Now combine them all into one level. A level where the player has to survive a wave of spammed enemies while avoiding stars and also finding the hidden block with a key. They can only jump twice until they reach the end of the level: a randomised leap of faith followed my a randomised pick-a-door, all while the game is running at a mere 8 frames per second to maximise suffering. A true masterpiece of torture Edit: And tag it as multiplayer
@@corruptedproductions5024 well see there aren't servers, and that's the issue with NSO (in regards to SMM2 anyway), is that NSO uses a peer-to-peer connection instead of there being a host server.
For Q&A: Have you ever scrapped a video due to the challenge being too easy/too impossible? Like to the point where it wasn't interesting to watch/play through?
actually he did answer why he always says it. he said it first in an attempt to reassure people that his contraptions weren't complicated, and it stuck from there
@BISCUITS AND GRAVY No, because he teaches how to make terrible levels in this video, when he usually teaches cool and creative ideas for helping us to make better levels.
Another way to worsen pick a door: Make a looot of dark rooms that look exactly the same, every door you pick leads to another room that looks equal, but only after a high amount of X doors you see if you failed or not, never knowing which door you picked wrong.
a blind jump into a pipe leading to pile of enemies covering a hidden key block for a pick-a-door reached after a swim maze...and the (randomized) doors need to be verified by another long swim maze leading to a blind jump through a one-block gap surrounded by spikes into the goal. And the whole stage lags.
I made a 500 second level that starts with box work, into a car pushing on clouds section, and ends (with little time left) with a quick-time tight bob-omb throw.
More ways to make them worse: Mix and match them, add multiple throughout the level to worsen the RNG, and shorten the time and enable auto-scrolling of the level during find the hidden key & the herds of enemies.
@@lorisflowey8152 There's a metric on your levels that tells you how many times your level has been played in multiplayer mode. My levels actually tagged "Multiplayer" mostly have been played 0 times in multiplayer and a few have been played 1 time. Themed-tagged and autoMario-tagged seem to actually be far MORE likely to get picked for multiplayer for some reason. My multiplayer-tagged levels seem to get less used for multiplayer even than my speedrun-tagged levels.
@@Chad_Eldridge That's very reasonable. I've felt the same way quite a lot, especially when it comes to the overuse of sex jokes virtually anywhere. Its not as funny if you've seen the same joke 500 times.
News Reporter: “Ceave, how did you revolutionize modern physics by uniting quantum mechanics and general relativity?” Ceave: “It’s actually surprisingly simple”
@@TheEggoEffect Also ceave: All I needed to do is to boot up a game made by a japanese company and experiment with it, which lead to the best results so far for creating a quantic computer. To build it, I just needed a twig, a lighter and that's it. The logic behind is is rather complex, so I wont dwel into it in this interview. I hope you liked my explications, don't forget to like and subscribe, and goodbye.
Hey Ceave, I have a few questions for the QNA: 1. What is your favourite level genre in SMM2? (Puzzle, Traditional, Precision, ect) 2. What contraption in SMM2 do you think has the most use cases? 3. Who do you most often play as: Mario, Luigi, Toad, or Toadette? I hope the move isn't too much of a hassle for you, and that it's actually surprisingly simple.
You would probably think the answer is yes, woulnd't you? But since everyone expects a simple "It's actually surprisingly simple", it's actually *not surprisingly* and therefore the answer is just "no, it's unsurprisingly simple" (I know you didn't actually expect an answer)
@@riogois3009 well there is one: the way they shoot fireballs is different: Luigi is slightly taller, so fireballs are a bit higher, toads are shorter, so theres are lower.
Well you see saying “hooray” is clearly the best way to show human emotion, so if you were a robot then that would be the perfect coverup... now then all we can do is just wait for this to be confirmed.
I think it's just a personal trait. I also sometimes so random funny pronounciations of German or english words just because. But that's really not an accent thing, because yeah... he's probably from austria and that's not really a thing there.
Another way you could improve (?) a hidden key level is to make it underwater. That way, there are more spots where you could hide the key, because you have more vertical access.
Q&A: How do you manage to figure out how to make these insanely complicated contraptions in MM2 while I struggle to figure out how to make a banzai bill blaster?
For me, I just think that Ceave is always up in the morning early and theory crafting contraptions on graph paper with lots of effort just for our enjoyment and calls it "Surprisingly Simple!"
I made a contraption that detects falling donut blocks. It was possible in mario maker 1 but got removed in mario maker 2. Heres the level code: MRL-D4V-3LF
Ceave: "What we need is a global asynchronous timer!" Me: "Of course!" Me, but quieter: "I need an adult. Preferably an engineer, physicist, or programmer. Maybe all three."
did someone ask for a programmer? Here I am! I actually had no idea what he meant either. Sorry. I'm a STUDENT software developer, not a professional yet. Apparently rightly so because I have a lot to learn yet
Well, let's break it up into parts: global - He is referring to global ground in MM2, which means that it will not be offloaded when you move any distance away from it, which is solved by the icicles since they are global ground in MM2. asynchronous - Basically means two or more things happening independently/separately from something else. The timer is not dependent on anything else in the game but the set-up. timer - I assume you understand this part. If not, let me know.
Question for the famous Four hundred and twenty two thousand subscriber Question and Answer video: Will you ever do another video with other Super Mario Maker UA-camrs?
I do know that he has done stuff with Mayro on Mayro's channel, that's all I can think of off the top of my head but I do believe he's done more than that
Qna question: What would you wish to be added to super mario maker 2? Anything from items and fysics to new stylea and maybe 3D editing, anything, your choise
Bramballs. However, they can either potentially be basically useless, or really useful depending on how Nintendo adds Bramballs. Yeah. They are hard to even do sprites, and are probably harder to do AI, so that it can adapt to every situation without the game either glitching or crashing. Even when they stand still might be useful for mini-checkpoints by being a wall, and having to jump on their heads from above.
I want more music variety, with more tracks from other Mario games and a music editor like in Mario Paint; also I want playlists of levels in the form of world maps, with the option of downloading entire playlists.
Famous 422 Thousand Subscriber QNA video Question: Have you been to college? If so, what did you major in? (I’m wondering how you got so good at Mario engineering)
Penguin PENGUINS the level i made day 1 fixed this problem. you have to run for 6 minutes through rows of blocks and spikes to reach the hidden block, and jumping kills you because of the spike ceiling. the only way to beat the stage is for the hidden key block to stop you from hitting the spikes when you guess a space
THEDUDE yeah there’s one block of air before the spikes, enough to fit a hidden block. from my own testing, i couldn’t do a small enough jump to avoid dying without hitting the hidden block, or at least not in SMB3
after some minute from the discovering of red stone he would be making a binary computer that make your stocks of everything and while is at it farm the wither boss
Anon archist, clown cars aren’t actually random anymore. For them to randomize, you need some actions before they trigger to give them some randomness.
it's really you. remember when someone joked "MayroSMM is my favorite anime" in the chat of one of your streams? I know you did coinless before Ceave Gaming, but you ripped off Ceave Gaming in a Mario Maker video. (you used his music while sayng the word "watch")
Ceave's house is made out of dark matter bricks which he built, but one day he tripped on a Pswitch and had to leave while he searched for a ! Switch to reverse it
My questions for the Q&A: 1. Is it hard for you to speak English in your videos (because you live in Austria)? 2. Have you ever broke a Controller or something else while playing video games? 3. Would you play viewer levels in SMM2?
The first one, charging against an enemy nobody has ever faced before, afraid of the unknown but still charging to defend King Bowser against this potentially very dangerous force.
9:34 wait, if mario collects the star, cant he survive by jumping on a note block and waiting until the p-switch timer turns the deadly, shiny coins back into safe, dull ground?
@@theslysilverfox268 no, becuase bullet blasters shoot toward the direction Mario is, and it doesnt fire if it's blocked by something, and those note blocks are placed before the bullet blaster
Now combine them all into one level. A level where the player has to survive a wave of spammed enemies while avoiding stars and also finding the hidden block with a key. They can only jump twice until they reach the end of the level: a randomised leap of faith followed my a randomised pick-a-door, all while the game is running at a mere 8 frames per second to maximise suffering. A true masterpiece of torture
Edit: And tag it as multiplayer
Lilkirbs left the chat
You're pure evil
That’s going to be impossible
Calm down Satan times infinity.
since the 1.1 update that requires factory resetting and nintendo would boo the level as soon as they see it. so yah don't try
Ceave: *builds a quantum computer in MM2*
Also Ceave: Well, it's truly astonishingly plain
Alex B. surprisingly simple
@Eddie Zhuang I dont even see why you should whoosh that, I dont know if you even know what r/whoooosh means
@Eddie Zhuang
r/itswooooshwith4os
r/itswooooshwithouttheH
r/pleaseStopUsingr/wooooshOnUA-cam
@@MeatiusGaming r/purrito
How to make hidden key levels worse: Add the pick a door mechanic.
Or fill the entire world and sub-world with vines, so the entire area can be potential spots for the block.
Perfection
You need both Vines everywhere a sub area and the pick a door mechanic all while also using the glitch from earlier that makes the game Super laggy
Add sound effects plus trash clear condition, like get the coin and so on
just do all of them
Ceave going through all this trouble to lag the game when all you need to do is play in Multiplayer Versus mode.
Imagine that damn level in the most lagy server
@@corruptedproductions5024 well see there aren't servers, and that's the issue with NSO (in regards to SMM2 anyway), is that NSO uses a peer-to-peer connection instead of there being a host server.
@@corruptedproductions5024 the framerate would be less than 1fps
15 miners later, whoa we got another frame many we will outlast the others
You were the Chosen One. You were supposed to eliminate the Super Expert Hot Garbage creators, not join them.
You've become the very thing you sought to destroy.
epicponedge 117 Hello There
@@generalbacon7476 general Kenobi
@@generalbacon7476 General Kenobi
GeneralBacon 74 General Kenobi
Are you moving because the floor in your house transformed into shiny, yet deadly coins?
XD
XD
lmao
XD
No, it's taking him weeks because of all the stacked items
For Q&A: Have you ever scrapped a video due to the challenge being too easy/too impossible? Like to the point where it wasn't interesting to watch/play through?
Too easy? You mean surprisingly simple. Too impossible? You mean surprisingly difficult.
He has, nsmbu any% while permanently crouching (he mentions that in his nsmbu Superstar Road permanently crouching vid)
Why is the answer always surprisingly simple? “Well the answer is actually surprisingly simple.”
ILikedoggos Gaming well, to answer you question: the answer is actually surprisingly simple. He just likes saying that.
actually he did answer why he always says it. he said it first in an attempt to reassure people that his contraptions weren't complicated, and it stuck from there
What is 1+1?
“Surprisingly simple”
The most random door levels have 4 doors and most the third door is right
LMAO
"That's truly horrible and frustrating."
"Hooray!"
Every Mario Player "This Level is so bad"
Ceave's Community "A wonderful Creation"
^
3:45 it's completly random wich door kills luigi, hooray
im in serious debt and going to commit sewer side
hooray
Ceave: The answer is astonishingly plain: You need a global asynchronous timer.
Me: Oh of course! A... What now?
**Insert comment to be wooooshed**
@@geo4876 But I was just joking.
@@christiancarter255 But you didn't even reply before. And if you did, I didn't see it.
@@geo4876 ;)
@@christiancarter255 ;) ;)
“You became the very thing you swore to destroy.”
SLOPES
@BISCUITS AND GRAVY No, because he teaches how to make terrible levels in this video, when he usually teaches cool and creative ideas for helping us to make better levels.
@BISCUITS AND GRAVY What you got against Smm2?
Another way to worsen pick a door:
Make a looot of dark rooms that look exactly the same, every door you pick leads to another room that looks equal, but only after a high amount of X doors you see if you failed or not, never knowing which door you picked wrong.
But you can only place 4 doors
you could do a pick a door that can only be verified by blind jump / swim maze / pile of enemies / all of them
a blind jump into a pipe leading to pile of enemies covering a hidden key block for a pick-a-door reached after a swim maze...and the (randomized) doors need to be verified by another long swim maze leading to a blind jump through a one-block gap surrounded by spikes into the goal. And the whole stage lags.
Knallbonbon I don’t know if you’re aware, but you can place 8 doors: 4 in each subworld
Woah woah calm down Satan.......
Ceave, 2019: We can make better levels in SMM2!
also Ceave, 2019: We can make SMM2 literally unplayable!
This guy is the Mario Maker version of a redstone engineer
Plat Chat oh my god you’re right
Mumbo jumbo b like
Lwcky you mean scicraft
UA-cam Minute etho
Freezer Boi meant the Scicraft Server, Mumbai made a video about that server.
"Sadly, Nintendo made sure that lagging the game is no longer possible..."
Me: *_Looks at online_*
Imagine that level in online
@@hedgie9823 Oh god
Lol
Online: The answer is actually surprisingly simple
Hedgie OH NO
“That’s totally terrible and frustrating”
“Hooray”
I Guess Ceave likes pain
ceave: ???
We have successfully made a level that mirrors the torture of a pit of hell.
"Hurray."
Hoo-ray!
I made a level even worse. I combined all of this video's things into one level. Even making it laggy.
It's literal Satan's tunnel of doom. (Hell)
@@nogodcansaveyou code please
I made a 500 second level that starts with box work, into a car pushing on clouds section, and ends (with little time left) with a quick-time tight bob-omb throw.
Hooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo-ray!
"It really is quite simple."
*Shows off horrendously complex contraption.*
Don't you mean: *Hoo-rendous?*
@@ryanhernandez1877 omg I'm crying
This reminds me of a fellow Redstone-UA-camr with a moustache.
it isn't complex though..
Super easy, barely an inconvenience.
I wonder if you could've combined all of these into one level...
A level where your underwater with a ton of enemies with a hidden key somewhere that opens 10 doors
Omg, a gauntlet of all these nightmare levels
yes
I’m sure Ceave has a way
Please, no
The problem with this is that the "worse" levels feel like they were actually worked on.
6:45 Ceave:"All that we need to pull this off is a global asynchronous timer"
Me: Of course! What an idea, how did i never thought about that?
I love how Toadette just stares at you at 7:44.
She had enough of this shit.
Weeb
Fuck this shit i'm out
Lol
May I know what your profile pic is from?
@@rewrose2838 it's touhou, character is cirno I think
“So all we need to do is build a rocket using only a twig and a used napkin. It’s actually really simple” -Ceave
If they reboot McGuyver, Ceave should play him.
More ways to make them worse: Mix and match them, add multiple throughout the level to worsen the RNG, and shorten the time and enable auto-scrolling of the level during find the hidden key & the herds of enemies.
Imagine he attempted to upload that on course world
Ceave: There is one superefficient way to lag the game.
Me: Play in multiplayer!
Adam Cochrane imagine create this level in multiplayer mode (if the multyplayer creator exist)
@@lorisflowey8152 There's a metric on your levels that tells you how many times your level has been played in multiplayer mode. My levels actually tagged "Multiplayer" mostly have been played 0 times in multiplayer and a few have been played 1 time. Themed-tagged and autoMario-tagged seem to actually be far MORE likely to get picked for multiplayer for some reason. My multiplayer-tagged levels seem to get less used for multiplayer even than my speedrun-tagged levels.
So true
@@Merennulli yes it seems like the inventor wasn't the brightest.
true
Question: If it weren't for super mario maker, would you still have made a UA-cam channel? And if so, what content would you make?
The answer is surprisingly simple
Hed make little big planet content.
İt's content would have been Super Mario Maker 2
Nicholas Ortega probably the universes alternate universes replacement for mario maker (avengers endgame and spiderrman far from home idea)
JustinDaGuy
Such a masterpiece of a game though, I wouldn't complain.
Ceave: "Well, the answer to this question is...truly, astonishingly plain."
Surprisingly simple: "Am I a joke to you?"
L1N3R1D3R ikr
Deuce Moncura what
@@Chad_Eldridge just dont check the comments if you dont like dumb jokes lmao
@@Chad_Eldridge That's very reasonable. I've felt the same way quite a lot, especially when it comes to the overuse of sex jokes virtually anywhere. Its not as funny if you've seen the same joke 500 times.
@@Chad_Eldridge Im thinking of mainly jokes relating to ejaculation that I see all the time.
Whenever Ceave says “Hooray!” it always brightens up my day.
*"CAN WE DO WORSE?"*
History of the entire world in a nutshell
Love him or hate him, he be spitting straight fax rn.
idk
You could make a religion out of that
"It's actually surprisingly simple"
*Scientific and mathematical equations follow*
_Everytime_
News Reporter: “Ceave, how did you revolutionize modern physics by uniting quantum mechanics and general relativity?”
Ceave: “It’s actually surprisingly simple”
1+1
@@TheEggoEffect Also ceave: All I needed to do is to boot up a game made by a japanese company and experiment with it, which lead to the best results so far for creating a quantic computer. To build it, I just needed a twig, a lighter and that's it. The logic behind is is rather complex, so I wont dwel into it in this interview. I hope you liked my explications, don't forget to like and subscribe, and goodbye.
Me: "How did you get so good at Super Mario Maker?"
Ceave: *"Well, the answer is actually surprisingly simple."*
lol.
I think u mean “the answer to this question is truly astonishingly plain”
"hooray"
Its supriseingly complicated
I love the way he says “hooray”. It’s so strangely nice.
Joe I gave you the 69tg like
@@Mystxfy pog
@@reecehunter7 after a year... he's back
@@reecehunter7 I gave you the 72nd like...
*Pls notice me Senpai*
@@kkTeaz poggers
Hey Ceave, I have a few questions for the QNA:
1. What is your favourite level genre in SMM2? (Puzzle, Traditional, Precision, ect)
2. What contraption in SMM2 do you think has the most use cases?
3. Who do you most often play as: Mario, Luigi, Toad, or Toadette?
I hope the move isn't too much of a hassle for you, and that it's actually surprisingly simple.
What is a cactus
Well, the answer is surprisingly unsurprisingly simple.
8:07 “[SPEAKING MUSHROOM]”? You fool, that’s _clearly_ Japanese-Italian.
MemeAzim Likes MSM And Brawl Stars actually, I believe you were the one who got woooshed
being italian and learning japanese, i can safely say you are correct, he is in fact speaking *the language of GODS*
+MemeAzim Likes MSM And Brawl Stars Ahh. Yes. You certainly got me, good. I guess it was the well-known language of... _Japanese-Italian,_ after all.
Actually it’s italianese
MemeAzim Likes MSM And Brawl Stars I really hope you aren’t being serious
Q&A: Is this question surprisingly simple to answer?
Yes, the answer is actually surprisingly simple!
You would probably think the answer is yes, woulnd't you? But since everyone expects a simple "It's actually surprisingly simple", it's actually *not surprisingly* and therefore the answer is just "no, it's unsurprisingly simple"
(I know you didn't actually expect an answer)
Yes the answer is:monty mole
It’s super easy, barely an inconvenience!
Imagine a level with all these bad level gimmicks in them
Parker Stevenson nah just an 2^k amount of random doors after a 495s swim that way it’s really hard to finish even when you’re right there
Question: what's it like having the most wonderful voice on UA-cam?
Great Question!
Ceave, don't give the spam level creators new ideas!!!! (rip Super Expert No-Skip runs)
*DGR, Ericvanwilderman, GrandPOOBear, and more cry out in agony*
@@tytbmbutterboi6664 Ryukahr sobs in the corner
@@chamtheman551 I laugh at them because I don't have a Nintendo Switch so I can't play SMM2
@@chamtheman551 he is not invited to the troll party, his levels are too pure, too pure platforming goodness.
Eh, it’s fine due to how levels are selected for those runs
Q&A: Will you eventually make a video about the differences between the four characters?
Is there a difference?
@@riogois3009 well there is one: the way they shoot fireballs is different: Luigi is slightly taller, so fireballs are a bit higher, toads are shorter, so theres are lower.
Shoe Shiner exactly so I figured there might be more according to height and stuff
I like how these levels are intentionally made to look horrible, but the contraptions take work to function correctly
Next video: "Is it possible to have fun in Super Mario Maker 2?"
"No"
*outro plays*
Ceave: ^makes complex contraption to punish you for collecting star^
Me: Just *DON'T PUT IN THE STAR*
Michael Seto, but then there’s no hidden trap to the level, so it’s no worse the normal one.
And also the star gives you hope
you can make a clear condition- kill all enemies. make it worse
@@bratanchik228 oh thats an horrifying good idea
Also add fire bars, but insanely long ones
For QNA: Which one of your videos are you most proud of?
Id like to know
yes
Not this one
Well, thats answer is actually suprisingly simple
My favourite video is the most impossible level video. WHO RAY
Ceave's Brain: if p switch can turn floor into coin, the level is impossible.
Me: lmao just stay on the note blocks
Ceave: *angry noises*
Lol exactly i was thinking the same thing
You can just sit on the note blocks and wait for the P switch to expire
A_Person 72 woah good idea i should have made that into a joke
@@a_person5668 I never thought I would see r/woooosh in action.
@@geovoid
You still haven't. That wasn't woosh
Q&A: When did you start saying “hooray” like that? Is it like an accent thing?
Well you see saying “hooray” is clearly the best way to show human emotion, so if you were a robot then that would be the perfect coverup... now then all we can do is just wait for this to be confirmed.
@@Johnny.1910 *views a mistake* *sees nickname* I see.
I think it's just a personal trait. I also sometimes so random funny pronounciations of German or english words just because.
But that's really not an accent thing, because yeah... he's probably from austria and that's not really a thing there.
“extends time to about an hour.... HURAYYY”
Ceave: well the answer to this is question is...
Truly astonishingly plain
top 10 anime plot twists
WHAAAAT?!?!
@@schmetris1306 You've never played Tuber Simulator?
CircleNoob101 pffft
@@epikmb24 You know it's fun, right?
Another way you could improve (?) a hidden key level is to make it underwater. That way, there are more spots where you could hide the key, because you have more vertical access.
Q&A: How do you manage to figure out how to make these insanely complicated contraptions in MM2 while I struggle to figure out how to make a banzai bill blaster?
Well, the answer is actually surprisingly simple.
It's even complicated than redstone hahaha
@@ronanelliott9709 yes
How the heck do you make a banzai bill launcher??
You can't make a banzai blaster. They don't exist in SMM2.
“Nintendo did their best to fix lag.”
Say that to their multiplayer servers....
Oh dear... That lag level in a multiplayer vs, lol.
They don't have Multiplayer servers, it's all peer-to-peer. It's all down to the person with the poorest connection.
Caca Tayo you are ssssooooooooooooooooooooooooooooooooooooooooooooooooøooooooo right
It's not that bad. Just sit within 7-13 feet of your internet, and it's be pretty nice.
@Pikachuisloveandlife it comes down to whoever has the greatest will to win
Could you make a „10 tips tricks and ideas“ again? I suggest night themes
^ this
"Super Mario Maker Scientists"
-Ceave Gaming 2019
Will you make these vids?
- Mushroom Kingdom championship 2019
- part 3 of the speedrun series,
- Big Boo's Haunt in sm64
- Another mega maker vid
Köszönjük Áron, nagyon hűvös!
not mega maker
420 nice
Q & A How long does it generally take to come up with a contraption in MM2? I can’t imagine that it’s all that simple, or fast for that matter.
For me it just depends on how complex the contraption is
For me, “ it is actually surprisingly simple”
For me, I just think that Ceave is always up in the morning early and theory crafting contraptions on graph paper with lots of effort just for our enjoyment and calls it "Surprisingly Simple!"
I made a contraption that detects falling donut blocks. It was possible in mario maker 1 but got removed in mario maker 2. Heres the level code: MRL-D4V-3LF
Nintendo didn't patch the lag
Especially in multiplayer mode
They created the lag
That's not the same lag
Yoan Giroux
woooosh
imagine that water lvl in MP with bad connection
@@_._._._._._._._._._._._._. lol 0.1 FPS
One question: You don't like hammer bros, what about fire bros and boomerang bros?
NO GOD PLEASE NO
NO
NOOOO
[Ik ur not talking to me, I just hate them so much that I wish they were not in Super Mario Bros Games]
And hammer hammer bros.
What about hammer bros that throw hammers that split into more hammers?
what about the fine bros
@@nogodcansaveyou...
Q and A: How many hours have you played Mario Maker 2 since it launched?
Ceave: yes
Infinity
@@gamer15300 Guarenteed
Technik 153 Kanal 2 those are rookie numbers
Ceave: Well the answer is surprisingly simple
For Q&A: What is ACTUALLY the most complicated way to trigger a p-switch, and it can’t be surprisingly simple.
Ceave: "What we need is a global asynchronous timer!"
Me: "Of course!"
Me, but quieter: "I need an adult. Preferably an engineer, physicist, or programmer. Maybe all three."
did someone ask for a programmer? Here I am!
I actually had no idea what he meant either. Sorry. I'm a STUDENT software developer, not a professional yet. Apparently rightly so because I have a lot to learn yet
Well, he actually made a simple yet good pseudo-random numbers generator.
Well, let's break it up into parts:
global - He is referring to global ground in MM2, which means that it will not be offloaded when you move any distance away from it, which is solved by the icicles since they are global ground in MM2.
asynchronous - Basically means two or more things happening independently/separately from something else. The timer is not dependent on anything else in the game but the set-up.
timer - I assume you understand this part. If not, let me know.
How the 3 worse add more taxes and Florida man
OOH IM A DEV :D
4:54: oh man the pain of that dreaded update
Nintendo really sucks at making Mario Maker games lol
I guess that's why they got rid of ice cycle loading globally 🤔🤔🤔
Question for the famous Four hundred and twenty two thousand subscriber Question and Answer video: Will you ever do another video with other Super Mario Maker UA-camrs?
I do know that he has done stuff with Mayro on Mayro's channel, that's all I can think of off the top of my head but I do believe he's done more than that
He knows nico bbq
@@tailsboi7567 that's right, thanks for refreshing my memory!
8:07 turn on subtitles and they are talking about Mario sunshine.
OMG thats so cool you are right I just tested it
What how?
Beautiful.
Lol
Hehe
Question: Have you ever used Super Mario Bros X?
9:41 - “empty levels where Mario has to swim…”
Luigi: *am I a joke to you?*
Question:
What's your favourite Mario maker contraption?
yes
Qna question: What would you wish to be added to super mario maker 2? Anything from items and fysics to new stylea and maybe 3D editing, anything, your choise
yes
Bramballs. However, they can either potentially be basically useless, or really useful depending on how Nintendo adds Bramballs. Yeah. They are hard to even do sprites, and are probably harder to do AI, so that it can adapt to every situation without the game either glitching or crashing. Even when they stand still might be useful for mini-checkpoints by being a wall, and having to jump on their heads from above.
I want more music variety, with more tracks from other Mario games and a music editor like in Mario Paint; also I want playlists of levels in the form of world maps, with the option of downloading entire playlists.
"There is no way for green Mario"
Luigi: *sad player 2 noises*
Hooray
Whoo hoo
I say it’s Luigi and red Luigi
@@hexofastora9173 I agree
red mushroomless toad and light green mushroomless toad
Could you not cheese the second one by jumping back onto the solid floor at the beginning of the level and waiting for the p switch to expire
Same thought I had, guess normal people don’t know how to check for cheddar
Yeah, but it's only possible at the beginning of the level.
Could just add one ways
Yeah but by the time you waited out the p switch the star would expire and you would have to go through the level without it anyways
Teeks he is talking about the find the hidden block level where you can only jump once
Q&A:
Hi Ceave, could you do me a favour and have a wonderful day too?
Famous 422 Thousand Subscriber QNA video Question:
Have you been to college? If so, what did you major in?
(I’m wondering how you got so good at Mario engineering)
He must have learnt that How to Invade Serbia .
DO NOT under ANY circumstances let Ross O'Donovan see this video.
Why?
Blu Dj he’s satan
This comment is very underappreciated
Ross is evil, I agree
But his level desing is fun, its not designed to be bad and boring
IM GONNA LINK IT TO HIM >:)
Sad how the 'find the key' contraption and the 'dont touch the star' AND the 'swimming corridors' no longer work...
RIP global ground icicles
@@gibbous_silver snake blocks are the answer
@@no-one-1 but I’m having trouble remaking that global asynchronous timer from leap of faith using snake blocks
The worst level has already been created. Didn't Ceave see Carl upload his getting over it stage?
declan luhman that level was AWFUL
I think theres a prob with the find the invisible block levels if you jump twice at the beggining you can skip the p switch
Penguin PENGUINS the level i made day 1 fixed this problem. you have to run for 6 minutes through rows of blocks and spikes to reach the hidden block, and jumping kills you because of the spike ceiling. the only way to beat the stage is for the hidden key block to stop you from hitting the spikes when you guess a space
THEDUDE yeah there’s one block of air before the spikes, enough to fit a hidden block. from my own testing, i couldn’t do a small enough jump to avoid dying without hitting the hidden block, or at least not in SMB3
Theoretically, you could force the player to enter the area through a pipe so they can't activate the p-switch before-hand
One-way doors?
Q&A: witch one of your ideas are you the most proud of?
Oh, and i hope the house your moving into didnt cost to much shiny, yet deadly coins...
That door randomiser could genuinely create a terrifying troll level!!! I love these videos!!!!!
10:06 I wonder how many people stopped watching when the outro showed up.
Probably no one
Thanks for pointing it out I was about to leave a dislike lol
Me
Mario Jumbo
Mario Jumbo that's not global ground
We're gonna abuse entity limit B
I did but then i rewatched the video and noticed that theres still a couple minutes left.
Imagine if ceave played Minecraft
"In this Minecraft world food kills you"
"In this Minecraft world wood kills you"
If you look back at ceaves old videos he actually did do a few mincraft videos
In this minecraft world, respawning kills you
@@thegreenbean6777 Nice
@Why does everyone have this profile picture? you can actually just turn on hardcore so that makes it even easier
after some minute from the discovering of red stone he would be making a binary computer that make your stocks of everything and while is at it farm the wither boss
Nintendo: We removed RNG
Ceave: Hold my clown car...
Anon archist, clown cars aren’t actually random anymore. For them to randomize, you need some actions before they trigger to give them some randomness.
@@Vessekx yeah it's the claw jumps that actually cause the randomizing, because humans can't time them identically.
It's a real shame Nintendo had to ruin icicles
We've still got snake blocks
@@williamdrum9899 but I can't rebuild the leap of faith using them
Dear Ceave,
Can you try to make a "top-down perspective" level in super mario maker 2?
That's a very very interesting idea for a level.
I’m working on a level like that using vines, in Mario 3 style small Mario climbing actually looks like a walking sprite
@@always5809 please send me the code when its done
Ceave's always here to help make Super Expert a better place
Hey Mayro nice to see you here and surprisingly without a question;]
it's really you. remember when someone joked "MayroSMM is my favorite anime" in the chat of one of your streams? I know you did coinless before Ceave Gaming, but you ripped off Ceave Gaming in a Mario Maker video. (you used his music while sayng the word "watch")
@@teamawesomeness7137 I think that was a joke for the funny funny HA HAs
Ceave, you monster.
What did Yamamura say about TREATING THE PLAYER FAIRLY?
+lukaaa aa At least I actually made an original comment.
Yamamura is more worst than all of these courses
Xd my comment is so popular
@@bigyoshifan3842 english?
@@jummi4936 i never recieved answer so quick and yes im english
@@bigyoshifan3842 i'm sorry but i didn't understand what you were trying to say in your comment
Ceave's house is made out of dark matter bricks which he built, but one day he tripped on a Pswitch and had to leave while he searched for a ! Switch to reverse it
My questions for the Q&A:
1. Is it hard for you to speak English in your videos (because you live in Austria)?
2. Have you ever broke a Controller or something else while playing video games?
3. Would you play viewer levels in SMM2?
No controller needs to be broken, when everything is surprisingly simple
Q&A
Have you lowered the New Super Luigi U score points, or find a way to do so in the Deluxe version?
What is the meaning of life ?
Ceave: well it’s actually surprisingly simple
XD
42
Liz Lapp Exactly. It really was surprisingly simple.
5:45 I think it is more worse when the hidden block is on a track.
Had to check my calendar for April 1st when you said Nintendo would actually fix all their lag in a game. XD
Q&A:how do you get ideas for the dangerous list of evil?
The dangerous thoughts of evil.
Question: what games do you play other than Mario maker? What games did you play as a kid?
He said a answer with a question like that in his first Q&A
It was *Super Mario Land* on the *Gameboy* I think 🤔
Here’s a challenge:
Try and take these little Timmy levels, and make them good
QnA: What do you do when you don't play mm2 or games in general. Tell us about your life.
no
How about an invisible block on tracks which falls down on a random location after a random amount of time?
You are the most evil person who ever lived
That's a good idea.
There will have to be tracks to catch the falling ?-block, but what track would the ?-block land on?
This is the way many competent level creators make dev exits! :)
EXPerince255 -:- Or it just disappears.
And you are only allowed to jump once
Ceave. You have betrayed us. How dare you.
-Yamamura
Q and A: Do you prefer Toad or Toadette?
I think he likes torturing them all equally much
Toad
i dont like girls
Im half g*y i guess
Must be real late if icicles were still considered global ground
What is the goomba you regretted stomping on?
lol
The first one, charging against an enemy nobody has ever faced before, afraid of the unknown but still charging to defend King Bowser against this potentially very dangerous force.
Dat goomba
Is the Mushroom Kingdom Championship 2019 going to happen? Also I love your videos :)
Question: are you interesting in any other games besides Mario Maker?
Are you planning on doing a face reveal?
He has uploaded some videos about other Mario games already.
Just a random guy on the internet yes, but more often.
he has done a face reveal. I can't remember which video but I know he has.
ItsMarioProYo Please don’t even bother.
I mean never mind, you already did it.
ItsMarioProYo That I don’t do a ****** on my channel.
9:34 wait, if mario collects the star, cant he survive by jumping on a note block and waiting until the p-switch timer turns the deadly, shiny coins back into safe, dull ground?
well, it still made it worse!
@@theslysilverfox268 no, becuase bullet blasters shoot toward the direction Mario is, and it doesnt fire if it's blocked by something, and those note blocks are placed before the bullet blaster
@@TokyoDrift456 you could still survive that, but it would be pretty hard.