I seriously thought you were actually already a big channel Because your video is so well made and professional. Being a success on UA-cam is incredibly difficult so The odds of getting there are still very much against you and really very much against anybody but I hope you are given a chance. Good luck! The way you explained in nostalgia was really beautiful and awesome
Maybe one day the UA-cam gods will bless me with some luck but for now I think I have a long way to go before these videos are worth blowing up! Thank you for believing in me!
I cant believe this is the top comment! One of my videos popping off is obviously a dream but, I think at the moment my videos are not the quality that they need to be. I am working hard to make sure that the quality is getting better but I think I still have a long way to go before they really take off!😂
im so glad to see someone else express the same random love for retro games that i have despite them never being part of my childhood, i was a wii and wii u generation kid and i got so hyped to play the original super mario bros on an actual nes at someone's house literally only once, i feel like i just like old stuff for no reason, and i felt the exact same with cuphead but i feel like that ties into watching old cartoons on an old vhs when i was young, so glad i clicked on this video and not someone else's, keep up the amazing vids ;)
Its amazing to know that there are younger people enjoying this kind of stuff today. My greatest fear is that in the age of AMAZING GRAPHICS or NEXT GEN RAYTRACING, we will forget how good retro games can be. The next little brat that tells me good graphics = good game is gonna get... A very long winded video analysis on why they are wrong😂😂
What a superbly well crafted video. Fantastic visuals and audio, not abusing jump-cuts, and a really great journey through why nostalgia hits me the way it does. I hope your channel picks up as it deserves buddy. Thanks for making and sharing this!
Old video games used to have a fun factor, they used to have to grab your attention and keep it for them to sell but now video games have monetization factor that is why most of the current modern games feel soulless.
This is why I love Nintendo. They always put a lot of effort into making their games. A delayed game will once be good, but a rushed game will forever be bad.- Shigeru Miyamoto
Well to be honest this feeling dosen't actually come up as often as i made it seem in the video. I just thought it was interesting to see why it came up when it did. But yes feeling more nostalgic is something I wish I felt everyday!
Thank you so much! I would love if the channel got bigger but, I am also loving seeing my hard work be directly converted into a following. At the moment I feel like my growth is consistent with my effort and quality. If the channel just got thousands of subs over night... I would feel as though I don't need to improve!!
DUDEEE! This video was awesome. For SURE my favorite video you’ve made. Can’t wait to rewatch it and catch all the things I missed. Excellent work, excited for the next one. 🙂
If you don't mind me asking, was it the title and thumbnail that made you interested or did you not get to finish the video during your lunch break? I got a lot of complaints about my old thumbnails so I'm just trying to gauge if this new style is better!😂
It's very memorible without feeling clickbaity which lets it stand out in the sea of mr beast and 100 day minecraft videos that clog up the algorithm. The muted colors and simple stylistic font help this too. It reminds me of other youtube videos that I find high quality and enjoy too. @@TheGhostyGames
Nice work dude. Can't wait to see more content from you as you improve. Even if I did see some editing errors you are doing great! I can 100% get behind helping smaller indie devs in advice and even just sharing the love. Considering the topics you do and how you frame them, you will do just fine on UA-cam I think. Keep it up!
Thank you so much! I do have a discord that I respond to everyone on so if you find more errors you should totally let me know there! It is a big help and I'm not afraid of criticism!
Wait what - 200 after 1 week- ? I thought I read your sub count as 370k- damn dude, keep it goin i also thought this video had 3.8M views, not 3.8k sometimes i really think smaller more passionate creators are so much better than content pumping teams of people managing 1 big brand
I would lose my shit if a video got that many views! I'm glad that my content feels quality enough to reach those numbers but we aren't quite there yet!😂😂All I can do is keep improving for you guys!
very good video, though there's one thing I think could have been improved. The main question you used to keep me intrigued and the one I didn't know the answer to was:" how can Cuphead make me feel nostalgic without me ever likeing the things it's based on" but it wasn't answered in the end, while you give all the pieces you don't connect them and there are still some questions that are not completely answered like "what certain feeling did Cuphead give you that made you nostalgic? or maybe just it being a simple game was enough?" and that left me a bit unsatisfied. Still a very good video and probably your best one yet. Hope this helps! (:
You are improving! Especially on the subscribe bait, it was stitched well to the video without you explicitly mention to subscribe. All in all, great video!
Thank you! I know that the subscribe bait was something that someone said I should improve on and I have really been focusing on improving whatever people say I can. The content isn't for me its for you guys so I will keep working as hard as I can to make sure your guys feedback is addressed!
I don't mean to detract from different forms of art. What I meant was that its crazy that art can be so well conveyed through a screen! I love all types of art!😂😂
With less complex music sure but to me I remember music patterns well. Some simple, some complex little details inbetween. I repeat them to myself the drum patterns changing little by little in a csonf, any progression focus ones too then a more basic format and electronic elements. Some multigenre. Depends as I seek out that sort of stuff most people aren't seeking sound design complexity like I am people want something to listen to, many with lyrics too while I seek different things of course. XD We have what we seek out of course of familiar or exciting and different or whatever the case and that's totally fine neither are a wrong answer but they can be bland, overplayed and milked or disappointing with no spin on it either. It depends.
Yes these concepts are very objective from person to person. My point wasn't that simple music is more memorable, just that its easier to remember. (And when I say memorable I'm using the definition of being WORTH remembering.)
When it comes to what era is better i tend to draw a line in thebsand at the wii/360/ps3 generation. Due to the PS2s popularity and ability to get more normies into gaming the next generation started a trend where the traditional gaming audience wasnt the focal point of gaming anymore. Gaming started being introduced to normies. Largely mobile gaming. But its less morenold games are better and less new games are. But more for who the audience and medium was catered to. When i was in elementary school almost NO ONE else played video games. No atleast more than 50 percent of kids in total game. Thats wild for being in school in the 90s and early 00s. Thats wild. But with any artform when popularity gets injected, it takes a lot of force to keep the product the same.
That is a good point. Although I do try not to draw a definitive line only because that can cause the same effect just in the opposite direction. Not accepting older games for being old is ignorant but not looking at newer games because they are for a more general audience can be ignorant as well. That concept is actually really cool to think about though! Like was there a BIG difference in that generation? Love the comment!!!
@@TheGhostyGames to me modern games its like any artform after popularity strikes. There are still a deluge of games that are great. But theyre not going to be the things the crowd is being pulles towards. Theres still good projects in popular art, it just takes a bit more searching
Every once in a while I find an excellent video riiiiight before it blows up and I think this is one of those times. Subscribing so I can say I liked Ghostly Games before it was cool
I wouldn't mind if it did!😂 But I'm just glad that I'm building any type of community to begin with. The support is absolutely amazing and I like that I can interact with people who like the same stuff I do!
When I first saw the Cover Art for Zelda I was blown away but when I went to a friend’s house to play Zelda it look nothing like the Cover Art and it was kiddy even thou I was in the 5th grade I was and still an Artist this game Zelda was too childish I told my friend I hate this and didn’t like playing a game that looked like it was made for babies so I’m a 1%er I hate Zelda just because of the 2D characters I hate that game still at age 46
Yeah, I'm not sure how to respond to that 😂. I think the fact that you're aware that you judged the game without giving it a chance proves that you are capable of appreciating more things today. You should definitely try out some things you didn't like when you were younger because I'm finding out I like more and more things every day! It's never too late, especially for someone as young as 46!
I may be the outlier in this, but I feel that BotW/TotK rely heavily on nostalgia-bait. Musical references to previous games, visual similarities to OoT and Skyward Sword, the return of Ganondorf, even naming a new character Rauru. All this stuff feels empty and bait-y to me though because those games only pay lip service to that stuff, the references aren’t meaningful beyond making you remember a past game
I feel the same way! I don't actually feel nostalgic when I play BotW which is why i think nostalgia comes don't to a games fundamentals rather than just what it looks or sounds like. Great comment!
Mario Odyssey also has this. The Mushroom Kingdom being a huge reference to Mario 64, Cat Mario found in hidden places, Mario Kart music found in a mini game, 8 bit pipe’s taking Mario into his SMB form etc.
Of course I don't anymore! But when I was a kid people were not as aware of the damage blowing into a cartridge could cause. Of course today as a collector, I have my trusty bottle of rubbing alcohol for the job! (Keep in mind that Nintendo said not to use rubbing alcohols but then sold cleaning kits WITH ALCHOHOL).
Good video/points. Hardware of buttons but look at menus new and old hmm. Limitations yes but ways around them of menus, level design, art of sprites, etc. Goes either way. Devs do it, dand may want it but when fans seek new & are an old fan that audience aka myself goes welp were very much a minority then the 'do the past thing' audience. Neither are wrong but one becomes less exciting over time then wanting more and more and not much change or evolution just other details focused on. Some possibilities let go for good others not. Familiar as easy to sell/not relearning, trends of what works. I don't mind different but it depends. Some can be complicated of course and some have better balance or ideas communication to players. Real or fictional ideas, controllers then using your hands to pretend a gun or a maraca or a racing wheel or whatever/a spin on it. Sandboxes offer a lot of goals and rules while being open ended and a different direction then RPGs/usual open worlds. Safe as in activity centres or challenge. Some.games balance gameplay emotions (hard or easy), artstyle, the games inspiration, the music, and more. Cuphead is a great example though. I got into many games like rail shooters after a while. Hack n slashes, visual novels and more. I leanr them not them babying us. But I understand them better and well for consoles I researched consoles so out of my research but like you said nostalgic. Yet for me the concepts are clear, enjoyable, old but different. Then new different then new familiar in a good way then bad or less exciting. To me.gameplay is exciting. Then graphics. Music decisions as well of electronic/instrumental or no interest in orchestral because oh big deal quality but I feel nothing there then I do electronic (theromine, or sampled) and good music whether for a radio situation or just in general. Old games and Indies is one thing but I find other games are more exciting. Viewfinder made me go oh cool a perspective puzzle game like Echochrone. Both completely different style of art and gameplay. Yet impressed me. I got to Echochrone late yet I could say nostalgia but also a direction that's exciting. :) Whether references, tone, gameplay, casualified/hardcore, tweaks, story writing, marketing, whatever. Current and old gaming has its noticeable games & ideas left behind & trends these days. Aka I take out old & new games for mechanics while other people do writing, or likeable characters or whatever. Casuals can play party games or anything approachable enough while other times hardcore can be well scaled to impossible to play. That and Dark Souls as hard when many arcade, old console or inbetween any genre even computer RPGs elements that Dark Souls has that say Elder Scrolls differs in (Prinny I wanna be the Hero platforming design/enemy placement, bosses, Resistance series due to bad enemy AI, Pursuit Force missions and other game design due to games being short or ended hard or unbalanced or whatever or others exist to have their hard factors). But I can research 1000s of games with cool elements and it won't change anything business wise. Sometimes I see potential game mechanics and the devs do not care to push them they will be following their trends, their safe audience appealing angle of the product. That was my issue with Rift Apart it was caught between audiences to deboot back like Devil May Cry 5. I at least wanted progress of Crack in Time in Rift Apart and with such marketing you can see why (I don't take marketing seriously but when the mechanics of the past can be improved and I know how I do get disappointed) but they played it safe. Is it the entry for me to expect change probably not ans the next one is but Resistance 2 was so safe and 3 was more their DNA, I feel the same with Sunset Overdrive their spun on an open world and less of the tropes, bur Spiderman has more of the tropes. It's why I preferred Sunset Overdrive's open world design (that studio's DNA and also their less following the industry moment games cough) as someone not into open worlds because the gameplay was different. I enjoy Infamous Second Son 's side missions being very particular, formulaic yes but still fun then other games at least to me. Platforming or just small minigames I'm uses to so those were more appealing. I play all genres but at the same time open qorlds action adventure and shoorer elements to an open space never appealing to me then the tivhter linear design obstacle course, puzzle, varied weapon moments, enemy types ans well no skill trees pushing for thwm to be a menu to pace things at least that's why I don't like skill trees. The world's and quests are so large and plentiful skill trees were put in to deal with them then more additions to the world as it's already filled with stuff and a menu can be easily tweaked for development time. That's how I see them at least. Back on Ratchet Rift Apart. But I also see how much Tools of Destruction it has in it, aka what Tools of Destruction did of 2&3 combined but a vir new. They keep trying to appeal and not pushing the games further in areas that would be nice. Also the cinematic angle Sony wants is why I gave up. They aren't for me those IPs so I went my own direction for the type of experiences I look for. I agree nostalgia or safeness happens in modern Nintendo also has IPs pushed ma y ways nostalgic but sometimes a fair spin. Soby used to do rhat but qent their own angle now for financial reasona. Ira why I cared more for Japan Studio games more over time or Media Molecule. But when old games or Indies or those veterans are willing to be Independent and make their own games and continuations of their old IPs there is the difference in those that wish to push ideas and those that push ttends to milk them dry, push nostalgic money makers back aka Guitar Hero returning maybe again. For money not out of bringing much to the table. Me wanting to see racing games ideas of old reattempted not become pathetic. I research old games ideas for a reason to see what had been done in the racing, shoorer and hack n slash space the past few years and been surprised. The RPG mechanics in an Alfa Romeo Racing game are more compelling then Forza Motorsport 8. Foeza 8 gave me Ratchet weapon level up vibes bur worse then again Forza Motorsport 6 had bad roulettes and GT7 has worse of that and GT5, what learning to make ir more tedious, more dull ans less fun or mechanically interesting to waste our time on purpose. XD Part 1
Part 2 The game that started a rewind features in racing games has more depth then the gamea rhat popularised it of Geid 1008/Forza Motorsport 3 and that same developers (different staff by now) followed suit in theie later games then expanded on it...... very sad fhat rwind mechanic iintroduction has more depth still then it's later dumbed down version. Granted they did make a Forza Motorsport 2 region mechanic more fletched out but it is such a hard game that it's hard to enjoy its feature as harsh as it is of the region feature then ghe qorse gameplay itself being the problem. You get hardcore or you get causal & even as someone who has played hardcore some Sims are so hard and impossible even on easy irs not worth it. While qith casual mechanics/controls like Pikmin 4 I can't turn them off so I hated rhe game's pacing of 5 days being a tutorial and very restricted and fhe controls aucked rhe whole game, when just a setting and I'd be happy. But nope. Meaning yes if I see platformers not Banjo/Mario 64 only because oh the top ones inspiration aka any others not offering just sandboxes and quests but actual good movssets, obstacle coueses, use of multiple characters in Apace Station Silicon Valley, the ball uses in Glover of heavy for weight, light for it's differences (say in a current of water to land on a switch) or fragile for bonus score. Chameleon Towst's tongue mechanic is still unique to it among all the grapple hook tools in games. Because of its way of doing things. Hack n slashes are going somewhere at least. To me old games aren't whats popular irs whats not and gers left behind. Give me Sega GT style car building, not oh liveries, I mean genuine building for events. More complexity then licensed caes as the draw. You can drive a sofa in Wteckfest because why not. Tell me qhy I can walk around a massice dealer's in Project Gotham Racing 2 and every other is a menu...... the effort to design/consistency. Sure a quick option exists in PGR2 but still what an awesome feature for immersion just like the gaeages ans the Geometry Wars iterations in PGR 2-4. XD The weird ideas are more worth it. Whether Baby Steps/Unrecord (whatever the tactical shooter dteam game trailwr thing was called). As the Octodad and Kingdom Come Deliverance realism but a quiek to it. Or orher ideas wpeth doing realistic, cartoony or just fun. Biomutant could have had classes or animal warped mechanics not oh gas immunity and loiks, what about swimming, flight or something else. Not oh only vehicles but instead some use vehicles others can navigate better around the map because they have water access, flight access, etc. The animals in Biomutant might as well be reskinned humans their so basic of characterisation. There is a reason I like pkatformwrs woth animals being aboytheir moveset then a visual thing or oh kid friendly characters they were good to design characters ans game mechanics around. Mario can jump many ways and is more acrobatic then more boring realistic characters so why not a gymnastics character/parkour character? Killswitch started cover based shooters from rail shooter logic or just how characters move I guess maybe how soldiers move in real life as well I guess besides using walls in level design then hiding but no wall attaching. Besides well hit scan weapons. So Gears/Uncharted popularised it besides Namco's US developer that made it. Raacal's two level approach that Yooka Laylee Impossible lair does of two forms of the same level. Besides the Breath of the Wild go to the boss immediately thing. The possibilities are there people just have dull ideas, or we have repeated game design but realistic graphics wow... but with outdated or formulaic quirks of gaming.
your grandma is cool
Yes she is
I seriously thought you were actually already a big channel Because your video is so well made and professional. Being a success on UA-cam is incredibly difficult so The odds of getting there are still very much against you and really very much against anybody but I hope you are given a chance. Good luck! The way you explained in nostalgia was really beautiful and awesome
Maybe one day the UA-cam gods will bless me with some luck but for now I think I have a long way to go before these videos are worth blowing up! Thank you for believing in me!
Yeah this video's gonna pop off
I cant believe this is the top comment! One of my videos popping off is obviously a dream but, I think at the moment my videos are not the quality that they need to be. I am working hard to make sure that the quality is getting better but I think I still have a long way to go before they really take off!😂
I wonder how many searches are for nostalgia lol
im so glad to see someone else express the same random love for retro games that i have despite them never being part of my childhood, i was a wii and wii u generation kid and i got so hyped to play the original super mario bros on an actual nes at someone's house literally only once, i feel like i just like old stuff for no reason, and i felt the exact same with cuphead but i feel like that ties into watching old cartoons on an old vhs when i was young, so glad i clicked on this video and not someone else's, keep up the amazing vids ;)
Its amazing to know that there are younger people enjoying this kind of stuff today. My greatest fear is that in the age of AMAZING GRAPHICS or NEXT GEN RAYTRACING, we will forget how good retro games can be. The next little brat that tells me good graphics = good game is gonna get... A very long winded video analysis on why they are wrong😂😂
@@TheGhostyGames fax
Bro how is there only seven likes, I low key thought this would have thousands! So indulging! So professional! Great video!
I'm so glad that you feel my videos are high quality. I'm happy with my 7 likes tho!!😭😂
What a superbly well crafted video. Fantastic visuals and audio, not abusing jump-cuts, and a really great journey through why nostalgia hits me the way it does.
I hope your channel picks up as it deserves buddy. Thanks for making and sharing this!
Thank you so much! I can't stress how much I appreciate this kind of support.
Old video games used to have a fun factor, they used to have to grab your attention and keep it for them to sell but now video games have monetization factor that is why most of the current modern games feel soulless.
That definitely does play into it a lot, and I would say that even some games that have no monetization (in-game) can feel soulless today!
This is why I love Nintendo. They always put a lot of effort into making their games. A delayed game will once be good, but a rushed game will forever be bad.- Shigeru Miyamoto
I wish I had that nostalgia very often 💀
Well to be honest this feeling dosen't actually come up as often as i made it seem in the video. I just thought it was interesting to see why it came up when it did. But yes feeling more nostalgic is something I wish I felt everyday!
This video is so well made, I'm glad I stumbled on your channel! Can't wait to see what else you come up with
I'm glad you enjoyed the video! And if there is ever something you think I could improve on let me know!
Dude, your channel is gonna be huge soon! :P Such high quality videos, especially considering that you're a relatively new channel. :)
Thank you so much! I would love if the channel got bigger but, I am also loving seeing my hard work be directly converted into a following. At the moment I feel like my growth is consistent with my effort and quality. If the channel just got thousands of subs over night... I would feel as though I don't need to improve!!
Great video bro I have been kicking around the idea of what nostalgia actually is thanks for the insight keep it up
Nostalgia is such an interesting topic to me so I'm glad people are finding the concept interesting! Thanks for the compliments!
'Loving Vincent' is a pretty nostalgic movie tbh
DUDEEE! This video was awesome. For SURE my favorite video you’ve made. Can’t wait to rewatch it and catch all the things I missed. Excellent work, excited for the next one. 🙂
Thank you! And thanks for making my watch time go up😂
Just wait till it hits the algorithm, it totally deserves it
Well sadly I think the video has officially slowed down😭😂 But I'm so glad you liked it!
got this in my recommend at the end of my lunch break and spent all morning trying to find it again! glad i did, very good watch
If you don't mind me asking, was it the title and thumbnail that made you interested or did you not get to finish the video during your lunch break? I got a lot of complaints about my old thumbnails so I'm just trying to gauge if this new style is better!😂
It's very memorible without feeling clickbaity which lets it stand out in the sea of mr beast and 100 day minecraft videos that clog up the algorithm. The muted colors and simple stylistic font help this too.
It reminds me of other youtube videos that I find high quality and enjoy too. @@TheGhostyGames
Nice work dude. Can't wait to see more content from you as you improve. Even if I did see some editing errors you are doing great! I can 100% get behind helping smaller indie devs in advice and even just sharing the love. Considering the topics you do and how you frame them, you will do just fine on UA-cam I think. Keep it up!
Thank you so much! I do have a discord that I respond to everyone on so if you find more errors you should totally let me know there! It is a big help and I'm not afraid of criticism!
I can't get over this pronunciation of Personal Autumn Apartment, with 'human' said as an adverb.
I'm sorry but I don't understand what the hell your talking about😂😂 I would love to give a better response if you could elaborate!
Wait what - 200 after 1 week- ?
I thought I read your sub count as 370k-
damn dude, keep it goin
i also thought this video had 3.8M views, not 3.8k
sometimes i really think smaller more passionate creators are so much better than content pumping teams of people managing 1 big brand
I would lose my shit if a video got that many views! I'm glad that my content feels quality enough to reach those numbers but we aren't quite there yet!😂😂All I can do is keep improving for you guys!
very good video, though there's one thing I think could have been improved.
The main question you used to keep me intrigued and the one I didn't know the answer to was:" how can Cuphead make me feel nostalgic without me ever likeing the things it's based on" but it wasn't answered in the end, while you give all the pieces you don't connect them and there are still some questions that are not completely answered like "what certain feeling did Cuphead give you that made you nostalgic? or maybe just it being a simple game was enough?" and that left me a bit unsatisfied. Still a very good video and probably your best one yet.
Hope this helps! (:
Thank you so much for the feedback! I can’t believe I missed something so dumb like that. I will note that down for the future!😂😭😂
@@TheGhostyGames I’m glad I could help
How are your videos made so well but you don’t have more then 500 subs? This has to be a crime!
I only started last month! If I had any more subscribers I'd start to think I was hacking!😂😂But thank you so much for your compliment!
You are improving! Especially on the subscribe bait, it was stitched well to the video without you explicitly mention to subscribe. All in all, great video!
Thank you! I know that the subscribe bait was something that someone said I should improve on and I have really been focusing on improving whatever people say I can. The content isn't for me its for you guys so I will keep working as hard as I can to make sure your guys feedback is addressed!
@@TheGhostyGames this is the video that made me subscribe despite you never saying subscribe, sometimes just some good content is all you need
What an excellent video - fantastic take on this fascinating subject. Good job! Subscribing. :)
Thank you so much! I hope you continue to enjoy what I create!
It's not a few pixels that can get emotional response, but the imagery it conveys. Don't downplay forms of art
I don't mean to detract from different forms of art. What I meant was that its crazy that art can be so well conveyed through a screen! I love all types of art!😂😂
He wasnt. Dont huff too many farts
With less complex music sure but to me I remember music patterns well. Some simple, some complex little details inbetween. I repeat them to myself the drum patterns changing little by little in a csonf, any progression focus ones too then a more basic format and electronic elements.
Some multigenre. Depends as I seek out that sort of stuff most people aren't seeking sound design complexity like I am people want something to listen to, many with lyrics too while I seek different things of course. XD
We have what we seek out of course of familiar or exciting and different or whatever the case and that's totally fine neither are a wrong answer but they can be bland, overplayed and milked or disappointing with no spin on it either. It depends.
Yes these concepts are very objective from person to person. My point wasn't that simple music is more memorable, just that its easier to remember. (And when I say memorable I'm using the definition of being WORTH remembering.)
fantastic video man!
Thanks a ton!
Great video. It would be cool if you could add the games names to your b roll though.
That's not a bad thought. The next video will have it!
This is Trog warp level awesome.
One of the best NES games ever! I love the dances the they do😂
This was a great video, hope you are successful
Thank you so much! I hope people continue to enjoy my content!
When it comes to what era is better i tend to draw a line in thebsand at the wii/360/ps3 generation. Due to the PS2s popularity and ability to get more normies into gaming the next generation started a trend where the traditional gaming audience wasnt the focal point of gaming anymore. Gaming started being introduced to normies. Largely mobile gaming. But its less morenold games are better and less new games are. But more for who the audience and medium was catered to. When i was in elementary school almost NO ONE else played video games. No atleast more than 50 percent of kids in total game. Thats wild for being in school in the 90s and early 00s. Thats wild. But with any artform when popularity gets injected, it takes a lot of force to keep the product the same.
That is a good point. Although I do try not to draw a definitive line only because that can cause the same effect just in the opposite direction. Not accepting older games for being old is ignorant but not looking at newer games because they are for a more general audience can be ignorant as well. That concept is actually really cool to think about though! Like was there a BIG difference in that generation? Love the comment!!!
@@TheGhostyGames to me modern games its like any artform after popularity strikes. There are still a deluge of games that are great. But theyre not going to be the things the crowd is being pulles towards. Theres still good projects in popular art, it just takes a bit more searching
Every once in a while I find an excellent video riiiiight before it blows up and I think this is one of those times. Subscribing so I can say I liked Ghostly Games before it was cool
I wouldn't mind if it did!😂 But I'm just glad that I'm building any type of community to begin with. The support is absolutely amazing and I like that I can interact with people who like the same stuff I do!
When I first saw the Cover Art for Zelda I was blown away but when I went to a friend’s house to play Zelda it look nothing like the Cover Art and it was kiddy even thou I was in the 5th grade I was and still an Artist this game Zelda was too childish I told my friend I hate this and didn’t like playing a game that looked like it was made for babies so I’m a 1%er I hate Zelda just because of the 2D characters I hate that game still at age 46
Yeah, I'm not sure how to respond to that 😂. I think the fact that you're aware that you judged the game without giving it a chance proves that you are capable of appreciating more things today. You should definitely try out some things you didn't like when you were younger because I'm finding out I like more and more things every day! It's never too late, especially for someone as young as 46!
Enjoyed this one too :) it was bit different to the others
Glad you enjoyed it! I hope it was different in a good way!
Great Video!
Thanks!
I may be the outlier in this, but I feel that BotW/TotK rely heavily on nostalgia-bait. Musical references to previous games, visual similarities to OoT and Skyward Sword, the return of Ganondorf, even naming a new character Rauru. All this stuff feels empty and bait-y to me though because those games only pay lip service to that stuff, the references aren’t meaningful beyond making you remember a past game
I feel the same way! I don't actually feel nostalgic when I play BotW which is why i think nostalgia comes don't to a games fundamentals rather than just what it looks or sounds like. Great comment!
Mario Odyssey also has this. The Mushroom Kingdom being a huge reference to Mario 64, Cat Mario found in hidden places, Mario Kart music found in a mini game, 8 bit pipe’s taking Mario into his SMB form etc.
Don't blow into the cartridges 4:05.
Of course I don't anymore! But when I was a kid people were not as aware of the damage blowing into a cartridge could cause. Of course today as a collector, I have my trusty bottle of rubbing alcohol for the job! (Keep in mind that Nintendo said not to use rubbing alcohols but then sold cleaning kits WITH ALCHOHOL).
You dont say bros, you say brothers.
Yeah and sadly... You don't WRITE brothers you write bros and when i'm reading a script my brain is on auto pilot.😂😂 IT WONT HAPPEN AGAIN I SWEAR!!😭😂
Oh hi, OCTOPATH TRAVELER.
Yeah that was a strange one for me! I wish some classic RPG's would get remade in that style!
Good video/points. Hardware of buttons but look at menus new and old hmm. Limitations yes but ways around them of menus, level design, art of sprites, etc.
Goes either way. Devs do it, dand may want it but when fans seek new & are an old fan that audience aka myself goes welp were very much a minority then the 'do the past thing' audience. Neither are wrong but one becomes less exciting over time then wanting more and more and not much change or evolution just other details focused on. Some possibilities let go for good others not.
Familiar as easy to sell/not relearning, trends of what works. I don't mind different but it depends. Some can be complicated of course and some have better balance or ideas communication to players.
Real or fictional ideas, controllers then using your hands to pretend a gun or a maraca or a racing wheel or whatever/a spin on it.
Sandboxes offer a lot of goals and rules while being open ended and a different direction then RPGs/usual open worlds.
Safe as in activity centres or challenge.
Some.games balance gameplay emotions (hard or easy), artstyle, the games inspiration, the music, and more.
Cuphead is a great example though.
I got into many games like rail shooters after a while. Hack n slashes, visual novels and more. I leanr them not them babying us. But I understand them better and well for consoles I researched consoles so out of my research but like you said nostalgic.
Yet for me the concepts are clear, enjoyable, old but different. Then new different then new familiar in a good way then bad or less exciting.
To me.gameplay is exciting. Then graphics. Music decisions as well of electronic/instrumental or no interest in orchestral because oh big deal quality but I feel nothing there then I do electronic (theromine, or sampled) and good music whether for a radio situation or just in general.
Old games and Indies is one thing but I find other games are more exciting. Viewfinder made me go oh cool a perspective puzzle game like Echochrone. Both completely different style of art and gameplay. Yet impressed me. I got to Echochrone late yet I could say nostalgia but also a direction that's exciting. :)
Whether references, tone, gameplay, casualified/hardcore, tweaks, story writing, marketing, whatever. Current and old gaming has its noticeable games & ideas left behind & trends these days. Aka I take out old & new games for mechanics while other people do writing, or likeable characters or whatever. Casuals can play party games or anything approachable enough while other times hardcore can be well scaled to impossible to play.
That and Dark Souls as hard when many arcade, old console or inbetween any genre even computer RPGs elements that Dark Souls has that say Elder Scrolls differs in (Prinny I wanna be the Hero platforming design/enemy placement, bosses,
Resistance series due to bad enemy AI, Pursuit Force missions and other game design due to games being short or ended hard or unbalanced or whatever or others exist to have their hard factors).
But I can research 1000s of games with cool elements and it won't change anything business wise. Sometimes I see potential game mechanics and the devs do not care to push them they will be following their trends, their safe audience appealing angle of the product.
That was my issue with Rift Apart it was caught between audiences to deboot back like Devil May Cry 5.
I at least wanted progress of Crack in Time in Rift Apart and with such marketing you can see why (I don't take marketing seriously but when the mechanics of the past can be improved and I know how I do get disappointed) but they played it safe.
Is it the entry for me to expect change probably not ans the next one is but Resistance 2 was so safe and 3 was more their DNA, I feel the same with Sunset Overdrive their spun on an open world and less of the tropes, bur Spiderman has more of the tropes. It's why I preferred Sunset Overdrive's open world design (that studio's DNA and also their less following the industry moment games cough) as someone not into open worlds because the gameplay was different. I enjoy Infamous Second Son 's side missions being very particular, formulaic yes but still fun then other games at least to me. Platforming or just small minigames I'm uses to so those were more appealing. I play all genres but at the same time open qorlds action adventure and shoorer elements to an open space never appealing to me then the tivhter linear design obstacle course, puzzle, varied weapon moments, enemy types ans well no skill trees pushing for thwm to be a menu to pace things at least that's why I don't like skill trees.
The world's and quests are so large and plentiful skill trees were put in to deal with them then more additions to the world as it's already filled with stuff and a menu can be easily tweaked for development time. That's how I see them at least.
Back on Ratchet Rift Apart.
But I also see how much Tools of Destruction it has in it, aka what Tools of Destruction did of 2&3 combined but a vir new. They keep trying to appeal and not pushing the games further in areas that would be nice. Also the cinematic angle Sony wants is why I gave up. They aren't for me those IPs so I went my own direction for the type of experiences I look for.
I agree nostalgia or safeness happens in modern Nintendo also has IPs pushed ma y ways nostalgic but sometimes a fair spin. Soby used to do rhat but qent their own angle now for financial reasona. Ira why I cared more for Japan Studio games more over time or Media Molecule.
But when old games or Indies or those veterans are willing to be Independent and make their own games and continuations of their old IPs there is the difference in those that wish to push ideas and those that push ttends to milk them dry, push nostalgic money makers back aka Guitar Hero returning maybe again. For money not out of bringing much to the table.
Me wanting to see racing games ideas of old reattempted not become pathetic. I research old games ideas for a reason to see what had been done in the racing, shoorer and hack n slash space the past few years and been surprised.
The RPG mechanics in an Alfa Romeo Racing game are more compelling then Forza Motorsport 8. Foeza 8 gave me Ratchet weapon level up vibes bur worse then again Forza Motorsport 6 had bad roulettes and GT7 has worse of that and GT5, what learning to make ir more tedious, more dull ans less fun or mechanically interesting to waste our time on purpose. XD
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The game that started a rewind features in racing games has more depth then the gamea rhat popularised it of Geid 1008/Forza Motorsport 3 and that same developers (different staff by now) followed suit in theie later games then expanded on it...... very sad fhat rwind mechanic iintroduction has more depth still then it's later dumbed down version.
Granted they did make a Forza Motorsport 2 region mechanic more fletched out but it is such a hard game that it's hard to enjoy its feature as harsh as it is of the region feature then ghe qorse gameplay itself being the problem. You get hardcore or you get causal & even as someone who has played hardcore some Sims are so hard and impossible even on easy irs not worth it.
While qith casual mechanics/controls like Pikmin 4 I can't turn them off so I hated rhe game's pacing of 5 days being a tutorial and very restricted and fhe controls aucked rhe whole game, when just a setting and I'd be happy. But nope.
Meaning yes if I see platformers not Banjo/Mario 64 only because oh the top ones inspiration aka any others not offering just sandboxes and quests but actual good movssets, obstacle coueses, use of multiple characters in Apace Station Silicon Valley, the ball uses in Glover of heavy for weight, light for it's differences (say in a current of water to land on a switch) or fragile for bonus score. Chameleon Towst's tongue mechanic is still unique to it among all the grapple hook tools in games. Because of its way of doing things.
Hack n slashes are going somewhere at least.
To me old games aren't whats popular irs whats not and gers left behind.
Give me Sega GT style car building, not oh liveries, I mean genuine building for events. More complexity then licensed caes as the draw.
You can drive a sofa in Wteckfest because why not.
Tell me qhy I can walk around a massice dealer's in Project Gotham Racing 2 and every other is a menu...... the effort to design/consistency. Sure a quick option exists in PGR2 but still what an awesome feature for immersion just like the gaeages ans the Geometry Wars iterations in PGR 2-4. XD
The weird ideas are more worth it. Whether Baby Steps/Unrecord (whatever the tactical shooter dteam game trailwr thing was called). As the Octodad and Kingdom Come Deliverance realism but a quiek to it.
Or orher ideas wpeth doing realistic, cartoony or just fun.
Biomutant could have had classes or animal warped mechanics not oh gas immunity and loiks, what about swimming, flight or something else. Not oh only vehicles but instead some use vehicles others can navigate better around the map because they have water access, flight access, etc. The animals in Biomutant might as well be reskinned humans their so basic of characterisation. There is a reason I like pkatformwrs woth animals being aboytheir moveset then a visual thing or oh kid friendly characters they were good to design characters ans game mechanics around.
Mario can jump many ways and is more acrobatic then more boring realistic characters so why not a gymnastics character/parkour character?
Killswitch started cover based shooters from rail shooter logic or just how characters move I guess maybe how soldiers move in real life as well I guess besides using walls in level design then hiding but no wall attaching. Besides well hit scan weapons. So Gears/Uncharted popularised it besides Namco's US developer that made it.
Raacal's two level approach that Yooka Laylee Impossible lair does of two forms of the same level. Besides the Breath of the Wild go to the boss immediately thing.
The possibilities are there people just have dull ideas, or we have repeated game design but realistic graphics wow... but with outdated or formulaic quirks of gaming.
HOLY CRAP. Thank you for leaving such an in depth comment. I cant necessarily respond to every point in one comment but I wish I could!!!
Do you know Pico 8?
Like the game engine? Yeah I'm familiar with it. I believe that the "retro sections" in Celeste were built in Pico 8.
well the community (including me) is pretty active and there are a bunch of nice games, i recommend you to check them out @@TheGhostyGames