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Why don't you create a second UA-cam channel for that content that could hurt your analytics? I won't download another app I don't need/want just to watch that content, but I'll happily watch it if it's conveniently available.
me: m a s h r a n d o m b u t t o n s , m a y b e s o m e t h i n g w i l l h a p p e n (that actually led me to find a test menu in a toy laptop no joke lmao)
"If you've found this as a kid I highly applaud you" My man, I didn't even find that secret Slide as a kid. I tried for hours to jump off the cliffside and somehow managed to fall into the little cave where the Slide exits and the Star is. Probably a reason why they closed it off in Mario 64 DS.
In the ds i used the invisible cap at the top of the mountain and dash down to where the star is. After a few tries I managed to barely make it and get the star.
As a matter of fact, that's exactly what they did with Super Mario World's test level, minus the part about leaving it in for players to stumble across (at least in normal gameplay). If you open Super Mario World's ROM (that is, a digital copy of the game's cartridge) in a program like Lunar Magic and look at the level data for any of the hundred or so of unused level slots (these are level slots that exist only because the numbering system requires them to), you'll find the placeholder data the developers used to fill the blanks in such instances. Besides spelling out the word "TEST" using turn-blocks, these levels also contain some hidden checkpoint 1-ups, likely meant to enable them to test that the game is storing memory flags properly. It's also a nice consolation prize for anyone that somehow ends up in one of these levels by mistake, considering the only way to exit the level normally is to jump off a ledge.
I started playing this game when I was 6. I also bought it on the Wii U like a month ago and have probably spent 30 hours playing it. I had NO IDEA that you could do that. EVER. haha
Well, we didn't really discover anything new in this video. This video is just about lesser-known stuff. But yeah it's neat when the SR community finds something new.
There's this really hard to get one up that I've been trying to get for so long now. They hid the 1-Ups so well in Odyssey that they're not even in the game!
The weirdest 1-Up, in my opinion, is the one in Ricco Harbour in Super Mario Sunshine. iirc, it only appears on one specific Shine, and you need to talk to three(?) Piantas, in rubber rings in the water, for it to spawn. The first two are easy to talk to, since they are by land, so you can just walk up to them and talk to them. However, the third one starts of in the middle of the water and moves. In order to speak to him, you’d need to follow his path around to one specific part of the map where he swims close enough to the land for you to talk to him. It seems ridiculous that anyone would have even thought to try this, since the game doesn’t even tell you about the 1-Up.
I remember discovering that one myself a long time ago. I think I was just screwing around one day and was like "I wonder what these piantas say" I never expected to actually get something from it
@@Zimeatsgirswaffles Not that ridiculous, a lot of people including me HAVE to talk to every NPC in games, and the swimming piantas were no exception. I think I remember a guide of the game mentioning the 1UP too.
@@Zimeatsgirswaffles my mom bought mine used so there was no manual with it. I was also like 7 and couldn't buy a guide book. But that's really cool to hear it was in the guide!
When Mario punches a butterfly he gets one ups and everyone thinks it’s cool, but when I punch butterflies I get accused of being a potential serial killer.
Omg in the water draining area I remember as a kid mysteriously spawning a one up and was so puzzled and clueless as of how I did it and never was able to do it agin.. this was one of my biggest mysteries I thought I glitched the game or something!
I’ll be honest, the only reason I found out about it was because in the DS version, there was a bit of a visual hint with the wall where the graphic would kinda freak out?
I found a 1up in a hill in the main hub, and not peach's castle, there's a hill next to it, and I used it to try to get to the top of the castle, but i found a 1up under the mountain ground, AND THIS WAS THE DS VERSION!
I actually found the 1-UP in the room where you drain the water, as a kid. Back then I used to explore everything, and I decided that that room had to have something else. I ran in circles, each one bigger than the last, and eventually hit the 4 corners and got the 1-UP.
@@WayOutGaming Rayman Legends did away with lives completely and so did Sonic Forces and you just restart from the last checkpoint. I think lives should only be a game if you expect the player to go through the whole game on limited lives/ continues. You know expect the player get good enough to make it to the end of the game. Sonic 3 had a save system and limited lives. Infact the original Rayman had limited lives/ continues and you'd have to start a complete new game even if you have saved.
They make sense for Bowser fights since a death will just throw you out of the pipe right before the fight, while a game-over means you have to play the whole level leading up to it again
3:10 Oh yeah I completely forgot about punching the butterflies. I think it was one my sisters who discovered that by accident then threatened to kill me (or something) if I plan to commit butterfly genocide.
I totally agree about the hidden one in the tower. You can’t help but feel like there are hidden 1 ups all around you after discovering it. Much like how you find the hidden teleporters. The first time I discovered the hidden teleporter in the first world ,in the flowers, as a kid scared the crap out of me and blew my mind.
Back in the days before anyone could look up videos like this online, these little secrets were really cool things to show your friends, specifically because they were so obscure. I think that's why they exist: They're meant to be special secrets to impress your friends with
The one in the empty room actually seems less hard, since I often find a room in a game and say, "well, this room probably exists for a reason, let's look around for some silly hidden things" but the other four corner one and the punch the brick one have zero indication to me.
I remember finding the mushroom in whomp's fortress' tower when looking for that darn "blast away the wall" star. I find the fact that I found something so obscure because I couldn't find the most obscure star of the game rather ironic.
i remember when i accidentaly found that 1-up when i was a kid. And... when SM64O came out, that was my hidding spot when every1 was playing hide and seek.
Three things I can think of for the four-corner 1-ups: A. They were left over developer-aids. (that's how the konami-code started) B. The developers didn't have time to include something to teach about the hidden switches. C. They were meant as rewards for the extra-diligent explorers. (compare to the 'secret achievements' some modern games have)
I knew of the Whomp's Fortress one because it looked out of place; the section you're supposed to punch out. I think I remember this one and had a similar feeling about walls. As for the Peach's Castle one, I thought I ran into a bug when I saw it but yes that confirmed that it wasn't a bug and more of a hidden secret.
Thank you for these videos! I appreciate you putting your time and effort into them to make them enjoyable. I really like the connection I can make with yoy and feel like you're just another one of the Buds! Thanks!
When I saw the thumbnail I thought, "Oh, he's referring the 1-Up to the right just before the slide! I already know about it!". But then I was like, "Wait, what..!?".
Strangely enough I knew about the one in the basement, I had discovered it by accident one night while playing through the game many many years ago. My friends found it so cool when I showed them, and they were impressed. The one in the slide I did not know about though, that's really cool!
7:05 completely honest sometimes I just run into walls randomly cuz I fidget and my brain says: run into walls. You got time. I would be surprised if I found it tho :P
I'm pretty sure I found the one on the slide, but not in the drained area. It's not absurd at all to me since searching the walls made plenty of sense because there were hidden passages here and there, including the one that led to the slide itself. I remember punching pretty much every wall in the game just to see if there was a portal there. Running the perimeter of the room was part of that
I remember finding that hidden one up on Whomps Fortress by pure chance. For the rest of the game, I felt the urge to hit walls which looked like they could be hiding a one up.
@@austinreavis4226 the purpose of asking is to provide a quick and helpful link not only for myself but to anyone reading this in the future who is also curious. of course i can leave this video, search for pannen pick out any videos that might be the correct one and watch them but it is much faster and to the point to simply have access to the correct video right away. this also has a benefit of letting persons who would not be willing to do that much work have direct access to content they would not otherwise see and give pannen more views which would help his channel grow as a double bonus if enough people can go to that video directly from this one it will show up on the recommendations bar to the right and further connect this channel to that one and allow viewers on both sides have access to potentially new channels which is to the benefit of everyone tldr? your reply served 0 purpose to anyone but your own sense of ego and need to participate. my request for a link wasn't out of ignorance of the basics of how to use youtube and treating it as such is very silly
That thumbnail makes me think that Mario got so frustrated after he finally found the 1-up after painstakingly looking everywhere and realizing it was a game of 4 Corners that he just dunked the 1-up.
I like how this game had this way of perplexing the player and peaking their curiosity. You just don't see that in games anymore, now every secret is painfully spelled out.
Every time I come on to this kind of video I see this kind of comment. Tons of games still have secrets, dude. Hidden equipment you have to go out of your way to find in God of War. Easter eggs and photo ops in Spider-Man. The insane amount of hidden dialogue in Undertale. The metric fuckton of hidden moons in Super Mario Odyssey. Hell, EVERYTHING in Breath of the Wild is up to the player to discover.
@@MariktheGunslinger It just doesnt feel the same. They usually give you obvious hints now, whereas in sm64 the hints are more subtle and peaked your curiosity and imagination.
I just wanted to mention this again but as soon as your video pops through my feed I drop everything to watch it because your videos are always so thought-provoking
I read an interview that was done with the developers of the game, I believe with IGN, in which they explained why and where the hidden 1-ups were placed. The developers were very through in their responses to the questions that they were asked. The interview also answered the questions that all of the players had about the 1-ups placements outside the castle including the explanation as to why the running butterflies created a 1-up.
@@thewitheredstriker I did not think about saving the link when I found it. I read the interview very thoroughly, and then exited out of it thinking that no one would want to read it anytime soon. I was too engrossed in the interview to even think about saving it. The interview has the exact same effect as watching Willy Wonka and the Chocolate Factory.
so the 1 up on the slide, i never found the one around the side of the door and only just now found that out thanks to you. however the hidden one in the room triggered by touching the 4 corners i did because i got frustrated with failing the slide and ran around the room punching the walls XD
I remember finding the 1-Up at the bottom of a tower. I had thought to myself "hm, there might be a Star there", and then I was like "WHAT, just a 1-Up???"
Everytime I watch your videos I get filled with soo much nostalgia I have to go play my N64, or GameCube! I'm a Nintendo girl through and through all the way to the Switch and I enjoy the time you take for your videos ❤
The Whomp's Fortress wall one was easy. The wall was clearly textured differently from the others in a way that made it look weaker. I found it when I was a kid. Another thing I found as a kid was in Sunshine, in one of the later Ricco Harbor missions. There's three swimming Piantas near the start of the level, and if you talk to all three of them (which requires waiting for them to come close to land), you get a 1-up. The benefits of talking to everyone.
The one that spawns from hitting 4 invisible switches might be based on Super Mario World, wherein some 1-ups spawn based on a similar mechanism. No idea why it's just this one though; SMW at least uses that mechanic repeatedly, even if it's not always used in tricky ways
I think that, like Zelda on the NES, these absurd, counterintuitive placements and methods to get them are a result of Miyamoto wanting people to talk about them. He was a fan of playground rumors and player collaboration.
The invisible four-point 1-up is from SMW -- it's in many SMW levels (including the 200+ copies of the unused "test" level). Also the reason why someone might stand in each of the four corners is because SM64 hides other things (like warps) in non-descript corners. I applaud SM64 for having both obvious and non-obvious secrets (just like DOOM).
The secret levels in Mario Sunshine gave me crazy feelings of falling. I actually wouldn't play those levels or finish them, and feared playing Mario N64 as a kid because falling off the levels gave me the feeling of falling. It was crazy, and seeing the levels now make me still feel it in my chest.
I get that when playing open world games and my character falls from a huge height. The one it happens most in is PSO2 New Genesis, since that game has no fall damage. You can climb to the top of a mountain and then fall off of it at high speed lol
My memory is likely faulty, but I don't even remember a slide in Tall Tall Mountain But my hypothesis is a simple one, just like the rest they are a reward for exploration These obscure ones follow the same principle, while also rewarding outside the box thinking. And also, Miyamoto and co were obviously marveled by 3D, but nowadays this would seem gimmicky
Actually, I did find out about the last two 1ups in my impossible quest to find the 121st star when I was a kid. I spent hours testing walls and patterns trying to find a secret stage or star, and would usually actually end up finding 1ups instead. Weirdly enough, I only found out about the 1up in the tower recently.
The striped room before the slide - I explored it as a kid because the textures made me suspicious. I was maybe 8 or 9 and had played Final Fantasy games. Those conditioned me to look for secrets, I think. I can't play a game without looking at everything now, 20 years later.
I've played Mario 64 since it came out and never knew about the tower, the butterflies or the coins under the bridge being 1-Ups. You learn something new every day!
nintendo: hides 1-ups in obscure and hard to reach places nintendo: dying in 90% of levels kicks you out to the castle, invalidating the usefulness of 1-ups
I find them useful in levels with cannons and such. If you get a game over, you need to restart the level and reopen the cannons. This makes it so you don’t have to.
7:47 OMG OMG ok i remember that day i was playing sm64 on my N64 control deck, and it was that day when i was long jumping from one slope from another, and the 1-up spawned!
5 років тому+1
7:04 I discovered it as a kid because I had an "out of bounds" fobia and one time I was too scared to dive in so I start to mess around with the movement features. I also had a mental disorder that made me finish path patterns until the end like filling labyrinths or building streets with unrelated toys
They're the kind of secret you find when you get a phone call during a play session. You just keep walking around the place you happen to be in and find them.
I didn't grow up with this game but I still knew about the 1-up in the tower and the one at the slide because of Let's Plays. Didn't know about the one in the drain switch room though. Glad I learned something new.
As a child I actually did find the one in the water at the end of your video. For some reason as a child I like the sound of Mario stepping through water and I ran around the water and found a 1-Up. I wasn't that good at the game in general so I didn't get to far in it, but I did do that one thing.
I remember finding these 1-ups as a kid. I was indeed curious and liked to linger in obscure rooms simply because I was having so much fun exploring the castle or the paintings, and I didn’t want the game to end just because I finished a mission. And I often enjoyed doing silly self-imposed amusement challenges like touching all four corners, hugging the wall all the ay through a level, etc. That would sometimes span weird little discoveries like that. I’m the type of player that goes into every new room and presses the first-person view button to just sit and marvel at the 3D creation laid before me. I’m sure there’s other people that enjoy that, though I can see why not everybody would. But yeah, I’m willing to bet there are people who stu bled upon these 1-ups. And yeah, they are super weird, but also super fun!
I remember finding the slide starting room mushroom when I was younger... it was awesome! The mushroom in the draining spot made me think they were just at random, like the original mushrooms while running occasionally in other mario games
To be fair, 1-Ups are arguably useless in this game since whenever you turn the game off and go back into your save file, you always start with 4 lives no matter how many 1-Ups you collected during your last playthrough
I ran into all of these as a kid, but the only ones that felt weird were the butterfly ones. The last one showcased wasn't weird to me because of hidden levels like Snow Man's Land and Shifting Sand Land. I thought it was weird that there were pillars along the sides of the walls, so I thought they were "framing" hidden levels and ran along side them to find secrets.
For one, what is this title screen 1-up? I feel like I've looked everywhere on the internet and I find no mention of this. Secondly, I bet everyone dissing Swankybox had not even found all the highlighted 1-ups he mentioned, at least before watching this video. No I don't mean some of them: I mean all of them, every single one.
After all these years, after playing the game numerous times, after watching a ton of related videos and speedruns... I today learned you could punch butterflies. WHAT.
Don’t forget to download Amino and search my profile name, SwankyBox, to check out my Stories: aminoapps.onelink.me/4eRt/SwankyBox
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Wait how the heck was this comment made yesterday the video came out today
@@taxevader7735 Illuminati confirmed
Awesome Video
New youtube?
Why don't you create a second UA-cam channel for that content that could hurt your analytics? I won't download another app I don't need/want just to watch that content, but I'll happily watch it if it's conveniently available.
Me before: oh cool the water drained.
Me now: *C O R N E R S*
me: m a s h r a n d o m b u t t o n s , m a y b e s o m e t h i n g w i l l h a p p e n
(that actually led me to find a test menu in a toy laptop no joke lmao)
cute furry pfp
xd
OwO i wanna digga-digga-die
666th like peeps
"If you've found this as a kid I highly applaud you"
My man, I didn't even find that secret Slide as a kid. I tried for hours to jump off the cliffside and somehow managed to fall into the little cave where the Slide exits and the Star is. Probably a reason why they closed it off in Mario 64 DS.
i jumped into the cliffside hole to get the star on my first try without even going to the slide area in the first place
I didn't even know there was a slide before this video I just thought you were supposed to jump down to it.
In the ds i used the invisible cap at the top of the mountain and dash down to where the star is. After a few tries I managed to barely make it and get the star.
Odang.
same happened lol, when i was a kid, i saw the star after the slider end and i jumped into it and collected it
This feels like the kind of thing programmers would put in as a sort of test and then just left them in as a "secret."
As a matter of fact, that's exactly what they did with Super Mario World's test level, minus the part about leaving it in for players to stumble across (at least in normal gameplay). If you open Super Mario World's ROM (that is, a digital copy of the game's cartridge) in a program like Lunar Magic and look at the level data for any of the hundred or so of unused level slots (these are level slots that exist only because the numbering system requires them to), you'll find the placeholder data the developers used to fill the blanks in such instances. Besides spelling out the word "TEST" using turn-blocks, these levels also contain some hidden checkpoint 1-ups, likely meant to enable them to test that the game is storing memory flags properly. It's also a nice consolation prize for anyone that somehow ends up in one of these levels by mistake, considering the only way to exit the level normally is to jump off a ledge.
@@Twisted_Code woah
That's probably exactly it.
I was going to say the same thing.
secret, or just not being careful enough to remove it
After all of this time how have I not known about the butterfly 1-UPs
I Actually Did That Once By Accident But After Many Tries I Never Realized How it Happened
because who could punch a butterfly? :3
Yes , that's incredible
Not Soldier haha
I started playing this game when I was 6. I also bought it on the Wii U like a month ago and have probably spent 30 hours playing it. I had NO IDEA that you could do that. EVER. haha
I love how, 20 years later, we’re still finding secrets in these games.
I had no idea that there was a 1 up in the fortress
Me too!!!
I already knew this though
I had no idea you could punch butterflies to turn them into 1-ups
Well, we didn't really discover anything new in this video. This video is just about lesser-known stuff. But yeah it's neat when the SR community finds something new.
There's this really hard to get one up that I've been trying to get for so long now.
They hid the 1-Ups so well in Odyssey that they're not even in the game!
Liking for natsuki
@@johnb2122 ‼‼‼
The weirdest 1-Up, in my opinion, is the one in Ricco Harbour in Super Mario Sunshine.
iirc, it only appears on one specific Shine, and you need to talk to three(?) Piantas, in rubber rings in the water, for it to spawn.
The first two are easy to talk to, since they are by land, so you can just walk up to them and talk to them. However, the third one starts of in the middle of the water and moves. In order to speak to him, you’d need to follow his path around to one specific part of the map where he swims close enough to the land for you to talk to him.
It seems ridiculous that anyone would have even thought to try this, since the game doesn’t even tell you about the 1-Up.
Right? It was such an odd 1 up. I didn't know about it until I saw Particular Mushroom do a video about Ricco Harbor
I remember discovering that one myself a long time ago. I think I was just screwing around one day and was like "I wonder what these piantas say" I never expected to actually get something from it
@@Zimeatsgirswaffles Not that ridiculous, a lot of people including me HAVE to talk to every NPC in games, and the swimming piantas were no exception. I think I remember a guide of the game mentioning the 1UP too.
@@antoine6559 oh yeah, I think the game manual that came inside the case mentioned it
@@Zimeatsgirswaffles my mom bought mine used so there was no manual with it. I was also like 7 and couldn't buy a guide book. But that's really cool to hear it was in the guide!
When Mario punches a butterfly he gets one ups and everyone thinks it’s cool, but when I punch butterflies I get accused of being a potential serial killer.
Save a kingdom first :)
@@kouron actually, when mario burns and stomps turtles everyone thinks is cool but if i do it i am a potential killer.
Lucky you! when i punched the butterflies they turned into big black balls and exploded my face off! XD
mario kicks turtle shells and people think it's cool ;-;
The 1-Up is hidden because someone was trying to seal the Green Demon away
Are you the actual Chara Dreemurr?
I keep seeing you everywhere
The Legend of Mario, Breath or stolen souls.
Eurovision Cyan bruh, that’s... bruh.
Yolo TheOtherOne this person has a alt called that
Omg in the water draining area I remember as a kid mysteriously spawning a one up and was so puzzled and clueless as of how I did it and never was able to do it agin.. this was one of my biggest mysteries I thought I glitched the game or something!
I’ll be honest, the only reason I found out about it was because in the DS version, there was a bit of a visual hint with the wall where the graphic would kinda freak out?
sounds like the Texture was glitched.
DS version is best version
Wasn't it also the only wall without any kind of platform on the side?
I found a 1up in a hill in the main hub, and not peach's castle, there's a hill next to it, and I used it to try to get to the top of the castle, but i found a 1up under the mountain ground, AND THIS WAS THE DS VERSION!
@@zackwhitaker9602 *YES*
I actually found the 1-UP in the room where you drain the water, as a kid. Back then I used to explore everything, and I decided that that room had to have something else. I ran in circles, each one bigger than the last, and eventually hit the 4 corners and got the 1-UP.
1-Ups in Mario 64 don't even make sense, if you die it kicks you out of the level and if you game over it's basically the same thing.
Not to mention that since you can save your game and comeback to it later, there's really no reason to have one ups anyhow.
@@WayOutGaming Rayman Legends did away with lives completely and so did Sonic Forces and you just restart from the last checkpoint. I think lives should only be a game if you expect the player to go through the whole game on limited lives/ continues. You know expect the player get good enough to make it to the end of the game.
Sonic 3 had a save system and limited lives. Infact the original Rayman had limited lives/ continues and you'd have to start a complete new game even if you have saved.
@@TheJadeFist Also Mario Oddyssey!
They make sense for Bowser fights since a death will just throw you out of the pipe right before the fight, while a game-over means you have to play the whole level leading up to it again
It's not the same. If you die you land outside the painting. A game over puts you outside the castle.
The fact that I’ve beaten this game easily 25+ times and yet I still sometimes learn new things about it blows my mind.
The game developers just like to troll the players sometimes
vAqeii so do people on youtube at times, like when I found the red 5 up mushroom in boos haunted mansion
@@Doors067 wut D:
Where is it?!?!11one
Rambling intro ends at 2:18 for interesting facts, actual video content starts at the end at 5:45
June Hanabi Not all heroes wear capes
Thank JESUS, I was about to flg this video for being misleading.
@@AGZhark its not misleading at all =
@@fallenphoenix148 Too bad so sad.
THANK YOU. YOU'RE A LEGEND.
Legend says there's a hidden 1-up in every SM64 cartridge. You just have to touch the four corners of the console to reveal it.
Wait, I thought you had to blow the cartridge 50 times.
@@crabking3525 No, that's how you unlock Luigi.
@@staudinga *2401
I touched her. nothing has happened :(
ufdiah its over 18 right?
I never understood the 3 1-ups on the roof of the castle, when you talk to Yoshi you get 100 lives so why are they there?
Yeah, I thought that one of those would be the most absurd 1up ^^
Probably there was a method to grab them before Yoshi is therr
@@Mario2980 If memory serves you were originally supposed to be able to get the roof much earlier so it's probably just something the devs left in.
Base Bass Forte A hidden character! The one who should’ve been canon from the beginning!
*Grand Dad.*
To make the place feel more special and full of treasures, I assume
3:10 Oh yeah I completely forgot about punching the butterflies.
I think it was one my sisters who discovered that by accident then threatened to kill me (or something) if I plan to commit butterfly genocide.
Lol
did you do it?
Mmm....buttercide
@@Silentgrace11 Sheepocide
yes
I totally agree about the hidden one in the tower. You can’t help but feel like there are hidden 1 ups all around you after discovering it. Much like how you find the hidden teleporters. The first time I discovered the hidden teleporter in the first world ,in the flowers, as a kid scared the crap out of me and blew my mind.
Wow never knew about the butterflies
Who knew that butterfly murder would equal a 1-UP.
Ima start punching butterflys now
You don't need to punch them... It's silly... After the 3 butterflies go to different path you can walk through them to spawn the 1-ups
Back in the days before anyone could look up videos like this online, these little secrets were really cool things to show your friends, specifically because they were so obscure. I think that's why they exist: They're meant to be special secrets to impress your friends with
I felt so special growing up when my older brother showed me all this stuff 😊
The one 1-UP Yoshi couldn't get.
poor guy never learned to punch
oh hey friend :3
he's talking about capless Yoshi
have I seen you on clone hero videos?
The one in the empty room actually seems less hard, since I often find a room in a game and say, "well, this room probably exists for a reason, let's look around for some silly hidden things" but the other four corner one and the punch the brick one have zero indication to me.
I remember finding the mushroom in whomp's fortress' tower when looking for that darn "blast away the wall" star.
I find the fact that I found something so obscure because I couldn't find the most obscure star of the game rather ironic.
Object: Oh? You're approaching me? Rather than collecting the star, you're coming right to me?
SwankyBox: I can't spawn a 1-Up without getting closer.
i remember when i accidentaly found that 1-up when i was a kid.
And... when SM64O came out, that was my hidding spot when every1 was playing hide and seek.
which 1-up
I've played this game sooo much since 1996 and I never knew that you could punch the butterflies to get 1ups...that just blew my mind.
Reading this comment taught me something new lol saw this during the intro
You don’t actually have to punch them, just walking into them works just fine
Three things I can think of for the four-corner 1-ups:
A. They were left over developer-aids. (that's how the konami-code started)
B. The developers didn't have time to include something to teach about the hidden switches.
C. They were meant as rewards for the extra-diligent explorers. (compare to the 'secret achievements' some modern games have)
I knew of the Whomp's Fortress one because it looked out of place; the section you're supposed to punch out. I think I remember this one and had a similar feeling about walls. As for the Peach's Castle one, I thought I ran into a bug when I saw it but yes that confirmed that it wasn't a bug and more of a hidden secret.
Thank you for these videos! I appreciate you putting your time and effort into them to make them enjoyable. I really like the connection I can make with yoy and feel like you're just another one of the Buds! Thanks!
When I saw the thumbnail I thought, "Oh, he's referring the 1-Up to the right just before the slide! I already know about it!". But then I was like, "Wait, what..!?".
Totally the same thing i just did XD
I didn't know you get a 1-up from the butterflies.
Some would turn into bombs and chase you green demon style
Strangely enough I knew about the one in the basement, I had discovered it by accident one night while playing through the game many many years ago. My friends found it so cool when I showed them, and they were impressed.
The one in the slide I did not know about though, that's really cool!
7:05 completely honest sometimes I just run into walls randomly cuz I fidget and my brain says: run into walls. You got time.
I would be surprised if I found it tho :P
I'm pretty sure I found the one on the slide, but not in the drained area. It's not absurd at all to me since searching the walls made plenty of sense because there were hidden passages here and there, including the one that led to the slide itself. I remember punching pretty much every wall in the game just to see if there was a portal there. Running the perimeter of the room was part of that
I remember finding that hidden one up on Whomps Fortress by pure chance. For the rest of the game, I felt the urge to hit walls which looked like they could be hiding a one up.
I remember having my mind blown when I found out world 1-1 had a hidden 1 up that I always just ran past.
UncommentatedPannen has a video about the butterflies that turn into 1UPs or bombs, by the way.
link?
@@technopoptart If you type his name into the search bar, you will find it on his channel.
@@austinreavis4226 the purpose of asking is to provide a quick and helpful link not only for myself but to anyone reading this in the future who is also curious. of course i can leave this video, search for pannen pick out any videos that might be the correct one and watch them but it is much faster and to the point to simply have access to the correct video right away. this also has a benefit of letting persons who would not be willing to do that much work have direct access to content they would not otherwise see and give pannen more views which would help his channel grow as a double bonus if enough people can go to that video directly from this one it will show up on the recommendations bar to the right and further connect this channel to that one and allow viewers on both sides have access to potentially new channels which is to the benefit of everyone
tldr? your reply served 0 purpose to anyone but your own sense of ego and need to participate. my request for a link wasn't out of ignorance of the basics of how to use youtube and treating it as such is very silly
@@technopoptart its called "butterfly triplets"
That thumbnail makes me think that Mario got so frustrated after he finally found the 1-up after painstakingly looking everywhere and realizing it was a game of 4 Corners that he just dunked the 1-up.
(5:00)
Like me getting the shovel in lttp.
"Holy frick. the ground holds secrets"
*Digs all of Hyrule*
SO many holes in the ground. if only ganon could trip on them.
I like how this game had this way of perplexing the player and peaking their curiosity.
You just don't see that in games anymore, now every secret is painfully spelled out.
Every time I come on to this kind of video I see this kind of comment. Tons of games still have secrets, dude.
Hidden equipment you have to go out of your way to find in God of War. Easter eggs and photo ops in Spider-Man. The insane amount of hidden dialogue in Undertale. The metric fuckton of hidden moons in Super Mario Odyssey. Hell, EVERYTHING in Breath of the Wild is up to the player to discover.
@@MariktheGunslinger
It just doesnt feel the same. They usually give you obvious hints now, whereas in sm64 the hints are more subtle and peaked your curiosity and imagination.
I just wanted to mention this again but as soon as your video pops through my feed I drop everything to watch it because your videos are always so thought-provoking
I read an interview that was done with the developers of the game, I believe with IGN, in which they explained why and where the hidden 1-ups were placed. The developers were very through in their responses to the questions that they were asked. The interview also answered the questions that all of the players had about the 1-ups placements outside the castle including the explanation as to why the running butterflies created a 1-up.
Do you have a link to it?
@@thewitheredstriker I did not think about saving the link when I found it. I read the interview very thoroughly, and then exited out of it thinking that no one would want to read it anytime soon. I was too engrossed in the interview to even think about saving it. The interview has the exact same effect as watching Willy Wonka and the Chocolate Factory.
Hey that 1-up mushroom in the wall wasn’t hard to find...
I was bored...
I actually ran straight up to that wall and accidentally hit the B button. I was like "WUT"
so the 1 up on the slide, i never found the one around the side of the door and only just now found that out thanks to you. however the hidden one in the room triggered by touching the 4 corners i did because i got frustrated with failing the slide and ran around the room punching the walls XD
Never knew this was a thing...the whomps fortress stuff and what came after was really surprising
I remember finding the 1-Up at the bottom of a tower. I had thought to myself "hm, there might be a Star there", and then I was like "WHAT, just a 1-Up???"
Everytime I watch your videos I get filled with soo much nostalgia I have to go play my N64, or GameCube! I'm a Nintendo girl through and through all the way to the Switch and I enjoy the time you take for your videos ❤
Lets talk about your fav games and mysteries
Hey, Nintendo is the top dog. It's an easy decision to make
😎👌
The Whomp's Fortress wall one was easy. The wall was clearly textured differently from the others in a way that made it look weaker. I found it when I was a kid. Another thing I found as a kid was in Sunshine, in one of the later Ricco Harbor missions. There's three swimming Piantas near the start of the level, and if you talk to all three of them (which requires waiting for them to come close to land), you get a 1-up. The benefits of talking to everyone.
I thought you were going to talk about the infamous obscure "suicidal 1-up" on CCM, the one out of bounds on the slide
CCM? I don't know this one, how is this!? :o
@@ZYK736521 Cold, Cold Mountain
How is that suicidal 1-up?
@@ZYK736521 it spawns in the shortcut on the ice slide and immediately goes inside a wall and disappears it's almost impossible to collect
The one that spawns from hitting 4 invisible switches might be based on Super Mario World, wherein some 1-ups spawn based on a similar mechanism. No idea why it's just this one though; SMW at least uses that mechanic repeatedly, even if it's not always used in tricky ways
"mario 64s 1ups are the strangest in the series"
Sunshine: hold my strange places!
I think that, like Zelda on the NES, these absurd, counterintuitive placements and methods to get them are a result of Miyamoto wanting people to talk about them. He was a fan of playground rumors and player collaboration.
"Most absurd hidden one-up in the Mario universe"
Have you forgotten about Mario Maker and Mario Maker 2?
Atomic Greninja / or Gavinn Excuse me! We play nice is the comment section.
*Don’t make me sing the get along song.*
@@megmorgan21411 The get along song?
Atomic Greninja / or Gavinn Yes, the get along song.
@@megmorgan21411 Oh HELL no!
the best joke I have seen all month
The invisible four-point 1-up is from SMW -- it's in many SMW levels (including the 200+ copies of the unused "test" level). Also the reason why someone might stand in each of the four corners is because SM64 hides other things (like warps) in non-descript corners. I applaud SM64 for having both obvious and non-obvious secrets (just like DOOM).
I always thought the one in whomp fortress was the blast away through the wall using a bullet bill XD
The secret levels in Mario Sunshine gave me crazy feelings of falling. I actually wouldn't play those levels or finish them, and feared playing Mario N64 as a kid because falling off the levels gave me the feeling of falling. It was crazy, and seeing the levels now make me still feel it in my chest.
I get that when playing open world games and my character falls from a huge height. The one it happens most in is PSO2 New Genesis, since that game has no fall damage. You can climb to the top of a mountain and then fall off of it at high speed lol
@@subtledemisefox that sounds scary! 😮
My memory is likely faulty, but I don't even remember a slide in Tall Tall Mountain
But my hypothesis is a simple one, just like the rest they are a reward for exploration
These obscure ones follow the same principle, while also rewarding outside the box thinking.
And also, Miyamoto and co were obviously marveled by 3D, but nowadays this would seem gimmicky
It is attached to one of the stars.
Actually, I did find out about the last two 1ups in my impossible quest to find the 121st star when I was a kid. I spent hours testing walls and patterns trying to find a secret stage or star, and would usually actually end up finding 1ups instead. Weirdly enough, I only found out about the 1up in the tower recently.
The 1-up behind the wall literally made me yell “ YO WTF?!?”
The striped room before the slide - I explored it as a kid because the textures made me suspicious. I was maybe 8 or 9 and had played Final Fantasy games. Those conditioned me to look for secrets, I think. I can't play a game without looking at everything now, 20 years later.
Wtf, I've played this game for so long and had no clue....
Great Video!!
Don't lie, this was a trash video.
I've played Mario 64 since it came out and never knew about the tower, the butterflies or the coins under the bridge being 1-Ups. You learn something new every day!
3:36
"To my KNaWLEDGE"
I don't think it's so weird that someone would run around an empty room just to look for something.
Did you know: some people remember the wall having a crack on it to indicate it being able to be broken
nintendo: hides 1-ups in obscure and hard to reach places
nintendo: dying in 90% of levels kicks you out to the castle, invalidating the usefulness of 1-ups
I find them useful in levels with cannons and such. If you get a game over, you need to restart the level and reopen the cannons. This makes it so you don’t have to.
I discovered the four-corners 1-up as a kid completely by accident, but never knew about the wall-punch 1-up until this video. Amazing.
7:47 OMG OMG ok i remember that day i was playing sm64 on my N64 control deck, and it was that day when i was long jumping from one slope from another, and the 1-up spawned!
7:04
I discovered it as a kid because I had an "out of bounds" fobia and one time I was too scared to dive in so I start to mess around with the movement features.
I also had a mental disorder that made me finish path patterns until the end like filling labyrinths or building streets with unrelated toys
Been playing this game since launch and thought I found everything. I need a strong drink after this video.
They're the kind of secret you find when you get a phone call during a play session. You just keep walking around the place you happen to be in and find them.
So many years later and I'm learning new things about this game. That's incredible!
With how I used to play 3D games this is a perfectly logical series of events
Mario 64: the game that just keeps on giving even over 10 years later!
Yeah, only 10 years later...
Yep, 10 years, 23 years, something like that. $;^ ]
I didn't grow up with this game but I still knew about the 1-up in the tower and the one at the slide because of Let's Plays. Didn't know about the one in the drain switch room though. Glad I learned something new.
BUTTERFLIES CONTAIN WHAT?
Lmao and i never tried to climb those tree either HAHAHA
As a child I actually did find the one in the water at the end of your video. For some reason as a child I like the sound of Mario stepping through water and I ran around the water and found a 1-Up.
I wasn't that good at the game in general so I didn't get to far in it, but I did do that one thing.
found 2 out of 3 but the last never knew
I remember finding these 1-ups as a kid. I was indeed curious and liked to linger in obscure rooms simply because I was having so much fun exploring the castle or the paintings, and I didn’t want the game to end just because I finished a mission. And I often enjoyed doing silly self-imposed amusement challenges like touching all four corners, hugging the wall all the ay through a level, etc. That would sometimes span weird little discoveries like that.
I’m the type of player that goes into every new room and presses the first-person view button to just sit and marvel at the 3D creation laid before me. I’m sure there’s other people that enjoy that, though I can see why not everybody would. But yeah, I’m willing to bet there are people who stu bled upon these 1-ups. And yeah, they are super weird, but also super fun!
The mushroom in tower in whos fortress appears when bullet bill misses you and opens it. That's how I found it in 97.
7:05 Thanks! Everyone always told me I should just play the game and stop stalling. Isn’t exploring the point though? It’s so fun.
my nephew which has autism discovered the one mentioned in the end, maybe they are there to reward individuals that enjoy exploration?
I remember finding the slide starting room mushroom when I was younger... it was awesome! The mushroom in the draining spot made me think they were just at random, like the original mushrooms while running occasionally in other mario games
To be fair, 1-Ups are arguably useless in this game since whenever you turn the game off and go back into your save file, you always start with 4 lives no matter how many 1-Ups you collected during your last playthrough
I actully found the two corner ones on my own just randomly while i was challenging myself by playing blindfolded
I enjoy these videos, but is it just me that thinks they're padded out way too much?
No, but I think your comnent is.
this was a long video for a 4 corner 1 up mushroom in a basement
Definitely padded.
@@CDRiley *it was one sentence*
@@quillllly too long
I love how Swanky and the Minecraft personality FitMC seem to have similar vocal cadence and pronunciation. They both are a pleasure to listen to
When I was a kid I actually found the 1up in whomps fortress wall by accident
Me too, After that i punched every wall that looked suspicious
Wow, you must have scowered every corner of the game to find these 1-ups!
They could've found it through a level editing program
*how the hell is the gameplay widescreen*
Emulated, probably
Magic
It's an emulator
I don't know, seems zoomed out enough to be actual 16:9 widescreen. (i've seen rom hacks that have widescreen)
wait, no it works yay (i tried a widescreen patch)
I ran into all of these as a kid, but the only ones that felt weird were the butterfly ones. The last one showcased wasn't weird to me because of hidden levels like Snow Man's Land and Shifting Sand Land. I thought it was weird that there were pillars along the sides of the walls, so I thought they were "framing" hidden levels and ran along side them to find secrets.
Pannen has a whole video about all the hidden 1-ups
I did find the 1-up in the water-draining room when I played the game as a kid. Kinda proud of that.
I never knew either of the four-corner ones, dang. There’s always more and more to this game.
the one in the secret tunnel in the CCM slide that runs away from you as it spawns, making it impossible to collect
5 minutes in, and you still haven't talked about the 1-up in the title, really?
Because this youtuber is trash. I felt like puking after watching this.
He stalled way too long
This guy also thinks he knows how human brains work, because you wouldn't explore 4 corners when they look the same.... What a shitshow
For one, what is this title screen 1-up? I feel like I've looked everywhere on the internet and I find no mention of this.
Secondly, I bet everyone dissing Swankybox had not even found all the highlighted 1-ups he mentioned, at least before watching this video. No I don't mean some of them: I mean all of them, every single one.
@@NickeyNarioaHagman you dont need to play the game to critique the videos format
After all these years, after playing the game numerous times, after watching a ton of related videos and speedruns... I today learned you could punch butterflies. WHAT.