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Daz is Bambo
United Kingdom
Приєднався 7 чер 2009
Just call me Daz. Appreciating fighting games.
Fighting Game Boss Gone Wrong: Elizabeth
MAHAMAON. MAMUDOON. MEGIDOLAON!!!
Find me on twitter: Dazardz
Support me on Ko-Fi: ko-fi.com/dazisbambo
Find me on twitter: Dazardz
Support me on Ko-Fi: ko-fi.com/dazisbambo
Переглядів: 49 526
Відео
Street Fighter 6 is Baseball
Переглядів 44 тис.2 місяці тому
Could baseball make us better at fighting games? Find me on twitter: Dazardz Support me on Ko-Fi: ko-fi.com/dazisbambo TIMESTAMPS 00:00 Intro 03:59 How Baseball Works 07:00 Street Fighter 6 10:35 Your Approach 27:43 Addendum
When Fighting Games Speak, Do You Listen?
Переглядів 49 тис.4 місяці тому
Use that UI! Thank you for listening, Find me on twitter (where I barely post): Dazardz Support me on Ko-Fi: ko-fi.com/dazisbambo
Offense and Setplay in Fighting Games
Переглядів 17 тис.5 місяців тому
finally I complain about setplay Thank you for listening, Find me on twitter (where I barely post): Dazardz Support me on Ko-Fi: ko-fi.com/dazisbambo
Fireballs, but complicated
Переглядів 46 тис.6 місяців тому
so many more fireballs, but only so much time Zaferino on Zoning: ua-cam.com/video/qeFZfYnYTK0/v-deo.htmlsi=-yRi6BMSCY4l0T28 Find me on Twitter: Dazardz Support me on Ko-Fi: ko-fi.com/dazisbambo
A Fighting Game Analysis of Hunter x Hunter
Переглядів 3,2 тис.6 місяців тому
"Which game next?" he asked. Well, you see... Support me on Ko-Fi: ko-fi.com/dazisbambo Find me on Twitter: Dazardz
Under Night In-Birth vs Street Fighter 6: Mechanics and Neutral
Переглядів 27 тис.7 місяців тому
Secretly a guide to the GRD gauge. Enjoy UNI 2! Support me on Ko-Fi: ko-fi.com/dazisbambo Find me on Twitter: Dazardz
Expectations Ruin Fighting Games
Переглядів 9 тис.8 місяців тому
Happy New Year! Damn, I was late by like a minute
Street Fighter 6's Music is Disappointing
Переглядів 3,8 тис.8 місяців тому
and don't get me started on Guilty Gear Stri- Twitter: Dazardz
When Fighting Games Remove DP Motions | Persona 4 Arena
Переглядів 53 тис.9 місяців тому
So much DP My Twitter: Dazardz
Are Combos Too Long?
Переглядів 22 тис.10 місяців тому
That's not the right question. My Twitter: Dazardz
A Good vs Bad Fighting Game Trailer
Переглядів 8 тис.11 місяців тому
Is it weird that I like fighting game trailers so much? Derek Lieu's Website: www.derek-lieu.com/ My Twitter: Dazardz
Fake Depth in Fighting Games (and Devil May Cry)
Переглядів 20 тис.Рік тому
This was really just my excuse to talk about DMC on here Twitter: Dazardz Player Expression in Fighting Games (Nathan Dhami): litetheironman.medium.com/player-expression-in-fighting-games-409faca7a72a
How NOT to Patch a Fighting Game Character: Nu-13
Переглядів 100 тис.Рік тому
How NOT to Patch a Fighting Game Character: Nu-13
Granblue Fantasy: Versus Review - Almost Amazing
Переглядів 13 тис.Рік тому
Granblue Fantasy: Versus Review - Almost Amazing
A Different Way to Enjoy Fighting Games
Переглядів 29 тис.Рік тому
A Different Way to Enjoy Fighting Games
A Deep Dive into Competitive NARUTO: Ultimate Ninja STORM
Переглядів 116 тис.Рік тому
A Deep Dive into Competitive NARUTO: Ultimate Ninja STORM
Pixie Characters & Flow State | Fighting Games
Переглядів 38 тис.2 роки тому
Pixie Characters & Flow State | Fighting Games
What Makes Persona 4 Arena's Gameplay Unique (Ft. Elizabeth)
Переглядів 7 тис.2 роки тому
What Makes Persona 4 Arena's Gameplay Unique (Ft. Elizabeth)
Boring Character in an Interesting Game
Переглядів 51 тис.2 роки тому
Boring Character in an Interesting Game
The Difference Between SHO and MINAZUKI - Persona 4 Ultimax
Переглядів 37 тис.2 роки тому
The Difference Between SHO and MINAZUKI - Persona 4 Ultimax
Expression in Fighting Games & Guilty Gear: Strive
Переглядів 12 тис.2 роки тому
Expression in Fighting Games & Guilty Gear: Strive
What Makes a Good Fighting Game Trailer?
Переглядів 2,9 тис.3 роки тому
What Makes a Good Fighting Game Trailer?
Fighting Game Zoners are Pretty Cool, Actually
Переглядів 52 тис.3 роки тому
Fighting Game Zoners are Pretty Cool, Actually
I called it, Elizabeth suffers from the fact that she has taken a bunch of different tools but the designers gave no though into how those tools would fit together into a cohesive gameplan. This design of character can work (see seth from street fighter) but it requires you to understand what you are taking and how to modify the move into something that will make a cohesive gameplan function
Heh; she's low tier until you see her in score attack mode... 🙃
this feels like buying a car in a foreign country, getting in an accident because your brakes didn't work, and the car company telling you "brakes are just damage control to soften accidents, idk why we have to tell you this"
feel like this guy likes greninja
fox empty jump is actually humanly unreactable so light's movement there is warranted!
1:16 bro really said Chrom like it’s a real character
Ma skills in p3 were slightly inaccurate and weaker than the single target versions, not to mention while she herself is powerful...she doesnt exactly know how to fight properly, its why her fight is rigid in p3
I'm totally fine with the SF6 short movies. These combos really don't take that much time.
Designing a game around the players miss inputting is bad game design. Since it’s harder for your opponent to mess up the input you could just try blocking the DP instead of doing a frame trap and punish it.
That Britney Spears cut in killed me. Great job LOL
Characteristically, Elizabeth can afford to not go all out, because she's playful, she's having fun, and can afford to play with her food. She's taking the fight as serious as an adult playing the role of a villain around school children. Margaret, on the other hand, is a lot more intense and serious, because Margaret has no chill at all.
I don’t really play fgc games at all but what I will say is that what neutral looks like in smash both differs between every game and even between matchups
I feel like you're 15 years late to that discussion. When Brawl came out, Melee players already made a lot of the points you're making in this video, using different words. They saw Brawl had very low shieldstun, and said Brawl's shield was too good and that it prevented aggressive play, because they were used to having blockstrings and couldn't cope with not having them anymore. But then 15 years happened and the Brawl meta evolved into Smash 4 and and eventually Ultimate. And what was new back in 2008 eventually became a new standard. Now it's very well understood that in post-melee games, shielding isn't necessarily a defensive panic button that you should only use as a last resort - it can be a move you can shove in your opponent's face to put pressure on them. If you think they'll throw out an attack, you can shield in their face to call it out and punish it. It's not the end of neutral, just a continuation of it. If I had to compare it to a fighting game notion, the shield in post-melee smash wouldn't be guarding in trad fighters, it would be closer to a stance change: you're still playing neutral, but you temporarily decide to give yourself a different list of moves you have access to. At the end of the day, all neutral means is "it's currently both of our turns". So neutral skip means "I can press 1 button and it's not your turn anymore". What we call the tools we use to make that happen doesn't really matter. Having had such a large rift between 64, melee and everything that came after melee, Smashers are very much used to seeing games with wildly different concepts than their own. A lot of plat fighters don't even *have* a shield (Brawlhalla, Rivals of Aether, Multiversus). I feel like trad fighters are much less experimental in their game design - a lot of concepts get re-used from one game to the next and from one franchise to the next without really being questioned. For example, if you picked Ryu in SF4, and learned a basic bnb, odds are that combo still works in SF6, 15 years later (unless it used an FADC). It's great for veterans of the genre since it allows you to more easily find your marks when you pick up a new game, but it also gives you a very narrow vision of everything fighting games could be imo. So you get stuck on definitions that only really apply to trad fighters, like "neutral is when neither player is blocking", which stop having any relevance when you step out of your comfort zone and play even something even just vaguely not-trad fighter-ey like Pokken or Divekick.
Insert akihiko doom post here we was kings man
Falco's lasers in melee used to be a neutral skip before everyobe figured out powershielding
2 years old vid but a few month ago i started playing the game , and in general i play heavy rushdown mixup characther with a hint of bullshit . so i picuked noelle , first i thought her strengt lie in easy combo and mix up . then i discover the fact that a lot of her moov are attack and defensive mixup ( right drive at right moment you can dodge nearly anything ) but the flaw of noelle at my low level is that , she doesn't do a lot of damage , and is overly dependant on said mixup . but my opponent know that . and there come the bullshit . if i pay attention to what the enemy knows of me while keeping a mental track of waht i can do at any given moment (even the "bad" decision) i can noobstomp player that might be better than me . knowledge check are basic in most fighting game ,but noel entire gameplan rely on them and that really sold me on BBCF
4:48 I would argue this isn’t actually a fundamentally unique definition. You usually have to air dodge out of combos because hitting your opponent out of it isn’t an option. The final definition is close to the same as in traditional fighters: the combo isn’t technically true, but none of your options can actually get you out in time, so it’s effectively true.
LOVE the video. I feel like you could have just been like "her dp sucks and the game is volatile" and that's all you really need to say, but man what a well scripted editorial!
Ayo shoutouts to greninja fr
So there is something to note about melee here, namely that fox and falco have good enough shield pressure to overcome most of the casts out of shield options when joined with more shield stun and (sometimes) worse options out of shield in general. It's still a pretty far cry, but it is somewhat closer. I think the shotos in ultimate also have relatively good enough shield pressure that not all of the cast can press buttons to get out of shield for free. On the flip side, Greninja is notoriously easy to bully whenever he shields. I don't think there really are any moves in smash that take you right to your opponent and start pressure. Pretty much every movement option is insanely bad on block, save maybe brawl falco's landing phantasm, which is still something I wouldn't rely on. I only really know the smash side of things, however. I can't really help clarify anything with rivals, multiverses, etc. Edit: Shields are also pretty bad in smash 64, and lose to most serious forms of pressure. (think Pikachu, Ness funny enough, etc.)
5:11 skullgirls. I don’t think I’ve ever been more locked in while getting combo’ed than in skullgirls
21:11 I play like this because I think it’s funny iirc I even did it at tns9 (the biggest tournament I’ve been to)
I admittedly don’t know much about baseball outside of school experience but I loved the baseball examples
0:24 LMFAO this shouldn’t be so funny to me wouldn’t have recognized the “in in” without the voiceover
9:36 You are a special kind of scumbag, I tip my hat to you.
I mess with P4A and FGs casually and even I could tell there's something up with Liz Even against CPUs I felt it was sometimes very hard to win neutral even with what I assume are buffs she got in Ultimax. Winning neutral often DID feel quite satisfying with her due to the massive amounts of damage she deals but still feels like she struggles a bit Despite this, out of all the characters I wanted to play in P4 I kinda found Elizabith to win out on like, vibes alone Something about playing as a character who narratively holds the weight of seeing some sort of lesser god feels fun, and it helps that I generally love P3, and that Thanatos is one of my overall favorite persona designs. Ghastly Wail is just fun too, cause I will always like doing almost half of someone's HP without needing to combo, even if it is impractical
Great Work here Man!
I just want to know, would i enjoy playing Street Fighter 6, if i enjoy playing Devil May Cry 5? why do i end up watch this whole video? It's good video by the way.
That whiff punish portion was so true. It throws me off every time and literally dying for making a minor miscalculation is the worst
So I saw in the comments this exist lol I cried laughing actually checked up on it and so glad I found this randomly pointless community 😂 Competitive ULT ninja is hilarious it’s one button
I think this video actually highlights the difference in pressure between traditional fighters and smash. Smash heavily rewards backing off since it beats both throws and strikes oos due to the limited mobility in shield while traditional frame traps are less good due to most aerials being minus. It’s more akin to pressuring with a shimmy that also beats mashing
Someone should do one of these for Tekken.
please play melee
Like imagine if you had 2 different types of blocks, the ability to randomly negate certain moves into a roll and more movement options than you know what to do with.
Man I just love balls 🥰
don't have much to add about it since i never played P4A, but when you pointed out vegeta big bang attack in dbfz, you reminded me that not only the fucker can use it at will when on Blue, but on the latest version of the game you can do it TWICE in a row!, doing a ABSURD and MASSIVE damage that is "Super" worthy (Fun fact, some combos mf did with Vegeta Blue can go to up 7 big bang attacks, its insane)
Zeke Von Genbu, am I look like a joke to you? Me- I'm mean yes, your are a joke xD
Had to watch a Moopoke/Milpy Video before watching this.
Bruv the last part about pixie character not actually being good most of the time is like kinda false because almost every level of player can exploit speed in cool ways outside of the absolute begginers sure they definetely are compritivey better when played at a top level but there usually pretty good even when outside of the top level of play
Urging FG players to learn at least a little bit of game theory instead of reinventing the wheel of mixed strategies.
You know what would have really just sold me on all these downsides being ok? If her defeat animation was just her clapping and congratulating the opponent. Like, did she lose? Sure. BUT SHE WASNT EVEN TRYING. The entire fight she was just screwing around for entertainment. That would have been such a cool justification to nerf a boss like her.
HES BLACK?!?!?!?!?!
Elizabeth also has one of the worst dp's in the game and one of the worst autocombos. To be fair, only a handful of characters have good autocombos and its only the 3rd attack that matters for the bonus meter and burst meter. But the biggest reason imo is that P4A does not allow chip KO. Elizabeth is primarily a zoner with some grappling tools. So if you didn't kill and the opponent gets into awakening they get a good chance at a comeback and you can't zone them to kill. You'll have to try to beat with in a mixup and she has very limited tools for that. Failing that you'll try to beat them in neutral, which again she even more limited tools for that.
Honestly she'd be even worse if they DID allow chip kill. Yukari Magarula and Shabrys Titanomachia would wipe her out
That parry actually sounds like a great wakeup reversal technique.
Moves and movement with odd meaning
0:31 Step bro, help. I'm stuck
it went wrong because too many people blew their load upon seeing her
1:46 capcom with vergil:You let them play as the boss wtih completely accurate power level
The WBBC was top 5 baseball games & moments! Otani's a God!
ok so traditional fighters are more like rock paper scissors and dont allow for unique movement patterns wich makes the skill seiling for reads less.
Elizabeth's Ma(Skills) are due to it being literally the AoE version of that attack in the games, the expensive, just as powerful, AoE version, she's literally wasting SP/Mana on a skill she doesn't have to use when the Single Target version would work just as well.