THE Guide YOU NEED to 100 Population | Songs of Syx Guide

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  • Опубліковано 6 чер 2024
  • In this video, I, Oshan Man, will show you how to go from a 10 villager start to your first 100 population. This method is foolproof and if it doesn't work for you, then idk mate, it's not the build order, it's you. Who even reads the description bruh. This game was played and recorded in Songs of Syx version 65 beta [ea65].
    I generally post guides, battles and other content in Songs of Syx, which is a medieval fantasy colony sim and city-builder with grand strategy elements. You can transform a humble village into a city-state and/or form a vast empire. The combat is in an RTS style, similar to Total War. The game is currently in Early Access on Steam and has a FREE DEMO for you to try.
    Here's the channel membership link if you'd like to get access to perks:
    / @oshanman
    Music:
    All music in this video is actually from the game's Official Sound Track (OST)!
    Please support the game and the music's composer if you can.
    The game on steam:
    store.steampowered.com/app/11...
    Songs of Syx OST composer:
    / @jasinka
    Timestamps:
    00:00 Introduction
    00:59 Food Theory
    01:47 Fishing
    03:25 First 4 BUILDINGS
    04:12 Planning and delaying jobs
    05:22 Immigration
    09:02 Industry
    11:20 Hunters
    16:22 Foraging
    17:10 Research
    18:09 Trade
    21:25 Upgrading Storages
    22:00 Defence
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КОМЕНТАРІ • 43

  • @absolutelyliberated1357
    @absolutelyliberated1357 Місяць тому +37

    Actively making your start worse to show us what to do effectively is dope, hope you continue to make songs of syx content

    • @OshanMan
      @OshanMan  Місяць тому +4

      Cheers, Liberated! Hope it helped :D

  • @pantsmcgee4997
    @pantsmcgee4997 Місяць тому +22

    really great breakdown this is exactly what I was looking for

    • @OshanMan
      @OshanMan  Місяць тому +2

      I'm very glad to see this :D

  • @PurpleBraveGiraffe
    @PurpleBraveGiraffe 2 місяці тому +13

    2:28 glad you precised where you pressed the E / Q otherwise I would have been lost !
    Keep doing the things

    • @OshanMan
      @OshanMan  2 місяці тому

      Cheers mate, hope it helped! :D

  • @metwig2369
    @metwig2369 9 днів тому +1

    this helped me get into songs of syx. very good tutorial

  • @JvierCr
    @JvierCr Місяць тому +5

    Start maybe depends on what type of civilization, but from my experience on humans, cause its food preference is easier to provide, pastures of entolodonts are the best way to secure the food, this is because normally you start with some supplies at the very beggining of the game, some of those supplies are animals, 32 to be exact and doesnt specify what spicies, you choose, if you dont create the pasture at the very beggining this animals will (die cause they rot too) and the only way to get more of this animals is to buy them, which are very expensives to trade for them beeing free at the very beggining of the game.
    As I said, it depends on what type of civilitations you raise, because humans likes almost everything, but maybe tilapis only eat mushrooms, etc

    • @OshanMan
      @OshanMan  Місяць тому +1

      You are absolutely correct, the only reason I made this a fishing opener is because I feel like it's easier to get going than a pasture start but you could definitely do as you have outlined here :)

    • @edersonnico
      @edersonnico Місяць тому +1

      I always start with the pasture too, dont matter the race. And build a warehouse right afterwards.
      Usually I kinda separate the citizens in industrials and residentials districts. Put the warehouse and production buildings together and in the residential parts go the houses and services.

  • @Alavaria
    @Alavaria 2 місяці тому +4

    Very handy. By the way, those hunters are really powerful, as one might imagine from them having to be limited to 15 or so. In fact for just that early bit, Donrodians are just as good at hunting and pasturing as humans, but much better at the early industrial production (carpentry is nice, as a bonus it builds your hunters) to help keep things rolling until you can, probably bring in some better farmers (maybe cretonians) and labs (humans).
    Wood and probably having the metal ore nearby seems like what feels handy to me running that sort of hunter-based start (plus the associated research is cheaper, another handy thing to get over the very first hump).
    My map has some pretty bad fertility so even with bonused farmers available, it might be more scalable to use a lot of pastures. Or perhaps it would be better to get a base population of cretonians added in and then set up some pumps+orchards, waiting out their initial phase before expanding population.

    • @OshanMan
      @OshanMan  2 місяці тому +1

      Good insight and observations, just wanted to note for any potential newcomers reading this that I generally would not recommend letting in citizens other than your starting race before 500 population or so because of their potentially completely different needs and such which can be tough to grasp initially.
      As for your low fertility game, I definitely recommend going for pastures first, since they are cheap to construct and easy to maintain. Although they are space intensive, that's generally a non-issue in the beginning since there would ideally be a lot of free land. Then once you reach 500 population and take your first settlements you can slowly replace the pastures with taxed food.
      I would not recommend heavily investing into pumps and orchards as they would take too long to setup and need too many workers. Also, the orchard infection event can be absolutely devastating to production. Pastures on the other hand can be easily diversified lowering the risk of your food being wiped out

    • @Alavaria
      @Alavaria 2 місяці тому

      @@OshanMan Yeah, thinking like a Dondorian, I started on the path and am generating tools from all-indigenous materials. This is great since it gives things like the hunters even more legs.It's actually hilarious how they get bonus on the ore mining, charcoaling, smelting and smithing steps. There's always the old "export the expensive manufactured goods and import the food" path as well.
      We're all keeping a close eye on the 10 humans (lab specialists) . Rather than trying to get a bunch of them for science I'm thinking to experiment with getting everyone Tooled up after the basic intro technologies.

    • @OshanMan
      @OshanMan  2 місяці тому +1

      @@Alavaria Sounds interesting, might give it a go myself someday. Good luck with it!

    • @Alavaria
      @Alavaria 2 місяці тому +1

      @@OshanMan After instructing my computer to solve the optimization problem, I got an estimate that (not accounting for the wood chopping though - this would differ if you didn't have tons growing naturally for you) a tool takes 8 Dondorian labor-days, and gets you 12.5 labor-days of whoever uses it. Not bad for not needing techs you wouldn't want for everything else anyway.
      I'll probably try stretching the hunters with tools (+100%) and "hiring" some Tilapis who get a boost. After that I'll probably buy in grain and then grow up to 500 which is when funtime starts.
      That title which gives you an initial 500 admin seems really really handy as you can quickly afford to grab some nearby stuff early on, but you wouldn't have any admin to use it otherwise.

  • @Ryokumuji
    @Ryokumuji 20 днів тому +1

    This video was sooooo helpful.

  • @chrisw6164
    @chrisw6164 Місяць тому +2

    Thank you

  • @w2e3232r2dsswdwe
    @w2e3232r2dsswdwe 2 місяці тому +3

    How would you go about handling an army later in the game. Are these soldiers full-time training? And do you just increase the army size by 10 over time? And why do you supply them with so many weapons/armour? Thanks for the video

    • @OshanMan
      @OshanMan  2 місяці тому +2

      Later in the game you would generally make armies recruited from the world map but in the current version of the game, it's a lot easier to rely on mercenaries.
      The soldiers in the video are indeed training full-time, so you should increase yours at a rate that feels comfortable for you. Having too many people training will leave you with no one to work the fields, after all.
      Supplying them with more weapons/armour increases the effectiveness of said equipment. I reckon always give them the maximum amount of shields and weapon of your choosing that you can afford since these have no negatives. Whereas you should only take as much armour as you need because too much slows them down.
      The purpose of these soldiers is to be your capital's garrison, so they should be the most elite and well equipped out of all your forces.
      Hope that helps :)

  • @chrisdall9783
    @chrisdall9783 2 місяці тому +4

    MORE
    🎉🎉🎉

  • @rodwenban
    @rodwenban 22 дні тому +1

    ..and that's how you make a video - many thanks

  • @Gyurg00
    @Gyurg00 2 місяці тому

    i haven’t seen the strategy for importing grain before, i assume it’s the same for other farmables if bread isn’t a preferred food?

    • @OshanMan
      @OshanMan  2 місяці тому +1

      Yep, it's the same, except they'll likely be more expensive in terms of money to import.
      What you could do is import the other food instead and use the manpower you saved from not making bread into making other exports to pay for the difference.
      So for example, you could import fruits (which would probably cost double or triple grain prices) but then you'd have extra people making furniture to offset the cost.
      Hope that helps :)

  • @doominator64
    @doominator64 Місяць тому +1

    i only recently started playing this game but can i ask why you make your warehouses and workshops so small is it more efficient or is there some kind of a other reason

    • @OshanMan
      @OshanMan  Місяць тому +2

      Welcome to Songs of Syx! They're small because the early game doesn't require large buildings just yet. Once you reach a higher population, these buildings can be replaced by larger versions that would be more efficient. Hope that makes sense :)

  • @Iskaera
    @Iskaera Місяць тому +3

    I had no idea you had to allow people in I was wondering why after like 20 years I still only had 10 people 😂

    • @OshanMan
      @OshanMan  Місяць тому +1

      Haha, well, the more you learn :)

  • @Wenkebach
    @Wenkebach Місяць тому +1

    wish there was some explanation of the boxes and stuff that's put inside a building after walls are placed. what is that stuff

    • @OshanMan
      @OshanMan  Місяць тому +4

      Yeah, that's a complete oversight from me. If you hover your mouse over each thing, it'll provide an in-game description but I'll try to explain it here also.
      Storage: Where your people place finished goods created from the workshops immediately after crafting it. Can only place one per workshop.
      Workbench: Places for them to actually craft goods in your workshop. Can place as many as desired.
      Auxiliaries: Boosts efficiency of workshop production. Should place as many as needed to increase efficiency to 100.
      Hope that helps :)

  • @jamesmoss739
    @jamesmoss739 2 місяці тому

    Is it worth importinf basic recources and having your dondorians refining it then selling it?

    • @OshanMan
      @OshanMan  2 місяці тому +1

      Should be but it's game dependent. I reckon compare the prices of the inputs vs the outputs and see if it's valuable enough for you to bother :)

  • @baronbirdman4979
    @baronbirdman4979 2 місяці тому +1

    Finally i can not be locked in the sub 200 pop in year 100

    • @OshanMan
      @OshanMan  2 місяці тому

      It was made for you, bud, enjoy 🍻

  • @conirhawk1067
    @conirhawk1067 Місяць тому

    the water where you put your fisheries dont have that fish icon... how? i didnt know you can just fish anywhere

    • @OshanMan
      @OshanMan  Місяць тому +1

      The fish icon just means you get increased fish from that tile, you can fish anywhere with water, it just won't be a lot :)

  • @jamesp1389
    @jamesp1389 Місяць тому +1

    Huh I got lucky and farmed grain and made bread and am at 112 atm

    • @chrisw6164
      @chrisw6164 Місяць тому +1

      Wait.

    • @jamesp1389
      @jamesp1389 Місяць тому +2

      @@chrisw6164 cretonions eat so much damn food wow

  • @XioJN
    @XioJN Місяць тому

    I did a big oops and lost 150 people ))
    annnd there goes the rest of the pop

  • @Figgy_23
    @Figgy_23 Місяць тому

    Yea, turn on dev mode and spawn 90 citizens lmao
    (I’m joking, kinda)

    • @OshanMan
      @OshanMan  Місяць тому

      But then they all dip cus they have no food or services :/

  • @getrektnerds1393
    @getrektnerds1393 Місяць тому +2

    this doesn't work at all, you don't start with enough furniture to build the fishery

    • @OshanMan
      @OshanMan  Місяць тому +5

      This guide is for version 65+ (current build and beta), where fisheries don't need furniture, just wood. Are you playing the demo currently?