Some stuff I wanna mention here in the pinned comment. Part 1 covers missions 1 through 5 (Arrival, Investigation, Ghosts, Cunning, and Mirror) and the Lightblade strike with some short rants mixed in between. Part 2 should be out in November but no guarentees for that one. Subscribe and follow me on twitter to stay up to date on that stuff. As always thank you so much for watching, the support means so much to me and I really appreciate all the likes and comments from everyone. Thank you EDIT: So I don't think I'm going to be talking about crafting again lol. I have my opinions, but I don't think I have the articulation to discuss my takes on it. I just don't like crafting🤷♂️
The Witness reveal is still one of the most excellently built and executed sequences in the franchise for me. It just sucks Lightfall downplays and severely hurt the Witness as a threat.
Lightfall had a lot of skrew ups, but I'm not sure that's one of them, The Witness shows up, kills guardians with a flick of its wrist, prompts the Traveller into taking more action than it ever has in Destiny, then facetanks it as though it didn't eviscerate Gaul and subjugates the Traveler. Then in another appearance, it scares Calus shitless and then beats us all and wins. I know there's a question of why The Witness doesn't go to Neomuma itself, but this kind of makes sense, The Witness doesn't seem to be able to attack directly over long distances, it can only exhert its will on those infected by its power and send its forces, it took it five years to reach Sol so it can't teleport over great distances, going there itself would mean leaving The Traveler unwatched, and given the Traveler has been running from it for centuries, and the only thing keeping it in place is pyramid ships which both Mara and a hypnothetically ressurectable Savathûn can destroy, it seems like keeping guard on the Traveler was more important, and had we not tagged along and discoverred Strand, Calus would have taken the Veil himself with ease, and The Witness had a contingeancy plan for if it failed, so I think it makes sense for The Witness not to go to Neptune. There is the question of why it didn't destroy the HELM and kill Mara, but remember, The Witness considers itself an altruist, if there's no reason to kill the Vanguard because it believes they're not a threat, it'll leave them to be claimed by the Final Shape.
@@samaron8970It views itself as altruistic, yes, but in a very hypocritical way and is easily willing to adopt extreme violence as a means to sow despair. This is the same Witness that tortures civilizations that has directly interacted from the Traveler as a means of spiting its former god. The Witness is the first antagonist to be seen personally partaking in more than just one expansion. It should have been way more involved than it was shown in Lightfall, instead of leaving 99% of its current development up to the last expansion it would be featured in before it dies.
@DarthDookieMan That's why I said views itself as, I'm not trying to argue The Witness isn't depraved, just that it thinks itself kind and thus wouldn't go out of its way to kill those it has no reason to. Perhaps you're right that it should have featured more, however from a plot perspective, it isn't a hole in the story that The Witness stayed with The Traveler throughout Lightfall, and I thought the scenes it did have were effective, Lightfall didn't make the Witness less threatenning than it would be without it.
@samaron8970 I do think the scenes where it is featured build it to be the most intimidating villain. And by all accounts, it is. I think the issue is not the Witness as a threat itself. But because of the way the plot revolves around the veil being on Neomuma forcing us away from the Witness and by extension the action. Thus making it more of a background villain with Calus being the main threat and overshadowing it. The witness scenes in lightfall are bar none the best scenes to feature the Witness. It's just that we never have any explanation as to what the Witness wants to do and no direct interactions with it. Unlike Savathun and even Eramis who are persistent and recurring threats throughout their campaigns. It's hard to feel threatened by a villain if you never see them in person and only have small bursts of its capabilities.
@Deltadog55 Maybe, but it's difficult because The Witness is so overwhelmingly powerful, if we intereacted more with it, there'd be the question of why it doesn't just kill us, and its plan A doesn't need us the way Savathûn's does, I think that would make it look weaker. I like how The Witness was handled in The Final Shape, the first thing it does is try to destroy our Ghost, and only when that fails does it return to words, it makes it seem a lot more serious. And I like how it was handles throughout, it tries to sway us to its side throughout, and there isn't the question of why it doesn't kill us because we know it can't until the final mission, The Witness tries to kill us with its forces throughout and uses its word to make us vulnerable and bring us under control once we get close enough to be an imminent threat.
I played this game many years ago, at a time with consumable shaders and forsaken still existing. Quit for a few years and came back in Season of the Deep, but didn't have any of the expansions. When I first played this campaign during one of the free to play periods, I only got halfway through it before I had decided I was definitely gonna buy it, and I went and got everything else since it was all on sale. Perhaps one could say that this one campaign on it's own sold me on literally everything Destiny 2 has to offer.
@kyuronrose4284 I remember when they announced shaders would no longer be consumables I bought one of each with legendary shards thinking I'd have to re-aquire them if I didn't. Turned out I was wrong and I wasted hundreds of legendary shards :,(
Aww man I remember being a relatively new light, getting the glaive, and hacking through the ENTIRE campaign with it… including the bosses. I died a lot, but I racked up several thousand kills on the thing by the end of the campaign.
Fr imagine making an entire 20 min video rightfully criticising battle passes for being slop artifical grind and then praise a progression system thats entirely rng
Someone needs to do an analysis on how well Bungie does 1st missions (or at least used to do, Lightfall and Final Shape 1st missions were kind of lackluster) Arrival is such a banger and it feels like a kind of bombastic welcome to new Destiny. The 1st mission of the Red War, Forsaken, (to a lesser extent Warmind and Shadowkeep) were insanely good hooks for their respective campaigns
Forsaken’s first mission is so awesome, I feel bad for people who only experience the timeline version of it because they have no idea how much of a spectacle it used to be. Or how The Scorn were first introduced as a full blown Alien section in the vents and everything. It was awesome!
Witch Queen was definately a step up, though I think much of that can be attributed to a legend difficulty and also replayable missions at last. Many of the mechanics aren't super compelling and I don't think they got really good at mechanics in campaigns until the Final Shape. The throne world is great even if I do wish it was more explorable and held more secrets ala Dreadnaught. Also the first mission of the campaign is great, I wish there was more to see on the Lure and it would show up again because Savathûn's ship should have more to it than a portal and some tunnels, but what we got was great. As far as notes go, the only one I have is that Sagira wasn't killed by Savathûn, I'm fairly sure it was killed by the servants of Xivu Arath and Savathûn took advantage of him being left lightless. Or at least Xivu was presented as rhe culprit in season of the Hunt, and Savathûn never claims credit for it and Osirus never accuses her after he returns.
@samaron8970 yes I do remember now that you mention it. Xivu's soldiers killed Sagira, Savathun just took advantage of the situation. Or at least I think might have been what savathun as Osiris told us but I don't really know for sure. I try not to look at lore here so it doesn't cloud my vision and causes me to get stuff mixed up
@Nanokk_ I understand that, after all you do say the lore doesn't matter, however that can lead to some inaccuracies. This one is fine, it was a reasonable assumption to make, I just kind of jump on things like this since sometimes you end up with Evan F who thought the phraze "It is time to test theory in praxis" was talking about the character Praksis and BUNGIE made a typo, and then more agregiously got mad at BUNGIE saying it didn't make sense how we knew about Neomuna despite that being the point of the whole Spire of the Watcher dungeon and Rasputin's last words.
@samaron8970 I mean I think lore matters, it just doesn't matter to what I'm trying to do. It just becomes too complicated and isn't really a part of the story in front of us. Lore should allow us to learn more, not answer questions to important story elements. I mean in my red war video people kept bringing up lore from Jokers Wild. Written a full year after the Red War to explain how the red legion managed to make all the satellites disappear. So I don't wanna include the lore. It's an entire can of worms I'd rather stay away from until I'm done my series lol
@Nanokk_ That's fair, but in this case and the case of what I mentioned for EvanF, it wasn't lore, but rather infomation from past seasons which have been missed. Again, I can't really fault you for this case since it's a small mistake easily made, I'm just advising that in future if something seems like a plot hole or something that doesn't make sense, maybe research it a bit to see if it was something explained beforehand outside of lore tabs. For instance, critisizing Lightfall for not explaining the Veil is fair since that wouldn't come till later despite us needing to know it before the campaign, but critisizing Lightfall for us knowing about Neptune isn't because that was explained in Season of the Seraph, and ultimately it's not infomation you need to know for the story to work.
@samaron8970 yeah the whole EvanF thing I don't know about, but I don't think I'll be touching on how we found Neptune since I know it was mentioned in Plunder or splicer in a cutscene or dialogue. Appreciate the criticism either way!!
I LOVE crafting, I love having AGENCY and PROGRESSION in the VIDEO GAME that I’m playing, I love having time, effort and skill be rewarded with USEFUL THINGS and not be based on RNG
my fave dlc by a very large margin. Savathun is spectacular in this. the dialogue & delivery are a 1-2 punch (geddit?) amazing colour pallet & the ambient sound in Throne World locations combine to create a truly 'other' world. and then we got Lightfall 😮💨 still.. WQ is amazing.
The witch queen campaign is a massive step up, in terms of gameplay and story, but I do have one major problem with the campaign, specifically in the final mission, but I’ll wait till part 2 A true fan can like something, but still acknowledge flaws in it
I genuinely don’t believe they’ll ever surpass the witch queen’s story-wise. Final Shape was their last attempt, but I genuinely feel like it’s less impressive when compared to the witch queen’s story.
Imma cover my views on crafting here. But don’t worry, I don’t think this is gonna be a case where you need a hazmat suit to read my opinion lol: Personally, I really enjoy crafting for the reasons that most people seem to dislike it for. I enjoy being able to find those red patterns and then gain myself a god roll over time of using the weapon in question. BUT, I can fully understand why people dislike the idea of getting god rolls now trivialized via crafting. That’s true, and an unavoidable downside, imo, at least without having a MASSIVE overhaul of crafting itself. For example, I’m NOT a fan of Bungie’s recent decision to not make Revenant weapons craftable, unlike every seasonal weapon beforehand. I get why, I do, but here’s the thing I see about crafting: it’s a second vault to me. Obtaining a pattern ensures that no matter what happens in the future, I can still get those weapons whenever I desire, even if I don’t plan on using the weapon itself at the moment. Plus, I like leveling them up lol. This doesn’t mean I believe EVERY weapon should be craftable, but rather that I’d prefer the weapons that have a limited time to obtain. Like, I personally would make it so seasonal weapons were craftable, but RAID and DUNGEON weapons would need god rolls to be acquired like normal, all because you can access those at any time and won’t be going away. I’m also ok with world drops being as they are, since they’re USUALLY not meant to be the most dominant weapons out there, with few exceptions. I also do kinda wish event weapons like FOTL, Dawning, Guardian Games, and Solstice weapons were craftable too, albeit the patterns being much much rarer since it’s so easy to get weapons during those. Having a collection of guns I can just make at any time, even if they’re unobtainable now, just helps get rid of so much FOMO in my mind. That’s basically what my position boils down to. I know not everyone agrees, and I don’t expect them to. Just putting it out there for discussion’s sake.
In my opinion, crafting is just a god roll grind with a definite end. Do a raid for 5 weeks and you can "now" craft the god roll. seasonal weapons are already a dime a dozen (except revenant) but the same can be applied to no crafted god rolls
Dude, I just want to say even though I’m done with Destiny 2 (hopefully a very long break), your thoughts on the game are exactly what I’ve been thinking about the game. Hell, I think you inspired me to start writing on what I think of the game. It’s not complete but I want to say it’s awesome to hear your takes on Destiny.
Glaives don't suck in endgame PvE I used Rake Angle today in GM Lightblade and it was great. Also a twist for Fynch wouldn't make sense, Ghost is already mega suspicious of him so having Fynch be innocent says more about Ghost than otherwise. If Fynch was Savathun then the moral here would be "suspect everyone no matter what", the point here is to make Ghost seem bad, not good. A twist requires proper foreshadowing, Fynch being Savathun would just be cheap. I do understand where you come from though, it is weird that Fynch starts as this interesting character which goes...nowhere? (/ω\)
I've tried warframe like three separate times over 7 years, and I never really could get myself into it. Maybe I'll try to get into it another time soon
@Kkiare he recaps the campaign but criticizes and adds commentary and his thoughts to it. It's hard to analyze something without discussing its events and plot points. A campaign recap would just be retelling the events without changing anything. He adds commentary on what makes the campaign work and the narrative decisions that make it great, which is literally the point of analyzing media.
Well, you said it yourself and i will take that opportunity: y'all content creators everytime crying about weapon crafting and care only about your enjoyability. And then y'all cry about "new cool PvP mode doesn't have enough people", "game lost player's, again", etc. My uncle spended 2 years to get goodroll of some currently useless shit in Xur activity. And he played it regularly on high difficulty, people was shocked by amount of runs he has there. I don't want that experience for myself and other people who joined game after crafting, absolutely goated feature, added. Sure, not every weapon needs to be craftable. But it's should be on line. I runned SE multiple times to get all redborders and now I'm doing it on master because adept multirols. And i thank crafting, because without it i wouldn't even considering to play such difficult for me, player who joined game like half of year ago. And raid itself is fun, but i wouldn't know about that without wanting those redboards. "But what if there's just good rolls and crafting didn't exist?". Well, then there's huge amount of good/better weapon's that way easier to obtain. My vault full of junk thing's that i use because i crafted them and then started enjoying. End of story, i guess.
@asethon4430 Dude all because I make videos that doesn't mean you need to be condescending over something I don't like and you do. I never said anything about pvp, I don't even really play or care about pvp. Also I'm not crying about weapon crafting, I said I wasn't a fan, I don't like how it diluted the weapon grind and the story behind each weapon in your inventory. Maybe instead of making sweeping generalizations about me, you should learn proper spelling and grammer.
@Nanokk_ I don't use english in regular basis. My level is enough to small talks and I understand more than I can write. I did generalization of "crafting killed destiny" opinions. Maybe it's not what you meant, but it is what most of destiny streamers/youtubers and those who play only one game say's everytime this topic appears. On first part: I hate this grind lover's narrative and this is reason why I commented on it. I can comment your video and you can ignore my comment, I don't mind.
Great video, loved the analysis on one of my favorite pieces of content in this game. Just wish you didn't use the r word for a comedy bit. imo it's in poor tact, even for a random video essay on youtube.
Some stuff I wanna mention here in the pinned comment. Part 1 covers missions 1 through 5 (Arrival, Investigation, Ghosts, Cunning, and Mirror) and the Lightblade strike with some short rants mixed in between. Part 2 should be out in November but no guarentees for that one. Subscribe and follow me on twitter to stay up to date on that stuff. As always thank you so much for watching, the support means so much to me and I really appreciate all the likes and comments from everyone. Thank you
EDIT: So I don't think I'm going to be talking about crafting again lol. I have my opinions, but I don't think I have the articulation to discuss my takes on it. I just don't like crafting🤷♂️
The Witness reveal is still one of the most excellently built and executed sequences in the franchise for me. It just sucks Lightfall downplays and severely hurt the Witness as a threat.
Lightfall had a lot of skrew ups, but I'm not sure that's one of them, The Witness shows up, kills guardians with a flick of its wrist, prompts the Traveller into taking more action than it ever has in Destiny, then facetanks it as though it didn't eviscerate Gaul and subjugates the Traveler. Then in another appearance, it scares Calus shitless and then beats us all and wins. I know there's a question of why The Witness doesn't go to Neomuma itself, but this kind of makes sense, The Witness doesn't seem to be able to attack directly over long distances, it can only exhert its will on those infected by its power and send its forces, it took it five years to reach Sol so it can't teleport over great distances, going there itself would mean leaving The Traveler unwatched, and given the Traveler has been running from it for centuries, and the only thing keeping it in place is pyramid ships which both Mara and a hypnothetically ressurectable Savathûn can destroy, it seems like keeping guard on the Traveler was more important, and had we not tagged along and discoverred Strand, Calus would have taken the Veil himself with ease, and The Witness had a contingeancy plan for if it failed, so I think it makes sense for The Witness not to go to Neptune. There is the question of why it didn't destroy the HELM and kill Mara, but remember, The Witness considers itself an altruist, if there's no reason to kill the Vanguard because it believes they're not a threat, it'll leave them to be claimed by the Final Shape.
@@samaron8970It views itself as altruistic, yes, but in a very hypocritical way and is easily willing to adopt extreme violence as a means to sow despair.
This is the same Witness that tortures civilizations that has directly interacted from the Traveler as a means of spiting its former god.
The Witness is the first antagonist to be seen personally partaking in more than just one expansion. It should have been way more involved than it was shown in Lightfall, instead of leaving 99% of its current development up to the last expansion it would be featured in before it dies.
@DarthDookieMan That's why I said views itself as, I'm not trying to argue The Witness isn't depraved, just that it thinks itself kind and thus wouldn't go out of its way to kill those it has no reason to. Perhaps you're right that it should have featured more, however from a plot perspective, it isn't a hole in the story that The Witness stayed with The Traveler throughout Lightfall, and I thought the scenes it did have were effective, Lightfall didn't make the Witness less threatenning than it would be without it.
@samaron8970 I do think the scenes where it is featured build it to be the most intimidating villain. And by all accounts, it is. I think the issue is not the Witness as a threat itself. But because of the way the plot revolves around the veil being on Neomuma forcing us away from the Witness and by extension the action. Thus making it more of a background villain with Calus being the main threat and overshadowing it. The witness scenes in lightfall are bar none the best scenes to feature the Witness. It's just that we never have any explanation as to what the Witness wants to do and no direct interactions with it. Unlike Savathun and even Eramis who are persistent and recurring threats throughout their campaigns. It's hard to feel threatened by a villain if you never see them in person and only have small bursts of its capabilities.
@Deltadog55 Maybe, but it's difficult because The Witness is so overwhelmingly powerful, if we intereacted more with it, there'd be the question of why it doesn't just kill us, and its plan A doesn't need us the way Savathûn's does, I think that would make it look weaker. I like how The Witness was handled in The Final Shape, the first thing it does is try to destroy our Ghost, and only when that fails does it return to words, it makes it seem a lot more serious. And I like how it was handles throughout, it tries to sway us to its side throughout, and there isn't the question of why it doesn't kill us because we know it can't until the final mission, The Witness tries to kill us with its forces throughout and uses its word to make us vulnerable and bring us under control once we get close enough to be an imminent threat.
I played this game many years ago, at a time with consumable shaders and forsaken still existing. Quit for a few years and came back in Season of the Deep, but didn't have any of the expansions. When I first played this campaign during one of the free to play periods, I only got halfway through it before I had decided I was definitely gonna buy it, and I went and got everything else since it was all on sale.
Perhaps one could say that this one campaign on it's own sold me on literally everything Destiny 2 has to offer.
@kyuronrose4284 I remember when they announced shaders would no longer be consumables I bought one of each with legendary shards thinking I'd have to re-aquire them if I didn't. Turned out I was wrong and I wasted hundreds of legendary shards :,(
Thank you for talking about the music. Massively underrated part of the campaign especially when it’s compared to Beyond Light
@@overclocked3215 ill talk about it a LOT more in part 2
@@Nanokk_HIP HIP HOORAY!!
Destiny Fans reacting to Beyond Light: "make a better campaign"
Bungie releases and floors us with Witch Queen: "LOOK HERE, LOOK LISTEN"
Aww man I remember being a relatively new light, getting the glaive, and hacking through the ENTIRE campaign with it… including the bosses. I died a lot, but I racked up several thousand kills on the thing by the end of the campaign.
@@abyssal_beans glaive supremacy
Crafting haters after they find out about weightgate
@shrigma6163 ngl I didn't care about weight gate and thought it was another reason for people to complain
Fr imagine making an entire 20 min video rightfully criticising battle passes for being slop artifical grind and then praise a progression system thats entirely rng
Someone needs to do an analysis on how well Bungie does 1st missions (or at least used to do, Lightfall and Final Shape 1st missions were kind of lackluster)
Arrival is such a banger and it feels like a kind of bombastic welcome to new Destiny. The 1st mission of the Red War, Forsaken, (to a lesser extent Warmind and Shadowkeep) were insanely good hooks for their respective campaigns
Forsaken’s first mission is so awesome, I feel bad for people who only experience the timeline version of it because they have no idea how much of a spectacle it used to be. Or how The Scorn were first introduced as a full blown Alien section in the vents and everything. It was awesome!
I adore this campaign it is the best imo
Witch Queen was definately a step up, though I think much of that can be attributed to a legend difficulty and also replayable missions at last. Many of the mechanics aren't super compelling and I don't think they got really good at mechanics in campaigns until the Final Shape. The throne world is great even if I do wish it was more explorable and held more secrets ala Dreadnaught. Also the first mission of the campaign is great, I wish there was more to see on the Lure and it would show up again because Savathûn's ship should have more to it than a portal and some tunnels, but what we got was great.
As far as notes go, the only one I have is that Sagira wasn't killed by Savathûn, I'm fairly sure it was killed by the servants of Xivu Arath and Savathûn took advantage of him being left lightless. Or at least Xivu was presented as rhe culprit in season of the Hunt, and Savathûn never claims credit for it and Osirus never accuses her after he returns.
@samaron8970 yes I do remember now that you mention it. Xivu's soldiers killed Sagira, Savathun just took advantage of the situation. Or at least I think might have been what savathun as Osiris told us but I don't really know for sure. I try not to look at lore here so it doesn't cloud my vision and causes me to get stuff mixed up
@Nanokk_ I understand that, after all you do say the lore doesn't matter, however that can lead to some inaccuracies. This one is fine, it was a reasonable assumption to make, I just kind of jump on things like this since sometimes you end up with Evan F who thought the phraze "It is time to test theory in praxis" was talking about the character Praksis and BUNGIE made a typo, and then more agregiously got mad at BUNGIE saying it didn't make sense how we knew about Neomuna despite that being the point of the whole Spire of the Watcher dungeon and Rasputin's last words.
@samaron8970 I mean I think lore matters, it just doesn't matter to what I'm trying to do. It just becomes too complicated and isn't really a part of the story in front of us. Lore should allow us to learn more, not answer questions to important story elements. I mean in my red war video people kept bringing up lore from Jokers Wild. Written a full year after the Red War to explain how the red legion managed to make all the satellites disappear. So I don't wanna include the lore. It's an entire can of worms I'd rather stay away from until I'm done my series lol
@Nanokk_ That's fair, but in this case and the case of what I mentioned for EvanF, it wasn't lore, but rather infomation from past seasons which have been missed. Again, I can't really fault you for this case since it's a small mistake easily made, I'm just advising that in future if something seems like a plot hole or something that doesn't make sense, maybe research it a bit to see if it was something explained beforehand outside of lore tabs. For instance, critisizing Lightfall for not explaining the Veil is fair since that wouldn't come till later despite us needing to know it before the campaign, but critisizing Lightfall for us knowing about Neptune isn't because that was explained in Season of the Seraph, and ultimately it's not infomation you need to know for the story to work.
@samaron8970 yeah the whole EvanF thing I don't know about, but I don't think I'll be touching on how we found Neptune since I know it was mentioned in Plunder or splicer in a cutscene or dialogue. Appreciate the criticism either way!!
Actual stakes is what this had, I loved it
I LOVE crafting, I love having AGENCY and PROGRESSION in the VIDEO GAME that I’m playing, I love having time, effort and skill be rewarded with USEFUL THINGS and not be based on RNG
my fave dlc by a very large margin. Savathun is spectacular in this. the dialogue & delivery are a 1-2 punch (geddit?)
amazing colour pallet & the ambient sound in Throne World locations combine to create a truly 'other' world.
and then we got Lightfall 😮💨
still.. WQ is amazing.
Queens deception gotta be one of the top Destiny tracks of all time
The witch queen campaign is a massive step up, in terms of gameplay and story, but I do have one major problem with the campaign, specifically in the final mission, but I’ll wait till part 2
A true fan can like something, but still acknowledge flaws in it
I genuinely don’t believe they’ll ever surpass the witch queen’s story-wise. Final Shape was their last attempt, but I genuinely feel like it’s less impressive when compared to the witch queen’s story.
Imma cover my views on crafting here. But don’t worry, I don’t think this is gonna be a case where you need a hazmat suit to read my opinion lol:
Personally, I really enjoy crafting for the reasons that most people seem to dislike it for. I enjoy being able to find those red patterns and then gain myself a god roll over time of using the weapon in question.
BUT, I can fully understand why people dislike the idea of getting god rolls now trivialized via crafting. That’s true, and an unavoidable downside, imo, at least without having a MASSIVE overhaul of crafting itself.
For example, I’m NOT a fan of Bungie’s recent decision to not make Revenant weapons craftable, unlike every seasonal weapon beforehand. I get why, I do, but here’s the thing I see about crafting: it’s a second vault to me. Obtaining a pattern ensures that no matter what happens in the future, I can still get those weapons whenever I desire, even if I don’t plan on using the weapon itself at the moment. Plus, I like leveling them up lol.
This doesn’t mean I believe EVERY weapon should be craftable, but rather that I’d prefer the weapons that have a limited time to obtain. Like, I personally would make it so seasonal weapons were craftable, but RAID and DUNGEON weapons would need god rolls to be acquired like normal, all because you can access those at any time and won’t be going away. I’m also ok with world drops being as they are, since they’re USUALLY not meant to be the most dominant weapons out there, with few exceptions.
I also do kinda wish event weapons like FOTL, Dawning, Guardian Games, and Solstice weapons were craftable too, albeit the patterns being much much rarer since it’s so easy to get weapons during those.
Having a collection of guns I can just make at any time, even if they’re unobtainable now, just helps get rid of so much FOMO in my mind. That’s basically what my position boils down to. I know not everyone agrees, and I don’t expect them to. Just putting it out there for discussion’s sake.
One of my biggest issues with rhe start fo this campaign, is how quickly we got over crushing a ghost
In my opinion, crafting is just a god roll grind with a definite end. Do a raid for 5 weeks and you can "now" craft the god roll. seasonal weapons are already a dime a dozen (except revenant) but the same can be applied to no crafted god rolls
crazy good vid, pls more
Dude, I just want to say even though I’m done with Destiny 2 (hopefully a very long break), your thoughts on the game are exactly what I’ve been thinking about the game. Hell, I think you inspired me to start writing on what I think of the game. It’s not complete but I want to say it’s awesome to hear your takes on Destiny.
Glaives don't suck in endgame PvE I used Rake Angle today in GM Lightblade and it was great.
Also a twist for Fynch wouldn't make sense, Ghost is already mega suspicious of him so having Fynch be innocent says more about Ghost than otherwise. If Fynch was Savathun then the moral here would be "suspect everyone no matter what", the point here is to make Ghost seem bad, not good.
A twist requires proper foreshadowing, Fynch being Savathun would just be cheap. I do understand where you come from though, it is weird that Fynch starts as this interesting character which goes...nowhere? (/ω\)
That Muslim thrall joke was insanely funny
thats the only thought that crossed my mind when i saw then for the first time
More like terrorist Muslim thrall which don't represent the religion but ngl even I laughed
we’re so back
He's back bois!
also if ur gonna ever make a warframe lore vid hit me up i finished every mainline quest up to whispers in the walls
I've tried warframe like three separate times over 7 years, and I never really could get myself into it. Maybe I'll try to get into it another time soon
@@Nanokk_ well the warframe 1999 is coming so i think it would be a good time to hop back
also all the story content is free btw i had to mention it
>"analysis video"
>look inside
>campaign recap
why does this keep happening
It's not though...
@Kkiare he recaps the campaign but criticizes and adds commentary and his thoughts to it. It's hard to analyze something without discussing its events and plot points. A campaign recap would just be retelling the events without changing anything. He adds commentary on what makes the campaign work and the narrative decisions that make it great, which is literally the point of analyzing media.
Well, you said it yourself and i will take that opportunity: y'all content creators everytime crying about weapon crafting and care only about your enjoyability.
And then y'all cry about "new cool PvP mode doesn't have enough people", "game lost player's, again", etc.
My uncle spended 2 years to get goodroll of some currently useless shit in Xur activity. And he played it regularly on high difficulty, people was shocked by amount of runs he has there.
I don't want that experience for myself and other people who joined game after crafting, absolutely goated feature, added.
Sure, not every weapon needs to be craftable. But it's should be on line.
I runned SE multiple times to get all redborders and now I'm doing it on master because adept multirols.
And i thank crafting, because without it i wouldn't even considering to play such difficult for me, player who joined game like half of year ago.
And raid itself is fun, but i wouldn't know about that without wanting those redboards.
"But what if there's just good rolls and crafting didn't exist?". Well, then there's huge amount of good/better weapon's that way easier to obtain. My vault full of junk thing's that i use because i crafted them and then started enjoying.
End of story, i guess.
@asethon4430 Dude all because I make videos that doesn't mean you need to be condescending over something I don't like and you do. I never said anything about pvp, I don't even really play or care about pvp. Also I'm not crying about weapon crafting, I said I wasn't a fan, I don't like how it diluted the weapon grind and the story behind each weapon in your inventory. Maybe instead of making sweeping generalizations about me, you should learn proper spelling and grammer.
@Nanokk_ I don't use english in regular basis. My level is enough to small talks and I understand more than I can write.
I did generalization of "crafting killed destiny" opinions. Maybe it's not what you meant, but it is what most of destiny streamers/youtubers and those who play only one game say's everytime this topic appears.
On first part: I hate this grind lover's narrative and this is reason why I commented on it. I can comment your video and you can ignore my comment, I don't mind.
Great video, loved the analysis on one of my favorite pieces of content in this game.
Just wish you didn't use the r word for a comedy bit. imo it's in poor tact, even for a random video essay on youtube.