The three horsemen of apocalypse: "It is actually surprisingly simple" "Baking a cake for 400 years is perfectly fine" "But first, let's talk about parallel universes"
As for why the loading order causes this gap - it has to do with the way physics are calculated in games. Each frame, the game updates each object's movement, one at a time. Gravity pulls objects down, but only if there is not something blocking their path. It looks like the order the objects are updated are based on their reverse spawn order. If the tower is updated from top to bottom, the top block tries to fall, but there is already a block under it so it doesn't move. Then the second block, then the third, until finally the bottom block tries to move, and it has an open space so it moves. That means that at the end of the frame there is a gap between the bottom block (which moved down) and the second-to-bottom block (which didn't). Each frame the bottom block moves down another 2 pixels, and the block above it moves down 2 pixels. As long as the tower doesn't hit a floor, the gap will remain. But if the tower is updated from bottom to top, then it stays together. The bottom block moves down first, then the second from the bottom is updated. It has an open space, so it moves down as well. Then the third, and so on. So the tower stays together.
@@wesleyxplorer3956 Imagine a game where you play in rounds. Each round you have to move an object "down" if there is nothing beneath it. Try playing with two towers: one where you check from top to bottom, and one where you check from bottom to top. Take note of what each tower looks like at the end of each round.
You know what is more complicated? Your face... Seriously I am seeing it everywhere I go but with hundreds of different accounts. Ultimatum: Learn individuality or go live in bee hive!
@@ianwebster3606 it changed the measurements of the outcome, which is what Im saying. if it changes the outcomes or not, thats unanswered. also, the double slit is mega normie at this point.
see ya back hate you I love you this is not as planned LOL your tango your tango your tango to find out but I know you’re saying I think I have your tango your tango Note: I was using Dictation while writing this
(Giant here) Awesome, thanks for spreading this technique Ceave! The video is very thorough and there's really not much I can add. :-) Now I have hope that more people will use it and come up with some mind-blowing combinatorial puzzles once SMM2 comes out. It's not entirely impossible they fixed the delay-shifting (the "Giant gap" triggered by game lag) by then, but measuring the "wiggle" of the moving stack will almost certainly still be possible. That's because for "fixing" the order-dependent wiggle and make all stack rigid, Nintendo would need to construct a bottom-to-top contact graph in each time step to resolve contacts in a unique bottom-up order. Sounds doable, but that would probably cause problems for the arbitrarily complex scenarios that SMM2 will need to support gracefully.
10:00 Funny enough I messed around with this a week ago. I want to correct something, items spawns from the top to the bottom in priority and than from the right to the left, this can easily be proved by playing with Yoshis: Yoshis that are higher on the screen will spawn first, while the other ones will become mushrooms. If Yoshis are at the same height, the Yoshis that are the most on the right will spawn first, while the other ones on the left will become mushrooms. So basically you just inversed things :p 11:07 "The order in which the pow blocks spawn is information that we can manipulate" True! If an item is spawned before an another one, It's still possible to make it despawn from going far enough off screen and comeback to make it being spawned after the other one if possible and change the order. Here's a level that uses this mechanic: supermariomakerbookmark.nintendo.net/courses/1B46-0000-03B4-62C3 clips.twitch.tv/IcyGoodSharkVoteYea with the 2 Pows spawning before the single pswitch clips.twitch.tv/MistyTenderCrabGOWSkull with the 2 Pows spawning after the single pswitch 11:20 Oh for a second I thought you were going to talk about how chain chomps break free after the 51st lunge. Actually let me just quote what the tag says: "In SMB3 only, a chain chomp will break free from his stump on the 51st lunge in the same direction. If you put a sideways spring next to him so he always lunges in the same direction, it takes 81 seconds. Walking away and coming back to respawn the chomp will reset the counter. Putting him on global ground will preserve the counter, and he continues lunging and can break free while you're away. If the chomp breaks free, then you walk away and back, he will respawn connected to the stump. If you keep the original chomp within range while you do this, you can get 2 chomps at once, and repeat the process for more." Anyways that was a very interesting way to showcase this mechanic in ways that I never knew before! Keep it up Ceave :)
@@HarmlessPoke No I don't believe so, go ahead! :p Ps: In the video it says that things on top of Pows on track moving downward makes the Pow airborn, the fact that it has to move downward is false, here is a level I made with the item moving sideways: supermariomakerbookmark.nintendo.net/courses/F586-0000-03AF-137C
OH! I was wondering why, to make this work, the game would have to process the POWs in reverse order. Looks like it's not reverse order, it's just normal incrementation and Ceave got it backwards :P
Comment section review 60%- surprisingly simple jokes 20%- average comments 10%- talking about how Ceave says hoooray 5%- talking about this 2 pixel gap 5%- Saying Ceave can make a parallel universe and other jokes
@@aurumble So? Pannenkoek doesn't discover everything himself, either. There's a whole team of people working on the ABC, Pannenkoek just happens to be one of them.
This one really is surprisingly simple. 40% of the perfectly edible food in many countries is thrown away because it's unsellable. There is no shortage of food in the world.
8:16 - that similar to the case of the electrons in atoms. When we configurate them with quantum numbers ( n, l, m and ms ) no electrone is the same. Every one of them has a unique set of numbers and therefore the position, momentum and spin of one is different from the other. Yeah, science is fun.
@@98danielray Nope. Confirmed to be 4. (Edit: see later reply for oopsies) 4k (bad name for 2160P /gripe) doubles linear resolution over 1080P. The total resolution increase over the area is quadruple, but we're talking about a linear gap here. 4k originally referred to 4096x2160, BTW. You see? Now it makes sense.
@@surajnainar9060 I think you misunderstood the term pixel. It is not a unit of perception. A pixel is discrete and countable (and can be subdivided by color, but that's a whole different discussion). However, I totally missed the fact that the game has WAY fewer than the ~2MP of 1080P on screen when this gap is described as two pixels. SOOOO... At all resolutions this game could run at in its current state, it will always be 2 game field pixels. Those pixels are virtual and are only 1:1 with respect to the game engine. They are upscaled when displayed.
When Super Mario Maker 2 comes out, can you try to make "Champion's Road" from Super Mario 3D world or "Beat Block Galaxy" from super mario galaxy by using 2 state blocks and a global timer?
@@1d10tcannotmakeusername If you guys are just gonna be dicks to them, theres no need to comment. You can just leave the comment swction, don't bother replying to me.
Amazing video with some cool tricks! And here I though I didn't want more Mario Maker videos, because your challenge videos were better! But apparently you're just better in general at making videos now! I applaud you, Ceave. You're my favourite UA-camr, but you're still somehow getting better!
There's actually a superb example of this sort of contraption being used in one of the best troll levels I've ever seen, it was featured in a very recent CarlSagan42 video called "An ACTUAL Softlock (w/ Endless Fish Puns) | Troll Contest Winner!" with a level titled "Dr. Larl's Stupid House v3". The level code is EA5D-0000-03D5-5E2F for anyone who wants to try it blind.
Who else watches Ceave even though the content isnt the type you would normaly watch but you watch it anyway since the videos are so good quality and Ceave is a great presenter?
38 Years ago: Mario in a game where you climb up and kill donkey Kong 1 Year ago: The reason why this is important is because items remember the order in which they spawn and the physics calculation of Mario maker is based on the spawn order of the entities.
I saw this used in a troll level a while back. It had a troll key door blocking a vine, and a key before the door sitting above... Right before the door was a mushroom. There was a contraption making use of the Giant gap to kill an enemy with a key.
Amazing how just a minuscule gap in the movement of POW blocks due to lack has a lot of potential applications in Mario level design. PD: The way he says "hurray!" has a certain charm that makes his speech enjoyable.
The meaning of life is to find the meaning of life. So, therefore by me telling you what the meaning of life is your life has no meaning. You're welcome.
The three horsemen of apocalypse:
"It is actually surprisingly simple"
"Baking a cake for 400 years is perfectly fine"
"But first, let's talk about parallel universes"
Ceave
Stryder7x
Pannenkeok (or whatever)
Ceave and Stryder7x rule no challenge
"but hey, that's just a theory. A game theory."
@@jaydentt No
@@Nukestarmaster pannenkoek
News lady: Mr ceave, tell us how you found the cure to cancer
Ceave: it is actually surprisingly simple
Rocskatu why is your profile picture a banana switch
@@olopaxx shh don't worry about that
At least with the last example, I guess you could make a Simon Says game
...using only a pow block and a yum-yum mushroom
Rocskatu its like sethbling with armour stands
It’s actually surprisingly simple:
Shows us this very complicated machine
Ultra Shaggy nothing is complicated for you even with only 0.01% of your power.
Next he is going to say rocket science is simple.
Ultra shaggy it's surprisingly simple coz u killed shrek
So you’re new huh?
Cosmicalic You May be right on that. What if I told you
That Shaggy May really be Chuck Norris?
*Mind Blown*
What programming language are you using?
Pow blocks.
Haha! This deserves way more likes!
Still waiting for a pow block to C++ converter. I need to turn my mario maker level into an arduino program.
List on a resume under Technical Skills
C Pow, Powthon, Powva, Powvascript, HTPow,
C Pow Pow
“It’s actually surprisingly simple”
*proceeds to enter Vsauce mode*
Hey, vsauce, Ceave here.
Yes indeed.
Documenter without any original content ...and what is a POW block? What direction is POW? Did you know POW upside down and backwards is bOM?
@@galactic7458 *POW = bOM*
Which is litteraly correct
Fuck Saudi Arabia
Can you tell a Mario joke without being funny?
Yes. Yes you can.
Its Icay!
Telling jokes without it being funny is actually surprisingly simple!
I don't get it
Why are Goombas afraid of Mario? Because he's POWerful.
It's actually surprising simple
2:48 "That's actually surprisingly simple." But first we need to talk about parallel universes
Byter U NEED MORE LIKES XD
Pannen always in our hearts
rip pannens commentary videos
Umm Idk why did he stop?
so if we hop into spectator mode you'll actually see some armor stands
No one:
Ceave Gaming: "Well, it's actually surprisingly simple."
True
Well yes, but actually no.
@@jalda2791 that's how mario maker works.
That icon!!
9:02 "The tower to the right, is a perfectly straight and beautiful POW tower."
me: *keeps looking at the top of the right POW tower*
Me: BOI
MastaWinda ITS MY *O C D*
i know right
What
Me OCPD be annoyed
> ceave uploads a video
all of us: hoo-ray
*HOOOOOOOOOOOOOOOOOOO-RAY*
😂😂😂👍🏻
Dislike this comment for each time he said hooray
Christy M
*we need a hoo-ray montage*
indeed.
Nobody:
Mario Maker Community: *reveals a remake of Doom done completely in Mario Maker*
If Doom can run on a Calc, fuck it, it better run in Mario Maker.
epic gamer moment
If someone got it to run on a toaster, making a functional version in Mario maker should be surprisingly simple
Mystical Apple hooo-ray!
I want to see something like that happen
Ceave: "It's not a glitch, it's a clever exploit"
Nintendo: "So it's a game-breaking bug we need to patch immediately?"
so it isn't possible anymore?
like, in mm2
@@Moon-zx5iy that's sad
As for why the loading order causes this gap - it has to do with the way physics are calculated in games. Each frame, the game updates each object's movement, one at a time. Gravity pulls objects down, but only if there is not something blocking their path. It looks like the order the objects are updated are based on their reverse spawn order.
If the tower is updated from top to bottom, the top block tries to fall, but there is already a block under it so it doesn't move. Then the second block, then the third, until finally the bottom block tries to move, and it has an open space so it moves. That means that at the end of the frame there is a gap between the bottom block (which moved down) and the second-to-bottom block (which didn't). Each frame the bottom block moves down another 2 pixels, and the block above it moves down 2 pixels. As long as the tower doesn't hit a floor, the gap will remain.
But if the tower is updated from bottom to top, then it stays together. The bottom block moves down first, then the second from the bottom is updated. It has an open space, so it moves down as well. Then the third, and so on. So the tower stays together.
It's actually surprisingly simple!
Translation please?
@@wesleyxplorer3956 Imagine a game where you play in rounds. Each round you have to move an object "down" if there is nothing beneath it. Try playing with two towers: one where you check from top to bottom, and one where you check from bottom to top. Take note of what each tower looks like at the end of each round.
"It's actually surprisingly simple"
Aw, I just posted this, not realizing someone already had :( Well done, internet ninja. Well done.
It’s actually surprisingly simple. *ceave about to explain quantum mechanics*
Purrito this is even funnier because pow block information storage is actually a thing in quantum physics
I mean if you put your expectations high enough its surprisingly simple
@@antjecramer5324 can you please tell me which thing in quantum physics you are talking about?
@@BambinaSaldana He said information
@@danielecogotti8394 oh okay
It feels like I'm learning Algebra but it's actually Mario Maker
Algebra is actually surprisingly simple.
@@ultimateking2238 it really is
musicalmather thought that is trig
Mexican Honoka sounds more like geometry
Algebra is easy lol
Next: Making a quantum computer in Mario Maker! It’s actually surprisingly simple!
Programming the matrix in Mario Maker only using springs and pow blocks
@@omerresnikoff3565
Don't forget the Yum-Yum Mushrooms and Shiny, but Deadly Coins.
retextureing mario maker using pow blocks an springs! its actually surprisingly simple
Well you could use a paratroopa to randomize, or something else, and use that to make a qubit
@David Gibson ...?
Ceave third Law of Pow blockness: All pow blocks are pow blocks, but not all pow blocks are pow blocks.
Science my friends. Science.
A POW block is a POW block you can't say it's not
Not all POW blocks are spawned equally.
Not two Pow blocks can have the same Pow blockness, each is independiente but consistent with one another.
@@CrowAppreciator But first, we need to talk about parallel universes.
@@metaltom2003 That's racist!
the “yum yum mushroom” part gets me every time and i dont know why lmao
I searched "yum yum mushroom" on youtube and the 1st result is this channel lol.
Minute?
It's Ceave.
It's... Just Ceave.
Also, "ouching" *insert something that ouches*
You can feed a power up a mushroom so that if you were small it becomes a mushroom or if your big it becomes the power up your Fed it to
Someone: *gets in a slightly worse situation*
Ceave: ***HOORAY!***
Someone: *Builds a complicated machine*
Ceave: It's actually surprisingly simple!
12:09
"...but kills the innocent koopa.
H O O R A Y"
MeeM MaM yeah totally not violent.
R.I.P koopa 2015-2019
R.I.P-2015-2021
I get the feeling "it's actually surprisingly simple" may become a meme.
it already is
@@simonjs8075 I'm too late
It reallly should
@Chezzy [Games]
Everybody: How do I solve world hunger?
Ceave: *Well, its actually surprisingly simple*
Only on this channel though.
This meme never branched out to other channels, like parallel universes did.
"Mario is entrapped for eternity"
Timer: no, actually.
Iceypumpkin head psycrow:what if i setvthe timer to 999999^9999999
He can just reset the stage and start from the beginning
What if i turn timer off hmnnm
Then Mario would just edit the stage to be possible.
Well yes, but no
UA-cam: wait how exactly are you going to make a video about a few pixels that’s over 10 minutes long?
Ceave: *wElL iT’s AcTuAlLy SuPrIsInGlY sImPlE*
You know what is more complicated? Your face... Seriously I am seeing it everywhere I go but with hundreds of different accounts. Ultimatum: Learn individuality or go live in bee hive!
Esoteric Ministry it was started by a UA-camr named “MaximillianMus” check out his channel and you’ll understand
“Hooray, isn’t science fascinating?” He says with the absolute voice of death.
Guy: How do you become immortal?
Ceave: WELL ITS ACTUALLY SUPRISINGLY SIMPLE
7:58 when you too lazy to rewrite the whole text, so you just cross the mistake and edit a letter. All good though!
Meanwhile "airbrone" is still there on the first principle.
you're*
@@JorgetePanete Ironic)
Quantum physics Mario edition. Where observing the experiment is enough to effect the result.
affect the measurements***
@@98danielray nope observing something on the quantum level actually changed the outcome, take the double slit experiment for example.
@@ianwebster3606 it changed the measurements of the outcome, which is what Im saying. if it changes the outcomes or not, thats unanswered. also, the double slit is mega normie at this point.
But first, we need to talk about parallel universes
*its actually suprisingly simple*
11:02 Extremely POWerful way to store Information.
I'm sorry.
Don't worry, if the creator did it. You can 2.
No I'm not sorry
* Incredibly POWerful
Its not ok
see ya back hate you I love you this is not as planned LOL your tango your tango your tango to find out but I know you’re saying I think I have your tango your tango
Note: I was using Dictation while writing this
...
that joke about him not needing a movie didnt age so well
can we give this guy a world record for the amount of ways he thought of to refer to mario
Good point!!
yea he does
How do you make a joke about Ceave?
It's actually surprising simple.
Ask him this, " what do you call the sun when it shows a lot of rudeness and jerkiness?" " hore-ray"
As it turns out, I didn't expectcthat
Meta af
That "block buster" joke was so funny because it was so eerily quiet and awkward lmao. I love it
(Giant here) Awesome, thanks for spreading this technique Ceave! The video is very thorough and there's really not much I can add. :-)
Now I have hope that more people will use it and come up with some mind-blowing combinatorial puzzles once SMM2 comes out. It's not entirely impossible they fixed the delay-shifting (the "Giant gap" triggered by game lag) by then, but measuring the "wiggle" of the moving stack will almost certainly still be possible. That's because for "fixing" the order-dependent wiggle and make all stack rigid, Nintendo would need to construct a bottom-to-top contact graph in each time step to resolve contacts in a unique bottom-up order. Sounds doable, but that would probably cause problems for the arbitrarily complex scenarios that SMM2 will need to support gracefully.
Why doesn't mario need a movie?
*Vietnam flashbacks*
I read this exactly when it played.
*COINCIDENCE?*
@@Zwyrx_Hgqfyggz *I* *THINK* *NOT* !!
@@harvia8348 Med 2!
were you ready for:
round tWo
Me: so Mario maker is a simple yet fun game to make Mario levels in?
Ceave: well yes, but actually no
Mario maker is a *surprisingly* simple yet fun game to make Mario levels in.
A new Ceave Gaming video has been uploaded. HOO-ray
5:39 I love that he used a Pow-Block as a full-stop in that pow block principle.
who tf calls periods full-stops tho
Non-Americans
@@trbz_8745 who the fuck calls dots periods tho? Periods are bloody and don't belong in sentences
12:10 ...but kills the innocent koopa
HOORAY
Ik i laughed
Reporter: how did you create world peace?
Ceave: Well it's actually really simple
He put pacifist laws in global ground, and made evil people get the shiny but yet deadly coins
9:40 well, he's getting a movie anyway
A second after he finished the joke I legit got an ad for the Mario movie 💀
12:08 ...while this stack kills our innocent Koopa.
Hooray!
Missed opportunity to put a Hammer Bro on that platform. Unless it would interfere with the setup?
It would be RNG because Hammer Bros jump and might avoid getting squished. Also they could easily fall off, which is why the Koopa is red by the way.
Thank goodness Mario Maker 2 got announced.
I need a healthy amount of HOO-ray in my life.
10:00 Funny enough I messed around with this a week ago. I want to correct something, items spawns from the top to the bottom in priority and than from the right to the left, this can easily be proved by playing with Yoshis:
Yoshis that are higher on the screen will spawn first, while the other ones will become mushrooms.
If Yoshis are at the same height, the Yoshis that are the most on the right will spawn first, while the other ones on the left will become mushrooms.
So basically you just inversed things :p
11:07 "The order in which the pow blocks spawn is information that we can manipulate" True! If an item is spawned before an another one, It's still possible to make it despawn from going far enough off screen and comeback to make it being spawned after the other one if possible and change the order.
Here's a level that uses this mechanic: supermariomakerbookmark.nintendo.net/courses/1B46-0000-03B4-62C3
clips.twitch.tv/IcyGoodSharkVoteYea with the 2 Pows spawning before the single pswitch
clips.twitch.tv/MistyTenderCrabGOWSkull with the 2 Pows spawning after the single pswitch
11:20 Oh for a second I thought you were going to talk about how chain chomps break free after the 51st lunge. Actually let me just quote what the tag says:
"In SMB3 only, a chain chomp will break free from his stump on the 51st lunge in the same direction. If you put a sideways spring next to him so he always lunges in the same direction, it takes 81 seconds. Walking away and coming back to respawn the chomp will reset the counter. Putting him on global ground will preserve the counter, and he continues lunging and can break free while you're away.
If the chomp breaks free, then you walk away and back, he will respawn connected to the stump. If you keep the original chomp within range while you do this, you can get 2 chomps at once, and repeat the process for more."
Anyways that was a very interesting way to showcase this mechanic in ways that I never knew before! Keep it up Ceave :)
Why does this have only 12 likes?
@@HarmlessPoke No I don't believe so, go ahead! :p
Ps: In the video it says that things on top of Pows on track moving downward makes the Pow airborn, the fact that it has to move downward is false, here is a level I made with the item moving sideways: supermariomakerbookmark.nintendo.net/courses/F586-0000-03AF-137C
OH! I was wondering why, to make this work, the game would have to process the POWs in reverse order. Looks like it's not reverse order, it's just normal incrementation and Ceave got it backwards :P
9:28 Now would you look at that, I guess he did need his own movie.
Insert "It's actually surprisingly simple" joke here
Making such a joke is actually surprisingly simple
Comment section review
60%- surprisingly simple jokes
20%- average comments
10%- talking about how Ceave says hoooray
5%- talking about this 2 pixel gap
5%- Saying Ceave can make a parallel universe and other jokes
Truee
Welcome to UA-cam
what the heck is with everyone using this same meme everywhere it got old before it even started =/
@@CrowPiper that's how memes are these days. Name the last good meme you saw/heard.
0.01% saying how annoying his voice is. I can't stand it. That's why I don't watch his channel.
I actually laughed at the blockbuster joke
Help
Same haha :D
We are all doomed
I laughed too.
That one was actually kinda funny.
It's funny because blockbuster went bankrupt in 2010
You are basically the pannenkoek of Super Mario Maker.
Subject #74 he didn’t discover it though
@@aurumble So? Pannenkoek doesn't discover everything himself, either. There's a whole team of people working on the ABC, Pannenkoek just happens to be one of them.
The vsauce
Subject #74 pannenkoek is dutch for pancake and I was so confused what you meant 😅
@@l30n8 Ben zelf ook Nederlands.
I got a joke for you.
Whats Mario's favorite internet browser?
Yahoo
@@nyx3659 internet broozer
@@musicalmather1160 it's browser
@@musicalmather1160 what part of that is a joke
Anfield TehAnim it’s a PUN! :D
look how many likes you have. nice.
Also: bad pun
Ya know, my brain is hurting from reCEAVEing all this info
XDXD
AHAHAHAHAHAHAHAHAH
"The most complex and weirdest techniques"
It’s actually surprising simple...
Rodmod cool avatar
The read more is broken...
@@tg1304 If you click it right when the comment is loading, the button gets left behind.
But doesn't Mario already have a movie? I guess you can say that it's Bob-Omb'd.
Jordan Botelho323 Don’t tell Nintendo. There’s an animated movie on the way.
We don't talk about that.
REDEMPTION
A heart worthy comment
I just left this a thumbs up
8:20
Ridiculously complicated?
WHERE IS MY SURPRISINGLY SIMPLE?!?!
2:47
"why doesn't mario need his own movie?"
"Because he's already a block buster"
Both a good pun and foreshadowing-
"Mario doesn't have a movie"
Mario movie: *Allow me to introduce myself*
Ceave: *ends world hunger*
“It’s actually surprisingly simple.”
Thx for the likes
This one really is surprisingly simple. 40% of the perfectly edible food in many countries is thrown away because it's unsellable. There is no shortage of food in the world.
"all you need is many many yum-yum mushrooms, and hooray! everybody is happy"
Uneven distribution of resources
Overpopulation, which requires more food to be sent to inhospitable and unsustainable areas.
After long complicated explanation:
*Ceave in monotone voice:* Hoo-ray
What happens when you bring a koopa troopa to a party?
It becomes a shellebration.
I’m not laughing at that
okay that’s funny
Just don’t.
Ceave should really deserve a Nobel price in SMM science... XD
8:16 - that similar to the case of the electrons in atoms. When we configurate them with quantum numbers ( n, l, m and ms ) no electrone is the same. Every one of them has a unique set of numbers and therefore the position, momentum and spin of one is different from the other.
Yeah, science is fun.
but if u play in 4k it will be a 4 pixel gap
2000 iq
itd be like 8
@@98danielray lol
@@98danielray Nope. Confirmed to be 4. (Edit: see later reply for oopsies)
4k (bad name for 2160P /gripe) doubles linear resolution over 1080P. The total resolution increase over the area is quadruple, but we're talking about a linear gap here.
4k originally referred to 4096x2160, BTW. You see? Now it makes sense.
No you wont be able to play at a high resolution so even that cube of 16 or whatever pixels will look like one
@@surajnainar9060 I think you misunderstood the term pixel. It is not a unit of perception. A pixel is discrete and countable (and can be subdivided by color, but that's a whole different discussion).
However, I totally missed the fact that the game has WAY fewer than the ~2MP of 1080P on screen when this gap is described as two pixels. SOOOO...
At all resolutions this game could run at in its current state, it will always be 2 game field pixels. Those pixels are virtual and are only 1:1 with respect to the game engine. They are upscaled when displayed.
15:07, "Highlessly." This should *so* be a word, it works so well, and sounds awesome in every way possible. Thank you ceave.
@@funnylucky731 Edited, my mistake.
Highlessly
again "that is actually surprisingly simple" at 2:47 ! HOO-ray!
*hooray
🦉ray*
change that yay into a HOO-ray then touché
@@Neubulae no i will not change this :), actually i changed it
When Super Mario Maker 2 comes out, can you try to make "Champion's Road" from Super Mario 3D world or "Beat Block Galaxy" from super mario galaxy by using 2 state blocks and a global timer?
I will do it
Provided the on/off blocks can be triggered by any impact (and why not), it will be totally doable.
I thought of that to
A SMM beat block galaxy recreation would be so sick 🤠😍
This is the best idea I have ever heard I would rather hear this than watch Ceave’s videos!
6:05
"So eating this mushroom has interesting consequences"
-Ceave Gaming, 2019
Nintendo watched this video, heard the joke and either wanted to ruin the setup for the joke, or capitalise off the idea of a movie.
john cena🍕🍕🍕🍕
When MM2 is out, you could start the "Tips, Tricks and Ideas with..."-series again. ^^
Gosh the series would be way too long cause there's so much things in SMM2...
It's not like he has to make a video about every single element. Although it would be pretty nice i'd say. :D
I`d love to watch the "Tips, Tricks and Ideas.." series again so please ceave: do it again in MM2
Snake blocks and switch blocks would be a good start to the new series.
especially switch blocks. that`s whole new universe
1:43 Voice crack.
Why do I notice stuff like that and why do I bother to write a comment about it?
Haha true
NAME NAMENAME It is at 10:55 as well
13:55
14:51
You have to answer that for yourself, friend.
"It’s actually surprisingly simple"
Spends 16 minutes explaining how it works.
Compare it with C programming and it's surprisingly simple.
If you think 16 minutes of explanation already qualify something as "not simple" anymore then oh boy is there a world out there you don't know.
@@TomJakobW It's a shame how dumb some of these people are... People like Yellya Yt are probably the majority of furries.
@@TomJakobW If you need 16 minutes of explanation to explain something simple to you, I feel sorry for you.
@@1d10tcannotmakeusername If you guys are just gonna be dicks to them, theres no need to comment. You can just leave the comment swction, don't bother replying to me.
9:54 that joke aged horribly
How did you find the rate at which the universe is expanding?
i t ‘ s a c t u a l l y s u p r i s i n g l y s i m p l e
Actually, yes.
Barely an inconvenience !
Isnt science fascinating?
Amazing video with some cool tricks! And here I though I didn't want more Mario Maker videos, because your challenge videos were better! But apparently you're just better in general at making videos now! I applaud you, Ceave. You're my favourite UA-camr, but you're still somehow getting better!
There's actually a superb example of this sort of contraption being used in one of the best troll levels I've ever seen, it was featured in a very recent CarlSagan42 video called "An ACTUAL Softlock (w/ Endless Fish Puns) | Troll Contest Winner!" with a level titled "Dr. Larl's Stupid House v3".
The level code is EA5D-0000-03D5-5E2F for anyone who wants to try it blind.
Who else watches Ceave even though the content isnt the type you would normaly watch but you watch it anyway since the videos are so good quality and Ceave is a great presenter?
Didn´t even see anything about Mario maker before...
Why so ?
*IT’S SUPRISINGLY SIMPLE*
Ceave is Austrian. I am Austrian. So, it's actually surprisingly simple
This got recommended to me by youtube, haven't watched mario maker or ceave stuff before, just watching a gaming news channel.
38 Years ago: Mario in a game where you climb up and kill donkey Kong
1 Year ago: The reason why this is important is because items remember the order in which they spawn and the physics calculation of Mario maker is based on the spawn order of the entities.
Interesting theory, but you never take into account a half A press.
so for that reason, let me tell you about parrarel universes...
I saw this used in a troll level a while back.
It had a troll key door blocking a vine, and a key before the door sitting above...
Right before the door was a mushroom.
There was a contraption making use of the Giant gap to kill an enemy with a key.
Amazing how just a minuscule gap in the movement of POW blocks due to lack has a lot of potential applications in Mario level design.
PD: The way he says "hurray!" has a certain charm that makes his speech enjoyable.
I still fall for those silly profile pics LOL. Made me blow on my screen. XD
@@Dubstequtie You're welcome XD
@@Dubstequtie why aren't you using dark mode
So Ceave how did you solve the meaning of life itself
Well it's surprisingly simple
The meaning of life is to find the meaning of life.
So, therefore by me telling you what the meaning of life is your life has no meaning. You're welcome.
Ceave: "I have just found the question"
42
The meaning of life is whatever you want it to be.
@@victorsandeen2694so if someone says theyre meaning of life is to bite on kitkats, is that okay?
"... but kills an _innocent_ koopa. _Hooray!_ "
"Looks like our Thesis is incorrect. Hoo-ray."
"The tower doesn't land on the block and Kills the Innocent Koopa. *H O O R A Y* "
This game is a programmer's nightmare
Not unless you are Nintendo...
Mario Maker 3 will probably be a new programming language if things continue like this
MM3 needs to take from LBP and hav actual global logic circuits
I'd say it's actually a programmer's wet dream.
Why am I learning the same level of theory from a Mario video as a video on Kerbal Space Program?
This is why I subbed this day.
14:56
Surprisingly difficult?!
*THIS IS MADNESS*
"But so far, everything has been quite simple."
*brain melted a long time ago*
12:15 “-kills the innocent koopa,
Hooray!”
That is called sociopathy
No it's called Homicide.
Other youtubers:the most complicated thing!!! Me:lol not so much
Ceave:the most complicated thing Me:I need to watch that
I love how your videos not only explain the game mechanics but they tell a story as well. 10/10 good sir
Ceave Gaming: It's actually surprisingly simple.
Vsauce: Or is it?
Narrator: it was not.
9:46 Have you heard of the movie Constipation? It hasn't come out yet. But when it does, it'll be a blockbuster
@9:08 I love how you still went out of your way to call the left pow-block tower beautiful
Q: How do bad guys in Marios Bros. surf the internet?
A: With a web Bowser.
Another brilliant vid.
I could watch Ceave talk about tomatoes for 3 hours and still be interested, he’s just so wholesome
"Why doesn't Mario need his own movie?" It's 4 years later, and uhhhh
was just gonna comment this xD
Reporter: Mr. Ceave, tell us how you colonized the far reaches of the universe!
Ceave: well, it's actually surprisingly simple.
Ceave: *tells his joke* AD: Lets pick here for the spot of the ad!
I think you got something wrong here the second law of pow-block-airborness is "the pow-block-airborness of a loaded system must always increase"
Ceave is gonna go sicko mode in his Mario Maker 2 videos
WHY ARE YOU EVERYWHERE
CAN I STAY IN PEACE WITHOUT SEEING CHARA'S FACE?!?
hü-rae
@Awesome Sauce Mario Maker 3: How to make Mario Maker 3 in Mario Maker 3
(with extra Mario Maker 3)
Bro predicted the mario movie
1:44 "GIGANTIC GaP"
“No 2 POW Blocks are the same.”
Every POW Block is personalised.