@@ernesto8738 It's not Unity. It's the general streamlining of the various programs and techniques for game design. You don't have to struggle through five or dix different programs to create and rigs assets anymore. You don't have to painstakingly model terrain and all that. And when you're all done, you can just plop it into your preferred engine because the data packages have been standardized.
@CityPlannerPlays there was this game I grew up with, called Rise of Nations: Throwns and Patriots. Its an RTS in the same vein as AOE, but its just different enough to kind of feel like a city-builder too! TLDR: Game came out in early 2000s so it's practically 2D xD
@@thomashiggins9320 Chariot Races were in my view almost certainly a military affair. Chariots were made primarily or even exclusively for military use, so logically they were likely military affairs.
I’m so thankful for these new city games that automatizes many aspects of civilian buildings, while you build the major buildings and guide the direction of the city/empire at large. I get tired of micromanaging every single little detail in Civ or any other city builder. I like the setting to feel alive. I’ve always yearned for a Civ game where city states spawn out of trade route cross roads, or a city that builds up from a port > town > city, or villages that appear on key locations of the map terrain on their own, without the player having to do anything. This is a step closer to that kind of empire builder/Civ type game in the future.
Agree with that. Creativity and "love what you doing" over profit hunter mega studios... thanks steam and other platforms, indie game market much bigger than ever. And if they want to survive, they have to make a creative, and good games.
@@janoskasza3091 IT's less "profit hunter mega studio" and more of a "new kids on the block" thing. The older studios are trying to make new games using old pipelines, and it just doesn't work like that anymore.
I believe a lot of the big game studios don't want to risk their profit on something that isn't certain or hasn't worked for them before, which results in basically copy and pasted games that get repetitive.
this is the first time I see a game where farming gardens grow organically next to the houses, something EVERYONE misses when they try to reproduce ancient/medieval cities. people would basically use any empty space to grow food and they would do it as close as possible to where they live.
22:20 He just casually joined Thebes and Athens in their revolt against Alexander The Great. This man casually prevented the rise of Alexander by defeating him.
The devs said on the Steam forum that they will be considering a sandbox/endless mode for the full release. They mentioned that in the sandbox you get to choose to stay in an era and not be forced to switch, as an example. But for now, the game has a definite end and you get to replay it multiple times to see how the city develops differently.
I just downloaded the game and it gives me two options; Classic Mode or Endless Mode. The latter giving the description: "Game mode which removes the cycle limitation for each age. You can still lose the game, but you'll have more time to develop the city of your dreams. This game mode is experimental."
Foundation also has natural roads that are made by people walking more through an area. Its a really cool concept im glad more studios are going for this organic city style.
But seriously, your influence on the city building genre is more than you know, I’ve watch a lot of creators, they all have there own style of playing (Timelapse, challenges, tutorials) all great in there own right. But You… you sir have taken to the next level. I love your attention to detail, your willingness to not allow perfect be the enemy of good (mostly), and I can’t forget to keep it right underneath the road… right where it belongs. If this video doesn’t produce a mass quantity of early access sales, I would be shocked. Keep up the amazing work as always.
SimCity (and its spiritual successors) and Civ (same) are basically the only two games that have stuck with me since I was a kid, playing both SimCity and Civilization on the Atari ST. This to me seems like a bit of a spiritual successor to the Caesar games.
I wish there was a "Lego" option, where I have access to all the pieces and just be allowed to make whatever I want. Cause this would be perfect for d&d maps.
@@Mikalos Well I would only use it for my own private d&d sessions, not for resell. It would be basically creating a city, screencap a still image, then use it in my own d&d campaign. I know a ton of people within in the d&d community that would use it like this. There so many map makers for things like this, but not at this fidelity and certainly not 3d. Talespire is the closest, but it's blocky and cartoonish. My friend started using Manor Lords for this purpose, but since it's a "game" and not a map maker, it's a bit of a drag to create something because he needs to consider resources, etc. But his maps end up looking amazing.
There was a game a while back where you didn't build the city directly, but instead the city grew organically based on decisions you made, and I think roads you built (but I can't recall for sure) which I was though was a fun idea because sometimes I want something more chill then directly placing every building. I can't recall the name of it though but sadly it was really badly made and then just abandoned by the developer :( EDIT: Found it in my Steam library. It was called Urban Empire.
2:45 That bat is from a bestiary made by a monk in the Middle Ages and it has become a bit of a meme. I can't believe that with everything else this game has it also has the medieval bat drawing omg.
Thanks for introducing me to another game that I could never have known about due to the hectic and stressful work life we go through to get to a serene old age.
Sassi di Matera is an ancient district in South Italy (in the city of Matera, surprisingly). They're actually the set for the arcadia in the first wonderwoman and the last James bond movie. Also they're a unesco world heritage :)
jaw dropped at the intro alone- already sent this and the game page on steam to my friends who love civ and city builders. looking forward to seeing where early access goes and how much you can really take advantage of here
You can try Foundation, it has a similar mechanic of organic building generation but is less complex than the game here. I tried that game with low hopes and I was pleasantly surprised, it's worth a try even if it won't end up as a series on UA-cam.
Foundation definitely more chill, especially since it doesn't have the time limit mechanic. That said, doing the clergy achievement on hard was a sloooooooogggggg, heh.
Love these Small Studios that pop up, defintly will buy & Play this Game Once my Paycheck from Work comes into Play at the end of this Month, I do so much love Supporting Small Game Companys over the big ones. Lovely to see you Showcasing it.
This game seems really cool honestly, a fresh take on the city builder formula. I'm sure someone has already said this but if you want to make more videos on the game here are some tips for pronunciation: AE is pronounced like I as in "I would like ice cream". The letter C is always pronounced as a K (the soft C wasn't invented yet).
Been playing it all morning and it is fun and very good but......This may be just me but I feel the pacing is off. What I mean is it seems as you are always upgrading or building something new. Thats fine but it's like you don't get any time to enjoy what you just built before you have to replace it or upgrade it. If you ever played "The Farthest Frontier," that pacing is pretty good. This is just way off to me. Too much too quickly. Now part of this is at the start, if your like me, your sort of just trying to plop down one of every type of building as quick as you can. Which tends to open up more buildings to plop down. Then upgrade. Then plop. It's like it never ends. Just saying, let it breathe a little. Then, when you move to a new age, many of your buildings are made obsolete and you have to repair them to make them work again. But if you do that, your not working towards the medieval type buildings. And the clock is always ticking towards the next age. No matter what you build or repair. Also, when you go to the medieval age, I don't understand why they give me a new city center to place somewhere new and keep the old age's one. Why not just upgrade the old one and increase it's range? A lot of my minor ish, issues can be contributed to me not really knowing what I am doing yet. LOL. But one thing they really need to fix is when a new faction moves into a district, it can cause friction with the other districts. Or so it says. I have around 15 factions in my city and 9 of them are in conflict but it dosn't seem to be doing much to hinder my city. And along these lines, they really need to put a filter that shows you what factions are in which districts. This way I can see where the factions are in conflict in relationship to each other. I mean the named factions that offer to join your city. Not what the type district is. They are to seperate things. It shows clearly what type the districts are. Builders, financial, government, religion. Whatever. But it doesn't tell you the district the individual "named" factions are in. This confuses the hell at of me. The farms. Way too much time constantly building new ones or upgrading the old ones. Also, one second you have thousands of crops. The next second they are all gone and your people are starving and your not exactly sure what happened. So now you have to stop what your doing and fix the farm situation. I don't mind that but it happens too often with no real warning it's going to happen until the crops are all gone. It's early access so I am not ragging on the game. More giving suggestions. The game looks like it will be pretty dam good, But as we all know, Early access games can be challenging until the bugs are worked out. Oh, Manor Lords is way better than this at this point. Again, the pacing is my biggest gripe.
My experience has been very similar so far. I really wanted to be able to have time to sit back and enjoy it, but the 'race the clock' aspect of it is... weird. I also somehow ended my first age about 400 days early (or at least I have the option to do so), quite unexpectedly, simply by finishing my first wonder. I think most of this is early-stage development stuff, though, and I expect there will be a lot of tuning, especially as they get feedback. The bones of the game are sound. I'm really looking forward to an endless or sandbox mode for this (no idea if it's planned or not, just would like one), which is what I would definitely play far more than the build-hurry-hurry-earn-points mode that's currently available.
@@ysharros sounds like it just needs a "zen mode" where the ending is as big a deal. I like the idea of a time limited city builder, but if you never get to enjoy what you've built it might just be stressful!
I haven't played the game, but from watching the video I got a similar impression. Maybe it wasn't just explained properly or so, but It's not quite clear to me, what placing those buildings even does. The ressource buildings are obvious, but the rest? Maybe it's explained better in the game within tooltips. A fast glimpse at the UI through the video seems not very insightful. Also having to built the wonders on the far fringes of the settlement seems really bizarre. Especially as it seems they did quite a lot to be as historically accurate as possible. I think the idea is that your city sprawls organically around all the placed buildings but, at least in the video, that didn't really work. It did sprawl a bit but very very slowly and at the end of the age most of those placed buildings were still standing alone on open fields surrounded by nothing.
@@Tokru86 It actually sprawls pretty quickly but the sprawling is severely limited by the terrain. The maps LOVE to squeeze you in between mountains. Which you can't build on. And you have to sprawl towards the mountains for more resources. And much of the flat land is needed for farming. So far me, when I build a Wonder, it's usually on the edge of the city in a direction I am NOT sprawling in. If that makes since. I don't want to put it on flat land I will need for farming. Or on land I need for more mundane buildings. Or near resources. So thats sort of what you get. LOL. And certain Wonders affect certain groups so I think they have to be enar where that group is in the city? Not positive about that though.
Your pronunciation of Sassi di Matéra, made me laugh :D I went there this summer. The phrase 'set in stone' takes on a whole new meaning in that place. Highly recommended for both city planners and everyone else. :)
I'd kill to have that procedure generated houses and other stuff to be implemented in Cities Skylines 2. In that you'd plot your zonings and the houses would randomly spawn on it, not using the squares it currently is based on
I feel like the best games have been made by small passionate developers. The intro sold me on the game, but I'll watch your video while it's installing.
The explanation you gave at the beginning made me thought of Frostpunk, and it made me realize it really is a very niche genre but it makes you wonder why there aren't more city builders games like these
FFS I was JUST about to get on with my workday (UX designer working from home) but decided to just open youtube for a second for some music...and now im hooked on this video lol...FML
Looks they beat me too it! I had a similar idea for a city builder for a few years now, but I'm not a programmer or gamer dev. Funny enough I am also an architect!
Though to be fair I envisioned my game concept working differently in the mechanics, so maybe still worth pursuing if I get the resources to do (especially time!).
This ended up being my gateway video to your channel! I'd love to see you continue with Memoriapolis videos, and after seeing the rest of your content I'm here to stay.
@@GreenLeafUponTheSky Most ancient cities didn't plan roads. They developed organically, as people expanded and improved the cow-paths they always used to travel around in an area. Cities laid out in grids have existed for much less than five percent (250 years or so) of the total time human beings have built cities (6,000 years). That's why cities in Europe and Asia looks so very different from cities in North America.
@@thomashiggins9320 Roman cities most definitely did plan roads, Trajan and other emperors build thousands of miles of roads and cities were settled by veterans and thus would be planned (with roads). Roman cities most definitely also did have grids. What is now known as Cologne / Koln in Germany was a gridded city for example.
Pronunciation tips for the difficult words for anyone interested: Via Aedificium - vye-uh eh-dih-fih-key-oom Macellum - Ma-kell-oom Aesculapium - Ess-kyoo-lay-pee-oom -oom can be replaced with -uhm to make it easier to say (Aedificium would become eh-dih-fih-key-uhm)
Via Aedificium - wee-ah eye-dee-fee-key-oo Macellum - Mah-keh-loo Aesculapium - eye-skoo-lah-pee-oo This is how it would be pronounced in Classical Latin. The reason I left out the M at the end of the words is because, in Classical Latin, -m is very nasally and barely perceptible, and Roman writers at the time advised learners of Latin to just ignore the -m, as it's closer to the actual pronunciation than a full M sound, which was said to make you sound like a barbarian instead of a native speaker.
A life long fan of city builders, I'm really interested in this new variation. Looks like some really cool language, history, and intention went into this design.
Bought it immediately. I wanted such a unique builder for a long time as civ and cs just werent doing it for me anymore. Thanks CPP for introducing me to so many unique and amazing games!
If you’ve ever been to France or worked with people in France, it’s HILARIOUS that their studio is called 5pm bc at that time, all French office workers have been off for a half hour, at least. Most are at home by then. Strict 9-5 culture, in the sense that they strictly don’t work or think about work outside of those hours 😂
@@Kmichaelcook87 This is sadly a myth. I live in France. Educated « office » workers often work into the evening and sometimes even on Saturdays (almost half of workers according to a survey from INSEE, France’s national statistics agency). But they arguably make up for it with their long lunch breaks and 6-8 weeks of vacation per year.
Part of the fun for me is usually detailing and building roads for my city. But it's fun still so far. It does tend to make weird hills when placing larger buildings.
IDK why I'm watching this just now and not two months ago. Can't wait to have spare time to play this, makes me remember to Caesar with a twist! Awesome video, I'm a planner that plays too!
Enjoying playing it, the only annoyance is not that you don't get to place roads, but that you can't (to my knowledge so far) remove old, clumsy roads that block putting anything else is that spot.
Caesar 3 Vibes, loved that game, and now I've purchased this game because of your narrative. Looks great and looking forward to getting a moment to try it out, thanks
I love checking out these unique titles, even if I'm never going to play them I can be impressed with the development of these types of games over time. Thank you for sharing!
Had this wishlisted, saw the email saying it's out of EA and immediately snagged it. Glad to see you like it, definitely dig this and cannot wait to sink my teeth into it!
This feels like it’s close to my dream game, which I’ve always wanted which is basically a city builder through time. History is so important to cities and games like cities skylines work best when you tell a fake little historical story to develop the city organically. A game like this that could actually run through actual time through to industrialised civilisation would be my dream. Throw in some total war style combat with neighbouring cities and civilisations from time to time and I’m FREAKIN IN. (Another mini idea of mine would basically be a two tier mmo, where some players play as presidents in a grand strategy type game, and others play as mayors in a city builder. The presidents would be able to set strategic goals and allocate resources, and then the mayors would develop their cities in the hopes of producing more of what their president needs. Etc.)
I was looking on steam and was choosing between this game and City Skylines and I chose this game. Which yes, it is early access not the entire game but I enjoyed it for a solid 6 hours. The first two ages are actually amazing. I love that there’s a story line that goes along with it and it’s not just willy nilly. I will say, you get a LOT of information thrown at you at once but it’s easy to understand after a bit and the whole to be able to have your city survive is so fun. Really really enjoyed the early access!!
Spent five hours last night on this playing the early access play through. Absolutely incredible game. Extremely excited for the game to be developed. I'm also an architect, and i can tell another one is behind this!
I would love to see the rest of the game! You weren't kidding when you said it's part Civ part city builder, maybe this will scratch my Civ itch that apparently is not being helped by Firaxis
looks like Manor Lords, but just more complex, what it looks like, stunning and i´m gonna grab this one , thank you for your introduction of the game, gj.
Pontania should be the name for your next city in this game. Derivative of “Pontus” which means bridge, and the suffix “ia” which means “isle” or “land of” ❤❤❤ I would LOVE for this to be a series ahh! ❤❤❤
What I want from a game similar to this is one that progresses all the way through time from ancient history to the modern and potentially future ages, slowly changing your city over time and layering different elements as time passes. That's a dream come true game for me, but this one definitely seems to scratch that itch a bit!
OK after watching, please do second video. I love historical games like this. I'm kind of conflicted on the buy for this. The simulation and depth feel kind of shallow. Feels more like a tuned up board game rather than a city simulator. Something I might play now and then, but not a sink your teeth into type game. However, with that, the organic and artistic way the city grows has me super intrigued, and the RPG type elements look fun. It's also kind of cheap so depending what age progression brings will decide it for me.
I have been looking forward to this game for a while, and now I'm even more excited after this bit of a playthrough because it combines the two things I've been saying a studio would do amazing if they did. Call me up if you want some help with those Latin pronunciations :D
bro drops the best description of a game i've ever heard and then says he's not even sponsored.... bravo.... wish you could narrate my resume
Indeed, it'd be so easy to land a job if CPP would introduce me to a recruiter xD
@@BrandonTatamiBakukinI dunno CPP, these guys are making a pretty convincing case for a thriving Cameo business
10 seconds into the video I made the conclusion this is sponsored
*check description*
Wait what
@CityPlannerPlays I should train a AI model on buddy's voice for resumes
This game looks amazing - the scale of what small studios are able to produce is mind-boggling!
Right?! I'm always blown away!
@@CityPlannerPlays Unity really did change the game
@@ernesto8738 and then tried to ruin it lol
small studios > big studios. small indie devs actually have creative ideas and creative freedom
@@ernesto8738 It's not Unity. It's the general streamlining of the various programs and techniques for game design.
You don't have to struggle through five or dix different programs to create and rigs assets anymore.
You don't have to painstakingly model terrain and all that.
And when you're all done, you can just plop it into your preferred engine because the data packages have been standardized.
Love that these games are getting a place on your platform. And gosh is it beautiful.
I want to mix more of them in. If you hear of any, let me know!
@@CityPlannerPlayswhat happened to the transport fever 2 series?
@CityPlannerPlays there was this game I grew up with, called Rise of Nations: Throwns and Patriots. Its an RTS in the same vein as AOE, but its just different enough to kind of feel like a city-builder too!
TLDR: Game came out in early 2000s so it's practically 2D xD
I love how difficult you were finding pronouncing the Latin words and then devolved into finding the English words just as difficult
@@samhwilson "Circus Maximus? I guess that's a big military building"
@@Kuchenwurst the real one maybe wasn't, but the ingame one is labled as military 41:51
@@aramisortsbottcher8201 Ouh, you're right. I'm sorry.
@@Kuchenwurst Maybe watching chariot races and gladiatorial combat is supposed to make people more militant? 🤷♂
@@thomashiggins9320 Chariot Races were in my view almost certainly a military affair. Chariots were made primarily or even exclusively for military use, so logically they were likely military affairs.
I’m so thankful for these new city games that automatizes many aspects of civilian buildings, while you build the major buildings and guide the direction of the city/empire at large.
I get tired of micromanaging every single little detail in Civ or any other city builder. I like the setting to feel alive.
I’ve always yearned for a Civ game where city states spawn out of trade route cross roads, or a city that builds up from a port > town > city, or villages that appear on key locations of the map terrain on their own, without the player having to do anything.
This is a step closer to that kind of empire builder/Civ type game in the future.
I don’t have to play traffic manager? SOLD!
Lol. For me, traffic manager is half the fun of CS. I spend just as much time on roads as I do detailing.
@@AceEverett CS? You mean Crash Simulator? 😁
@@AceEverett true, but this isn't meant to be a CS replacement. It looks a lot like a simple production management with the aesthetics to boot
LOL! I guess Biffa won't be giving this one a try! 🤣🤣🤣
@@AceEverettgo back to CS2😂
I think it’s official- small studios are just miles better than large studios. They’re always the ones with innovation!!
They are certainly having a moment!
Agree with that. Creativity and "love what you doing" over profit hunter mega studios... thanks steam and other platforms, indie game market much bigger than ever. And if they want to survive, they have to make a creative, and good games.
@@janoskasza3091 IT's less "profit hunter mega studio" and more of a "new kids on the block" thing.
The older studios are trying to make new games using old pipelines, and it just doesn't work like that anymore.
I believe a lot of the big game studios don't want to risk their profit on something that isn't certain or hasn't worked for them before, which results in basically copy and pasted games that get repetitive.
@@YapCity2000 because they actually care about the project as opposed to just the bottom line
this is the first time I see a game where farming gardens grow organically next to the houses, something EVERYONE misses when they try to reproduce ancient/medieval cities. people would basically use any empty space to grow food and they would do it as close as possible to where they live.
Ostriv has this too. Great city builder.
Manor Lords allows it as well, which is nice.
22:20
He just casually joined Thebes and Athens in their revolt against Alexander The Great. This man casually prevented the rise of Alexander by defeating him.
Unfortunate.
@@WeirdPros Or, was it perhaps Alexander’s one-eyed father? The text said the king lost his eye.
@@Vulturefist It is obviously Philip
No, it's Philip as he lost a eye (So it might be more "You just beat up alexander's dad")
@@pixynowwithevenmorebelkanb6965 very fair point, did not consider that.
I really hope this game has an endless mode. For me, a big part of the appeal of city builders is being able to carefully curate a city.
I was wondering about that too. Right now it’s just two eras for early release and no options yet for start. Can’t wait for more maps
@jamestown8398 if you like a pixelated look, you should try out Theotown on mobile. A bit more simplistic but it's very pretty.
The devs said on the Steam forum that they will be considering a sandbox/endless mode for the full release. They mentioned that in the sandbox you get to choose to stay in an era and not be forced to switch, as an example.
But for now, the game has a definite end and you get to replay it multiple times to see how the city develops differently.
@@jamestown8398 yeah sadly the time limit is a big no for me
I just downloaded the game and it gives me two options; Classic Mode or Endless Mode. The latter giving the description: "Game mode which removes the cycle limitation for each age. You can still lose the game, but you'll have more time to develop the city of your dreams. This game mode is experimental."
Foundation also has natural roads that are made by people walking more through an area. Its a really cool concept im glad more studios are going for this organic city style.
But seriously, your influence on the city building genre is more than you know, I’ve watch a lot of creators, they all have there own style of playing (Timelapse, challenges, tutorials) all great in there own right.
But You… you sir have taken to the next level. I love your attention to detail, your willingness to not allow perfect be the enemy of good (mostly), and I can’t forget to keep it right underneath the road… right where it belongs.
If this video doesn’t produce a mass quantity of early access sales, I would be shocked.
Keep up the amazing work as always.
This game has a lot of potential to be amazing! I will let it cook for a while until it’s full release
good call, picked it up. it takes 3-4 hours to do everything
Cities: skylines and Civilization; my two favorite games combined. Can’t wait to get this game and play it :)
It's more Anno, Civcity: Rome and Foundation but yeah it's lovely
Good taste
SimCity (and its spiritual successors) and Civ (same) are basically the only two games that have stuck with me since I was a kid, playing both SimCity and Civilization on the Atari ST. This to me seems like a bit of a spiritual successor to the Caesar games.
Studio run by an architect!? RCE would be apalled
@@pillizzle45 RCE should be forced to play the game
@@pillizzle45 RCE’s hate boner for architects is just too funny
I feel like I've been away from gaming for too long, who or what is RCE?
@@dennisverweij4817 RealCivilEngineer. A fellow UA-camr.
Feels like something he could play on Halloween.
Suffering through the horrors of a game made by an architect
I wish there was a "Lego" option, where I have access to all the pieces and just be allowed to make whatever I want. Cause this would be perfect for d&d maps.
They would get a copywrite claim
@@Mikalos Well I would only use it for my own private d&d sessions, not for resell. It would be basically creating a city, screencap a still image, then use it in my own d&d campaign. I know a ton of people within in the d&d community that would use it like this. There so many map makers for things like this, but not at this fidelity and certainly not 3d. Talespire is the closest, but it's blocky and cartoonish. My friend started using Manor Lords for this purpose, but since it's a "game" and not a map maker, it's a bit of a drag to create something because he needs to consider resources, etc. But his maps end up looking amazing.
@@Mikalos it wouldnt be called lego... itd be called sandbox or something
@@Mikalosdeluled claim.
check out Tiny Glade. its a sandbox model maker
The word: "Macellum"
City Planner Plays: "Mycelium"
This game looks really cool tho! Definitely gonna wishlist this one!
I too, wish to build large mushrooms in my city planning game.
Funny how the Studio run by an architect and the architect bureau with the blueprints are the most important buildings in the entire game.
There was a game a while back where you didn't build the city directly, but instead the city grew organically based on decisions you made, and I think roads you built (but I can't recall for sure) which I was though was a fun idea because sometimes I want something more chill then directly placing every building. I can't recall the name of it though but sadly it was really badly made and then just abandoned by the developer :(
EDIT: Found it in my Steam library. It was called Urban Empire.
watched a let's play of urban empire pre release; added to my wish list! thanks for the reminder. 🙂
2:45 That bat is from a bestiary made by a monk in the Middle Ages and it has become a bit of a meme. I can't believe that with everything else this game has it also has the medieval bat drawing omg.
Just a little guy!
Definitely, you should continue I even bought the game
Ur videos are great for the rainy days, the sick days, the sleepy days, and the cold days
Rn im havin a sick day lol
Get well!
@@CityPlannerPlays Thx!!!!
I'd definitely like to see you play more of this game! Next episode, please!! 😄
Great introduction. You hit all my "city building" buttons. I just put the game on my wishlist.
Thanks for introducing me to another game that I could never have known about due to the hectic and stressful work life we go through to get to a serene old age.
I'd love to see more, this game looks fascinating! You're right, it sits at an interesting place between a city builder and Civ.
Sassi di Matera is an ancient district in South Italy (in the city of Matera, surprisingly). They're actually the set for the arcadia in the first wonderwoman and the last James bond movie. Also they're a unesco world heritage :)
jaw dropped at the intro alone- already sent this and the game page on steam to my friends who love civ and city builders. looking forward to seeing where early access goes and how much you can really take advantage of here
Would absolutely love to see you progress further in this game!
I love this so far. We need to see the rest of the early access playthrough!
You can try Foundation, it has a similar mechanic of organic building generation but is less complex than the game here. I tried that game with low hopes and I was pleasantly surprised, it's worth a try even if it won't end up as a series on UA-cam.
Foundation definitely more chill, especially since it doesn't have the time limit mechanic. That said, doing the clergy achievement on hard was a sloooooooogggggg, heh.
Love foundation! I have played it multiple times for years.
Love these Small Studios that pop up, defintly will buy & Play this Game Once my Paycheck from Work comes into Play at the end of this Month, I do so much love Supporting Small Game Companys over the big ones. Lovely to see you Showcasing it.
Saw a bunch of creators playing this and was waiting for your take
I really appreciate how you explain how to play this game. Step by step, not too slow or too fast.
This game seems really cool honestly, a fresh take on the city builder formula.
I'm sure someone has already said this but if you want to make more videos on the game here are some tips for pronunciation:
AE is pronounced like I as in "I would like ice cream".
The letter C is always pronounced as a K (the soft C wasn't invented yet).
I’m so excited to try this game out! Thanks for showing it off!
47:42 yeah, I instantly got motion sick, insane how weak my brain is XD
and yes, 100% we need more of this game!
Yes, please show more of this game. It looks amazing and feels like a nice little title to enjoy while bigger titles are released and get improved on.
Been playing it all morning and it is fun and very good but......This may be just me but I feel the pacing is off. What I mean is it seems as you are always upgrading or building something new. Thats fine but it's like you don't get any time to enjoy what you just built before you have to replace it or upgrade it. If you ever played "The Farthest Frontier," that pacing is pretty good. This is just way off to me. Too much too quickly. Now part of this is at the start, if your like me, your sort of just trying to plop down one of every type of building as quick as you can. Which tends to open up more buildings to plop down. Then upgrade. Then plop. It's like it never ends. Just saying, let it breathe a little.
Then, when you move to a new age, many of your buildings are made obsolete and you have to repair them to make them work again. But if you do that, your not working towards the medieval type buildings. And the clock is always ticking towards the next age. No matter what you build or repair. Also, when you go to the medieval age, I don't understand why they give me a new city center to place somewhere new and keep the old age's one. Why not just upgrade the old one and increase it's range?
A lot of my minor ish, issues can be contributed to me not really knowing what I am doing yet. LOL. But one thing they really need to fix is when a new faction moves into a district, it can cause friction with the other districts. Or so it says. I have around 15 factions in my city and 9 of them are in conflict but it dosn't seem to be doing much to hinder my city. And along these lines, they really need to put a filter that shows you what factions are in which districts. This way I can see where the factions are in conflict in relationship to each other. I mean the named factions that offer to join your city. Not what the type district is. They are to seperate things. It shows clearly what type the districts are. Builders, financial, government, religion. Whatever. But it doesn't tell you the district the individual "named" factions are in. This confuses the hell at of me.
The farms. Way too much time constantly building new ones or upgrading the old ones. Also, one second you have thousands of crops. The next second they are all gone and your people are starving and your not exactly sure what happened. So now you have to stop what your doing and fix the farm situation. I don't mind that but it happens too often with no real warning it's going to happen until the crops are all gone.
It's early access so I am not ragging on the game. More giving suggestions. The game looks like it will be pretty dam good, But as we all know, Early access games can be challenging until the bugs are worked out.
Oh, Manor Lords is way better than this at this point. Again, the pacing is my biggest gripe.
My experience has been very similar so far. I really wanted to be able to have time to sit back and enjoy it, but the 'race the clock' aspect of it is... weird. I also somehow ended my first age about 400 days early (or at least I have the option to do so), quite unexpectedly, simply by finishing my first wonder.
I think most of this is early-stage development stuff, though, and I expect there will be a lot of tuning, especially as they get feedback. The bones of the game are sound.
I'm really looking forward to an endless or sandbox mode for this (no idea if it's planned or not, just would like one), which is what I would definitely play far more than the build-hurry-hurry-earn-points mode that's currently available.
@@ysharros sounds like it just needs a "zen mode" where the ending is as big a deal. I like the idea of a time limited city builder, but if you never get to enjoy what you've built it might just be stressful!
I haven't played the game, but from watching the video I got a similar impression. Maybe it wasn't just explained properly or so, but It's not quite clear to me, what placing those buildings even does. The ressource buildings are obvious, but the rest? Maybe it's explained better in the game within tooltips. A fast glimpse at the UI through the video seems not very insightful.
Also having to built the wonders on the far fringes of the settlement seems really bizarre. Especially as it seems they did quite a lot to be as historically accurate as possible. I think the idea is that your city sprawls organically around all the placed buildings but, at least in the video, that didn't really work. It did sprawl a bit but very very slowly and at the end of the age most of those placed buildings were still standing alone on open fields surrounded by nothing.
@@Tokru86 It actually sprawls pretty quickly but the sprawling is severely limited by the terrain. The maps LOVE to squeeze you in between mountains. Which you can't build on. And you have to sprawl towards the mountains for more resources. And much of the flat land is needed for farming. So far me, when I build a Wonder, it's usually on the edge of the city in a direction I am NOT sprawling in. If that makes since. I don't want to put it on flat land I will need for farming. Or on land I need for more mundane buildings. Or near resources. So thats sort of what you get. LOL. And certain Wonders affect certain groups so I think they have to be enar where that group is in the city? Not positive about that though.
Your pronunciation of Sassi di Matéra, made me laugh :D
I went there this summer. The phrase 'set in stone' takes on a whole new meaning in that place. Highly recommended for both city planners and everyone else. :)
I'd kill to have that procedure generated houses and other stuff to be implemented in Cities Skylines 2. In that you'd plot your zonings and the houses would randomly spawn on it, not using the squares it currently is based on
That would break many current cities
@@TheWagonroast oh, sure. This should be something that needed to have been done since launch.
That's what SimCity 5 did
@@GreenLeafUponTheSky not exactly how I pictured it should work in CS2
Please play more of this! It looks so detailed and fun, I would love to see more 😂
The game looks pretty good, but I'm not liking that there's a maximum amount of time you can spend in a single city.
I feel like the best games have been made by small passionate developers. The intro sold me on the game, but I'll watch your video while it's installing.
01:30 FINE! I'll go buy it....
Yup, had me at 1:30
😂 same 😳
The explanation you gave at the beginning made me thought of Frostpunk, and it made me realize it really is a very niche genre but it makes you wonder why there aren't more city builders games like these
urbanplanadvisor AI fixes this. Unique city builder experience awaits.
Beautiful game. I think I will buy it. I love the concept and the fact an architect is the head of the studio makes me very optimistic.
The Winegrowers are at the gates and their leader's name, Hamilcar, is the same as Hannibal's father. I wonder if they're about to set it off?
I was really thinking that I wanted to play a cross between a city builder and civilization builder, amazing!
24:30 cpp discovers the wonders of capitalism
I would LOVE to watch more of this! Hoping this becomes a series or a game you come back to on the channel
1:05 South of France? It's from Cape Town South Africa
Well, Cape Town IS south of France :D
@@Halbam lol this made me chuckle 😂
FFS I was JUST about to get on with my workday (UX designer working from home) but decided to just open youtube for a second for some music...and now im hooked on this video lol...FML
Looks they beat me too it! I had a similar idea for a city builder for a few years now, but I'm not a programmer or gamer dev. Funny enough I am also an architect!
Though to be fair I envisioned my game concept working differently in the mechanics, so maybe still worth pursuing if I get the resources to do (especially time!).
I've never heard about this game nor your channel but both look great!
My ears hurt after the whole “census” thing as SENATUS is a latin word and pretty dang easy to pronounce
So excited to see you play this game.
Been looking forward to this game.
Finally a new Caesar?
More plebs are needed!
This ended up being my gateway video to your channel! I'd love to see you continue with Memoriapolis videos, and after seeing the rest of your content I'm here to stay.
"The dev is an architect." Tell that to Real Civil Engineer. 🙂
I can tell, can't even plan city layouts with roads. This game sucks for that
@@GreenLeafUponTheSky Most ancient cities didn't plan roads.
They developed organically, as people expanded and improved the cow-paths they always used to travel around in an area.
Cities laid out in grids have existed for much less than five percent (250 years or so) of the total time human beings have built cities (6,000 years).
That's why cities in Europe and Asia looks so very different from cities in North America.
@@thomashiggins9320 Roman cities most definitely did plan roads, Trajan and other emperors build thousands of miles of roads and cities were settled by veterans and thus would be planned (with roads). Roman cities most definitely also did have grids. What is now known as Cologne / Koln in Germany was a gridded city for example.
Pronunciation tips for the difficult words for anyone interested:
Via Aedificium - vye-uh eh-dih-fih-key-oom
Macellum - Ma-kell-oom
Aesculapium - Ess-kyoo-lay-pee-oom
-oom can be replaced with -uhm to make it easier to say (Aedificium would become eh-dih-fih-key-uhm)
Via Aedificium - wee-ah eye-dee-fee-key-oo
Macellum - Mah-keh-loo
Aesculapium - eye-skoo-lah-pee-oo
This is how it would be pronounced in Classical Latin. The reason I left out the M at the end of the words is because, in Classical Latin, -m is very nasally and barely perceptible, and Roman writers at the time advised learners of Latin to just ignore the -m, as it's closer to the actual pronunciation than a full M sound, which was said to make you sound like a barbarian instead of a native speaker.
This game brings back Manor Lords vibes. Looks so cool!
memories from april lol
A life long fan of city builders, I'm really interested in this new variation. Looks like some really cool language, history, and intention went into this design.
1:17 "And, interestingly, the founder of this studio is an architect, which is why the game looks so beautiful."
RCE in shambles.
SHAME!!
Bought it immediately. I wanted such a unique builder for a long time as civ and cs just werent doing it for me anymore. Thanks CPP for introducing me to so many unique and amazing games!
If you’ve ever been to France or worked with people in France, it’s HILARIOUS that their studio is called 5pm bc at that time, all French office workers have been off for a half hour, at least. Most are at home by then. Strict 9-5 culture, in the sense that they strictly don’t work or think about work outside of those hours 😂
@@Kmichaelcook87 This is sadly a myth. I live in France. Educated « office » workers often work into the evening and sometimes even on Saturdays (almost half of workers according to a survey from INSEE, France’s national statistics agency). But they arguably make up for it with their long lunch breaks and 6-8 weeks of vacation per year.
This sounds and looks insanely good, it mixes my favourite type of games, historical strategy games and city building
Founded by an architect? Dear god nobody tell RCE
I rarely like UA-cam recommendations but I am so happy your channel popped up today and I decided to watch. Time to binge watch!
Please play this game more!!! ALso a great oppurtunity to learn some ancient history. These are real events!
Part of the fun for me is usually detailing and building roads for my city. But it's fun still so far. It does tend to make weird hills when placing larger buildings.
i'd like to see more
looks really pretty, and an interesting spin on a city builder, almost every city is going to grow differently
IDK why I'm watching this just now and not two months ago. Can't wait to have spare time to play this, makes me remember to Caesar with a twist!
Awesome video, I'm a planner that plays too!
Enjoying playing it, the only annoyance is not that you don't get to place roads, but that you can't (to my knowledge so far) remove old, clumsy roads that block putting anything else is that spot.
Caesar 3 Vibes, loved that game, and now I've purchased this game because of your narrative. Looks great and looking forward to getting a moment to try it out, thanks
The game is beautiful, please continue to make that rubles of yours, it was very enjoyable to watch.
I love checking out these unique titles, even if I'm never going to play them I can be impressed with the development of these types of games over time. Thank you for sharing!
Had this wishlisted, saw the email saying it's out of EA and immediately snagged it. Glad to see you like it, definitely dig this and cannot wait to sink my teeth into it!
This feels like it’s close to my dream game, which I’ve always wanted which is basically a city builder through time. History is so important to cities and games like cities skylines work best when you tell a fake little historical story to develop the city organically. A game like this that could actually run through actual time through to industrialised civilisation would be my dream.
Throw in some total war style combat with neighbouring cities and civilisations from time to time and I’m FREAKIN IN.
(Another mini idea of mine would basically be a two tier mmo, where some players play as presidents in a grand strategy type game, and others play as mayors in a city builder. The presidents would be able to set strategic goals and allocate resources, and then the mayors would develop their cities in the hopes of producing more of what their president needs. Etc.)
I was looking on steam and was choosing between this game and City Skylines and I chose this game. Which yes, it is early access not the entire game but I enjoyed it for a solid 6 hours. The first two ages are actually amazing. I love that there’s a story line that goes along with it and it’s not just willy nilly. I will say, you get a LOT of information thrown at you at once but it’s easy to understand after a bit and the whole to be able to have your city survive is so fun. Really really enjoyed the early access!!
Spent five hours last night on this playing the early access play through. Absolutely incredible game. Extremely excited for the game to be developed. I'm also an architect, and i can tell another one is behind this!
How was I not already subscribed?! Your voice is so soothing, and the way you describe games is just *chefs kiss*
I would love to see the rest of the game! You weren't kidding when you said it's part Civ part city builder, maybe this will scratch my Civ itch that apparently is not being helped by Firaxis
looks like Manor Lords, but just more complex, what it looks like, stunning and i´m gonna grab this one , thank you for your introduction of the game, gj.
I love when you play different games. Helps me decide what games to buy. Great video!
Definitely want to see more, this game looks really good.
Pontania should be the name for your next city in this game.
Derivative of “Pontus” which means bridge, and the suffix “ia” which means “isle” or “land of”
❤❤❤ I would LOVE for this to be a series ahh! ❤❤❤
SOLD! I love watching your content! I’ve been a fan of city skylines and watched ALL of your manor lords content. 10/10 always.
Few years ago with a friend I remember talking how wonderful a game like this one would be amazing
It exists now, I'm joy tearing
This was great, next episode please. I haven’t been this excited for a new game in a long time.
instantly went and bought this game because of this video. God it is SOOO GOOD. Pls continue your build
What I want from a game similar to this is one that progresses all the way through time from ancient history to the modern and potentially future ages, slowly changing your city over time and layering different elements as time passes. That's a dream come true game for me, but this one definitely seems to scratch that itch a bit!
First Junxions and now this. Major wishes in the Infrastructure/city planning genre getting filled so much hype.
so many new medieval games coming, first i knew was Manor lords and then this, without traffic is absolutely EPIC!
I would absolutely enjoy seeing the next age of this game. This was a lovely play through.
Man, after that intro, you got my attention. I love all those things and excited to see how it plays out.
OK after watching, please do second video. I love historical games like this.
I'm kind of conflicted on the buy for this.
The simulation and depth feel kind of shallow. Feels more like a tuned up board game rather than a city simulator. Something I might play now and then, but not a sink your teeth into type game. However, with that, the organic and artistic way the city grows has me super intrigued, and the RPG type elements look fun. It's also kind of cheap so depending what age progression brings will decide it for me.
Seem like super relaxing without any challenge or threat.
I have been looking forward to this game for a while, and now I'm even more excited after this bit of a playthrough because it combines the two things I've been saying a studio would do amazing if they did. Call me up if you want some help with those Latin pronunciations :D
This was a terrific showcase, I was engrossed.
Love your nice relaxed style, good editing too.
Immediate Sub and Like.