I'm watching this tutorial from South Korea. I'm so grateful that you guys put this video up because we don't have such a high level of tutorials in Korea yet. Thank you so much for releasing this tutorial for free. I still think it lacks modeling capabilities compared to other software, but just the fact that it is possible to model in a game engine is a huge step forward. You guys recognize the potential and future of Unreal Engine being free and accessible, just like Blender. I saw the potential of your channel when I saw your NARF video and immediately subscribed to your channel back when you had 1000 subscribers, and now you have over 70,000 subscribers. I can't tell you how happy I am to have found your channel from so far away in Korea. Once again, thank you so much for making these videos.
me too from Korea. Unreal is good for making games and bigger models. So it is better not to rely on it for modelling. Although i would have liked it better instead of MAYA and blender
I don't comment often on UA-cam-videos, but I have to say you guys are awesome. I've decided at an age of 46 to finally start learning UE and game-development to create a modern remake of an old game I loved most of my life, and thanks to people such as you two, I've been able to begin my journey.
Awseome... The way you guys teach and talk to each other is incredible, which makes these videos more interesting to watch and not feeling bored. You guys are really awesome. Thanks to you for these high quality videos. ❤❤
I am new to unreal engine, i just poster my first video ever on youtube Few days ago, and i just came back to this Beginner course just because i noticed that i'v missed so many tiny and IMPORTANT details, i recommend to evryone to follow second by second these videos cause it's SUPER rich with informations, and i love the way you guys Teach us its just so Fun and Cool and EASY to undertand with this process, Thank you SO MUCH for the effort you guys doing !! really ... New Sub from Morocco - Casablanca
Such a great series guys, Thank you! Quick note to anyone who is starting. On this step, when you go and enable "rounded corners", my URE crashed a few times. It's been handling everything perfectly fine, but for some reason that damn "rounded corners" was crashing it. Do not worry. 1 fix I did was just created a normal path, with the desired shape. Saved it and saved my project. Then started another one but made it very small and did it quickly. Then went to make another path, this time clicking round corners right off the bat and tracing my 1st path shape. And for whatever reason, it didn't crash anymore. So, just want to point that out for anyone who might not have the best equipment or keeps getting stuck with specific functions.
Thank you so much! I've been using 3DS Max for more than a decade, and I was really lost when it came to UE. I'm so lucky to have found your tutorials!
Very good tutorials guys. I was waiting for you when you make something like this. I wish you good luck. Keep moving and I really hope you will get the 100 000 youtube playbutton.
thanks a lot for the course, first time unreal engine here. in the industry where i'm from [maritime], those pillars are actually called "frames" and they define the different section of a ship.
Watching each video 2x/day. Once after I wake up & once before I sleep. I'll watch them again in order as I use UE5 myself for the first time. Repetition is the best teacher for me haha. Thanks a ton, you guys are amazing! Very easy to follow along & you both explain things well.
I'm really loving you guy's tutorials. U really touch on every possible aspect and even oofsies that any beginner can trip themselves into. As someone who worked teaching before I have to say that you're amazing instructors :3
You guys are so freaking awesome. I’m stuck in between being a competent modeller and a 10% noob ue user. These vids are made as though you are part of a group and it’s so easy to follow. Thanks again from Australia 🇦🇺
This has been an amazing tutorial for someone 100% brand new to 3D modeling!!! I am building a mothership (think like an aircraft carrier but for space) with 16 hangars and an energetic Sphere powering the ship. It's got a huge terrain around it, but the ship itself is kinda janky looking. PolyGroup editing is super powerful! Thanks for the video guys!
Still here! Thanks to you I have just created my first object :D And it is an amazing feeling! Playing with the direction of the light is awesome! Since everything is a design choice I decided to make a small change on my own using skills you showed me. Instead of making "slides" at the bottom exactly the same as in the video, I added a "window" to each one like on the other big elements and then pulled thee bottom of each one making a smaller slide. Amazing video guys!
Thanks for Tutorials!!! I tried to start UE5 couple of time, but with your help I didn't gave up until now)))) Thanks one more time and let's continue!!! PART 3 done, moving to the next!
Thank you guys for making these videos, always thought it would be a daunting effort to get started at UE and been creatively stuck for such a long time, just made this far and already feel I can get some of my concept ideas into life. Really appreciate your effort in making this so easy for us.
My modeler crashed everytime I tried to get the polygon to have rounded corners, so I had it with straight edges. Kinda sucks that I had to do a lot of stuff different than what’s in the video, but you guys teach everything about modeling pretty darn well to the point that I’ve been able to come up with alternative designs easily. I love unreal, you guys are the best at teaching it as well
You guys are freaking awesome! You have no idea how much this mean to me! This is a dream come true! I never in my life though that i could do something like this! Thank you!!! Lets keep working!!! 💯❤
After this tutorial series, what do you have in mind? Im hoping some sort of deep dive in blueprint nodes for common gamedev uses. You guys are so easy to understand, and theres a gaping hole for good teachers for this content
Hi guys ! Thank you for this series, i'm feeling like i'm learning to use basic controls in videogames again but i'm getting used to it. I have an issue here. I can't see that grid in the hangar so i had to the inset without any grid mark to help. Which means the symetry is done very roughly at this step (around 28:00 timecode)
23:25 A saved selection feature would really be awesome (like in Autodesk Navisworks) where you can have a search set or a selection set - in this case for lines/vertices and objects - especially because its so easy to lose a selection....this would allow more generative design abilities too ❤
Unreal needs better hotkey support... number one reason i have a hard time going from Blender to Unreal is how powerful Blender hotkeys are VS how manual Unreal feels... But this is a surprisingly powerful set of modeling features. im impressed this can be done in unreal at all!
Thanks for these great tutorials. I appreciate your enthusiasm and am already up to part 7. I realize the aim is to keep the modeling techniques simple, but I was just curious if you guys normally would have modeled the giant beams that way? Or for your own projects would you have created the beams as separate meshes and duplicated them?
For those who have the "This tool is currently disallowed from operating on a group topology of this resolution. Current limit is set by "modeling." problem you just type in the cmd box "modeling.PolyEdit.EdgeLimit = 90000"
As in Blender, the bevel does have the subdivision parameter to increase the number of faces in the bevel. I set it to 3. If you don't see the subdivisions in your version of Unreal, it is in 5.4.1.
26:00 the bevel option is either added now or was always available but I’m watching the video after 8 months and I do have an option to add subdivisions to the bevel 😊
Amazing vid! How would you recommend just learning modelling only in Unreal? I'm finding this much easier than blender..... maybe cos the best teachers :) And when do you think they'll fix it into 1.0?
Hey guys, How did you turn on the grid on the reference grid on the floor of your model? I don't have this enabled on the latest release 5.4.1 by default and measuring is super tricky!
How do I get that grid to show up that you used to reference in the end where you brought the bottom of the large pillars to the floor? I have been following step by step but I do not have that grid.
"What if I mis-selected the part" "So let's do that, I 'mis-selected' all of that." I know it was unintentional, but that kind of humor is one of my favorite kind of humor. 😂 It makes being taught a lot more fun ^^
Firstly thank you guys for these tutorials, it's exactly the push ive needed to start playing with UE. Now so far i've managed to follow right up to creating the first pillars and extruding them successfully but for some reason I just cant get it to insert the next set of edge loops for the larger pillars. I move around and it just doesn't want to pop up the lines! Any suggestions? I have to say I'm using an M1 Mac Mini so it is very slow!
nice, i always love working with ue5 modelings tools, i only have a basic blender exp. I think in 5.4 there is already a bevel options to increase the subdivision to make it more smoother. Also I hope you can tackle on the remesh-simplify options (ue standard, oem, etc), normals/tangents, especially when trying to reduce polygons of certain mesh like a wall was made via cubegrid but you did boolean operation or made a hole using cubegrid, it makes extra geometry to i simplify the mesh, at times the settings are good, sometimes some shading problems occur. Also hows the mirror stuff in unreal engine, i was thinking of mirroring that mesh should that you will only need to edit like extrude it on one side and have it mirrored hehe thanks
I watched 4 videos in one breath and now I started to feel like "I know kung-fu" kind a think. I will install Unreal Engine immediately on the weekend. I watched some other tutorial videos but I couldn't understand the what's goin on. The way you explained it is very successful. I can't wait for the next video. let's see what this lighting is..
I got an error with the modeling, "This tool is currently disallowed from operating on a group topology of this resolution." > polyedit.edgeLimit > topology has 60,000 edge limit. Currently at 63,000. I''m new to UE5 and can't seem to find the correlation/fix to this . Some direction would be much appreciated. Thanks Chat
Really loving this process! Thank you so much for doing this! Btw, where are you guys based!? The buggy you guys took a scan of is in the desert. KSA?!
These videos are great! Thanks guys:) Does anyone know how to be able to see the checker board lines and the bottom of the hangar? I've tried to find the settings but with no success. I can see just a solid color.
I'm watching this tutorial from South Korea.
I'm so grateful that you guys put this video up because we don't have such a high level of tutorials in Korea yet. Thank you so much for releasing this tutorial for free.
I still think it lacks modeling capabilities compared to other software, but just the fact that it is possible to model in a game engine is a huge step forward. You guys recognize the potential and future of Unreal Engine being free and accessible, just like Blender.
I saw the potential of your channel when I saw your NARF video and immediately subscribed to your channel back when you had 1000 subscribers, and now you have over 70,000 subscribers. I can't tell you how happy I am to have found your channel from so far away in Korea. Once again, thank you so much for making these videos.
you are my heart.
me too from Korea. Unreal is good for making games and bigger models. So it is better not to rely on it for modelling. Although i would have liked it better instead of MAYA and blender
i read North instead of South and i was like 🫡
2 videos a day? You guys are perfect. So much love and respect for you 2 ❤❤
Yes 2 videos everyday until we post all 20 ..Thanks buddy
I can only handle one per day or my brain is gonna extrude :)
@@LichBoo I agree. But I'm happy they post 2 vids per day, for those who are willing to learn faster 😁
I watched three videos in one day.
0:55 Reviewing Pillar Reference
1:59 Enlarging the Space Hangar
3:01 Modeling the Mesh
5:05 (Ctrl + z) vs (Crtl + y) Tip
5:39 Insert Edge Loops
8:15 Creating the Small Pillars
9:25 Selecting Pillars Faces
10:31 Hit Back Faces
12:23 Extrude Front Pillars
15:53 Modeling Back Pillars
19:16 Extrude Back Pillars
20:54 Insect Back Pillars
23:00 Select Pilar Faces
25:14 Bevel Selected Faces
26:29 Insect Bottom Pillar
thanks guys..i have one doubt..i am getting warning like "modeling.Polyedit.edgeLimit is 60000"..can you please help me
@@rajeelakshmi3550Set it to 90000, can you see your cmd in Unreal Engine?
I don't comment often on UA-cam-videos, but I have to say you guys are awesome. I've decided at an age of 46 to finally start learning UE and game-development to create a modern remake of an old game I loved most of my life, and thanks to people such as you two, I've been able to begin my journey.
that's amazing man; hope you bring that dream, and many childhoods, including yours, to life!
well I'm 39. still learning everyday
My man, 38 here and this is my first day
Awseome... The way you guys teach and talk to each other is incredible, which makes these videos more interesting to watch and not feeling bored. You guys are really awesome. Thanks to you for these high quality videos. ❤❤
I am new to unreal engine, i just poster my first video ever on youtube Few days ago, and i just came back to this Beginner course just because i noticed that i'v missed so many tiny and IMPORTANT details, i recommend to evryone to follow second by second these videos cause it's SUPER rich with informations, and i love the way you guys Teach us its just so Fun and Cool and EASY to undertand with this process, Thank you SO MUCH for the effort you guys doing !! really ... New Sub from Morocco - Casablanca
This is amazing guys, thank you for all your efforts. So clear and precise.
I have seen only 4 episodes so far and this is enough for me to say that you are great. Thanks for your great tutorial.
Such a great series guys, Thank you! Quick note to anyone who is starting. On this step, when you go and enable "rounded corners", my URE crashed a few times. It's been handling everything perfectly fine, but for some reason that damn "rounded corners" was crashing it. Do not worry. 1 fix I did was just created a normal path, with the desired shape. Saved it and saved my project. Then started another one but made it very small and did it quickly. Then went to make another path, this time clicking round corners right off the bat and tracing my 1st path shape. And for whatever reason, it didn't crash anymore. So, just want to point that out for anyone who might not have the best equipment or keeps getting stuck with specific functions.
Thank you so much! I've been using 3DS Max for more than a decade, and I was really lost when it came to UE. I'm so lucky to have found your tutorials!
Oh welcome to unreal engine then
Thanks for the tutorial guys, Unreal also watched your video, they changed the color on insert and added subdivisions on the bevel
Very good tutorials guys. I was waiting for you when you make something like this. I wish you good luck. Keep moving and I really hope you will get the 100 000 youtube playbutton.
Thanks a lot buddy! Glad you are enjoying it
two videos in two hours !!! this is amazing
thanks a lot for the course, first time unreal engine here. in the industry where i'm from [maritime], those pillars are actually called "frames" and they define the different section of a ship.
Wait we don't even have to wait for the courses 🤤 This day just keeps getting better!
hahahah thanks a lot man
Watching each video 2x/day. Once after I wake up & once before I sleep. I'll watch them again in order as I use UE5 myself for the first time. Repetition is the best teacher for me haha.
Thanks a ton, you guys are amazing! Very easy to follow along & you both explain things well.
these first four have been my first session hopefully to continue tomorrow, thanks much for the time you took otu to make these
Absolutely my friend! Take your time but try to keep it consistent. YOU CAN DO THIS!!!
I'm really loving you guy's tutorials. U really touch on every possible aspect and even oofsies that any beginner can trip themselves into. As someone who worked teaching before I have to say that you're amazing instructors :3
Thank u so so much guys for this beginner course! Followed every single step so far!
You guys are so freaking awesome. I’m stuck in between being a competent modeller and a 10% noob ue user.
These vids are made as though you are part of a group and it’s so easy to follow.
Thanks again from Australia 🇦🇺
SO GREATFUL FOR THIS SERIES! LOVING IT SO FAR!!
This has been an amazing tutorial for someone 100% brand new to 3D modeling!!! I am building a mothership (think like an aircraft carrier but for space) with 16 hangars and an energetic Sphere powering the ship. It's got a huge terrain around it, but the ship itself is kinda janky looking. PolyGroup editing is super powerful! Thanks for the video guys!
I love how you guys explain everything you do and why you do it. I love you guys honesty its so fun to watch ❤
Still here! Thanks to you I have just created my first object :D And it is an amazing feeling! Playing with the direction of the light is awesome!
Since everything is a design choice I decided to make a small change on my own using skills you showed me. Instead of making "slides" at the bottom exactly the same as in the video, I added a "window" to each one like on the other big elements and then pulled thee bottom of each one making a smaller slide. Amazing video guys!
Thanks for Tutorials!!! I tried to start UE5 couple of time, but with your help I didn't gave up until now)))) Thanks one more time and let's continue!!! PART 3 done, moving to the next!
This is sweet. I dont really think my laptop will handle the full course but we will see! These videos are a great help
Series had taught me soo much in such a quick time and efficiently, bless you two, y'all did a great job
Awesome tutorial guys, you've opened up modelling in unreal for me, big thanks and peace from Scotland
That's great to hear bro..btw, in the next few chapter, we still revisit and talk about more features in the modeling tools
Thank you guys for making these videos, always thought it would be a daunting effort to get started at UE and been creatively stuck for such a long time, just made this far and already feel I can get some of my concept ideas into life. Really appreciate your effort in making this so easy for us.
Your comment made our day. Glad it is helping. That is our goal.
FLAWLESS! Thank you! So far, the best way to learn UE5 I've seen around
5/20 videos completed in less than 1 week. LESSSSS GOOOOOOO.
Appreciate the content guys
You guys are awesome and I'm even gonna stop playing Dragon's Dogma 2 for a while to finish this tutorial because you're great to hangout with.
My modeler crashed everytime I tried to get the polygon to have rounded corners, so I had it with straight edges. Kinda sucks that I had to do a lot of stuff different than what’s in the video, but you guys teach everything about modeling pretty darn well to the point that I’ve been able to come up with alternative designs easily. I love unreal, you guys are the best at teaching it as well
Damn that sucks. Not sure if UE was updated since you commented this but what GPU do you have? I'm on a 4070 and it worked for me
I love your enthusiasm guys. Really enjoying this course!
You guys are freaking awesome! You have no idea how much this mean to me! This is a dream come true! I never in my life though that i could do something like this! Thank you!!! Lets keep working!!! 💯❤
Thanks for the love man
Awesome. These tutorials are so informative it’s crazy.
SO LUCKY I FOUND THIS GUYS THEY DOING SUCH AMAZING WORK:::::
Absolutely my friend thank you so much for saying this!
This series looks awesome! Can't wait to find some time to watch through it :)
Yooo look who is here
Love from AZ, you guys are the best, keep making more content!
After this tutorial series, what do you have in mind? Im hoping some sort of deep dive in blueprint nodes for common gamedev uses. You guys are so easy to understand, and theres a gaping hole for good teachers for this content
Hi guys ! Thank you for this series, i'm feeling like i'm learning to use basic controls in videogames again but i'm getting used to it.
I have an issue here. I can't see that grid in the hangar so i had to the inset without any grid mark to help. Which means the symetry is done very roughly at this step (around 28:00 timecode)
Great series guys I'm very happy with, thank you!
Good humor or not, it made me smile while I learned that you can also make 3d models in unreal, thanks for that I'm ready for more episodes
Hahahahha glad it clicked :D
sO FAR So good , watching from Norway, tried unity before but had no time to learn, had this itch in the back for Unreal, 1-4 and first brake now :D
Surprised I'm still going. Thank you guys for making this journey interesting enough for me to keep improving my skills! LETS GO
You guys are incredible. It's coming along great.
This channel is amazing, very good for begineers
Thanks im learning this from iran😊
These tutorials are amazing! I just hope I can take what you show and build something on my own lol
TODAY WAS MY FIRST DAY I DID 3 VIDEOS
HELL YEAH!!!!
Hows it goin now?
23:25 A saved selection feature would really be awesome (like in Autodesk Navisworks) where you can have a search set or a selection set - in this case for lines/vertices and objects - especially because its so easy to lose a selection....this would allow more generative design abilities too ❤
Unreal needs better hotkey support... number one reason i have a hard time going from Blender to Unreal is how powerful Blender hotkeys are VS how manual Unreal feels...
But this is a surprisingly powerful set of modeling features. im impressed this can be done in unreal at all!
Very good Instructors! Thanks!
Best unreal tutorial on youtube. Need more views so gonna comment each video
You guys ,are explaining very good!!! Bravo
looking forward more tutorial videos ! These videos are really really helpful!!~~~ Love you guys!
oh boy, lighting coming up next.. hope it will not crash my engine :D
Thx for video!!!
Thanks for these great tutorials. I appreciate your enthusiasm and am already up to part 7. I realize the aim is to keep the modeling techniques simple, but I was just curious if you guys normally would have modeled the giant beams that way? Or for your own projects would you have created the beams as separate meshes and duplicated them?
You're both "persistent geniuses" ;) Leveled up my modeling aptitude in 3 hours. Thanks, @badxstudio!
@28:01 how do you get these grid lines on the floor? I Thought it was the floor but thats hidden in view...?? Mine doesnt have this 'measurement'
Love y’all’s content thank you!
Thank you .This is a great tutorial!
Amazing tutorials. Lets see if I make it until the end X)
FINALLY ...4 chapter done
thanks for sharing this experience with us
thanks for your work guys
you guys are amazing. thank you
too busy for 10 days because of work but now...lessss gooooo
this is amazing, thank you guys
Great stuff.. I find it quicker to over select and then come back with ctrl when selecting the faces. 😁
Lol we do that too sometimes!! CHEEKY!
you are so cooool guuuys,thanks for these wonderful course ❤❤❤❤❤
For those who have the "This tool is currently disallowed from operating on a group topology of this resolution. Current limit is set by "modeling." problem you just type in the cmd box "modeling.PolyEdit.EdgeLimit = 90000"
Thank you so much!!!
You guys are awesome. really appreciate you.
You guys are the greatest, I legitimately was losing hope in figuring all this out.
Thank you guys for your awesome tutorials
Absolutely
As in Blender, the bevel does have the subdivision parameter to increase the number of faces in the bevel. I set it to 3. If you don't see the subdivisions in your version of Unreal, it is in 5.4.1.
26:00 the bevel option is either added now or was always available but I’m watching the video after 8 months and I do have an option to add subdivisions to the bevel 😊
So grateful to you. Thank you so much
love this guys thanks
The views for this video and the last 2 are all at 77.3k really good retention
They have added subdivisions now for the bevel :D
Amazing vid! How would you recommend just learning modelling only in Unreal? I'm finding this much easier than blender..... maybe cos the best teachers :) And when do you think they'll fix it into 1.0?
Thank you for doing this for the UE community! We should talk soon!
Absolutely
Hey guys, How did you turn on the grid on the reference grid on the floor of your model? I don't have this enabled on the latest release 5.4.1 by default and measuring is super tricky!
Activate your floor and press G, the grid is probably under your elements
How do I get that grid to show up that you used to reference in the end where you brought the bottom of the large pillars to the floor? I have been following step by step but I do not have that grid.
Start Chapter 4
26:11 You can now add more subdivisions in v.5.4.1
"What if I mis-selected the part"
"So let's do that, I 'mis-selected' all of that."
I know it was unintentional, but that kind of humor is one of my favorite kind of humor. 😂
It makes being taught a lot more fun ^^
Firstly thank you guys for these tutorials, it's exactly the push ive needed to start playing with UE. Now so far i've managed to follow right up to creating the first pillars and extruding them successfully but for some reason I just cant get it to insert the next set of edge loops for the larger pillars. I move around and it just doesn't want to pop up the lines! Any suggestions? I have to say I'm using an M1 Mac Mini so it is very slow!
nice, i always love working with ue5 modelings tools, i only have a basic blender exp. I think in 5.4 there is already a bevel options to increase the subdivision to make it more smoother. Also I hope you can tackle on the remesh-simplify options (ue standard, oem, etc), normals/tangents, especially when trying to reduce polygons of certain mesh like a wall was made via cubegrid but you did boolean operation or made a hole using cubegrid, it makes extra geometry to i simplify the mesh, at times the settings are good, sometimes some shading problems occur.
Also hows the mirror stuff in unreal engine, i was thinking of mirroring that mesh should that you will only need to edit like extrude it on one side and have it mirrored hehe
thanks
I have encountered the same problem. Simplifying the mesh hasn't helped me.
Part 4 starting now 😁😁
loving it!!!
I watched 4 videos in one breath and now I started to feel like "I know kung-fu" kind a think. I will install Unreal Engine immediately on the weekend. I watched some other tutorial videos but I couldn't understand the what's goin on. The way you explained it is very successful. I can't wait for the next video. let's see what this lighting is..
hahahaha we tried to simplify this as much as possible man!! Thanks for the love
19:43 i am dying with the face he's making
I got an error with the modeling, "This tool is currently disallowed from operating on a group topology of this resolution." > polyedit.edgeLimit > topology has 60,000 edge limit. Currently at 63,000.
I''m new to UE5 and can't seem to find the correlation/fix to this . Some direction would be much appreciated. Thanks Chat
I'm having the same problem and can't find any solution to it
Thank you so much!!!!
WHERE IS PART 5 ... I CLEARED MY DAY FIR THIS
it's OUT!!!!
Damn for me its on X axis the horizontal :D
Really loving this process! Thank you so much for doing this! Btw, where are you guys based!? The buggy you guys took a scan of is in the desert. KSA?!
Thank you so much buddy. We are based in Vancouver and Dubai and the buggy was in the desert in Dubai
These videos are great! Thanks guys:)
Does anyone know how to be able to see the checker board lines and the bottom of the hangar? I've tried to find the settings but with no success. I can see just a solid color.