Scatter Meshes and Actors with PCG and Trigger Animation with Collision (Unreal Engine)

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  • Опубліковано 9 вер 2024

КОМЕНТАРІ • 12

  • @TheGrrson
    @TheGrrson Рік тому +1

    Glad to see more motion design tutorials for Unreal.

    • @cartandhorse
      @cartandhorse  Рік тому +2

      Thanks. We are hoping to keep adding to and expanding the motion design toolset!

  • @MrPangahas
    @MrPangahas 8 місяців тому +1

    been looking how to do this,thanks youtube for recommending and thanks to you for the video.

  • @richardfraser4843
    @richardfraser4843 7 місяців тому +1

    Wow, this looks really cool.
    Could the animation be a Skeletal mesh (Ie: an animated dancing Character from say Mixamo) and the collider be set to always on?
    In other words use this to create a dancing crowd?

    • @cartandhorse
      @cartandhorse  7 місяців тому +2

      You could create and instance an actor that has a skeletal mesh. The skeletal mesh could be ser to a looping animation, if you don't want it to be triggered.

  • @user-xr5xq2te7e
    @user-xr5xq2te7e 8 місяців тому +1

    smart move!

  • @alonshamash9343
    @alonshamash9343 4 місяці тому +1

    could you please make new one for 5.4? seems allot changed in the PCG editor

  • @lukegordonharris
    @lukegordonharris Рік тому +1

    I'm loving the videos coming out about UE with a Motion Graphics focus, what kind of stuff do you think you'll be making tutorials on?

    • @cartandhorse
      @cartandhorse  Рік тому +1

      Glad you like it! So far we are focusing on animation and tool building for motion designers and plan to expand into other topics. What topics would you like to see?

    • @lukegordonharris
      @lukegordonharris Рік тому +2

      @@cartandhorse sounds great. I’m another Unreal mograph UA-camr so honestly just keen to see whatever you come up with next!

  • @MrCorris
    @MrCorris 10 місяців тому +1

    Hwo do you do this for a shape like a rectangle>? i.e. not use a landscape?

    • @cartandhorse
      @cartandhorse  10 місяців тому +1

      The default brush shape is a cube. You could skip the spline and projection nodes and just drag in the PCG volume. I think that would give you a shape / rectangle you could drag in. Any other meshes you wanted to project to, would need to generate the mesh and then project to that mesh. I think there are some tutorials out there covering that.