How Good is Drawing 2 Cards in Every Card Game?

Поділитися
Вставка
  • Опубліковано 16 вер 2024
  • Hope this video inspires you to look at other card games to see how different they all are despite a common thread, draw 2 cards.
    Let me know your main game in the comments!

КОМЕНТАРІ • 1,1 тис.

  • @zeo4481
    @zeo4481 7 днів тому +1954

    Drawing 2 in Yu-Gi-Oh is like snorting cocaine. Drawing 2 in Pokémon is like snorting pavement

    • @fo-ef8qo
      @fo-ef8qo 7 днів тому +71

      this might be my favorite youtube comment of all time

    • @misteral9045
      @misteral9045 6 днів тому +17

      Meh, in the old formats yes, in modern formats pot of greed was unbanned and it wasn't very good. Ridiculous power scaling, every low level monster either summons a better version of itself or searches for a specific card. Turns take literally 5min and it's just chain card effects triggering.

    • @juksleo6257
      @juksleo6257 6 днів тому +165

      ​@@misteral9045 pot of greed is still banned. If you're talking those no banlist tourneys, it still sees its fair share of play. Granted stuff like Tear straight up doesn’t need it, but every other deck would find room for it

    • @Silly_Explosions_Sounds
      @Silly_Explosions_Sounds 6 днів тому +75

      @@misteral9045yes however like 90% of modern decks use the modern pot of cards so that argument doesn’t make any sense

    • @yourstigma1213
      @yourstigma1213 6 днів тому +49

      @@misteral9045 a free draw 2 in any card game is pretty busted, the comment refers to the fact that in pokemon a draw 2 or less is ass cheeks when you have cards that draw 5-8 cards available

  • @nataevaristo5627
    @nataevaristo5627 2 дні тому +536

    Any Card Game: "It's okay"
    Yu-Gi-Oh!: **WIN CONDITION**

    • @sethb3090
      @sethb3090 День тому +28

      The thing is that in Hearthstone? Magic? That draw two can't usually be done before turn 3 and if you do it turn 3, that's the only thing you're doing that turn.
      The Yugioh version costs nothing, so you can do it turn 1 or whenever, chain them into each other, etc. and instead of giving up tempo because you stopped to pay for more cards, you have more tempo because you got more cards for free.
      Magic has a card called Ancestral Recall that's 1 mana to draw 3, and it's exactly as banned as Pot of Greed.

    • @raymondthrone7197
      @raymondthrone7197 День тому +19

      @@sethb3090 Hilariously if PoG had an activation condition reading "this card cannot be activated before Turn 3", it would be considered unplayable trash.

    • @GaussianEntity
      @GaussianEntity День тому +7

      ​@@raymondthrone7197 Not in boomer formats. We had Reckless Greed, a trap version of PoG that draws 2 in exchange for skipping the next draw phase and that saw plenty of play. Reckless Greed with no other drawback would be in most decks of its era for sure.

    • @feelinghypothermic
      @feelinghypothermic День тому

      Drawing in yugioh is really powerful, but another thing that makes pot of greed broken is that it's generic (not locked into an archetype/colors to play it). that means it's an incredible consistency boost for every single deck in the game by indirectly making your deck 37 cards instead of 40 (if it's at 3).
      A card called [Sky Striker Mobilize - Engage!] which is basically a stronger pot of greed (search/tutor 1 sky striker card and draw 1) is not banned but only usable in Sky Striker deck because 1) only searching sky striker and 2) needs empty main monster zone and 3 spell in graveyard, which is sky striker's gimmick. Drawing effects by itself is not uncommon but very restricted.
      so pot of greed is double banned because it's a draw effect AND being a generic card
      to give context for people not familiar with it;
      The main way to "nerf" decks in yugioh is either removing powerful cards/ reducing it's consistency. making it ultra consistent weak deck or inconsistent deck with strong cards.
      The reason having 37 cards is more consistent than 40: if you have only one specific card in your deck, that's 5/37 instead of 5/40 chance to draw it in your opening hand. and you usually have 2 or 3 of it in yugioh

    • @seanxi
      @seanxi День тому +7

      PoG translated to magic would be 0 cost, draw 2 n put 6 lands of any color from ur deck into play untapped(consider most cards cost 2-3 lands to play). there's the reason it's been banned for 20 years. farfa recently ran a everything legal format tournament on master duel n with 3 pot 3 graceful, 50% of the decks are FTKs. the other 50% being full powered tear ishiizu. (for the ppl who don't know, FTK is wining the game on the first turn, tearlement is .... ur turn is my turn now n i get to play 40-50 cards in this turn).

  • @kennydarmawan13
    @kennydarmawan13 7 днів тому +925

    Let's not forget the classic draw 2 card in Uno.
    And it's HORRIBLE. In a game where you WANT an empty hand, drawing two, let alone FOUR or even TEN (in No Mercy), is horrible. In fact, it's an effect an opponent uses on YOU (and vice-versa).
    Kinda funny how mechanics work in each card game that dictate how powerful an effect can be.

    • @jaredare2710
      @jaredare2710 7 днів тому +36

      I literally watched this video because I was hoping Uno would be included.

    • @maxspecs
      @maxspecs 6 днів тому +45

      Well, to be fair, you’re making your *opponent* draw 2, while getting rid of 1 card yourself, which is a net gain of 3 cards.

    • @kennydarmawan13
      @kennydarmawan13 6 днів тому +6

      @@maxspecs yeah. that's what I said. an effect an opponent uses on you.

    • @potatoheadpokemario1931
      @potatoheadpokemario1931 3 дні тому +4

      there's no draw 2 in uno, only opponent draws 2

    • @ParallelSync
      @ParallelSync 3 дні тому +4

      Depending on your strategy and the game rulings (in the example, only 2 players are playing the game), +2 in UNO can be good sometimes. Just like any other game, hand advantage is important. The more cards you have in your hand, the more you intimidate your opponents and the more opportunities of counterplays/control you have against your opponent.
      What I'd like to do is stall my opponents by playing wild cards and choosing the color they/we don't have. If they +2 or +4 me at any point, that's completely fine. Once you've managed to discard every +2/+4, number cards and wild card, you can then finally drop a book of reverse/skip cards, catching your opponent's off-guard considering you declared "uno out" with over 3 cards left.
      Playstyles can often differ player by player. I personally want to take advantage of +2/+4s from other players in UNO and this is what I've came up over the years I've played this game. But at the end of the day, luck is involved in this game. Not everything will go your way. Here's a quote that's been stuck in my head which helped me come up with this tactic.
      "If your strategy relies on your opponent making mistakes, it's a bad strategy."
      This quote also applies if you rely on being lucky.

  • @SyxxPunk
    @SyxxPunk 6 днів тому +340

    Yu-Gi-Oh doesn't have a learning curve.
    It has a learning cliff.

    • @TECHNICALfalcon
      @TECHNICALfalcon 2 дні тому +24

      And the cliff has lava flowing all over it . I still don’t understand pendulum summons for the life of me

    • @BahamutEx
      @BahamutEx 2 дні тому +9

      @@TECHNICALfalcon what's so hard to understand about it?

    • @TECHNICALfalcon
      @TECHNICALfalcon 2 дні тому +6

      @@BahamutEx truthfully I don’t know , just doesn’t click . I understand synchro , fusion , xyz , ritual etc . I just need to find a good easy pendulum deck and just mess around with it for a while so I can try and understand it .

    • @BahamutEx
      @BahamutEx 2 дні тому

      @@TECHNICALfalcon there's starters afaik

    • @notsmrt4521
      @notsmrt4521 2 дні тому +9

      ​@@BahamutExAs someone whose played yugioh for a while theres a lot thats confusing that people who dont know the game dont even know about, like how : and ; fundamentally change how an effect works for some reason, or how the effect "summon regardless of its summoning condition" needs that monster to have been summoned beforehand for it to be affected by that effect
      And then theres obscure rulings like that there're monsters immune to battle and all effects but just because theres 1 spell card that still lets you tribute that monster to summon a god card because Konami decided it should (note: the card does not say something like "regardless of the target monsters effect")

  • @joshuatran6526
    @joshuatran6526 6 днів тому +252

    In Yugioh since there is no mana system, every card you draw is immediately viable. Pot of Greed is banned as the benchmark for value, so the question is, will you trade your left nut for two cards?
    Pot of desires gives you 2 cards at the cost of a quarter of your deck.
    Pot of extravagance gives you 2 cards for just under half your extra deck.
    Pot of duality gives you 1 card of your choice from the top 3, but says you can’t special summon
    Pot of prosperity gives you 1 card out of the top 6 for half your extra deck and you inflict half damage that turn.
    Card of Demise draws until your hand has 3 cards, requiring an empty hand to use, you lose everything at the end phase, and you can’t special summon.
    All of these have done time on the forbidden and limited list at one point or another.
    Generally, cards that say “discard X type of card to draw 2” are considered fair. Often the requirement is mitigated by cards that benefit from being sent to the grave.
    Depending on what types of cards they search, most search cards are considered fair but there are no generic tutors.
    Even draw 1 cards like Upstart Goblin and Chicken Game have seen time on the forbidden and limited list.

    • @RoundShades
      @RoundShades 2 дні тому

      Bro in most matches I would in fact trade my left nut for 2 cards, and I would only regret that I could only do it once.

    • @yuseifudo6075
      @yuseifudo6075 День тому +5

      No mana system does not mean every card you draw is immediately viable

    • @aceguy1234
      @aceguy1234 День тому +27

      @@yuseifudo6075 It does if they make new increasingly viable cards over the span of 2 decades that are all legal to play.

    • @MiscGaming08
      @MiscGaming08 День тому

      ​@@yuseifudo6075 pends were never mentioned?

    • @yuseifudo6075
      @yuseifudo6075 День тому

      @@MiscGaming08 Dang it i was replying to another guy

  • @clovergannon
    @clovergannon 8 днів тому +873

    Quick Study just came out in Magic as a strictly better instant speed Divination.

    • @nielsmarckmann3897
      @nielsmarckmann3897 8 днів тому +130

      And Brainsurge, which is even strictly better than that. And Divination hasn't been playable for years either

    • @martylund8411
      @martylund8411 7 днів тому +25

      "+X Net cards" (where X is > 0) s among the most powerful effects in CCGs that can't directly advance a victory condition. The others are: "take an extra turn / skip an opponent's turn," "fetch any card you want," and advancing the pace / level mechanic (mana, in HS and Magic - playing extra energy in Pokemon).
      These are no-brainer fundamentals in every card game, which is why when games try to cash in on power creep, they always pander on handing out more benefits to "control" players - as they are boring, predictable, and easily exploited consumers of all things, "+X Net cards." It the Whale Trap mechanic of choice that inevitability breaks games and leads to bans, rotations, and resets.

    • @alexandresilveira6905
      @alexandresilveira6905 7 днів тому +36

      Having it be instant speed is not THAT big of a powercreep, but brainsurge is indeed straight up better. And then there is also Ancestral Recall.... if you count the power nine.

    • @ThatGuyBobby
      @ThatGuyBobby 7 днів тому +10

      ​​@@martylund8411Alright, tell me how good your card draw is as my slickshot showoff hits your dome for 13 damage turn 3.

    • @martylund8411
      @martylund8411 7 днів тому +1

      @@ThatGuyBobby That's the idea behind playing cards that directly advance a victory condition, innit?
      Of course, when your guy just gets countered or shocked over and over and then you run out of cards, and your opponent has a full hand then you lose.
      What's worse is they think they have somehow "outsmarted" you when all control does when it wins is brute-force card advantage.

  • @jakegearhart
    @jakegearhart 6 днів тому +289

    The thing that does not get stressed enough with most of Pokémon's draw effects is the cost. Using your Supporter for the turn is a _massive_ commitment. Cost in Pokémon is more often than not expressed through preventing you from doing actions in the future rather than just having requirements to use a card.

    • @peshomighty5051
      @peshomighty5051 4 дні тому +5

      Pokemon tcg is slower the games last longer which is good. Play energy play good rods to draw cards.

    • @someoneweird4439
      @someoneweird4439 3 дні тому +28

      The thing is Bill was a thing before supporter cards and their one per turn limit were a thing and as far as I'm aware he was in every deck. A straight up draw 2 with zero downside would still be good in the Pokémon tcg. Some decks played roller skates which was a free "flip a coin if heads draw 3" if you get a tails that card was completely useless and it was still played in some decks. The only reason no one plays the draw 3 supporters is because they waste your one supporter per turn and that supporter is really fucking important

    • @HopUpOutDaBed
      @HopUpOutDaBed 2 дні тому

      @@someoneweird4439 bill was in almost every deck, but in the very first formats, even you wouldn't play max copies of bill. The reason is because in base-fossil-jungle format, everything was so slow running out of resources and decking out before you took all 6 prizes was a serious threat. So it's kind of a waste of deck space playing 4 copies of bill which only drew cards vs. using the deck space for extra pokemon/energy/gust/energy removals etc. that got you closer to your win condition. There was also Professor Oak which straight up drew 7 and was better (and that wasn't always played at 4 copies either for similar reasons).
      So basically it was this weird combination of having limited resources and the game being slow enough that decking out was one of the most common ways games ended, as well as just straight up having a superior draw card that all had to combine to make a free draw 2 kind of bad. And it still wasn't bad, just not an automatic 4x in every deck.

    • @victort.2583
      @victort.2583 День тому +1

      @@jakegearhart I think I might be misunderstanding your comment? Someoneweird4439 said Bill was in basically every deck in the TCG's early days (because there wasn't a Supporter clause to restrict its use).
      Aren't you (and Jason Klackzynski) also saying Bill was played in basically every deck in the TCG's early days - or were you meaning to emphasize Lickitung Stall as a reason not every deck played Bill?

    • @jakegearhart
      @jakegearhart День тому +2

      @@victort.2583 I misread their reply-I just deleted my own.
      While it was unrestricted, Bill _was_ played in almost every deck. Essentially the only time it wasn't was when Lickitung Stall got involved (either a player playing it or improving their matchup against it), because in that matchup Bill removing cards from your deck is actually a cost.

  • @danielsimmich1858
    @danielsimmich1858 8 днів тому +280

    The Draw 2 in pokémon is bad on a supporter but great on an item card, coz you’re not limited to one item card per turn. Back when Bill was just a plain trainer card before the supporter distinction, it was basically a 4 of in every deck. Even now we see cards like Acro Bike that’s look at the top two, put one in hand and discard the other, or Trekking Shoes which is look at top card, put in hand or discard it and draw a card. Both cards saw a fair bit of play in their respective meta and so do plenty of others that are similar

    • @nsg1911
      @nsg1911 8 днів тому +36

      Yeah, a "draw 2" item would be really really good in today's Pokémon TCG, I think he's not assessing the opportunity cost of using your supporter of the turn.

    • @ryanstudham640
      @ryanstudham640 7 днів тому +10

      It's important to note that Trekking Shoes is mediocre. "Look at the top card of your deck. You may discard it. Draw a card." In any of the other mentioned games, it'd be insane. But in pokemon, our draw power is so good that deck-thinning is usually *bad* because you can't cram in as many tech cards.

    • @waffledoctor87
      @waffledoctor87 7 днів тому +8

      @@ryanstudham640 i wouldn't say Insane per se but that card is currently seeing a decent amount of play in Magic, yes

    • @matthewsutton5804
      @matthewsutton5804 7 днів тому +10

      What's funny is that that wasn't even the most insane draw card in early ptcg, professors research used to also act like an item and there was also computer search that let you get literally any card you wanted out of your deck, then there was stuff like rockets trap and rockets sneak attack that could destroy your opponents hand on turn 1

    • @AT-il2ej
      @AT-il2ej 6 днів тому +2

      ​@ryanstudham640 trekking shoes is a lot better than people give it credit for. You just have to want to sometimes pitch the thing (energy/united wings/etc)

  • @jokerofspades-xt3bs
    @jokerofspades-xt3bs 2 дні тому +94

    Fun fact: yugioh has a card that’s entire use is “if your opponent plays pot of greed then you can cancel the effect and draw 2 cards”
    Yes it only works for pot of greed and nothing else

    • @ItsmisterX
      @ItsmisterX 2 дні тому +25

      Yu-Gi-Oh has a bunch of card-specific counters like White Hole to counter Dark Hole

    • @Fressbremse
      @Fressbremse День тому +5

      ​@@ItsmisterXThere're are trap cards to specifically counter exactly Harpie's Feather Duster and Raigeki only as well. :D

    • @theghostcreator776
      @theghostcreator776 День тому +5

      Anti raigeki my beloved

    • @ashikjaman1940
      @ashikjaman1940 10 годин тому +1

      I'd put good money on that card being a sideboard staple if Pot of Greed were to theoretically come back lol

  • @shoenessperson
    @shoenessperson 6 днів тому +55

    Draw 2 in Yu-Gi-Oh! is insane because it's basically a card in your deck that's actually two different cards in your deck that have better effects than draw 2 and lowers the deck size by 1.

    • @MrCmon113
      @MrCmon113 День тому +2

      Same with Bill, was at 4 before it became a supporter.

  • @Astar72439
    @Astar72439 7 днів тому +226

    "can magic do better?" we are just gonna ignore ancestral recall/visions i guess lol

    • @tylerantony7399
      @tylerantony7399 7 днів тому +58

      Ignored Ancestrall Recall, Contract From Below, Rhystic Study, Necropotence, Timetwister, Wheel of Fortune, Library of Alexandria, the One Ring, Sheoldred the Apocalypse, Orcish Bowmasters, and Psychic Frog draw effects.

    • @RelicSeeker
      @RelicSeeker 7 днів тому +13

      Necro makes you pay life, shuts down your draw for turn, and doesn’t technically draw cards, Library only draws one under hyper specific circumstances, rhystic is just bad in competitive play, and wheels have the downsides of discarding your hand and giving you opponent cards, while psychic frog type effects are also pretty bad unless the creature itself is already good without the card draw, and sheoldred/bowmasters don’t draw cards. The One Ring and recall might have merited discussion, but the ring is more of an engine for formats where a 3 mana draw 2 is laughable, and recall is such an outlier that it’s probably not productive to consider it, particularly since it doesn’t draw two

    • @rtwoxd1355
      @rtwoxd1355 7 днів тому +17

      ​@@RelicSeekerlibrary is a free card draw engine, rhystic is one of the best cards in cEDH, wheels with fast mana are just draw 7.

    • @cataclysm17
      @cataclysm17 5 днів тому +8

      Rhystic is such a good card that the recently formed (and then disbanded within a week) cEDH rules committee made banning Rhystic in cEDH one of their top proposed changes, something that many in the community cheered on.
      Wheel allows your opponents to draw but also completely disrupts their hands and can force them to discard game winning combo pieces. It can also replenish your hand after a large combo that would otherwise have left you with no cards in hand for interaction.
      Necropotence can be played in post-combat main (thus still allowing you to draw earlier in the turn) and then used to dig through a large number of cards in your deck at once, most often trying to draw a card that allows you to win then and there with something at instant speed.
      The one ring is so powerful that at least half of all tier 1 modern decks run a playset. It’s also a commonly cited card among commander players for a potential ban (but obviously dockside is the more agreed upon potential ban)

    • @RelicSeeker
      @RelicSeeker 4 дні тому +2

      @@Astar72439 I’m sorry, I forgot about CEDH. I was primarily talking 60 card, 1v1 formats where rhystic isn’t great. And I’m not denying the cards are powerful, but there is a downside, while the video was primarily looking at draw 2 with no downside.

  • @turbobacon5479
    @turbobacon5479 7 днів тому +50

    It's also worth noting that base set Bill in pokemon wasn't a supporter, just a generic trainer you could play any number of times a turn, and as a result, was an amazing card just as pot of greed is. An item card that drew two in pokemon would be game breakingly good.

  • @martylund8411
    @martylund8411 7 днів тому +133

    Burning 1 card to draw 2 cards is always broken on its own, full stop. The real question is, "How much does it cost?"
    Pot of Greed is 100% free, so it is completely busted. Arcane Intellect and Divination cost 3 mana on your own turn, so they are trash. Quick Study (Divination, but at Instant Speed) however, is better because our can leave mana up during your opponent's turn to react with removal or counterspells, and if your opponent does not do anything you need to counter you Draw 2 instead of wasting a turn.
    Bill was originally printed as a regular Trainer card. There was no restriction on how many you played in a turn. It was Pot of Greed and it was broken.

    • @YohWolf
      @YohWolf 3 дні тому +3

      Full agree, quick study is not really that good anyway since 3 mana can get you better than just 2 cards but it's still fine

    • @theparticularist5373
      @theparticularist5373 3 дні тому +13

      *"Pot of Greed is 100% free, so it is completely busted."*
      Half the problems in Yu-Gi-Oh exist only because there is no dedicated "card cost" mechanic.

    • @thalesenrique3495
      @thalesenrique3495 2 дні тому +8

      ​@@theparticularist5373 In fact, cost is a game design mechanic that is already outdated in many aspects. Yugioh's problems have nothing to do with the cards not having a cost, but that only recently has the game had a cohesive card design line. In the past, it was always an attempt to reproduce what appeared in the anime. After all, Yugioh was not born as a card game. Takahashi had no intention of turning Yugioh into a card game franchise, hence all the design problems in Yugioh.

    • @asmahasmalaria8596
      @asmahasmalaria8596 2 дні тому

      Netrunner has a zero cost draw 3 and it's not even played that much. It depends entirely on the game.

    • @lonk2902
      @lonk2902 2 дні тому +3

      @@thalesenrique3495 I really don't think that's accurate, the card game was created pretty early in the manga's life, the rules of the game in the manga changed to adapt to the real card game when that was first made, a significant amount of the cards printed each set after the first few are original to the card game and when cards introduced in the manga are too broken they get changed when being added to the real card game. I really do not think the manga was that much of a liability to the card game.

  • @dathore
    @dathore 8 днів тому +152

    The way to tell how strong drawing 2 cards is, ties into how many resources you have to spend to get those cards, and how quickly you can use them, meaning in a game like Magic, it's ok, but not so bad, but having to use lands which are a limited resource means that your new cards may not get played till next turn, while in a game like Yugioh, where cards have no cost and even break their set rule limits, drawing 2 cards means drawing 2 extra chances to extend your combo or even win that same turn.
    In short, it all depends on how much effort it takes to draw the cards, and how much utility you can get from the cards you drew, and it's hard to argue that "free" is somewhat broken.

    • @maxspecs
      @maxspecs 6 днів тому +15

      Deck size also matters. In MtG, you’re effectively thinning 3/60ths of your deck, whereas in YGO you’re thinning 3/40ths.

    • @nikirol4051
      @nikirol4051 6 днів тому +3

      What about Pokemon TCG? Playing stuff there is also free like in YuGiOh, yet drawing 2 is really bad

    • @misteral9045
      @misteral9045 6 днів тому +3

      No, the way to tell is to identify your other options. Other draw options, and other card choice options.
      Hearthstone: is entirely tempo dependent and all about you playing the right cards on the right turn, the card presented in this video isn't that great relatively but drawing cards in general is insane
      Magic: is about building a board state that your opponent can't deal with, some bluffing is possible but it's mostly about playing well rather than outplaying your opponent
      Yu-Gi-Oh: is about building the most synergistic deck that plays itself, is almost entirely about mind games because Yu-Gi-Oh is a tempo game but unlike hearthstone you have quite a bit of control
      Pokemon: is all about managing the health of a team instead of one player, everything is accordingly scaled up, you have to play well to make your team do anything but you also have to outplay your opponent, mind games are significant factor but you can also easily mindgame yourself due to all the variables

    • @maxspecs
      @maxspecs 6 днів тому +5

      @@nikirol4051 Well, as the video says, in Pokemon drawing 2 is fine but there’s ways to draw 3-4 cards for free and even cards that just draw you a fresh hand. 2 is archaic at this point.

    • @nikirol4051
      @nikirol4051 6 днів тому +2

      @@maxspecs That's true, but my point was how the comment says that drawing 2 cards in YuGiOh is broken since it's free to play and you can instantly play the cards you draw.
      How come then, that you can draw (up to) 7 cards in Pokemon without it being busted? All cards are free to play in Pokemon. And while you can only play one Trainer per turn, you can also only normal summon one Monster per turn in YuGiOh and it doesn't make the draw 2 any worse.
      I just find it interesting how these games both have no card cost, yet one considers +2 draw broken, and the other has tons of card draw and deck search.

  • @33elk
    @33elk 8 днів тому +127

    I was so scared you were just going to do a surface level dive "arcane intellect" "divination" and not talk about the other variants of draw two, but as someone who's been invested for magic for years and hearthstone top legend you really did those games justice at the very least! Keep making videos this is stellar content!

    • @someoneweird4439
      @someoneweird4439 3 дні тому +3

      He was very surface level for Pokémon though by completely ignoring what makes draw 2 supporters terrible and completely ignored similar effects that don't waste your one supporter card per turn which is really important.

    • @rhysofsneezingdragon1758
      @rhysofsneezingdragon1758 День тому

      I wish he went into things like Winged Words, which are cheaper based on conditions

    • @crowman1795
      @crowman1795 День тому +2

      I've made top 8 in several GPs and I can confidently tell you he didn't even scratch the surface on Magic's draw effects. Not to mention hearthstone has 0 mana draw 2s nowadays.

  • @jojomations2596
    @jojomations2596 День тому +10

    Hearthstone's Acrobatics in Yugioh would be immediately banned before it got released

  • @colinjones5379
    @colinjones5379 7 днів тому +29

    The best card in magic that says "draw two cards" on it has to be Gush. It's draw two cards for 5 mana, but has an alternate cost of returning two islands you control to your hand. Sounds like a lot, but it's also kind of free, since those islands can be tapped already. Gush is busted.

    • @eldritchexploited5462
      @eldritchexploited5462 2 дні тому +6

      Notably, if you don't have a land drop that turn, you can tap 2 islands to float the mana, cast gush, and then put one of the islands back onto the battlefield and tap it for, technically speaking, a net gain of 3 mana.

    • @nekrataali
      @nekrataali 2 дні тому +3

      @@eldritchexploited5462 ....and with cards like Fastbond and Exploration, Gush ends up adding mana since you can replay both lands immediately. Plus it helps you dodge Strip Mine and Wasteland. Card is nuts lol.

  • @MrMacdaddymcfly
    @MrMacdaddymcfly 6 днів тому +18

    I wish you would have talked about drawing 2 cards in UNO

  • @bobstevenson8982
    @bobstevenson8982 7 днів тому +75

    Flesh and Blood just had a massive banlist that banned all the reasonably generic 'draw 2' effects in the game, as well as taking away a lot of class specific draw 2s as well, in order to keep the health of the game from becoming the draw meta. It's really funny how draw 1 is not as big a deal, but drawing 2 is the equivalent of dropping a nuke on your opponent.

    • @umbraloctavia5349
      @umbraloctavia5349 6 днів тому +18

      Tbf draw 1 replaces the card you played for the effect. Adding extra draws to a card is what makes them too powerful.

    • @couchpotatoe91
      @couchpotatoe91 6 днів тому +6

      ​@@umbraloctavia5349 Exactly. It's why 'draw 3's are often times underestimated by new players as you don't draw 50% more than 'draw two', but 100% more since the first one only replaces itself and should cost like 0. Meaning when you pay let's say 3 mana to draw 2, paying let's say 5 to draw 3 is a big discount. Lorien revealed in MtG is a staple in control decks because you can exchange it for any island early in the game.

    • @SirRabbit
      @SirRabbit 5 днів тому


      ​ @umbraloctavia5349 tbf, most of the "draw two" cards also required you to use an additional card from hand to pay a resource cost. so usually you were trading 2 cards for 2.33 or 2.66 cards (how ever much floating resources you had after).

    • @sanyaskillpro
      @sanyaskillpro 5 днів тому +4

      @@couchpotatoe91 drawing one and replacing itself costs more than 0
      idk about magic, i only played digital ccgs, but if there was a 0 cost card that said "draw 1" it would be autoinclude in every deck as this would be essentially thinning your deck for free with the only downside being your opponent playing specific cards that would counter it, like all spells cost +2 mana or smth like that

    • @Brion57042
      @Brion57042 2 дні тому

      There is a Draw Three (tome of Harvests) left unbanned, but it's Talent-specific and requires you to pitch one full card, and bottom-deck another card, so really, you're just replacing the three cards.

  • @williamsimkulet7832
    @williamsimkulet7832 5 днів тому +17

    3:00 Could you do better? Ancestral Recall has something to say about it.

    • @soultakersys
      @soultakersys День тому

      same! where is ancestral recall!

  • @custodioMendoza55
    @custodioMendoza55 8 днів тому +139

    How can you talk about draw 2s in magic and not mention Skullclamp or Dig through time? You can do so much better than 3 mana draw 2. You didn't even mention Ancestral Recall or Treasure Cruise

    • @acheache8536
      @acheache8536 8 днів тому +24

      Yeah but all of these cards are banned almost everywhere so in a sense you cant really do significantly better than 3 mana draw 2 because you simply cant play them

    • @Evoleo
      @Evoleo 8 днів тому

      ​@@acheache8536not treasure cruise, its a Pioneer staple

    • @franslair2199
      @franslair2199 8 днів тому +20

      ​@@acheache8536but it's relevant to talk about why skullclamp is so non-obviously broken that it catches tons of bans

    • @ender4101
      @ender4101 7 днів тому +6

      That is fair, and I was having same thoughts at the back of my head as well, but I think the video makes sense.
      Divination is an unconditional draw 2 spell, and most of those require context and other tools. Skullclamp can draw an unbelievable amount of cards, but you need tokens for that, and it can be removed, like a very suped-up Caretaker's Talent in a way. Dig and Treasure Cruise are broken because you can use fetchlands and cantrips to fill the yard very quickly, sorta similar to Hearthstone's Wisdom of Norgannon, which can easily be cast for 1 or 0 mana and no one is hard casting them ever.
      Ancestral Recall is probably the best card in Magic and is available in literally one format, while also being restricted there. I don't think it's fair to take it as the gold standard for draw spells, or even use it for comparisons even.

    • @LibertyMonk
      @LibertyMonk 7 днів тому +21

      ​@@acheache8536so is Pot of Greed, so I'm not sure why that's relevant. It also draws *three* cards, but the video covers things that are better than drawing two. There's also any number of Wheel (or time twister) effects that are analogous to Professors Research.
      Also not sure how "most formats" is relevant when Yugioh has exactly one format, and hearthstone has exactly two. And the format is effectively Legacy/Commander.

  • @rnd41r
    @rnd41r 8 днів тому +66

    Best video I have ever watched, but you missed ancestral recall

    • @SawedOffLaser
      @SawedOffLaser 7 днів тому +11

      Recall isn't really worth mentioning since it's only playable as a one-of in Vintage. Realistically no one plays that card regularly.

    • @TheMCGamer2012
      @TheMCGamer2012 7 днів тому +25

      ​@@SawedOffLaserthen why is pot of greed included if its banned everywhere?

    • @namelessarcher3261
      @namelessarcher3261 7 днів тому +5

      ​@TheMCGamer2012 Because it got banned for being a "Draw 2" card. Ancestral recall is far cheaper than divination, draws 3 instead of 2, and can force a win if you somehow managed to mill out your opponent by making them draw from an empty library. But as a strict "Draw 2 cards" effect, divination is fine.

    • @jacobbrown9894
      @jacobbrown9894 7 днів тому +2

      Draw three is not draw two.

    • @juanneox
      @juanneox 6 днів тому +1

      @@jacobbrown9894 I would argue that "Use this card to search in your deck then use that card to search in to your deck for this card...." is not draw two and yet is mentioned as an example in Yugioh

  • @Beast_the_smash_guy
    @Beast_the_smash_guy 4 дні тому +6

    7:57 Galarian Slowking V has a move that costs 1 energy which I used to win a handful of locals on a deck built around him and Incineroar GX. "Discard any card from your hand. Then draw 3 cards." (Also, he had a busted 2nd move. For an extra dark energy. "At the end of your opponents next turn, the defending Pokémon will be knocked out.")

  • @tobiasboh3370
    @tobiasboh3370 7 днів тому +13

    I find the card draw dynamic in KeyForge (a sadly mostly dead Richard Garfield design of a randomly generated deck game) very engaging. You draw up to six at the end of each of your turns (and have some limitations on which cards you can play/interact/voluntarily discard with in any given turn to limit you from just doing everything all the time). This means that card draw is a lot less good, because it only extends your resources when you draw cards you can actually use in the same turn. At the same time, playing cards equals extending your resources, because for each card you play, you will gain a new one at the end of the turn. So now there is a very real cost to holding on to some control effect, because every turn you do that it effectively costs you another card. Makes for quite engaging decisions.
    There's a lot of variety of concepts in the wider CCG space that play with our expectations as card game players, and I love that.

    • @PajamaMan44
      @PajamaMan44 3 дні тому

      Yeah, another part of Keyforge which makes it feel so unique. You really feel like you’re racing against your opponent

    • @julianchrobak-prince1915
      @julianchrobak-prince1915 2 дні тому +2

      Yugioh Rush Duel is kinda like that, you draw until you have 5 cards in hand at each draw phase and have unlimited normal summons.

    • @ketzerapathetic1414
      @ketzerapathetic1414 22 години тому

      KeyForge is amazing. Definitely not dead, but the community is small. That being said, the community for KeyForge is the best out there and it's a very refreshing game with a low barrier for entry.

  • @SirMola742
    @SirMola742 7 днів тому +6

    It's worth noting that the reason draw two cards is unplayable in pokemon is because bill is a supporter, and you can only play one supporter per turn. There are supporters like iridia, colress's tenacity, jacq, and arven that allow you to search for two cards of fairly generic types, which is just better most of the time. An item card (which has no cost at all) that just said "draw two" would be broken. Before supporters existed, every deck played a full playset of bill. It's also worth noting that people mostly don't play professor's research for the draw alone. Iono is a better option for that. Reseach gets played when people want to discard cards for the synergy with discard pile effects (like the regidrago shown in this vidio). Pokemon's standard format has very few discard from deck effects, so people often use a draw/search effect, plus a discard from hand effect.

  • @henrikmoilanen5716
    @henrikmoilanen5716 8 днів тому +37

    In Flesh and Blood tcg, they just banned most draw 2-3 cards from Classic Constructed. In FaB the problem with "draw 2" effects is that they create turns with high variance and in some cases huge power ceilings so they just had to be banned.

    • @chasefeaster4232
      @chasefeaster4232 6 днів тому +2

      Wanted to comment this, but you beat me to it!

    • @YaBoiPaladin
      @YaBoiPaladin 6 днів тому +2

      Zen, Kano, and Levia punching the air rn
      sadly Oly caught strays with cash in bans but it is what it is

    • @henrikmoilanen5716
      @henrikmoilanen5716 6 днів тому +3

      @@YaBoiPaladin Katsu players on a serious meltdown over catching stray hits from Zen. Zen was a mistake.
      They could've left Kano alone. My boy did nothing wrong except warp our local metagame completely forcing every guardian player to reconsider playing the game

    • @YaBoiPaladin
      @YaBoiPaladin 6 днів тому

      @@henrikmoilanen5716 Katsu players deserved it idc
      Zen agreed but Nuu is also horrible and unfun to fight.
      Kano was a good boy he didntdunuffin wrong just kills you at 21 life this is so tragic 🥲

    • @voltairearouet1374
      @voltairearouet1374 2 дні тому

      Play a real card game. Nobody cares bout this garbage.

  • @matthewmoran1866
    @matthewmoran1866 7 днів тому +6

    I think the main metric that determines how powerful 'fixed draw' is in any game is how easily cards in hand can be used. In YuGiOh, there are no mana costs, so Drawing 2 cards means you immediately have 2 more tools to work with. Conversely in games like Magic and hearthstone, you may draw a card you can't play because you don't have enough mana. In Dominion, each card takes 1 action to play, so a card that can draw 2 and gives you an extra action is leagues better than a card that can draw 2 without extra actions. The other main factor is the density of card value. For example in magic, about 1/3 of all cards in your deck are lands (give or take...10) so draw two is a bit less valuable than in other games where you know those would both be spells.

  • @vexxn2112
    @vexxn2112 7 днів тому +94

    Quick tip for your videos, sometimes u start talking really fast and quietly and as a non english native it gets hard to follow the sentence

    • @octogen1282
      @octogen1282 5 днів тому +1

      Seconded, especially towards the end. Good vid otherwise!
      Edit: Elaborated a bit

    • @brunopereira-gx7dp
      @brunopereira-gx7dp 5 днів тому

      If you think he speaks fast, try watching videos from a channel called "Zach R", I've been studying English for over a year and I can't keep up with the rhythm he speaks.

    • @tessgreymane122
      @tessgreymane122 5 днів тому

      Who?

    • @Josh-ez3mb
      @Josh-ez3mb 2 дні тому +2

      I had to check to make sure my video wasn't sped up faster lol

    •  2 дні тому

      I usually watch videos in 1.75-2x speed and had to slow it down to 1.25

  • @lyncario5515
    @lyncario5515 5 днів тому +3

    To give an idea of why Pot of Greed specifically is so good in Yu-Gi-Oh, it's because you can do it for absolutely free, alongside the fact that you don't have a ressource like mana or energy to limit how much you play, your cards are the ressources. Every other draw 2s in the game are very good but require set-up or playing a specific kind of deck, or even for your opponent to do something first in the case of Triple Tactics Talents. And here's the things, those are also very good and has made Sky Striker, a deck who's main card lets you search 1 and then draw 1 if you have 3 spells in your grave, a big meta contender at top level for a very long time. Another personnal favorite of mine is to make Qixing Longuyan in the deck Swordsoul before the more regular play of normal summoning Mo Ye and tuning her into Chi Xiao with the token she summons, since oneof Qixing Longuyan's effect is to let you draw a card if you synchro summon a wyrm monster, while Mo Ye also lets you draw 1 if you synchro summon with her, and on top of that Chi Xiao lets you search a Swordsoul card on his synchro summon, making you plus even more at the end of your combo. But Pot of Greed? Unless you're playing a deck like Superheavy Samourai who loses power if you have spells in your graveyard, it's just free cards. More free plays, whenever you want in your turn.
    And to expand on why it's not the greatest card ever, I'd like to mention 2 other old banned spells that are often agreeed as even more powerfull. Gracefull Charity and Painful Choice.
    Graceful Charity lets you draw 3 and then makes you discard any 2 of your choice. Seems worse than Pot of Greed since the card advantage ends up to neutral, but in YuGiOh, the graveyard is an important place where a lot of effects activate, meaning it's effectively a ressource as well. Hell, links 1 are often broken because they allow you to send monsters on field to the grave very nonchalently and allow to make plays. Plus, we have to remember that it draws 3 instead of 2, letting you see even more cards the the Pot, which is really significant since you'll see into almost a 10th of your deck if you use it at the begining of the game.
    And then there's Painful Choice, which is very commonly described as the most powerful card in the game's history. What does it do? You select 5 cards from your deck and send them to the grave, and your opponent picks 1 to add to your hand. This card removes the 1 "weakness" that Pot of Greed and Graceful Charity have, which is the random element, meaning that you could just not see what you want with them, even if that's very unlikely. So you just pick 5 cards with good graveyard effects and activate 4 of them after your opponent painfuly gives you the least good one of those 4, and even then said least good card you got will still be incredibly powerfull. This is especially notable in for example an unlimited format (aka a format where the banlist is ignored), where the deck Tearlament, that's full of cards with good effects both on field and in the grave, totally dominate, in fact they don't even play Pot of Greed because Graceful Charity and Painful Choice are just that good for them.

  • @alexoga9147
    @alexoga9147 8 днів тому +11

    The incredible difference of just drawing 2 cards is insane, i always liked the meme of poth of greed not understanding how good it can be, i still don't because i didn't saw played on my matches but danm, as a heartstone player its so fricking funny

    • @idk-wy3pk
      @idk-wy3pk 4 дні тому

      You didn't see it in a match cause its banned. That's how good it is

    • @revenger8292
      @revenger8292 3 дні тому

      It’s been banned since 2005 so that’s why you’ve never seen it played

  • @celestialmechanix2252
    @celestialmechanix2252 8 днів тому +41

    I'd like to throw Netrunner into the ring as a game in which a card that costs 0 and draws 2 with an additional upside and no downside is never played because it's actually just awful.
    The card in question is Blueberry Diesel, which let's you look at the top 2 cards of your deck, choose whether or not you want to move one of them to the bottom of your deck, and then draw 2 cards afterwards.
    The reason for this being awful is because you only have a limited number of actions per turn (referred to as "clicks,") and in addition to playing cards with your actions there are also "basic actions" that are always available. One of them is to spend a single click to draw a card. Yes, this does mean you can spend your entire turn simply drawing 4 cards and passing.
    On the surface it might seem like spending a click to draw two cards is a lot better than the basic action, but you also have to consider that you're also paying the cost of a card to do so. That card essentially cost you the basic click to draw into your hand in the first place, and thus if you start with a 5 card hand and play it you'll end up with a 6 card hand. That's identical to if you had simply clicked to draw instead, and had played a non-draw card instead of blueberry diesel.
    Thus, the only benefit Blueberry Diesel provides is not to draw faster but simply the filter effect to sometimes put a card on the bottom of the deck. Overall this isn't considered good enough to be worth the card slot or the fact it damages your mullugans by giving you less information about what cards your hand will have (since you have to play it to "see" the card it will become.)
    Because of this, the game actually has a 0 cost draw 3 card with no additional up or downsides which is strong but balanced as when accounting for the cost in clicks it's effectively only at a net +1 of card advantage, the same as draw 2 is for most games. It happens to be called Diesel, much better than it's blueberry flavoured counterpart.

    • @universalperson
      @universalperson 8 днів тому +2

      Action economy is always king

    • @meathir4921
      @meathir4921 8 днів тому +3

      To add on, the game is asymmetric and this is just Runner side. The Corp side plays a fundamentally different game where the cards that win or lose the game for then are in their deck, so the card that says draw 3 on Corp side has a second option AND a way to get both options off because you have to control your draws so carefully that a draw 3 is way too risky on its own.

    • @maxspecs
      @maxspecs 6 днів тому +1

      For the Corps, your hand is a valid target that you can’t really protect from the runner. For the Runner, your hand is your HP; if you take damage running through corpo defenses, you better have a big hand to soak it or you just die.

    • @asmahasmalaria8596
      @asmahasmalaria8596 2 дні тому

      There's also Anonymous Tip, which is a draw 3 from the corp's side and it's never played.

  • @Onyxs
    @Onyxs 7 днів тому +5

    There’s a card in Yugioh called Pot of Prosperity, another weaker version of Pot of Greed, where you have to remove 3 or 6 of your cards from your extra deck, (your other deck of 15 cards that you use to summon other powerful monsters during the game such as Fusions and Synchros), and depending on how many you removed, you can check that many off the top of your deck, and then take one of those cards and add it to your hand and put the rest to the bottom of your deck. However for the rest of your turn, your opponent takes half damage and you can’t draw for the rest of the turn. All the restrictions and cost and it just got restricted to 1 copy per deck on the most recent banlist.

    • @voidlockdragon1406
      @voidlockdragon1406 5 днів тому

      The reason it got limited was mainly because of Tenpai Dragon using it at 3x copies and winning even with all the drawbacks that same turn going second. Most decks avoid Pot of Prosperity mainly because of the drawbacks and Droll and Lockbird existing. For most YGO decks, you run Pot of Prosperity if your deck lack consistency or is an archetype that have a few main deck monsters where you need specific ones to start your move.
      But yeah, very much deserved for Pot of Prosperity going to 1, the most usable "pot" card that even with the drawbacks, is worth playing if you need that extra consistency.

  • @JeanLucCanas
    @JeanLucCanas 7 днів тому +6

    Friends on the Other Side is the Lorcana equivalent. It’s a 3 cost inkable song that draws 2. Inkable means it can be turned into a land pretty much if you don’t need it. A song means you can tap a character that cost 3 or more to “sing” play the card for free. Over all, it’s a great card!

  • @robertlupa8273
    @robertlupa8273 8 днів тому +40

    But what does Pot of Greed do? 🤔

    • @clarkecreates
      @clarkecreates 8 днів тому

      I personally agree but technically the argument for it being banned is: "On turn 1 it effectively reads start your first turn with 6 cards in hand instead."
      Or "The faster they draw exodia the faster we lose."

    • @skuty4882
      @skuty4882 7 днів тому +7

      @@clarkecreates The argument is that if pot of greed were legal, every single deck in existence would run it and games would come down to who drew more pot of greeds.

    • @SyxxPunk
      @SyxxPunk 6 днів тому +2

      It sits in the banlist until it gets powercrept.

    • @Zmon3595
      @Zmon3595 4 дні тому +2

      @robertlupa8273
      They didn’t get the joke

    • @Dranhore
      @Dranhore 2 дні тому +9

      You special summon it to draw 3 cards

  • @behemoth9543
    @behemoth9543 8 днів тому +3

    Drawing 2 cards in Pokemon was also incredibly broken back when you could just play as many of those as you wanted in a turn. Being limited to one and that draw 2 also blocking you from doing something else is what made it so much weaker and I wouldn´t really call it weak if they had to errata the card to make it reasonable in any way.

  • @twiggs823
    @twiggs823 4 дні тому +2

    It is important to note that Bill used to not be a supporter, but a trainer (supporters/items were not a distinction) which means you could play 4 per turn turn 1 if you managed to open or draw into all 4

  • @richardnutt5297
    @richardnutt5297 7 днів тому +5

    In magic you get more crazy card draw from enchantments, artifacts and sometimes creatures. Rhystic Study, Mystic Remora, and The One Ring to name a few.

    • @clicksclacks
      @clicksclacks 5 днів тому

      Judging by his examples he's probably only had real MTG experience through Arena, so his exposure to the wider range of mtg cards is likely pretty minimal. But also he was sticking to "draw two" for mtg while immediately forgoing that restriction for the other games...? I really don't get it. :v

    • @INTCUWUSIUA
      @INTCUWUSIUA 5 днів тому

      ​@@clicksclacks Even if we stick exclusively to effects that draw exactly 2 cards at a time, he could still have talked about Skullclamp

    • @pro711200
      @pro711200 4 дні тому

      Rhystic study and remora aren't really played in real competitive formats. And yes cedh is not a real competitive format.

    • @MagnaDrake
      @MagnaDrake 2 дні тому

      Even ignoring eternal format cards he ignored Deadly Dispute which is a draw two AND a ramp card on instant speed. That card was a standard staple when it was legal, still sees play in some Pioneer lists (i think), and is a Pauper All-Stars.

  • @vladprus4019
    @vladprus4019 2 дні тому +1

    I just love how it starts normally, than once video gets to YGO, the presenter starts losing his mind and sounding like he was in a conspiracy theorist Pepe Silvia meme.
    And it doesn't stop when getting to the Pokemon.

  • @Blizz3112
    @Blizz3112 8 днів тому +8

    Its funny because in Cardfight Vanguard you have Radiance Caliburn, which generally can be used to draw 2 cards, but it can also be used to generate resources for your card effects... and that card is not immedaitely played in every deck in the meta guaranteed... XD

    • @leonardo835q
      @leonardo835q 6 днів тому

      I mean Nemain has been broken since her release and re-release and re-re-release 😂.

  • @potatoheadpokemario1931
    @potatoheadpokemario1931 3 дні тому +2

    I've heard that even draw 3 in Pokémon is considered a bad card

  • @bass-dc9175
    @bass-dc9175 8 днів тому +10

    The difference is the cost.
    3 mana draw 2? Okay.
    3 mana instant draw 2? Good.
    Free draw 2? Absurdly broken.
    Supporter slot draw 2? Horrendously bad. (You can only use 1 supporter per turn)
    How would Pot of Greed look like In other games?
    Hearthstone: 0 mana draw 2.
    Magic: 0 mana sorcery draw 2.
    Pokémon: Item. Draw 2.
    And now you know why PoG has been banned for ages. There is only one thing that would be more broken, and that is drawing 3 with the option of setting up your graveyard. Which is what Graceful Charity does. A card that is also banned ever since bans exist.

    • @wren5413
      @wren5413 7 днів тому +3

      Its even more than this, in order to translate PoG into other Tcg’s, it would have to read something like “Draw 2 cards, they cost 0 mana to cast” on top of costing 0 mana itself.

  • @doktarr
    @doktarr День тому +1

    The big difference here is the marginal cost of playing the card.
    In Yugioh, playing cards is basically free and unlimited, so cards that get you more cards are just raw value.
    In Magic and Hearthstone, you're trading one resource (mana) for another (cards), so there's a natural push-pull that keeps it in balance.
    In Pokemon, you're restricted in how many cards of that type you can play each turn, so playing a draw 2 effect basically means you're giving up the opportunity to do anything that helps your board state.

  • @electca4155
    @electca4155 7 днів тому +3

    Don’t forget legends of Runeterra where a draw 2 spell tutor is only “good” at 2 mana, but even that requires casting two spells the turn before

    • @electca4155
      @electca4155 7 днів тому +1

      Or just a straight draw 2 that costs 4 unless you get réputation in which it becomes 2 mana which gets niche play at beat

    • @Hoellenseher
      @Hoellenseher 6 днів тому

      3 mana draw 2 was too good in lor, so it got nerfed (hidden pathways). It technically had a condition, but the condition was nearly always fulfilled. On 4 Mana the card was bad.
      The other 3 mana draw 2 that saw a lot of play is formula, which has the downside of leaving 3 spellmana instead of normal mana and combo upside with 6+ cost spells.
      There is one 2 Mana draw 2 staple in lor with glimpse from beyond, but having to sac a creature and the interaction potential makes it difficult to compare.
      So all in all a generic 3 mana draw 2 was and is always good in LoR.

    • @Hoellenseher
      @Hoellenseher 6 днів тому +1

      The card you referred to is derp med (deep meditation), but it's 5/3 mana for so long that I can't even remember the 4 Mana times (rip zoe lee)

    • @electca4155
      @electca4155 6 днів тому

      @@Hoellenseher oh is it 3 mana now wtf damn that sucks

    • @Hoellenseher
      @Hoellenseher 6 днів тому

      @@electca4155 it got changed in patch 1.2 😂
      That's may 2020, I nearly forgot that it was 4/2 Mana when it got released. At this time targon wasn't even released :D

  • @thebabbons1554
    @thebabbons1554 39 хвилин тому

    Bill in the very beginning of pokemon: i am pot of greed. Professor Oak in the very beginning of pokemon: best card to ever be printed in a card game

  • @sandwichgamer1075
    @sandwichgamer1075 8 днів тому +8

    I think I have found a hidden Gem in the TCG Community. I hope the UA-cam-Algorithm will bless you 🙏 Keep up the great content, because it's really great!!
    You might want to start to talk a little bit slower though :D

  • @Nichs-bd2wd
    @Nichs-bd2wd 4 дні тому +1

    There's also PVZ Heroes as another game that has the same mechanic, but isn't really a physical one. In PVZ Heroes, drawing 2 can give an advantage if you time the draws right because they're VERY expencive to cast ONCE. Since graveyards also don't exist in PVZ Heroes, EVERY CARD MATTER, so in my opinion, PVZ Heroes manage drawing two cards in a balanced way due to the actual cost of wasting sun or brains that you could use to ramp up or even cast a minion.

    • @ArgentinoPaz
      @ArgentinoPaz 4 дні тому

      Zombie draw two > Plant draw two
      ☝️☝️☝️

  • @PsychoticSashimiS
    @PsychoticSashimiS 7 днів тому +3

    Great video, but I wish you covered more than jsut the mainstream TCGs, like Duel Master,Weiss Schwarz, Vanguard etc

  • @Kceam
    @Kceam 3 дні тому +2

    In Dominion: Draw 2 would be pretty bad. Only reason to get it would be if it was the only source of draw in the game.

  • @jacobe180
    @jacobe180 7 днів тому +6

    Small mistake but Pot of Greed isn’t a draw 2. It allows you to draw 3 additional cards from your deck.

    • @trunkulent
      @trunkulent 4 дні тому

      That's not what it doooes! It doesn't do that!!

    • @boy19901
      @boy19901 2 дні тому

      and it's a summon

    • @Monkchelle_Kongbama
      @Monkchelle_Kongbama 22 години тому

      it actually allows you to search for the top 2 cards of your deck and summon them to your hand

  • @papawheely3627
    @papawheely3627 2 дні тому +1

    One of the big downsides that I see on all the other "Draw 2" Yu-Gi-Oh cards is that they each state "You can only activate/use each effect of [Card being played] once per turn". Meaning you can't chain them into themselves, the thing that made Pot of Greed completely busted to begin with.

  • @lordmox21
    @lordmox21 7 днів тому +3

    Drawing 2 cards in Gwent in the Witcher 3 is busted, even at the cost of giving the OP a 9 power unit. Second to MTG, best card game ever!

  • @cynaxis4002
    @cynaxis4002 2 дні тому +1

    Another card game that's good to try, especially if you already tried the ones listed in this video, is Digimon, it has really cool mechanics, and takes elements from all the other TGC.
    The highlights mechanics for me : the ressource management. You gain 3 per turn with a max of 12, but you can play more expensive cards that the ressource you have, the difference being given to your opponent on their next turn. For exemple you start at 0, gain 3, play a 7 cost card, your opponent now has 4 at the start of his turn and gains 3, making him able to play 7 cost cards (or more, giving you the difference on your next turn). It's a nice risk/reward system, and playing low costs card is still good since a Digimon that evolves from a precedent form keeps its abilities, making it stronger than a digimon summoned directly at a higher stage.
    There is also the security system. Inspired by the reward system of pokemon, but the opposite. When you're hit, you take one of your security card (taken at random from your deck at the start of the duel just like rewards in pokemon) and add it to your hand. If the card has a security effect, apply it before adding the card to your hand. Where I feel like the reward system in pokemon is a "win more" system, here it's a comeback system.

    • @ultlifeform
      @ultlifeform День тому

      But how good is a "Draw 2" in Digimon?
      I actually collect Digimon cards, but only for the art. I don't actually play it, so I have no idea how good it would be. Glad to see another Digimon fan in here though. lol

  • @junkmail2223
    @junkmail2223 7 днів тому +15

    netrunner: there's a card which costs 0 and has the text "draw 3 cards" and it is unplayable garbage

    • @Oneiroclast
      @Oneiroclast 2 дні тому

      This makes for a really good way to teach a useful lesson though. Understanding why Diesel is a good card and Anonymous Tip is a bad card despite the latter looking strictly better (1 fewer influence cost) actually teaches some very important fundamental ideas about the flow of the game.

  • @ryionizer3622
    @ryionizer3622 13 годин тому

    The funniest part about the draw spells he shows for Yu-Gi-Oh is that not only have both of the cards (pot of desires and Sekkas light) been meta playable in spite of their massive draw backs, both have been SO good that both at one point or another have occupied the banlist right next to pot of greed.

  • @woower100
    @woower100 7 днів тому +3

    It all comes down to resources and/or opportunity cost. 0 mana draw 2 in magic is busted

  • @Hyunjin_is_Bread
    @Hyunjin_is_Bread 2 дні тому

    I love how you compared each game. No judgement, only facts and excitement for each mechanic and aspect of that game.
    Thank you card game lover ❤❤❤

  • @RogueCheepSheep
    @RogueCheepSheep День тому +3

    Damn, you speak like most other videos running at 2x speed.

  • @plebiain
    @plebiain 2 дні тому

    I have thousands of hours in hearthstone and Yu-Gi-Oh and I feel like you covered both really well. I can't tell how accurate your other two really are but if it's close to your analysis of the two games I mentioned then that's imo really impressive. I feel like having that depth and breadth of knowledge is really rare

  • @AshBlossomWorshiper
    @AshBlossomWorshiper 2 дні тому +7

    11:03 Or if you're a massochist

  • @JoshKnoxChinnery
    @JoshKnoxChinnery День тому

    You've inspired me to figure out how powerful draw 2 is in my own card game in early development. Great video, would love to hear more comparisons between games. If you're comfortable doing so, I think it'd be interesting to see differences between more than these 4. There are so many successful card games out now, and these big ones are only a small slice of the overall card game design world.

  • @sandwichgamer1075
    @sandwichgamer1075 8 днів тому +3

    I may have not been playing Hearthstone for a long time, but isn't gaining 10 Armor and drawing 2 Cards like really fkn good for 3 Mana??

    • @vitorluiz7538
      @vitorluiz7538 8 днів тому +9

      I can’t say how good it is, but to clarify since the video mentioned it very quickly-the card needs to be in your hand for a few turns before it upgrades to that version.

    • @sandwichgamer1075
      @sandwichgamer1075 8 днів тому +6

      Ohh, I must have missed that! Thx for the clarification. The card is probably fine then. I was just really surprised if they had just released it as shown in the video.

    • @robertlupa8273
      @robertlupa8273 8 днів тому +6

      Yeah, for 2 turns it's a 3 mana "draw 1 card, gain 5 armor." 5 armor is not worth 1 card draw.

    • @vitorluiz7538
      @vitorluiz7538 8 днів тому +2

      @@robertlupa8273 To add: the Warrior card with that effect was buffed to 2-mana AFAIK

    • @jakestavinsky3480
      @jakestavinsky3480 8 днів тому +4

      It's above average for druid, but it's mostly cause druid will already hold, draw, ramp, and vomit cards out like crazy and holding the card in hand isn't too hard for a couple turns so you have a nice cheap card on turn 5, when your at 8 mana, tossing out a 6 drop and that card

  • @sheepyyuu2809
    @sheepyyuu2809 4 дні тому +1

    I mainly play the digimon tcg and it would fit into the "It's alright" category. In digimon every time you digivolve you just draw cards and there's many effects that will let you draw cards. Only time draw 2 is great is if you are playing specifically a combo deck or a bricky deck.

  • @lbesavant
    @lbesavant День тому

    Small note about the Pokémon section: if a draw 2 effect was on an item card, which as no usage limit per turn, it would be AMAZING

  • @Q33360
    @Q33360 4 години тому

    The fact that he's talking about pot of greed drawing 2 like it's going to win you the game while not mentioning maxx c is wild

  • @coolbrotherf127
    @coolbrotherf127 2 дні тому

    Every draw 2 effect basically translates to "make your deck 1 card smaller and draw 1" In Yu-Gi-Oh having only 40 cards means that if Pot of Greed was at 3 copies, every deck would effectively be 37. That increases draw probably for every card by 0.6% which doesn't sound like a lot, but having a more consistent deck by even a small amount increases the pace of play by a lot.

  • @mostlyharmfulll2103
    @mostlyharmfulll2103 День тому

    In Grand Archive, card draw is basically the king of the game.
    A card named Sword of Avarice had a "Draw 2 cards" effect. It was almost instantly banned for being broken.
    Nowadays there is another card named Cremation Ritual allowing you to draw 2... but it costs a lot and also requieres you to sacrifice on of your allies/monsters, which is a steep cost in GA.

  • @Derpy101
    @Derpy101 7 днів тому +1

    The best innovation I have seen in challenging card advantage as a concept comes from the Unmatched system. In that game, card draw is both immensely powerful and punishing in the best way. When you only have 30 cards before you hit exhaustion, you are constantly questioning whether you want to draw cards now or later, and the flexibility of drawing 0-2 cards a turn leaves a lot of power in the player's strategic choices. You want the cards, and you don't want them too quickly, leading to some delicious strategic tension. Now when I play commander, the 'draw as many cards as possible' mentality just feels so boring.
    The T-Rex character in Unmatched displays this best, as it is the only character that draws a card each turn. But, because it is mandatory, you hit exhaustion much quicker than your opponent, forcing a reckless and aggressive play style. This ability, built in to so many TCG's, is perfectly balanced in a way I haven't seen anywhere else.

  • @origin9886
    @origin9886 6 днів тому +1

    Breath timecodes:
    0:00 - inhale
    0:03 - exhale
    0:09 - inhale
    0:12 - inhale
    0:15 - inhale
    0:17 - inhale
    0:22 - two faint inhales
    0:23 - inhale between change and but
    0:24 - inhale between but and here
    0:30 - inhale
    0:35 - inhale
    0:41 - inhale
    0:42 - inhale
    0:47 - possible inhale
    0:52 - nose inhale
    0:58 - inhale
    1:07 - inhale
    1:09 - inhale
    1:18 - inhale
    1:20 - pretty clear mouth inhale
    1:21 - inhale
    1:31 - inhale
    1:42 - inhale
    1:46 - inhale
    1:48 - inhale
    1:53 - inhale
    1:57 - inhale
    2:01 - inhale
    2:06 - inhale
    2:09 - inhale
    2:11 - suppressed exhale I believe
    2:14 - inhale
    2:19 - inhale
    2:20 - inhale
    2:27 - inhale
    2:28 - inhale
    2:30 - inhale
    2:36 - inhale
    2:38 - inhale
    2:39 - inhale
    2:44 - inhale
    2:46 - inhale
    2:48 - inhale
    2:51 - inhale
    2:52 - inhale
    2:55 - inhale
    3:01 - inhale
    3:07 - inhale
    3:08 - inhale
    3:14 - quick one
    3:16 - inhale
    3:17 - inhale
    3:22 - inhale
    3:28 - inhale
    3:30 - double
    3:31 - I think this is one
    3:39 - inhale
    3:43 - inhale
    3:45 - inhale
    3:49 - inhale
    3:52 - inhale
    3:54 - inhale
    3:59 - inhale
    4:03 - inhale
    4:04 - inhale
    4:06 - inhale
    4:12 - inhale
    4:16 - inhale
    4:17 - inhale
    4:18 - inhale
    4:19 - inhale
    4:21 - inhale
    4:23 - inhale
    4:25 - inhale
    4:34 - inhale
    4:35 - inhale
    4:36 - inhale
    4:38 - inhale
    4:39 - i think
    4:43 - inhale
    4:44 - inhale
    4:49 - inhale
    4:50 - inhale
    4:51 - inhale
    4:55 - inhale
    4:56 - inhale
    4:57 - exhale
    4:59 - inhale
    5:00 - inhale?
    5:03 - inhale
    5:04 - inhale
    5:07 - exhale?
    5:08 - inhale
    5:10 - inhale
    5:11 - also exhale
    5:13 - inhale
    5:16 - inhale
    5:18 - inhale
    5:19 - inhale
    5:23 - inhale
    5:24 - two in quick succession
    5:28 - inhale
    5:31 - inhale
    5:35 - inhale
    5:38 - inhale
    5:43 - inhale
    5:46 - inhale
    5:47 - inhale
    5:52 - inhale
    5:57 - inhale
    6:00 - inhale
    6:01 - inhale
    6:03 - inhale
    6:04 - inhale
    6:12 - inhale
    6:16 - inhale
    6:18 - inhale
    6:19 - inhale
    6:24 - inhale
    6:26 - inhale
    6:28 - inhale
    6:32 - inhale
    6:33 - inhale
    6:35 - not sure if to count this exhale
    6:37 - inhale
    6:39 - inhale
    6:46 - inhale
    6:50 - inhale
    6:56 - inhale
    6:57 - inhale
    7:01 - inhale
    7:02 - inhale
    7:03 - inhale
    7:05 - inhale
    7:08 - inhale
    7:10 - inhale
    7:14 - inhale
    7:15 - kinda faint
    7:17 - inhale
    7:20 - inhale
    7:22 - inhale
    7:23 - inhale
    7:24 - inhale
    7:30 - inhale
    7:31 - inhale
    7:33 - inhale
    7:35 - inhale
    7:39 - inhale
    7:40 - inhale
    7:42 - inhale
    7:43 - inhale
    7:45 - exhale for sure
    7:48 - inhale
    7:49 - inhale
    7:40 - inhale
    7:54 - inhale
    7:57 - inhale
    7:58 - inhale
    7:59 - inhale
    8:03 - inhale
    8:04 - inhale
    8:05 - inhale
    8:06 - inhale
    8:07 - inhale
    8:08 - i think
    8:10 - timestamp might be late
    8:11 - inhale
    8:19 - inhale
    8:20 - inhale
    8:21 - inhale
    8:26 - inhale
    8:28 - inhale
    8:30 - inhale
    8:31 - inhale
    8:35 - inhale
    8:37 - inhale
    8:38 - inhale
    8:39 - inhale
    8:43 - inhale
    8:47 - inhale
    8:49 - inhale
    8:50 - inhale
    8:51 - 8:53 - are three at least
    8:56 - inhale
    9:03 - 9:07 - inhale literally between each word
    9:15 - inhale
    9:19 - inhale
    9:21 - inhale
    9:23 - inhale
    9:29 - inhale
    9:32 - inhale
    9:36 - inhale
    9:42 - inhale
    9:46 - inhale
    9:50 - inhale
    9:51 - inhale
    9:56 - inhale
    9:57 - inhale
    10:01 - inhale
    10:04 - inhale
    10:08 - inhale
    10:13 - inhale
    10:18 - inhale
    10:27 - inhale
    10:28 - inhale
    10:35 - inhale
    10:43 - inhale
    10:49 - inhale
    10:51 - inhale
    10:56 - inhale
    10:58 - inhale
    11:04 - inhale
    11:06 - inhale
    11:11 - inhale
    11:13 - inhale
    11:15 - inhale
    11:20 - inhale
    11:21 - inhale
    11:22 - inhale
    FINALLY SWEET RELEASE
    idc if I missed any

  • @rebeccadoyle600
    @rebeccadoyle600 11 годин тому

    In PvZ heroes, where empty hands are quite common, draw 2 falls in sort of a middle ground. Cards like Unburied and Flourish are not very good considering their cost, but superpowers like Holo-Flora and Telepathy, which do the same thing for 1 cost, can be game changers.

  • @leadpaintchips9461
    @leadpaintchips9461 21 годину тому

    Frankly the whole "can you do better?" question is a resounding 'yes' with every card game that I've played (haven't played pokemon), barring Yu-Gi-Oh. Why it's a resounding yes in others is because there are cards that got banned because of how much they allow you to draw, not just two for a price of 'it doesn't matter, because I just won the game within an expected amount of turns'.

  • @randommeogamer
    @randommeogamer День тому

    I feel like the thing that people don't really get is that a draw two support isn't actually costless, it costs your supporter for turn which means you can't play other supporter cards with better effects

  • @asierx7047
    @asierx7047 5 годин тому

    Draw 2 is also an interesting topic on deckbuilder roguelikes.
    In Slay The Spire, Drawing cards is fairly good as a way to increase your options in a given turn. However, it can be a double-edged sword if you have any curse card in your deck.
    In Wildfrost, there isn't actually any card with "Draw 2" as its default effect, but you could easily mod one in. If you do you'll notice Draw 2 is normally pretty bad, since you'd use your turn to draw 2 cards when you could hit the redraw bell and have a full assortment of cards. This changes if you add the Noomlin trait (card does not end turn when played) with a charm, in which case it functionally becomes Pot Of Greed and a welcome addition to every single deck ever.

  • @byrontheusurper6505
    @byrontheusurper6505 3 дні тому +1

    I didn't expect it to be as good as it is in magic tbh

  • @Rocketknightgeek
    @Rocketknightgeek День тому

    The MLP game Enterplay made had a card called 'Let's get this party started' that was 1 cost draw 3. It was considered unplayable trash.
    Turns out that a combination of persistent resources and a basic game action of 'pay 1: draw a card' throws traditional math out.

  • @mawtaus
    @mawtaus 4 дні тому

    Getting into Pokemon after Magic has been wild. Not just card draw but being able to sculpt your hand in general feels like free real estate. There are so many ways to cycle stuff back out of discard - or even want things to be in your discard - effects like Professor's Research are essentially draw 7 with upside.

  • @willjohnson8740
    @willjohnson8740 6 днів тому +2

    Setting the arbitrary limit of draw 2 vs draw 1 or draw 3 and then comparing games is pretty weird. Ancestral Recall in magic is only 1 blue for draw 3 and I would assume that is equally or more busted than Pot of Greed. It is banned in every format but the most busted format, where you are allowed 1 (only because no 'real' card is banned).

  • @dominicjannazo7144
    @dominicjannazo7144 День тому

    In pokemon it's important to note that Bill existed before supporter cards had a 1 per turn limit. So you could dump 4 bills in a row and draw 8 new cards.
    It's nothing special now, but there's a reason supports are 1 a turn now, there used to be little reason to not have 4 bills in every non-stall deck.

  • @trevorstammler
    @trevorstammler 2 дні тому

    While there are obvious differences, I love to look at this kind of theory for deck building games as well, like the DC Deckbuilding game, Clank, and other similar games. Those games, for obvious reasons, have a very limited number of draw two effects, because even the draw 1 effects are already very strong b/c they tend to be stapled to other positive effects, so it just exponentially increases the power of your deck to be able to get a random card from your deck with additional upside.

  • @newwatch51
    @newwatch51 День тому

    If there were a draw 2 card in Snap, it would be completely broken 😂 The decks are only 12 cards and you usually draw 9, so you'd be able to draw your combo much more often if you had a draw 2 card. The closest card Crystal, which makes both you and your opponent draw 1.
    Great video, thank you for posting :)

  • @wesleyewert1023
    @wesleyewert1023 День тому

    the thing about pot of greed is not that it's the most powerful card in the game, it's as powerful as the rest of your deck is, it's that there is never a downside to having it in your deck. if you draw it you aren't missing out on drawing different cards because it allows you to draw more cards than you would have. there's no loss of actions you could do since you can play as many spells as you want and there's no cost to use it. the only thing you lose is whatever cards you have to take out of your deck and if you need every single one of your cards flr your deck to work that's not a good thing.

  • @parchmentengineer8169
    @parchmentengineer8169 22 години тому

    I'd love to see this for other card games! For example, in my favorite game (Netrunner), Draw 2 cards would be basically worthless. The benchmark in Netrunner is a 0-cost draw 3, and even that is just alright if played in a Runner deck and actively terrible if played in a Corporation deck

  • @blazrrr-4082
    @blazrrr-4082 6 днів тому +1

    Finally someone explained what the hell Pot of Greed does.

  • @BosSoxFan15
    @BosSoxFan15 3 дні тому

    This video is really really good and I love the general tcg discussion in the comments. Its such a simple effect to print but with a wide variety of implications from game to game.

  • @byrontheusurper6505
    @byrontheusurper6505 3 дні тому +1

    I love sekka's light, I play that in my superheavy deck!

    • @ivanjimenez8672
      @ivanjimenez8672 2 дні тому +1

      Wait, do you play SHS with the new support or not? Sekka’s Light turns off Wakaushi and honestly that’s not worth it for a draw 2

  • @EvolutionSTUD10S
    @EvolutionSTUD10S День тому

    Draw 2 in MTG is also highly dependent on the format. And ranges from "it's alright" to "totally sucks." It's funny we compared Bill with Professor because we can draw the exact same comparison between Divination et al. and other wheels.

  • @guanteblanco8995
    @guanteblanco8995 2 дні тому +1

    Another card game: Slay the Spire. Here, draw 2 for 3 mana would perhaps be the worst card in the entire game. I would maybe even rate it lower than some curses, because at least with Blue Candle, curses are exhaustible. This card will stick in your deck forever, do basically nothing because you have to spend all your energy playing it, and there are other cards that do a lot more for free.

  • @RobertAdoniasCostaGomes
    @RobertAdoniasCostaGomes 2 дні тому

    remember the funny thing about broken archetypes: Tearlaments, the strongest archetype ever made (cards are mostly banned or limited in all formats by now), is not played with Pot of Greed when played in no banlist tournaments because the card is "too slow".

    • @Bob12649
      @Bob12649 День тому

      Because tear is a mill deck

  • @RagnanoFM
    @RagnanoFM 2 дні тому

    There's a ton of stuff in Yugioh that will get you a lot of card advantage by searching the deck for related cards, but it's not quite the same as random draws since something like normal summoning a Snake Eye Ash isn't gonna get you any of your otherwise unsearchable cards like handtraps and such, which drawing 2 has the chance to do

  • @Appi94
    @Appi94 2 години тому

    I want to make a controversial affirmation: with all these new cards that let you search your deck for what you want, Pot of Greed should be unbanned (and limited to 1), because a simple “draw 2 cards” it’s not so broken like in the past.
    Graceful Charity is more dangerous atm imho: because the draw 3, discard 2 let you have card advantage, adjust your hand and set up something in the graveyard. That’s more powerful than a simple draw 2.

  • @ToastbackWhale
    @ToastbackWhale День тому

    MTG: Village Rites is a Draw Two for one mana, but you have to sacrifice a creature…which is often a bonus, not a cost.

  • @Lucas-lp9kh
    @Lucas-lp9kh 2 дні тому

    now that you mention this topic, I've to add that recently in Flesh and Blood they banned every "draw 2 cards" card for every class, to make it easier to balance all future sets and cards effects design.

  • @tobigrantlbart
    @tobigrantlbart День тому

    In a lot of cases I think that Graceful Charity is a better Pot of Greed due to the way that Graveyard effects work. You'd think draw 3 discard 2 is simply worse, but getting cards in the Grave is actually an upside in a lot of decks.
    It used to be great back in the earliest year of Yu-Gi-Oh where Sangan worked when discarded from the hand, making Exodia actually viable. Then in the years of the Chaos monsters, putting cards in the Grave to banish for summoning them while being able to draw them as well, insane potential. And the Graveyard effects developped over the years, it's just better and better. Good thing it's banned.

  • @lucashira337
    @lucashira337 6 годин тому

    Divinations' relative strength is dependant on the format and mostly used as a baseline because it's almost always available. Enter the foray of non-rotating formats and you start running into cards that instead are compared to Ancestral Recall, that is to say 1 blue draw 3.

  • @christiansandrini96
    @christiansandrini96 5 годин тому

    Turns out essentially draw 1 in magic could be way more broken than draw 2. Brainstorm had to be banned for a reason and with the advent of modern they made sure to never print it in a modern legal set ever

  • @SnackMuay
    @SnackMuay 2 дні тому

    I think the reason that pot of greed is still arguably better than a card like snake eye ash is that:
    while these combo starters get you lots of pluses (and can be converted into other resources if they get hit with ash blossom), the *quality* of cards that pot of greed can get you isn’t regulated by card design, and therefore has a higher ceiling.
    Snake eye ash gets you additional cards that are designed to be searched from deck. Pot of greed gets you additional cards that are “unsearchable“ like rivalry of warlords.

    • @zandrazoo2112
      @zandrazoo2112 День тому

      Pot of greed is a hit or miss, you can draw bad and good cards. Same as Desires, where you end up drawing two desires. A card Snake-Eye ash is consistent with what it gets you but more committal compared to pog which could get you anything.

  • @itsgamingtime7439
    @itsgamingtime7439 2 дні тому

    Drawing 2 cards in flesh and blood is so powerful, basically all cards that allow you to that have strong limitations got banned. Because cards are also resources, its basically the same as drawing 4-6 cards and choosing 2

  • @lucasmainhart7788
    @lucasmainhart7788 4 дні тому

    It's a much smaller card game, but Flesh and Blood just released a banlist that banned nearly every card that allows you to draw 2 cards, and accompanied the ban list with an article stating how each card breaks the fundamental idea of what the developers want the game to do

  • @andrew5tarpley
    @andrew5tarpley День тому

    That's why I switched from Yugioh to Digimon. The turn is linked to the card power and that was such a cool idea and prevented Otks.

  • @HyperDragon01
    @HyperDragon01 6 днів тому +2

    In pokemon, draw 2 would be better if it wasnt tied to your supporters.
    Bill and prof oak from base set (before supporters existed) are absolutely busted (moreso oak and bill tho).
    Yugioh practically has a card better thna pot of greed in Graceful Charity because ygo uses the graveyard so much more than the other card games i can think of.

  • @norahporter4075
    @norahporter4075 День тому

    this video came out days after flesh and blood banned a bunch of "draw 2"-ish cards (specifically, cards that can net you cards) because they were a little too strong and pushing the game to a place they didn't want, which is funny timing
    for some context on the game, fab uses cards in hand as resource by "pitching" them (they go to bottom of deck at end of turn) so extra cards directly translates into more stuff to do on your turn which usually means a lot more damage and much faster games. so they were already very wary about positive draw effects and pretty much all of them had a high cost in some way, but as with all tcgs, players found ways around these costs to go positive on cards and make much bigger turns.