So, I RANKED ALL WC3 NIGHT ELF UNITS!
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- Опубліковано 19 тра 2024
- The time has come for the penultimate Warcraft 3 racial units tierlist! Today we find out how the Night Elves fare on the 1v1 melee battleground! And you might be surprised but the ending of this list!
So, I RANKED ALL WC3 NIGHT ELF UNITS! (Live on 26-April-2024)
Catch me live all days of the week at: / grubby
Join my community on / discord
00:00 Intro
00:43 Wisp
03:40 Archer
09:30 Huntress
12:30 Glaive Thrower
15:17 Dryad
20:26 Druid of the Claw
23:47 Mountain Giant
29:37 Druid of the Talon
36:47 Hyppogryph
39:59 Faerie Dragon
43:26 Chimaera
47:19 Bonus Unit!
#GrubbyTalks #Thoughts #Tierlist #NightElf #Units - Розваги
I like how he said Archimonde was blown up by 100k wisps, it makes sense since Archimonde was summoned which makes wisps do super extra damage to him.
But does if deals pure damage tho? Cause archimonde armor is divine.
More like he was teleported, they just burst through his mana.
Yeah but with that same logic an army of priests should've easily dispelled him back in the end of Undead campaign.
@@Meitti First of all, probabbly werent as many priest cause many died to the attack to antonidas city (i dont remember the name) and also when Archimonde spawn he destroy everything around him instantly
This made me audible lol 🤣
I felt like you missed an interesting point about wisps in that their lumber gathering is so unique and cool - they don't cut trees, instead they just circle around it and produce lumber from a distance without needing to return to base. This makes it so a worker of yours can passively scout or await to make an expansion while still producing resources. Moreover when a wisp makes a building he turns into that building, consuming the wisp. Overall one of the most unique, clever and flavourful designs in the history of RTSes.
......... Zerg.
Wisp is only consumed if u build a tree
@@jetezekieljayme9202 Drones could never compare to wisps. Their sacrifice for building is the only similarity.
And once they "sacrifice" for a building, in some cases, they eat trees for breakfast. :)
Thankfully they aren't consumed on non-ancients, I always thought it was cool how it felt like that little wisp is now in control of this massive powerful ancient.
Your sisters wedding: 😒😒
Grubby tierlist video: 😎🍾🍷
That really sad
@@xxxx-nf7bf its a meme, nothing serious
i want this tierlist audio to be played at MY wedding
Grubby: makes a tierlist
Also Grubby: 😮
We need a tierlist of famous tournament games
we need a tierlist of Grubby's tierlists
That one Moon vs Tod game would absolutely go on S tier. You know which one.
Tierlist of pro players
@@sh1nebGrubby won’t go this way, he still wants to have friends. But if you ask me…Currently: Tier S - The Emperor, Tier A - Lyn, Tier B - Moon, Focus, Ee0. Tier C - The rest? 😅
@@tntaclegrape nah its not that good, mass tanks on TS, right?
Dryad S tier for that "I'm so Wasted" voice line.
Hasn’t aged well considering all that went down at Blizzard
Ad a kid I didn’t understand that line lol
@@wickedgrinazlmao yikes
I don't understand, is this some Reforged joke? T_T
Good thing I still have my old 2003 CD.
Im not in the season 💀
22:22 - “bear all in” “bare down on the enemy” “Im-paw-sible”
Those are some Grant level puns.
At the last tier list, you should rank all races workers against eachother
peasant,wisp, ghoul, acolyte, peon. Being able to creep with peasants and power build is part of what makes Human viable. Wisp is vital, and crafty, good scout, good movement speed, can deny exp. Best worker scout in game. Ghoul great being able to creep then return to harvest lumber while recovering, but because its the defaul melee unit, maybe a double edged sword. acolytes better fighters than peons, more hp, and recover on blight. Peons just suck, ad their "strength" in burrows, is simulateously an achilles heel, for if taken out, orc can outright lose the match immediatly. peons repair burrows too slowly for them to be higher on this list, and burrows range really not long enough to be actually deadly, just a deterrence.
Watching these ratings even tho i stopped playing wc3 10+ years ago just shows how much of a masterpiece this game is, and how much i love this game.
I remember doing the NElf first campaign mission. I simply couldn't do it. I was maxing my population with archers and was attacking, but a Divine Shield by the Paladin and he was destroying my army faster than I could destroy him. Of course, I wasn't really microing my army properly.
But, when I put an Ancient of War in front of my archers, the mission suddenly became possible.
What an awesome AHA moment. I think that's how the devs designed the race too
The level 7 Paladin casually reviving two armies was definetly not a fun experience the first time. Especially if you messed up your first attack and lost the Fulborgs
That Paladin with his devotion aura turned those footmen and Grunts so durable vs my no-micro noob ass that i built and uprooted a bunch of ancients with an Archer backline. Years later, i felt like a complete moron when i finally realized that kiting is a thing.
@@ottokarl5427 fulborgs lmao
I keep screwing myself over, making faerie dragons too often. I can't resist they are just so damn cute lol.
Yeah they’re fun but they’re really only good against human priest sorc, 14-16 damage otherwise is just too low, same as footman
I like to dick around and try to mass them against my opponents lol
21:35 Bear is probably S due to the built-in healing ability equal to a few moon wells. One of the reason I’ve started to play them back in 2003 when I was introduced to them by one of my buddies. Who wants taurens when there are bears 😅 This is probably one of the most favorite units for many folks out there.
Yes and probably dryads are tier a.
Caster has Heal and a lot of HP and than bear form.
@@pablocortinas360 Immune to magic, I am not sure about that. Just wait when a night elf of Happy’s micro control will be born, but yes, I can see in most people’ hands it’s tier A.
And that you can have t2 bears out and ready when t3 hits you can instantly have many t3 units immediatly.
Bears are the most squishy heavy armor frontliners. They die extremely quickly and you really need double staff to justify massing them. Also don't forget they require tier 3 with masters training researched.Not even mentioning you can dispel their buffs. Those are big downsides. A is justified.
Grubby had to put on his jacket for this tier list
Glaive Thrower in tier D for "Damn It...."
Also, Grubby's background filter makes him look like he has the Killmonger/Phoenix comb-over dreads
I played NE since the very begining, fell in love with the aesthetics, and also felt the same way about their heroes and units, all felt kinda weak. But somehow NE manages to win games.
Finally Grubby covering the best race (please dont kill me)
43:20 "because how else are they balanced? they are 50% win rate, roughly"
moon wells
And staff. You cant kill nightelf heroes because they just get staffed and fully healed immediatly.
Their good units are also 'really' good.
And they have ancients so it all makes sense
Night Elf takes more effort than Undead and Orc. You need so much more understanding to pull it off.
Very much this.
Night Elf units, on the whole, are generally the worst in the game. Most of them are situational or underpowered in some critical way, and most just lose to equivalents in other factions, or else can't function outside of their ideal use case. Druid of the claw and the Dryad are, indeed, basically the only "solid" units they have, and even they are nowhere near the staple, great units of other factions, except maybe by raw price and volume, in the case of Dryads.
Night Elves live and die on moonwell and staff. They get massive value off of the units they want to use, because those units are near impossible to kill, and can be topped off, back to the front, and and fighting in under a minute. Getting an early kill on a Night Elf hero basically requires the Night Elf to make a terrible mistake, and it's almost as difficult to pick off a critical unit.
Night Elves can also save archers and the like half the time by just... not moving them.
I can't wait for Grubby to do a tier list of all his tier lists
This joke was really funny like the first five times
Finally my race. This is what I've been waiting for
How are Night Elves so good with so many C tier units? Moon Wells and Ancient of War. Night Elves dominate with their buildings.
This also makes it very frustrating to play the race (lose so many battles on the map) and against (hard to beat when they can use wells effectively).
After all these years, I didn't realize archers have an inherent passive of Elune's Grace? wow me.
It was added in the RoR Patch right before the release of TFT.
I did check the patch notes history. And it just means I either haven't played much NE, or the group select always make them least prio.
I was literally thinking about when you'd make the night elf one, and then I check youtube and you uploaded 2 minutes ago lol. Great timing.
this was very insightful for a newbie like me. also like that guy said, I think a tier list for workers would be kinda neat, if you think there's enough to talk about
Thx for the tier list.
Please don't forget to make an extra episode for mercs (zeppelin, sapper,.... Ogre)
What that tier distribution tells me is that Night Elf units exist to support the backbone of the Night Elf army: Archers, Dryads and Bears. It helps that at the highest level massable bread and butter ranged units are some of the most microable units in the game, just look at Marines in Starcraft.
All that and the general hero power level of Night Elves tells me that the real S++ tier unit in Night Elf is the Moon Well.
Hey, While I know what your point on the whole workers being s tier and all is that they are impossible to not have. I do think you should rank them according to how strong the unique aspect is about the worker and how strong it is in comparison across the other races. Like Peasant is S tier because yes its a worker but also power building and militia make it S just as an example.
yeah I always got that wisps are on worse side of builders on par with peon. Very low health, and they DIE when creating production buildings. They do not destroy trees, but that never is an issue, you never get out of lumber, you will either win or lose long before you run out of trees. Even tho they can detonate, good luck with that with such very low hp. Compared to human/undead builders, they are much worse.
@@markoerakovic9899 Ohh I disagree hard here. Wisps are cheaper, faster, can passively scout the map while gathering ressources and detonate is super usefull at both denying xp and destroying summons. The only thing a Peon has over it is more life, which is not nearly enough to compete with all the advantages a wisp has
@@martinpersson1412 That is why I think peon is worst builder or on a par to wisp but compared to human/undead, wisp is worse imo. Wisp is cheaper but super fragile, but detonating it means you are sacrificing gold, using it to scout maps means using food pop, they are used up when making ancients or towers, do not destroy trees but feel worse to acquire lumber than other races and arguably, their gold mining method is arguably not good. While similar to Undead, they have to make town hall and then wait to connect to the mine, while other races will be well into mining it. Honestly, peasant and acolyte are best builders, then wisps and peon last when I think about it.
I was feeling that wisp are pretty balanced. I agree that the cheaper cost is good aspect even though you lose it to building certain buildings. The point of it being a dispel is very good but of course they do die very very easily. The scouting aspect is very strong. I actually wonder if the fact they don't cut trees is an upside or a downside.
@@martinpersson1412 I believe you meant "useful" when you said "super useless at both denying xp and destroying summons."
We need Worker Tier List (including "neutral" workers like Naga and Blood Elves). There are actually pretty significant differences between them!
Wisp, peasant, acolyte, peon. Wisps just so versatile and a bit cheaper, they carry Night Elf. Best expansion, can creep with ancient of war or tree of life. Hard to raid with good sim city, can avoid skill shots and can even threaten tower pushes.
@@markvanderwerf8592 I dunno, I think peasants also carry human with power building and militia creeping. Not sure aow should be included in the equation either, as we'd have to include every building from all races, like the arcane tower and stuff. Also, wisps get consumed upon building, which, while not the end of the world, shouldn't be ignored.
Worker units have 3 unique traits in all 4 classes, I like that.
Wisps can Detonate, collect Lumber passively, and consume itself to build.
Acolytes can become a Shade for vision, do not have to be occupied to build, and can destroy their own buildings for resources.
Peons are safe inside their buildings during construction, use a burrow to defend their base, and can learn Pillage.
Humans can build together fast, become a Militia which is not a joke, and can learn Advanced Lumber Harvesting.
Some traits are more useful than others, but there are exactly 3 unique traits in each worker. I really like that lol
@@SyRose901note: Acolytes don't move around while harvesting (which means they're more vulnerable to Flame Strike and Blizzard and such) and they can't go in Goldmines
Oh and they can't build off Blight while every other race can build anywhere on the map
Oh and they regen faster on Blight
Oh and they are vulnerable to Holy Light but are invulnerable to Death Coil
Oh and they can't harvest lumber which makes Undead the only race that's able to realistically build more than one lumber harvester at a time (dunno why you'd need that tho)
Wisps are untargetable while harvesting gold but the Entangled Goldmine is veeeery vulnerable, on par with a Burrow in terms of survivability (even less of it due to a bigger footprint)
Also Wisps have like 160 or 140 HP which is just laughable
Do Wisps have NE healing as well? Well, they have Moon Wells so they aren't dying very soon but yeah they're pretty easy to kill otherwise
Orcs get Endurance Aura (more of a TC thing tbh) and they're one of the two builders that can't really move themselves (Humans and Undead can get in all sorts of nooks and crannies)
Humans...get more food from a Town Hall but need to build waaay more Farms ig?
Oh, right! Humans and Orcs are the only race that can build something without pulling workers for construction
Totally enjoyed watching these videos. I played so much Warcraft 3 back in early 2000s :) Those were good days. Loved playing 1v1 and 2v2 and custom maps.
Night Elf is competitive because they have the beauty factor. Don't underestimate pretty people, they win even when they loose.
Thanks a lot Grubby! great content keep it up!
Grubby, pro Orc player, teasing us all by rating Orc last XD can't wait!
The Orc tierlist is gonna be 3 hours long, lol
If you're putting ancient of war on there, you may as well also chuck in moon wells, probably one of the most powerful buildings in the game
I love these tier lists, not only do we get the units listed, but it also comes with great insight and usage
And don't forget, the hilarious, under the table, comedic twists
I loved how wisps turned into the NE buildings, like theyre sacrificing themselves to bring the tree to life.
Does the caterpillar sacrifice itself to become the butterfly?
Yeah, they are just metamorphosing.
great video! loved the unexpected dry humor and puns haha
Weird, back in the day I played Archer-Talons and later mounted Archers (hyppogryph riders) because health pool matters a lot.
Imagine getting marine with 3x its hp that can fly.
I guess a lot changed during the last 15 years LOL.
Grubby tierlist just gave a huge algorighm circulation to your channel love seeing the appriciation you get back!
Hippogryph Riders have 100 LESS range than archers btw
Also I do think Moon Wells, Ancient of War, Wisps (scouting, dispel), Staff (combined with wells), are the main reasons Nelf is good. I've thought this for a while that Nelf's Heroes are not great and only have two particularly good units in Dyrad and Bears.
My favorite thing about the wisp is harvesting lumber doesn't harm the trees. It doesn't matter much at all for balance, but I love how thematic it is.
Also worth mentioning about the Wisp: Although it gathers lumber half as fast as Peasants and Peons (before taking into account their travel time), It doesn't chop down trees while doing so. This can be a pain in the early game due to not making more space in your base (as well as having to make more Wisps to get enough lumber), but in the late game, it becomes a very good feature, because it means you don't have to worry about running out of lumber. ALSO, you can use Detonate to deny experience to your opponent.
For Faerie Dragon, worth mentioning that in Patch 1.32.10 (dated 2021-04-14), their damage was nerfed -- before that, mass Faerie Dragons had a good shot at winning even against Fiend-based Undead armies (only 2 Food each, so equal Food of Fiends at 3 Food each couldn't Web them all). They were also a staple of the Night Elf vs Orc Mass Talons strategy -- have 2 or 3 around to punish Disenchant of Cyclone.
This was so great! I learned a lot
NE needs more love imo
>Can't walk between 2 moonwells
THICC mommy elven waifu
THUNDERTHIGHS
Night elf was what I played back in 2003 the most. I used to go archers/huntresses to riders. Worked well im 2003, plus if people built a lot of anti flying you can separate them.
The editing is fire on that one. Cudos to the editor
hey grubby i rllu enjoy your tierlists! Would like to ask you if you can do items tierlist as in competetive and maybe in game in general just for fun, also neutral creeps tierlist or just how strong they are and when to creep then and when not
Few days ago, on russian speaking W3 channel "WellplayedTV" we watched your pro game from past. You were facing Hot, and his Talon, Demon, Beastmaster, Tinker strategy. You played that very nice!
P.s. i also love how almost every unit is every tear list is "interesting")))
@Grubby
Why don't you include the Ancients/Building that can uproot?
I think would be cool if archers could jump into Mountain Giant shoulder and attack from there, but doesnt remove the attack and spells from the giant. It would attack the current giant target.
Gasp!! Love this idea!
So you've proved, that NE has fairly mediocre/situational units on their own and only bears/dryads work, if you are looking for raw dmg.
The whole plot with NE's their unique, kinda funky, but strong style (moon wells -> HP/mana for casters, unit and heroes; lumber gathering -> infinite lumber/no travel time/can collect lumber anywhere, entangled mine -> wisps are protected in the mine/ancient can move to other gold mines - 'base relocation', ancients eat wood to heal and can be uprooted ->tanks, detonate -> dispel/deny xp from kill; building -> borrows/consume wisp for building structure, therefore untargetable like orc peons)
Basically the whole race is one-trick pony, very situational and has low versatility, require setups/precise timings/specific maps to overpower the opponent's strategy, otherwise they struggle to compete with other races.
Night elf, far more than the other races, seems to depend on synergy and counterplay. You exploit synergy, you counter, you win.
Hi Grub!
stone age -> industrial age is my kind of alt history.
Funny thing is, RoC Hippo Riders were good, much better than TFT. First, Faerie Dragons didn't exist so there was no alternative general purpose air unit in the NE arsenal. Second, they were the only heavy air unit that was available in Tier 2. Wyverns and Gryphons required Tier 3 so they came out much later. I think they dealt more damage too, because Archers did more.
Fairy dragons are Acher cost slightly less than archer damage but slightly more health. Same 2 population, fliers, less range. POtM aura fits them too. Would love to see more of them played some day.
I remember watching a Wtii video of cut content and how there was originally gonna be 13 race one of which was a Dragon race where the building was gonna be a Dragon that would grow over time. Always thought it was cool that Night Elf's buildings being alive were at first a Dragon faction before switching to trees that would grow, at least their main HQ.
I wish huntresses were better... So many issues coming from not able to have 1 scaling Frontline. Units should be viable longer.
Rifles are scalable even to lategame. Which is annoying. If you're NE vs Hu or vs UD, then fiends and rifles can be carried to the lategame, so u can pump them out and creep with no issues. But the NE needs to trade out his hunts or he will be in a massive deficit. They also creep worse because of lower damage.
Human and Night Elf are my favs so this is cool
Nice jacket, awesome tierlist
Excellent video.
Even the bear puns.
I think you forgot one thing about Dryads that I hate: They are so hard to heal. No Rejuvenation because they are magic immune and they waste so much of a Moon Well because of their Mana Pool. How many times was I unable to heal all my units because the Dryads wasted too much and I lazily just sent everyone to the Moon Wells with one click.
Amazing to know the nuances of night elves
Perhaps having options to so many good but situational counter units means that NE has an answer to everything, so they are strong because they can react to most strategies? I think that could explain why a race full of tier C units feels so powerful.
Except that's not quite true. The C units are fairly situational, and because armies aren't composed of just ONE type of unit, the "specialized" counter units also quickly get outscaled. For instance, you'd think Druids of the Talon might counter tauren with cyclone, right? Well, not so fast if spirit walkers are there to dispel it. Or faerie dragons countering autocasting inner fire priests or bloodlusting shamans? Too bad, your opponent pre-buffed.
A proper counter unit needs to also just be good standalone in a general mixed composition, and many NE units just *aren't*. It's why elf often has to rely on gimmicks like ancient of war creeping or fast expo to be up a base on an opponent and just grind them down by attrition of much, MUCH worse units, and why people generally say that elf loses against most other races on an equal base setting.
how does ne counter mass gargs? mass gyros? triple orc hero high level? mass steam engines? mass summons? mass bats?.... (dont include neutral heroes as they are not nelf).... they are only balanced during a certain time frame of early to mid game where micro and maneuver tactics still apply
Oh damn, glaive thrower used to be super op for 1 or 2 patches. It was actually pretty ridiculous.
Ah yes a tier list for a game I haven’t played in years! Exactly what I needed😊
Anybody else been just loving grubby's really weird sports metaphors recently
Alternative title: Grubby realising nightelf is hard to play and regrets his hate for them. ^^
Now just imagine if we had to manually detonate 100k wisps to kill Archimond in the campaign….
I think Night Elf units are balanced around the fact that they have Moon Wells. Because Night Elves have such a safety net and the ability to so freely recover at home, their units are balanced to be a little worse. Whereas Humans, in contrast, have useless Farms, so their recovery comes baked into their units.
Finally! The best race reviewed.
Not sure if Grubby saves the best for last with orc or is just scared to show the world how powerful he views orc
We need a shared tierlist for every unit from all races
Thank you so much for the amazing job after all those years.
I do have an important question tho. As NE, how can i know where to build my AoW without getting creeps aggro ? I always end up failing. Is there some kind of guide about that ?
Yes yes yes yes i have been looking for this , instead of putting worker as an s tier you should compare it to other race's worker
It all makes sense now! Archimond was summoned into this world and the whisps deal damage to summonables. That's why they could kill him. [Bruh in Darnassian]
I fully expected Grubby to gaslight Night Elf into thinking bears and dryads are C tier in an attempt to change the meta. Great job Grubby, loved all your explanations and the addition of hippo riders!
I wonder, in air vs air matches, how often dismounting the hippogriff riders is the better option. Probably vs gargs, flying machines, dragonhawks, other hippogriffs, and bat riders. Neutral vs druids in air, faerie dragons, but better as a rider vs destroyers, frost wyrms, wyverns, and griffins. Better as a rider vs hero aoe too. Mostly, they are a way to salvage archers that survived early, or once you control the sky to give your surviving hippogriffs a ground attack. They also suffer from upgrades, only archers, glaive throwers, huntresses, and hippogriff riders use that weapon type, meanwhile all the good night elf units use the other upgrade path. The armor upgrade doesn't even apply to glaive throwers. 3 early game units +1 late, vs 7 late game units that are all better.
Hp values for ancients 450 ancient of wonders, 600 ancient protector, War, Wind, and Lore all 900, 2000 for eternity, 1700 for ages, 1300 for life. 40-50 ish for war, wind, life, lore. Slightly more foru upgraded ages and eternity. 20-25 for wonders and uprooted ancient protector. Rooted ancient protector is 40-50 ranged. I kinda wish all the night elf buildings gave exp on a kill when uprooted. NE is probably the hardest race to understand for a new player due to how needed ancient of war creeping is. They also have to micro from the start to not have the war kill the creeps!
I'd give hippogriff riders shadowmeld (huntresses have it, and sure cats are stealthier than hippos, but it would be sorta similar to garg stoneform and give a lot more micro options to them.) Actually, on second thought I wouldn't, only human has truesight on a flying. The harass hippos could do at night if they had shadowmeld would be too hard to deal with. Darn. Another idea would be to let both hippo and archer attack at the same time. Riders have the same exact damage as an Archer... great for a 2 supply unit, terrible for a 4 supply one. Hippos lose their 50-57 damage when mounted making stuff like gargs shred them. Fire on the move with archers like sc2 battlecruisers, and within melee switch to hippo damage sorta like how hydras and roaches in sc2 will use a melee animation instead of their ranged one when in melee (which mechanically will ignore anti ranged guardian shield.)
Awesome series
Neutral tier list next?
I don't remember seeing anyone using anything besides assassins and troll priests though
Man I havent played the game for 10 years and for some reason, I enjoyed this very much.
I love Whisp they was so unique also stone giants always was my favorite units when I buy all upgrades to them I feel like a invincible God❤
I think if we were to add buildings to the tier lists, moon wells would need their own tier above S. Night elf is allowed to have below average quality in its heroes and units solely because they also have moon wells.
To put it another way, imagine any unit in the game could be given to another race. As interesting as a lot of these scenarios would be, I don't think any of them would completely break the game to make one race vastly superior to all others because it has access to one extra unit. Now imagine any other race having access to moon wells - that, I think, would totally break the game.
It is also funny in Hearthstone game that Druid of the Claw is now just as solid as the WC3 version. Earlier, it was 4/4 with Rush in cat form, and 5/6 in bear form with Taunt, kinda garbage for a 5 mana cost minion. Now they are 5/7 cat and 6/9 bear. Cheers
Moonwells are a contributing factor as well, no doubt. Imagine having the best units in the game and also a huge amount of fast healing for them.
Question about glaive. What's vorpal blade actually do?
It's range is 1150 that's very far, can't it be used to hit obsidian statue? Or generally just to force enemy move toward your better position?
Maybe because potm owl is hard to justify..
Need a Tier C gameplay , those are quite a big roster of fun units
Started out playing NE after seeing how cool Demon Hunters were through Illidan in the campaign. Eventually migrated to playing HU in Reforged, but aesthetics wise, still prefer NE.
I played Warcraft 18-20 years ago and when I saw that the enemy made 6-8 dryads, I realized that I won. These are the favorite units of players who overestimated their abilities.
Despite all their features and capabilities, these are really weak units in terms of characteristics. Yes, they can do wonders, but this requires a developed micro and great understanding of strategy. Knitting does not work if enemy refuses to play in your game and simply go to the base with superior force and win.
Every basic range unit is counter to dryads, and not only due to the armor/attack types, but because they just bad with their hp and damage numbers.
What if Hippos were 1 pop? Other idea I had was if Hippos had a very high natural health regeneration outside of combat, so Hippo Riders gained that benefit, and also the benefit of Elune's Grace, so they'd be a spell resistant, robust unit that didn't eat up as much moon well healing. Probably too powerful, heh.
After unit tier list please do item tier list. All consumables and all neutral drops and everything.
Glaivethrowers only challenge would be hilariously bad.
Make races soundtrack tier list, please! :D Night Elves will be S for sure!
It's the tierlist era, you see? You see, these are great times! 🎉
The Ancient of War, heralded as the clandestine architect of Night Elf competitiveness, unveils an inspiring vision, particularly validated when endorsed by an Ancient of War(craft 3). Such finesse in strategic understanding from a specialist of the most brutal and bovine race? Damn, I'm so impressed, that's why it's not all about APM
These insights make me appreciate moon even more.
34:25 2005? What? I believe we were playing this strategy in the Internet cafe back in 2002 lol.
After you finish ranking units, spells, heroes and so on, please make a tier list of your tier lists.
Druid of the Talon before piercing were actually really good vs Flying Machines, Flying creeps and Dragons
Yep, I this is what I expected. Night Elves do not have a lot of staple, all around good units, but they have a counter to (almost) anything. They thrive on specialized units.
i feel like archers should be S tier, first unit like footman or grunt but they are not mele and they scale nicely. So while footman or grunts are more expendable after early game archers work as a nice dmg output through the game. Ancient of war also feels like an S tier a building that can creep Heals itself and can produce units. Both have weaknesses BUT they are the first things you can make so compared to grunts or footmen i think they are way stronger below ghuls probably but they should have they own tier tbh. But im a bad player i might be completly wrong about it lol
Is there gonna be a summons tier list after all the faction units ones?