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Nanokk
Canada
Приєднався 20 вер 2015
I talk about why the bad game is bad again
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The Witch Queen Part 1 - Destiny 2 campaign analysis
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Hello everyone, welcome to the next part of my Destiny 2 campaign analysis series, this time with The Witch Queen. I decided to do this in two parts for my own sanity, but also to see if people actually like this format instead of one giant video. Let me know what you think? Do you like the videos being in parts? Or do you prefer it all at once?
Also Happy Halloween!
Intro: 00:00
Mission 1: 01:14
Mission 2: 12:23
Mission 3: 18:02
Mission 4: 22:01
Mission 5: 26:01
The Lightblade: 30:08
Outro: 32:45
Hello everyone, welcome to the next part of my Destiny 2 campaign analysis series, this time with The Witch Queen. I decided to do this in two parts for my own sanity, but also to see if people actually like this format instead of one giant video. Let me know what you think? Do you like the videos being in parts? Or do you prefer it all at once?
Also Happy Halloween!
Intro: 00:00
Mission 1: 01:14
Mission 2: 12:23
Mission 3: 18:02
Mission 4: 22:01
Mission 5: 26:01
The Lightblade: 30:08
Outro: 32:45
Переглядів: 4 251
Відео
I Still Don't Trust Halo Studios (Follow-up)
Переглядів 2,1 тис.Місяць тому
I wasn't wrong about Halo Studios ua-cam.com/video/jKtpc8lQOiM/v-deo.htmlsi=XNJ8iT-GcOCMj-nv This is just a follow-up on the video from a few days ago, answering some questions and providing further context on things mentioned in the video. A reminder NOT TO ATTACK OR HARASS ANYONE IN THIS VIDEO!! Doesn't matter how much you or I don't like these people or condemn the bad things they've done, t...
I don't trust Halo Studios
Переглядів 5 тис.Місяць тому
Yesterday 343 rebranded to Halo Studios and showed some stuff they've been working on using Unreal Engine 5. People are hyped and excited for the "next era" of Halo. But I think before we get too excited we should remember what 343 has done and what they need to prove. As always thank you for watching and I hope to see you soon!
Sony is Delusional - PS5 Pro Reveal
Переглядів 2,5 тис.2 місяці тому
Playstation is dumb lol Thank you to all the gaming brothers for watching this video, new content coming in October I swear. Also take that gaystation fanboys LOL Also don't take this video seriously I swear to God
10 years of Destiny
Переглядів 3,9 тис.2 місяці тому
Its been 10 years since Destiny released, and today I wanted to give my experience with this game beginning with the Taken King and where I currently am today. There are a few easter eggs in this video, let me know if you find them!
We Need to Talk About Episode Echoes
Переглядів 3,8 тис.2 місяці тому
Episode Echoes is coming to a close (in a month) and I wanted to give my thoughts on the content we've gotten and reiterate some points I've mentioned on stream a few times already. As always thank y'all so much for watching, there are a few errors but that comes with a rant style script, let me know if you want more content like this in the future!
Activision Hates You - H2M Shut Down
Переглядів 1,8 тис.3 місяці тому
Recently a group of people were working on a mod for Call of Duty Modern Warfare Remastered called H2M. This mod would be a complete remaster of the Modern Warfare 2 multiplayer with a few changes and additions being made to the game. The only caveat was that you needed to own Modern Warfare Remastered to be able to play H2M. So many, including myself, went and bought MWR in the hopes of playin...
The WORST G2A games EVER
Переглядів 7084 місяці тому
I bought a handful of games off of G2A and I was met with some of the worst slop I've ever come across. Some are so bad free flash games are better, some you can't even buy anymore. Either way, I hope you enjoy the video! Music in the video in order: ua-cam.com/video/5Dp6LJ2A5oE/v-deo.htmlsi=0RjiGfK1lPW4xR0L ua-cam.com/video/6I7sckkcVQk/v-deo.htmlsi=BNpvEqW8hTIGhvyG ua-cam.com/video/jBGt4kqbFLo...
Destiny 2: Beyond Bad - Destiny 2 Campaign Analysis
Переглядів 22 тис.5 місяців тому
Destiny 2 Beyond Light is beyond bad, no joke, I really don't like this expansion. Its super boring, in almost every single aspect, and the issues I have will begin to pile on, creating a mountain of boring garbage. Enjoy Intro: 00:00 Campaign: 01:22 Europa: 04:35 Final Mission: 16:00 Conclusion: 20:34
Final Shape First Impressions
Переглядів 8 тис.5 місяців тому
Destiny 2 The Final Shape is finally here. But is it any good? Here I'll be discussing my thoughts on what I've played so far after playing the campaign as well as some other activities. Let me know what you thought in the comments! Spoiler Free: 00:33 Spoilers: 04:56 Outro music: ua-cam.com/video/mv2pVHKeqBE/v-deo.htmlsi=RidIbWq0NpL_1Pd7
End of Evangelion Trailer (Thanks for 3k!)
Переглядів 6575 місяців тому
Just a small project I worked on a few weeks ago to get me back into editing, it was inspired by a video I couldn't find for the life of me, that I ended up finding the day after making this video. Anyway new stuff coming soon, hope you're all doing well, and thank you so much for 3K subscribers!! Original inspiration: ua-cam.com/video/guH9IW1Tq8o/v-deo.htmlsi=yZevZpF5ft8_c7Jx
Shadowkeep is horrible - Destiny 2 Campaign Analysis
Переглядів 91 тис.5 місяців тому
Shadowkeep is the worst Destiny campaign ever, bar none. But maybe the story with time and other expansions became better? Nah, it still sucked. As always enjoy the video. Outro by: ua-cam.com/video/mv2pVHKeqBE/v-deo.htmlsi=xs3Kfmc17Km-s5ZT Intro: 00:00 Campaign: 00:54 Retrospective: 13:02 Outro: 16:24
Halo 4 Shouldn't Exist
Переглядів 2,7 тис.7 місяців тому
Halo 4 is genuinely one of the worst games I've ever played. Far too often have I seen revisionist history of people saying that "Halo 4 was always good" when in reality, it never was. Halo should've ended with Halo 3 and Reach. Halo didn't need a continuation of Chief's story. Halo 4 shouldn't exist
Overcooked: A Culinary Masterpiece
Переглядів 4098 місяців тому
Overcooked is an amazing couch co-op game and I thought I would go through all the content discussing what I do and don't like. This was just a fun side project while I work on other videos, I hope you all enjoy!
Forsaken - Destiny 2 Campaign Analysis
Переглядів 12 тис.8 місяців тому
Forsaken - Destiny 2 Campaign Analysis
Curse of Osiris - Destiny 2 Campaign Analysis
Переглядів 10 тис.Рік тому
Curse of Osiris - Destiny 2 Campaign Analysis
The Red War - Destiny 2 Campaign Analysis
Переглядів 50 тис.Рік тому
The Red War - Destiny 2 Campaign Analysis
SMT Nocturne HD Remaster: A Disappointing Mess
Переглядів 5833 роки тому
SMT Nocturne HD Remaster: A Disappointing Mess
the coc battle pass makes me want to tell supercell to suck a cock
lightfall : hold my veil
I LOVE crafting, I love having AGENCY and PROGRESSION in the VIDEO GAME that I’m playing, I love having time, effort and skill be rewarded with USEFUL THINGS and not be based on RNG
ngl idk how u came to the conclusion destiny has a good battle pass just cover the paid pass and look at the free pass as its own thing n you'll realize ur only getting lootboxes, bright dust and (as of now until the rest of d2's future) non craftable weapons as well as like 2 harmonizers. Paid pass gives u free power(engrams, enough deepsight harmonizers to actually craft something) ornaments that players would actually want, xp boosters which in a game like destiny is the same as selling damage boosts.
I decided to revisit the news for the CE remake. After that I reconsidered my decision to sleep on the fence.
Lmao Destinypedia. Dude has never heard of Ishtar collective then. Also to add Forsaken was the start of the retcons it's as to why we are here with D2 today.
I hadn't heard of the Ishtar Collective at the time no, but even then I don't think it would've helped me much more with this project over Destinypedia. And yeah the retcons are why I stay away from the lore, amongst other things
One of my biggest issues with rhe start fo this campaign, is how quickly we got over crushing a ghost
my fave dlc by a very large margin. Savathun is spectacular in this. the dialogue & delivery are a 1-2 punch (geddit?) amazing colour pallet & the ambient sound in Throne World locations combine to create a truly 'other' world. and then we got Lightfall 😮💨 still.. WQ is amazing.
My experience with Red War for the first time was "wow! That sure was pretty! What was I doing again? Who are these people? Cayde funny!" (/ω\)
Great video, loved the analysis on one of my favorite pieces of content in this game. Just wish you didn't use the r word for a comedy bit. imo it's in poor tact, even for a random video essay on youtube.
Cringe take considering majority of the people that worked on those games are gone practically a new studio and on top of that the people making the game aren't to blame its microshaft... they kept interfering with story and gave them shitty deadlines you can't rush art in the gaming industry there are very few examples of diamonds being made under pressure because as you've seen most games being rushed come out lame as fuck
Actual stakes is what this had, I loved it
heh, the bitch queen
Maybe I'm just a bleeding heart lefty but I enjoyed all of this video except for the parts when you randomly dropped r*tard and described cursed thralls as Muslim thralls. Felt pretty unnecessary, and made me consider turning it off :/ Obvs I can't force you to change what you wanna do with your own videos, but I just figured I'd let you know because I was considering subscribing until that! And tbh I'd like to watch more of your content, but I don't personally enjoy getting blindsided by stuff like that :/
Well, you said it yourself and i will take that opportunity: y'all content creators everytime crying about weapon crafting and care only about your enjoyability. And then y'all cry about "new cool PvP mode doesn't have enough people", "game lost player's, again", etc. My uncle spended 2 years to get goodroll of some currently useless shit in Xur activity. And he played it regularly on high difficulty, people was shocked by amount of runs he has there. I don't want that experience for myself and other people who joined game after crafting, absolutely goated feature, added. Sure, not every weapon needs to be craftable. But it's should be on line. I runned SE multiple times to get all redborders and now I'm doing it on master because adept multirols. And i thank crafting, because without it i wouldn't even considering to play such difficult for me, player who joined game like half of year ago. And raid itself is fun, but i wouldn't know about that without wanting those redboards. "But what if there's just good rolls and crafting didn't exist?". Well, then there's huge amount of good/better weapon's that way easier to obtain. My vault full of junk thing's that i use because i crafted them and then started enjoying. End of story, i guess.
@asethon4430 Dude all because I make videos that doesn't mean you need to be condescending over something I don't like and you do. I never said anything about pvp, I don't even really play or care about pvp. Also I'm not crying about weapon crafting, I said I wasn't a fan, I don't like how it diluted the weapon grind and the story behind each weapon in your inventory. Maybe instead of making sweeping generalizations about me, you should learn proper spelling and grammer.
@Nanokk_ I don't use english in regular basis. My level is enough to small talks and I understand more than I can write. I did generalization of "crafting killed destiny" opinions. Maybe it's not what you meant, but it is what most of destiny streamers/youtubers and those who play only one game say's everytime this topic appears. On first part: I hate this grind lover's narrative and this is reason why I commented on it. I can comment your video and you can ignore my comment, I don't mind.
Imma cover my views on crafting here. But don’t worry, I don’t think this is gonna be a case where you need a hazmat suit to read my opinion lol: Personally, I really enjoy crafting for the reasons that most people seem to dislike it for. I enjoy being able to find those red patterns and then gain myself a god roll over time of using the weapon in question. BUT, I can fully understand why people dislike the idea of getting god rolls now trivialized via crafting. That’s true, and an unavoidable downside, imo, at least without having a MASSIVE overhaul of crafting itself. For example, I’m NOT a fan of Bungie’s recent decision to not make Revenant weapons craftable, unlike every seasonal weapon beforehand. I get why, I do, but here’s the thing I see about crafting: it’s a second vault to me. Obtaining a pattern ensures that no matter what happens in the future, I can still get those weapons whenever I desire, even if I don’t plan on using the weapon itself at the moment. Plus, I like leveling them up lol. This doesn’t mean I believe EVERY weapon should be craftable, but rather that I’d prefer the weapons that have a limited time to obtain. Like, I personally would make it so seasonal weapons were craftable, but RAID and DUNGEON weapons would need god rolls to be acquired like normal, all because you can access those at any time and won’t be going away. I’m also ok with world drops being as they are, since they’re USUALLY not meant to be the most dominant weapons out there, with few exceptions. I also do kinda wish event weapons like FOTL, Dawning, Guardian Games, and Solstice weapons were craftable too, albeit the patterns being much much rarer since it’s so easy to get weapons during those. Having a collection of guns I can just make at any time, even if they’re unobtainable now, just helps get rid of so much FOMO in my mind. That’s basically what my position boils down to. I know not everyone agrees, and I don’t expect them to. Just putting it out there for discussion’s sake.
Queens deception gotta be one of the top Destiny tracks of all time
In my opinion, crafting is just a god roll grind with a definite end. Do a raid for 5 weeks and you can "now" craft the god roll. seasonal weapons are already a dime a dozen (except revenant) but the same can be applied to no crafted god rolls
I played this game many years ago, at a time with consumable shaders and forsaken still existing. Quit for a few years and came back in Season of the Deep, but didn't have any of the expansions. When I first played this campaign during one of the free to play periods, I only got halfway through it before I had decided I was definitely gonna buy it, and I went and got everything else since it was all on sale. Perhaps one could say that this one campaign on it's own sold me on literally everything Destiny 2 has to offer.
@kyuronrose4284 I remember when they announced shaders would no longer be consumables I bought one of each with legendary shards thinking I'd have to re-aquire them if I didn't. Turned out I was wrong and I wasted hundreds of legendary shards :,(
Glaives don't suck in endgame PvE I used Rake Angle today in GM Lightblade and it was great. Also a twist for Fynch wouldn't make sense, Ghost is already mega suspicious of him so having Fynch be innocent says more about Ghost than otherwise. If Fynch was Savathun then the moral here would be "suspect everyone no matter what", the point here is to make Ghost seem bad, not good. A twist requires proper foreshadowing, Fynch being Savathun would just be cheap. I do understand where you come from though, it is weird that Fynch starts as this interesting character which goes...nowhere? (/ω\)
Someone needs to do an analysis on how well Bungie does 1st missions (or at least used to do, Lightfall and Final Shape 1st missions were kind of lackluster) Arrival is such a banger and it feels like a kind of bombastic welcome to new Destiny. The 1st mission of the Red War, Forsaken, (to a lesser extent Warmind and Shadowkeep) were insanely good hooks for their respective campaigns
Forsaken’s first mission is so awesome, I feel bad for people who only experience the timeline version of it because they have no idea how much of a spectacle it used to be. Or how The Scorn were first introduced as a full blown Alien section in the vents and everything. It was awesome!
crazy good vid, pls more
Thank you for talking about the music. Massively underrated part of the campaign especially when it’s compared to Beyond Light
@@overclocked3215 ill talk about it a LOT more in part 2
@@Nanokk_HIP HIP HOORAY!!
Crafting haters after they find out about weightgate
@shrigma6163 ngl I didn't care about weight gate and thought it was another reason for people to complain
Fr imagine making an entire 20 min video rightfully criticising battle passes for being slop artifical grind and then praise a progression system thats entirely rng
Aww man I remember being a relatively new light, getting the glaive, and hacking through the ENTIRE campaign with it… including the bosses. I died a lot, but I racked up several thousand kills on the thing by the end of the campaign.
@@abyssal_beans glaive supremacy
>"analysis video" >look inside >campaign recap why does this keep happening
It's not though...
@Kkiare he recaps the campaign but criticizes and adds commentary and his thoughts to it. It's hard to analyze something without discussing its events and plot points. A campaign recap would just be retelling the events without changing anything. He adds commentary on what makes the campaign work and the narrative decisions that make it great, which is literally the point of analyzing media.
I adore this campaign it is the best imo
The witch queen campaign is a massive step up, in terms of gameplay and story, but I do have one major problem with the campaign, specifically in the final mission, but I’ll wait till part 2 A true fan can like something, but still acknowledge flaws in it
I genuinely don’t believe they’ll ever surpass the witch queen’s story-wise. Final Shape was their last attempt, but I genuinely feel like it’s less impressive when compared to the witch queen’s story.
I agree with most of the changes you suggested, though I have a slightly different vision. I think the old locations and expansions should return, idealy being updated to be engaging in the current sandbox. All missions should be replayable and have a legend difficulty, add that part to Shadowkeep and Beyond light as well. Also, a new player campaign wouldn't be neccessary since that's what the red war was always meant to be. Also, I think the final mission of each season should be put into timeline reflections with some extra cutscenes to explain the story and again, a legend difficulty would be the dream. Finally, I think there should be a playlist for some of the best old seasonal activities to add more variety to ritual playlists, Ketchcrash, Savathûn's Spire, Deep Dive and the Coil come to mind. A renewed focus on strikes would also be appreciated, we used to get at least 3 a year, now we get 1 and some battlegrounds, and the strikes are half as unique as the old ones.
Oh god... you got the bright dust reward for season of the HAUNTED?! Just getting the title was the most painful experiance I ever had in Destiny and it's made me absolutely despise the season despite knowing there was a lot to like. How did you stay sane?
I was really depressed at the time lol
@Nanokk_ Was that because of Haunted? Cause it was enough to give me PTSD, listenning to the same four lines of dialogue fifty times playing the exact same two encounters, one miniboss, and three bosses over and over again Nightmare containment is ironically the contense of my nightmares. And all for a title that no one is impressed by, and I never use because I have the title for Ghosts of the deep, an activity I love.
I know BUNGIE underdeliverred with what they promised for episodes, and that's ok to be upset about, however I do feel that if you compare Echoes to other seasons, it has quite a lot going for it. First off it's leagues better than the other seasons that follow on from expansions because those always suck. But even relative to other normal seasons, it has a decent ammount. Seraph for example, AKA the peak season only really had three battlegrounds, an exotic mission, a few weekly missions and some secrets. Echoes has a new activity (I don't enjoy it but it's not as bad as Salvage or Nightmare containment), a new timed mission which I think you forgot, three new battlegrounds, the first two are fairly standerd but I actually really like the third one, it has a new environment and the final boss is one that hasn't been used since the sunset curse of Osirus strike, I also like how they each follow on from eachother and overall like them more than most past battlegrounds, or at least the versions you can currently play in the playlist (Heist battlegrounds were way better as battlegrounds). And then we have the exotic mission as well as some other missions that were added on. We also got a tweaked version of the vex AI, nothing remarkable, but these Wyverns are way less painful to fight because they don't just walk at you spamming their bolts. Encore has some neat puzzles that unlocked and that first boss fight was really intense, it's major downfall is the final boss - why is BUNGIE still using Hydras as bosses ten years later? They sucked as a boss template in the Nexus strike, and they still suck now, they spam one attack and will hit you around cover! - and of course the fact it was the entirety of act three, if there had been a boss fight with Maya, or the boss was like an expansion on the Penoptes/Quaria design instead of just another regular ass hydra, I'd be way more posative. Also the mission had a great environment, not Zero hour great, maybe just behind Seraphs sheild (I will never not be botherred by the solar pannels clipping through the ketch.) The story wasn't anything special like Seraph or Witch, but it was less repetative than season of Plunder or season of the coil- I mean Wish. Would have hit harder if the entire community didn't immediately know it was Maya from the first trailer. I don't especually care about Osirus and Saint, but I don't mind it either. The ending was very dissapointing and Saint's corruption went nowhere. But Failsafe is a f*cking treasure and I'll hear no argument. I also actually like the collecting radiolite and customising the HELM is neat, if minimal, plus unlocking pets for Failsafe is great. But the quests for upgrades were really tedious. The one aspect where I feel your argument leaned a little into unreasonable was your critique of the weapons. Complaining about "reskins" confuses me because I don't see that as a weapon complaint, recolours is a weapon complaint, but the Echoes weapons have the new vex designs added to them which do make them look quite different, and they have different perks from the weapons of the past. So the only thing that's really the same is the base model, and honestly... there's only so many ways for an auto rifle to look, if it's aesthetic, perks and profile change, I think it's fine to call it a new gun. The special GL is just a recolour of the splicer GL, which is a valid complaint although it being a new frame eliviates that a little. Overall I don't think the weapons are similar enough to past designs to warrent getting angry over it. There's an argument to be made that things that aren't new shouldn't be made, that's the mentality Remnant 2 has, but that game has like six new weapons per DLC for that reason, which isn't really viable for D2. Personally my big issue with the episode - aside from that bloody hydra - was that Nessus wasn't changed at all, dropping into the timed mission was an excellent moment, but aside from one new "activity", Nessus is exactly the same, and other than Failsafe, I hate Nessus. The area has a new coat of paint in the seasonal activities, but not in the overworld, the Vex just have collars now. Changing the aesthetics, adding Maya's vex instead, and making breach Excecuteable function like Overthrow instead of Salvage would have made it all way better. Overall, relative to other seasons, I think Echoes is a 7/10, I liked it infinately more than slop like Risen, Defiance, Deep (apart from Ghosts of the Deep which is peak) and Haunted. And more than mediocre seasons like Plunder and Wish. But it falls short of the greats like Witch abd Seraph.
Witch Queen was definately a step up, though I think much of that can be attributed to a legend difficulty and also replayable missions at last. Many of the mechanics aren't super compelling and I don't think they got really good at mechanics in campaigns until the Final Shape. The throne world is great even if I do wish it was more explorable and held more secrets ala Dreadnaught. Also the first mission of the campaign is great, I wish there was more to see on the Lure and it would show up again because Savathûn's ship should have more to it than a portal and some tunnels, but what we got was great. As far as notes go, the only one I have is that Sagira wasn't killed by Savathûn, I'm fairly sure it was killed by the servants of Xivu Arath and Savathûn took advantage of him being left lightless. Or at least Xivu was presented as rhe culprit in season of the Hunt, and Savathûn never claims credit for it and Osirus never accuses her after he returns.
@samaron8970 yes I do remember now that you mention it. Xivu's soldiers killed Sagira, Savathun just took advantage of the situation. Or at least I think might have been what savathun as Osiris told us but I don't really know for sure. I try not to look at lore here so it doesn't cloud my vision and causes me to get stuff mixed up
@Nanokk_ I understand that, after all you do say the lore doesn't matter, however that can lead to some inaccuracies. This one is fine, it was a reasonable assumption to make, I just kind of jump on things like this since sometimes you end up with Evan F who thought the phraze "It is time to test theory in praxis" was talking about the character Praksis and BUNGIE made a typo, and then more agregiously got mad at BUNGIE saying it didn't make sense how we knew about Neomuna despite that being the point of the whole Spire of the Watcher dungeon and Rasputin's last words.
@samaron8970 I mean I think lore matters, it just doesn't matter to what I'm trying to do. It just becomes too complicated and isn't really a part of the story in front of us. Lore should allow us to learn more, not answer questions to important story elements. I mean in my red war video people kept bringing up lore from Jokers Wild. Written a full year after the Red War to explain how the red legion managed to make all the satellites disappear. So I don't wanna include the lore. It's an entire can of worms I'd rather stay away from until I'm done my series lol
@Nanokk_ That's fair, but in this case and the case of what I mentioned for EvanF, it wasn't lore, but rather infomation from past seasons which have been missed. Again, I can't really fault you for this case since it's a small mistake easily made, I'm just advising that in future if something seems like a plot hole or something that doesn't make sense, maybe research it a bit to see if it was something explained beforehand outside of lore tabs. For instance, critisizing Lightfall for not explaining the Veil is fair since that wouldn't come till later despite us needing to know it before the campaign, but critisizing Lightfall for us knowing about Neptune isn't because that was explained in Season of the Seraph, and ultimately it's not infomation you need to know for the story to work.
@samaron8970 yeah the whole EvanF thing I don't know about, but I don't think I'll be touching on how we found Neptune since I know it was mentioned in Plunder or splicer in a cutscene or dialogue. Appreciate the criticism either way!!
Destiny Fans reacting to Beyond Light: "make a better campaign" Bungie releases and floors us with Witch Queen: "LOOK HERE, LOOK LISTEN"
Hello, just wanted to state that I agree with most of your ”changes” to the sandbox apart from the complete removal of crafted weapons. Why? It’s because I have had to farm multiple non crafteable weapons for an unreasonable amount of time. This does not mean I want every weapon to be crafteable it just means I would like there to be some sort of pity system in place somewhere so that I don’t have to get bad armor 50 times before I get a single bad roll of a weapon. Anyway a bit of a rant from a destiny enjoyer but I really enjoyed the video.
I don't know how to explain it but I think people should need to grind forever to get the best roll because 1. Very few people should have it and 2. I think people need to work like hell by grinding and getting garbage rolls over and over before getting the best option. Crafting feels weak. Maybe one day I'll put my thoughts together in a video on it. But my perspective is pretty similar to a lot of old school mmo players, of which I think Destiny should lean more into. But everyone is not me lol
you fool i cant subscribe im already subscribed
we’re so back
Wake up babe, new nanokk video
That Muslim thrall joke was insanely funny
thats the only thought that crossed my mind when i saw then for the first time
More like terrorist Muslim thrall which don't represent the religion but ngl even I laughed
Some stuff I wanna mention here in the pinned comment. Part 1 covers missions 1 through 5 (Arrival, Investigation, Ghosts, Cunning, and Mirror) and the Lightblade strike with some short rants mixed in between. Part 2 should be out in November but no guarentees for that one. Subscribe and follow me on twitter to stay up to date on that stuff. As always thank you so much for watching, the support means so much to me and I really appreciate all the likes and comments from everyone. Thank you EDIT: So I don't think I'm going to be talking about crafting again lol. I have my opinions, but I don't think I have the articulation to discuss my takes on it. I just don't like crafting🤷♂️
He's back bois! also if ur gonna ever make a warframe lore vid hit me up i finished every mainline quest up to whispers in the walls
I've tried warframe like three separate times over 7 years, and I never really could get myself into it. Maybe I'll try to get into it another time soon
@@Nanokk_ well the warframe 1999 is coming so i think it would be a good time to hop back also all the story content is free btw i had to mention it
Dude, I just want to say even though I’m done with Destiny 2 (hopefully a very long break), your thoughts on the game are exactly what I’ve been thinking about the game. Hell, I think you inspired me to start writing on what I think of the game. It’s not complete but I want to say it’s awesome to hear your takes on Destiny.
The Witness reveal is still one of the most excellently built and executed sequences in the franchise for me. It just sucks Lightfall downplays and severely hurt the Witness as a threat.
Lightfall had a lot of skrew ups, but I'm not sure that's one of them, The Witness shows up, kills guardians with a flick of its wrist, prompts the Traveller into taking more action than it ever has in Destiny, then facetanks it as though it didn't eviscerate Gaul and subjugates the Traveler. Then in another appearance, it scares Calus shitless and then beats us all and wins. I know there's a question of why The Witness doesn't go to Neomuma itself, but this kind of makes sense, The Witness doesn't seem to be able to attack directly over long distances, it can only exhert its will on those infected by its power and send its forces, it took it five years to reach Sol so it can't teleport over great distances, going there itself would mean leaving The Traveler unwatched, and given the Traveler has been running from it for centuries, and the only thing keeping it in place is pyramid ships which both Mara and a hypnothetically ressurectable Savathûn can destroy, it seems like keeping guard on the Traveler was more important, and had we not tagged along and discoverred Strand, Calus would have taken the Veil himself with ease, and The Witness had a contingeancy plan for if it failed, so I think it makes sense for The Witness not to go to Neptune. There is the question of why it didn't destroy the HELM and kill Mara, but remember, The Witness considers itself an altruist, if there's no reason to kill the Vanguard because it believes they're not a threat, it'll leave them to be claimed by the Final Shape.
@@samaron8970It views itself as altruistic, yes, but in a very hypocritical way and is easily willing to adopt extreme violence as a means to sow despair. This is the same Witness that tortures civilizations that has directly interacted from the Traveler as a means of spiting its former god. The Witness is the first antagonist to be seen personally partaking in more than just one expansion. It should have been way more involved than it was shown in Lightfall, instead of leaving 99% of its current development up to the last expansion it would be featured in before it dies.
@DarthDookieMan That's why I said views itself as, I'm not trying to argue The Witness isn't depraved, just that it thinks itself kind and thus wouldn't go out of its way to kill those it has no reason to. Perhaps you're right that it should have featured more, however from a plot perspective, it isn't a hole in the story that The Witness stayed with The Traveler throughout Lightfall, and I thought the scenes it did have were effective, Lightfall didn't make the Witness less threatenning than it would be without it.
@samaron8970 I do think the scenes where it is featured build it to be the most intimidating villain. And by all accounts, it is. I think the issue is not the Witness as a threat itself. But because of the way the plot revolves around the veil being on Neomuma forcing us away from the Witness and by extension the action. Thus making it more of a background villain with Calus being the main threat and overshadowing it. The witness scenes in lightfall are bar none the best scenes to feature the Witness. It's just that we never have any explanation as to what the Witness wants to do and no direct interactions with it. Unlike Savathun and even Eramis who are persistent and recurring threats throughout their campaigns. It's hard to feel threatened by a villain if you never see them in person and only have small bursts of its capabilities.
@Deltadog55 Maybe, but it's difficult because The Witness is so overwhelmingly powerful, if we intereacted more with it, there'd be the question of why it doesn't just kill us, and its plan A doesn't need us the way Savathûn's does, I think that would make it look weaker. I like how The Witness was handled in The Final Shape, the first thing it does is try to destroy our Ghost, and only when that fails does it return to words, it makes it seem a lot more serious. And I like how it was handles throughout, it tries to sway us to its side throughout, and there isn't the question of why it doesn't kill us because we know it can't until the final mission, The Witness tries to kill us with its forces throughout and uses its word to make us vulnerable and bring us under control once we get close enough to be an imminent threat.
Changing your name and wearing a mask doesn’t alter who you are beneath it all. 343 industries hasn’t changed and if it is going to take another destruction of a Halo game for these people to understand, then so be it.
Can we go back to loot boxes that you can earn for free with the optional purchase?
Hope is a good thing, maybe the best of things, and no good thing ever dies. I will be hoping that this finds you.
I don't believing hope that word is meaningless now nowadays. Fck hope it's a waste of time. ...George Carlin
@ mankind would have died millions of years ago if they did not have hope. Hope is a part of the indomitable human spirit, all I see is ignorance. Keep hoping, it’s not above you… unless you’re psychopath that is.
i dont see mintblitz, ubernick, kevinkoolx, halofollower, magpie Leon S1mp nor hidden xperia watching this video, they will call you "toxic bungieliever-cod fanboy"
@@cheporestrepo oh my God I fucking hate HaloFollower
@@Nanokk_ i thought was only me💀😭
its so hilarious how the halo 3 gameplay in the background looks better than halo infinite LMAO