I'm watching this tutorial from South Korea. I'm so grateful that you guys put this video up because we don't have such a high level of tutorials in Korea yet. Thank you so much for releasing this tutorial for free. I still think it lacks modeling capabilities compared to other software, but just the fact that it is possible to model in a game engine is a huge step forward. You guys recognize the potential and future of Unreal Engine being free and accessible, just like Blender. I saw the potential of your channel when I saw your NARF video and immediately subscribed to your channel back when you had 1000 subscribers, and now you have over 70,000 subscribers. I can't tell you how happy I am to have found your channel from so far away in Korea. Once again, thank you so much for making these videos.
me too from Korea. Unreal is good for making games and bigger models. So it is better not to rely on it for modelling. Although i would have liked it better instead of MAYA and blender
I don't comment often on UA-cam-videos, but I have to say you guys are awesome. I've decided at an age of 46 to finally start learning UE and game-development to create a modern remake of an old game I loved most of my life, and thanks to people such as you two, I've been able to begin my journey.
Such a great series guys, Thank you! Quick note to anyone who is starting. On this step, when you go and enable "rounded corners", my URE crashed a few times. It's been handling everything perfectly fine, but for some reason that damn "rounded corners" was crashing it. Do not worry. 1 fix I did was just created a normal path, with the desired shape. Saved it and saved my project. Then started another one but made it very small and did it quickly. Then went to make another path, this time clicking round corners right off the bat and tracing my 1st path shape. And for whatever reason, it didn't crash anymore. So, just want to point that out for anyone who might not have the best equipment or keeps getting stuck with specific functions.
I am new to unreal engine, i just poster my first video ever on youtube Few days ago, and i just came back to this Beginner course just because i noticed that i'v missed so many tiny and IMPORTANT details, i recommend to evryone to follow second by second these videos cause it's SUPER rich with informations, and i love the way you guys Teach us its just so Fun and Cool and EASY to undertand with this process, Thank you SO MUCH for the effort you guys doing !! really ... New Sub from Morocco - Casablanca
Watching each video 2x/day. Once after I wake up & once before I sleep. I'll watch them again in order as I use UE5 myself for the first time. Repetition is the best teacher for me haha. Thanks a ton, you guys are amazing! Very easy to follow along & you both explain things well.
This has been an amazing tutorial for someone 100% brand new to 3D modeling!!! I am building a mothership (think like an aircraft carrier but for space) with 16 hangars and an energetic Sphere powering the ship. It's got a huge terrain around it, but the ship itself is kinda janky looking. PolyGroup editing is super powerful! Thanks for the video guys!
Very good tutorials guys. I was waiting for you when you make something like this. I wish you good luck. Keep moving and I really hope you will get the 100 000 youtube playbutton.
Thank you so much! I've been using 3DS Max for more than a decade, and I was really lost when it came to UE. I'm so lucky to have found your tutorials!
Still here! Thanks to you I have just created my first object :D And it is an amazing feeling! Playing with the direction of the light is awesome! Since everything is a design choice I decided to make a small change on my own using skills you showed me. Instead of making "slides" at the bottom exactly the same as in the video, I added a "window" to each one like on the other big elements and then pulled thee bottom of each one making a smaller slide. Amazing video guys!
You guys are so freaking awesome. I’m stuck in between being a competent modeller and a 10% noob ue user. These vids are made as though you are part of a group and it’s so easy to follow. Thanks again from Australia 🇦🇺
I'm really loving you guy's tutorials. U really touch on every possible aspect and even oofsies that any beginner can trip themselves into. As someone who worked teaching before I have to say that you're amazing instructors :3
thanks a lot for the course, first time unreal engine here. in the industry where i'm from [maritime], those pillars are actually called "frames" and they define the different section of a ship.
you guys are awesome, i lagged on watching this serious but a couple episodes in and I don't even want to sleep because I want to keep watching this. great energy and very entertaining.
Thanks for Tutorials!!! I tried to start UE5 couple of time, but with your help I didn't gave up until now)))) Thanks one more time and let's continue!!! PART 3 done, moving to the next!
My modeler crashed everytime I tried to get the polygon to have rounded corners, so I had it with straight edges. Kinda sucks that I had to do a lot of stuff different than what’s in the video, but you guys teach everything about modeling pretty darn well to the point that I’ve been able to come up with alternative designs easily. I love unreal, you guys are the best at teaching it as well
I got an error with the modeling, "This tool is currently disallowed from operating on a group topology of this resolution." > polyedit.edgeLimit > topology has 60,000 edge limit. Currently at 63,000. I''m new to UE5 and can't seem to find the correlation/fix to this . Some direction would be much appreciated. Thanks Chat
Thank you guys for making these videos, always thought it would be a daunting effort to get started at UE and been creatively stuck for such a long time, just made this far and already feel I can get some of my concept ideas into life. Really appreciate your effort in making this so easy for us.
Appreciate your tutorial.. I'm using the latest update for Unreal, I notice the model selection area is different, which I've still been able to follow along, but I can't select individual faces on the rim, inside the tunnel I can only ( after selecting polygroup), even with faces icon turned on. How do I fix? Thanks!
Hey guys, How did you turn on the grid on the reference grid on the floor of your model? I don't have this enabled on the latest release 5.4.1 by default and measuring is super tricky!
Hi guys ! Thank you for this series, i'm feeling like i'm learning to use basic controls in videogames again but i'm getting used to it. I have an issue here. I can't see that grid in the hangar so i had to the inset without any grid mark to help. Which means the symetry is done very roughly at this step (around 28:00 timecode)
How do I get that grid to show up that you used to reference in the end where you brought the bottom of the large pillars to the floor? I have been following step by step but I do not have that grid.
After this tutorial series, what do you have in mind? Im hoping some sort of deep dive in blueprint nodes for common gamedev uses. You guys are so easy to understand, and theres a gaping hole for good teachers for this content
For those who have the "This tool is currently disallowed from operating on a group topology of this resolution. Current limit is set by "modeling." problem you just type in the cmd box "modeling.PolyEdit.EdgeLimit = 90000"
26:00 the bevel option is either added now or was always available but I’m watching the video after 8 months and I do have an option to add subdivisions to the bevel 😊
You guys are freaking awesome! You have no idea how much this mean to me! This is a dream come true! I never in my life though that i could do something like this! Thank you!!! Lets keep working!!! 💯❤
Thanks for these great tutorials. I appreciate your enthusiasm and am already up to part 7. I realize the aim is to keep the modeling techniques simple, but I was just curious if you guys normally would have modeled the giant beams that way? Or for your own projects would you have created the beams as separate meshes and duplicated them?
hi guys i have a problem i am trying to add the edges in bigger pillars but i think the proportions are not good ig so i cant the find the green line what can i do
As in Blender, the bevel does have the subdivision parameter to increase the number of faces in the bevel. I set it to 3. If you don't see the subdivisions in your version of Unreal, it is in 5.4.1.
23:25 A saved selection feature would really be awesome (like in Autodesk Navisworks) where you can have a search set or a selection set - in this case for lines/vertices and objects - especially because its so easy to lose a selection....this would allow more generative design abilities too ❤
Unreal needs better hotkey support... number one reason i have a hard time going from Blender to Unreal is how powerful Blender hotkeys are VS how manual Unreal feels... But this is a surprisingly powerful set of modeling features. im impressed this can be done in unreal at all!
For some reason I don't have the grid pattern on my floor. For example, in the video he selects the faces on the ends of the big columns, insets, then drags out to one block on the grid before dragging down to create the columns sloping into the floor. But there is no grid visible for me to have a benchmark to know how far to drag out to. I just have to guess and hope the slope on both sides look the same.
Firstly thank you guys for these tutorials, it's exactly the push ive needed to start playing with UE. Now so far i've managed to follow right up to creating the first pillars and extruding them successfully but for some reason I just cant get it to insert the next set of edge loops for the larger pillars. I move around and it just doesn't want to pop up the lines! Any suggestions? I have to say I'm using an M1 Mac Mini so it is very slow!
I was wondering, in Blender you had the option to use a mirror modifier for objects, splitting your object in half and then just modelling one side, so you save 50% of work by mirroring the other side, is there an equivalent to this? Would have been useful while you beveled the edges.
is there a discord server if u are looking for help? For example: I dont know how to put the grid on to my ground its floating a bit how can i map it precisely without moving my gruound, the grid is fixed i think. And how can I undo a modeling without ctrl z, for example I messed up the modeling at 27:45, (the extruction was different in lenght on my other side due to using the grid as reference for scaling
In the last part of this chapter, you guys bend the column based on the floor grid. Is there any way to increase the resolution of the grid? I can hardly see mine.
sir i have problem at 17:20 it says that my plygroup edit "is currently disallowed for operating on a group of topology" cause it has passed the limit of 60.000 displayed edges.. im not sure what i actually do before cuz i followed you with no miss. now i cant go to my playgroup edit again.. i try to ctrl+z but its not working. Can you help me sir?
Does anyone else get this message when trying to use PolyEdit. "This tool is currently disallowed from operating on a group topology of this resolution. Current limit set by "modeling.PolyEdit.EdgeLimit" is 60,000 displayed edges and ..." it sais i can change the limit setting but i cant figure out how.
End of episode you extrude the phases of bigger pillars and see grid line for exact extrusion which is not showing in my US 5.4 Mac system. Especailly grid showing on floor.
I love following along! I have run into an issue? I believe I had everything checked properly following everything, but for some reason when I look at my screen vs yours @ 16:01, the edges that touch the spaceship walls have this accordion look to them. How can I fix this for my future projects?
I had this same problem, not sure if it's the measurements, but for me anything above a 36 will give it that same look. Did you ever find a solution to this?
I have tried to learn this tool, but some how I messed up with screen setting. Its divided into four part, I don't how it happened, Can you please let me know how to reset my screen to default.
Amazing vid! How would you recommend just learning modelling only in Unreal? I'm finding this much easier than blender..... maybe cos the best teachers :) And when do you think they'll fix it into 1.0?
I know this is for an older version of Unreal Engine but I was wondering, why is it that when I use the PolyGroup Edit in the modelling tab, the whole scene gets darker and it seems like when I select a face, the green selection is emitting it's own light, I can see green bounce lighting coming off the selection, so I think it's due to some raytracing getting enabled whenever I switch to PolyGroup Edit view and in turn it makes the whole scene look darker making it difficult to see how my extrusions look. The scene is just set to "Lit" not pathtracing or anything like that.
These videos are great! Thanks guys:) Does anyone know how to be able to see the checker board lines and the bottom of the hangar? I've tried to find the settings but with no success. I can see just a solid color.
I'm really struggling with the inset I have all of the points selected but it only does it to a single point and not all of them but I am very new to all of this so it is probably something I'm doing incorrectly
@14:14 After you accept, Is there a way to go back and reselect or edit parts from this section? I accidentally selected a pillar adjacent and couldnt figure out how to push back my mistake. I ended up starting over but I wanted to know if there was a way
Ive followed all the way up to here, but for some reason is says bevel failed. I can do the pillars on the outside, but not the larger ones in the back, i had to do them individually and not all at once
Instead of selecting all of those faces individually, would it not be possible to just create one column and copy that everywhere, and then mirror it to the other side?
@@badxstudio sure, I will. I just know that in other 3D programs it is a possibility, and I never modeled something twice that is repeated, like a column, a window, or something else. I just copied it.
Hello, I'm new to unreal engine , first of all thank you for making this very great and helpfull video to understand the tools and how extacly the unreal engine works. So , i have doubt regrading the error coming up on my screen while select the polgroup edit in unreal engine its showing me - "The tool is currently disallowed from operating on the topology of this resolution, current limit set by modeling. polyedit.Edegelimit is 60,000 displayed edges, and topology has 63,975 edge segments to display. " could you please help me out how we can resolved this?
Greetings, my UE became quite slow (I'm using 5.4), I got 12-15fps and 65-75 ms , is that normal? I really enjoy learning this but being so slow is annoying. Is there any way to fix it? My shadows are not as nice as yours, I have a lot of small black dots instead. My processor: Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz 2.90 GHz Ram: 16GB Graphics card: AMD Radeon RX6600 Do I have to get a better graphics card or is there any other way to improve this (like internet speed or hard disk memory)? I have tried updating drivers but it's pretty same.
hey i wanted to ask is there any way i can fix the shape of the spaceship i kinda made the edges too steep and its not looking good when I did the extrude thingy, i just wanna make the edges a bit round or maybe thicker
Does anyone have any advice when accidentally creating too many meshes while performing 'Insert Edge Loop' , breaking the whole thing, creating way too huge files? I was lucky that I did not save it, so I reloaded it start over. As far as I know the unreal does not allow you to 'undo' multiple times, so if you accidentally create too many verteces, faces, or edges by accident, you are screwed.... am i wrong?
Hey, guys love your videos so far.... I want to ask if there is a way that I can change the corner radius of my hexagon? Cause i made it to sharp and now that i am making first 4 pillars, meshes are colliding at almost 150 units of entruding... I hope you get it what I am asking thank you
I am going through your videos. They are very simple, very efficient, easy to learn. However I have a question. In my mind it is better to make modells - let's say - in Blender. It's faster, simpler. Is there any advantage to make models in UE5? I mean, they have less vertices, UE can handle them easier, etc?
I'm watching this tutorial from South Korea.
I'm so grateful that you guys put this video up because we don't have such a high level of tutorials in Korea yet. Thank you so much for releasing this tutorial for free.
I still think it lacks modeling capabilities compared to other software, but just the fact that it is possible to model in a game engine is a huge step forward. You guys recognize the potential and future of Unreal Engine being free and accessible, just like Blender.
I saw the potential of your channel when I saw your NARF video and immediately subscribed to your channel back when you had 1000 subscribers, and now you have over 70,000 subscribers. I can't tell you how happy I am to have found your channel from so far away in Korea. Once again, thank you so much for making these videos.
you are my heart.
me too from Korea. Unreal is good for making games and bigger models. So it is better not to rely on it for modelling. Although i would have liked it better instead of MAYA and blender
2 videos a day? You guys are perfect. So much love and respect for you 2 ❤❤
Yes 2 videos everyday until we post all 20 ..Thanks buddy
I can only handle one per day or my brain is gonna extrude :)
@@LichBoo I agree. But I'm happy they post 2 vids per day, for those who are willing to learn faster 😁
I watched three videos in one day.
0:55 Reviewing Pillar Reference
1:59 Enlarging the Space Hangar
3:01 Modeling the Mesh
5:05 (Ctrl + z) vs (Crtl + y) Tip
5:39 Insert Edge Loops
8:15 Creating the Small Pillars
9:25 Selecting Pillars Faces
10:31 Hit Back Faces
12:23 Extrude Front Pillars
15:53 Modeling Back Pillars
19:16 Extrude Back Pillars
20:54 Insect Back Pillars
23:00 Select Pilar Faces
25:14 Bevel Selected Faces
26:29 Insect Bottom Pillar
thanks guys..i have one doubt..i am getting warning like "modeling.Polyedit.edgeLimit is 60000"..can you please help me
@@rajeelakshmi3550Set it to 90000, can you see your cmd in Unreal Engine?
I don't comment often on UA-cam-videos, but I have to say you guys are awesome. I've decided at an age of 46 to finally start learning UE and game-development to create a modern remake of an old game I loved most of my life, and thanks to people such as you two, I've been able to begin my journey.
that's amazing man; hope you bring that dream, and many childhoods, including yours, to life!
well I'm 39. still learning everyday
My man, 38 here and this is my first day
Such a great series guys, Thank you! Quick note to anyone who is starting. On this step, when you go and enable "rounded corners", my URE crashed a few times. It's been handling everything perfectly fine, but for some reason that damn "rounded corners" was crashing it. Do not worry. 1 fix I did was just created a normal path, with the desired shape. Saved it and saved my project. Then started another one but made it very small and did it quickly. Then went to make another path, this time clicking round corners right off the bat and tracing my 1st path shape. And for whatever reason, it didn't crash anymore. So, just want to point that out for anyone who might not have the best equipment or keeps getting stuck with specific functions.
I am new to unreal engine, i just poster my first video ever on youtube Few days ago, and i just came back to this Beginner course just because i noticed that i'v missed so many tiny and IMPORTANT details, i recommend to evryone to follow second by second these videos cause it's SUPER rich with informations, and i love the way you guys Teach us its just so Fun and Cool and EASY to undertand with this process, Thank you SO MUCH for the effort you guys doing !! really ... New Sub from Morocco - Casablanca
Watching each video 2x/day. Once after I wake up & once before I sleep. I'll watch them again in order as I use UE5 myself for the first time. Repetition is the best teacher for me haha.
Thanks a ton, you guys are amazing! Very easy to follow along & you both explain things well.
This has been an amazing tutorial for someone 100% brand new to 3D modeling!!! I am building a mothership (think like an aircraft carrier but for space) with 16 hangars and an energetic Sphere powering the ship. It's got a huge terrain around it, but the ship itself is kinda janky looking. PolyGroup editing is super powerful! Thanks for the video guys!
This is amazing guys, thank you for all your efforts. So clear and precise.
Awesome tutorial guys, you've opened up modelling in unreal for me, big thanks and peace from Scotland
That's great to hear bro..btw, in the next few chapter, we still revisit and talk about more features in the modeling tools
Thanks for the tutorial guys, Unreal also watched your video, they changed the color on insert and added subdivisions on the bevel
Very good tutorials guys. I was waiting for you when you make something like this. I wish you good luck. Keep moving and I really hope you will get the 100 000 youtube playbutton.
Thanks a lot buddy! Glad you are enjoying it
Thank you so much! I've been using 3DS Max for more than a decade, and I was really lost when it came to UE. I'm so lucky to have found your tutorials!
Oh welcome to unreal engine then
Still here! Thanks to you I have just created my first object :D And it is an amazing feeling! Playing with the direction of the light is awesome!
Since everything is a design choice I decided to make a small change on my own using skills you showed me. Instead of making "slides" at the bottom exactly the same as in the video, I added a "window" to each one like on the other big elements and then pulled thee bottom of each one making a smaller slide. Amazing video guys!
two videos in two hours !!! this is amazing
You guys are so freaking awesome. I’m stuck in between being a competent modeller and a 10% noob ue user.
These vids are made as though you are part of a group and it’s so easy to follow.
Thanks again from Australia 🇦🇺
I'm really loving you guy's tutorials. U really touch on every possible aspect and even oofsies that any beginner can trip themselves into. As someone who worked teaching before I have to say that you're amazing instructors :3
thanks a lot for the course, first time unreal engine here. in the industry where i'm from [maritime], those pillars are actually called "frames" and they define the different section of a ship.
these first four have been my first session hopefully to continue tomorrow, thanks much for the time you took otu to make these
Absolutely my friend! Take your time but try to keep it consistent. YOU CAN DO THIS!!!
you guys are awesome, i lagged on watching this serious but a couple episodes in and I don't even want to sleep because I want to keep watching this. great energy and very entertaining.
Dang bro, share some of that enthusiasm with me, I now feel hyped to sit down all day just watching them.
Series had taught me soo much in such a quick time and efficiently, bless you two, y'all did a great job
Thanks for Tutorials!!! I tried to start UE5 couple of time, but with your help I didn't gave up until now)))) Thanks one more time and let's continue!!! PART 3 done, moving to the next!
I have seen only 4 episodes so far and this is enough for me to say that you are great. Thanks for your great tutorial.
Thank u so so much guys for this beginner course! Followed every single step so far!
Wait we don't even have to wait for the courses 🤤 This day just keeps getting better!
hahahah thanks a lot man
My modeler crashed everytime I tried to get the polygon to have rounded corners, so I had it with straight edges. Kinda sucks that I had to do a lot of stuff different than what’s in the video, but you guys teach everything about modeling pretty darn well to the point that I’ve been able to come up with alternative designs easily. I love unreal, you guys are the best at teaching it as well
Damn that sucks. Not sure if UE was updated since you commented this but what GPU do you have? I'm on a 4070 and it worked for me
@28:01 how do you get these grid lines on the floor? I Thought it was the floor but thats hidden in view...?? Mine doesnt have this 'measurement'
I love how you guys explain everything you do and why you do it. I love you guys honesty its so fun to watch ❤
This is sweet. I dont really think my laptop will handle the full course but we will see! These videos are a great help
I got an error with the modeling, "This tool is currently disallowed from operating on a group topology of this resolution." > polyedit.edgeLimit > topology has 60,000 edge limit. Currently at 63,000.
I''m new to UE5 and can't seem to find the correlation/fix to this . Some direction would be much appreciated. Thanks Chat
I'm having the same problem and can't find any solution to it
Thank you guys for making these videos, always thought it would be a daunting effort to get started at UE and been creatively stuck for such a long time, just made this far and already feel I can get some of my concept ideas into life. Really appreciate your effort in making this so easy for us.
Your comment made our day. Glad it is helping. That is our goal.
Appreciate your tutorial.. I'm using the latest update for Unreal, I notice the model selection area is different, which I've still been able to follow along, but I can't select individual faces on the rim, inside the tunnel I can only ( after selecting polygroup), even with faces icon turned on. How do I fix? Thanks!
Surprised I'm still going. Thank you guys for making this journey interesting enough for me to keep improving my skills! LETS GO
Hey guys, How did you turn on the grid on the reference grid on the floor of your model? I don't have this enabled on the latest release 5.4.1 by default and measuring is super tricky!
Activate your floor and press G, the grid is probably under your elements
FLAWLESS! Thank you! So far, the best way to learn UE5 I've seen around
Hi guys ! Thank you for this series, i'm feeling like i'm learning to use basic controls in videogames again but i'm getting used to it.
I have an issue here. I can't see that grid in the hangar so i had to the inset without any grid mark to help. Which means the symetry is done very roughly at this step (around 28:00 timecode)
5/20 videos completed in less than 1 week. LESSSSS GOOOOOOO.
Appreciate the content guys
Love from AZ, you guys are the best, keep making more content!
How do I get that grid to show up that you used to reference in the end where you brought the bottom of the large pillars to the floor? I have been following step by step but I do not have that grid.
TODAY WAS MY FIRST DAY I DID 3 VIDEOS
HELL YEAH!!!!
Hows it goin now?
This series looks awesome! Can't wait to find some time to watch through it :)
Yooo look who is here
You guys are awesome and I'm even gonna stop playing Dragon's Dogma 2 for a while to finish this tutorial because you're great to hangout with.
I love your enthusiasm guys. Really enjoying this course!
After this tutorial series, what do you have in mind? Im hoping some sort of deep dive in blueprint nodes for common gamedev uses. You guys are so easy to understand, and theres a gaping hole for good teachers for this content
For those who have the "This tool is currently disallowed from operating on a group topology of this resolution. Current limit is set by "modeling." problem you just type in the cmd box "modeling.PolyEdit.EdgeLimit = 90000"
26:00 the bevel option is either added now or was always available but I’m watching the video after 8 months and I do have an option to add subdivisions to the bevel 😊
You guys are freaking awesome! You have no idea how much this mean to me! This is a dream come true! I never in my life though that i could do something like this! Thank you!!! Lets keep working!!! 💯❤
Thanks for the love man
Great series guys I'm very happy with, thank you!
Thanks for these great tutorials. I appreciate your enthusiasm and am already up to part 7. I realize the aim is to keep the modeling techniques simple, but I was just curious if you guys normally would have modeled the giant beams that way? Or for your own projects would you have created the beams as separate meshes and duplicated them?
hi guys i have a problem i am trying to add the edges in bigger pillars but i think the proportions are not good ig so i cant the find the green line what can i do
SO LUCKY I FOUND THIS GUYS THEY DOING SUCH AMAZING WORK:::::
Absolutely my friend thank you so much for saying this!
As in Blender, the bevel does have the subdivision parameter to increase the number of faces in the bevel. I set it to 3. If you don't see the subdivisions in your version of Unreal, it is in 5.4.1.
Tell me how to display the grid that was displayed on your ship's floor in black
sO FAR So good , watching from Norway, tried unity before but had no time to learn, had this itch in the back for Unreal, 1-4 and first brake now :D
23:25 A saved selection feature would really be awesome (like in Autodesk Navisworks) where you can have a search set or a selection set - in this case for lines/vertices and objects - especially because its so easy to lose a selection....this would allow more generative design abilities too ❤
Unreal needs better hotkey support... number one reason i have a hard time going from Blender to Unreal is how powerful Blender hotkeys are VS how manual Unreal feels...
But this is a surprisingly powerful set of modeling features. im impressed this can be done in unreal at all!
For some reason I don't have the grid pattern on my floor. For example, in the video he selects the faces on the ends of the big columns, insets, then drags out to one block on the grid before dragging down to create the columns sloping into the floor. But there is no grid visible for me to have a benchmark to know how far to drag out to. I just have to guess and hope the slope on both sides look the same.
Firstly thank you guys for these tutorials, it's exactly the push ive needed to start playing with UE. Now so far i've managed to follow right up to creating the first pillars and extruding them successfully but for some reason I just cant get it to insert the next set of edge loops for the larger pillars. I move around and it just doesn't want to pop up the lines! Any suggestions? I have to say I'm using an M1 Mac Mini so it is very slow!
9:04 How do you multi select the different faces without it deselecting?
My bad 10:21 Problem solved 🤦.
I was wondering, in Blender you had the option to use a mirror modifier for objects, splitting your object in half and then just modelling one side, so you save 50% of work by mirroring the other side, is there an equivalent to this? Would have been useful while you beveled the edges.
is there a discord server if u are looking for help? For example: I dont know how to put the grid on to my ground its floating a bit how can i map it precisely without moving my gruound, the grid is fixed i think. And how can I undo a modeling without ctrl z, for example I messed up the modeling at 27:45, (the extruction was different in lenght on my other side due to using the grid as reference for scaling
You guys are incredible. It's coming along great.
In the last part of this chapter, you guys bend the column based on the floor grid. Is there any way to increase the resolution of the grid? I can hardly see mine.
sir i have problem at 17:20 it says that my plygroup edit "is currently disallowed for operating on a group of topology" cause it has passed the limit of 60.000 displayed edges.. im not sure what i actually do before cuz i followed you with no miss. now i cant go to my playgroup edit again.. i try to ctrl+z but its not working. Can you help me sir?
This channel is amazing, very good for begineers
Good humor or not, it made me smile while I learned that you can also make 3d models in unreal, thanks for that I'm ready for more episodes
Hahahahha glad it clicked :D
26:11 You can now add more subdivisions in v.5.4.1
Does anyone else get this message when trying to use PolyEdit. "This tool is currently disallowed from operating on a group topology of this resolution. Current limit set by "modeling.PolyEdit.EdgeLimit" is 60,000 displayed edges and ..." it sais i can change the limit setting but i cant figure out how.
End of episode you extrude the phases of bigger pillars and see grid line for exact extrusion which is not showing in my US 5.4 Mac system. Especailly grid showing on floor.
I love following along! I have run into an issue? I believe I had everything checked properly following everything, but for some reason when I look at my screen vs yours @ 16:01, the edges that touch the spaceship walls have this accordion look to them. How can I fix this for my future projects?
I had this same problem, not sure if it's the measurements, but for me anything above a 36 will give it that same look. Did you ever find a solution to this?
I have tried to learn this tool, but some how I messed up with screen setting. Its divided into four part, I don't how it happened, Can you please let me know how to reset my screen to default.
After applying inset, the parts that are left turn black. I tried different angles.
Amazing vid! How would you recommend just learning modelling only in Unreal? I'm finding this much easier than blender..... maybe cos the best teachers :) And when do you think they'll fix it into 1.0?
Is there a way to save a selected (vortex) group while polyediting?
I know this is for an older version of Unreal Engine but I was wondering, why is it that when I use the PolyGroup Edit in the modelling tab, the whole scene gets darker and it seems like when I select a face, the green selection is emitting it's own light, I can see green bounce lighting coming off the selection, so I think it's due to some raytracing getting enabled whenever I switch to PolyGroup Edit view and in turn it makes the whole scene look darker making it difficult to see how my extrusions look. The scene is just set to "Lit" not pathtracing or anything like that.
These videos are great! Thanks guys:)
Does anyone know how to be able to see the checker board lines and the bottom of the hangar? I've tried to find the settings but with no success. I can see just a solid color.
I'm really struggling with the inset I have all of the points selected but it only does it to a single point and not all of them but I am very new to all of this so it is probably something I'm doing incorrectly
@14:14 After you accept, Is there a way to go back and reselect or edit parts from this section? I accidentally selected a pillar adjacent and couldnt figure out how to push back my mistake. I ended up starting over but I wanted to know if there was a way
@20:06 - how can you CTRL+Z later on? Wouldnt you have to reselect everything and go into extrude?
You're both "persistent geniuses" ;) Leveled up my modeling aptitude in 3 hours. Thanks, @badxstudio!
Ive followed all the way up to here, but for some reason is says bevel failed. I can do the pillars on the outside, but not the larger ones in the back, i had to do them individually and not all at once
the hexagon i created has too many subdivisions at rounded corners so bc of that i am not able to add the 8 loop cuts
error occurs while i clicked extrude its saying action requires boundary edge selection
I have the same error. Did you solve this?
@Br4nTheBuilder yes I did solve that by individually selecting the structures
Best unreal tutorial on youtube. Need more views so gonna comment each video
Very good Instructors! Thanks!
Instead of selecting all of those faces individually, would it not be possible to just create one column and copy that everywhere, and then mirror it to the other side?
If you find that out pls let us know too
@@badxstudio sure, I will. I just know that in other 3D programs it is a possibility, and I never modeled something twice that is repeated, like a column, a window, or something else. I just copied it.
how can i change the limit of displayed edges because i can't access the polyed
Hello,
I'm new to unreal engine , first of all thank you for making this very great and helpfull video to understand the tools and how extacly the unreal engine works.
So , i have doubt regrading the error coming up on my screen while select the polgroup edit in unreal engine its showing me - "The tool is currently disallowed from operating on the topology of this resolution, current limit set by modeling. polyedit.Edegelimit is 60,000 displayed edges, and topology has 63,975 edge segments to display. " could you please help me out how we can resolved this?
If I drag select the desired parts, the mesh behind it also gets selected.
Please help.
looking forward more tutorial videos ! These videos are really really helpful!!~~~ Love you guys!
At the moment when I try to enable curved corner, unreal crashes. Does it make any big difference if the corners are sharp?
저는 이영상을 똑같이 따라하고 있어요. 하지만 전 처음 pillar를 extrude 할 때 그리 크게 하지도 않았는데 둥그런 부분에서 검정색으로 겹치는 부분이 나오네요 해결방법을 아시나요?
Greetings, my UE became quite slow (I'm using 5.4), I got 12-15fps and 65-75 ms , is that normal?
I really enjoy learning this but being so slow is annoying. Is there any way to fix it? My shadows are not as nice as yours, I have a lot of small black dots instead.
My processor: Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz 2.90 GHz
Ram: 16GB
Graphics card: AMD Radeon RX6600
Do I have to get a better graphics card or is there any other way to improve this (like internet speed or hard disk memory)? I have tried updating drivers but it's pretty same.
hey i wanted to ask is there any way i can fix the shape of the spaceship i kinda made the edges too steep and its not looking good when I did the extrude thingy, i just wanna make the edges a bit round or maybe thicker
Thanks im learning this from iran😊
You guys ,are explaining very good!!! Bravo
oh boy, lighting coming up next.. hope it will not crash my engine :D
Thx for video!!!
Does anyone have any advice when accidentally creating too many meshes while performing 'Insert Edge Loop' , breaking the whole thing, creating way too huge files?
I was lucky that I did not save it, so I reloaded it start over.
As far as I know the unreal does not allow you to 'undo' multiple times, so if you accidentally create too many verteces, faces, or edges by accident, you are screwed.... am i wrong?
Hey, guys love your videos so far....
I want to ask if there is a way that I can change the corner radius of my hexagon? Cause i made it to sharp and now that i am making first 4 pillars, meshes are colliding at almost 150 units of entruding... I hope you get it what I am asking thank you
I am going through your videos. They are very simple, very efficient, easy to learn. However I have a question. In my mind it is better to make modells - let's say - in Blender. It's faster, simpler. Is there any advantage to make models in UE5? I mean, they have less vertices, UE can handle them easier, etc?
You guys are the greatest, I legitimately was losing hope in figuring all this out.