Cyberpunk 2077 DLSS 3.7.20 vs DLSS 3.8.10 - Graphics/Performance Comparison | RTX 4080

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  • Опубліковано 15 лис 2024

КОМЕНТАРІ • 173

  • @MxBenchmarkPC
    @MxBenchmarkPC  3 дні тому +4

    Please give this video a thumbs up if you liked it and feel free to comment below or ask me anything. It will help me to get recognized by youtube's algorithm. Thanks! :)
    WATCH NEXT:
    ○ DLSS 3.7 Frame Generation On vs Off Comparison in 10 Games - ua-cam.com/video/DMdU4cQQH8Q/v-deo.html

    • @pangbangdang3672
      @pangbangdang3672 День тому

      There is a mod that enables dlss to work on mirrors

    • @MDXZFR
      @MDXZFR День тому

      What preset? C or E?

    • @pangbangdang3672
      @pangbangdang3672 День тому +1

      @@MDXZFR No dlss is disabled or does not work natively in the game. The mod is called “DLSS Mirror Fix and DLSS Sharpness” on nexusmods

    • @pangbangdang3672
      @pangbangdang3672 День тому

      @@MDXZFR You can just put in a .ini file with the information in the mod

    • @MDXZFR
      @MDXZFR День тому

      @@pangbangdang3672 i don't get it. Why not replacing the dlss file in the game's folder directly?

  • @walter274
    @walter274 3 дні тому +132

    Ok, so 3.8 is better at anti-ailasing, has less color bleeding, is probably 1 or 2 fps faster, uses less vram, which could further increase FPS on 12gb cards in certain situations, and has clearer text. This is a really nice improvement!

    • @AlexandruCarjan
      @AlexandruCarjan 2 дні тому +10

      I guess you skipped past the comparison on the hair in which you can see its extremely pixelated, even more than 3.7

    • @walter274
      @walter274 2 дні тому +18

      @@AlexandruCarjan I was disapointed with the hair, but the temporal stability in the shadow was improved. Also the street lights looked better. Overall in my judgement it's an improvement. If you disagree, feel free not to download it.

    • @chiragnightfire
      @chiragnightfire 2 дні тому

      ​@@AlexandruCarjan Wouldn't it be possible to improve or fix by changing presets via dlss tweaks?

    • @ume-f5j
      @ume-f5j 2 дні тому +3

      @@chiragnightfireDLSS 3.8 only has two presets now, E and F. A-D are removed, and E is best anyway.

    • @chiragnightfire
      @chiragnightfire 2 дні тому

      @@ume-f5j Good to know. That means no need to use dlss tweaks unless we need to change scaling resolutions, or set dlaa in games that don't have dlaa (rdr2). Please correct me if wrong.

  • @club4ghz
    @club4ghz 3 дні тому +163

    DLSS went from native wannabe to better than native

    • @TheTonymonk
      @TheTonymonk 3 дні тому +17

      Since version 2.0 DLSS is better than native but not in every scenario. Hair looks much worse than native.

    • @club4ghz
      @club4ghz 3 дні тому +14

      @@TheTonymonk I noticed from 3.7 that it started to eliminate graphical errors that are present on native.

    • @Hybred
      @Hybred 3 дні тому +47

      DLSS is not better than native. Its better than native with bad anti-aliasing

    • @branchprediction9923
      @branchprediction9923 3 дні тому +6

      @@Hybred Exactly.
      Its absolutely the truth

    • @club4ghz
      @club4ghz 3 дні тому +4

      @@Hybred DLSS run 25% less resolution while fixing all graphical errors. Game 5% more blurry but fixed no errors you can increase resolution scales.

  • @iamagoodboi
    @iamagoodboi 3 дні тому +47

    Wow with dlss 3.8.10 vram usage significant reduced 😮 maybe now dlss also do texture compression

    • @NicheVictory
      @NicheVictory 3 дні тому +15

      Its not texture compression. Thats just optimizing the vram imprint of DLSS wich is a thing

    • @AnimeUniverseDE
      @AnimeUniverseDE 3 дні тому +2

      Not really, if you look at the in motion test at the end, it's basically the same between dlss versions

    • @TheGoncas2
      @TheGoncas2 3 дні тому +3

      No it doesn't lol

    • @stangamer1151
      @stangamer1151 3 дні тому +4

      Good observation. VRAM usage is a whole 1GB lower with 3.8.10! I'd say it is a massive difference and not even close to margin of error. Looks like we got DLSS4 in disguese. 🤔

    • @OmnianMIU
      @OmnianMIU 2 дні тому +1

      If you take a look to the numbers into the version... 🤔 we are really close to the 4.0 version of DLSS
      Now mind if the 4.0 with texture compression will be available on all gens of RTXs 😍

  • @od1sseas663
    @od1sseas663 3 дні тому +26

    DLSS is OP. Quality now looks the same if not better than native.
    And don't tell me "oh is because of the bad TAA". TAA ALWAYS looked bad.

    • @AnimeUniverseDE
      @AnimeUniverseDE 3 дні тому +6

      DLSS is a form of TAA lol

    • @od1sseas663
      @od1sseas663 3 дні тому +4

      @ No shit Sherlock.

    • @walter274
      @walter274 3 дні тому +1

      @@AnimeUniverseDE That's kind of true. While both use spatial and temporal infomration to make a prediction DLSS is trained to do that in a way that minimises prediction error. Typical TAA implimentations don't have that extra constraint layer to optimise the prediction. At least that's my understanding, which is likely incomplete and flawed.

    • @AnimeUniverseDE
      @AnimeUniverseDE 2 дні тому

      @@od1sseas663 there are good TAA implementations out there, TAA is not inherently bad. You can't just seperate DLSS from TAA, because DLSS is under the umbrella of TAA

    • @OmnianMIU
      @OmnianMIU 2 дні тому +1

      ​​@@AnimeUniverseDE i can't remember only f k n 1 good implementation in a game of TAA back in the day... tell me one please! To me DLSS is the cure to aliasing. It's simply the best AA method if you want to call it, but with cons that it increases the FPS

  • @probotector4176
    @probotector4176 3 дні тому +16

    A bit better reconstruction and clear image, is small change but is there....

    • @stangamer1151
      @stangamer1151 3 дні тому +9

      And 1GB lower VRAM usage too. This is a significant change!

    • @starbez
      @starbez 2 дні тому +1

      That's why it's 3.8 not 4.0

    • @mhrussell4264
      @mhrussell4264 12 годин тому

      ​@@stangamer1151 In real gameplay at the end, I don't see that difference.

  • @Berkelll
    @Berkelll 2 дні тому +13

    DLSS Quality starting to look really really good, damn it.

  • @mmanz123
    @mmanz123 2 дні тому +6

    DLSS 4 for only RTX 50 series.

  • @Rooster_0451
    @Rooster_0451 3 дні тому +4

    Thank you once again for taking the time to make these comparisons. You are doing fantastic work!!

  • @robinstheles
    @robinstheles 3 дні тому +6

    Forever Winter OST in the background! :D

  • @UltraWideGaming86
    @UltraWideGaming86 17 годин тому +1

    Nice comparison for the new dlss version. Thank you very much!

  • @kittenburger_prime
    @kittenburger_prime День тому +1

    Honestly a frame boost is what my poor 3080 needs from DLSS innovation.

  • @hobbitangra
    @hobbitangra 2 дні тому +2

    Great video, as always! Greetings from Brasil!

  • @axlfrhalo
    @axlfrhalo 2 дні тому +1

    tested myself and saw a minor VRAM usage increase of a few percentile and a very slightly lower lowest, average, and highest fps.

    • @stickydude8921
      @stickydude8921 2 дні тому +2

      I just tested myself and saw a massive VRAM usage decrease

    • @axlfrhalo
      @axlfrhalo 2 дні тому

      @@stickydude8921 Im using balanced at 1440p native, with a 3080 12gb.
      Ran a couple benchmarks with and without while checking VRAM usage via GPU-z and got worse performance by to be fair, within margin of error territory, but a clear VRAM increase of a few percent.
      Idk why.

  • @Ubercubertuber
    @Ubercubertuber 2 дні тому +1

    Is this version considered "experimental" ? Because it doesn't show on my DLSS Swapper tool.

  • @Patman2812
    @Patman2812 2 дні тому

    Do you have to put the new DLSS file in the game, or is updating the Nvidia drivers enough?

  • @Yooman1337
    @Yooman1337 2 дні тому +1

    Thumbs up for the forever winter soundtrack 👍👍

  • @RyanGrissett
    @RyanGrissett 2 дні тому +1

    If I enable ray reconstruction, does that force cyberpunk to use the older dlss that is used for ray reconstruction or is there still a benefit to swapping to dlss 3.8.10 with ray reconstruction enabled?

  • @walter274
    @walter274 3 дні тому +3

    Do i need to add this new version of dlss to games manualy or does the new driver do it?

  • @jeerawat6971
    @jeerawat6971 2 дні тому

    I'd like to ask, why in the dlss tweak program, when adjusting, are there still presets A B C D to adjust? It says that they have been removed in version 3.8.10. I'm just wondering.

  • @sufian-ben
    @sufian-ben 2 дні тому

    DLSS quality was like Native Res before, now its like DLAA even

  • @singularonaut
    @singularonaut 9 годин тому

    Waiting for DLSS 4 only available in RTX50xx cards)

  • @adamadamx5464
    @adamadamx5464 21 годину тому

    To use newest DLSS need to have last driver or can use it in older?

    • @MxBenchmarkPC
      @MxBenchmarkPC  20 годин тому

      It is recommended to use the latest driver, but not required.

  • @sermerlin1
    @sermerlin1 21 годину тому

    I don't actually see the difference between the two. To my eyes when I swap back n forth no change in AA... No change in resolving further away details... What's the difference?

    • @tqd2008
      @tqd2008 21 годину тому

      with shimmers and flickers, but if you don’t notice a difference that’s a good thing, makes dlss more compelling since it’s free frames

    • @sermerlin1
      @sermerlin1 21 годину тому

      @tqd2008 i mean between 2 DLSS versions not DLSS vs TAA.
      TAA looks like crap lol.

  • @Pseudo_Placebo
    @Pseudo_Placebo День тому

    no more noticeable differences... DLSS is perfect

  • @joemoe1560
    @joemoe1560 2 дні тому

    Don't we need dlss swapper to even see it for now? When will it be updated?

  • @InternetOfGames
    @InternetOfGames 2 дні тому

    It's dope folks, absolutely lush!

  • @ThanatosUA
    @ThanatosUA 3 дні тому

    What DLSS preset do you use?

  • @svennikolajsen6624
    @svennikolajsen6624 2 дні тому

    What is the best choice for anti-aliasing?

  • @killermoon635
    @killermoon635 2 дні тому +2

    No reason to run native TAA when you can use DLAA....DLAA has very small impact on fps

  • @stopostospec
    @stopostospec 2 дні тому

    Left one is not native, it's crappy TAA, why not show it that way?

  • @krzys46kw
    @krzys46kw День тому +1

    my rtx 3060 is ready😆

  • @LDpipi
    @LDpipi 3 дні тому +1

    Aside from a reduced file size, version 3.8.10 appears to have no significant differences.

  • @msnehamukherjee
    @msnehamukherjee 3 дні тому

    So not much of a difference I guess. Your verdict?

    • @MxBenchmarkPC
      @MxBenchmarkPC  3 дні тому +5

      No major difference from what I can tell, maybe a few minor improvements, however, the 3.8 version removed some old presets, and now there is only E and F presets in the 3.8 version with preset E being the default one, which means that you don't have to use DLSSTweaks to force preset E in the 3.8 version.

    • @Hybred
      @Hybred 3 дні тому +2

      ​@@MxBenchmarkPCpreset C is removed? Preset C had the least amount of ghosting & was best for competitive games. That's awful.
      Unless they put E on parity with C but it wasnt tested

    • @MxBenchmarkPC
      @MxBenchmarkPC  3 дні тому

      @Hybred yes, preset C is removed in 3.8 version.

  • @Farathriel
    @Farathriel 2 дні тому

    So the game looks better while upscaled? Says a lot then about the engine of the game as well as the production process itself. It's been left botched so upscalers can patch it up. Laziness all the way through.

    • @cyberjunk7258
      @cyberjunk7258 15 годин тому

      fair comparison would be to put DLAA against DLSS modes in this case

  • @xbone8950
    @xbone8950 3 дні тому +2

    3.7 and 3.8 look the same

    • @iikatinggangsengii2471
      @iikatinggangsengii2471 2 дні тому

      seems like nvidia optimized things, which is very good news for rtx4000 owners, they can try increasing antialiasing then

    • @CoCo.-_-
      @CoCo.-_- 2 дні тому

      well they are, the default for both is now preset E, all 3.8 has done is remove other presets apart from E which is used for quality/balanced/performance, and F which is used for DLAA/ultra performance, its also why the dll is now half the storage size

  • @ricarnuninho80
    @ricarnuninho80 3 дні тому

    Why is Ray Reconstruction disabled?

    • @MxBenchmarkPC
      @MxBenchmarkPC  3 дні тому +3

      Because this is a DLSS Super Resolution test.

  • @ZiZo34344
    @ZiZo34344 День тому

    OK now support, PSSR for the PS5 PRO.

  • @magnomliman8114
    @magnomliman8114 3 дні тому +5

    dame a new dlss version is out ??

  • @suryadipbhowmik2866
    @suryadipbhowmik2866 3 дні тому +3

    Why the stutter on 3.8? 1:22

    • @MxBenchmarkPC
      @MxBenchmarkPC  3 дні тому +7

      It seems like a few frames were skipped during video processing as it wasn't visible in the game. Sorry about that, I'll investigate on my end what went wrong to make sure it won't happen again :)

    • @suryadipbhowmik2866
      @suryadipbhowmik2866 3 дні тому

      @MxBenchmarkPC oh I thought something was wrong with the new dlss version

    • @starbez
      @starbez 2 дні тому

      ​@@MxBenchmarkPC if you do decide to make another video, could you zoom a bit more for comparison? Lol

    • @iamagoodboi
      @iamagoodboi 2 дні тому +1

      @@starbez some amd fangirls will go crazy with that kind of comparison 🤣

  • @PenguinsAreColdish
    @PenguinsAreColdish 2 дні тому

    how do you get this version of dlss

  • @Kaygoooo
    @Kaygoooo 2 дні тому

    How to swap DLSS file?

  • @s_t_a_l_k_e_r_2_navi______420
    @s_t_a_l_k_e_r_2_navi______420 3 дні тому +3

    RTX 5080 DLSS 4.0 😂

    • @InternetOfGames
      @InternetOfGames 2 дні тому +2

      Yeah, it's going to be a big leap.

    • @iikatinggangsengii2471
      @iikatinggangsengii2471 2 дні тому

      lul i dont think it will

    • @InternetOfGames
      @InternetOfGames 2 дні тому

      @@iikatinggangsengii2471 why not? It is clear to see a new methodology emerging, an age of inference rendering.

  • @elinbarrage9638
    @elinbarrage9638 3 дні тому

    any difference?

    • @MxBenchmarkPC
      @MxBenchmarkPC  3 дні тому +1

      No major difference from what I can tell, maybe a few minor improvements, however, the 3.8 version removed some old presets, and now there is only E and F presets in the 3.8 version with preset E being the default one, which means that you don't have to use DLSSTweaks to force preset E in the 3.8 version.

    • @elinbarrage9638
      @elinbarrage9638 3 дні тому

      @@MxBenchmarkPC so that is just fine i guess.

    • @Hybred
      @Hybred 3 дні тому +1

      @@MxBenchmarkPC no preset C? That had the best ghosting :/

    • @MxBenchmarkPC
      @MxBenchmarkPC  3 дні тому

      @Hybred yes, preset C is removed in 3.8 version.

    • @Hybred
      @Hybred 3 дні тому +3

      @@MxBenchmarkPC they better of made preset E on par then in terms of ghosting. Maybe that's for another test. If it's not older versions may be superior in some aspects

  • @SaintMichel.
    @SaintMichel. 2 дні тому

    What the différence ?

  • @XIeepy1
    @XIeepy1 2 дні тому

    0:37 NOOOO YOU LIAR DLSS KILL MY IMAGE BRGHH. NVIDIA BAAAD YOU LIAR

  • @Yvooo-leon
    @Yvooo-leon 18 годин тому

    good

  • @Mayeloski
    @Mayeloski 22 години тому

    No cambia nada.jpg

  • @froust
    @froust 3 дні тому

    I just realized how bad this game is optimized, getting 30FPS in non 4k resolution in 4080...

    • @RyanGrissett
      @RyanGrissett 2 дні тому +2

      They are using path tracing instead of ray tracing, that is a huge performance hit for anything. It's basically just a cool tech demo, that's all. Anyone that doesn't have an overclocked 4090ti shouldn't be trying to play with path tracing.

    • @ume-f5j
      @ume-f5j 2 дні тому +3

      Path traced 1440p is far more demanding than non RT 4K and it’s not even close.

  • @miraculoustalesofladybugca2028
    @miraculoustalesofladybugca2028 3 дні тому +2

    ❤❤❤❤❤❤❤❤ از ایران ❤❤❤❤❤❤❤❤

  • @SchizoLifter01
    @SchizoLifter01 3 дні тому

    no difference