Omega Particle Fx for Blender V 0.3 (Tutorial)
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- Опубліковано 11 вер 2024
- This is the new Update of Omega Particle FX V 0.3 which comes with various new Fx and Updates Please watch the previous V 0.1 and 2 Videos for other Asset details
The new Fx are quite complicated to use so i am planning to make more videos like this making kool projects with Omega Particles
Here's The link for Omega Particles V 0.3 -
blendermarket....
Next Update Fx: Atmosphere ,Dust/Smoke ,Bullet & Missile Fx ,More Laser Variants
I am sorry for the late Updates it takes a lot time to figure out the potential bugs or shortcomings in these Assets since i didn't got much Feedback
Anyway Hope you Like Assets ENJOY :D
We really need a guide on how to use each asset.
Embers V2:
doesnt seem to natively render in cycles, what could I be missing?
Feedback:
Consider using a standard engine scale. Some of these assets are HUGE compared to a mannequin out of unity or unreal, it makes compositing assets difficult, especially with particles that don't always scale nicely.
Hello i will Upload some proper guides soo n for now i am focusing on new Asset development,
The Assets were made with the 2 meter tall default cube as reference you can scale every asset down by just scaling the Asset geometry and ok i will scale them down in the next Update surely for now if you have any doubts please dump them here :)
it is rendering in cycles for me please make sure you are using the latest version of blender and blend files of Omega particles
this guy is genius, thank you !
Welcome :D!
Wow!!! This looks amazing. Made the purchase and can’t wait to use it in my upcoming project. ❤️👏🏾👏🏾👏🏾👏🏾🙌🏾
Thanks a lot for liking the product :D! it's just v0.3 many more Updates to come
Great product, it's really made my life easier
Glad you like it :)!
Was this hard to figure out geometry node wise idk how long you been doing it but it is impressive.
Glad you liked the work :) and it's quite hard at first i would say Cartesian cramel video's helped a lot in making these and it took less than a month to make and over an year to understand the concepts
@@LegendGodAAA ah cool I watch his streams at times very informative
Amazing toolset, thank you a lot !!!
many more tools to come :D
Question how do you lock the particle effect onto an model specific body part like the hands or feet etc?
Hello well almost every Asset has an emitter socket just select and separate the parts of the model in edit mode and put them as emitter or just parent some planes to the object and set them as emitter please have a look at this tutorial to get a brief explanation on how to use the Fx on an animated character:
ua-cam.com/video/cvcgCopW7fk/v-deo.html
is it possible to add a Bezier curve and have the electricity follow the path?
There is strand and slomo 1 asset which uses custom curve
Hello friend, I purchased your package and I really like it! but I wanted to know how to change the time that the lightning starts
Thanks a lot buddy! and in Lightning bolt asset of elemental there is a start frame option and every electric asset has a start and end frame option too in timing
hey i purchased the addon but i am having issues composting it into my footage, could you help me out? is there a specific setting or video you could point me to? and
also really love the addon!!
Thanks a lot for Purchasing the Addon :D! and i will upload many videos explaining these topics in future so stay tuned for now i can say :
There are two methods either to just render them along with the scene or for Debris Fx i render the Debris first then the dust layer separately setting debris as holdout then add them together with dust layer set as screen for Transparent emissive Assets like Electricity Fx or embers, Snow, Rain ,Mist ,Magic Fx etc i generally render them with a black bg then just screen or add them all in composite The rest Assets like Leaf/Petal Rain/Curve require a normal RGBA Png render
@@LegendGodAAA dude you’re amazing thank you for the quick reply!! Can’t wait for the tutorial but tbh I think you just summed it all up in your response 🙌🏼
I totally get it now, thanks again!!
@@threadsoftruth Welcome :DD
another case that is happening is that when I remove the instance of the electrical object they bug
if you are referring to the collider objects of Electrical assets then yeah the assets using collision physics require a collider object to work properly
Can I contact you? I have some questions I would like you to answer about using Omega Particle.
Ofcourse! you can contact me on Blender Market
@@LegendGodAAA Can you check the Blender market dialog for me?
when dragging Item i cant see Modifier
You need to click on add collection and disable instance please refer to the first 8 seconds of the video for guidance
@@LegendGodAAA I don't see the "Instance" section in the "Add Collection" dialog box as in your video tutorial. I'm using blender 4.1 & 4.2
@@LegendGodAAA I have handled it
@@SkibidiFAN2024 what was your solution?