@@ericmatthews9894 Defeatist mindset clogging your vision. Yes, Grant is a Blender Genius but that comes from countless hours of study, practice and hardwork. Also he is one of the best Blender Teachers sharing all he knows trough many free UA-cam Tutorials. I'm all for free speech but your comment is so far away from the truth and makes 0 sense when it comes to Grant specifically that I had to point it out. Subscribe, follow his free tutorials, buy his courses and one day you'll become a Blender Genius too.
@@ericmatthews9894 Who told you I wasn't relaxed? You seem uneasy cursing like this and all. I'm so relaxed that I'm here wasting time cuz I got nothing better to do.
Anyone can have artistic ability it just takes practice if you think you can't do something than you won't be able to but if you really try and practice and believe you can improve and can spot any mistakes you're making instead of brushing them off than you'll get somewhere some people do need more practice than others but you'll never know how good you can be if you stop trying
Additional Note: dont worry about the polycount for a game. You can bake a normal texture from the high res modifier. It's simple and the best way to get highly Detailed models with low polycount
@@NOOBTRON-xe3on go to render Tab. And Under the bake menu you will find "bake from multi res". Make sure to unwrap your uv first and go to the modifier Tab and Set the multi res level to 0. Save before you bake. Hit bake and enjoy 😉
3:29 There is a build in Blender add-on called `VDM Brush Baker` that makes it easy to create vdm brushes 4:33 You could also bake a normal map from the high res mesh and use it on a low res mesh and use that in games. Which is also quite powerful Great summary of a sculpting workflow thanks :)
As someone fairly new to sculpting, I liked your advice about dropping the resolution on the mesh you're not sculpting on, to improve performance. That hadn't occurred to me. I tend to sculpt meshes without multiple levels of subdivision.
The scaley skin and the muscle tone in the neck were very realistic. Incredible work! The Dragon Head is very medieval scary. I am more of the Cute Monster type from last week. I really liked the Cozy Winter Cottage. Serene and relaxing. Grant has a very broad talent. Thanks for the discount on your course.
Your tutorials have always been brilliant, concise, fun... and give the student a great sense of achievement. As soon as I saw this I bought it and am excited to jump in! Thanks Grant!
Thank you for an inspiring tutorial. When I next get money I’ll buy your course and brushes. You have the gift of teaching like some people have and your voice is so soothing which is a bonus 😊
this is what I was looking for, how an experienced artist uses blender efficiently! I still have a long way to go until I'm used to the software and all that beginner stuff.
you had a great looking original dragon (without detail ofc) at 2:00. that was a fun design if you kept it there. my grandma makes dragons, always everything on it, scales ribs in the horns. she always said: i hate to make it so complicated.
O look, I bought another blender course...Cause now I want to learn how to make dragonheads with Sculpting apparently...You guys rock though, always easy to follow with great voices that aren't boring or too fast! I learned so much with your courses and I still consider myself a beginner, but they really help with understanding it all!
Very cute dragon sculpt. Your work inspires me to work even harder with my character and right now i am at the end of your course on Udemy about making Orc. It's really great I improved a lot by following your work.
if you guys really want to use your sculpts in games you can bake the normals of the high-poly mesh, decimate the mesh for some more lightweight and add the details with the baked normals and some hand drawed textures
Masterpiece as always. Did you use any tools that’s not available for everyone in this video? If you did use different tools, could you please share which ones it was?😄
Interesting tut. the part where you you lowered the resolution of the head for better performance, that deserves a video on its own i think. i didnt know you could jump between resolutions in blender. cheers
I don’t understand blender well enough to really comment but this is impressive for sure. It feels like it might be missing something elemental for rigging (like building the upper and lower jaws, also the tongue as separate elements. But still really neat
it's skill, not talent. nobody's born able to make stuff like this and acting like he's just lucky he was "blessed with talent" is disrespectful to the time and effort he put into getting good at this stuff. the sooner you learn that you can also do this if you're willing to put in the time and effort the sooner you'll be making stuff like this.
@dazai-san47 is this what you tell yourself so you can feel better about not being able to accomplish things? Of course, anybody can take lessons, but to achieve a high level of proficiency, you have to have a baseline of talent, which becomes enhanced with practice. You're really going to say that no one has a talent? That no one can be innately good at something?
@@Sartre_Existentialist i didn't start out being able to draw. i've been drawing since i was four years old and i was dogshit at it. i literally have no talent for art and the only reason i can draw right now is because i practiced my ass off drawing every day for almost two decades. it's a skill. talent is a real thing but you could have the most talent in the world and it'd be worthless if you don't nurture it. right now you're bitching and moaning in the comments section instead of finding out if you have that gift, and lashing out at the first person who's telling you to chase your aspirations. aren't you just looking for an excuse to continue wallowing in self-pity? the fact that you're sitting here pointing fingers at me, accusing me of "not being able to accomplish things" despite knowing literally nothing about me is really something alright when i didn't even attack you with my original statement.
@dazai-san47 Well, congratulations on the success of developing your art skills. At a minimum, this is the "chicken or the egg" debate where I maintain that having a talent must be present in order for practice to have an appreciable amount of impact. In defense of your point, however, I will concede that talent is on a gradient scale and even a minute register of talent could, with a huge and immense amount of time, be developed. This is proven by your story where it took you 20 years to become a better artist where someone with a larger amount of talent may have only taken five. I maintain that you had to have some level of talent in order to be able to achieve what you have. As such, you can not say you had "no" talent. However I think it would be the rarest of cases where someone who has never picked up a musical instrument and who we agree has a microscopic level of talent for playing a musical instrument, is ever going to achieve the level of a Carnegie Hall or World concert player. If they did, then they possess the talent to do that in the first place and will void the comparison. The guy in this video is, based on my opinion, a very advanced user who commands not only the software capabilities but also possesses the talent to take gray blobs and mold them (artist) into an amazing dragon.
@@Sartre_Existentialist anyone can learn a language, anyone can learn to code, anyone can learn calculus, anyone can learn how to build, anyone can learn how to play a video game. obviously people will start off wildly differently but the only way they'll get good at any of those things is through hard work and practice. art is not any different from any other skill. it doesn't take a special kind of person to draw; the only thing that differentiates an artist from someone who's not is their willingness to pick up a pencil. you don't have to be good at something to do it. a four year old making scribbles on the wall is just as much an artist as a professional is, the same way a newbie picking up a video game for the first time is just as much a gamer as a speedrunner is. there's an obvious skill gap but you're still doing it. and yes, of course the creator of the video is advanced. he's had a lot of practice. he can do this in an hour because he's spent hundreds if not thousands of hours you don't see here practicing those skills. i can draw and i have some amount of artistic skill but i'm no good at blender. that's why i'm here. to learn from him. because that and practicing are the only way for me to get better at it.
Hi there. Ive been following your content for a few years now. Bought a few of your classes on udemy :) Could you please tell me what kind of a system would you need to sculpt with 30 mil polygons comfortably? CPU, GPU and Ram Im curious about mostly :) Thank you.
Great video as always, Grant. If someone wanted to turn the high poly into low poly, to create a game character, is that process something you've explained elsewhere?
@@thanatosor may you figured it out meanwhile but... Yeah model a low poly Model (30 k is fine). Add the multires modifier and do the insane ammount of Detail you want to. When you finished, Set multires to 0, create a New empty texture and Set it to non color. Go to renderer and bake a normal map from multires. You get the same ammount of Detail on the low poly mesh with that normal map
This video was amazing, but what I am curious about (which no modeler or graphic designer seems to share as if it was a lost text of a holy book), what are your system specs that you did all this on?
Looking forward to trying this tutorial! I purchased the course and am in process of doing it, but the download links for the VDM Brushes are all broken (404 - File Not Found) error when I'm on the "1.5 Bringing in the Brushes & Alphas" page. Can these be updated? Thanks!
Hi Grant! I am pretty impressed ! By your skills of course but also how detailed your dragon is. But it’s only head so let me ask you a question. Do you think Blender can handle less detailed but only little less complex sculpt of the whole creature? Or is it too much already and Zbrush is needed? (With ryzen 5600x, geforce 3070 8VRAM and 32gb RAM) Thank you
geez this would've taken me like 20 hours by hand... now I'm reconsidering my whole process lol. I mean I use digital for a lot but I'm limited by my lack of understanding the software...this level of efficiency though is making me reconsider spending the time to learn this.
This is badass, thanks for sharing. Would it be possible to bake into normal or displacement maps with a lower poly mesh for games? or is that out of the question at this high detail?
I’m just a beginner in blender, but I face a problem whenever I sculpt. Usually, there are such less vertices/edges/faces in a sphere I can’t really make any kind of effect. How do you make more really fast?
I'm curious what your opinion is of doing sculpting work in Blender vs. ZBrush. I've been having a tough time getting a true sense of this because most of the people I know who work with ZBrush haven't explored the sculpting potential in Blender because they're just so used to what they already know, and in other cases the folks doing Blender sculpting are largely doing so because they haven't had access to ZBrush. On the whole I get the impression ZBrush is better provided that you actually have access to it, and if you don't then Blender can do most everything ZBrush can although perhaps not with as much ease of use. What do you think?
@@grabbitt Fair enough! I appreciate the reply and thank you for making these videos! I've purchased quite a few of them so you've been my tutor into the world of Blender making it a fun little pleasure to actually get a response from you... almost like I'm actually taking a class. :D
Excellent sculpt. Is this beginner friendly? I'm not exactly new or a complete beginner to blender and sculpting but I need a course that take us it from the beginning to refresh.
There was a program years ago called Z-Brush that did this but it died the death as none could render the high poly counts or rig the output. Good to see Blender has sculpting now but can this be rigged and animated?
You have no idea what you are talking about. All game assets have a high poly version which is then baked down to low poly for game implementation, including, texturing, rigging and skinning. By the way, ZBrush did not "die the death", it is still the leading subdiv digital scultping program and it is way more powerful, feature rich and better than Blender for sculpting.
yeah obviously nonsense. ZBrush is still the standard for sculpting, and no pro relies on only a single software to fulfill the entire pipeline. Lots of people combine Zbrush, Blender, Substance, and Maya, and possibly much much more as part of a normal workflow
How do I remesh properly after joining geometry? Can you just do it with the smooth sculpting took? Also 10 mil vert?? Holy shit. I won't ever be using that much, making game things.
@@grabbitt thank you. Sorry I don't sculpt much. My only experience is sculpting fabric materials.. pillows/couches/blankets and a few random misc. Items. Been wanting to learn better ways to add several different meshes together. But always got scared because of how the topology could end up. Im on my second VR world right now making in blender. So the most I've made in an item is like.. man I don't even want to say over 12k vertices maybe up to 16k. Other than that I'd test out making items high in vert then just decimate it.
I am considering of getting back into game dev and 3d modeling after a few years break. Sculpting seems really interesting these days (it was pretty primitive the first and last time I tried it, when the tech first came into beta), but I have never done it properly before. Do you, or anyone, have any good resources or advice on the setup that works best for sculpting? I have graphic tablet + pen from digital art stuff I have also done occasionally, are those good tools for sculpting, or is a mouse better? do you have some special tools, display, etc. setup that you have found is helpful/critical for best experience in jumping into sculpting Also, what would be the best way to starting my hand in sculpting as a game dev with digital art and 3d modeling experience. Any of your or other's courses, resources etc that you'd recommend? Thanks in advance, even if you don't reply.
I have a sculpting of courses that might help and a sculpting playlist which should also be useful to you. A graphics tablet is a must in my opinion. I use a display tablet which I think is a bit of a step up but graphics tablets are just fine
@@grabbitt Yes, mine is a display tablet as well, I just didn't realize it was called differently (not my native language), and thank you for the information! 😁
So i have a question. I've started noticing something while learning blender and watching videos like these. Why start with a cube and modify it into a sphere instead of just starting with a sphere?
it depends on their goals. Zbrush is considered a better programme by many although blender is not far off. Also blender has more versatility and of course is free
I'm curious about how long I need to learn Blender in order to sculpt this in 1 hour. I downloaded it and updated it several times but never used it. Currently learning something else but the 1-hour tutorials usually required me to learn other basics for at least a few months. (Not to rant or anything, it's totally expected and I do want to know)
@@grabbitt I have quad remesher but its not great for meshes that have these large protruding details like horns as it loses its shape. Anyway to use it so it doesn't look their shapes?
I set the remesh tool at 0.0075 for the human character due to that my pc is lagging, if I set at 0.009 or 0.1 above details cannot be sculpted, is there any way we can overcome this ?
This felt like those drawing tutorials that go:
Step 1: Draw a cube and two circles
Step 2: Connect them with lines
Step 3: *Add details*
Send $10 to get the details.
Start with a circle, then draw the rest of the owl.
So easy a caveman could do it
yea sculpting in blender is so easy these days
exactly
I read the title but all I see is "I'm a blender genius, watch me rub in in for 4 minutes and 53 seconds". But seriously, great job.
It's a lot easier than you think. If you follow the steps I reckon you could make something similar
@@grabbitt Yeah, I'm sure it is. It's fascinating, the progress being made to make 3D art more accessible to everyone.
@@ericmatthews9894 Defeatist mindset clogging your vision. Yes, Grant is a Blender Genius but that comes from countless hours of study, practice and hardwork.
Also he is one of the best Blender Teachers sharing all he knows trough many free UA-cam Tutorials.
I'm all for free speech but your comment is so far away from the truth and makes 0 sense when it comes to Grant specifically that I had to point it out.
Subscribe, follow his free tutorials, buy his courses and one day you'll become a Blender Genius too.
@@raposojogadorgf8761 What the effin fuck dude, it was joke. Relax.
@@ericmatthews9894 Who told you I wasn't relaxed? You seem uneasy cursing like this and all.
I'm so relaxed that I'm here wasting time cuz I got nothing better to do.
Probably the BEST video I've seen regarding THIS pipeline. Sometimes it takes years for people to just explain THIS ▲
Love that this just completely dances around the idea of artistic ability being a factor at all.
The brushes do a lot and it makes almost anything look good
Well it's kind of implied by virtue of it being sculpting
Anyone can have artistic ability it just takes practice if you think you can't do something than you won't be able to but if you really try and practice and believe you can improve and can spot any mistakes you're making instead of brushing them off than you'll get somewhere some people do need more practice than others but you'll never know how good you can be if you stop trying
Additional Note: dont worry about the polycount for a game. You can bake a normal texture from the high res modifier. It's simple and the best way to get highly Detailed models with low polycount
I love you for typeing this lol thanks so much. ill look into this.
@@NOOBTRON-xe3on go to render Tab. And Under the bake menu you will find "bake from multi res". Make sure to unwrap your uv first and go to the modifier Tab and Set the multi res level to 0. Save before you bake. Hit bake and enjoy 😉
@@dertobbe1176 thanks so much man realy apreicate it just got into its super fun so far
3:29 There is a build in Blender add-on called `VDM Brush Baker` that makes it easy to create vdm brushes
4:33 You could also bake a normal map from the high res mesh and use it on a low res mesh and use that in games. Which is also quite powerful
Great summary of a sculpting workflow thanks :)
As someone fairly new to sculpting, I liked your advice about dropping the resolution on the mesh you're not sculpting on, to improve performance. That hadn't occurred to me. I tend to sculpt meshes without multiple levels of subdivision.
Those VDM brushes are super powerful, creature sculpting is awesome
This was very satisfying to watch. I love how working in 3D really brings out the details in ways that you don't really get in 2D.
Wait until you try 4D, it's amazing!!
@@fredsmith1970 4D? That's for noobs! Real pros use 5D!!
The scaley skin and the muscle tone in the neck were very realistic. Incredible work! The Dragon Head is very medieval scary. I am more of the Cute Monster type from last week. I really liked the Cozy Winter Cottage. Serene and relaxing. Grant has a very broad talent. Thanks for the discount on your course.
Thanks
Tittle should be "Watch guy make a dragon only using grab and expects you to do the same" But you can.
Like I say in the video the brushes make anything look good really. Which makes it easy
@@grabbitt Lol yea, Also I have never had the creator of the content I have commented on reply, so thanks for being the first.
Grant is a hard worker. You'll never catch him dragon his feet.
Nice
🤭
Video quality is awesome. I didn't see such quality on this channel before. ❤
You sir just explained blender to me in a way many tutorials couldn't. Thanks
Excellent video Grant!
Thanks!
I´ve buyed the dragon sculpt course in udemy and i learned a lot. Now im happy about this Course! Loving your Courses. You are a Man of Today :D!
Awesome, thank you!
Your tutorials have always been brilliant, concise, fun... and give the student a great sense of achievement. As soon as I saw this I bought it and am excited to jump in! Thanks Grant!
Thanks, I hope you enjoy it
I have been staying away from sculpting for a long time, perhaps it is time to finally start practicing and learning it. The results look crazy good!
Max and Mudbox user here...dabbled in Blender early on. The software has definitely come a long way. Brilliant sculpt! Looks amazing.
Actually the multi resolution modifier is priceless when creating game assets because you use it yo bake normals without having to create two meshes,
Indeed
Damn Grant! Your sculpting skills are on another level mate. Well done 👍
Thanks
Thank you so much Grant! I remember how i started studying seriously in blender from your vids!🙏🏻 I wish you success in your business
Thank you for an inspiring tutorial. When I next get money I’ll buy your course and brushes. You have the gift of teaching like some people have and your voice is so soothing which is a bonus 😊
this is what I was looking for, how an experienced artist uses blender efficiently! I still have a long way to go until I'm used to the software and all that beginner stuff.
you had a great looking original dragon (without detail ofc) at 2:00. that was a fun design if you kept it there.
my grandma makes dragons, always everything on it, scales ribs in the horns. she always said: i hate to make it so complicated.
O look, I bought another blender course...Cause now I want to learn how to make dragonheads with Sculpting apparently...You guys rock though, always easy to follow with great voices that aren't boring or too fast! I learned so much with your courses and I still consider myself a beginner, but they really help with understanding it all!
Thanks
Very cool. I had my first run in with brushes recently but I have yet to find a way to effectively lower the face count. Great model!
Using the multires is the only effective way with this type of workflow
Very cute dragon sculpt. Your work inspires me to work even harder with my character and right now i am at the end of your course on Udemy about making Orc. It's really great I improved a lot by following your work.
Fantastic video, obviously not for beginners, but if you have basic knowledge within 3d / sculpting, and know how to use blender it’s great
Amazing update on sculpting and tips! Thank you Grant!
Thank you teacher. I am looking forward for more sculpting tutorial from you
Blender sculpting has come a LOOOOOONG way :O
I wish it was liek this when I was struggling with zbrush 😭😭
if you guys really want to use your sculpts in games you can bake the normals of the high-poly mesh, decimate the mesh for some more lightweight and add the details with the baked normals and some hand drawed textures
amazing work
Masterpiece as always. Did you use any tools that’s not available for everyone in this video? If you did use different tools, could you please share which ones it was?😄
the VDM Brushes are not available for everyone but come with the course or you can probably find some to download
@ Thanks for letting me know!
i was not expecting this video to be less than 5 minutes lol
that was freaking awesome! Damn that was fun to watch. thanks for upload.
Thanks
@@grabbitt Have an awesome day sir!
Interesting tut. the part where you you lowered the resolution of the head for better performance, that deserves a video on its own i think. i didnt know you could jump between resolutions in blender. cheers
I'm still learning, but how do you lower the resolution?
Can't wait to check this one out
the problem is, you need to be an artist.. handeling blender is possible but getting an artist overnight..no way.. awesome done bra! cheers
I don’t understand blender well enough to really comment but this is impressive for sure. It feels like it might be missing something elemental for rigging (like building the upper and lower jaws, also the tongue as separate elements. But still really neat
Incredible work.
That's awesome 👀
Him: "Buy my course and make a dragon in an hour."
Fine print:
"Artistic talent not included. Times may vary"
it's skill, not talent. nobody's born able to make stuff like this and acting like he's just lucky he was "blessed with talent" is disrespectful to the time and effort he put into getting good at this stuff. the sooner you learn that you can also do this if you're willing to put in the time and effort the sooner you'll be making stuff like this.
@dazai-san47 is this what you tell yourself so you can feel better about not being able to accomplish things? Of course, anybody can take lessons, but to achieve a high level of proficiency, you have to have a baseline of talent, which becomes enhanced with practice. You're really going to say that no one has a talent? That no one can be innately good at something?
@@Sartre_Existentialist i didn't start out being able to draw. i've been drawing since i was four years old and i was dogshit at it. i literally have no talent for art and the only reason i can draw right now is because i practiced my ass off drawing every day for almost two decades. it's a skill.
talent is a real thing but you could have the most talent in the world and it'd be worthless if you don't nurture it. right now you're bitching and moaning in the comments section instead of finding out if you have that gift, and lashing out at the first person who's telling you to chase your aspirations. aren't you just looking for an excuse to continue wallowing in self-pity?
the fact that you're sitting here pointing fingers at me, accusing me of "not being able to accomplish things" despite knowing literally nothing about me is really something alright when i didn't even attack you with my original statement.
@dazai-san47 Well, congratulations on the success of developing your art skills. At a minimum, this is the "chicken or the egg" debate where I maintain that having a talent must be present in order for practice to have an appreciable amount of impact.
In defense of your point, however, I will concede that talent is on a gradient scale and even a minute register of talent could, with a huge and immense amount of time, be developed. This is proven by your story where it took you 20 years to become a better artist where someone with a larger amount of talent may have only taken five. I maintain that you had to have some level of talent in order to be able to achieve what you have. As such, you can not say you had "no" talent. However I think it would be the rarest of cases where someone who has never picked up a musical instrument and who we agree has a microscopic level of talent for playing a musical instrument, is ever going to achieve the level of a Carnegie Hall or World concert player. If they did, then they possess the talent to do that in the first place and will void the comparison. The guy in this video is, based on my opinion, a very advanced user who commands not only the software capabilities but also possesses the talent to take gray blobs and mold them (artist) into an amazing dragon.
@@Sartre_Existentialist anyone can learn a language, anyone can learn to code, anyone can learn calculus, anyone can learn how to build, anyone can learn how to play a video game. obviously people will start off wildly differently but the only way they'll get good at any of those things is through hard work and practice. art is not any different from any other skill. it doesn't take a special kind of person to draw; the only thing that differentiates an artist from someone who's not is their willingness to pick up a pencil. you don't have to be good at something to do it. a four year old making scribbles on the wall is just as much an artist as a professional is, the same way a newbie picking up a video game for the first time is just as much a gamer as a speedrunner is. there's an obvious skill gap but you're still doing it.
and yes, of course the creator of the video is advanced. he's had a lot of practice. he can do this in an hour because he's spent hundreds if not thousands of hours you don't see here practicing those skills. i can draw and i have some amount of artistic skill but i'm no good at blender. that's why i'm here. to learn from him. because that and practicing are the only way for me to get better at it.
Make another sculpting tutorial on UA-cam🙏
WHY DOES IT LOOK SO EASY
"I'm going to start with a block"
*immediately turns it into a sphere*
haha true but it did start as a block😃
..in about 1 hour!? Crazy fast! Wow!
That was sweet, I've always sculpted in zbrush but I don't like the materials and lighting in it. Ill have to give this a try.
So sick!
This guy makes me think I am capable of sculpting like this.😜
Impressive! I'm in!
I would need a month to model this😂🐾✨ Wonderful 3d model!
realy cool, thanks
For rendering this ...which grafic card is good?what is your grafic card?
See my what computer for blender video but basically and rtx card
Which version of rtx?
@@grabbitt for rendering this monster which grafik kard is at least required and enough?
Hi there. Ive been following your content for a few years now. Bought a few of your classes on udemy :) Could you please tell me what kind of a system would you need
to sculpt with 30 mil polygons comfortably? CPU, GPU and Ram Im curious about mostly :) Thank you.
quick question:
did you remap the brush shortcuts, or do you keep scrolling through
(didnt see you use ctrl+w+space menu thingy)
I learn the shortcuts to the important brushes
Him: Block to beast in 1 hour
Me: Block to blob in 1 hour
Great video as always, Grant. If someone wanted to turn the high poly into low poly, to create a game character, is that process something you've explained elsewhere?
Yes. With the multires it has a low poly version as well as the high poly
33 million faces, I must be doing something wrong, my system struggles with anything over 8 mill
Are you using the multires modifier
@@grabbittso it help with better performance?
@@thanatosortremendously
@@thanatosor may you figured it out meanwhile but... Yeah model a low poly Model (30 k is fine). Add the multires modifier and do the insane ammount of Detail you want to. When you finished, Set multires to 0, create a New empty texture and Set it to non color. Go to renderer and bake a normal map from multires. You get the same ammount of Detail on the low poly mesh with that normal map
@@dertobbe1176 but can i modify it after baking ?
How hard would it be to make it animated enough for use as a game monster with basic movements? I just purchased a bunch of your courses.
Not too difficult but it needs retopology. You'll see that in the courses particularly the character course
@@grabbitt cool! thanks
I joined the course, that is very great and easy to follow! But some links of the files are broken, could you fix them?
Can you report them in the forums as we are trying to clean things up on our new platform
@@grabbitt I don’t know which forum it is, just the VDM.blend with an invalid link
@@TheTslillam thanks
This video was amazing, but what I am curious about (which no modeler or graphic designer seems to share as if it was a lost text of a holy book), what are your system specs that you did all this on?
See my video on my kit
@@grabbitt Thank you, shall look for it :)
@@grabbitt Watching now. Thank you!
Do you find some kind of drawing tablet necessary or can you get comparative results from brain to sculpt using mouse and keyboard?
its harder with a mouse but not impossible
Looking forward to trying this tutorial! I purchased the course and am in process of doing it, but the download links for the VDM Brushes are all broken (404 - File Not Found) error when I'm on the "1.5 Bringing in the Brushes & Alphas" page. Can these be updated? Thanks!
Thanks I'll look into it. Can you report it on gamedev.tv forum too as that will help the process
@@grabbitt Thanks! I've just submitted a bug report to their help form. Hope that helps.
Hi Grant! I am pretty impressed ! By your skills of course but also how detailed your dragon is. But it’s only head so let me ask you a question. Do you think Blender can handle less detailed but only little less complex sculpt of the whole creature? Or is it too much already and Zbrush is needed? (With ryzen 5600x, geforce 3070 8VRAM and 32gb RAM)
Thank you
Oj my machine I can go to around 70million faces. Which hopefully gives you some idea
@@grabbitt kind of :D
geez this would've taken me like 20 hours by hand... now I'm reconsidering my whole process lol. I mean I use digital for a lot but I'm limited by my lack of understanding the software...this level of efficiency though is making me reconsider spending the time to learn this.
This is badass, thanks for sharing. Would it be possible to bake into normal or displacement maps with a lower poly mesh for games? or is that out of the question at this high detail?
Yes
Temping to buy. Is this a one time payment of $10 or is this a subscription based service?
One time payment
I grabbed the course, I haven't started it yet. I'm new to this how do I grab the brushes that come with the course?
@spider2021 I believe they are with the resources which you should see under the lectures
Not bad at all for just an hour of work :)
What really interests me is why do we all have the same innate sense for dragon shape? It's easier to draw a dragon than it is to draw a dog.
we've watched to many dragon films 😃
Because we hate spiders, and lizards (who dragons are based) eat spiders, so they are our genetic heroes
thank you
Ok so how do you do any of that
. Thanks 👍
Would you Destimate this after or is there something better to do to get a more workable file after working with such high poly counts
the multires modifier means you dont have to as you have a low poly version you can bake to
Bob Ross of Blender
Which pc are you using right now? I mean specs in particular.
See my kit video
Hi Grant! Can you ecplain your modifier usage in this video? did you apply and then multires again etc.
I never apply the multires. Its very useful to be able to go up and down the levels when sculpting
@@grabbitt thank you so much! I learned a lot from you
I’m just a beginner in blender, but I face a problem whenever I sculpt. Usually, there are such less vertices/edges/faces in a sphere I can’t really make any kind of effect. How do you make more really fast?
Remesh
@@grabbitt OOOOOOH, so that’s what remedy is. Thanks so much!
Nice!
I'm curious what your opinion is of doing sculpting work in Blender vs. ZBrush. I've been having a tough time getting a true sense of this because most of the people I know who work with ZBrush haven't explored the sculpting potential in Blender because they're just so used to what they already know, and in other cases the folks doing Blender sculpting are largely doing so because they haven't had access to ZBrush. On the whole I get the impression ZBrush is better provided that you actually have access to it, and if you don't then Blender can do most everything ZBrush can although perhaps not with as much ease of use. What do you think?
I haven't used z brush to know
@@grabbitt Fair enough! I appreciate the reply and thank you for making these videos! I've purchased quite a few of them so you've been my tutor into the world of Blender making it a fun little pleasure to actually get a response from you... almost like I'm actually taking a class. :D
@@brianreynolds271 😀
Hi Grant , I'm enjoying the tutorial ,ever thought about doing some tutorials for Nomad 3D?
Maybe one day
Nice! Is this additional stuff to what’s in the Dragon course?
The dragon course goes further, but this one is showing a few updates and offers the brushes
Excellent sculpt. Is this beginner friendly? I'm not exactly new or a complete beginner to blender and sculpting but I need a course that take us it from the beginning to refresh.
Yes it should fit your level well
@@grabbitt Thank you.
There was a program years ago called Z-Brush that did this but it died the death as none could render the high poly counts or rig the output. Good to see Blender has sculpting now but can this be rigged and animated?
Yes it can
There's a rumor that UE5.5 will have Nanite on Skins. Maybe this will be the return of the high poly meshes.
Zbrush is still industry standard for film and games.
You have no idea what you are talking about. All game assets have a high poly version which is then baked down to low poly for game implementation, including, texturing, rigging and skinning. By the way, ZBrush did not "die the death", it is still the leading subdiv digital scultping program and it is way more powerful, feature rich and better than Blender for sculpting.
yeah obviously nonsense. ZBrush is still the standard for sculpting, and no pro relies on only a single software to fulfill the entire pipeline. Lots of people combine Zbrush, Blender, Substance, and Maya, and possibly much much more as part of a normal workflow
Why do you remesh it to a lower poly count then immediately after add a muli-resolution modifier?
Confused.
thanks for the clarification
The multires needs a base kind of low poly starting point
Can I work blender with a RTX 3060, or do I need something on the 40 lines?
Should be OK
@@grabbitt thank you.
How do I remesh properly after joining geometry? Can you just do it with the smooth sculpting took? Also 10 mil vert?? Holy shit. I won't ever be using that much, making game things.
Just use the remedy button top right of viewport
@@grabbitt thank you. Sorry I don't sculpt much. My only experience is sculpting fabric materials.. pillows/couches/blankets and a few random misc. Items. Been wanting to learn better ways to add several different meshes together. But always got scared because of how the topology could end up. Im on my second VR world right now making in blender. So the most I've made in an item is like.. man I don't even want to say over 12k vertices maybe up to 16k. Other than that I'd test out making items high in vert then just decimate it.
@@Arcin321 yes there are tools like quad remesher thar work really well
I am considering of getting back into game dev and 3d modeling after a few years break. Sculpting seems really interesting these days (it was pretty primitive the first and last time I tried it, when the tech first came into beta), but I have never done it properly before. Do you, or anyone, have any good resources or advice on the setup that works best for sculpting?
I have graphic tablet + pen from digital art stuff I have also done occasionally, are those good tools for sculpting, or is a mouse better? do you have some special tools, display, etc. setup that you have found is helpful/critical for best experience in jumping into sculpting
Also, what would be the best way to starting my hand in sculpting as a game dev with digital art and 3d modeling experience. Any of your or other's courses, resources etc that you'd recommend?
Thanks in advance, even if you don't reply.
I have a sculpting of courses that might help and a sculpting playlist which should also be useful to you. A graphics tablet is a must in my opinion. I use a display tablet which I think is a bit of a step up but graphics tablets are just fine
@@grabbitt Yes, mine is a display tablet as well, I just didn't realize it was called differently (not my native language), and thank you for the information! 😁
So i have a question. I've started noticing something while learning blender and watching videos like these. Why start with a cube and modify it into a sphere instead of just starting with a sphere?
It doesn't make much difference
I'm asking for a friend... is it still better for those approaching 3D sculpture for the first time to start from Zbrush rather than Blender?
it depends on their goals. Zbrush is considered a better programme by many although blender is not far off. Also blender has more versatility and of course is free
whether this course will be published on udemy?
I think it may already be on there, but I'll try and find out
@@grabbitt Thank you, but It's not there.
do you also sell it on the blender market?
No I don't really use blender market
Im new to sculpting. How do I add new or duplicate objects without leaving sculpt mode
You don't, you have to go back to object mode
@@grabbitt what do you mean
object mode
@@grabbitt is there a hot key in sculpt mode for adding & duplicating objects
Oh yeah, I can totally pull this off in one... decade.
Awesome
Really easy - Once you have become an artist !
I'm curious about how long I need to learn Blender in order to sculpt this in 1 hour. I downloaded it and updated it several times but never used it.
Currently learning something else but the 1-hour tutorials usually required me to learn other basics for at least a few months.
(Not to rant or anything, it's totally expected and I do want to know)
Yeah I would say basics of the interface like moving around the viewport and adding objects should be enough with this course
Is there any way to easily do retopology for a model like this? Manual retopo is painful.
Quad remesher
@@grabbitt I have quad remesher but its not great for meshes that have these large protruding details like horns as it loses its shape. Anyway to use it so it doesn't look their shapes?
@BraggsTippingPoint Yes, you can tell it where to put more detail
@@grabbitt Do you recommend vertex painting or using materials better for this? I haven't done much of either so idk which is better.
I set the remesh tool at 0.0075 for the human character due to that my pc is lagging, if I set at 0.009 or 0.1 above details cannot be sculpted, is there any way we can overcome this ?
It all depends on the size of your model
Is the paid for course done in real time with commentary, or is it time-lapsed like this?
Real time step by step
@@grabbitt - Brilliant, thank you (: