Felix and Ulrika together in a dwarf army in the north of the world, fighting for survival, sounds exactly like an adventure they'd get up to lol. Book readers, represent.
Every time Legend goes "SHORT?!" in his silly voice I giggle and smile. I can imagine some dwarfs beard twisting and his hat lifting off his head like an old-timey cartoon every time. So good
(In case you didn't know, it's a reference to an actual Total War Warhammer 3 trailer from when they were releasing Immortal Empires. Thorgrim Grudgebearer drops the line that instantly became a meme in response to Teclas implying he was being shortsighted, and the beard twisting and hat lifting off his head thing are not far off - the offence he and the rest of the dawi delegation take at Teclas' choice of words is palpable.)
huh? Malakai's start is actually genuinely super hard compared to most other factions, i'm impressed the guy got the campaign this far, i couldn't survive long enough to see t3 on malakais blimp
Malakai is strong, but often, every faction around you will declare on you early on. All the Chaos armies declared on me in my current campaign, so I was at war with 6 factions at once (seven after dark elves joined). I got through okay and stabilized, but this was on normal difficulty, as I am still pretty new to Total War. You have to stretch your forces to cover a lot of ground in that early game, and a mistake could easily snowball.
In my own limited experience, I really believe the AI knows where you're stalking or hidden units are and will ignore them for a limited time and if you're messing them around too much they forget they're not supposed to know. I've had way too many experiences hiding units and at a certain point the AI making a beeline for them in spots there was no reasonable explanation for them to check
This was a very fun video to watch legend. I don’t know of you really care for the opinion of a random viewer but I think this format is interesting for the same reason as the first few turns of a new campaign are interesting. You do 4-5 challenging battles so it’s tactically interesting and at the same time they serve a broader strategic purpose because you’re trying to turn around the situation for the campaign. Furthermore because it isn’t the start of a campaign we get to see you play with high tier units and a greater variety of enemies than if you were just starting yet another new game. ++ format.
Losing as Malakai is definitely a skill issue. He has the tools to deal with being surrounded by hostile factions. Worst case scenario he can confederate out of the starting area like Legend did, but that should never be necessary in the first place.
@@strangestecho5088 Agree, though I must admit I scuffed my first try, though it was first time also for the new grudge system too so it was a training session. My strat which has worked now 3 times flawlessly on legendary is to go smash Moulder first, then the WoC slaanesh guy west of him. That frees up Kislev from a lot of headache and your south is ok. About then you can get your first grudge army which can take out Throgg in an instant. Almost beelining to hell pit, you can gain grapeshot fast by smashing loads of Skaven trash with them, to get the killcount going for the grapeshot quest. With those guns, any settlement battle is a joke, you hope they have huge stacks inside the cities, so easy to annihilate them with grapeshots from the holes in walls.
The hostile armies in the region don't recruit many ranged or flying units, so it's very unlikely that they'd be capable of defeating his copter stack regardless. Malus is the only major threat to a Malakai copter stack in that region, but Sigvald had almost wiped him out.
its always a treat to watch legend play, if there is ever a modern day sun tzu legend would be it, his interesting ways of tackling problems in strategy games is something to behold, and his fun attitude. love ya legend!
Love to watch a good disaster campaign video on the weekends. You really flipped that one around quickly - heck I think you could have even taken on Kroq Kar. Maybe.
I like taking the 3 runes of fear and the banner rune that gives a unit the discouraged attacks and some brimstone guns in the same army so you can really screw with enemies leadership its quite nice
Malakai's campaign is great exactly because this is a perfectly likely way for it to shake out. You are completely surrounded by enemies, and cutting through one will only reveal another on the other side - but you also have the tools to succeed, so while it's incredibly hairy it never feels totally unfair.
Nah it's not likely at all. A competent legendary player will always be able to maintain territory while slogging through the hostile factions in the wastes. This person wasn't ready for the difficulty setting. His army was full of random units, even though Malakai has a horde mechanic and always has access to recruitment.
@@strangestecho5088 How are you supposed to maintain territory when you're attacked by 5 factions in 5 turns like this player was? At best you'll have 2 armies at that point, but you're still outnumbered.
@@mattandrews2594 Early game decisions and momentum matter a lot. Notice how Legend never ends up in those kinds of situations? I'm not nearly as good as him and I can also manage it. This player didn't know what he was doing and let things spiral out of control. Azaezel and Wulfric were somehow both still alive on turn 44, despite being the hostile factions with green territory. Even then, Legend was able to stabilize in just a few turns.
@@strangestecho5088 That's all well and good but you didn't answer the question. There's enough RNG in the game where you can get unlucky and get mass declared war on early. I was at war with 3 major factions in my first 10 turns and I found it impossible to hold all my gained territory.
@@Garret007 the sound of the helblaster rocket gun is the most satisfying in the game IMO such great sound design across the board though with the black powder artillery.
at roughly 26:10, Legend, I'm certain the reason you can't respec Malakai in this case is because it would trigger campaign defeat if he was wounded without a settlement. Think about how CA does things and that makes complete sense from a code logic perspective. No home settlement, leader of the single remaining army wounded. Sounds like defeat to me.
Yeah, With Malakai, I had him, five engineers, all stalking, all the trollhammer gyros I could get and the rest were regular copters. What a carnage...
I found Malakai's campaign frustrating even before the Thunderbarges nerf, it's technically surrounded by chaos, chaos dwarves, skavens and Norsca. You will be fighting a four-front war regardless of where you expand and your only Ally Kislev not only have tremendous struggle of their own, both Kostaltyn and Katarin are highly prone to just abandoning you and detroy any defense treaties when you are declared war on by your enemies. Not to mention the red chaos wastes expanding all the way to the dark elves' territory, forcing you to earn shit while you overextends on the shores of the Norscan land. I found it much easier if I just skip town, go straight south to backstab Azhag and take his territories. It is a much easier option where I can easily secure an alliance with the neighbouring empire and dwarves, smash all the way east until I reach grand Cathay.
I usually take over the starting province then take hellpit and make sure I totally eliminate throt. Then I wait and see how the empire and kislev are doing and spend a few turns getting income and research and defend kislev, empire and dwarf lands from attackers and gift any other settlement back to them while I build up my starting settlement and stuff. Then after the map settles a bit you can determine which way to push. It's the easiest way I found to avoid becoming at war with too many factions at once with no buffers
Doing my own Malakai campaign and I completely agree on Brimstone gun gyros vs regular gyros. They just seem so underwhelming in comparison. They don't have the massive kill potential of irondrakes and seem to kill both groups of infantry and single entities slower than regular gyros.
1:12:32 I think it missed a step... 🙃, just like all those flying heroes and lords getting stuck on the ground during settlement battles. Those have been the bane of my vampire campaign.
I suppose the lesson Legend is trying to teach is that no matter how screwed you think you are, you can still win so long as you "Understand yourself and your enemy" (Sun Tzu). And since obviously Legend knows himself, and he knows the BS the AI pulls, he's gonna win a thousand battles before losing one. I'd like to think that in universe he's become some sort of warp entity whose domain is Victory, who possesses armies who have run out of hope, but not the desire for victory. Like how Saitama is a hero for fun, The Legendmaker wins battles for fun. He cares not who asks for his aid, only that he gets a chance to humiliate the opposition!
If you hold off on confederating Thorek, you can get a second set of master character runes. He usually doesn't get them all until turn 100-120 though.
Recruits demon slayer for replenishment Ignores Felix with 3 Points in replenishment thus actually reducing his replenishment If you ever feel like you suck remember that even legends sometimes do mistakes❤
nope, oathgold always better than saving up some dough, you always need that oathgold and there can't be enough for all those sweet tankards. if you change that later, you lose a lot of money from that too, and many turns, so what's the point in those construction cost reductions then.
Mumma done told ya theryd be days like this "lets horde away in our beautiful balloon." why dosent Oxyotl's group pop in to deamon land to help aw.. no forest for Sisters of Twilight to save near for an ally a friendly face.
No melee defence almost on any hero or lord specced, specced wound maker for Felix first instead of def. I might see what is going on here... Remember, always melee def first. You don't make them more powerful with damage only, if they can't survive in melee. With def they can hit more times, so you can dish out damage longer and keep the heroes blocking enemies for your missile troops.
looks like they tried to do the khorne adventure and got back doored theres a few youtubers that recommend you go for that one asap to allow you to keep bear boy as a bulwark
No, *most* of those types of effects don't stack. Some of the stat boosting effects do stack, but the campaign effect buffs like replenishment or campaign map movement effects do not stack. Also, there's a bug in that only the most recently leveled up or recently added to the army hero effect will give the bonus. Even if there are sources of those buffs that are higher level from like another character in the army, they need to be micro'd to be the most recent or they will not work.
Because of Legend putting importance on stalk and never getting discovered: Played until a while ago Warhammer 2, did the final Vortex campaign battle for Oxyotl, where you can win, by simply sniping the targets with Oxy and then clearing the unbreakable units. Around half of the fight, their armies started to circle constantly towards Oxotl, even tho he wasn't discoverd once. It didn't matter where i moved to, their troops chased slowly after Oxyotl, while stalking, in her sniper stance. I won, but during the battle, after only Taurox was left to kill, they managed to encircle Oxy, and almost killed him, because they encriled me extremly widely... My whole army also stayed hidden at their starting point so AI couldn't see anyone of my troops. Which brings me to my question: Is it really assured, that the AI cannot see a stalking unit? Or do they see it, but usually decide not to attack it straight up?
computer purposefully playing stupid because it always has the information, and Creative Assembly cannot hide the behavior in a more immersive sense so it does this lol
No you are right, AI always knows where stalking/hiding unit are, they are just programmed to try and not to see them. When i hide my units in forest, or i got staling units, the AI magically sends units towards them right at the start many times. Not always, not every battle, but it happens a lot to me. I also noticed if you siege an enemy, and you can manage to hide your units in the forest, they'll still place their units that side of their settlement.
The AI can technically see them, but is told to ignore them. Tzeentch factions used to cast their faction aoe damage spells on hidden infantry units, making it pointless to hide them during a siege. Unlike with the player version, the spells were on a simple cooldown instead of needing to be charged up first. Between that, spamming faction halt, and teleport attacks, Tzeentch was extremely frustrating to play against at launch.
The AI 100% knows where your units are hiding. I think it's just programmed to ignore them for a certain length of time, as at some point in a battle they will just make a beeline straight towards your hidden units, even when there are units that they can actually see still on the battlefield
Forget disaster campaign, we talking Doomed Campaigns now!
a doompain, maybe.
*Happy Slayer noises*
Felix and Ulrika together in a dwarf army in the north of the world, fighting for survival, sounds exactly like an adventure they'd get up to lol.
Book readers, represent.
Siege of Praag all over again am I right
Every time Legend goes "SHORT?!" in his silly voice I giggle and smile. I can imagine some dwarfs beard twisting and his hat lifting off his head like an old-timey cartoon every time. So good
(In case you didn't know, it's a reference to an actual Total War Warhammer 3 trailer from when they were releasing Immortal Empires. Thorgrim Grudgebearer drops the line that instantly became a meme in response to Teclas implying he was being shortsighted, and the beard twisting and hat lifting off his head thing are not far off - the offence he and the rest of the dawi delegation take at Teclas' choice of words is palpable.)
Warms my heart that no matter how broken a faction someone, somewhere, will find a way to fuck it up
To be honest this campaign seems very much like they intentionally tried to mess it up as much as possible before sending it in
huh? Malakai's start is actually genuinely super hard compared to most other factions, i'm impressed the guy got the campaign this far, i couldn't survive long enough to see t3 on malakais blimp
@@narius4241 thank you, people like you warm my heart
Tbf malakai's start ain't exactly easy, lol. He only gets super powerful after you manage to stabilize
Malakai is strong, but often, every faction around you will declare on you early on. All the Chaos armies declared on me in my current campaign, so I was at war with 6 factions at once (seven after dark elves joined). I got through okay and stabilized, but this was on normal difficulty, as I am still pretty new to Total War. You have to stretch your forces to cover a lot of ground in that early game, and a mistake could easily snowball.
You mean like the totally legit 1300 turn disaster where the lizards own the whole world?
that's not a disaster bro that's just the old ones great plan
@@beagleplease8693 Or becoming a time traveler and getting back to the past when the Lizards ruled the world.
Don't forget all the immortal heroes camped in Albion putting him in a huge money deficit.
@@CrimsonUltrafox That was an amazing setup, so much respect for whoever spent that much time and care to make that troll disaster campaign.
In my own limited experience, I really believe the AI knows where you're stalking or hidden units are and will ignore them for a limited time and if you're messing them around too much they forget they're not supposed to know. I've had way too many experiences hiding units and at a certain point the AI making a beeline for them in spots there was no reasonable explanation for them to check
1:01:36
"But do you know what is even better for healing?
Not taking any damage."
Preach
Best way to avoid punch… no be there!
That zeppelin flee was amazing.
The betrayal of thunder barge lol
The fiends of Slaanesh have begun to trickle through
Truly the mark of a successful UA-camr
@@CatroiOz indeed
@asherwoodrow7471 id go as far as to even say slaanesh even controls youtube
Watching you cause your own sort-of disaster battle by force marching was pretty funny
1:05:44 *Someone's been negotiatin' with Norscan monkeys?!? THAT'S A GRUDGIN!!*
At 1:12:07 the airship decided that it wants to fly to the outer space 😂😂
This was a very fun video to watch legend. I don’t know of you really care for the opinion of a random viewer but I think this format is interesting for the same reason as the first few turns of a new campaign are interesting. You do 4-5 challenging battles so it’s tactically interesting and at the same time they serve a broader strategic purpose because you’re trying to turn around the situation for the campaign. Furthermore because it isn’t the start of a campaign we get to see you play with high tier units and a greater variety of enemies than if you were just starting yet another new game. ++ format.
Love these disaster campaigns. People say Malakai is easy but things can get really fucked if you're not careful.
Losing as Malakai is definitely a skill issue. He has the tools to deal with being surrounded by hostile factions. Worst case scenario he can confederate out of the starting area like Legend did, but that should never be necessary in the first place.
@@strangestecho5088 Agree, though I must admit I scuffed my first try, though it was first time also for the new grudge system too so it was a training session. My strat which has worked now 3 times flawlessly on legendary is to go smash Moulder first, then the WoC slaanesh guy west of him. That frees up Kislev from a lot of headache and your south is ok. About then you can get your first grudge army which can take out Throgg in an instant. Almost beelining to hell pit, you can gain grapeshot fast by smashing loads of Skaven trash with them, to get the killcount going for the grapeshot quest. With those guns, any settlement battle is a joke, you hope they have huge stacks inside the cities, so easy to annihilate them with grapeshots from the holes in walls.
14:00 Somebody needs to make a motivational compilation of Legend's quotes.😊
That first battle I thought would be the end of the video.
Warhammer AI: We can't let that happen
I love how after Legend has his desired army he throws caution to the wind when moving.
The hostile armies in the region don't recruit many ranged or flying units, so it's very unlikely that they'd be capable of defeating his copter stack regardless. Malus is the only major threat to a Malakai copter stack in that region, but Sigvald had almost wiped him out.
@@strangestecho5088 yeah, only some gifted harpies, but thats rare indeed
1:12:09 the spirit of Grugni was like "Au revoir bitches!"
First time seeing a "-" sign for your grudge percentage that's interesting
This happens when you "delay" the age or reckoning
its always a treat to watch legend play, if there is ever a modern day sun tzu legend would be it, his interesting ways of tackling problems in strategy games is something to behold, and his fun attitude. love ya legend!
Love my Save-your-disaster-campaigns !
id love to see a livestream with the new super computer. the quality was always a problem, now we can enjoy it in full :O
Not Going to lie really enjoyed this one. Would like too see a continuation.
Love to watch a good disaster campaign video on the weekends. You really flipped that one around quickly - heck I think you could have even taken on Kroq Kar. Maybe.
42:10 what a horrible thing to say, Legend. You are going into you-know-where for this one.
It's always a treat when legend posts a disaster campaing
Awesome vid! The reactions whenever Legend saw a big grudge was truly hilarious XD
5:51 and 6:29 are such good shell breaks. Really enjoy Legend having fun with his audience
1:12:05
"My people need me"
I never though I'd see the day where Legend actually enjoys the dwarfs.
I like taking the 3 runes of fear and the banner rune that gives a unit the discouraged attacks and some brimstone guns in the same army so you can really screw with enemies leadership its quite nice
Demons just melt.
damn, now this is actually a disaster, love to see it
Man i would just restart
I somehow managed to avoid such things. But damn I would enjoy it xD
Malakai's campaign is great exactly because this is a perfectly likely way for it to shake out. You are completely surrounded by enemies, and cutting through one will only reveal another on the other side - but you also have the tools to succeed, so while it's incredibly hairy it never feels totally unfair.
Migration!
Nah it's not likely at all. A competent legendary player will always be able to maintain territory while slogging through the hostile factions in the wastes. This person wasn't ready for the difficulty setting. His army was full of random units, even though Malakai has a horde mechanic and always has access to recruitment.
@@strangestecho5088 How are you supposed to maintain territory when you're attacked by 5 factions in 5 turns like this player was? At best you'll have 2 armies at that point, but you're still outnumbered.
@@mattandrews2594 Early game decisions and momentum matter a lot. Notice how Legend never ends up in those kinds of situations? I'm not nearly as good as him and I can also manage it.
This player didn't know what he was doing and let things spiral out of control. Azaezel and Wulfric were somehow both still alive on turn 44, despite being the hostile factions with green territory. Even then, Legend was able to stabilize in just a few turns.
@@strangestecho5088 That's all well and good but you didn't answer the question. There's enough RNG in the game where you can get unlucky and get mass declared war on early. I was at war with 3 major factions in my first 10 turns and I found it impossible to hold all my gained territory.
this is the best by far i've seen a save of waves of disasters 🔥🔥🔥🔥
Wether fabricated or not - love Legend to get out of a dire situation!
5:51 I love it when he pretends to be his own troll😂 Cracks me up.
all you need is a fine glass of wine with some gyro copter armies pares well with the cheese
it baffles me that even when those are so easy to make, some people don't go for them, especially weird with malakai
12:50 I love the sounds the cannons make.
such a juicy boom. Same for the thunders, lovely crackle
Love making an army purely out of thunderers and cannons(+ heroes) for that reason. Playing napoleonic total war basicially :p
@@Garret007 the sound of the helblaster rocket gun is the most satisfying in the game IMO such great sound design across the board though with the black powder artillery.
@@davecolwell725 Hellstorm you mean? Yeah, that one is great for sure.
at roughly 26:10, Legend, I'm certain the reason you can't respec Malakai in this case is because it would trigger campaign defeat if he was wounded without a settlement. Think about how CA does things and that makes complete sense from a code logic perspective.
No home settlement, leader of the single remaining army wounded. Sounds like defeat to me.
Really liked this one. Almost like it seemed Legend enjoyed it.
A new hobo dwarf belegar isn't alone anymore
Hi Legend, Loved this type/style of video
Bless you laddie!
Yeah, With Malakai, I had him, five engineers, all stalking, all the trollhammer gyros I could get and the rest were regular copters. What a carnage...
I found Malakai's campaign frustrating even before the Thunderbarges nerf, it's technically surrounded by chaos, chaos dwarves, skavens and Norsca. You will be fighting a four-front war regardless of where you expand and your only Ally Kislev not only have tremendous struggle of their own, both Kostaltyn and Katarin are highly prone to just abandoning you and detroy any defense treaties when you are declared war on by your enemies. Not to mention the red chaos wastes expanding all the way to the dark elves' territory, forcing you to earn shit while you overextends on the shores of the Norscan land.
I found it much easier if I just skip town, go straight south to backstab Azhag and take his territories. It is a much easier option where I can easily secure an alliance with the neighbouring empire and dwarves, smash all the way east until I reach grand Cathay.
I usually take over the starting province then take hellpit and make sure I totally eliminate throt. Then I wait and see how the empire and kislev are doing and spend a few turns getting income and research and defend kislev, empire and dwarf lands from attackers and gift any other settlement back to them while I build up my starting settlement and stuff.
Then after the map settles a bit you can determine which way to push. It's the easiest way I found to avoid becoming at war with too many factions at once with no buffers
Thx Legend, now I have home
“Homeless and DOOMED!” is the story of the entire Dwarfen race, told one Dwarf-hold at a time. Poor stunties.
he truly is the legend of total war
I watched this at 4x speed and i can say this is a legend of total war classic
Malakai being an absolute menace in the chaos waste with some scuffed giant flying fans with guns
Doing my own Malakai campaign and I completely agree on Brimstone gun gyros vs regular gyros. They just seem so underwhelming in comparison. They don't have the massive kill potential of irondrakes and seem to kill both groups of infantry and single entities slower than regular gyros.
This is a fun campaign, keep it going
LegendofTotalHomeless
1:12:32 I think it missed a step... 🙃, just like all those flying heroes and lords getting stuck on the ground during settlement battles. Those have been the bane of my vampire campaign.
I suppose the lesson Legend is trying to teach is that no matter how screwed you think you are, you can still win so long as you "Understand yourself and your enemy" (Sun Tzu). And since obviously Legend knows himself, and he knows the BS the AI pulls, he's gonna win a thousand battles before losing one.
I'd like to think that in universe he's become some sort of warp entity whose domain is Victory, who possesses armies who have run out of hope, but not the desire for victory. Like how Saitama is a hero for fun, The Legendmaker wins battles for fun. He cares not who asks for his aid, only that he gets a chance to humiliate the opposition!
very informative about dorfs afer the remake. thrones of decay be looking good
finally, a true disaster !
imo the age of reckoning was perfect at release, now is a little more difficult to collect all the grudges you need
I like this disaster premise and Mal needs Manscapeing.
The bad commentator voice lives rent free in Legends head and will never not be funny.
new PC is running beautifully
Allied with the worldwalkers as malakai is definitely something lmfao
Dwarf: "At it again, Wazzock?"
Skaven: 45:56
22:10 Legend Van der Linde has a GODDANG PLAN
If legend was Dutch in red dead 2 it would be a much shorter and easier game!
Today's campaign were gonna renovating a castle and give it that dwarfs touch
petition for Legend to live stream on his new beast of a pc and soon ! :D
Anybody else remember that fabricated Warhammer 2 disaster campaign where Hexoatl took over literally the entire map? Good times
Mmmm, that crisp 2K!
22:08 Legend channeling is inner Dutch
was yelling the whole time get "Dawi Firepower" for extra missle resistance on gyros and buffs
Malakai truly is the Old World's worst slayer.
If you hold off on confederating Thorek, you can get a second set of master character runes. He usually doesn't get them all until turn 100-120 though.
Lol a personal campaign problem flashback...one army, I am ok with that...oops two armies! ROFL.
Recruits demon slayer for replenishment
Ignores Felix with 3 Points in replenishment thus actually reducing his replenishment
If you ever feel like you suck remember that even legends sometimes do mistakes❤
thats funny i literally thought that when i seen how long ur vid is. "well obviously you win or it would be much shorter lol"
Thanks!
In my (in)experience I feel that the construction cost reduction economy building is good for starting up a providence, then building oathgold after
nope, oathgold always better than saving up some dough, you always need that oathgold and there can't be enough for all those sweet tankards. if you change that later, you lose a lot of money from that too, and many turns, so what's the point in those construction cost reductions then.
SHORT?!
NO ALLIANCE!
Mumma done told ya theryd be days like this "lets horde away in our beautiful balloon." why dosent Oxyotl's group pop in to deamon land to help aw.. no forest for Sisters of Twilight to save near for an ally a friendly face.
Shouldn’t have refused that trade agreement with Norsca 👿
fun campaign great video
the ai definately know where your hidden units are, they always summon units on top of your hidden army
16:10, why did I hear *GELT* of all people? He's not even in the army!
31:45 I was like dawi...firepower...Dawi Firepower!...DAWI FIREPOWER!!!!!!! FUUUCK
Bro the dude's only on Turn 44, just start the campaign over at that point lmao
omg Legend can´t speaeioll :D
It's kinda messed up to rob a slayer of their doom....just saying....
Nice job!😊
No melee defence almost on any hero or lord specced, specced wound maker for Felix first instead of def. I might see what is going on here... Remember, always melee def first. You don't make them more powerful with damage only, if they can't survive in melee. With def they can hit more times, so you can dish out damage longer and keep the heroes blocking enemies for your missile troops.
"Dead forever! D.E.D.D" lol
Damn, AI kind of insane :)
looks like they tried to do the khorne adventure and got back doored theres a few youtubers that recommend you go for that one asap to allow you to keep bear boy as a bulwark
Do the HERO buffs stack in an army?
For example, the ammo buff??
Or the replenishment rate?
No, *most* of those types of effects don't stack. Some of the stat boosting effects do stack, but the campaign effect buffs like replenishment or campaign map movement effects do not stack.
Also, there's a bug in that only the most recently leveled up or recently added to the army hero effect will give the bonus. Even if there are sources of those buffs that are higher level from like another character in the army, they need to be micro'd to be the most recent or they will not work.
@@hybralisk didn't know that bug part, thanks a bunch!
Because of Legend putting importance on stalk and never getting discovered:
Played until a while ago Warhammer 2, did the final Vortex campaign battle for Oxyotl, where you can win, by simply sniping the targets with Oxy and then clearing the unbreakable units.
Around half of the fight, their armies started to circle constantly towards Oxotl, even tho he wasn't discoverd once. It didn't matter where i moved to, their troops chased slowly after Oxyotl, while stalking, in her sniper stance. I won, but during the battle, after only Taurox was left to kill, they managed to encircle Oxy, and almost killed him, because they encriled me extremly widely...
My whole army also stayed hidden at their starting point so AI couldn't see anyone of my troops.
Which brings me to my question: Is it really assured, that the AI cannot see a stalking unit? Or do they see it, but usually decide not to attack it straight up?
computer purposefully playing stupid because it always has the information, and Creative Assembly cannot hide the behavior in a more immersive sense so it does this lol
No you are right, AI always knows where stalking/hiding unit are, they are just programmed to try and not to see them. When i hide my units in forest, or i got staling units, the AI magically sends units towards them right at the start many times. Not always, not every battle, but it happens a lot to me. I also noticed if you siege an enemy, and you can manage to hide your units in the forest, they'll still place their units that side of their settlement.
The AI can technically see them, but is told to ignore them. Tzeentch factions used to cast their faction aoe damage spells on hidden infantry units, making it pointless to hide them during a siege. Unlike with the player version, the spells were on a simple cooldown instead of needing to be charged up first. Between that, spamming faction halt, and teleport attacks, Tzeentch was extremely frustrating to play against at launch.
At 1:17:26, the stalking blinked for 1 frame . that's how they knew, lol
Hmmm so malakay might found his doom ;]
9:00 Kaza kan, kaza ki, HA! 👌😁
The AI 100% knows where your units are hiding. I think it's just programmed to ignore them for a certain length of time, as at some point in a battle they will just make a beeline straight towards your hidden units, even when there are units that they can actually see still on the battlefield