If I'm not being dumb, this could be used to give a level a third checkpoint by having the newly opened path lead right back to the final red coin location.
You would have to make it so every red coin gets collected, not only before hitting the "3rd" checkpoint, but also AFTER hitting the "3rd" checkpoint. If you don't do this, the "3rd" checkpoint wouldn't even be a checkpoint at all, because after you die the red coin would NOT be there to be collected again.
@@nemesis_nrg4897 A trick to duplicate as many checkpoints as you want was discovered in smm1. That trick interestingly only requires you to beat it from one checkpoint per subworld.
Nintendo: "let's make a fun game for people to make their own Mario levels" Players: *invent cure for cancer, solve world hunger and poverty across the world with contraptions*
@@ThePCguy17 Both definitions are true, hence the joke. Also the killing of yoshi is a running pseudo feud in Mario Maker. Its kind of a running joke and meme at this point that there are two sides in Mario Maker, kill all yoshi vs save all yoshi. Kind of like a save the animals vs leave them to die in Super Metroid Speedruns.
@Devon Bennett That's not a font though, nor is it universally used for sarcasm. Some people just use it to be excessively annoying or otherwise mocking. The real problem is that any denotation of sarcasm would be used exclusively by sarcastic people, and sarcastic people are simply too sarcastic to ever use a tool like that in a consistent fashion.
I've never played Mario Maker, but I'm amazed at the ways players have been able to create contraptions such as combination locks in the game, and now even pass data through the death barrier. Some people are so innovative.
That's pretty much the first thing I did after watching this. The second thing I did is to make a level that forces the player to die a certain number of times after checkpoint if they died after checkpoint. :P
@@delta3244 Using SMM1 Tools, an impossible from the checkpoint level was made. The concept has to do with the red coin laws discussed here (they got carried over from SMM1).
@@britishenough7690 That level was cheeseable if I remember right, and I was more responding to "now" (i.e. "using this," in this case) than anything else.
@@Usith Tea reference? If you mean TFS, TFS is "Team Four Star", the group responsible for Dragon Ball Z Abridged. One of the running gags is that they call Dende "Little Green" against his wishes and try to call Nail "Big Green" before being threatened. Part of the joke is that in the AB Groupe's UK dub, Piccolo is infamously called "Big Green". It's such a hilariously bad dubism that they call the entire dub "The Big Green Dub".
As is, there's really not much way to expand on it, since it's a binary "did/n't respawn" check. That said, there's a lot you can do with that one bit if you play your cards right. It'll be interesting to see if someone comes up with another method, though.
I mean you could use it as a second check point in the same overworld on really hard levels. Or as shown in this video, to make the level easier if you die.
@@foxoninetails_ Right now yes, but if the past has told us anything about MM, then it's definitely that the game has some major jank. That being said, I also expect this to be the limit.
I think that if the developpers of smm2 saw this, they'll be very happy. Seeing people so involved in their game, and making such complex things is wondeful. Nice work!
This is excellent for these extremely hard courses. If one of these is long, it often gets a checkpoint, which makes it easier on time, with this, a mechanism that equalizes the time can be set (though to a fixed time)
Played this level a few days ago and once I saw the little *blip* animation from the second and third ? blocks in the vending machine part, I knew you had figured out a clever use of the item limit. But I could not figure out, for the life of me, how you accomplished the rest of the madness in the level. This is pretty wild. I'd be interested to see some other ideas people come up with using this and might try to think of some of my own. Great stuff as always, Ceave. Keep it up!
4:25 Couldn’t you just collect the fireflower, then collect the 1UP since the lack of a fireflower sprite allows you to get another spring, and finally get the yoshi since the lack of a 1UP sprite allows you to get a third spring? Thus you have robbed the store.
IIRC springs count to the ELB, and 1-UPs or fireflowers count to the ELC (Item Entity Limit), which are separate. So that probably won't work like that. These other videos are probably relevant: ua-cam.com/video/Z8Be4Ya2bd8/v-deo.html (what items count to ELA/ELB) ua-cam.com/video/jGjyK8o4XbE/v-deo.html (about the ELC)
It should be able to. If you made it impossible to start the section after a checkpoint (Doesn't work before this checkpoint) without collecting the red coin then when they die it stores that information then the player can be forced into a forced death area or a uncompletable twice twice.
@@sinteleon Personally I don't think ELB manipulation qualifies as "easy to set up." I've built a couple levels that use it and it was an absurdly tedious process. The Yoshi contraption is much easier to build and de-cheese now that we have on-off blocks.
At about 6:32 , I suddenly understood how the mechanism worked. I paused the video and started babbling incoherently out loud to myself, it was such a hilarious moment. And it really was surprisingly simple! Great job Comex and Ceave!
@@snivader Still though, imagine a troll level where, if you die after getting the red coin, you go into an identical-looking level, but all the trolls are reversed.
@@snivader Yeah, so you can't have a level where you have to die to beat it. Nothing against alternate routes though, but these have to be beatable as well.
Another Idea: Start the level with a pipe that takes you into a vertical sub area, where you trigger a thwomp, that triggers an on/off block. Fall a few screens down into some red dotted line blocks, and give the player a checkpoint. Then, fall a few more screens, and onto 2 pipes. One has red dotted line blocks on it, and the other has blue dotted line blocks. Here’s the simple part. The blue dotted line pipe leads to the shop, where you can get yourself a red dinosaur, a yum yum propeller mushroom, or a dangerous spiny shell. Then, you will get to face off against Kamek, the boy witch. The red dotted line pipe just leads to the fight. It is very important that when you die without any helpful power ups, you don’t trigger the thwomp that triggers the on/off blocks, which is why the thwomp and checkpoint are a couple screens apart. Once you don’t trigger the not so shiny but certainly deadly on/off block, you can go in the blue dotted line pipe, which leads you to the shop.
I now have a surprisingly generous idea for a level after seeing this. It's one where the first route is rather difficult, and the other after a respawn is more manageable. Issue is, the second route takes much longer than the first and has less rewards. You have to be good at video games to achieve the sacred 3 1-ups, and anything less just gets 1. Surprisingly devious, I know, but still fair. The first route isn't anything crazy, so any player worth their coin evasion techniques should be able to clear it no sweat. Thanks for the surprisingly simple ticket to a really interesting level, professor!
I've losted my Switch (Long Story) and never owned a Wii U, but i've watched every single one of your Mario Maker Videos. They are suprisingly entertaining and Well Made! Grüße aus Deutschland!
I'm looking forward to the inevitable level Carl or Juz plays using it. Already saw Juz play a good non-troll level using the global sprite limit to create a series of rooms where one must defeat all entities present to progress. Like all good tools, we just wait for the ways it will be used for evil.
Not really gonna have much of an impact. If you wanted to have an unbeatable level before this discovery, you could have just made a combination lock. I recommend PangeaPangas channel for examples.
What an interesting trick that we will never see in an actual level since the game requires you to clear a level from the start without dying for it to be uploaded.
Ceave: builds rocket ship that flies to mars inside Mario maker and it instead just launches your switch to mars Also Ceave: it was actually surprisingly simple
As a programmer I simply had to subscribe! I mean: look at all the exploits of ingame logic! OMG, the word "brilliant" would be so much of an understatement. Keep 'em coming Creave!
We have now taken full control over the space-time continuum using Super Mario Maker 2 in order to traverse through the nth dimension, and it was actually surprisingly simple!
Awesome video. The only problem I found was in the shop system. If you chose a 1up or a fire flower, that would take 1 away from the limit, meaning another spring could be opened. Just a little thing but who cares about the shop system, the fact that we can save data after death nkw is super cool, well done!
It's not that bad, really. It's all about red coins. If you some before a checkpoint, get the checkpoint, then get the rest, they will all respawn when you die. Then, just have to remember that the animation for collecting them counts towards the enemy limit (for some reason). Simple as that. The hard part is how to use that
"We basically cheated death... And as it turns out, it was actually surprisingly simple"
This is the most Ceave thing I've ever heard.
Take my like sir.
HAHAHAHAHAHAHHHAHAHA
IT'S ALIVE !!!!!!!!
*I fear the day when Ceave shows us something that is surprisingly complicated*
😨😨😨😨
He did once
He already did in his pokemon battle systems video.
Tim van Koert link?
He has shown it multiple times
I Imagine ceave in real life.
Doctor: you only have 48 hours left to live.
Ceave:well cheating on death is actually surprisingly simple.
Please fix this commemt, there are so many mistakes
doktor?
@@vappyenjoyer24 It's the German word for doctor.
Ceave: but transfering you soul into someone elses body is acctualy suprisingly simple
@James Baldridge If ceave dies, is bis big green brother gona take over?
I like how it’s just become a habit of his to avoid coins.
That's a pretty great subtle running joke. Just doing insane launches to avoid a single coin
*shiny yet deadly coins.
AHAHAHAH
It's even better that since he shows the level in the editor, it's his own level that he put coins in and thus it's his own coins hes avoiding.
Can you beat Ceaves demonstration levels without touching any coin?
Luigi: "Doctor....my brother, mario. is he....is he dead?"
Doctor: "Let me check the sprite limit for a sec"
XD
It's the Entity Limit D, which holds players. The limit is 4 players, not including Toad NPCs that Psycrow hacked.
@@hallowizer440 is that a motherfucking earthworm jim reference
@@hallowizer440 no
@@hallowizer440 bro… have you ever heard of a joke before?
If I'm not being dumb, this could be used to give a level a third checkpoint by having the newly opened path lead right back to the final red coin location.
You would have to make it so every red coin gets collected, not only before hitting the "3rd" checkpoint, but also AFTER hitting the "3rd" checkpoint. If you don't do this, the "3rd" checkpoint wouldn't even be a checkpoint at all, because after you die the red coin would NOT be there to be collected again.
you can use moon stamping to get more then two checkpoints
A "3rd checkpoint" system has already been done before in smm1.
FF Fanatic this could definitely work! In fact I think I’ll use this in a level soon
@@nemesis_nrg4897 A trick to duplicate as many checkpoints as you want was discovered in smm1. That trick interestingly only requires you to beat it from one checkpoint per subworld.
Newton: Laws of gravity
Einstein: Laws of relativity
Ceave: Laws of red coin respawning
Asimov: Laws of robotics
Thanks FBI!!
Also Ceave: Laws of Muncher Respawnment in MM1
*Respawnment
All of these are... actually, surprisingly simple.
"Cheating death was actually suprisingly simple"
Jesus Christ - 33 a.C. circa (colorized)
...
It’s official, Ceave is the second coming of Christ
Jesus had a much longer respawn time than Big Green, though.
That's the hardest i've laughed in a while. Thank you.
Love this😂
Nintendo: "let's make a fun game for people to make their own Mario levels"
Players: *invent cure for cancer, solve world hunger and poverty across the world with contraptions*
Marponsa
Source for the profile pic?
*calls it “surprisingly simple”*
Nintendo: Well, that's all getting patched because it's not Nintended.
Except the one about cheating death, we're going to keep that one.
Level with cancer cure gets removed by Nintendo because it featured a glitch.
I love how Ceave has just accepted the fact that "surprisingly simple" has just become a meme at this point.
The reason why he accepts it is surprisingly simple.
But the sprite limit *is* surprisingly simple!
its
a c t u a l l y
s u r p r i s i n g l y
s i m p l e
He literally says he memed himself into a corner in a Q & A video. Those words, "memed myself into a corner."
Hooray
Level: has coins
Ceave: now this is an avengers level threat
I read that in Ceave's voice.
Hooray count: 2
Total so far: 318
you're actually counting all the hoorays in all his videos?
@@onatgz Yes
@@jasonsmith8802 noice!
You madlad million iq
I feel like it should be hyphenated to "hoo-ray", thoughts?
Ceave:
Cheating death was actually surprisingly simple
Carlsagan42:
*Confused Biologist screaming*
Y e s 😂👏
As well as 51 check point level screaming. Using this, someone made a 51 check point level.
"the yoshi was quickly dispatched"
oh.. RIP yoshi...
dispatched means "sent out" not "killed"
@@ThePCguy17 Both definitions are true, hence the joke. Also the killing of yoshi is a running pseudo feud in Mario Maker. Its kind of a running joke and meme at this point that there are two sides in Mario Maker, kill all yoshi vs save all yoshi. Kind of like a save the animals vs leave them to die in Super Metroid Speedruns.
@Devon Bennett I see your woosh and raise you one uno reverse card.
(in other news, sarcasm font is still not a thing yet)
@Devon Bennett That's not a font though, nor is it universally used for sarcasm. Some people just use it to be excessively annoying or otherwise mocking. The real problem is that any denotation of sarcasm would be used exclusively by sarcastic people, and sarcastic people are simply too sarcastic to ever use a tool like that in a consistent fashion.
SleyGD
1:00 I love how ceave purposely avoids the coins lmao
of course. coins are shiny yet deadly
Alphonse: How do we bring our mother back from the dead
Edward: It's actually surprisingly simple
It just cost an arm and a leg.
And your brother too
One day ceave is going to take over the world and say "it was surprisingly simple"
yes
Is there a way to escape death in real life?
Ceave: *Well It's actually surprisingly simple.*
You overflow the entity limit H in real life and then right before you die you overflow it to create a time warp into the past.
@@charbomber110
it got patched
@@ratastic But what about entity limit J? That one's pretty buggy, right???
Just go to Egypt and collect some random coin from some random tomb, congratz you are now cursed to walk this endless existence forever
@@charbomber110 Entity limit J is maybe too buggy, it only counts enemies who are either named Jack or are currently joking.
I've never played Mario Maker, but I'm amazed at the ways players have been able to create contraptions such as combination locks in the game, and now even pass data through the death barrier. Some people are so innovative.
This is almost the same trick as the one from the level "Impossible from CP demonstration" by ReflectivistFox.
I watched that vid! ;)
@Jacob Warren You too, huh? I used the tech for a Secret Yoshi Ending to a puzzle level built around key death.
MauLob That's what I was thinking
bad choice of abbrevation from ReflectivistFox
@@gabrielvandijk69 kinda sus
Just like a guy who doesn’t timetravel try to understand time travel
I think that someone who can timetravel also has no idea how time travel works
doesn't understand game programming to play video games
"feeling expecially Orpheus today" lmao
Ceave: Surprisingly Simple
Me: Doesn’t understand anything in the video
Well understanding the video is actually surprisingly simple
@@RandyWyvern barely and inconvenience
Donut Boi you don’t get it.
I like how you built a item delivery mechanism for the 1-up mushroom as well even though it could just walk down the shaft itself
Wow, this can easily make a *real impossible from checkpoint level!*
Because red coins always respawn at playtest from checkpoint.
300 iq
@@joepat1279Me : But it would be impossible to verify!
Psycrow : Well actually, it's surprisingly simple!
That's pretty much the first thing I did after watching this.
The second thing I did is to make a level that forces the player to die a certain number of times after checkpoint if they died after checkpoint. :P
The ceave music is so nostalgic now that he hasn’t uploaded in ages…
Troll makers, take notes. Key-death is going to have a whole new meaning :p
Yeah, now WE can make clearing from chekpoint actualy impossible
@@lukapenavic1130 Nope. Trying to clear from CP will act like you died, so it still has to be possible from CP. For now.
@@delta3244 yeah I know I tried hole day making it happend, but no matter what I did Clear chek spawn and chekpoint respawn puts you in same position
@@delta3244 Using SMM1 Tools, an impossible from the checkpoint level was made. The concept has to do with the red coin laws discussed here (they got carried over from SMM1).
@@britishenough7690 That level was cheeseable if I remember right, and I was more responding to "now" (i.e. "using this," in this case) than anything else.
"Whose nickname I assume to be Bigger Green"
Is that a TFS REFERENCE?
No, je told that becouse toad called mario ''big red'' in story mode, but luigi is bigger than mario
Damn. I had the same thought. He's right
What would the tea reference be
@@Usith Tea reference? If you mean TFS, TFS is "Team Four Star", the group responsible for Dragon Ball Z Abridged. One of the running gags is that they call Dende "Little Green" against his wishes and try to call Nail "Big Green" before being threatened.
Part of the joke is that in the AB Groupe's UK dub, Piccolo is infamously called "Big Green". It's such a hilariously bad dubism that they call the entire dub "The Big Green Dub".
@@Merennulli And Dende's Shenron calls himself "Bigger Green".
This actually blew my mind as soon as I comprehended what was going on. Wow.
I love how you've given "death barrier" a new definition... Rather than a collision, it's a restriction. Very clever.
Huh, I hope there is some way to expand on this. Imagine the all the crazy contraptions you could make by storing a whole byte.
As is, there's really not much way to expand on it, since it's a binary "did/n't respawn" check. That said, there's a lot you can do with that one bit if you play your cards right. It'll be interesting to see if someone comes up with another method, though.
I mean you could use it as a second check point in the same overworld on really hard levels. Or as shown in this video, to make the level easier if you die.
@@Lokofe Couldn't it be used to make the level impossible to beat after you die once?
@@beardedoranges8358 when i think about it, yes that would be a problem. Also you could make a level which you can only beat if you died in there...
@@foxoninetails_ Right now yes, but if the past has told us anything about MM, then it's definitely that the game has some major jank. That being said, I also expect this to be the limit.
"we have cheated death, and it was actually surprisingly simple"
Classic Ceave
6:27 Yes , thats how you troll DGR
I think that if the developpers of smm2 saw this, they'll be very happy. Seeing people so involved in their game, and making such complex things is wondeful. Nice work!
This is surprisingly simple, but so cool, I can't wait to see this tech used in actual levels
I'm at school right now. I think this is better for my education
Thx once again Ceave 👍🏻🧠
same lol
corona says more youtube 4 u
“Leeeeets do this!” Goddamn my favourite line every video.
The potential for Troll levels here is frightening.
The fact that in the video they dodge the shiny yet deadly coins is such a good detail it makes this so much better.
This is excellent for these extremely hard courses. If one of these is long, it often gets a checkpoint, which makes it easier on time, with this, a mechanism that equalizes the time can be set (though to a fixed time)
I'm terrified at the possibilities that this could lead to with levels that are impossible from a checkpoint.
Played this level a few days ago and once I saw the little *blip* animation from the second and third ? blocks in the vending machine part, I knew you had figured out a clever use of the item limit. But I could not figure out, for the life of me, how you accomplished the rest of the madness in the level.
This is pretty wild. I'd be interested to see some other ideas people come up with using this and might try to think of some of my own.
Great stuff as always, Ceave. Keep it up!
I love when the video starts with Ceave talking about that something "was"
it always gets me hyped because I know a new trick has been discovered!
My favourite part of all these videos is the fact that no matter what, the "leeets do this" always stays the same, I love it
1:53 American capitalist in a nutshell
This can have so many different uses. I’m excited to see the insane contraptions people make.
I NEED THE CONTRAPTIONS NOW BUDDY
Imagine making a level only possible to beat through dying. That would mess with a lot of people.
Or a level that becomes impossible after you have died once.
Too mean for 100 mario challenges
You are not able to upload it then...
@@theexperiment1151 Are you referring to the "Impossible from Checkpoint" level?
You can. You can use on and off blocks and dotted line blocks to create that.
Ceave videos have a really nice charm about them. No other youtuber is quite like Ceave. Thanks for being hilariously unique. :)
4:25 Couldn’t you just collect the fireflower, then collect the 1UP since the lack of a fireflower sprite allows you to get another spring, and finally get the yoshi since the lack of a 1UP sprite allows you to get a third spring? Thus you have robbed the store.
SlickNickP power ups count toward a different limit (referred to as the ELC)
BIG BRAIN TIME
IIRC springs count to the ELB, and 1-UPs or fireflowers count to the ELC (Item Entity Limit), which are separate. So that probably won't work like that.
These other videos are probably relevant:
ua-cam.com/video/Z8Be4Ya2bd8/v-deo.html (what items count to ELA/ELB)
ua-cam.com/video/jGjyK8o4XbE/v-deo.html (about the ELC)
Almost 5 years later and I’m still pointing people towards this video rather than explain how my anti-keydeath & 3 Checkpoint contraptions.
Imagine a troll level in which death is an instant lose, until you restart.
I'm not sure this could be used to create that. This doesn't really check if you've died, only if you collected the red coins first.
It should be able to. If you made it impossible to start the section after a checkpoint (Doesn't work before this checkpoint) without collecting the red coin then when they die it stores that information then the player can be forced into a forced death area or a uncompletable twice twice.
@@kobsterpro There's easier ways to create an impossible-from-checkpoint level.
@@Sylocat Explain. The only other method I know of also involves red coins, but a yoshi trick as well. This however is very easy to set up.
@@sinteleon Personally I don't think ELB manipulation qualifies as "easy to set up." I've built a couple levels that use it and it was an absurdly tedious process. The Yoshi contraption is much easier to build and de-cheese now that we have on-off blocks.
At about 6:32 , I suddenly understood how the mechanism worked. I paused the video and started babbling incoherently out loud to myself, it was such a hilarious moment. And it really was surprisingly simple! Great job Comex and Ceave!
I love these breakthroughs in SMM science
this could be used for some astounding troll levels
i think you have to beat the level without deaths, and from each checkpoint though
@@snivader Still though, imagine a troll level where, if you die after getting the red coin, you go into an identical-looking level, but all the trolls are reversed.
Especially with DGR never watching these videos that explain these mechanics, he's gonna get trolled sooo hard.
@@snivader Yeah, so you can't have a level where you have to die to beat it. Nothing against alternate routes though, but these have to be beatable as well.
@@snivader they 'll find a way
"To cheat death is a power only one has achieved. But if we work together, I know we can discover the secret"
Ceave = Darth Sidious confirmed 😱😂
"I thought not. It isn't a story Nintendo would tell you."
These videos have always been great, but it's even better now that people have no way of looking at other's levels. Keep up the amazing work!
This is a question I'm *_DYING_* to see the answer to
Will it’s actually surprisingly simple to find you’re comment
The door is on the left at the end of the hallway.
The suspense is *KILLING* ME
Chris, I hate you.
Not really, you’re great. But I do hate that Chara PFP. I guess I’m not sleeping tonight.
@NightShark115 Which one?
Wow, this is such an interesting mechanic. Can’t wait to see what people can do with this.
4:38 but couldn't you pickup one of the powerups, decreasing the local count by1 then take another item? or am i misunderstanding something
Nice thought, but powerups have a separate entity limit (ELC) and don't affect ELB. And Yoshis have their own limit.
I love how technical this content is, keep up the good work (like you always do) and I'll keep watching :)
It's actually...
Suprisingly...
Simple.
He has returned
Has real Ceave been on holiday?
Another Idea:
Start the level with a pipe that takes you into a vertical sub area, where you trigger a thwomp, that triggers an on/off block. Fall a few screens down into some red dotted line blocks, and give the player a checkpoint. Then, fall a few more screens, and onto 2 pipes. One has red dotted line blocks on it, and the other has blue dotted line blocks. Here’s the simple part. The blue dotted line pipe leads to the shop, where you can get yourself a red dinosaur, a yum yum propeller mushroom, or a dangerous spiny shell. Then, you will get to face off against Kamek, the boy witch. The red dotted line pipe just leads to the fight. It is very important that when you die without any helpful power ups, you don’t trigger the thwomp that triggers the on/off blocks, which is why the thwomp and checkpoint are a couple screens apart. Once you don’t trigger the not so shiny but certainly deadly on/off block, you can go in the blue dotted line pipe, which leads you to the shop.
Well that is surprisingly simple
SnoopyDog 1023 I had 0% confidence anyone was going to see this. Thanks
@@PrunselClone I'm on a ceave gaming marathon
I can’t wait for the twice twice shenanigans using this lol.
I now have a surprisingly generous idea for a level after seeing this. It's one where the first route is rather difficult, and the other after a respawn is more manageable. Issue is, the second route takes much longer than the first and has less rewards. You have to be good at video games to achieve the sacred 3 1-ups, and anything less just gets 1. Surprisingly devious, I know, but still fair. The first route isn't anything crazy, so any player worth their coin evasion techniques should be able to clear it no sweat.
Thanks for the surprisingly simple ticket to a really interesting level, professor!
Red coin: I'm not counting to the sprite limit
Also red coin: My animation is counting, not me.
”Information is reset after our beloved plumber dies”
Checkpoint flags: Am I a joke to you?
"So ceave. What made you cheat death?"
Ceave: "money!"
I've losted my Switch (Long Story) and never owned a Wii U, but i've watched every single one of your Mario Maker Videos. They are suprisingly entertaining and Well Made!
Grüße aus Deutschland!
I'd be curious to see a troll level with this trick.
I'm looking forward to the inevitable level Carl or Juz plays using it. Already saw Juz play a good non-troll level using the global sprite limit to create a series of rooms where one must defeat all entities present to progress. Like all good tools, we just wait for the ways it will be used for evil.
@@jaeusa160 I'm waiting for dgr to encounter it
OMG... a post death only twice twice!
Imagine dashie playing a level like this
Yesterday, I went to bed and asked myself exactly THIS question... You can truly read my mind
people will now make pick a door levels where you only have one chance. ceave, what have you done?
Not really gonna have much of an impact. If you wanted to have an unbeatable level before this discovery, you could have just made a combination lock. I recommend PangeaPangas channel for examples.
@@thelastdankbender4353 you can just restart
@@spacenoodles5570 I'm quite sure restarting doesn't help you beat a combination lock that doesn't give you information on the single digit input.
The Last Dankbender no but that doesn’t mean it can never be beaten after the first attempt.
thing is, in pick a door levels theres a higher chance of success then combination lock levels.
What an interesting trick that we will never see in an actual level since the game requires you to clear a level from the start without dying for it to be uploaded.
Lol im always amazed how he can make his vidz soooo intresting lol
Ceave: builds rocket ship that flies to mars inside Mario maker and it instead just launches your switch to mars
Also Ceave: it was actually surprisingly simple
I did build a rocket mechanic in SMM2 actually, the trick however was patched out.
"Transport your home to the death barrier"
-pancake man that I cant remember how to spell the name of
that was in a ytp, and his name is pannenkoek2012
“Information couldn’t be stored between deaths until recently.” *looks at most checkpoint troll levels and sighs*
My dudes... I think that after months of Mario Maker 2, I’m finally going to buy it in the next couple of days
now
Nice!
He has such a knowledge of Super Mario Maker 2 that he could even keep the infromation he cares about from dying.
I’m sorry, but that’s the creepiest thumbnail ever.
I disagree
Nah, i don't think so
As a programmer I simply had to subscribe! I mean: look at all the exploits of ingame logic! OMG, the word "brilliant" would be so much of an understatement. Keep 'em coming Creave!
Ceave: I wish there was a way to destroy the death barrier
Jesus: hey
Ceave: no
John the Baptist: dude, he's literally the guy you were asking for
'Surprisingly...simple.'
He did it. He said the thing again!
Hey! I'm officially a Ceave hipster: I played his SMM2 stage before it appeared on his UA-cam channel.
makes me wish i had a switch and MM2
Tomorrow: Is it possible to transmit information across the DMZ barrier?
Yes, just pick up a pink penny.
*It's actually*
Me: Don't dare...
*surprisingly...*
Me: Don't say it...!
*SIMPLE*
Me: ...
The implications of this are really, really frightening. With this, you could make a one-chance kaizo. I don't even wanna THINK about that!
MOST kaizo are already one-chance anyway thanks to no checkpoints. :P
This can create so many trolls
We have now taken full control over the space-time continuum using Super Mario Maker 2 in order to traverse through the nth dimension, and it was actually surprisingly simple!
me: Looks at title
also me: 0_0 I'm about to get my mind blowwwwn
i don't know why but i like watching your videos with captions turned on
This is the same trick used in that "Impossible from checkpoint" level, isn't it?
Similar, but different. This also uses the fact that red coins count toward the ELB for 34 frames after being collected.
This also happens to be a bit more flexible. Basically the same trick, it's just more under the level creator's control now.
Also entirely automated, and practically impossible to cheese while not requiring fancy tricks up upload if you designed it right.
I forgot about super globally loaded one way doors, I still had the Donut Block System in mind. MAN I love entity limit shenanigans so much!
Ceave never fails to WOW me in his videos. Very high quality and very enjoyable.
HORRAY!
I've known since around 3k subs man, great stuff!
1445 likes, 4 dislikes. Might be the best like ratio ive seen in a long time.
and this video definitely deserves that
Awesome video. The only problem I found was in the shop system. If you chose a 1up or a fire flower, that would take 1 away from the limit, meaning another spring could be opened.
Just a little thing but who cares about the shop system, the fact that we can save data after death nkw is super cool, well done!
Uhm I don’t think this is surprisingly simple..
My head hurts
It's not that bad, really. It's all about red coins. If you some before a checkpoint, get the checkpoint, then get the rest, they will all respawn when you die. Then, just have to remember that the animation for collecting them counts towards the enemy limit (for some reason). Simple as that. The hard part is how to use that
the whole thing just makes it so collecting/not collecting the red coin triggers an on/off switch. everything else is flavour.
@@SirTell that explains so much
Gotta say I still Hope you'll be coming back someday, you were a fantastic youtuber. Hope you're doing well over there!
I’ve played this level before you uploaded this video
Ceave: does a really "complicated" contraption to change a level
Me: just uses dotted-line blocks