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Ghosty Games
United States
Приєднався 15 лип 2023
Do your games suck? Let us help! Ghostygames.com
How Arcades Infected Gaming
Have arcade games ruined gaming? Or are they our last hope? Hi, I’m Kash Preble with Ghosty Games, and today we are going to discover the ups and downs of designing like it's the 70s.
Ghosty Games is powered by Patreon ► (www.patreon.com/GhostyGames/membership)
Let's build a community! Ghosty Games Discord ► (discord.gg/MKapP4kYhQ)
Wanna learn more? Checkout our website ► (www.ghostygames.com)
Subscribe here! ► (ua-cam.com/channels/okJaKBBnHsIeTyrZlSwuSA.html)
Check out our gameplay channel! ► (ua-cam.com/channels/iZA3PGhkt5grpWApJubrOQ.html)
=== Content Warning===
Blood, Violence, Mild Gore
=== Chapters ===
Intro 0:00
“Game Design” Inception 0:00
Arcade Goals 0:00
Arcade Design Aspects 0:00
Modern Games 0:00
Improving Modern Games 0:00
Negative Arcade Influences 0:00
Outro 0:00
=== Books Shown (Amazon Affiliate Links) ===
The Art of Computer Game Design | Chris Crawford (1984): amzn.to/4998ifT
The Art of Game Design: A Book of Lenses, Second Edition | Jesse Schell (2008): amzn.to/4bcUPFD
Fundamentals of Game Design, Second Edition | Ernest Adams (2009): amzn.to/3HydfTL
Rules of Play: Game Design Fundamentals | Katie Salen, Eric Zimmerman (2003): amzn.to/3SyK0qn
Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition | Tracy Fullerton (2014): amzn.to/3SyicSS
Challenges for Game Designers | Brenda Brathwaite, Ian Schreiber (2008): amzn.to/3SAm5a5
Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques | Evan Skolnick (2014): amzn.to/3SaBigB
Level Up! The Guide to Great Video Game Design | Scott Rogers (2014): amzn.to/3SyKk8z
The Gamification of Learning and Instruction Fieldbook: Ideas into Practice | Karl M. Kapp (2013): amzn.to/47PCBav
Game Feel (Morgan Kaufmann Game Design Books) | Steve Swink (2008): amzn.to/3HARi6K
Theory of Fun for Game Design | Raph Koster (2004): amzn.to/4b6nEUt
=== Credits ===
Writer/Narrator/Editor: Kash Preble
Track: "Listen To The Shroom", empty hop
Music provided by slip.stream
Free Download / Stream: get.slip.stream/W7lsp9
Track: "Party Time 4Wm"
Music provided by slip.stream
Free Download / Stream: get.slip.stream/H4Q5qX
Track: "Something Curious"
Music provided by slip.stream
Free Download / Stream: get.slip.stream/dtDHJe
Track: "Snack Packs"
Music provided by slip.stream
Free Download / Stream: get.slip.stream/EZGIFr
Track: "Comedy Thread It And Forget It"
Music provided by slip.stream
Free Download / Stream: get.slip.stream/ninLPs
Track: "Its Time Again"
Music provided by slip.stream
Free Download / Stream: get.slip.stream/HfCp8H
Track: "A Good Question"
Music provided by slip.stream
Free Download / Stream: get.slip.stream/zvTr3f
Shigeru Miyamoto - Interview 1980 [Super Mario Bros. NES] | Nintendo Master
ua-cam.com/video/K8JdkqTZkRY/v-deo.html
Toru Iwatani Tells The Story of PAC-MAN - Part 1 of 4 | PAC-MAN Official
ua-cam.com/video/SI2s1yrsRRY/v-deo.html
How Steve Wozniak Created Breakout | Game Informer
ua-cam.com/video/17eUExffa5w/v-deo.html
Tomihiro Nishikado interview (Space Invaders) | Game A
ua-cam.com/video/-7PNELxGPF8/v-deo.html
A statement from Guinness World Records: Billy Mitchell | Guinness World Records
ua-cam.com/video/K2x6ZrWUkWo/v-deo.html
16 Y/O UNDERDOG vs. 7-TIME CHAMP - Classic Tetris World Championship 2018 Final Round | Classic Tetris
ua-cam.com/video/L_UPHsGR6fM/v-deo.html
Ghosty Games is powered by Patreon ► (www.patreon.com/GhostyGames/membership)
Let's build a community! Ghosty Games Discord ► (discord.gg/MKapP4kYhQ)
Wanna learn more? Checkout our website ► (www.ghostygames.com)
Subscribe here! ► (ua-cam.com/channels/okJaKBBnHsIeTyrZlSwuSA.html)
Check out our gameplay channel! ► (ua-cam.com/channels/iZA3PGhkt5grpWApJubrOQ.html)
=== Content Warning===
Blood, Violence, Mild Gore
=== Chapters ===
Intro 0:00
“Game Design” Inception 0:00
Arcade Goals 0:00
Arcade Design Aspects 0:00
Modern Games 0:00
Improving Modern Games 0:00
Negative Arcade Influences 0:00
Outro 0:00
=== Books Shown (Amazon Affiliate Links) ===
The Art of Computer Game Design | Chris Crawford (1984): amzn.to/4998ifT
The Art of Game Design: A Book of Lenses, Second Edition | Jesse Schell (2008): amzn.to/4bcUPFD
Fundamentals of Game Design, Second Edition | Ernest Adams (2009): amzn.to/3HydfTL
Rules of Play: Game Design Fundamentals | Katie Salen, Eric Zimmerman (2003): amzn.to/3SyK0qn
Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition | Tracy Fullerton (2014): amzn.to/3SyicSS
Challenges for Game Designers | Brenda Brathwaite, Ian Schreiber (2008): amzn.to/3SAm5a5
Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques | Evan Skolnick (2014): amzn.to/3SaBigB
Level Up! The Guide to Great Video Game Design | Scott Rogers (2014): amzn.to/3SyKk8z
The Gamification of Learning and Instruction Fieldbook: Ideas into Practice | Karl M. Kapp (2013): amzn.to/47PCBav
Game Feel (Morgan Kaufmann Game Design Books) | Steve Swink (2008): amzn.to/3HARi6K
Theory of Fun for Game Design | Raph Koster (2004): amzn.to/4b6nEUt
=== Credits ===
Writer/Narrator/Editor: Kash Preble
Track: "Listen To The Shroom", empty hop
Music provided by slip.stream
Free Download / Stream: get.slip.stream/W7lsp9
Track: "Party Time 4Wm"
Music provided by slip.stream
Free Download / Stream: get.slip.stream/H4Q5qX
Track: "Something Curious"
Music provided by slip.stream
Free Download / Stream: get.slip.stream/dtDHJe
Track: "Snack Packs"
Music provided by slip.stream
Free Download / Stream: get.slip.stream/EZGIFr
Track: "Comedy Thread It And Forget It"
Music provided by slip.stream
Free Download / Stream: get.slip.stream/ninLPs
Track: "Its Time Again"
Music provided by slip.stream
Free Download / Stream: get.slip.stream/HfCp8H
Track: "A Good Question"
Music provided by slip.stream
Free Download / Stream: get.slip.stream/zvTr3f
Shigeru Miyamoto - Interview 1980 [Super Mario Bros. NES] | Nintendo Master
ua-cam.com/video/K8JdkqTZkRY/v-deo.html
Toru Iwatani Tells The Story of PAC-MAN - Part 1 of 4 | PAC-MAN Official
ua-cam.com/video/SI2s1yrsRRY/v-deo.html
How Steve Wozniak Created Breakout | Game Informer
ua-cam.com/video/17eUExffa5w/v-deo.html
Tomihiro Nishikado interview (Space Invaders) | Game A
ua-cam.com/video/-7PNELxGPF8/v-deo.html
A statement from Guinness World Records: Billy Mitchell | Guinness World Records
ua-cam.com/video/K2x6ZrWUkWo/v-deo.html
16 Y/O UNDERDOG vs. 7-TIME CHAMP - Classic Tetris World Championship 2018 Final Round | Classic Tetris
ua-cam.com/video/L_UPHsGR6fM/v-deo.html
Переглядів: 76
Відео
How Games Deceptively Scare YOU!
Переглядів 66811 місяців тому
Making a video game scary is a very difficult task, yet thousands of horror games are released every year. However, what distinguishes some titles as genuinely frightening and others as laughably bad? Hi, I’m Kash Preble with Ghosty Games, and today we are going to explore how horror games evoke a sense of terror in people’s minds. Ghosty Games is powered by Patreon ► (www.patreon.com/GhostyGam...
How Games Break Genres
Переглядів 595Рік тому
Does one of your friends say they HATE racing games but love Mario Kart? Or hate fighting games but love Super Smash Bros? Well, today we are going to figure out why people feel that way and how game designers can recreate that feeling. Hi, I’m Kash Preble with Ghosty Games and today, we are going to figure out how some games break the rules. Ghosty Games is powered by Patreon ► (www.patreon.co...
How Games Abuse Nostalgia
Переглядів 6 тис.Рік тому
Video game developers have figured out ways to use nostalgia AGAINST us! Find out how and see why some games feel nostalgic for almost no reason! Ghosty Games is powered by Patreon ► (www.patreon.com/GhostyGames/membership) Let's build a community! Ghosty Games Discord ► (discord.gg/MKapP4kYhQ) Wanna learn more? Checkout our website ► (www.ghostygames.com) Subscribe here! ► (ua-cam.com/channels...
DK’s Perfect Level Design | Donkey Kong Country: Tropical Freeze
Переглядів 2,2 тис.Рік тому
Donkey Kong handles its level design a bit differently from Mario. How does this game improve and how can we use these techniques? Ghosty Games is powered by Patreon ► (www.patreon.com/GhostyGames/membership) Let's build a community! Ghosty Games Discord ► (discord.gg/MKapP4kYhQ) Wanna learn more? Checkout our website ► (www.ghostygames.com) Subscribe here! ► (ua-cam.com/channels/okJaKBBnHsIeTy...
6 Idiots FAIL to Make a Game! | Game Developing
Переглядів 917Рік тому
Me and my team try to make a game in 48 HOURS! Can we do it? Find out what went WRONG! Try the game here! ► (theghostygames.itch.io/not-gate) Ghosty Games is powered by Patreon ► (www.patreon.com/GhostyGames/membership) Let's build a community! Ghosty Games Discord ► (discord.gg/MKapP4kYhQ) Wanna learn more? Checkout our website ► (www.ghostygames.com) Subscribe here! ► (ua-cam.com/channels/okJ...
What Makes a Game FEEL Good? | Game Design
Переглядів 1,7 тис.Рік тому
Game design actually boils down to simple concepts. The problem is that implementing these concepts into our games is incredibly difficult. Today, we are going to look at some famous video games and try to figure out how they implement these ideas so seamlessly. Ghosty Games is powered by Patreon ► (www.patreon.com/GhostyGames/membership) Let's build a community! Ghosty Games Discord ► (discord...
Game Design Issue's From The 80's | The Legend Of Zelda
Переглядів 3,1 тис.Рік тому
"The Legend of Zelda" is an all-time classic, but that doesn't necessarily mean the design was executed well or even competently. Game design evolves each year, and choices that were once deemed "good" might now be viewed as hindrances by today's standards. Today, I will examine the Nintendo classic and assess the game from a contemporary perspective. Ghosty Games is powered by Patreon ► (www.p...
Making Game Design EASIER!
Переглядів 449Рік тому
How can we simplify video game design? Well, I believe I have the answer. All you have to do is practice, and practice correctly. Unfortunately, practicing "correctly" can appear to be impossible without proper support. Due to this challenge, I have chosen to launch this channel in an attempt to aid even the most novice creators of today. If you seek assistance with your own games, please visit...
Loser
Absolutely amazing content! I can't stop watching these videos, so helpful for any developer. Thanks for the great content!
One great thing about both modern DKC games is that their difficulty curve is just incredibly persistent. There aren't that many sudden spikes (especially in TF, Returns definitely has a few) it just keeps steadly getting harder and harder and you almost don't even realize how much better you've gotten as the game goes on
You call Tropical Freeze perfect yet use an image from Returns for the thumbnail. Fascinating.
DKTF is the best 2d platformer ever! It isn’t debatable!
'Promo SM'
The quality really improved! Nice job!
For a second there I thought: "Ugh how cringy to name your cat Zelda." But then I realized that I also named my cat Zelda😂
Oh my gosh that's hilarious! It may be a little cringey but I LOVE my little princess😂😺
@@TheGhostyGames Let's embrace the cringe together!😜
SO surprised to see only 500 subs? INCREDIBLE content, and this was so in depth and I learned a ton. Please keeping making more videos!
It means a lot that you enjoyed my content but it means even more to hear that you thought it was helpful/insightful. Thank you so much for saying that.
Damn, I can see how this channel grows exponentially in the next 3 months!!
I hope so!😂😂
Great insights!
Thank you!
Cool video dude!
Thanks!
Great video, awesome quality as always! Keep it up!
Thanks! I'm not stopping anytime soon!
This channel is criminally underrated! I can definitely see you getting huge. Awesome video, too.
I appreciate that. I hope your right!
fantastic video man!
Thanks a ton!
In 25 years of gaming I've played lots of platformers, and tons of Mario, and I will say DKCR and especially DKTF is by far one of the ( if not ) best games I've ever played. Games like Kirby or the majority of Mario never quite felt as fantastic. Something about tropical freeze checked all boxes for me. A gorgeous overworld, fantastic unique bosses, truly amazing soundtrack and as you've mentioned perfect and memorable level design. I read through other comments on this game that apparently the dev team kept challenging each other through each level, which shows why every level is so unique and so perfect, nothing is ever repeated unlike Kirby.. mario or other platformers. I could honestly go on for ages as I truly find this one of the best platformers out there and hope more will find out; fantastic video!! :D Any favorite level? I couldn't easily pick one, it's all so good!
I'm not sure if I could pick a favorite level. Maybe I could've when I had just played it but I'm not sure. My favorite WORLD though I think would have to be either the one with the popsicles or the last world. The last world was an excellent display of how you can take the classic "lava world" theme and still make it interesting!
See I love all the donkey kong country games and I played dk returns on my 3ds from when I was about 4 until I was about 9. I played it so many times and I loved it. When I was 10 I played dk tropical freeze on switch on funky mode and it was fairly challegeing. But within thepast 2 years I played the og donkey kong games and I found them very hard and I replayed dk returns and dk tropcial feeze (on classic mode) and they were really easy. I don't know if its because I played dk country returns so many times but does anyone else feel as if this game is easy?
I think that Donkey Kong is a game where once you learn how to play it becomes easy. These games handle very different from other platformers so its almost as if you have to get into the right mindset. But once you do these games can be a breeze!
@@TheGhostyGames Ye that makes sense because the mechanics in the original trilogy are fairly different therefore I find them much harder.
@@TheGhostyGames undderated channel by the way keep up the good work g
How could you possibly have 500 subs? This is amazing work, one of the best level design videos on UA-cam and it’s by a creator this small? I’ve seriously watched a ridiculous amount of game design videos and this is awesome
Thank you so much for the compliment. I try my hardest to put as much quality as I can in these videos.
Another great video. Can really see the evolution in your content in the few videos you have created. That said, some of the parts about your child hood ran a little long in my opinion
You are totally 100% correct. This script was very difficult to write and i ended up leaning into the story aspect to compensate for the "wordy" parts of the essay. Thank you so much for leaving this comment. It helps a lot to have real criticism without hate.
Awesome video as always man! Keep up the great work. Excited to see your channel grow in the near future. Don’t give up, keep pushing, keep pumping out amazing content, and the world will find you.
I hope so. You guys are what gives me the confidence to keep going!
Fantastic video! I love the way you tell narratives through your videos to help you prove a point, it's enjoyable every step of the way!
Thank you so much! It was something that I decided to try out for the last 2 videos and I love to do it! Makes it feel more real for me.
Another awesome video!
Thank you!
Turn Based games will never be my favorite, but I can enjoy games like Baten Kaitos, Ar Tonelico 2, Valkyrie Profile 2 because I can take action no matter whose turn it is. If it's just a numbers game to get the win then I will mentality check out. It's not worth my time playing the game. I need to be proactive. That's why active combat or real time combat will always be my favorite, but those games I mentioned are fine too and I can play them. Good video dude. :)
For me once I played Paper Mario a lot of RPGs just felt like they were missing something. Although, 'm still glad that I played through that game because it made me appreciate the wacky story aspects of some other RPGs. I love being able to play a game that I don't 100% love, it helps me learn what exactly I do and don't like. Its not something everyone can do so its awesome that you can play games that aren't your favorite!
This dude will be big someday
That means a lot to me. I can't say thank you enough for that kind of support and confidence.
Here before 1k subs. Seriously man, you're gonna blow up-- the quality and effort you put into your videos is something to be admired.
Thank you so much for your confidence! It means a lot especially when a video dies like this one did😩😂
fantastic video, keep it up !
Thank you!😊😊 I definitely will!
for me RPG's are also my least favorite genre but thats because i grew up with Mario & Luigi Dream Team and Paper Jam when i played Xenoblade 1 & 2 they just didn't click because it felt like i could just mindlessly push buttons to win and since then i view the RPG genre as my least favorite because winning feels like RNG most of the time and also you're not in control of damage you take (which i feel is a big missed oppertunity for Xenoblade)
Yeah its hard to get back into the regular RPG titles once you have been spoiled by a Mario RPG! Like I said in the video though, always give a game a second chance! (Unless you already have lol)
@@TheGhostyGames well i have beaten xenoblade 1 & 2 (and some other RPG's) and it just doesn't do it for me
hey, i hate turn base RPG, but i love pokemon first generation! go figure... stories like yours always impress me, you have the privilege of being part of a gamer family! great video!
I was very lucky when it came to my parents supporting even my most seemingly meaningless hobbies. It's a good thing too because if they didn't, I wouldn't be here interacting with you guys and starting new discussions!
Great video!
Thanks!
your grandma is cool <33
Yes she is <3
What a superbly well crafted video. Fantastic visuals and audio, not abusing jump-cuts, and a really great journey through why nostalgia hits me the way it does. I hope your channel picks up as it deserves buddy. Thanks for making and sharing this!
Thank you so much! I can't stress how much I appreciate this kind of support.
Great video. It would be cool if you could add the games names to your b roll though.
That's not a bad thought. The next video will have it!
MENTIROSO
With less complex music sure but to me I remember music patterns well. Some simple, some complex little details inbetween. I repeat them to myself the drum patterns changing little by little in a csonf, any progression focus ones too then a more basic format and electronic elements. Some multigenre. Depends as I seek out that sort of stuff most people aren't seeking sound design complexity like I am people want something to listen to, many with lyrics too while I seek different things of course. XD We have what we seek out of course of familiar or exciting and different or whatever the case and that's totally fine neither are a wrong answer but they can be bland, overplayed and milked or disappointing with no spin on it either. It depends.
Yes these concepts are very objective from person to person. My point wasn't that simple music is more memorable, just that its easier to remember. (And when I say memorable I'm using the definition of being WORTH remembering.)
Good video/points. Hardware of buttons but look at menus new and old hmm. Limitations yes but ways around them of menus, level design, art of sprites, etc. Goes either way. Devs do it, dand may want it but when fans seek new & are an old fan that audience aka myself goes welp were very much a minority then the 'do the past thing' audience. Neither are wrong but one becomes less exciting over time then wanting more and more and not much change or evolution just other details focused on. Some possibilities let go for good others not. Familiar as easy to sell/not relearning, trends of what works. I don't mind different but it depends. Some can be complicated of course and some have better balance or ideas communication to players. Real or fictional ideas, controllers then using your hands to pretend a gun or a maraca or a racing wheel or whatever/a spin on it. Sandboxes offer a lot of goals and rules while being open ended and a different direction then RPGs/usual open worlds. Safe as in activity centres or challenge. Some.games balance gameplay emotions (hard or easy), artstyle, the games inspiration, the music, and more. Cuphead is a great example though. I got into many games like rail shooters after a while. Hack n slashes, visual novels and more. I leanr them not them babying us. But I understand them better and well for consoles I researched consoles so out of my research but like you said nostalgic. Yet for me the concepts are clear, enjoyable, old but different. Then new different then new familiar in a good way then bad or less exciting. To me.gameplay is exciting. Then graphics. Music decisions as well of electronic/instrumental or no interest in orchestral because oh big deal quality but I feel nothing there then I do electronic (theromine, or sampled) and good music whether for a radio situation or just in general. Old games and Indies is one thing but I find other games are more exciting. Viewfinder made me go oh cool a perspective puzzle game like Echochrone. Both completely different style of art and gameplay. Yet impressed me. I got to Echochrone late yet I could say nostalgia but also a direction that's exciting. :) Whether references, tone, gameplay, casualified/hardcore, tweaks, story writing, marketing, whatever. Current and old gaming has its noticeable games & ideas left behind & trends these days. Aka I take out old & new games for mechanics while other people do writing, or likeable characters or whatever. Casuals can play party games or anything approachable enough while other times hardcore can be well scaled to impossible to play. That and Dark Souls as hard when many arcade, old console or inbetween any genre even computer RPGs elements that Dark Souls has that say Elder Scrolls differs in (Prinny I wanna be the Hero platforming design/enemy placement, bosses, Resistance series due to bad enemy AI, Pursuit Force missions and other game design due to games being short or ended hard or unbalanced or whatever or others exist to have their hard factors). But I can research 1000s of games with cool elements and it won't change anything business wise. Sometimes I see potential game mechanics and the devs do not care to push them they will be following their trends, their safe audience appealing angle of the product. That was my issue with Rift Apart it was caught between audiences to deboot back like Devil May Cry 5. I at least wanted progress of Crack in Time in Rift Apart and with such marketing you can see why (I don't take marketing seriously but when the mechanics of the past can be improved and I know how I do get disappointed) but they played it safe. Is it the entry for me to expect change probably not ans the next one is but Resistance 2 was so safe and 3 was more their DNA, I feel the same with Sunset Overdrive their spun on an open world and less of the tropes, bur Spiderman has more of the tropes. It's why I preferred Sunset Overdrive's open world design (that studio's DNA and also their less following the industry moment games cough) as someone not into open worlds because the gameplay was different. I enjoy Infamous Second Son 's side missions being very particular, formulaic yes but still fun then other games at least to me. Platforming or just small minigames I'm uses to so those were more appealing. I play all genres but at the same time open qorlds action adventure and shoorer elements to an open space never appealing to me then the tivhter linear design obstacle course, puzzle, varied weapon moments, enemy types ans well no skill trees pushing for thwm to be a menu to pace things at least that's why I don't like skill trees. The world's and quests are so large and plentiful skill trees were put in to deal with them then more additions to the world as it's already filled with stuff and a menu can be easily tweaked for development time. That's how I see them at least. Back on Ratchet Rift Apart. But I also see how much Tools of Destruction it has in it, aka what Tools of Destruction did of 2&3 combined but a vir new. They keep trying to appeal and not pushing the games further in areas that would be nice. Also the cinematic angle Sony wants is why I gave up. They aren't for me those IPs so I went my own direction for the type of experiences I look for. I agree nostalgia or safeness happens in modern Nintendo also has IPs pushed ma y ways nostalgic but sometimes a fair spin. Soby used to do rhat but qent their own angle now for financial reasona. Ira why I cared more for Japan Studio games more over time or Media Molecule. But when old games or Indies or those veterans are willing to be Independent and make their own games and continuations of their old IPs there is the difference in those that wish to push ideas and those that push ttends to milk them dry, push nostalgic money makers back aka Guitar Hero returning maybe again. For money not out of bringing much to the table. Me wanting to see racing games ideas of old reattempted not become pathetic. I research old games ideas for a reason to see what had been done in the racing, shoorer and hack n slash space the past few years and been surprised. The RPG mechanics in an Alfa Romeo Racing game are more compelling then Forza Motorsport 8. Foeza 8 gave me Ratchet weapon level up vibes bur worse then again Forza Motorsport 6 had bad roulettes and GT7 has worse of that and GT5, what learning to make ir more tedious, more dull ans less fun or mechanically interesting to waste our time on purpose. XD Part 1
Part 2 The game that started a rewind features in racing games has more depth then the gamea rhat popularised it of Geid 1008/Forza Motorsport 3 and that same developers (different staff by now) followed suit in theie later games then expanded on it...... very sad fhat rwind mechanic iintroduction has more depth still then it's later dumbed down version. Granted they did make a Forza Motorsport 2 region mechanic more fletched out but it is such a hard game that it's hard to enjoy its feature as harsh as it is of the region feature then ghe qorse gameplay itself being the problem. You get hardcore or you get causal & even as someone who has played hardcore some Sims are so hard and impossible even on easy irs not worth it. While qith casual mechanics/controls like Pikmin 4 I can't turn them off so I hated rhe game's pacing of 5 days being a tutorial and very restricted and fhe controls aucked rhe whole game, when just a setting and I'd be happy. But nope. Meaning yes if I see platformers not Banjo/Mario 64 only because oh the top ones inspiration aka any others not offering just sandboxes and quests but actual good movssets, obstacle coueses, use of multiple characters in Apace Station Silicon Valley, the ball uses in Glover of heavy for weight, light for it's differences (say in a current of water to land on a switch) or fragile for bonus score. Chameleon Towst's tongue mechanic is still unique to it among all the grapple hook tools in games. Because of its way of doing things. Hack n slashes are going somewhere at least. To me old games aren't whats popular irs whats not and gers left behind. Give me Sega GT style car building, not oh liveries, I mean genuine building for events. More complexity then licensed caes as the draw. You can drive a sofa in Wteckfest because why not. Tell me qhy I can walk around a massice dealer's in Project Gotham Racing 2 and every other is a menu...... the effort to design/consistency. Sure a quick option exists in PGR2 but still what an awesome feature for immersion just like the gaeages ans the Geometry Wars iterations in PGR 2-4. XD The weird ideas are more worth it. Whether Baby Steps/Unrecord (whatever the tactical shooter dteam game trailwr thing was called). As the Octodad and Kingdom Come Deliverance realism but a quiek to it. Or orher ideas wpeth doing realistic, cartoony or just fun. Biomutant could have had classes or animal warped mechanics not oh gas immunity and loiks, what about swimming, flight or something else. Not oh only vehicles but instead some use vehicles others can navigate better around the map because they have water access, flight access, etc. The animals in Biomutant might as well be reskinned humans their so basic of characterisation. There is a reason I like pkatformwrs woth animals being aboytheir moveset then a visual thing or oh kid friendly characters they were good to design characters ans game mechanics around. Mario can jump many ways and is more acrobatic then more boring realistic characters so why not a gymnastics character/parkour character? Killswitch started cover based shooters from rail shooter logic or just how characters move I guess maybe how soldiers move in real life as well I guess besides using walls in level design then hiding but no wall attaching. Besides well hit scan weapons. So Gears/Uncharted popularised it besides Namco's US developer that made it. Raacal's two level approach that Yooka Laylee Impossible lair does of two forms of the same level. Besides the Breath of the Wild go to the boss immediately thing. The possibilities are there people just have dull ideas, or we have repeated game design but realistic graphics wow... but with outdated or formulaic quirks of gaming.
HOLY CRAP. Thank you for leaving such an in depth comment. I cant necessarily respond to every point in one comment but I wish I could!!!
DKCTF climbed its way to being one of my favorite games ever through its level design alone. This is how you merge gameplay and presentation.
I have been playing Mario games my hole life and after playing through DKCTF, not only is it one of my favorite platformers, but it made me HATE New Super Mario Bros U even more. I couldn't sit through one level without being frustrated at how much better Donkey Kong was.
im so glad to see someone else express the same random love for retro games that i have despite them never being part of my childhood, i was a wii and wii u generation kid and i got so hyped to play the original super mario bros on an actual nes at someone's house literally only once, i feel like i just like old stuff for no reason, and i felt the exact same with cuphead but i feel like that ties into watching old cartoons on an old vhs when i was young, so glad i clicked on this video and not someone else's, keep up the amazing vids ;)
Its amazing to know that there are younger people enjoying this kind of stuff today. My greatest fear is that in the age of AMAZING GRAPHICS or NEXT GEN RAYTRACING, we will forget how good retro games can be. The next little brat that tells me good graphics = good game is gonna get... A very long winded video analysis on why they are wrong😂😂
@@TheGhostyGames fax
Hands down the next MatPat formula or easily take over for Digressing and Sidequesting. I wish someone paved the way after he passed.
Can you expand on what you mean? I didn't understand this comment. Sorry!
I wish I had that nostalgia very often 💀
Well to be honest this feeling dosen't actually come up as often as i made it seem in the video. I just thought it was interesting to see why it came up when it did. But yes feeling more nostalgic is something I wish I felt everyday!
Don't blow into the cartridges 4:05.
Of course I don't anymore! But when I was a kid people were not as aware of the damage blowing into a cartridge could cause. Of course today as a collector, I have my trusty bottle of rubbing alcohol for the job! (Keep in mind that Nintendo said not to use rubbing alcohols but then sold cleaning kits WITH ALCHOHOL).
First few seconds in and it feels like a professionally constructed and edited video- insane dude
Thank you so much! I try really hard to make quality content. I'm glad it feels as professional as I'm trying to make it for you guys!
Wait what - 200 after 1 week- ? I thought I read your sub count as 370k- damn dude, keep it goin i also thought this video had 3.8M views, not 3.8k sometimes i really think smaller more passionate creators are so much better than content pumping teams of people managing 1 big brand
I would lose my shit if a video got that many views! I'm glad that my content feels quality enough to reach those numbers but we aren't quite there yet!😂😂All I can do is keep improving for you guys!
Dude, your channel is gonna be huge soon! :P Such high quality videos, especially considering that you're a relatively new channel. :)
Thank you so much! I would love if the channel got bigger but, I am also loving seeing my hard work be directly converted into a following. At the moment I feel like my growth is consistent with my effort and quality. If the channel just got thousands of subs over night... I would feel as though I don't need to improve!!
When it comes to what era is better i tend to draw a line in thebsand at the wii/360/ps3 generation. Due to the PS2s popularity and ability to get more normies into gaming the next generation started a trend where the traditional gaming audience wasnt the focal point of gaming anymore. Gaming started being introduced to normies. Largely mobile gaming. But its less morenold games are better and less new games are. But more for who the audience and medium was catered to. When i was in elementary school almost NO ONE else played video games. No atleast more than 50 percent of kids in total game. Thats wild for being in school in the 90s and early 00s. Thats wild. But with any artform when popularity gets injected, it takes a lot of force to keep the product the same.
That is a good point. Although I do try not to draw a definitive line only because that can cause the same effect just in the opposite direction. Not accepting older games for being old is ignorant but not looking at newer games because they are for a more general audience can be ignorant as well. That concept is actually really cool to think about though! Like was there a BIG difference in that generation? Love the comment!!!
@@TheGhostyGames to me modern games its like any artform after popularity strikes. There are still a deluge of games that are great. But theyre not going to be the things the crowd is being pulles towards. Theres still good projects in popular art, it just takes a bit more searching
Unlike most people here I was actually looking forward to watching you tear this game apart. I’m a zoomer who started gaming during the PS2/GameCube era, and this game goes against basically everything I’ve been accustomed to as a child. And because of this, I’ve gotten into one too many arguments with nostalgic zelda fans who *were* accustomed to it and felt the need to defend it. Sorry, but it’s not my fault I was born in the stupid generation. I can’t just magically grow the same nostalgia everyone else has.
Your definitely not wrong about what you don't like about the game! Don't let people with nostalgia blindness tell you differently. Games age poorly its just a fact, but the fact that you gave this game a chance PROVES your not stupid! I will listen to a zoomer (WHO ACTUALLY TRIES STUFF) talk about why an old game is worse, over a millennial or boomer (WHO WONT EVEN TRY A NEWER TITLE) any day! I love that you were brave enough to leave a comment like this!
I may be the outlier in this, but I feel that BotW/TotK rely heavily on nostalgia-bait. Musical references to previous games, visual similarities to OoT and Skyward Sword, the return of Ganondorf, even naming a new character Rauru. All this stuff feels empty and bait-y to me though because those games only pay lip service to that stuff, the references aren’t meaningful beyond making you remember a past game
I feel the same way! I don't actually feel nostalgic when I play BotW which is why i think nostalgia comes don't to a games fundamentals rather than just what it looks or sounds like. Great comment!
Mario Odyssey also has this. The Mushroom Kingdom being a huge reference to Mario 64, Cat Mario found in hidden places, Mario Kart music found in a mini game, 8 bit pipe’s taking Mario into his SMB form etc.