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MxBenchmarkPC
Ukraine
Приєднався 30 тра 2021
Welcome to MxBenchmarkPC! This channel is all about PC hardware, cutting edge technologies and gaming benchmarks.
Here you can expect:
1. In-depth Ray Tracing and Path Tracing image quality and performance comparisons.
2. In-depth image quality comparisons between different upscaling solutions such as NVIDIA's DLSS, DLAA, Frame Generation, Ray Reconstruction, Intel's XeSS, AMD's FSR and Unreal Engine 5 TSR.
3. In-depth image quality comparisons between different versions and iterations of DLSS, FSR and XeSS.
4. Unreal Engine 5 in-depth technological analysis and benchmarks in games and tech demos.
5. Side-by-side comparison benchmarks on game patches performance difference.
6. Gaming benchmarks with wide variety of different settings and hardware.
7. Frequent and consistent uploads.
Also, you can ask me anything in the comments section and receive a reply. So feel free to actively use comments section if you are genuinely interested in this type of content :)
Here you can expect:
1. In-depth Ray Tracing and Path Tracing image quality and performance comparisons.
2. In-depth image quality comparisons between different upscaling solutions such as NVIDIA's DLSS, DLAA, Frame Generation, Ray Reconstruction, Intel's XeSS, AMD's FSR and Unreal Engine 5 TSR.
3. In-depth image quality comparisons between different versions and iterations of DLSS, FSR and XeSS.
4. Unreal Engine 5 in-depth technological analysis and benchmarks in games and tech demos.
5. Side-by-side comparison benchmarks on game patches performance difference.
6. Gaming benchmarks with wide variety of different settings and hardware.
7. Frequent and consistent uploads.
Also, you can ask me anything in the comments section and receive a reply. So feel free to actively use comments section if you are genuinely interested in this type of content :)
Ray Tracing vs Path Tracing in 6 Games - The Ultimate Graphics/Performance Comparison | RTX 4080
Ray Tracing vs Path Tracing On vs Off graphics and performance comparison in 6 Games at 4K DLSS 3.7.20 Quality/Balanced with Ray Tracing/Path Tracing and Ultra settings on RTX 4080 + i7 10700F
If you like this content and want to support this channel:
○ You can directly support this channel by joining this channels membership and also receive special perks and bonuses for yourself. More info about perks and bonuses you can find here:
ua-cam.com/channels/G2fo7J1KGxWLzAe_l8lGjA.htmljoin
It will help to support this channel and expand available hardware for content creation. Thank you!
WATCH NEXT:
○ DLSS 3.7 Frame Generation On vs Off Comparison in 10 Games - ua-cam.com/video/DMdU4cQQH8Q/v-deo.html
Timecodes:
○ 0:00 - Cyberpunk 2077
○ 3:26 - Alan Wake 2
○ 6:22 - Black Myth Wukong
○ 8:22 - Resident Evil 4 Remake Path Tracing Mod
○ 11:17 - Resident Evil 2 Remake Path Tracing Mod
○ 13:15 - Unreal Engine 5.3 Path Tracing (Desordre)
Full specs:
CPU: Intel Core i7-10700F
GPU: Gigabyte RTX 4080 EAGLE OC 16GB
RAM: 16GB (2x8) DDR4 2933MHz CL15
Motherboard: Asus Prime B460-Plus
SSD: Kingston NV1 1TB NVMe M.2
PSU: be quiet! Pure Power 11 700W
CPU Cooler: be quiet! Dark Rock 4
Case: be quiet! Silent Base 601
#raytracing #pathtracing #rtx4080
If you like this content and want to support this channel:
○ You can directly support this channel by joining this channels membership and also receive special perks and bonuses for yourself. More info about perks and bonuses you can find here:
ua-cam.com/channels/G2fo7J1KGxWLzAe_l8lGjA.htmljoin
It will help to support this channel and expand available hardware for content creation. Thank you!
WATCH NEXT:
○ DLSS 3.7 Frame Generation On vs Off Comparison in 10 Games - ua-cam.com/video/DMdU4cQQH8Q/v-deo.html
Timecodes:
○ 0:00 - Cyberpunk 2077
○ 3:26 - Alan Wake 2
○ 6:22 - Black Myth Wukong
○ 8:22 - Resident Evil 4 Remake Path Tracing Mod
○ 11:17 - Resident Evil 2 Remake Path Tracing Mod
○ 13:15 - Unreal Engine 5.3 Path Tracing (Desordre)
Full specs:
CPU: Intel Core i7-10700F
GPU: Gigabyte RTX 4080 EAGLE OC 16GB
RAM: 16GB (2x8) DDR4 2933MHz CL15
Motherboard: Asus Prime B460-Plus
SSD: Kingston NV1 1TB NVMe M.2
PSU: be quiet! Pure Power 11 700W
CPU Cooler: be quiet! Dark Rock 4
Case: be quiet! Silent Base 601
#raytracing #pathtracing #rtx4080
Переглядів: 15 439
Відео
Unreal Engine 5.4 DLSS 3.7 Ray Reconstruction On vs Off - Graphics/Performance Comparison | RTX 4080
Переглядів 2,8 тис.4 години тому
Matrix Awakens City Sample Unreal Engine 5.4 DLSS 3.7 Ray Reconstruction On vs Off graphics and performance comparison benchmark at 4K DLSS 3.7.20 Balanced and Cinematic settings on RTX 4080 i7 10700F If you like this content and want to support this channel: ○ You can directly support this channel by joining this channels membership and also receive special perks and bonuses for yourself. More...
Cyberpunk 2077 DLSS 3.7.20 vs DLSS 3.8.10 - Graphics/Performance Comparison | RTX 4080
Переглядів 24 тис.7 годин тому
Cyberpunk 2077 NVIDIA DLSS 3.7.20 vs NVIDIA DLSS 3.8.10 graphics and performance comparison benchmark at 1440p DLSS Quality with Path Tracing and Ultra settings on RTX 4080 i7 10700F If you like this content and want to support this channel: ○ You can directly support this channel by joining this channels membership and also receive special perks and bonuses for yourself. More info about perks ...
Project Borealis - A Prologue to Half-Life 3 on Unreal Engine 5.4 | RTX 4080 4K, 1440p DLSS 3.7 FG
Переглядів 12 тис.9 годин тому
Project Borealis - A Prologue to Half-Life 3 gameplay and performance benchmark at 4K, 1440p DLAA/DLSS 3.7.20 Ultra Quality DLSS Frame Generation on Unreal Engine 5.4 and Very High settings on i7 10700F RTX 4080 If you like this content and want to support this channel: ○ You can directly support this channel by joining this channels membership and also receive special perks and bonuses for you...
RTX 3080 10GB vs RTX 4080 16GB - How Big is the Difference in New Games at 4K? | 10 Games Tested
Переглядів 3,4 тис.19 годин тому
RTX 3080 10GB vs RTX 4080 16GB performance benchmark in 10 games at 4K with DLAA/DLSS 3.7 Quality DLSS Frame Generation and Ray Tracing on RTX 3080, RTX 4080 i7 10700F If you like this content and want to support this channel: ○ You can directly support this channel by joining this channels membership and also receive special perks and bonuses for yourself. More info about perks and bonuses you...
Unreal Engine 5.4 Photorealistic Italian Rome Tech Demo - A Glimpse Into Next-Gen Graphics
Переглядів 3,6 тис.День тому
Unreal Engine 5.4 Photorealistic Italian Rome Tech Demo gameplay and performance benchmark at 4K, 1440p with Nanite and Lumen and Ultra settings on i7 10700F RTX 4080 Unreal Engine 5.4 Photorealistic Italian Rome Tech Demo is created by Scans Factory. You can get the demo and support their work here: www.fab.com/listings/12ccee26-1515-4ae9-80a2-cd6402346447 If you like this content and want to ...
Horizon Zero Dawn Remastered PC vs Original - Graphics/Performance Comparison | RTX 4070
Переглядів 12 тис.14 днів тому
Horizon Zero Dawn Remastered PC vs Original graphics and performance comparison benchmark at 4K DLSS 3.7.20 Quality and Very High settings on i7 10700F RTX 4070 If you like this content and want to support this channel: ○ You can directly support this channel by joining this channels membership and also receive special perks and bonuses for yourself. More info about perks and bonuses you can fi...
Horizon Zero Dawn Remastered PC | RTX 4080 | RTX 4070 | RTX 4060 | RTX 3060 | RTX 3080
Переглядів 6 тис.14 днів тому
Horizon Zero Dawn Remastered PC Performance benchmark on 5 GPUs at 4K, 1440p, 1080p DLAA/DLSS 3.7.20 Quality DLSS/FSR 3.1 Frame Generation and Very High settings on RTX 4080, RTX 4070, RTX 4060, RTX 3060, RTX 3080 i7 10700F If you like this content and want to support this channel: ○ You can directly support this channel by joining this channels membership and also receive special perks and bon...
Monster Hunter Wilds | RTX 4060 1080p, 1440p DLSS 3.7 Frame Generation | PC Performance
Переглядів 8 тис.14 днів тому
Monster Hunter Wilds gameplay and performance benchmark at 1080p, 1440p DLAA/DLSS 3.7.10 Quality/Balanced DLSS Frame Generation and High settings on i7 10700F RTX 4060 If you like this content and want to support this channel: ○ You can directly support this channel by joining this channels membership and also receive special perks and bonuses for yourself. More info about perks and bonuses you...
Monster Hunter Wilds | RTX 4070 4K, 1440p, 1080p DLSS 3.7 Frame Generation | PC Performance
Переглядів 23 тис.14 днів тому
Monster Hunter Wilds gameplay and performance benchmark at 4K, 1440p, 1080p DLAA/DLSS 3.7.10 Quality/Performance DLSS Frame Generation and Highest settings on i7 10700F RTX 4070 If you like this content and want to support this channel: ○ You can directly support this channel by joining this channels membership and also receive special perks and bonuses for yourself. More info about perks and b...
Dragon Age The Veilguard | RTX 3060 1080p, 1440p, 4K DLSS 3.7 Quality | PC Performance
Переглядів 5 тис.14 днів тому
Dragon Age The Veilguard gameplay and performance benchmark at 4K, 1440p, 1080p DLAA/DLSS 3.7.20 Quality/Performance with Ray Tracing Ultra and Ultra settings on i7 10700F RTX 3060 If you like this content and want to support this channel: ○ You can directly support this channel by joining this channels membership and also receive special perks and bonuses for yourself. More info about perks an...
Dragon Age The Veilguard | RTX 4070 4K, 1440p, 1080p DLSS 3.7 Frame Generation | PC Performance
Переглядів 7 тис.14 днів тому
Dragon Age The Veilguard gameplay and performance benchmark at 4K, 1440p, 1080p DLAA/DLSS 3.7.20 Quality/Balanced DLSS Frame Generation with Ray Tracing Ultra and Ultra settings on i7 10700F RTX 4070 If you like this content and want to support this channel: ○ You can directly support this channel by joining this channels membership and also receive special perks and bonuses for yourself. More ...
Horizon Zero Dawn Remastered PC | RTX 4070 4K, 1440p, 1080p DLSS 3.7 FG | PC Performance
Переглядів 10 тис.14 днів тому
Horizon Zero Dawn Remastered PC gameplay and performance benchmark at 4K, 1440p, 1080p DLAA/DLSS 3.7.20 Quality DLSS Frame Generation and Very High settings on i7 10700F RTX 4070 If you like this content and want to support this channel: ○ You can directly support this channel by joining this channels membership and also receive special perks and bonuses for yourself. More info about perks and ...
Red Dead Redemption 1 PC vs Red Dead Redemption 2 - Graphics/Performance Comparison | RTX 4080
Переглядів 33 тис.14 днів тому
Red Dead Redemption 1 PC vs Red Dead Redemption 2 graphics and performance comparison benchmark at 4K Native and Ultra settings on i7 10700F RTX 4080 If you like this content and want to support this channel: ○ You can directly support this channel by joining this channels membership and also receive special perks and bonuses for yourself. More info about perks and bonuses you can find here: ua...
Red Dead Redemption PC | RTX 4060 1080p, 1440p, 4K DLSS 3.7 Frame Generation | PC Performance
Переглядів 3,2 тис.14 днів тому
Red Dead Redemption 1 PC gameplay and performance benchmark at 1080p, 1440p, 4K DLAA/DLSS 3.7.20 Quality DLSS Frame Generation and Ultra settings on i7 10700F RTX 4060 If you like this content and want to support this channel: ○ You can directly support this channel by joining this channels membership and also receive special perks and bonuses for yourself. More info about perks and bonuses you...
Red Dead Redemption PC | RTX 4070 8K, 4K, 1440p DLSS 3.7 Frame Generation | PC Performance
Переглядів 11 тис.14 днів тому
Red Dead Redemption PC | RTX 4070 8K, 4K, 1440p DLSS 3.7 Frame Generation | PC Performance
Matrix Awakens Unreal Engine 5.4 | RTX 4080 | RTX 4070 | RTX 4060 | RTX 3060 | RTX 3080
Переглядів 5 тис.21 день тому
Matrix Awakens Unreal Engine 5.4 | RTX 4080 | RTX 4070 | RTX 4060 | RTX 3060 | RTX 3080
Call of Duty Black Ops 6 | RTX 4080 4K, 1440p DLSS 3.7/FSR 3.1 Frame Generation | i7 10700F
Переглядів 9 тис.21 день тому
Call of Duty Black Ops 6 | RTX 4080 4K, 1440p DLSS 3.7/FSR 3.1 Frame Generation | i7 10700F
Alan Wake 2: The Lake House | RTX 4080 4K, 1440p DLSS 3.7 FG + RR | Ray Tracing & Path Tracing
Переглядів 3,7 тис.21 день тому
Alan Wake 2: The Lake House | RTX 4080 4K, 1440p DLSS 3.7 FG RR | Ray Tracing & Path Tracing
No More Room in Hell 2 | RTX 4070 4K, 1440p, 1080p DLSS 3.7 FG | Unreal Engine 5.4 | PC Performance
Переглядів 2,2 тис.21 день тому
No More Room in Hell 2 | RTX 4070 4K, 1440p, 1080p DLSS 3.7 FG | Unreal Engine 5.4 | PC Performance
SILENT HILL 2 Remake PC Patch 1.04 + Official DLSS Frame Generation Comparison | RTX 4080 DLSS 3.7
Переглядів 14 тис.21 день тому
SILENT HILL 2 Remake PC Patch 1.04 Official DLSS Frame Generation Comparison | RTX 4080 DLSS 3.7
Matrix Awakens Unreal Engine 5.4 vs Unreal Engine 5.0 - The Ultimate Graphics/Performance Comparison
Переглядів 44 тис.28 днів тому
Matrix Awakens Unreal Engine 5.4 vs Unreal Engine 5.0 - The Ultimate Graphics/Performance Comparison
Assassin's Creed Mirage Steam Release | RTX 4080 | RTX 4070 | RTX 4060 | RTX 3060 | RTX 3080
Переглядів 4,6 тис.28 днів тому
Assassin's Creed Mirage Steam Release | RTX 4080 | RTX 4070 | RTX 4060 | RTX 3060 | RTX 3080
SILENT HILL 2 Remake PC Optimization Mod - Up to 35% More FPS | RTX 4080 4K, 1440p DLSS 3.7
Переглядів 11 тис.Місяць тому
SILENT HILL 2 Remake PC Optimization Mod - Up to 35% More FPS | RTX 4080 4K, 1440p DLSS 3.7
Life is Strange: Double Exposure | RTX 4070 4K, 1440p, 1080p | Unreal Engine 5.2 | PC Performance
Переглядів 3,9 тис.Місяць тому
Life is Strange: Double Exposure | RTX 4070 4K, 1440p, 1080p | Unreal Engine 5.2 | PC Performance
Unreal Engine 5 Hardware RT Lumen vs Software Lumen - Graphics/Performance Comparison | RTX 4080
Переглядів 4,2 тис.Місяць тому
Unreal Engine 5 Hardware RT Lumen vs Software Lumen - Graphics/Performance Comparison | RTX 4080
SILENT HILL 2 Remake PC | RTX 4080 | RTX 4070 | RTX 4060 | RTX 3060 | RTX 3080 | PC Performance
Переглядів 10 тис.Місяць тому
SILENT HILL 2 Remake PC | RTX 4080 | RTX 4070 | RTX 4060 | RTX 3060 | RTX 3080 | PC Performance
SILENT HILL 2 Remake PC Ray Tracing On vs Off - Graphics/Performance Comparison | RTX 4080
Переглядів 11 тис.Місяць тому
SILENT HILL 2 Remake PC Ray Tracing On vs Off - Graphics/Performance Comparison | RTX 4080
SILENT HILL 2 Remake PC | RTX 3080 4K, 1440p, 1080p DLSS 3.7 | Unreal Engine 5 | PC Performance
Переглядів 10 тис.Місяць тому
SILENT HILL 2 Remake PC | RTX 3080 4K, 1440p, 1080p DLSS 3.7 | Unreal Engine 5 | PC Performance
SILENT HILL 2 Remake PC | RTX 3060 1080p, 1440p, 4K DLSS Optimized & Ultra Settings | PC Performance
Переглядів 10 тис.Місяць тому
SILENT HILL 2 Remake PC | RTX 3060 1080p, 1440p, 4K DLSS Optimized & Ultra Settings | PC Performance
This is what DLSS is for. It’s to get us to pathtracing. It would take an insane amount of power to run games natively with pathtracing. With the power of DLSS, we will get there. Imagine DLSS 5 or 6. Who knows what improvements will be made in the next few years. The next 5 years are going to be huge for gaming.
Я использую RTX 4080 при 1440р и думаю, что ближайшие пару лет смогу видеть трассировку пути при нормальном fps в каждой выходящей игре, где она (трассировка) будет.
Uffff man, I can't wait to get the 4090. The wait is killing me haha, but oh well, gotta keep saving up the money
bro thank you so much because for so many years I wanted this in my pc but I couldn't find it. but today you made my dream come true i don't say dream but yeah you brought a smile on my face when you provided the Download link to this thing. after downloading that as a Respect🫡 I became your new subscriber.
Happy to help!
music ?
It's a mix of several songs from Cyberpunk 2077 Phantom Liberty created by P.T. Adamczyk.
we also have to consider the these games often sacrifice the quality of rasterized scenes to focus on rt and pt,if they did all this work to have good looking rasterized reflections it wound't look that different TO THE AVERAGE PERSON
I have the RTX 4090 and the graphics are truly ‘Amazing’ !
Uso o fsr + frame gen(no delay)a 1080p com quase tudo no ultra , só algumas coisas tipo que não mudam significativamente ou que você nem vê geralmente, jogo a 120~140fps , i3 12110f , 4060 dual fan galax. Ram 3200mhz 16gb
Sem dúvidas é muito mais do que eu esperava conseguir de fps
УЖЕ ВСЕМ ИЗВЕСТНО ЧТО НИКАКАЯ ТРАССИРОВКА В ИГРАХ НЕ НУЖНА ! ЭТО ОБМАН МАРКЕТОЛОГОВ !!
I can only see 100-60-40 fps.
Path Tracing is awesome...but still we have stupid game studios today who dont use that tech...Path Tracing exist since many years and Ray Tracing exists even longer. As example...How good would look the Horizon Zero Dawn Remaster if there implanted Path Tracing or Ray Tracing and delete these stupid fake lighting systems, ugly Screen space reflections and so on. Look at Metro Exodus Enhanced edition...everyting in this version is ray traced and it looks awesome.
I love pathtracing. I hope in future there comes more games with this.
i mean, this game without ray tracing or whatever is good enough 💀 man... i wish i could buy a pc 😭
Path tracing tanks your GPU, so I leave it off, as there not much of a major improvement imo.
The fact that RT off (Default Rasterization) is so close to normal RT in most scenarios is amazing. The jump from normal RT to Path tracing is mind-blowing.
Waiting for DLSS 4 only available in RTX50xx cards)
While Path tracing is cool, it looks like a game, the world isn't shiny like that. I think regular RTX looks the most realistic.
Not worth, too much FPS cost. Stay basic or RT low. But god damn don't even play a AAA games at 30 - 40 fps to get that path tracing. The experience of gaming is way better at 60 / 120 fps
Anyone else feel like when Path tracing is on with DLSS, Frame Gen, and Ray Reconstruction the image looks super waxy? Like something is smeared on the screen? Literally everytime I turn everything on in Cyberpunk I'm like uhhh...why does the image quality suck?
what prevented you from making lighting without ray tracing? Oh, yes, marketing.
if a 4080 can only get barely over 30 fps then it will be unplayable on my 3090 that blows. Cool stuff though.
Did you use ray reconstruction for both ray tracing and path tracing? Beautiful video man
Yes.
They really want this game to become visually timeless
This Pc guys buys a graphics card like rtx4090 which is about 2000 $ for this? What an overrated and worthless shit.
any 4000 series gpu can ray trace with dlss
I tried path tracing, hated it because everything looked like it was filtered with oily filter
2:05 the ray tracing change the floor surface, impressive
path tracing ?
crazy i get 60 average fps pathtracing with my 4070, but i think its cause my cpu is a i7-13700kf
I prefer HDR instead of ray tracing or path tracing.
That’s not same thing.
WHy would somebody want to kill fps for a bit of realism?
The developers could have baked the lighting and used cubemaps, but they didn't do it so that the game wouldn't be hung like a Christmas tree. And NVIDIA later forced them to do it so that the difference could be seen
its just just because TAA is bad...with DLDSR and DLSS not more taa that why the game looks so much better
Best way to play cyberpunk is lossless scaling with 2x fps and a 30 fps lock with pathtracing.. ez 60fps
yoyoyoyoyo you'll need an RTX 5090 for upcoming Half-Life 2 RTX for 1080p low settings 30fps
Cyberpunk shows where the biggest power of PT is - open world (so the lighting can't be as hand crafted), urban and futuristic (more areas for light to bounce, glass and various shiny or colorful materials) Don't get me wrong RE 4 looks good too but open world is where the power of PT should be, to get better results with less dev time is huge, now we just need GPU's that can deliver the required performance for reasonable costs
Path tracing is the most inefficient use of GPU resources ever but it looks like CG. Its insane. Fully simulating light in real time is crazy. If you look at how many rays are needed to do this, its in the hundreds of millions of traces per second. Several PER PIXEL. We have come so far in the GPU space in 25 years..
Games like Cyberpunk, Alan Wake, and Black Myth Wukong actually limit the rays to a few samples per pixel. What you're seeing is the advancement of denoising algorithms like ray reconstruction allowing this to be done in real time.
games right now are not using that many rays per pixel. Its why we use denoisers and are trying to make them better and better as the ray count is actually really low. I believe cyberpunk has 2 rays and 2 bounces. And most other games seem to have around that many or even just 1 ray.
@@lilpain1997 okay thats good to know but at 4k thats still 16 million rays per frame of simulated light. Thats insane to run at 60 fps.
@@Vartazian360 yeah its still insane. I fully agree. The fact we have RT even running in real time to me is crazy, let alone PT... I remember the days of rendering things with PT and it taking days even weeks. I know its a bit different as again ray count but man have we come such a long way
I think matte reflections in Desordre would’ve been better visualisation
I would recommend for doing the path tracing comparisons for Alan Wake to do it in the woods. The town is probably the worst place to show the difference where in the woods it's a completely transformative difference.
Nice comparison for the new dlss version. Thank you very much!
Happy to help!
man you forgot doom 2 rtx
good
Nah, ultra still looks good, 120 fps to 40 fps drop, don't worth it
What do you need for path tracing? Cyberpunk is the next crysis where they test all things
Incredible I've never noticed there was such a stark difference between normal Ray-tracing vs Path-tracing. I have a PC with a 4090 and I couldn't appreciate the improvements Path-Tracing adds until seeing the side by side comparison like this. Excellent video keep up the good work! I'll have to finish up Cyberpunk now.
Thanks!
I don't like image with path tracing... it's just that everything is getting overexposed...
It's more of a problem that games are first and foremost designed to run on the majority of gpus out in the market, which means having raster as a foundation and then adding things like path tracing on top of it. If a game was designed for path tracing from the ground up, we'd see the full potential, but the tradeoff is only being able to run on expensive gpus that only a small fraction of gamers can afford.
This song does things to my heart.
What is the song???
Never Looking Back - P.T. Adamczyk, Phantom Liberty Soundtrack
3:21 is a good example tho for barely noticable improvements cause...well tbh those scenes basically look the same. Yea there is this one reflection of the blue neon sign in the window left to the "kabayan" text but aside from that...not much of a difference. However with pathtracing the Fps crash to a third of the conventional graphics. From 110 down to 37 which is insane. Pathtracing looks really nice in games like Cyberpunk first of all because CDPR have kinda sold themselves out to NVIDIA for this game to turn it into NVIDIA's tech demo playground and also a Cyberpunk setting is ideal with all the lights and shiny surfaces. In other more normal settings like Alan Wake 2 or Black Myth Wukong it is barely noticable and IF you notice it...well...does it really look BETTER? Or does it just look DIFFERENT? 7:21 is a good example. Does Pathtracing really look BETTER? The stone seems unnaturally reflective and glowy. Worn down rock - unless it is wet - does not reflect light that much. Aside from that the image just seems a little brighter which you can also achieve with NVIDIA's or AMDs game filter. Turn down shadows a little, slightly bump up brightness and done. No need for Pathtracing to slash your fps in half. Also the river at 7:02 simply looks unnaturally clear. SOME lakes can be this crystal clear, yes. But rivers? Basically never. 8:00 just looks slightly brighter. That's kinda it. And also: if it does look better, can you confidently say "Yes! That is such a giant glaring difference in quality that I cannot live without Pathtracing, therefore it is worth it for my Fps to get slashed by 50 to 60%"? PROBABLY not. The tech is cool but right now it takes away an insane amount of performance for oftetimes barely noticable improvements unless you turn your game into an NVIDIA tech demo.
Ray Tracing thì còn có thể bật lên được chứ còn Path Tracing thì thôi chưa chắc RTX 5090 sẽ có thể chịu nổi
Cyberpunk rt/ path tracing is insane .... I also suggest try control full rt,it looks awesome
lol 6 games thats it thats not justifiable for the pricing and lacking raw performance against a 7900XTX.
Performance in raster are similar to xtx ,maybe a Lit bit Better 7900xtx...but Who care about 10 fps of 150 in raster ,when in RT rtx 4080 Is 60 and xtx 20/30?