Megascans workflows for environment creation in UE5 Early Access

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  • Опубліковано 6 січ 2025

КОМЕНТАРІ • 164

  • @MatthewRumble
    @MatthewRumble 3 роки тому +325

    Quixel is the gift that keeps on giving

  • @JonathanWinbush
    @JonathanWinbush 3 роки тому +64

    The amount of work that goes into creating these scans are nothing short of amazing 🤙🏿

  • @harrysanders818
    @harrysanders818 3 роки тому +24

    This honesty and transparency, being real to the users on eye level, is what sets the epic and quixel team apart from others.

  • @anndreu9559
    @anndreu9559 3 роки тому +86

    That's it. I want Jacob to narrate fairy tales for my kid before bed time.

  • @Dookie6891
    @Dookie6891 3 роки тому +23

    The disclaimer at the end there is humble and really does demonstrate the culture of reactive innovation over burying potential problems.

  • @jakubjodlowski2768
    @jakubjodlowski2768 3 роки тому +7

    Guys, I think we would all love separate videos of each of your team members involved in this going through stuff like Lighting setup exploration, In-depth best practice, Art directing etc etc . It would be amazing 🙏

  • @MrKlayVFX
    @MrKlayVFX 3 роки тому +12

    I'm totally in.

  • @Rabble1narms
    @Rabble1narms 2 роки тому

    have just started this journey and its beyond imagination. Much appreciate the assets from Quixel and the tools of UE5

  • @lion_towers3d
    @lion_towers3d 3 роки тому +2

    Been loving the Bridge integration in UE5 - simplifies my workflow so much!

  • @Esimaxchannel
    @Esimaxchannel 3 роки тому +5

    Where is my grandma to see all this, fantastic job guys

    • @benveasey7474
      @benveasey7474 3 роки тому +1

      Grandma3 can work with Unreal DMX.

    • @Esimaxchannel
      @Esimaxchannel 3 роки тому

      Yeah, I should have realized to put her into the repo so I could properly version her

  • @marvluebke
    @marvluebke 3 роки тому +6

    Something that improved my megascans workflow a lot was importing assets into blender and making a completely flat, concave and convex version of my main assets.
    Quick to do with soft selection and makes it much easier to place onto the shape of my landscape.

  • @kirkr
    @kirkr 3 роки тому +2

    How could anyone not love Quixel.

  • @aresaurelian
    @aresaurelian 3 роки тому

    I am glad you liked it. There will be more.

  • @VideoLife_FPV_Wild
    @VideoLife_FPV_Wild 2 роки тому +2

    This is amazing ... I've been waiting for this for 40 years! Thanks to the developers! 🙏✋🙏✋

  • @ocouture
    @ocouture 3 роки тому +1

    Can you elaborate on how you proceeded to "reconstruct" the mega assemblies to reduce nanite overdraw? @10:22
    Thank you.

  • @lumbabumbaschumba4975
    @lumbabumbaschumba4975 3 роки тому +3

    Thank you for this demonstration of workflow. But what we really need is a tutorial for how to reduce overdraw on Mega-Assemblies.

  • @Edbrad
    @Edbrad 3 роки тому +15

    Whoa when they cut to the read shot of them in the desert I was like oh they modeled them with their cars and shit and then my mind blew when I realized it was a real shot 😂

    • @ElwinWay
      @ElwinWay 3 роки тому

      I was waiting for the nanite visualisation until I realised it was an actual photo lol

  • @lukethedukea380
    @lukethedukea380 3 роки тому +7

    its just so liberating seeing this being available to filmmakers like me, im horrible at modelling and coding, and im so happy that i dont have to work years and years to learn to be able to create characters and model rocks to make my animations and short films

  • @tomoprime217
    @tomoprime217 3 роки тому +6

    Great but I am still waiting for a video covering the modeling tools and workflow for trimming away Nanite overdraw issues as discussed in the Unreal 5 Mega Assemblies video!

  • @tobiaskuberka2213
    @tobiaskuberka2213 3 роки тому +1

    Great Video Jakob
    I love what you guys put together and I played around with it a lot 🥰

  • @anupamroy12
    @anupamroy12 3 роки тому

    Quixel n unreal engine is a gift to mankind,,, specially those who see 2099 in 2021.

  • @justapersonsnoozing2
    @justapersonsnoozing2 2 роки тому

    I love unreal engine and Quixel videos, they're never ending excitement ✨

  • @eggZ663
    @eggZ663 3 роки тому +1

    Didn't know you could convert poly mesh to proc foliage volume - great trick at 7:26

  • @aamirahmad5817
    @aamirahmad5817 3 роки тому +1

    Amazing! Thank you Quixel.

  • @curiousity271
    @curiousity271 2 роки тому

    No doubt, It blows us all away... Speechless...

  • @kurtXhecticXpl
    @kurtXhecticXpl 3 роки тому +12

    It's important to say the whole truth- that cool, joyful creation is just 50% of the process. Rest is a "waste" of time for technical aspects, crashes, improving, testing etc.
    All creators know that what you see here on the screen is a payoff for the hard work and patient in the earlier stages.

  • @amrsalari
    @amrsalari 3 роки тому +1

    Great, and thank you all

  • @FPChris
    @FPChris Рік тому

    The ultimate workflow is like you pictured here. Drop assets in and build massive worlds right from the content drawer menu. Expanding outward as you go.

  • @Shanajapapaya
    @Shanajapapaya 3 роки тому +1

    😍😍😍😍😍 Great job Jakob!

  • @skellreeper354E
    @skellreeper354E Рік тому

    how did they move seperate clouds in the editor on 7:57

  • @gionasser
    @gionasser 3 роки тому

    You guys are killing it!

  • @JavierGonzalez-qg5el
    @JavierGonzalez-qg5el 3 роки тому

    Thanks for the amazing work you guys put out. Super inspirational. We understand that new tech comes with challenges to overcome but know that we are grateful for the innovation you provide for our workflows and asset building. It's invaluable.

  • @Edbrad
    @Edbrad 3 роки тому +2

    Quixel is amazing

  • @Keynacrad
    @Keynacrad 3 роки тому +1

    Is there a way i can download a whole file of a certain terrain instead of downloading each one individually?

  • @kavehdadgar2720
    @kavehdadgar2720 3 роки тому +2

    You guys are on 🔥

  • @ItzR0bloxMaggie
    @ItzR0bloxMaggie Рік тому

    how do you blend the assets together to eliminate seems

  • @HiraethGame
    @HiraethGame Рік тому

    @quixeltools This is lovely, but how to deal with collision for fps game, where player want to walk wherever? I did many tests with this set of assets and always problems.

  • @GBTC2011
    @GBTC2011 2 роки тому +1

    I have downloaded some of the desert sandstone assets with nanite and they look nothing like what you are showing. Actually the quality is very poor (fuzzy, blochy). I also tried downloading in high quality and found no difference. What am I doing wrong?

    • @DoomsdayDave3D
      @DoomsdayDave3D 2 роки тому

      Im having the exact same issue. after 2 days of research and I still haven't found a solution.

  • @scarabrae
    @scarabrae 2 роки тому

    ..."enjoy the same childish astonishment as we did"...definitely do....utterly gorgeous!

  • @metaturnal
    @metaturnal 3 роки тому

    Please fix the Houdini Plugin.
    Renderman 24 materials don't load properly.

  • @3darchstuffs
    @3darchstuffs 2 роки тому

    can u please let me know which graphic card this scene used in the video is running on ?

  • @thelaststorytold
    @thelaststorytold 3 роки тому +2

    will it be possible to make plants and trees use nanite in future?

    • @marsmotion
      @marsmotion 3 роки тому

      just make everything geo and not trans and it should work.

  • @snesmocha
    @snesmocha 3 роки тому +1

    This is very exciting time for ue5 and unreal engine

  • @shaezbreizh86
    @shaezbreizh86 3 роки тому +4

    What is the plan about vegetation ? Cause its really cool and yu guys rocks but its mostly about rock xS

  • @oxygencube
    @oxygencube 3 роки тому +1

    Incredible. Its very inspiring!

  • @abhinavsarthak3988
    @abhinavsarthak3988 3 роки тому

    It's awesome ..Thanks !! For creating something this cool

  • @akimbomannen
    @akimbomannen 3 роки тому

    at 6.15 you have these bigger areas to set as the ground, I cant find them in the QB, was this made for the demo alone ?

  • @miarvfx
    @miarvfx 2 роки тому

    THREE THUMBS UP TO THE DEVELOPERS TEAM!

  • @Karlettto89
    @Karlettto89 3 роки тому +5

    Hi Jacob! Thank you for the overview! Nanite really is incredible! I have a question about mega assemblies: When creating them, did you use instanced meshes, or regular duplicated meshes? I am creating an environment using mega assemblies, but the ones I make bottleneck on draws with just a few of them in. Not nearly as many as you have there in the VOTA project. Thank you and hope to see more videos about nanite in the future! :) great work!

    • @quixeltools
      @quixeltools  3 роки тому +4

      We used regular, duplicated meshes. In appropriate cases with a lot of ground we reduced the overdraw by creating custom "blankets", or meshes with a tiling material, closely adhering to the surface below it, replacing many of the static meshes below.

    • @Karlettto89
      @Karlettto89 3 роки тому

      @@quixeltools Hi! Thank you ! Yes, I think the overdraw might have been the problem there. Gotta learn how to use the modeling tools in the engine. :) Thanks again!

  • @NADNIJ
    @NADNIJ 2 роки тому

    amazing guys. keep up the good work !

  • @propelleroff4663
    @propelleroff4663 3 роки тому

    I'm curious do we have to wait some app to create(sculpt+transform) meshes with billions of polygons to mix it with megascans in UE5? Nowadays its hardly possible to deal with that numbers becous of slow calculation in any modeling app.

  • @Rays_Bad_Decisions
    @Rays_Bad_Decisions 3 роки тому

    What equipment did you use to scan?? What kind of camera on the drone?

  • @TrinhStudios
    @TrinhStudios 3 роки тому

    Looking forward to convert my UE4 projects to UE5 in the future when its production ready

  • @RndThg
    @RndThg 3 роки тому

    EFFICIENCY LADIES AND GENTELMEN EFFICENCY ... YOU PUSHED IT TO THE LIMIT. THANKS FOR MAKING THINGS POSSIBLE...

  • @slashersc
    @slashersc Рік тому

    can you make a full game out of this, quixel? both ue5's tech demo and this look incredible and have an incredible idea!

    • @Giaour
      @Giaour Рік тому

      You can make for sure and it works smooth on low level rtx card. But what type of game? Walking on area like this, I have no good solution because sick collisions. Ancient assets have not bad collision, but for sure not for close interaction, walking on rocks (on most of) etc. This limiting use a lot

    • @becomeunlimited
      @becomeunlimited 10 місяців тому

      ​@@Giaour Why not gtx? 1080 Ti eats low level rtx alive

  • @michaeltran875
    @michaeltran875 2 роки тому

    I just came back from Moab, Utah. I take thousands of pictures of references for my indie game.

  • @lillpro8323
    @lillpro8323 Рік тому

    How do I import materials thats a zip file

  • @astonyo7544
    @astonyo7544 3 роки тому

    great job guys. It`s awesome!

  • @darthvulture
    @darthvulture 2 роки тому

    thanks for the insightfull video about it. Incredible demo, do you reccommend using blueprint for assets like you did for the demo in smaller levels as well?

  • @SlitheryEnd03
    @SlitheryEnd03 2 роки тому

    I’m new to unreal engine how do I download this

  • @theeternalnow6506
    @theeternalnow6506 2 роки тому

    This stuff is nothing short of mindblowing. Thank you.

  • @davidnavidad5984
    @davidnavidad5984 3 роки тому

    It looks better than outside

  • @bigmikeolan4154
    @bigmikeolan4154 2 роки тому

    do u have any site

  • @nicktaddeo6943
    @nicktaddeo6943 3 роки тому

    How long do you think it takes to learn how to do something like this to get unreal engine or whatever and start making places

  • @aladdin8623
    @aladdin8623 3 роки тому

    Thanks for the amazing Video and Photos. What really bugs me though, is the heavy amount of micro stutters. If we only could get rid of micro stutters.
    Sorry for mentioning that but i am a graphics enthusiast. I try to enjoy those really nice graphics, but these kind of drawbacks bother the eye.

  • @Apuat
    @Apuat 3 роки тому

    Does this work with Path Tracing in UE5?

  • @cihankenar1
    @cihankenar1 3 роки тому

    When can we see this on the PS5?

  • @kpo1233
    @kpo1233 3 роки тому

    I was confused which was real and which one was unreal footage 3:00

  • @FaddyVFX
    @FaddyVFX 3 роки тому

    That is fantastic, nice and brilliant 👍👍

  • @protuberanecjk4704
    @protuberanecjk4704 3 роки тому

    thank you guys

  • @marlo3d288
    @marlo3d288 3 роки тому

    hi! Amazing stuff! Is there a way to reuse the old bridge assets with unreal 5? I think its because UE5 downloads UAssets with the new Bridge integration and the old one downloaded folders with textures.

  • @HarKanJel
    @HarKanJel Рік тому +1

    why when I use megascans I find no collisions in it?
    I have used Gigantic_Sandstone_Terrain_ and when I Play my ThirdPersonCharacter just goes though the mesh. And if I edit and add collision it stands a few meters over the mesh... nothing realistic!

  • @giovannigrigoretti0
    @giovannigrigoretti0 Рік тому

    Glorious!

  • @nexttt__
    @nexttt__ 3 роки тому +1

    Unreal Engine 5 is fantastic. Just make easier to disable auto exposure.

  • @dudesicko
    @dudesicko 3 роки тому +1

    Holy mofo, this is sure next gen, NICE!!!

  • @leaqkv4390
    @leaqkv4390 3 роки тому

    now i want crysis remastered with UE5 lumens and quixel asset :D

  • @KillerTacos54
    @KillerTacos54 3 роки тому

    Absolutely incredible

  • @blinded6502
    @blinded6502 3 роки тому

    Too bad positions are still stuck with 32-bit coordinates, limiting play area only to few kilometers across.

  • @googleuser2890
    @googleuser2890 2 роки тому

    I use quixel Bridge plugins for Ue and qb standalone for my other rendersoftware, why can't i synchronise the both? I mine, location and asset downloaded (no option for ue5 in standalone version)

  • @AirPlaysAP
    @AirPlaysAP 3 роки тому

    Have Quixel a Game?

  • @tjseries3057
    @tjseries3057 3 роки тому +1

    Imagine halo being made with quixel assets and ue5

  • @ClouD4CS
    @ClouD4CS 3 роки тому +2

    We still waiting for the trees :(

  • @JBCreatieve
    @JBCreatieve 2 роки тому

    wooow, impressive ,so real , if you don't how it made, you will think its real .

  • @fenfire3824
    @fenfire3824 2 роки тому

    One of the benefits of a landscape is its performant collision, so you can have a high number of actors, like an army, travel very well on the terrain.
    If i would build a map like you did, what do i have to expect for my nav mesh, what if would like to create an rts and need to find a solution for wayfinding. And maybe also a lot of collision.
    Also the landscape is static, have you experimented with destroyable terrain aswell?
    Landscape can be altered ingame very well. You could create a game where you can change the height of the landscape on the fly. If my landscape is only made by dozens of objects, it looks not changable at the first glance. yes you can switch it, to different levels. But you cannot alter it.
    It is probably more a Epic Engine question. You used some object scattering in your scene, i guess you build it on your own did you?

  • @ChrisArbaugh
    @ChrisArbaugh Рік тому

    Omg! Are the artist capturing the scans responsible for that whole "chrome monolith in the desert" thing that happened a couple of years ago?

  • @ARTOR123RETURNS
    @ARTOR123RETURNS 3 роки тому

    Thank you! :)

  • @munaq-jp
    @munaq-jp 3 роки тому

    His accent is so perfect it almost feels fake. The voice acting world is missing out.

  • @mcseem9587
    @mcseem9587 2 роки тому

    Awesome!

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 2 роки тому +1

    4:15, the character... 😂😂😂
    Glitching.

  • @morenamohlokoane5577
    @morenamohlokoane5577 3 роки тому +1

    Thank you epic games

  • @graphic-nations
    @graphic-nations 3 роки тому +1

    Amazing

  • @FlyingLotus
    @FlyingLotus 3 роки тому

    mannnnn I wish I knew how to do this stuff

  • @MR3DDev
    @MR3DDev 3 роки тому +3

    Is it me or does it look like Epic wants to do away with the Landscape tool?

    • @مولوديةالجزاءر1921
      @مولوديةالجزاءر1921 3 роки тому

      ua-cam.com/video/8kOHUwzNfbU/v-deo.html

    • @DeviantRahll
      @DeviantRahll 3 роки тому +1

      When you paint, you don't only use one kind of paintbrush, you have different brushes for different jobs. This is the same. What's good for one one thing might not be good for another, having options is important.

    • @eggZ663
      @eggZ663 3 роки тому

      Given that they are totally broken in ue5 I'm guessing they haven't given it much love. But with Virtual Heightfield I wouldn't count on them removing it just yet

  • @anthonysmith8829
    @anthonysmith8829 3 роки тому

    Dem triangles dough

  • @pawpotsRS
    @pawpotsRS 3 роки тому

    mega-assemblies !!! ftw!!!

  • @erobwen
    @erobwen 3 роки тому

    Damn, you cant see if these are photos or CGI anymore!

  • @akinoz
    @akinoz 3 роки тому

    Just bring on!

  • @syntaxed2
    @syntaxed2 3 роки тому +1

    That UI looks so sexy! - anyone know if its immediateMode?

  • @cghow
    @cghow 3 роки тому +1

    👍👍

  • @leynardvillagracia6036
    @leynardvillagracia6036 2 роки тому

    quixel is the best!!!!