved the vid ! love the concepts and creativity you put in there thanks for the tips !
stooh it will never end
Hi, I'm new to 3D, please tell me how you made the camera on the panel on the left so that only what gets into the camera's overview is displayed on it?
How to animate this to look like actual smoke moving?
stooh bro it'll never finish
Amazing!!!I like this!I can't wait to open blender and try it :)
thanks man
to this day he is still rendering
Needs a Robust PC to enjoy all this....
I am experiencing it ....where my artistry gets stuck because of PC hardware
stue it'll never end
Hey I love your work!
I am wondering what type of machine (PC/laptop) you are using for this gorgeous renders
ooooh boi
blender volumes can be a lot more crazy then y'all can even imagine lol
is a 8gb vram rtx 4060 good enough to do this on blender?
This is great! is there a way to export volumetric shapes into Unreal Engine?
It might be possible if unreal engine accepts VDB. That is the only way I am aware of to get volumes out of blender
@atti not natively but there is a plug-in for it, I haven't tested it personally. Thank you for the great content as always!
what is your device ?
Yooo one of the best blender channels out there! What’s ur system specs just wondering?
Yo, thanks.
3080
5950x
32gb DDR4
what is your hardware specs ?? i wanna know because you said it took 25 mins to render .. so if its comparable to mine, i really wanna try this tutorial
Qui regardais la playlist "Piéger des prédateurs" de Beliaroth
Can you export it as mesh?
bro it took so long and i never even realized I knew you from cod editing 🤣🤣
LMAO well I'm glad you are still around homie
this is insane... 🫨
Stu who? Anyway, what I learned: there is always something in Blender I've never clicked on!
It’s really cool, but I can’t reach out how to use it, it’s just exist.
Thx a lot for tutorials, it’s great!
stooh is so cool
hmm incorrect actually
Wow!
very nice
stooh it will never end
the render's going to take forever
haha laugh at my original joke
LEZGOOO stooh
render still going...
DO LIGHTS PLEASE 😫
stooh, the render’s gonna take forever.. GPU is out of memory unfortsh
Hi stooh!
stooh do a tf2 edit
I know this is unrelated but give the Quran a read.
Are we not going to talk about how cute your folder name "Tutu" for tutorials is? Very helpful video, and don't ever change your folder names
I hate to let you down, but it's just a typo lol
stooh it will never end
stooh it will never end