I Can't Believe It's GBA 3D! 2 | Punching Weight | SSFF
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- Опубліковано 30 вер 2024
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Another round of games pushing the limits of Nintendo's classic Game Boy Advance! The Simpsons, even crazies taxis, and BIG trucks will have you staring in disbelief at your little handheld system. And thanks for Dollar Shave Club for sponsoring this video!
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• Written by Derek Alexander
• Shot by Grace Kramer
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Thanks @ UA-cam for finally recommending me a channel I'm interested in
welcome then, it's an awesome, awesome channel
i love this channel
I find the recommendations under an individual video a lot better than the 'recommended' page.
Exactly !
Can we just get some praise for the GBA SP here? I love that little thing. I love the design of it, the games on it, everything.
SpitefulCrow I loved it too, also it's small and light as heck.
In 2004 i praised the gba sp for it’s capability’s, but anno 2018, i just can’t stand those low-res kubistic choppy 3D gba games,they just feels so outdated now.
johneygd Well the GBA does mostly have 2D games of course, many of which have awesome pixel art! Derek and Grace just talk about the 3D GBA games because they're so unusual for the system
The SP is uncomfortable
The Greatest Game boy ever
I played Gameboy Advance Simpsons Road Rage as a kid, man haven't thought about it in like 10 years.
I never got far into it though, from what I remember I just never really got the password thing working right cuz I didn't know all the characters names. So when I went to save the password, I just drew the character shapes one by one on a sheet of paper and yeah, it was impossible to input.
GreenSoap lmao
That really sucks man
xbox version was good
You should play the Crazy Taxi: Catch a Ride port of Crazy Taxi on the Nintendo GBA; in my honest opinion that is a much better alternative to the Simpson's Road Rage (even though I fully support all Simpson's shows and video games). 😁😉
W-why didn't you just replace character names with numbers
I love the GBA! I recently programmed a 3D level creator! :)
Hey dude
Hey how have you been? Still programming for the GBA?
I've done some small stuff related to real-time clock (The recently released EZ Flash Omega has RTC!), but at the moment my focus is entirely on my work as I've started a new project.
I've written loads of GBA related tools, though, including a sprite-based font system (great for debug printing without performance loss when in mode 3/4/5) and a compiler for UDMF Doom maps into a binary format suitable for the GBA (that can be read directly off cartridge along that 16bit bus).
Great work guys, I've seen both of your work and you're doing great stuff. Keep it going, i love GBA homebrew.
That's nice of you to say so thank you! :)
Ah, mode 7....
Even on the SNES you could push that pretty far if you really wanted to.
I think it was uhh... Speed Racer (yes, a game based on that series) that did hills in mode 7 on the SNES?
I mean, it ran pretty slowly, which I guess is the CPU struggling to keep up with the calculations for that.
In that regard it makes sense you can do it on the GBA.
If nothing else, at a bare minimum a GBA is comparable to a SNES + SuperFX chip built in. 20 mhz 32 bit ARM core will do that compared to the 3.5 mhz (if you're lucky) SNES CPU...
(also the GBA can do mode 7 on two background layers at once independently So there is that.)
Still, mode 7 on the SNES could do so much more than you might think. (to my knowledge, the functionality the GBA has for it is nearly identical except it can do it independently on two layers)
It helps knowing what it amounts to is basically a partial implementation of texture mapping hardware.
It maps a point in screen space to a corresponding point in what would nowadays be called texture space, by means of a fixed function matrix calculation.
You can visualise exactly what each part of the matrix does relatively easily, and in combination you can do things like rotation and scaling and a few other things. (perspective effects are more complex)
It takes the horizontal and vertical scrolling values (just like any background), the current horizontal and vertical position on the screen that the system is drawing to, a transform centrepoint, and 4 matrix parameters.
Effectively you take the point onscreen currently being drawn, and add the scrolling offsets.
(X and Y position + X and Y scrolling value).
You then perform a matrix multiply of a 2x2 matrix of parameters A, B, C and D with the column vector of the X and Y coordinates you just calculated minus the transformation centre coordinates.
Once you've calculated this, you add the transformation centre coordinates back to the result.
Taking out the matrix maths you get:
X_0 = transformation centre X value
Y_0 = transformation centre Y value
X_i = X input value. (current x position being drawn onscreen plus scolling offset)
Y_i = Y input value. (current y position being drawn onscreeen plus scrolling offset)
X_r = X value of result
Y_r = Y value of result
A, B, C, D = transformation parameters.
So after calculating the scrolling offset, we perform the following calculations:
(A*(X_i - X_0) + B*(Y_i - Y_0)) - X_0 = X_r
(C*(X_i - X_0) + D*(Y_i - Y_0)) - Y_0 = Y_r
Having calculated this, the system knows what the current pixel being drawn onscreen actually is in 'texture space'.
Eg. What actual pixel from the ones in the background should be drawn at any given position.
This might look a bit weird, but basically,
Parameter A dictates how much the original X position influences the output X position.
Parameter B dictates how much the original Y position influences the output X position.
Parameter C dictates how much the original X position influences the output Y position.
Parameter D dictates how much the original Y position influences the output Y position.
some combination of all of these can be used to perform any 2d transformation you might think of, such as rotation or scaling.
But by itself the A and D parameters would influence the scale of the image in the X and Y direction,
While B and C effectively cause the image to shear either vertically or horizontally.
A combination of shear and scaling done in a controlled manner creates rotation.
How do you get perspective effects out of this though? That's a 3d effect, right? Nothing in that is 3d, it's all 2d transformations...
Well, the trick to that is you can change any of 10 parameters at any time while the screen is drawing. In theory anyway. Doing this in a middle of a line of graphics is really tricky to time correctly and takes a lot of processing.
But doing it for each scanline (horizontal line) is relatively easy.
So how do you do perspective like that? Simple. Just change the scale of the image on every line.
But it follows that if you can do basic perspective, you can also do much more complicated and fancier things by making your changes on each line a lot more complex.
Unfortunately for this to make sense you have to calculate these changes in way that makes sense.
And here is where the GBA with a more powerful processor has a definite advantage over the SNES.
Anyway, mode 7 is this weird thing that's sort of part of what you'd need to do 3d graphics in hardware, but is still missing most of the critical features anyway.
Still, you can approximate a lot of 3d effects this way as long as they are effects where the changes happen horizontally, rather than vertically....
Wow, thank you for this writeup. Super fascinating!
TLDR
The background and moves slower than the bottom part that moves faster
I’d say it’s more superfx2
Speed Racer is a master piece of an anime/arcade game/PSX game/live action movie/Manga/collectible figure/DOS game/web browser game/SNES game/Gameboy game/Game for DS, Wii and PS2/CD-ROM game/guilty pleasure.
Can you talk about GBA cinematics? The FMV in Kingdom Hearts: Chain of Memory is way more impressive than any of the Game Boy Video series.
Amusingly that's probably why that's one of the few 32 MB GBA games (most are 16 or 8 MB)
You do realize that there were entire GBA video carts, right?
Newtype 0085 haha wow! Someone couldn't read all the way through a short comment~
Newtype 0085 Top ten most lazy anime characters
Mr Needlemouse lol you got me homey
Best comment 2018
Grace doesnt have a hair in her face, man that razor must be good.
Gonzalo Silva he's a Soy Boy
zhbvenkhoReload How'd you get away from Reddit?
Gonzalo Silva haha!
@@TheSelim someone left the cage unlocked, call animal control
Balto: Capitalist Dog is probably my favorite game ever, besides Full House: Tournament Edition and Dr. Robotnik's Pump and Dump.
Now-a-days Simpsons: Road Rage would come with 1 driver and 14 DLC drivers 8\
MikeySaysGo Nah. It would be 5 drivers, and 87 DLC drivers.
Kinda like MvCi...
@The SNES Man
Ooga Booga dae EA bad
And Homer wouldnt be one of them
Derek saying "Peppermint Booty" may be one of my favorite isolated lines ever, officially
I can imagine you teaming up with LGR's Oddware series for some crazy ancient gem content.
Keep up the awesome vids! :)
I currently program for the GBA! I'm going to make a custom GBA raycaster game for you! :)
Get at me
@@StopSkeletonsFromFighting Sounds good! What is the best way to contact you? I'm programming it now. I'm easiest to message on instagram dm.
This video looks so much better on a phone or 3DS. After all, the games were designed to be viewed on the tiny GBA screen. Looking at them in a big screen is actually detrimental to their graphics.
Tomba! Music with your advertisement..... you know how to keep me watching Derek.
I never noticed until you pointed it out. Although I think it was called Tombi! over here. I only had the demo though.
only reason i kept watching
Why do you think it's so surprising? The GBA is in fact a 32-bit ARM console, It's technically above the SNES in a general sense except sound (SNES had dedicated sound which was far better than the GBA) the only limiting factors of the GBA were the screen and controls... The screen had a painfully low resolution so much that SNES games have higher resolution and better sound and colors than GBA games.. So a lot of people think that the SNES is more powerful but in reality the GBA beats the SNES as far as data processing and management goes...
Trenzinho da Alegria Damn thats crazy, I love my GBA
Tha GBA didn't have worse colors than the Snes. That was just development choices because the original GBA had no backlight so they had to use shitty bright pastel colors in order to see anything on that screen. When I first played the GBA Donkey Kong Country version I though the colors were horrible and though the GBA was probably limited in color but it really could have used the same palette as the Snes version. Only problem is that it would have been unplayable on the original GBA.
Chamoo232, That's exactly what I said, the screen was a limiting factor on the GBA, the colors of the GBA are worse because it was limited by it's physical display. And the resolution was lower than what the SNES usually displayed on TVs because TVs are much larger and obviously have more subdivisions than the GBA's display... I know it's unfair to compare a Gameboy's screen against a TV (even ancient TVs.) but it's just to give people an idea of how the screen is also something that limits development. I consider the screen as an essential part of the Gameboy, it's part of the specifications of a Gameboy. If it wasn't for the screen, the Gameboy would be able to do graphics like Megaman 8 (maybe).
And also there is the whole deal about the SNES's dedicated sound unit. The SNES sound is in fact better and it's not because of the Gameboy's speaker. It was because of the sound processor. The Gameboy had none, it was all done by the CPU (Remember this thing has 32 bits, twice as much as the SNES so it could easily do sound without a dedicated sound processor.). BUT the SNES Sound processor not only is an independent processor that takes away the burden from the CPU of processing sound but ALSO has dedicated memory as well and the GBA didn't. So in sound the SNES definitely beats the GBA. Hands down. This is like comparing a computer with sound card against one that does not have sound card... Of course that nowadays it's all done by the motherboards and it's been standardized this way but during the 90s sound cards were common in PCs as the motherboards had almost nothing integrated in them... And it was very common to do sound by software back in the 90s. And it sucked, PCs with sound cards run circles around those with software sound. Even though the GBA is 32-bit... It's being compared against something that has a DEDICATED Sound card. Soo yeah... The SNES isn't worse in everything.
So you see... Even though the GBA is 32-bit, that alone doesn't make it as powerful as a Playstation 1 at all. In fact the PS1 also has a dedicated sound unit (with 1MB of dedicated memory just for sound) and also the PS1 has dedicated graphics co-processor (Pretty much a GPU which also has 1MB of dedicated memory) and also the PS1's MIPS 32-bit CPU with 1MB of RAM is also vastly stronger than what the GBA offered... The GBA however did have enough power to theoretically match the PS1's 2D games... 3D however not even close... The PS1 is almost as powerful as the Nintendo 64 in 3D. I know that the N64 is 64-bit... But bits are not a measurement of processing power or the general capabilities of a console... The PS1 and the N64 are in fact very close but the N64 is a little stronger with 4MB of unifyed system memory that could be expanded to 8MB but most games did not use the expansion pak. With the Expansion the N64 was able to render much better textures than the PS1 but that's basically it... The Polygon/Second capabilities do not increase with more memory and neither do the shaders. So as a result the PS1 and N64 delivered similar 3D results with the N64 being just a little better. They were both MIPS machines by the way... They both had built-in shading capabilities and etc.
I don't think anyone can argue that Snes sound is far better than GBA. The difference is just as big as comparing the sound of the original Gameboy to a NES. As for the colors I just don't like saying the GBA was limited. It's not the right term to me. The GBA could display all the same colors as the Snes even on the original screen. It just wouldn't look right. It was like how games used big text when the 360 and PS3 came out because not everyone had 1080p screen. It didn't mean the PS3 and 360 were limited in resolution.
people are surprised gba is more powerful? i was always sure of it
I literally just clicked on this because of Simpsons. I'm a simple man
Tombi music in the intro?
*Insta-like*
video starts at 01:00 xD
YES!
Izzy Nobre dude, do you just come to any video and say YES!!?
Yes?
You guys should actually sub to Smash JT. He has a great channel
Sub'd Miojo for that perfect comment. LOL
Professor Mike AmericanuckRadio thanks, man!
Simpson Hit&Run: "I've never seen anything like it"
Unless you've played Choro Q Advance 2(JP) / Road Trip: Shifting Gears (US) / Gadget Racers (EU).
Plays more like a Mario Kart would, but with super deformed licensed cars which are fully customizable. Actually one of my personal, all time favorite GBA games.
Like it's predecessor Choro Q Advance (JP) / Gadget Racer (US) / Penny Racers (EU) (Yeah, naming conventions of the Choro Q series are incredibly messy) it also uses Mode 7 but this time it also slopes up and downwards, which creates a super neat effect on water stages.
no one cares =)
Road Rage*
Did you mention Fully Customized? I have a craving for racing games where you can buy upgrades, sadly there aren't too many of those out there. Gotta try this one, thanks
Yup, though its overall pretty simplistic. Something like: Get a new gearbox, gain more acceleration. Nothing too fancy.
If you want things a little more involved, look for the PS2 games (Again, naming conventions of hell, look up the Choro Q game list on WIkipedia). The 1st one is pretty much like the GBA games, while the games after it are full blown adventure games...sounds stupid, works like a charm ^^ Best known title: Road Trip Adventure. Afaik it's even available on PS3 as a classic download.
I finally found the name of the game I was looking for quite some time: Formula One Built To Win (NES). That game features one of the coolest upgrade system and career modes in a racing game. Since I don't always have time to carry around big Gran Turismo 2 ISO's, it's a great little portable game that can be carried around pretty much anywhere and works in any hardware. I still would love to see more racing games which feature extensive upgrade systems, gives a RPG vibe to it.
Can you make video about bionicle games in Punching Weight? Nobody makes videos for them but I like Bionicle. Please!!!
PeterSamer Lam would watch
PeterSamer Lam a youtuber named superbutterbuns made a video about bionicle games. I recommend you go check her out if you haven't already
PeterSamer Lam I love Bionicle. I need to try the games.
Yeah, Bionicle for the NDS was a nice little FPS shooter, for example.
Dude, your neck looks fresh AF. No homo.....well maybe, a little.
Gonna have to check out Dollar Shave Club.
Seattlites without cars drive me nuts.
"You don't need a car in the city" leads to "Is it near a bus route?" and eventually "I can't get there"
You can live without a car in Seattle if you don't like going places.
You can have a car in Seattle if you don't mind spending half an hour walking to your car, half an hour looking for parking, half an hour walking to your destination, half an hour walking back, half an hour finding parking near your home, and half an hour walking home.
Battery save for GBA is actually very rare. They used flash memory to save except for about 25 games. Some games that had a battery didn't even use it for save either like Pokemon Emerald.
Yeah, I wonder why a GBA game would have a password save system though.
@@xkrylo8002 It could be a port that already had a password system and they didn't bother changing it or it could be to save cost. A cartridge that need a huge amount of space and has flash memory for saving like what Kingdom Hearts Chains of Memories use would cost way more to produce than a small basic one. Making games on cartridges is a gamble. If it sells you make money, if it doesn't you lose money. Games on disc cost pennies to make so it's not as big of a risk.
Smashing Drive GBA is an arcade port, I played the OG before and surprising how similar it is to the full 3D Arcade game.
big mutha truckas was published by the same mfs who made the worst game on wii
SSFF Please Can You Do A Punching Weight On Killswitch For GBA Its A TPS On A GBA
that Tomba bgm in the beginning, so nostalgic.... I'll go play it now. *runs*
Damn straight. Pretty pissed that I never got the chance to play the second one.
I am a simple man. I see a new video from Derek, I watch. Who cares if it's 5 am? I don't need sleep.
GamerEX is an absolute mad lad!
GamerEX Same
beat me to it
Bruce Wayne to Terry on Return of the Joker: "who sleeps anymore?"
There was a port of Stuntman on the GBA, and for the hardware I always thought it was amazing. That would probably fit in this series.
I miss calvin, i miss starship amazing, I miss the The Happy Video Game Nerd. These are still very fun to watch though. great job Derek.
*Mode7 rules man*
1:41-2:01 Well, if you can pardon the obvious reference, it looks like EA got a bad case of the shinnin'!
Iridion 2 is probably the most impressive "sort of" 3d game on GBA. High quality non low res and no low frame rate.
I think the most impressive 3D game is Asterix XXL. It could seriously be a launch PS1/N64 platformer game if it had a longer draw distance and the resolution was higher. What makes it even more impressive to me is that the sequel on DS didn't even manage to make it a 3D platformer. It's a 2.5D sidescroller.
Top Gear series on SNES looked amazing with mode 7 back in the day. Gremlin graphics blew my mind lol
"Protect yo neck", thanks Derek for reminding me that you are super Rad dude. And still a fan since HVGN. 😎
Damn how is this video 5 years old already
Or instead of going to dollar shave club.... why not goto the place they get their razers from.... for cheaper look for Dorco. Your welcome.
Lovely! I would have appriciated if Kingdom Hearts: Chain of Memories would've atleast had an honorable mention for its gorgeous cutscenes and end credit song.
You should look into Robot Wars Extreme Destruction on the GBA. The first Robot Wars GBA game, Advance Destruction, was sprite based, but not only is Extreme Destruction 3D, it has a _physics engine!_ It is truly crazy, flippers and other such weapons can send opponents into airborne, hight, trajectory, and tumble all depend on the impact angle.
Happy to see the gba love still spreading...
Kudos for Tomba's theme as a background music.
I'm sorry because there is clearly passion in this video, but also a lot of misinformation about what mode 7 actually did and how the GBA and that Simpsons game is supposedly special for not making the ground look "flat". You could theoretically do all of that stuff on an SNES too, it just required a little bit more horsepower in order to compute the exact scaling and rotation for each scanline at a reasonable framerate.
I'm not going to lie to you. I love the GBA version of The Simpsons road Rage. However, I did *not* like grinding all that money just to unlock the levels. That's why I looked up a cheat code every time I played this fucking game. LOL
I still think Road Rage on the GBA looks horrible, there's no buildings so it doesn't look like you are going anywhere....it's all in the background. Have to say, it does run quite well, it's a shame it looks so bland.
i fucking cant stand sponsored content on youtube anymore.
Why the hell would you advertise for something that has absolutely NO CONNECTION to this video
You do realise the GBA has a 75mhz ARM CPU and runs a screen resolution half that of the lowest VGA resolution possible? lol of course it can do 3D.
Hey Derek, got another 3D GBA game recommendation for you, Robot Wars: Extreme Destruction, a great little robot combat game with lots of unlockable robots, stages and missions, as well as the ability to build your own custom robot, all in glorious GBA 3D!
Wow, I would've liked to have that as a kid! Instead I had the dreadful Robot Wars: Metal Mayhem for GBC!
I always wanted to play that one, but never found a copy.
Nice to see you again Mr. Skeletons.
Mode 7 wasn’t a technique! It was a graphical mode on the SNES that allowed the developer to apply affine transforms on either sprites or tile maps.
the GBA Simpsons game looks so much better than the original 3D ones, the art style is spot on and Mode 7 is perfect for this as evident by Super Mario Kart
engineer gaming
How come they can make almost 4 3D games on Gameboy Advance, but they can't make Ed, Edd 'n' Eddy: The Misedventures 3D?
Can confirm, parking is the worst bit of commercial driving. I almost failed my CDL test on the parallel parking section.
you should check out the osmosis jones gba game (it might be called ozzy and drix after the cartoon?) i remember it being a weird polygonal 2d platformer like tomba 2 or something
You live in Seattle? Neat! I'd love to go out for coffee or something and talk video games sometime. Any plans for a fan meet up?
I don't trust dollar shave club, they send a lot of spam to my email inbox, and reviews online aren't favourable.
Need for Speed Underground has the actual licensed tracks downsampled enough to fit on the GBA. No MIDI covers, just the actual songs in all their low-quality glory. It's also really fun to play; every time I boot the game up in an emulator on my Android phone, I keep saying _one more race_ after every damn race and what's supposed to be a short session turns into, like, two hours and sometimes more. NFS Underground also has all the customization of the console version on the GBA. I miss the days when EA was good.
More information on mode 7: It was the eighth (the first mode is 0) hardware mode on the SNES. In it, the game had 2 background layers. 1 (maybe even both) could be stretched, shrank, rotated, etc. to give the illusion of 3D. Super Mario World used it for the Bowser battle sprite so that it could fly toward the screen. Heck, other games, like Super Castlevania IV, used it to grow, shrink, and rotate background sprites so that the developer didn't have to use too much cartridge space and RAM. F-Zero used one of the background layers as the track, manipulating it to give the illusion of 3D. The tracks were flat because the game was rotating one of its backgrounds.
What about Payback? That game was a clone of the top-down GTA's but was rather competent (beside the usual low framerate of most of the 3D GBA games) at doing this and looked much better than the official GBA GTA that Rockstar released, wich wasn't even true 3D, instead of the engine that Payback used. And it wasn't even an original title, but rather a port from the Amiga and was later also ported to the Mac, the GP32X and iOS.
ua-cam.com/video/ZvLgKN42e2o/v-deo.html
Aaaaaaahhhhhhhh I hate the music from smashing drive, the game was alright, but ugh that song........THAT ONE SONG!! Anyway love the video still. (Except the part with THAT SONG!)
0:17 so that’s why the into makes sense. Nice save there.
0:32 also, shaving products on a gaming channel. Why?
I recommend SSFF do a video for top gun 1 and 2 on the nes. seriously punching above their weight making a primitive flight sim on the nes. it's also a 2.5 D 8 bit game, very rare, can hardly think of any pseudo 3D games for 8 bit consoles, you have complete freedom of movement, and 1st person perspective, from the cockpit view. I don't think I managed to reach the altitude ceiling in the game, or any boundary point on the maps, never hit an invisible wall or was turned around by the game, just uninterrupted dog fighting with enemies, no idea how they did this on the NES. It looks kinda bad, but plays well, and certainly was impressive for it's time.
Oh my gosh, I Can't Believe It's GBA 3D! 2?! This video is amazing! I can't be happier with this video.
(Balto reference/simile)
WOW. You just surpass my expectations, man.
Why every person I see sponsored by the Dollar Shave Club have sexy beards and don't look like they shave a lot? 🤔
Mode 7 was a hardware effect, it was one of the biggest selling points by Nintendo to potential developers.
To call Mode 7 a "technique" would imply that the effect was a matter of code and programming... which simply isn't true, Mode 7 was created specifically so that programmers and developers could avoid the headache of doing exactly that, its possible to get the same effect on different platforms with extra effort.
Mode 7 graphics could be implemented quite easily in many games. No other console at the time featured a comparable *hardware* effect, and many ports of Super Nintendo games using Mode 7 required the effect to be implemented entirely in software, a very tedious task.
The Super NES console has eight graphics modes, numbered from 0 to 7, for displaying background layers. The last one (background mode 7) has a single layer that can be scaled and rotated.
That GBA Simpsons Game looks like LSD Flavored Cotton Candy Rainbow Vomit. I feel stoned with those visuals and have a migraine too. OOF! More power to you if you like that game.
Do a series on LCD game ports. There have been many very ambitious LCD handhelds like Super Mario Brothers, Climber, Lost in Space, Zaxxon, Donkey Kong etc. It is great to observe, how the designers were deailng with the limitation of the technology. You could find enough content there for an entire series.
When you see Duke Nukem Advance you understand the power of the machine.... even if I played it on psp and ''Road Rage'' is is a re-employement of the 7mode from the SuperNes :) great video follow to makes discoveries :) I like it like that ! you win a suscriber
I bought Simpsons RR GBA a few months ago, because I also love quirky limited type console pusher games, and add in the Simpsons, I was excited. And I have a large threshold for forgiveness when it comes to these types of games. I could never get in to the game. The rendering of the map as I was driving made me feel like I was driving on a flat surface. I tried and tried to get in to it. I went back and traded it in for Max Payne on the GBA, which I believe is one of the all time GBA interesting take on a port for the GBA. It is awesome. Immersive and Im playing it constantly. And I love its graphical take etc.
Do you and Calvin talk ever? do you think you guys might give me some revival album?
"A man who made a choice" is one of my favourites. The remixes on "Career Suicide" I listen to because I would listen to that between classes constantly. Probably around four or five years ago now but still such fond memories. I must say ruby dagger was good but not my favourite. Although I would love to see you guys hit the synth and keyboard again and get me some funky beats.
-Luke
I always kind of wanted to play Big Mutha Truckers. I played the 18 wheels of steel games on PC. Love the simulation. Euro Truck Simulator and American Truck Simulator are really great games to play today.
You really are fast and loose with that "Mode 7" definition! Mode 7 only allows scaling and rotation of a single background on the SNES, it had to be combined with HBlank to create that per-scan-line distance drop that added perspective into FZero, Mario Kart and Pilot Wings.
The GBA has 6 graphics display modes (there isn't a Mode 7), that's mode 0 through to 5. Mode 1 allows two normal backgrounds and a single "mode 7 style" rotated/scaled background (affine transformed). Mode 2 allows zero normal backgrounds and two "mode 7" rotated/scaled backgrounds (affine transformed).
Modes 3, 4, 5 allow direct pixel addressing on the GBA, so the best 3D graphics achieved are in these modes (Doom, Monkey Ball, Asterix & Obelix). Mode 1 was typically used for the Kart racers on the GBA (along with HBlank to add perspective); Mario Kart: Super Circuit or Konami Krazy Racers. Mode 2 was used for some pretty awesome 3D-esque GBA games, Sonic Battle is a brilliant example of Mode 2 being used for the two planes on the battle fields (all the walls in that game are affine skewed sprites!).
Simpsons Road Rage uses Mode 1 graphics with HBlank to add the illusion of perspective - the hills are just normal HBlank, notice that when you turn your car to be perpendicular to the hill's incline the hill actually flattens out.
Is there a sequel to smashing drive? i remember playing a very VERY similar game on either PS2 or GCN, powerups, saws, ramps with arrows and lots of the same arcadey stuff, no taxi driving tho...
While not the best thing in the world, I've been having quite a bit of fun playing Need for Speed Underground 2 on GBA. The racing is surprisingly decent once you get used to the graphics. It took me a few races to learn where to look for turns and stuff, since it tries to keep the big open city look, there's a lot of roads that AREN'T drivable, but they don't block them off. Once I got used to that, I started having fun. Admittedly, there's some stuff I don't like. Like Drag Racing sucks. During a drag race, the camera shakes everywhere the entire time, making it harder to see the already hard to see traffic, and if you hit a traffic car one time you instantly fail and have to try again. The mini games for unlocking special vehicle mods also kinda suck. But...the racing is surprisingly fun. And there's a really surprising amount of aesthetic mods for your car (a car, mind you, that's fully 3D and can even be rotated on the customization screen). It feels more like an early DS game as opposed to a GBA game.
An old friend of mine had a knockoff cartridge of The Simpsons Road Rage. it was impressive to see this stuff on gba! BTW you should try out Vrally on gbc, it's a bit similar in therms of mode 7 style graphics although more primitive
WAIT HOLD UP I KNOW THIS MUSIC from the first min, someone please tell me lol. Little dude with pink hair think it was for ps1, had the jampack demo for it.
I remember one of the UK Nintendo magazines reviewing the Simpsons Road Rage GBA game, saying Springfield looked as flat as a pancake. Guess they were not impressed with the hills? XD
Some games I’ve found really interesting for their graphics on the gba are iridion 3D, duke nukem advance, doom, dragonball z super sonic warriors. Those are just off the top of my head I’ll come back if I remember any more
How did Sega's suit have any grounds? I mean, assuming the company only copied the concept and not the characters, name or code then how is the suit different from saying "You can't make a golf game, I made a golf game"? I don't know law so this is a real question
If you wanna see another great game on the GBA that broke mode 7, check out Moto Racer Advance.
For future reference; if you want to see what graphics mode a GBA game is currently displaying in you can use Visual Boy Advance M's Map Viewer. In the emulator, load your ROM, get to a point in the game where you want to investigate what graphics mode is being used, then use Tools -> Map Viewer and the "Mode" is displayed in the window that opens (should be at the top of the list of attributes).
Modes 0 to 2 are tiled background modes, modes 3 to 5 are bitmap background modes. GBA kart racing games typically use Mode 1.
Great channel.Dollar shave club just resells shitty Dorco Korean blades that you can buy for 1/4 the cost in bulk, at the very most expensive. Hit up Ebay or Amazon.
What you see on GBA hardware isn't mode 7, the GBA knows modes 0 - 5. The effect you refer to as "mode 7" is recreated in software on GBA. See this perhaps: www.coranac.com/tonc/text/mode7.htm
all your point make me wonder why Ea went to court....the game is really different.... EA never take NHL Breakaway creator because they made hockey game to....
I understand that you guys probably need to get sponsorship dollars in, but you advertising stuff is pretty against the channels roots IMO. I've been here from the beginning because you've always been so real and legit.
Good episode otherwise though.
Gotta be honest, no matter how proprietary Mode 7 seems, I still appreciate it because it's why I can play Mario Kart: Super Circuit on a freaking NSPIRE.
I started working on a "Mode 7" terrain generator with hills but wouldn't have a hope in hell of getting it to run on GBA. Pretty impressive stuff.
BTW ever thought about how dangerous living skeletons would be if they were real? As strong as a man but a 14th of the weight (so super speed and acrobatic ability) and since they don't need to breath they would have infinite stamina. Cutting weapons wouldn't work, impact weapons would be likely to send them flying rather than break anything and shooting them in the chest would like only break a rib rather than killing them.
....Oh, this isn't actually 3D on the GBA then, just 3D rendering. Ah well. Really wish people would ake the difference between the two clearer.
Simpsons Road Rage can't be emulating Mode 7 since it can only work with one texture at a time, it's probably more like SuperFX emulation with minimal polygon rendering...
Big mutha truckers was one of my favorite games that i got from a cereal ajdsjad (yes, a pc version was inside some cereals here in chile around 2004 i think). I cant believe there was a gba port xD
All of these driving/racing games, and no mention of Need for Speed Underground or Need for Speed Underground 2? They were both available on the GBA and use a 3D engine of some sort.
a. SNES mode 7 could do the hills too. several SNES games utilized this feature though the super star wars series (most noteably the hoth level in super empire strikes back) probably did it best.
b. i lived in seattle for a bit several years ago - my brother still lives there - and it’s public transit infrastructure is godawful by west coast city standards. at best 40-100 years behind every other major city on this half of the country. i don’t blame you for wanting a car again living there.
GREAT VIDEO !!!
But hey, don't forget Street Racing Syndicate for the gba (also made by Raylight)
A game with a choppy frame rate BUT with a 3d graphics that REALLY looks like it was generated by a ps1.
It'd be cool if you covered Robot Wars: Extreme Destruction's GBA port on this. In my opinion it's the best (official) Robot Wars game.
omg I knew the name Smashing Drive was familiar, one of my friends had it and I was pretty sure I bought it from him with all his gameboy stuff; and I did!! Now I have something fun to play tonight!
Interesting fact: The same developers who made Big Mutha Truckers were responsible for the abysmally bad Ride to Hell: Retribution.
The SNES had games doing Mode 7 with hills, not many but the one that springs to mind is Super Off Road: The Baja. I have no idea how the pulled off the effect.
I got a headache just watching this Simpsons footage. The game is extremely impressive for the GBA, but I wouldn't be able to play it.
OMG i completly forgot about smashing driver. When i was a kid there was an arkade version of that game and the arkade gear was awesome, high quality and i loved the game but i couldnt aford to play a lot cuz i was a little kid.
The Xbox's BREAKDOWN would be a great Punching Weight episode. Truly bizarre game and a total hidden gem.
¿You know the gba version of payback?, it was only released in europe, it has the most impressive graphics and car physics i've never imagine the gba could handle.