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Daz is Bambo
United Kingdom
Приєднався 7 чер 2009
Just call me Daz. Appreciating fighting games.
When Personality Marries Gameplay: Jamie’s Drunken Fist
Thank you to the contributers on the SuperCombo wiki for the special move renders!
Find me on twitter: Dazardz
Support me on Ko-Fi: ko-fi.com/dazisbambo
Song List:
Shin Megami Tensei IV: Apocalypse - Kinshicho Underground Shopping Centre
Melty Blood: Type Lumina - Ikusa Bayashi, Iza Mairu!
Jet Set Radio - Humming the Bassline
Melty Blood: Type Lumina - Actions in the Lower World
King of Fighters XV - No Sympathy for the Wolves
Street Fighter III: 3rd Strike - You Blow My Mind
Melty Blood: Type Lumina - Crawling Hostility
Street Fighter V - Theme of Karin
King of Fighters XV - Like a Queen
Melty Blood - Sakura Koi Uta
Music of desk - File Select
Find me on twitter: Dazardz
Support me on Ko-Fi: ko-fi.com/dazisbambo
Song List:
Shin Megami Tensei IV: Apocalypse - Kinshicho Underground Shopping Centre
Melty Blood: Type Lumina - Ikusa Bayashi, Iza Mairu!
Jet Set Radio - Humming the Bassline
Melty Blood: Type Lumina - Actions in the Lower World
King of Fighters XV - No Sympathy for the Wolves
Street Fighter III: 3rd Strike - You Blow My Mind
Melty Blood: Type Lumina - Crawling Hostility
Street Fighter V - Theme of Karin
King of Fighters XV - Like a Queen
Melty Blood - Sakura Koi Uta
Music of desk - File Select
Переглядів: 2 850
Відео
Combos for Art, Combos for Strategy
Переглядів 17 тис.2 місяці тому
Play DNF Duel! Find me on twitter: Dazardz Support me on Ko-Fi: ko-fi.com/dazisbambo Music List: Shin Megami Tensei IV: Apocalypse - East Madness Shin Megami Tensei IV: Apocalypse - Kinshi Park King of Fighters XIV - tachi bou ke (instrumental) Jet Set Radio - Humming the Bassline Street Fighter V - Theme of Karin Persona 4 Arena - The Arena Melty Blood: Type Lumina - Crawling Hosti...
Fighting Game Boss Gone Wrong: Elizabeth
Переглядів 151 тис.3 місяці тому
MAHAMAON. MAMUDOON. MEGIDOLAON!!! Find me on twitter: Dazardz Support me on Ko-Fi: ko-fi.com/dazisbambo Song List: Persona 3 - This Mysterious Feeling Persona 3 - Afternoon Break Persona 3 - Shadow Persona 3 - When The Moon's Reaching Stars Persona 3 - Unavoidable Battle Persona 3 - A Deep Mentality Persona 3 - During The Test Persona 3 - Changing Seasons Persona 3 - Iwatodai Dorm S...
Street Fighter 6 is Baseball
Переглядів 45 тис.5 місяців тому
Could baseball make us better at fighting games? Find me on twitter: Dazardz Support me on Ko-Fi: ko-fi.com/dazisbambo TIMESTAMPS 00:00 Intro 03:59 How Baseball Works 07:00 Street Fighter 6 10:35 Your Approach 27:43 Addendum
When Fighting Games Speak, Do You Listen?
Переглядів 51 тис.7 місяців тому
Use that UI! Thank you for listening, Find me on twitter (where I barely post): Dazardz Support me on Ko-Fi: ko-fi.com/dazisbambo
Offense and Setplay in Fighting Games
Переглядів 19 тис.7 місяців тому
finally I complain about setplay Thank you for listening, Find me on twitter (where I barely post): Dazardz Support me on Ko-Fi: ko-fi.com/dazisbambo
Fireballs, but complicated
Переглядів 49 тис.8 місяців тому
so many more fireballs, but only so much time Zaferino on Zoning: ua-cam.com/video/qeFZfYnYTK0/v-deo.htmlsi=-yRi6BMSCY4l0T28 Find me on Twitter: Dazardz Support me on Ko-Fi: ko-fi.com/dazisbambo
A Fighting Game Analysis of Hunter x Hunter
Переглядів 3,4 тис.9 місяців тому
"Which game next?" he asked. Well, you see... Support me on Ko-Fi: ko-fi.com/dazisbambo Find me on Twitter: Dazardz
Under Night In-Birth vs Street Fighter 6: Mechanics and Neutral
Переглядів 28 тис.10 місяців тому
Secretly a guide to the GRD gauge. Enjoy UNI 2! Support me on Ko-Fi: ko-fi.com/dazisbambo Find me on Twitter: Dazardz
Expectations Ruin Fighting Games
Переглядів 9 тис.10 місяців тому
Happy New Year! Damn, I was late by like a minute
Street Fighter 6's Music is Disappointing
Переглядів 4 тис.11 місяців тому
and don't get me started on Guilty Gear Stri- Twitter: Dazardz
When Fighting Games Remove DP Motions | Persona 4 Arena
Переглядів 56 тис.11 місяців тому
So much DP My Twitter: Dazardz
A Good vs Bad Fighting Game Trailer
Переглядів 9 тис.Рік тому
Is it weird that I like fighting game trailers so much? Derek Lieu's Website: www.derek-lieu.com/ My Twitter: Dazardz
Fake Depth in Fighting Games (and Devil May Cry)
Переглядів 21 тис.Рік тому
This was really just my excuse to talk about DMC on here Twitter: Dazardz Player Expression in Fighting Games (Nathan Dhami): litetheironman.medium.com/player-expression-in-fighting-games-409faca7a72a
How NOT to Patch a Fighting Game Character: Nu-13
Переглядів 106 тис.Рік тому
How NOT to Patch a Fighting Game Character: Nu-13
Granblue Fantasy: Versus Review - Almost Amazing
Переглядів 13 тис.Рік тому
Granblue Fantasy: Versus Review - Almost Amazing
A Different Way to Enjoy Fighting Games
Переглядів 29 тис.2 роки тому
A Different Way to Enjoy Fighting Games
A Deep Dive into Competitive NARUTO: Ultimate Ninja STORM
Переглядів 119 тис.2 роки тому
A Deep Dive into Competitive NARUTO: Ultimate Ninja STORM
Pixie Characters & Flow State | Fighting Games
Переглядів 40 тис.2 роки тому
Pixie Characters & Flow State | Fighting Games
What Makes Persona 4 Arena's Gameplay Unique (Ft. Elizabeth)
Переглядів 7 тис.2 роки тому
What Makes Persona 4 Arena's Gameplay Unique (Ft. Elizabeth)
Boring Character in an Interesting Game
Переглядів 53 тис.2 роки тому
Boring Character in an Interesting Game
The Difference Between SHO and MINAZUKI - Persona 4 Ultimax
Переглядів 37 тис.2 роки тому
The Difference Between SHO and MINAZUKI - Persona 4 Ultimax
Expression in Fighting Games & Guilty Gear: Strive
Переглядів 13 тис.3 роки тому
Expression in Fighting Games & Guilty Gear: Strive
What Makes a Good Fighting Game Trailer?
Переглядів 2,9 тис.3 роки тому
What Makes a Good Fighting Game Trailer?
Fighting Game Zoners are Pretty Cool, Actually
Переглядів 53 тис.3 роки тому
Fighting Game Zoners are Pretty Cool, Actually
Fighting Seth's orb in neutral [UNIST/UNICLR]
Переглядів 1,8 тис.5 років тому
Fighting Seth's orb in neutral [UNIST/UNICLR]
This has definitely been bothering us for a while, in a way we haven't been able to articulate. Just as a passive observer to fighting games, when I watch videos about BDFZ or whatever else Arcsys has been up too, it's not too long before I start noticing repeating patterns. "Oh, yep, that's The Combo everyone does. And their opponent is now unable to play for 3-8 seconds, then they'll both return to neutral. If that happens 4-6 more times, the game is over." Watching fighting games has started feeling less like actual fights, with twists and strategy, and more like genuine RPS but with a long cutscene after each turn.
I feel like Elizabeth would be awesome in a Tag Game like DBFZ because her neutral kind of sucks but her combo extensions are kindda nutty so she could use someone to open up the ennemy and finish the job.
Sounds like you wanted DMC and got Monster Hunter
sounds lame to me
"an awakening, that thing in persona that characters can only achieve by experiencing a traumatic event" good thing she isn't human then lol why even say this
7:56 rising tackle
When did Thanatos go on a killing spree? LoL
Margaret is not boss vibes lol
Holy mother of skill issue. The end of this video is the biggest git gud moment I've ever heard of in my life.
Elizabeth is a boss character they actually tried balance, even though they shouldn't have.
Nice video, although I was expecting her P3 fight as a superboss instead the arena version. It'd be nice if you did a video about that as well!
"What does Elizabeth do?" Lose. Elizabeth loses. Which makes it even more satisfying to somehow defy the odds and win.
The mind game required to play zoners is one of my favorite parts of fighting games
I find kinda hilarious you named the name of all songs used but didn't mention the game you are talking about
she's still fun to play at least
🍻🚰🫗
Still mad Atlus ruined persona 3
Rapidly on storm 1, chakra dash can be just blocked and the user loose chakra and the upper hand, also can be countered with fast tilt attacks (sometime forgotten) also with objects (sometime forgotten) like the paper bomb, etc Substitution is not rng, it is timing and skill, smashing the button like it is advised to do here will turn it reel rng tho, but it is not a good advice at all - -"
I've been playing DBFZ and learning Base Goku recently, and he's a character I find really interesting because he has this move where he summons two projectiles from beneath the ground, and then after they hit he teleports above you and does a divekick. When that move is used as a combo ender, it uniquely allows him to charge his unique resource (spirit bomb) to get his best oki, alongside some free meter and... charging his unique resource. But the really challenging part of the character's combos is the fact that this specific combo ender is a move that can ONLY be done while grounded, and Dragon Ball is a game where most of your combo enders are going to be activated in the air. This creates a lot of routing challenges, and invites both a LOT of combo strategy along with a lot of cool combo expression into his kit. I DID manage to find a combo that allows Baseku to get fullscreen corner carry with amazing damage and the special combo ender, but the issue with it is that it's a double-rejump combo and that's basically a pretty big execution test. Doing that online with delay? Yikes. (I'm still learning it though). So, what this means that this is a character who asks you to choose between which combos are easiest, which are most damaging, and which combos will allow Baseku to charge his resource, and that's just on top of the normal questions that DBFZ makes you ask regarding combos with resource management like assists and meter management. And those matter since oki is really only done in the corner in DBFZ. Since a lot of his cool combos are actually hard and require re-jump mastery, Baseku is a character who has those "sick combos" in a way other characters don't really bring up. And that's not even mentioning combos using Spirit Bomb or things using assists. This is ESPECIALLY true for Baseku when he is played on point (an incredibly underrated and overlooked position for the character), because access to assists basically gives every player near uncharted territory when it comes to coming up with your own combos. I've actually managed to find a combo with Baseku and Videl that's particularly devilish... Anyways, I love the fact that he's sort of made around his re-jump combos, because it does a good job giving the character an identity in a cast that usually takes to the air in their combos. He's supposed to represent Goku in an era before all the characters in the show mastered flight, and I think tying that in with a unique resource that makes Base Goku's combos want to stay grounded is a fun way to do it. This is also a game where I love TODs (that are done by literally anybody but anchor Baseku), because they will often require you to learn the ins and outs of your full team and that requires you to lab things out for yourself and learn/optimize your own combo routes. And they kill, but in a full match they always require resources and for you to land a particular combo starter. Very rarely does it allow you to do that shit for free unless the round is REALLY going well for you. The only TOD I've ever found, (yeah, FOUND), on any character that ever felt like it would be unfair for the opponent to get hit by is, funnily enough, one with the Base Goku/Videl shell that allows point Baseky him to TOD off of a fullscreen command grab without spark. But that's something I literally had to find on my own because the community REFUSES to do any lab work on the character in recent patches, because they've lost their minds over a gimmick strategy where you wait until 2/3rds of their health bar is gone (and both of their assists) so that they can spend all of their meter to take out 1/3 of the opponent's health bar. If that sounds like a really dumb gimmick strategy that will rarely ever lead to success in practice unless you're already winning, that's because it is. (Don't forget, canon Goku needed his teammates to bail him out after he used Kaioken x3 and x20 in the manga, so I don't see why people expect any success for Baseku with no teammates). Anyways yeah point is, Baseku is a character in a (somewhat) modern FG that has a lot of these cool combos and a lot of player/skill expression, and I think he's too overlooked. Also, FUCK anchor Baseku, he's a FRAUD.
try nago strive. trust me I felt the same feeling with him, of knowing exactly what defensive option the oponent was doing
I feel so dumb not realising it was one special and one normal each level.
MARTIAL CLUB MENTIONED RAHHHH!!!! 🗣️🗣️🗣️
Look I know I'm like 3 years late but I started playing p4au and I main sho because somehow I'm bad at minazuki and keep losing but I also think it's cause I play greninja a lot so I treat the spot Dodge like a counter
This describes how I was being exposed to Justice in GGAC+R. I wanted to play her, and a friend that was supposedly more experienced in the game was insisting that all she does is sit full screen and do zoning. I was still determined to try her but that gave me the impression that I won't enjoy her. What I instead found was a character with big normals that often confirm into knockdowns, neat setplay with nuke FRCs and an horizontally fullscreen invulnerable super that can also be combo'd out of at closer ranges. She's awesome.
goated video
Jaime bad sessions are like that, but if you have adhd, it's ok. Unpredictable because i don't even know im just going BABABABABABBABABABABABABBABABABAH
but in all seriousness, using the time it takes to get to drink four often gives you the data needed in what their plan is. And it of course gives you many options to deal with that. And then you can outlast them by super 2 in 4 drinks to get a reset but also like 2 more drive rushes than them, or out of burnout faster than them. And by that time you have another super. Foregoing the straight damage afforded by super 3 combos is unoptimal but the sudden switch up and tempo rush can take the final match. He's nuts even if this doesn't translate to top tier.
2:30 !!!!!!!!!!! thank you for showing that!!! thats so cool :D
Interestingly, in Sonic Battle, Emerl's ultimate moveset uses other character's specials as his normals, wich comes with the benefit of being able to instakill on full meter without using the meter during activation cuz they are normals However if the oponent has that move set for autoguard, your guaranteed combos actualy become a liability cuz now the oponent can automaticly block that move, even if it tecnicly is a normal
This last segment was brought to you by not just trains
Elizabeth isn't fighting to win, she is just vibing.
I thought this was the new fighting game hxh but its a review of a fight in an anime
Great video! I love Jamie he’s now my favorite streets fighter character since game release
You forgot to mention that the overhead gains a massive range increase after hitting 2 drinks.
This wealth of options for a single character is also very egregious in another character, Lei Wulong of Tekken. Even for a game like tekken where moves average to about one hundred, Lei is given a movelist of about 200 moves.
Jamie is a very sharp character
Cool vid!
Cool vid!
Hxh manga spoilers H***** vs Chrollo is even more insane fgc fight
Imagine how cool chrollo, kite and illumi would be. Imagine fighting games allowing for "hidden" attacks that need meter and using nen on your eyes (mechanic) could reveal them. Too bad we got tag team zzz hxh game
one of the crazy things about jamie is also the amount of specials he can route into at any given time and by proxy amount of options he has to approach and continue his offense, for instance i see u doing dp a lot after od divekick, but after od divekick few other things to take note of -if you do no followup you get a safejump -you also get l bakkai (safejump or two dashes) -l palm (max damage before bakkai & go into shs at lvl 4) -rekkas (gotta delay at dl0-3 but, you get p rekka dr oki) - different dps and by extension different oki from those (safejump, dashes, dr oki) -sweep and its followups and the oki you get from those (safejumps, drink meaty) Your mental stack gets bigger the more drinks you get but this applies to the opp too, not to mention the option to give up oki for more drink is a constant choice jamie can make
So as a note to any prospective new players. You see this video, you think it's cool - Which it is!~ It's worth noting soooome of this is Jamie propaganda lol. All of this is GOOD, and largely accurate. However! It's presented in a context divorced from the rest of the cast, and the game's mechanics and systems as a whole. If this video makes you wanna really get into fighting games - Wnat to try sf6. DO THAT. But just be aware, you're gonna have some other stuff to pick up on. Regardless, this video's a -fun- little love letter, I fucking love it.
Jamie is one of those characters that just makes me disregard a tier list altogether. He’s just too fun and satisfying to play.
Jamie is one of those characters that just makes me disregard a tier list altogether. He’s just too fun and satisfying to play.
I think characterization through gameplay is super important and interesting. I have many examples.
This is so interesting because I've thought about this but never really understood it before. I have mostly played action games where the focus is mostly on strategic choices of attacks and combos. I thought games like DMC also worked that way so when I tried them I found them confusing. Like "What is this move for?" or "Which attack can help me in this situation?". I knew people did creative combos just for fun as well but I still thought each move had more practical uses. In most games I'm more used to play, it can be essential to use the right attacks in response to the situation. Wide swings for multiple enemies, pushing attacks for crowd control, dashing attacks to reposition and so on. If the game has good enough options like this with attacks, the game may not even need any traditional defensive mechanics like block or dodge. Edit: I am not speaking of fighting games btw but alot of this applies to them as well. I ment mostly singleplayer games with melee combat.
7:55 RISING TACKLE!!
😂
The (herbal) drinker.
My favourite genre of video, one made from passion. As someone whos vaguely aware of Jamie street fighter this was really cool to know he had all these new moves and exactly how they fit into gameplay scenarios. The editing was amazing on this one!
Please please please release merch 😊❤
i knew i wanted to main jamie before i bought the game. its a grind, but im so happy with his overall design and i can only hope he gets more fun and interesting tools going forward