Yeah I think you're correct in that the initial play woulda been to start much closer to the fresh water, as if push comes to shove you can always import ore/metal if need be (or build a small outpost/mini-city out near the deposit), something that's significantly harder to do with fresh water :P As for what you can do to resolve this, I think you have two options. One is just slowly start building south as you grow, you'll probably have enough late-game pop to work the water pumps by the time you get down there, which you can then distribute throughout your city. The second (and probably safer) option is to start a small outpost/mini-city down there, and slowly start adding on more and more houses/industries down there and sooner or later most of your pop will be down there anyways. The second option is going to require transporting things long distances so would possibly require some investment into the "transport" tech (the one that uses animals to transport a lot of items long distances). Which option you go for I think will depend on how much fresh water fulfilment for the lizzies is a hinderance to overall growth.
That's interesting to know, do the transports move people? Are you more thinking I tear down the houses and build like all the home/recreation stuff near the water. Use transports to move people/supplies to the working area until I can expand it big enough?
@@Galaxy-Gorilla Transports only move items, but they move a lot all at once. I'm basically saying that would be more efficient than just setting a warehouse to pull from another warehouse across the entire map if/when you decide to start moving operations far southward (after all, you'd want food/crafting materials to work with when you start expanding there). The people can simply just walk there themselves if you're just trying to get an outpost setup. You don't have to do anything crazy all at once like move every single house down there right away. My second option was basically start small down there and build all your new houses and industry down there, and by the time you've immigrated in 300+ more pop, most of your population is now down south, if that makes sense.
On the topic of the crystal river roads take note of a few things: 1) they take CUT STONE to build and maintain (said jewels earlier, but I was wrong) 2) they give a lesser speed boost to your plebs then cobblestone or brick roads, so ideally you would only want to build the crystal river tiles around your entertainment areas and markets.
@Galaxy-Gorilla Ya, haven't played in a week, warframe sucked me back in lol. But now i wanna test and see how river deltas flowing into oceans work with regards to salt water vs fresh water composition. I also want to streamline fielding a smaller but well equipped amevian army early on. IME since I last played, early game archery friggin suuuucks. But they do get ton better the longer a unit of archers survive, win, train, and have a good supply of bows. I tried an amevian archer rush strategy my last game and I was easily running circles around a map for 30-45 min just to take out one group of bandits with archers. Boring as heck. Next run I am going to try to play with the amevians strengths in force damage and field a group or two with warhammers and leather armor early on.
Also also, low skill and low leveled archers WILL accidently shoot themselves or their allies from time to time, which is very frustrating and annoying in the early game. Especially when you have been kiting and setting up your firing lines perfectly for 30 damn minutes 😠.
Yeah I think you're correct in that the initial play woulda been to start much closer to the fresh water, as if push comes to shove you can always import ore/metal if need be (or build a small outpost/mini-city out near the deposit), something that's significantly harder to do with fresh water :P
As for what you can do to resolve this, I think you have two options. One is just slowly start building south as you grow, you'll probably have enough late-game pop to work the water pumps by the time you get down there, which you can then distribute throughout your city. The second (and probably safer) option is to start a small outpost/mini-city down there, and slowly start adding on more and more houses/industries down there and sooner or later most of your pop will be down there anyways. The second option is going to require transporting things long distances so would possibly require some investment into the "transport" tech (the one that uses animals to transport a lot of items long distances). Which option you go for I think will depend on how much fresh water fulfilment for the lizzies is a hinderance to overall growth.
That's interesting to know, do the transports move people? Are you more thinking I tear down the houses and build like all the home/recreation stuff near the water. Use transports to move people/supplies to the working area until I can expand it big enough?
@@Galaxy-Gorilla Transports only move items, but they move a lot all at once. I'm basically saying that would be more efficient than just setting a warehouse to pull from another warehouse across the entire map if/when you decide to start moving operations far southward (after all, you'd want food/crafting materials to work with when you start expanding there). The people can simply just walk there themselves if you're just trying to get an outpost setup.
You don't have to do anything crazy all at once like move every single house down there right away. My second option was basically start small down there and build all your new houses and industry down there, and by the time you've immigrated in 300+ more pop, most of your population is now down south, if that makes sense.
and the city is 9/10
On the topic of the crystal river roads take note of a few things:
1) they take CUT STONE to build and maintain (said jewels earlier, but I was wrong)
2) they give a lesser speed boost to your plebs then cobblestone or brick roads, so ideally you would only want to build the crystal river tiles around your entertainment areas and markets.
Thanks for letting me know!
nice to see you bro
You too!
tray this: Airships - Conquer the Skies
I'll have to give it a look!
Today i learned that apparently salt water has better fishing spots then fresh water.
I learned that too! It's why I started looking for ocean water near fresh water, kinda try and balance them as much as possible
@Galaxy-Gorilla Ya, haven't played in a week, warframe sucked me back in lol. But now i wanna test and see how river deltas flowing into oceans work with regards to salt water vs fresh water composition.
I also want to streamline fielding a smaller but well equipped amevian army early on. IME since I last played, early game archery friggin suuuucks. But they do get ton better the longer a unit of archers survive, win, train, and have a good supply of bows. I tried an amevian archer rush strategy my last game and I was easily running circles around a map for 30-45 min just to take out one group of bandits with archers. Boring as heck. Next run I am going to try to play with the amevians strengths in force damage and field a group or two with warhammers and leather armor early on.
Also also, low skill and low leveled archers WILL accidently shoot themselves or their allies from time to time, which is very frustrating and annoying in the early game. Especially when you have been kiting and setting up your firing lines perfectly for 30 damn minutes 😠.
Yeah I can see that lol, Song's of Syx is funny like that