At 8:53, blender uses radians, which means a full turn is 360deg = 2π ≈ 6.28. This means that to snap to the nearest sixth of a rotation you need 6.28/6 ≈ 1.047, you stumbled upon 2π/3 which is about 2.094
I can hear the excitement in your voice, that’s what being a true artist is about being open minded and keeping things simple. I know my way around blender but it was hard for me to even get a foundation sometimes. Cool video 🔥
Hi max and thanks for the cool tutorial. I am still somewhat a blender beginner and I think it would be cool if you display the keys while you're doing stuff in blender. It would really help beginners to see what the tutor is doing and how they're doing it. I know some people do it with step-by-step tutorials but it would also help with tutorials like this. Thank you!
bro fucking same i have litreally no idea what hes doing in these 5 seconds at 3:36, im completly lost. This is the 4th tutorial that i need to skip cuz i have absolutly no idea what the tutor is doing
This idea really allows for a lot of alien environments that wouldn't make much sense in the real world but would look great in an art piece or a video game.
i love your tutorials, quick, simple, easy to follow, and well spoken. would you consider activating the key-input display that shows what button(s) are being pressed? i'm still new and don't know all the shortcuts quite yet - like for creating cuts in the meshes. great video again
@@Jordbein after watching this video I went and just learned shortcuts and tried applying them to a very basic scene. coming back, it's a lot easier to follow after having more experience. I'd say his stuff is great as it compresses what someone else could explain in 30 minutes down to 10 minutes. wish he would show or explain the key-presses though
Wow, I really loved this video. Your way of speaking and teaching is totally perfect for my style of learning. I loved this. New subscriber earned for sure
Hey. Thanks for the tutorial. It was a blast to follow through! One thing though, how do I convert the random columns I've made into a permanent mesh? I want to be able to export the model I've made, but it only exports the four base columns that I use for my random generator.
Oh cool, the user library feature actually properly works now? I remember checking it out on 3.0 but it had huge amounts of problems when i tested it. Really nice water you've got there. Is it public at all?
@@srijana6016 yeah it's the Musgrave into the bsdf that goes into volume and then something else w the mix shader that goes into surface. It's an asset so there's definitely more to it. He's probably gonna sell it or make a video about it sooner or later.
Thanks for the great tutorial! Have you gone through your startup file anywhere? I'd be interested to see what default camera/world settings you're using.
Would you mind explaining what separate children, reset children and pick instance does and why its required to tick them on? I respect what Ducky does, but I appreciate how you explain things. Cheers!
i havnt picked blender up ye in me editing escapades but fake post industial bump map render art now that, is an off color flavor i can appreciate someooen savoring, weird thats rich coming from a guy who literally themes his shit off distortion.
Anyone know how to get that small rendered view window that Max has on the right side of his screen? I can't find any tutorials online to get it. Thanks!
It might be a plugin but what I did was: Click on the camera > click viewport display dropdown > make sure 'passepartout' is checked and turn the value to 1. You can then right click the top menu, hit 'show header'. IDK how to remove the axis on the top right for only the window though. Its not exactly the same but does help a little bit
i know it might sound alot ...but can you please share one of your files to download sometimes its more clear when you see the objects and nods infront of you and thanks so much for your great efforts
8:50 that value you are adjusting in the snap node is referring to radians most likely. Since 2 radians is 360 degrees and the hexs looked perfectly orthogonal with that.
Love your videos. The only thing that I would love to see are the shortcuts you are using :D or the keys that you are using. Can you activate them please :)
Damn, A Heaven For Beginners !! Can Someone Clarify My Doubt On How Did He Bought Down That Water Surface, Just 5 Days Into Blender So Don't Know That Much :( Thanks In Advance
Hey Max. At 11:40 you add the image image to a basic wall. Do you know it this works in UE5 as well? I'm currently using only UE5 and it would be nice to use stock images for basic lighting of my scenes. Im procrastinating on learning blender lol
Basically old technic of the world, distribute objects on a surface/other object… nice result on your renders, nothing new but the video is well done, you could grow.
I am days new to Blender and was having the same issue as well! Turns out that as you modify an original object, the Scale values eventually are altered and can lead to awkward behavior. Max showed a quick glimpse of the Apply window but I wasn't quite sure what he did with it, why he pulled it up, or even how... Till now. To fix this, first, I suggest you take note of your object's Scale values in the right sidebar Transform window when the "Item" tab is active (Shortcut "N" to toggle visibility). This way you can see the before/after values. To reset an object's Scale values, while in Object Mode, select object > CTRL/CMD + A > choose "Scale" in the Apply window. And voilà!!!! You have reset your Scale values and now the Inset tool in Edit mode should work as intended. I'm not quite sure if this neat trick has its tradeoffs but so far, it's working for me. I like when issues like this happen because then you get to learn valuable tips to fix them. Keep Blendering Sankalp!!! 😁
Hi, I'm new subcriber, and I have to say your tutorials are soo helpful. Do you have a tutorial on how save your 3D renders and export them into new projects?
At 8:53, blender uses radians, which means a full turn is 360deg = 2π ≈ 6.28.
This means that to snap to the nearest sixth of a rotation you need 6.28/6 ≈ 1.047, you stumbled upon 2π/3 which is about 2.094
Thank you 🙌
@@maxhayart and I think you can type “2 pi/6” in the sliders as well
@@deviantvision4995 You can even get simpler! 'tau' is defined as a full circle in radians, so you could go 'tau/6' tooo.
Could you not also just convert the unit into radians and go from there?
Yes to all
Thanks for the shout out dude!
Ayyy the legend himselffff
yooo
I can hear the excitement in your voice, that’s what being a true artist is about being open minded and keeping things simple. I know my way around blender but it was hard for me to even get a foundation sometimes. Cool video 🔥
This is the kind of tutorial we need. Just an inspirational idea where you can start from and go crazy.
Love it
Hi max and thanks for the cool tutorial. I am still somewhat a blender beginner and I think it would be cool if you display the keys while you're doing stuff in blender. It would really help beginners to see what the tutor is doing and how they're doing it. I know some people do it with step-by-step tutorials but it would also help with tutorials like this. Thank you!
Yeah you just need to download an add on for that or an app
bro fucking same i have litreally no idea what hes doing in these 5 seconds at 3:36, im completly lost. This is the 4th tutorial that i need to skip cuz i have absolutly no idea what the tutor is doing
@@drlou417 apply scale: ctrl+A > scale
select all vertices: edit mode > 1 > A
uv cube projection: U > cube projection
@@drlou417 i found out seeing some of his other videos that he said "Press U to do cube projection".
@@redpepper74 dude your a life saver thank you so much
i found your channel earlier today and you're already my favorite blender channel by a mile. keep it up man
Same happened to me a few weeks ago.
watching a pro work is like watching a magician, he waves his arms a bit and matter just appears out of thin air. thanks for the vid Max!
hope to god AI doesn't replace these kind of still artworks, these are precious
So much valuable information in just one video, well done!
This idea really allows for a lot of alien environments that wouldn't make much sense in the real world but would look great in an art piece or a video game.
One of the best 14:29 minutes of youtube.
It´s incredible to see how skilled you are in blender. Very good job man :)
it's 3am rn! i'm watching maxhay W inspiration thanks again :))
10:15 never tried putting volume in a water shader. Makes so much sense!
I need that material haha
@@jmdenisme he made a video on that now: ua-cam.com/video/olnZyeNBIfM/v-deo.html
maaaan, youre really good for the community, a love so much your work
Ducky is a legend
i love your tutorials, quick, simple, easy to follow, and well spoken. would you consider activating the key-input display that shows what button(s) are being pressed? i'm still new and don't know all the shortcuts quite yet - like for creating cuts in the meshes. great video again
bruh they are so hard to follow he doesnt even show how to unwrap or do any of that shit omgg im getting so angry
@@Jordbein after watching this video I went and just learned shortcuts and tried applying them to a very basic scene. coming back, it's a lot easier to follow after having more experience. I'd say his stuff is great as it compresses what someone else could explain in 30 minutes down to 10 minutes. wish he would show or explain the key-presses though
@@Jordbeinif you are a total begginer then this is not for you
How do you get the water? Really amazing tutorial and you get straight to the point.
Wow, I really loved this video. Your way of speaking and teaching is totally perfect for my style of learning. I loved this. New subscriber earned for sure
Gigachad Max
Hey. Thanks for the tutorial. It was a blast to follow through!
One thing though, how do I convert the random columns I've made into a permanent mesh? I want to be able to export the model I've made, but it only exports the four base columns that I use for my random generator.
Oh cool, the user library feature actually properly works now? I remember checking it out on 3.0 but it had huge amounts of problems when i tested it. Really nice water you've got there. Is it public at all?
You won me just by mentioning ducky 3D .. that dude is underrated.. blenderguru is terrible and now you.. you actually seem interesting.. gonna sub!!
Dope man, love it. Any chance of a water tutorial/what asset you used for that?
Damn, you're the guy i was looking for. I'm gonna definitely learn everything from every video u have
You just popped in my feed and just saw someone using geo nodes wanted to learn more subbed👍
Can you make a video on how you make your water ? I've been trying to make some good water for a while now but it always turns out to be kinda weird.
Yes please
at 12.20 you can see his water material, a musgrave texture and a bump node into normal
nope at first you can notice he had mix shaders at that object .so it wont be water shader nodes
@@srijana6016 yeah it's the Musgrave into the bsdf that goes into volume and then something else w the mix shader that goes into surface. It's an asset so there's definitely more to it. He's probably gonna sell it or make a video about it sooner or later.
he covers this in this tutorial ua-cam.com/video/dluRMWOiawo/v-deo.html
amazing result 😍
Thanks for the great tutorial! Have you gone through your startup file anywhere? I'd be interested to see what default camera/world settings you're using.
thanks...... for giving blender knowledge.....
The final looked great . :O)
Hey Max, this is extremely good, you've just contributed a lot.
You are great dude 😎 thank you for sharing your experiences with us.what the stunning renders you got in channel ❤ so PROud
Appreciate how straight to the point you are! thx for the tips!
Simple but genius, these are top notch tips
These are awesome tutorials Max!
Love the videos learning alot from your content!
Keystrokes on screen very needed
Really cool! It's unbelievable how simple it is after you explained! Can you please say how to do that water shader?
Those are some pretty cool artworks! Nice tutorial 💜
awesome stuff as always, dude!
This is very artistic - cool !
That was sick, man. Thank you
Always picking up tips from your videos, really well done!
Thank you !! Keep making these tutorials ❤❤
This is so useful! Thank you!
dude wtf this is crazy useful
thank you! very inspiring (as always 🥰) - and that snapping bit was a great tip, too!
sick man your tips are top notch, do you mind quickly running through your water material?
Would you mind explaining what separate children, reset children and pick instance does and why its required to tick them on?
I respect what Ducky does, but I appreciate how you explain things. Cheers!
Looking fresh
This is dope!! thanks for the video man
This is so dope thank you so much for the knowledge
this is very good stuff
Amazing🔥, is that Eevee or cycles?
What about your water material? How you get that realistic looking water?
I learnt so much !
i havnt picked blender up ye in me editing escapades but fake post industial bump map render art now that, is an off color flavor i can appreciate someooen savoring, weird thats rich coming from a guy who literally themes his shit off distortion.
A water tutorial would be nice!
Max I love u bro ur a top g😭😤
Great videos man
Anyone know how to get that small rendered view window that Max has on the right side of his screen? I can't find any tutorials online to get it. Thanks!
It might be a plugin but what I did was:
Click on the camera > click viewport display dropdown > make sure 'passepartout' is checked and turn the value to 1. You can then right click the top menu, hit 'show header'. IDK how to remove the axis on the top right for only the window though.
Its not exactly the same but does help a little bit
Thanks for the great tutorial, just a curiosity, what is the right bottom panel in you setup, it is like the camera view?
love this!!
Where can i get the water asset you used here? looks cool
Hi! I really don t know what to say!! Incredibly cool!! THank you very much!!!
Awesome! Thanks so much!
Very cool again !
Good tutorial 👍🏼
How you got this render preview window on bot right of your screen ?
did you found out?
Very nice!
love the janky hdri. i do it like that all the time lol
i know it might sound alot ...but can you please share one of your files to download
sometimes its more clear when you see the objects and nods infront of you
and thanks so much for your great efforts
8:50 that value you are adjusting in the snap node is referring to radians most likely. Since 2 radians is 360 degrees and the hexs looked perfectly orthogonal with that.
first ty so much bro ur a king for these tutorials
sec, please can u make a water tutorial like the one u used in this video and tnx again
It looks like the fortress of solitude 😀
Love your videos. The only thing that I would love to see are the shortcuts you are using :D or the keys that you are using. Can you activate them please :)
A man can make a video on how to make money on such art.
MAN THATS CRAZY
Damn, A Heaven For Beginners !! Can Someone Clarify My Doubt On How Did He Bought Down That Water Surface, Just 5 Days Into Blender So Don't Know That Much :(
Thanks In Advance
Please tell me how to set up your camera. Your camera angle and view are beautiful
amazing tutorial. How can I set up that window on the bottom right for that camera preview and the renders?
Hey Max. At 11:40 you add the image image to a basic wall. Do you know it this works in UE5 as well? I'm currently using only UE5 and it would be nice to use stock images for basic lighting of my scenes.
Im procrastinating on learning blender lol
Wow!!! Nice! ✌
great tutorial but where can you download the sea you used to compose the scene can help with that
My guy! What Processor and GPU are you using in this Video?
Nice tutorials man! What was the youtube channel you mentioned earlier in the video? Docky3d?
Ducky3D
@@_S_P_A_C_E_M_A_N_ thankyou!
Great vid!
How do you get this white background in render view in the viewport? Just can’t get it to work.
How do you set up a render preview on your bottom right coner?
I’m trying to make large scale basalt columns and here you’ve made similar but they merge into eachother
I got that sussed. Make your instances/Density really low such as 0.2 then in edit mode scale up the emitter plane. :-)
Basically old technic of the world, distribute objects on a surface/other object… nice result on your renders, nothing new but the video is well done, you could grow.
good stuff
thats insane
thanks Max/
at 2:31 im getting the same result the inset faces in land scape how did you make them in portrait? i have been stuck at that :p
I am days new to Blender and was having the same issue as well! Turns out that as you modify an original object, the Scale values eventually are altered and can lead to awkward behavior. Max showed a quick glimpse of the Apply window but I wasn't quite sure what he did with it, why he pulled it up, or even how... Till now. To fix this, first, I suggest you take note of your object's Scale values in the right sidebar Transform window when the "Item" tab is active (Shortcut "N" to toggle visibility). This way you can see the before/after values. To reset an object's Scale values, while in Object Mode, select object > CTRL/CMD + A > choose "Scale" in the Apply window. And voilà!!!! You have reset your Scale values and now the Inset tool in Edit mode should work as intended. I'm not quite sure if this neat trick has its tradeoffs but so far, it's working for me. I like when issues like this happen because then you get to learn valuable tips to fix them. Keep Blendering Sankalp!!! 😁
Can you use animated moving objects instead??
Anyone know if theres a way to get all the towers to start on the floor instead of having them floating at different heights? Any help appreciated
Hi, I'm new subcriber, and I have to say your tutorials are soo helpful. Do you have a tutorial on how save your 3D renders and export them into new projects?
I'll never understand Geometry Nodes Lmao thanks for the video 😁
how did you selected by 1 click all faces on top cilinder and then used extrude region and muve i dont have this option nowhere