Using AI to make trees for Unreal Engine
Вставка
- Опубліковано 26 сер 2024
- Using generative AI like Midjourney to create trees or other foilage for Unreal Engine 🌲
Before you roast me in the commets 😅:
1. I know, that the material setup can be improved by generating a normal map and using subsurface scattering. If you have the time and patience to explain it in the comments or a link to a tutorial, feel free to share it :)
2. Please don't tell me the title is clickbait because I didn't create a real 3D model of the trees. Using billboards as trees is a very old but still very common way to populate large scale environments 😃
What are your thoughts on this? Do you use AI in your creative process? And if so, how do you feel about it? 🤨
Instead of setting spec to 0, you can go to the material attributes and check "fully rough" which I believe is solely meant to bypass spec rendering to save performance ☝🤓
that's a great tip! thanks
Thank you
Instead I used blender’s sapling generator and worked on like 50 trees in a day. Now I have a library of cool looking trees
Using Midjounery for these is perfect. Not only you have enough details for such scenarios which are unique and specific but also can have many variation while not having to pay for premium photos just so it ends up somewhere in the BG. Does feel a little non ethical but its about time we utilized these AI tools in favor of us. Great video as always Nico!!
It's cool and scary same time. When 3D generation on the fly will become a thing I'll go look some over occupation, I guess.
@@sergeykoshelev4566 Yep im with you on that. Im considering Organic Farming
steam is banning games using ai AI-generated images. unless you train your model on your dataset. you may or may not be discovered. but it is a huge risk.
@@AlenHR Wait... really? That is bad.
Thank you so much for this! Can't wait to try this out. I don't see this as "cheating"... I call this being resourceful 👍
For me this prompt works like a wine:
English oak tree, tall tree, sheet turnaround, white background, photo, orthographic, hyperrealistic, front light --no shadow, shadows, grass, ground --style raw
this workflow genuinely blew my mind and i cant wait to apply it to my project💯
ommg this is one hiddem gem of a channel, I am so grateful i stumbled upon it. Great videos!!!!!
Nico'!!!!!!!!!!!!!! dont stop making videos - these are awesome unreal tutorials !
seems cool. like the copy billboard nodes idea. in the past i did crosses and made arrays of them in clumps.
I absolutely love the short and fast stye of these videos please keep it this way thanksalot great channel with great content
I saw this same thing on Dirt Rally 2.0 after many many years of playing it lol. seems it´s kinda oldschool trick. Nice anyways, will get a good use of it :)
Awesome!
Thanks, very useful..
Smart strategy to populate the background of the scene, then add a couple of high quality meshes in the immediate surrounding and voila! But I must say the title made me think, ok, now Speedtree is obsolete, you just prompt the trees out - I mean I thought you generated the meshes with some tool I've not yet heard about.
AWESOME
Amazing trick, thank you!
Great tip, I loved!
Cheers man! Thanks alot for this🍻
even if you want to use 3d objects, this is a great technique to use as the 3ds object far LOD.
You should do the Silo, from the Hugh Howie book seires
very interesting , can you try architecture or buildings.
Type on youtube, many have done that
good one. Nice shortcut for facing camera. Wonder why Epic does not make an option for actors to control face camera option.
Now... intensify sunlight and shadows problems appears ahahahahhaha
Super convenient, thanks!
I think double card tree (star shape) fit better because you will get trees shadow.
For 2D mobile games it's amazing, is it possible to do something like this with background mount too?
Absolutely!
ur awesome
great tutorial! what hdri are u using in this vid?
Hello, Niko and thank You for the tutorial. I don't get the reason for the excuses though. AI is a tool, You didn't steel anything, You didn't violate anything. And, IMO, copyright laws are P in tha A, they are too prohibitive, when it comes to creative freedom. Just think of it, how much more valuable could the scene be, when it has some provenance to the real world trade marks and looks. Yet, when some one steals Your voice, and makes content with it without Your notice (just like some studios do)--I think, it's a piracy, and shouldn't be tolerated.
Nico i don]t know if you are interested but it would be cool to create a discord for your community ! i'm also in the path of moving to unreal engine from blender and i dont think there are many unreal communities on discord
Yes i read the disclaimer, and yes that title is still clickbait lmao... This is just a billboard tutorial with a BIG emphasis on the fact that you didnt download a billboard but asked an ai to make it, which is like... 5 or 8% of the whole billboard process. Tho i never thought of using ai for stuff like that, its a good idea. Ai has it's place in the creative process, as long as AI is not the creative process
Word vomit.
ok@@imiparerau432
Yea Unreal is cool and all...