Please give this video a thumbs up if you liked it and feel free to comment below or ask me anything. It will help me to get recognized by youtube's algorithm. Thanks! :) WATCH NEXT: ○ DLSS 3.7 Frame Generation On vs Off Comparison in 10 Games - ua-cam.com/video/DMdU4cQQH8Q/v-deo.html
Ok, so 3.8 is better at anti-ailasing, has less color bleeding, is probably 1 or 2 fps faster, uses less vram, which could further increase FPS on 12gb cards in certain situations, and has clearer text. This is a really nice improvement!
@@AlexandruCarjan I was disapointed with the hair, but the temporal stability in the shadow was improved. Also the street lights looked better. Overall in my judgement it's an improvement. If you disagree, feel free not to download it.
@@ume-f5j Good to know. That means no need to use dlss tweaks unless we need to change scaling resolutions, or set dlaa in games that don't have dlaa (rdr2). Please correct me if wrong.
Good observation. VRAM usage is a whole 1GB lower with 3.8.10! I'd say it is a massive difference and not even close to margin of error. Looks like we got DLSS4 in disguese. 🤔
If you take a look to the numbers into the version... 🤔 we are really close to the 4.0 version of DLSS Now mind if the 4.0 with texture compression will be available on all gens of RTXs 😍
@@AnimeUniverseDE That's kind of true. While both use spatial and temporal infomration to make a prediction DLSS is trained to do that in a way that minimises prediction error. Typical TAA implimentations don't have that extra constraint layer to optimise the prediction. At least that's my understanding, which is likely incomplete and flawed.
@@od1sseas663 there are good TAA implementations out there, TAA is not inherently bad. You can't just seperate DLSS from TAA, because DLSS is under the umbrella of TAA
@@AnimeUniverseDE i can't remember only f k n 1 good implementation in a game of TAA back in the day... tell me one please! To me DLSS is the cure to aliasing. It's simply the best AA method if you want to call it, but with cons that it increases the FPS
@@stickydude8921 Im using balanced at 1440p native, with a 3080 12gb. Ran a couple benchmarks with and without while checking VRAM usage via GPU-z and got worse performance by to be fair, within margin of error territory, but a clear VRAM increase of a few percent. Idk why.
If I enable ray reconstruction, does that force cyberpunk to use the older dlss that is used for ray reconstruction or is there still a benefit to swapping to dlss 3.8.10 with ray reconstruction enabled?
I'd like to ask, why in the dlss tweak program, when adjusting, are there still presets A B C D to adjust? It says that they have been removed in version 3.8.10. I'm just wondering.
I don't actually see the difference between the two. To my eyes when I swap back n forth no change in AA... No change in resolving further away details... What's the difference?
No major difference from what I can tell, maybe a few minor improvements, however, the 3.8 version removed some old presets, and now there is only E and F presets in the 3.8 version with preset E being the default one, which means that you don't have to use DLSSTweaks to force preset E in the 3.8 version.
@@MxBenchmarkPCpreset C is removed? Preset C had the least amount of ghosting & was best for competitive games. That's awful. Unless they put E on parity with C but it wasnt tested
So the game looks better while upscaled? Says a lot then about the engine of the game as well as the production process itself. It's been left botched so upscalers can patch it up. Laziness all the way through.
well they are, the default for both is now preset E, all 3.8 has done is remove other presets apart from E which is used for quality/balanced/performance, and F which is used for DLAA/ultra performance, its also why the dll is now half the storage size
It seems like a few frames were skipped during video processing as it wasn't visible in the game. Sorry about that, I'll investigate on my end what went wrong to make sure it won't happen again :)
No major difference from what I can tell, maybe a few minor improvements, however, the 3.8 version removed some old presets, and now there is only E and F presets in the 3.8 version with preset E being the default one, which means that you don't have to use DLSSTweaks to force preset E in the 3.8 version.
@@MxBenchmarkPC they better of made preset E on par then in terms of ghosting. Maybe that's for another test. If it's not older versions may be superior in some aspects
They are using path tracing instead of ray tracing, that is a huge performance hit for anything. It's basically just a cool tech demo, that's all. Anyone that doesn't have an overclocked 4090ti shouldn't be trying to play with path tracing.
Please give this video a thumbs up if you liked it and feel free to comment below or ask me anything. It will help me to get recognized by youtube's algorithm. Thanks! :)
WATCH NEXT:
○ DLSS 3.7 Frame Generation On vs Off Comparison in 10 Games - ua-cam.com/video/DMdU4cQQH8Q/v-deo.html
There is a mod that enables dlss to work on mirrors
What preset? C or E?
@@MDXZFR No dlss is disabled or does not work natively in the game. The mod is called “DLSS Mirror Fix and DLSS Sharpness” on nexusmods
@@MDXZFR You can just put in a .ini file with the information in the mod
@@pangbangdang3672 i don't get it. Why not replacing the dlss file in the game's folder directly?
Ok, so 3.8 is better at anti-ailasing, has less color bleeding, is probably 1 or 2 fps faster, uses less vram, which could further increase FPS on 12gb cards in certain situations, and has clearer text. This is a really nice improvement!
I guess you skipped past the comparison on the hair in which you can see its extremely pixelated, even more than 3.7
@@AlexandruCarjan I was disapointed with the hair, but the temporal stability in the shadow was improved. Also the street lights looked better. Overall in my judgement it's an improvement. If you disagree, feel free not to download it.
@@AlexandruCarjan Wouldn't it be possible to improve or fix by changing presets via dlss tweaks?
@@chiragnightfireDLSS 3.8 only has two presets now, E and F. A-D are removed, and E is best anyway.
@@ume-f5j Good to know. That means no need to use dlss tweaks unless we need to change scaling resolutions, or set dlaa in games that don't have dlaa (rdr2). Please correct me if wrong.
DLSS went from native wannabe to better than native
Since version 2.0 DLSS is better than native but not in every scenario. Hair looks much worse than native.
@@TheTonymonk I noticed from 3.7 that it started to eliminate graphical errors that are present on native.
DLSS is not better than native. Its better than native with bad anti-aliasing
@@Hybred Exactly.
Its absolutely the truth
@@Hybred DLSS run 25% less resolution while fixing all graphical errors. Game 5% more blurry but fixed no errors you can increase resolution scales.
Wow with dlss 3.8.10 vram usage significant reduced 😮 maybe now dlss also do texture compression
Its not texture compression. Thats just optimizing the vram imprint of DLSS wich is a thing
Not really, if you look at the in motion test at the end, it's basically the same between dlss versions
No it doesn't lol
Good observation. VRAM usage is a whole 1GB lower with 3.8.10! I'd say it is a massive difference and not even close to margin of error. Looks like we got DLSS4 in disguese. 🤔
If you take a look to the numbers into the version... 🤔 we are really close to the 4.0 version of DLSS
Now mind if the 4.0 with texture compression will be available on all gens of RTXs 😍
DLSS is OP. Quality now looks the same if not better than native.
And don't tell me "oh is because of the bad TAA". TAA ALWAYS looked bad.
DLSS is a form of TAA lol
@ No shit Sherlock.
@@AnimeUniverseDE That's kind of true. While both use spatial and temporal infomration to make a prediction DLSS is trained to do that in a way that minimises prediction error. Typical TAA implimentations don't have that extra constraint layer to optimise the prediction. At least that's my understanding, which is likely incomplete and flawed.
@@od1sseas663 there are good TAA implementations out there, TAA is not inherently bad. You can't just seperate DLSS from TAA, because DLSS is under the umbrella of TAA
@@AnimeUniverseDE i can't remember only f k n 1 good implementation in a game of TAA back in the day... tell me one please! To me DLSS is the cure to aliasing. It's simply the best AA method if you want to call it, but with cons that it increases the FPS
A bit better reconstruction and clear image, is small change but is there....
And 1GB lower VRAM usage too. This is a significant change!
That's why it's 3.8 not 4.0
@@stangamer1151 In real gameplay at the end, I don't see that difference.
DLSS Quality starting to look really really good, damn it.
DLSS 4 for only RTX 50 series.
Thank you once again for taking the time to make these comparisons. You are doing fantastic work!!
Thank you very much! Glad I could help!
Forever Winter OST in the background! :D
Nice comparison for the new dlss version. Thank you very much!
Happy to help!
Honestly a frame boost is what my poor 3080 needs from DLSS innovation.
Great video, as always! Greetings from Brasil!
Thanks!
tested myself and saw a minor VRAM usage increase of a few percentile and a very slightly lower lowest, average, and highest fps.
I just tested myself and saw a massive VRAM usage decrease
@@stickydude8921 Im using balanced at 1440p native, with a 3080 12gb.
Ran a couple benchmarks with and without while checking VRAM usage via GPU-z and got worse performance by to be fair, within margin of error territory, but a clear VRAM increase of a few percent.
Idk why.
Is this version considered "experimental" ? Because it doesn't show on my DLSS Swapper tool.
Do you have to put the new DLSS file in the game, or is updating the Nvidia drivers enough?
Yes
Thumbs up for the forever winter soundtrack 👍👍
Thanks!
If I enable ray reconstruction, does that force cyberpunk to use the older dlss that is used for ray reconstruction or is there still a benefit to swapping to dlss 3.8.10 with ray reconstruction enabled?
No, they do 2 different things.
Do i need to add this new version of dlss to games manualy or does the new driver do it?
You'll need to add it manually.
@@MxBenchmarkPC Thanks, Tech power up?
@walter274 yeah, as always.
@@MxBenchmarkPCfor each game?
@PenguinsAreColdish for each game.
I'd like to ask, why in the dlss tweak program, when adjusting, are there still presets A B C D to adjust? It says that they have been removed in version 3.8.10. I'm just wondering.
DLSS quality was like Native Res before, now its like DLAA even
Waiting for DLSS 4 only available in RTX50xx cards)
To use newest DLSS need to have last driver or can use it in older?
It is recommended to use the latest driver, but not required.
I don't actually see the difference between the two. To my eyes when I swap back n forth no change in AA... No change in resolving further away details... What's the difference?
with shimmers and flickers, but if you don’t notice a difference that’s a good thing, makes dlss more compelling since it’s free frames
@tqd2008 i mean between 2 DLSS versions not DLSS vs TAA.
TAA looks like crap lol.
no more noticeable differences... DLSS is perfect
Don't we need dlss swapper to even see it for now? When will it be updated?
It's dope folks, absolutely lush!
What DLSS preset do you use?
Preset E.
What is the best choice for anti-aliasing?
DLAA/DLSS.
No reason to run native TAA when you can use DLAA....DLAA has very small impact on fps
Left one is not native, it's crappy TAA, why not show it that way?
my rtx 3060 is ready😆
Aside from a reduced file size, version 3.8.10 appears to have no significant differences.
It's very good.
So not much of a difference I guess. Your verdict?
No major difference from what I can tell, maybe a few minor improvements, however, the 3.8 version removed some old presets, and now there is only E and F presets in the 3.8 version with preset E being the default one, which means that you don't have to use DLSSTweaks to force preset E in the 3.8 version.
@@MxBenchmarkPCpreset C is removed? Preset C had the least amount of ghosting & was best for competitive games. That's awful.
Unless they put E on parity with C but it wasnt tested
@Hybred yes, preset C is removed in 3.8 version.
So the game looks better while upscaled? Says a lot then about the engine of the game as well as the production process itself. It's been left botched so upscalers can patch it up. Laziness all the way through.
fair comparison would be to put DLAA against DLSS modes in this case
3.7 and 3.8 look the same
seems like nvidia optimized things, which is very good news for rtx4000 owners, they can try increasing antialiasing then
well they are, the default for both is now preset E, all 3.8 has done is remove other presets apart from E which is used for quality/balanced/performance, and F which is used for DLAA/ultra performance, its also why the dll is now half the storage size
Why is Ray Reconstruction disabled?
Because this is a DLSS Super Resolution test.
OK now support, PSSR for the PS5 PRO.
dame a new dlss version is out ??
Yep.
How I get it? @@MxBenchmarkPC
Where I get it?
@@supperka2tech powerup
Why the stutter on 3.8? 1:22
It seems like a few frames were skipped during video processing as it wasn't visible in the game. Sorry about that, I'll investigate on my end what went wrong to make sure it won't happen again :)
@MxBenchmarkPC oh I thought something was wrong with the new dlss version
@@MxBenchmarkPC if you do decide to make another video, could you zoom a bit more for comparison? Lol
@@starbez some amd fangirls will go crazy with that kind of comparison 🤣
how do you get this version of dlss
You can get it on TechPowerUp.
How to swap DLSS file?
RTX 5080 DLSS 4.0 😂
Yeah, it's going to be a big leap.
lul i dont think it will
@@iikatinggangsengii2471 why not? It is clear to see a new methodology emerging, an age of inference rendering.
any difference?
No major difference from what I can tell, maybe a few minor improvements, however, the 3.8 version removed some old presets, and now there is only E and F presets in the 3.8 version with preset E being the default one, which means that you don't have to use DLSSTweaks to force preset E in the 3.8 version.
@@MxBenchmarkPC so that is just fine i guess.
@@MxBenchmarkPC no preset C? That had the best ghosting :/
@Hybred yes, preset C is removed in 3.8 version.
@@MxBenchmarkPC they better of made preset E on par then in terms of ghosting. Maybe that's for another test. If it's not older versions may be superior in some aspects
What the différence ?
0:37 NOOOO YOU LIAR DLSS KILL MY IMAGE BRGHH. NVIDIA BAAAD YOU LIAR
good
No cambia nada.jpg
I just realized how bad this game is optimized, getting 30FPS in non 4k resolution in 4080...
They are using path tracing instead of ray tracing, that is a huge performance hit for anything. It's basically just a cool tech demo, that's all. Anyone that doesn't have an overclocked 4090ti shouldn't be trying to play with path tracing.
Path traced 1440p is far more demanding than non RT 4K and it’s not even close.
❤❤❤❤❤❤❤❤ از ایران ❤❤❤❤❤❤❤❤
no difference