Blender 4.2 - What You Need to Know Before Upgrading

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  • Опубліковано 14 січ 2025

КОМЕНТАРІ • 173

  • @jasperzatch610
    @jasperzatch610 5 місяців тому +15

    Been waiting for a video like this, thank you!

  • @sottozen
    @sottozen 5 місяців тому +2

    Really helpful! Thanks!

  • @noriega211
    @noriega211 5 місяців тому +3

    Great video Grant. Always love your detailed descriptions about blender🔥💯

  • @boy_ka84
    @boy_ka84 5 місяців тому +19

    Thank you teacher

  • @sjfsr
    @sjfsr 5 місяців тому

    That was a nice breakdown to the new features.

  • @kefcr
    @kefcr 5 місяців тому +2

    Great as always, Grant!

  • @matejacvetkovic5075
    @matejacvetkovic5075 5 місяців тому +5

    Hahahah really appreciated the folders, Great vid!

  • @ARTMUUV
    @ARTMUUV 4 місяці тому

    Thank you, I always enjoy your videos, very helpful!

  • @vinnypassmore5657
    @vinnypassmore5657 5 місяців тому +1

    Thanks for sharing Grant, nice video.

  • @Salvador_Artist
    @Salvador_Artist 4 місяці тому

    Thanks for all those great info 😃

  • @emhrx
    @emhrx 23 дні тому +1

    God bless!

  • @WaterShowsProd
    @WaterShowsProd 5 місяців тому

    Those were good caveats you brought up, I haven't seen others covering that.

  • @collinsk8754
    @collinsk8754 5 місяців тому

    Concise and clear! 🥳🥳

  • @pks001
    @pks001 5 місяців тому +11

    Blender should focus on backward compatibility... We cannot purchase addons for each and every new versions

    • @chlbrn
      @chlbrn 3 місяці тому

      One good point here, I have 2 addons which don't support 4.1 and I want to buy another addon that requires 4.1. I am really depressed.

  • @The-Stickman-named-Woody
    @The-Stickman-named-Woody 5 місяців тому +1

    Thanks Grant!
    This was really helpful.
    When Blendeer 4.2 came out, I didn't really decided to switch to it beause I'm worry the changes are very big and turns out yeah, there is quite some changes.
    Although what I do feel like is that EEVEE's render time seems to take longer than Blender 4.1 EEVEE render, for me at least.
    And too bad it doesn't have that Bloom effect that it use to have, bloom was very important for me, I did found a tutorial about using compositing to get bloom but still...
    Although 4.2 did seems to be more closer to realism and has cooler features.

    • @gaztambo139
      @gaztambo139 5 місяців тому +2

      Being a new (almost) convert to Blender from Cinema4D, and after 20 years of slamming my myself into that vertical learning wall, I was very impressed with the simplicity of accessing Bloom on emissive materials in 4.1.1. Wow Blender is actually cool ! And just one version step later, it’s been taken away from me 😏

    • @The-Stickman-named-Woody
      @The-Stickman-named-Woody 5 місяців тому +1

      @@gaztambo139 I know right, bloom in Blender is honsetly the main thing I use for many of my project.
      Even though yeah how it is in Comppsitor and the effect is still quite the same but still, really enjoyed the bloom option in the properties pannel.

    • @gaztambo139
      @gaztambo139 5 місяців тому

      @@The-Stickman-named-WoodyI guess because it wasn’t available in Cylces, and they wanted to maintain parity between the two. I’ll have to get used to compositing as part of the image creation stage. I usually only think about compositing once images have been rendered. Now if there’s an issue with lighting a scene, it may be in my lighting settings or could also be an issue in a compositing node.

    • @The-Stickman-named-Woody
      @The-Stickman-named-Woody 5 місяців тому

      @@gaztambo139 Right, that would make sence, I don't really use Cycles so often so I can't judge that.

  • @fynnfriedmann669
    @fynnfriedmann669 5 місяців тому +1

    Also worth noting that the bloom option has gone and I think it's now part of the compositor

    • @grabbitt
      @grabbitt  5 місяців тому +1

      yeah just released a video on this

  • @nigelpallatt
    @nigelpallatt 5 місяців тому

    Thank you Grant.

  • @berdstet1361
    @berdstet1361 5 місяців тому

    Great video from Great Abbitt!

  • @Yumemocchi
    @Yumemocchi 5 місяців тому +1

    I really hope improvements on texture painting one day !

  • @GerardMenvussa
    @GerardMenvussa 5 місяців тому

    I haven't looked into yet, but the polyline part looked very interesting as well. Could open new opportunities for hardsurface work.

  • @awtarsingh8051
    @awtarsingh8051 5 місяців тому +3

    Great news 😊

    • @Satysatonachair
      @Satysatonachair 5 місяців тому +1

      Video is 11 mins long, was uploaded 4 mins ago, and you already now it’s great news haha

    • @unaddan
      @unaddan 5 місяців тому

      @@Satysatonachair 😂😂

    • @grabbitt
      @grabbitt  5 місяців тому +1

      i think they are just saying the release of blender 4.2 is great news to them.

    • @Satysatonachair
      @Satysatonachair 5 місяців тому

      @@grabbitt I know I’m just being dumb

  • @AnthonyRosbottom
    @AnthonyRosbottom 5 місяців тому +2

    Good video - thanks. Eevee NEXT is looking like it's negating the need to learn Unreal for rendering. I guess Nanite is still useful for some use cases.

  • @fergadelics
    @fergadelics 5 місяців тому

    Chatty hands! Good video. Everyone I follow focuses on different things so I’m getting an even tan

  • @chlbrn
    @chlbrn 3 місяці тому

    Thanks for the info. IMO, eevee's volumetric effects are rendered way faster than cycles. And most of the time they look good enough or I could say they don't have obvious artifacts. So giving Cycles the volume rendering from eevee would be great. But reflections, global illumination in eevee can't still compete with cycles and if you have a decent GPU, you can render those pretty fast. That is why I prefer adding something from eevee to cycles instead of giving eevee more tracing stuffs. Eevee is faster to render that doesn't come without any cost. You spend time tweaking many controls and sliders to make your lighting look right, but in cycles, they just work and you can spend time making lighting better and more interesting.

  • @PP3D
    @PP3D 5 місяців тому

    Great, thanks.

  • @jrdg_mpanda
    @jrdg_mpanda 5 місяців тому +4

    I just hope Eevee Next isn't going to make my potato laptop cry. 😅 using Blender 3.6 as of the moment.

    • @M1ndblast
      @M1ndblast 5 місяців тому

      Raytracing will be more intensive there is no way around that. But you can increase/decrease the quality and also just shut it off entirely.

  • @AnthonyHortin
    @AnthonyHortin 5 місяців тому

    3:08 What’s in those folders Grant!?! We need to know!! 😂

    • @grabbitt
      @grabbitt  5 місяців тому +1

      Weird stuff, that's all I'm saying 🤣

  • @mvhvn
    @mvhvn 5 місяців тому +1

    you'r very creative bro = "1a wierd stuff" folders :)))))) here 3:10

  • @buda3d2007
    @buda3d2007 5 місяців тому

    Some major updates, still waiting for the animation 2025 rebuild to roll out as I think the animation/rigging update with sorely needed at this point, great video all the same! :)

  • @deanarmstrong1566
    @deanarmstrong1566 5 місяців тому +3

    Having issues with A.N.T. landscape in 4.2. The panel shows up after adding a landscape buts its greyed out and unresponsive

  • @Inconvenient_NPC
    @Inconvenient_NPC 5 місяців тому +1

    I'll just wait for Blenda 5

  • @juliaalder2007
    @juliaalder2007 5 місяців тому

    Interesting folder names. :D

  • @seanposkea
    @seanposkea 5 місяців тому +1

    Thanks Grant. I was surprised when I updated that there was no option to inherit settings from previous version. I assume this has something to do with Extensions. But I've lost all my hotkeys, Q-faves, custom workspaces etc. Is there a way to import all that back into 4.2 w/out doing it all manually?

    • @grabbitt
      @grabbitt  5 місяців тому +1

      When I first opened it did give me that option

    • @Arjjacks
      @Arjjacks 5 місяців тому

      With any luck, you might be able to click the Blender icon in the upper left hand corner of the screen, click Splash Screen, and the Load 4.1 Settings button will still be there.

  • @samdavepollard
    @samdavepollard Місяць тому +1

    eevee next melted my computer 😞
    back to 4.1 :-)

  • @gitbuh12345qwerty
    @gitbuh12345qwerty 5 місяців тому

    LOVE IT!!!!!!!

  • @Misaqcieli
    @Misaqcieli 5 місяців тому +3

    Eevee version 4.1 - fast and sharp. Eevee version 4.2 - noisy, blurry and slow

    • @grabbitt
      @grabbitt  5 місяців тому +2

      There's a bit of truth to that but it has added extras

  • @89ZY
    @89ZY 5 місяців тому

    terima kasih sharingnya ya

  • @valleybrook
    @valleybrook 5 місяців тому +1

    Nice video. Anyone knowing how to compensate for the limitations of that the raytracing is screen based as presented in the video? Any trick to use when you work with animations and you want to avoid flickering?

    • @grabbitt
      @grabbitt  5 місяців тому +1

      I need to look into the baking options

  • @edwardramirez9213
    @edwardramirez9213 3 місяці тому +1

    Okay I do not have ctrl t, but I worked around that by building the nods. I like your videos. They are help full. I am starting a film company. I wrote a Book Death Count by Edward Ramirez and will turn the books into shows. Any advice.

    • @grabbitt
      @grabbitt  3 місяці тому +1

      good luck. Can be a tough thing to do on your own

    • @edwardramirez9213
      @edwardramirez9213 3 місяці тому +1

      @@grabbitt It is all me now. I will work it out like the book. I got hit by a car in 2018 and i could not move for a year and a half. I am now moving and I wrote a book. I can get it do.

  • @arianhoorn
    @arianhoorn 5 місяців тому

    I’ve 2 version on my pc 4.2 and my main still 3.6 LTS , the reason to update just to experiment eevee next but is not that what I expected , not work too much at least for me, hope it will better in the future

  • @CotoMadrid
    @CotoMadrid 4 місяці тому

    Grant, what kind of specs do you have in your machine for this to work so smoothly? RTX 4090? thanks

    • @grabbitt
      @grabbitt  4 місяці тому

      yes. see full spec on my "my kit" video

  • @exwi-zed533
    @exwi-zed533 5 місяців тому +1

    is there any way to (auto) render with wider margin to encapsulate all of the potential glancing objects? Seems weird that they would not do this because the renderer is faster....as in just automate rendering with wide margin / more resolution and then cropping down to intended size so there's less flicker... would be nice as an option.

    • @grabbitt
      @grabbitt  5 місяців тому

      i also wondered this but haven't seen any options for that at the moment

  • @1MRsnuppy
    @1MRsnuppy 5 місяців тому

    Hello, I have been subscribed to your channel for some time because I really liked it
    you share knowledge and, in general, your videos about 3D modeling have inspired me a lot to learn, and since I am a beginner in the world of 3D modeling. I would like to choose a good, non-demotivating field of study and I would like to ask you this question ;) What, in your opinion, is the best way to learn 3D modeling? I have 4 types: 1. watching tutorials and doing the same as the author, 2. creating things that are at our fingertips, that we can touch, rotate and measure, e.g. a tea mug, 3. creating models from photos or drawings, 4 . at the end, coming up with your own project and creating it ?? Or maybe you have another idea, something from your own experience, I would be grateful for your advice :)

    • @grabbitt
      @grabbitt  5 місяців тому +1

      that approach should work fine. The main things is to try easy projects and build up slowly

    • @1MRsnuppy
      @1MRsnuppy 5 місяців тому

      @@grabbitt So you recommend learning the basics of using tools, how to use them, and then creating simple things that surround us that we can physically take in our hands, touch, turn, and at a higher level, start creating something from photos and drawings, and then create something of your own and possibly use photos. , but I would be grateful for any additional advice :) after all, you have a lot of experience

    • @grabbitt
      @grabbitt  5 місяців тому

      @@1MRsnuppy yes that will work fine but again keep the objects nice and simple. I actually think low poly style is the best way to go for beginners

    • @1MRsnuppy
      @1MRsnuppy 5 місяців тому

      @@grabbitt So, at the beginning, simplicity and over time slowly enter the area of ​​organic models, i.e. with curves, arches, etc. :)??

    • @grabbitt
      @grabbitt  5 місяців тому +1

      @@1MRsnuppy yes

  • @My3dworld0
    @My3dworld0 5 місяців тому

    I personally loved new version of blender but I can't use it until I upgraded my pc with more ram and GPU/vram.

  • @oreoluwabukunmi8430
    @oreoluwabukunmi8430 5 місяців тому +1

    What about installing third party addons ?

    • @grabbitt
      @grabbitt  5 місяців тому

      Yeah that's still fine, same way as before petty much

  • @张健-q8k
    @张健-q8k 5 місяців тому

    hi,May I ask which model of graphics card you are using, as I can hardly see any rendering delay😋

  • @Aqas00
    @Aqas00 5 місяців тому

    Eevee next is way too slow for me, if I want to get rid of the noise I need to have more than a 1000 samples which is really strange for me. Hope they will optimize it somehow, otherwise I will have to stay an 4.0 :(

  • @helicopterdriver
    @helicopterdriver 5 місяців тому

    If the emissive plane or reflective plane is spherically curved and viewed in the scene, would it not always be visible? No flicker?

    • @grabbitt
      @grabbitt  5 місяців тому

      Not when it's off camera but to some degree yes

  • @goose6709
    @goose6709 5 місяців тому

    quick question: i'm just starting out blender in this update, and if i take a cube in sculpt mode and put in the subdivision modifier in, i can increase or decrease the number of divisions, but the dots that i use to grab the object stay in the cube's shape. for example, if i take a cube, the only areas in which i am able to grab are the corners. once i subdivide it, i can still only use those corers from the square to grab and move around. how do i fix this? (same thing happens if i use a sphere and subdivide that as well, whenever i increase the divisions the dots i use to grab are still in the first subdivision setting)

    • @grabbitt
      @grabbitt  5 місяців тому +1

      Check out my sculpting quick start guide

  • @walterpalladino1965
    @walterpalladino1965 5 місяців тому +1

    I keep working on my Mac M1 using Blender 3.6.5 because 4.x are terrible slow, specially loading big files. Do you know any trick to improve this? Thank you in advance for any tip.

    • @grabbitt
      @grabbitt  5 місяців тому +1

      not at the moment and i can understand you holding back. I'm actually finding blender 4.2 slower than 4.1

  • @canyongoat2096
    @canyongoat2096 5 місяців тому

    Besides the annoying downgrades like how the auto smooth modifier replaced the better working old auto smooth, I noticed more crashes than even in Blender 4.2. I cannot use it, I have to use 4.0 instead, and even that has some weird downgrades compared to Blender 3.0 that I've been using for ages without any problems. It's shocking what path Blender has taken recently.
    I think they should revert to Blender 4.0 base, add back the stuff they removed from Blender 3.0, then make it stable, then they can add back slowly new features and Eevee Next (which is connected to most crashes as well). At this point it is pretty bad, especially for a supposedly stable LTS.

  • @zanaton1989
    @zanaton1989 5 місяців тому +3

    4.2 It is a beta, the final version has not yet been released, so I do not recommend that you record your projects with 4.2, continue using 4.1 if it is a formal job

    • @grabbitt
      @grabbitt  5 місяців тому

      No it's LTS

    • @Mnemonix56
      @Mnemonix56 5 місяців тому

      It is not a beta, it is even LTS
      Blender 4.2 LTS
      Released on July 16th, 2024

    • @zanaton1989
      @zanaton1989 5 місяців тому

      @@Mnemonix56 It still has many errors, they still corrected some things and they got worse

  • @AbhiL-mt2vi
    @AbhiL-mt2vi 4 місяці тому

    how to clip shadow of light in blender 4.2

  • @jakebonham4496
    @jakebonham4496 5 місяців тому

    Is there no way to keep older blend files with the version they were created in?
    It is really annoying when you open a year old blender file and it looks completely different

    • @bthanse
      @bthanse 5 місяців тому +2

      Save the name with the Blender version you created it in, so it is easier to see.whet version to use.

  • @Blabbermouth-w5w
    @Blabbermouth-w5w 5 місяців тому

    Nope... sick of having to rebind my keys. I guess I'll go back to waiting a full version digit before upgrading.

  • @gmlaster
    @gmlaster 5 місяців тому

    How did you get R, Y, 90 to work?!! I've lost my ability to hit G and move the object!

  • @pheeeshy
    @pheeeshy 5 місяців тому +2

    My blender keeps crashing when i add suzanne obj, any others having this problem?

    • @s.patterson5698
      @s.patterson5698 5 місяців тому +1

      I am getting crashes too, but not with Suzanne

  • @ChrstphreCampbell
    @ChrstphreCampbell 5 місяців тому

    How about - getting rid of all The menus that have zero functionality for whatever mode or task you’re now working on . . . ?

    • @grabbitt
      @grabbitt  5 місяців тому

      You can do that if you want yes

  • @korblborp
    @korblborp 5 місяців тому

    but have they added the ability to precisely know the size and coordinates of 2 or more lines/planes/vertices of a mesh yet? it's not render stuff or geo nodes or whatever that have prevented me from using blender in the past, it's basic control and manipulation problems...

    • @grabbitt
      @grabbitt  5 місяців тому

      They have some tools for that but not exactly what you need I don't think

    • @Arjjacks
      @Arjjacks 5 місяців тому

      They've had that for years now, already. Years and years. For size, you go to the overlays dropdown in edit mode, split into a separate dedicated dropdown to the right since 4.0, and tick on edge length and face area for the size of "lines and planes" for everything you have selected. Make sure the object's scale is applied first, though.
      For coordinates, you open up the N-panel on the right hand side (by hitting N on the keyboard), click on the Item vertical tab, and then select any vertex, edge, or face. It's coordinates will show under Transform. You can set this to be either global or local space.

    • @korblborp
      @korblborp 5 місяців тому

      @@Arjjacks if it did what i am describing i would not have been driven to a nervous breakdown last summer when all i wanted was to know the dimensions of a loop around a cylinder and enter in a number to change it in a controllable way, something easily done in cinema4d; and people kept suggesting hyper advanced cad plugins that STILL didn't do it or acting like i was insane instead for even wanting basic data other modeling programs actually give me.
      edge length and face area are not "size* in xyz dimensions. coordinates of *single* elements are also not what i mean, as indicated by "2 or more".
      blender's biggest problem has been deciding to do obtuse things with their interfaces that go against what essentially every other thing does, apparently just to be different, down to right-click/left -click and not even being able to modify that until recently.

  • @jamesriley5057
    @jamesriley5057 5 місяців тому

    Where do I go to download addons that were previously packed with blender? I can no longer import wrl, for example

    • @grabbitt
      @grabbitt  5 місяців тому +1

      should be in extensions

    • @jamesriley5057
      @jamesriley5057 5 місяців тому

      @@grabbitt thanks Grant. Love the channel

  • @johnpekkala6941
    @johnpekkala6941 5 місяців тому

    Regarding screen based light sources. I often use emissive planes as light sources but I logically dont want the planes themselves to be visible in the render but only the light from them. I will thus set the planes to hidden and it will still work illuminating the object. Does this new feature mean I can not hide a light source from view any longer because then the light itself will dissapear?

    • @grabbitt
      @grabbitt  5 місяців тому +1

      It's OK in Cycles but not in eevee

  • @teodordimitrov1955
    @teodordimitrov1955 5 місяців тому

    can I use it for dental or download some free program for 3D desing

    • @grabbitt
      @grabbitt  5 місяців тому

      I think I've heard of others using the programs for similar things

  • @MegaZayd1
    @MegaZayd1 5 місяців тому

    Why do all the blender 4. updates break abnormal

  • @gaztambo139
    @gaztambo139 5 місяців тому

    Note if you’re using an Intel Mac version (I know, probably a tirade of ‘serve you right’ from PC users 😉), and possibly only on all but the latest OS ?, EEVEE Next currently just causes the spinning beach ball of death to appear and Blender stops responding, so you have to force quit. Works fine on my M1 processor Mac.

  • @zevac
    @zevac 5 місяців тому

    idk what's going here (maybe its just my specific project) but after i downloaded 4.2, for every other render, it pauses for about 5 minutes before actually starting the render. very strange

    • @grabbitt
      @grabbitt  5 місяців тому

      yes generally there are a few bugs i feel that need to be ironed out

  • @stevegeorge7773
    @stevegeorge7773 5 місяців тому +3

    Why don’t they have an internal upgrade option? It’s a pill downloading the new version all the time.

    • @vancexel
      @vancexel 5 місяців тому +8

      If you prefer automatic upgrades you could get it through steam. The reason is because people can keep and use older versions without worrying about changes to their projects when reworks occur, while downloading and playing with the new one if it has new feature the user is interested in fit a different project

    • @roofoofighter
      @roofoofighter 5 місяців тому +3

      The Windows store version will auto update.

  • @Cryptic0013
    @Cryptic0013 5 місяців тому +6

    I don't believe you for a moment. There's obviously very boring and normal things in those folders. The weird stuff is always labeled "homework" or "taxes."

  • @original_M_A_K
    @original_M_A_K 5 місяців тому

    for some reason, i dont have the distance picker in Depth of Field...
    could this be due to my 4.2_beta settings? do i need to uninstall (& delete all 4.2 files?)

    • @grabbitt
      @grabbitt  5 місяців тому +1

      Not sure with this one

  • @Kindness__wins01
    @Kindness__wins01 2 місяці тому

    blender 4.2.3 ,after 15 min. blender screen is red, object can not be identify

  • @blackcitadel9
    @blackcitadel9 5 місяців тому +5

    "why are you looking at my folders?"
    Why are you showing us your folders Grant? xD

  • @servicetech716
    @servicetech716 5 місяців тому +2

    Comments are also screen based you nerds . . .

    • @grabbitt
      @grabbitt  5 місяців тому +4

      I usually use Cycles for my comments

    • @servicetech716
      @servicetech716 5 місяців тому +1

      @@grabbitt 😂

  • @bellousow2607
    @bellousow2607 5 місяців тому

    Fantastique

  • @ClaudioMalagrino
    @ClaudioMalagrino 5 місяців тому

    4.2 is irritatingly slow. I would like to know where do I find the 4.1 version, because I want to roll back to it.

    • @grabbitt
      @grabbitt  5 місяців тому +1

      In the download section go experimental

  • @frizzledphoenix6670
    @frizzledphoenix6670 5 місяців тому

    This was extremely helpful! I also found that glass materials work differently now. Ryan King Art has a new tut on the new workflow if anyone needs.

  • @innerc8951
    @innerc8951 5 місяців тому

    Calling EEVEE next "raytracing" is like calling screen space reflection, global illumination, and ambient occlusion, "raytracing", because that's exactly what they are doing. EEVEE next is not ray tracing, all the games out there can only be called ray tracing if the reflections aren't bound to the screen space, so EEVEE's "ray tracing" isn't the same as actual ray tracing in modern games.

  • @Bumaras
    @Bumaras 4 місяці тому

    The distnace between bros teeth is bigger than Blenders history

    • @grabbitt
      @grabbitt  4 місяці тому

      Thanks for noticing and finding the time to point it out in a comment

    • @Bumaras
      @Bumaras 4 місяці тому

      @@grabbittYou’re welcome ❤

  • @Demosophist
    @Demosophist 5 місяців тому +1

    None of this is relevant if you don't have a CPU that supports SSE42, so that should be mentioned up front. (In fact, he never mentions it at all.)

    • @grabbitt
      @grabbitt  5 місяців тому

      No I hadn't seen that info before

  • @pronoun171
    @pronoun171 5 місяців тому

    Me still working in Blender 3.6 because I fear change

  • @rodolflum3444
    @rodolflum3444 5 місяців тому +1

    homegrown addons are a pain in isntalling. now i have to hang up my gloves doing python addons thank you blender now i can rest making addons,

    • @rodolflum3444
      @rodolflum3444 5 місяців тому

      ok now local addon can installed by .py and not zip. using the add disk

  • @robertsontirado4478
    @robertsontirado4478 5 місяців тому +1

    Guys donate to Blender.

  • @GinoZump
    @GinoZump 5 місяців тому

    You should know that nijigp doesn't work correctly in blender 4.1 and higher. For any grease pencil fans out there

  • @Daniel.F-3dart
    @Daniel.F-3dart 4 місяці тому

    Why have they eliminated the shadow pass in Blender? That is a crime, and it is an essential pass for composition. I have never seen a 3D software that does not have a shadow pass.

  • @huskie1948
    @huskie1948 5 місяців тому +1

    Ok, lets address the elephant in the room first. Whats the wierd stuff?

  • @My3dworld0
    @My3dworld0 5 місяців тому

    New version of blender lag's my pc I can't even work properly on it😢 that's why I am using older version of blender😊

  • @F0r3v3rT0m0rr0w
    @F0r3v3rT0m0rr0w 4 місяці тому

    they changed the shortcuts .... again! .... why do they insist on doing this every 5 updates.

  • @tolisgamer
    @tolisgamer 5 місяців тому

    Where is bloooooom??? 😮

    • @ThisIsDownstate
      @ThisIsDownstate 5 місяців тому +1

      it's in the compositor now i believe

    • @grabbitt
      @grabbitt  5 місяців тому +1

      Yeah compositer. I should have mentioned that one

  • @johnnymac12
    @johnnymac12 3 місяці тому +3

    Blender 4.2 sucks. Bummer, was looking forward to it. Broke my machine, can't render shite. So many problems, Have to stay with 4.1, which actually works.

  • @drago23live
    @drago23live 5 місяців тому +1

    My project is already fck.up😂😂

  • @afrosymphony8207
    @afrosymphony8207 5 місяців тому

    my main fear switching is that i'm on a midrange laptop with no gpu, i've noticed that as blender progresses its getting harder for midrange laptops to do so many new cool stuff they've been adding cause its a bit intensive to the system. i can barely run cycles, i know eevee next will be lighter than cycles but i dnt know if it'll make enough difference for me to freely move around in it n my laptop

  • @ArtificialMazeV2
    @ArtificialMazeV2 5 місяців тому +23

    Yea they make as well things just stupid, like why the hell they took out addons from simple to more complicated for no reason? It was easy go to addons tab choose loop tools and check, u done, now... NO u need to go to other tab download it, than go to addons and install it... WTF!?

    • @grabbitt
      @grabbitt  5 місяців тому +10

      Mainly for updates I think

    • @dwdwipermana4134
      @dwdwipermana4134 5 місяців тому +14

      Maybe because they want to separate it.
      Extension (develop by developer)
      Addon (develop by community/user)

  • @SumNumber
    @SumNumber 5 місяців тому

    Your Avatar nick name must be " Sugar Foot " because I see you still have your Toe in the Tea ! Eevee-next is exciting in many ways like polygon amounts unheard of and of course the main thing Global-Illuminati or eh Illumination ! Anything in the art world that is not AI will become highly sot after in the future . :O)

    • @grabbitt
      @grabbitt  5 місяців тому

      So sugar foot apparently means a new comer? I guess I'm a new comer to blender 4.2

  • @robertelmouchi5018
    @robertelmouchi5018 5 місяців тому

    Hi Brad.
    I really wanted to watch your video, but the background was so distracting that I only watched a minute. It was not just the motion, but the background didn't appear to support or relate to your message. So, for me, it felt like a mash-up of two videos.
    This comment is not meant as an insult. I know how difficult it is to make a video. I hope you take my comments as constructive criticism. I wish you the best.
    Regards,
    Bob

    • @grabbitt
      @grabbitt  5 місяців тому

      I think you may have commented on the wrong video. My name is Grant and I use green screen for only 30 seconds or so

  • @kikidilivery
    @kikidilivery 5 місяців тому

    Eevee next really is a baby... If it can't see something then it doesn't exist

  • @waltage
    @waltage 2 місяці тому

    need you face bigger pls

  • @KathyRoss
    @KathyRoss 5 місяців тому +2

    Nice feature ??? Really???? blender is not industry standard , lot of bug, no support , and with new version they change stuff doesn't need any change, and that stupid key shortcut are a real nightmare for even experienced people , i been used blender for year and i really tired of this clumsy "nice features" seriously fuck blender

  • @petertremblay3725
    @petertremblay3725 5 місяців тому

    Staying on 3.6 LTS since 4.2 is 33% slower with heavy scenes and i am not the only one mentioning this.

    • @canyongoat2096
      @canyongoat2096 5 місяців тому

      Probably because of the new auto smooth modifier.

    • @petertremblay3725
      @petertremblay3725 5 місяців тому

      @@canyongoat2096 I don't know what exactly is causing this but maybe you are right.

  • @kenshobuq7105
    @kenshobuq7105 5 місяців тому

    My characters dont have some textures when loaded (udims) and cant fix it by "find missing files" in external data.
    When i also change to material preview, Blender 4.2 crashes each time (program just exits and doesnt tell me what went wrong). But same scene works flawlessly on 4.1 or older versions.
    For me 4.2 Blender LTS is completely unstable, i dont know what the cause is, any advice would be welcome.

    • @grabbitt
      @grabbitt  5 місяців тому +1

      I'm starting to notice a few cracks around the edges myself