I got the recommended, not gonna lie before clicking I thought it was someone blatantly ripping on shesez and getting the algorithm in his place. I'm full glad to see that it's shesez getting some algo attention instead! Great video too, I hope to see more in my recommends.
That's rich considering that boundary break ripped off slippy slides. Both are great content, but let's not pretend that boundary break was original. Fortunately, this also appeared in my algorithm.
I once in my life jumped over the flag in a Super Mario level on NES and I got the endless castle wall until my time ran out. No one ever believed me and I started to think I imagined or dreamt it. Now I know I was right. Thank you!! My 7 year old self can rest easy now.
My guess for why that sprite flashes at 1:42 is because the NES was only able to use so many colors at a time, so it switches to the duck color palette.
Awesome. I always love longer format vids to be able to just run on the side and listen to while working and gaming. I think this channel is a great idea.
This channel had me confused for a second. I honestly thought someone was blatantly stealing your videos and making compilations. It turns out you are just trying to take advantage of the algo. Good for you, and I can't tell you enough how much I appreciate these longer form videos, they are great to fall asleep to or have playing when I'm busy doing something!
I'm certain that if you were to run for long enough in SMB 1 the position variables would eventually overflow and the level would loop back to the start.
That reminds me of simple planes vr because I was looking for new islands and once I saw an exact duplicate of the home island and it gave me the creeps
It’s so interesting to me that the overworlds and bonus rooms in this SMB1 just keep going with a straight path and automatically have the right background details (before the game glitches out). I wonder how this game was made that it „knows“ what a standard landscape should look like in each theme and why it even generates more of what you should see.
Fun fact about the masking texture, you can see it through normal gameplay. Those who know this game's speed running already know this, but when performing the wrong warp, at the very end you'll enter the pipe from the outside, thus seeing the masking texture
16:51 Reason for this is simple. The NES can't render enough sprites to cover the whole screen. However background tiles can be redrawn once per frame.
Mario bros and duck hunt cartridge is one game so he didn’t lie and he didn’t say he was not gonna play it so just because it wasn’t in the title means he didn’t lie to lie means you said something that was not true and he never said something that was not true he didn’t lie
Hey Shesez. I hope things are looking up for you. This channel is a great idea! Though just some feedback, you may get more reach if you improve your thumbnails on this channel. Personally, looking at how it is currently, I don't think I'd care to watch the video if I had just saw it while scrolling, especially if I didn't recognize the channel name. It's not bad perse, but it's a bit...inexperienced looking for lack of a better term, and with the low amount of views to start with it may be glossed over by newcomers. Perhaps a logo for the channel or Boundary Break would help, something a bit more inviting/exciting. I'm no expert, just my first impression personally. Good luck to you in these hard times...
YES! I mentioned on your vid on the main channel having something more direct in your channel name may help the issues you were having and now that plus the length pushed the algo to help out haha. Thats awesome man, glad to see it with all the work you do!
@@TheEngineerThatsEngiHere The limitations are still there, just lessened, they just needed more gradient stages in between the low and high quality model.
Me watching the shortened compilations on your main channel: waow me watching the complete compilations here like they're not stuff I've BASICALLY already watched: waow
Long time fan here - PLEASE put “(Boundary Break)” at the end of your title for brand recognition. I almost ignored this recommendation because I thought this was a rip off channel
18:22 I was kind of hoping you were going to show what it looks like when Bowser falls down there. I was curious if he actually hits a ground when you get the thud
I love how you appreciate the optimizations Nintendo did. A lot of people don't understand that it's not laziness, but it's conservation of resources. A lot of times, I imagine they construct the entire model and then cull out what they don't need.
3:00 in Super Mario Bros. 2 you can actually get over the flag pole without any cheats. All you have to do is go to 3-1 and find the spring, and jump on it but make sure to Hold A to get a bigger jump and hold right, you should be able to jump over the flagpole. I tried multiple times and it work every time.
you can get past the flagpole in multiple ways in both SMB1 and SMB2J in SMB1 you can use the weighted platforms in the levels with them next to the flagpole, and you can use a koopa stuck on the bottom of the screen to give yourself a vertical boost in some levels (most notably 1-1) you can just jump over the flagpole with Luigi in basically every level in SMB2J, and it's possible to clip into the floor before the flagpole in certain levels and get past it by going under it's pretty cool
Fun facts right here video 15:49 has a very quiet “son of a glitch!” Which to be honest is just a reminder of my favorite channel when I was around seven and hearing the sound just makes me feel nostalgic
the reason why the edges of the screen kills mario is bc in the airship/ the tank levels if you touch the edges you die but they left it active sometimes because you can't get offscreen most of the time
6:25 Interestingly the All-Stars version of the game is essentially a port of the original game's code to the SNES, with the graphics replaced and a new sound engine. The CPU is similar enough to the NES's CPU that it's possible to run the original code with minimal changes, and that's what they did. That's why many of the quirks of the NES game are still there in the SNES version!
46:00 Doesn't each bonus stage fade in from white when you warp in? That white square is probably the texture used for the white fade effect. It pops down there after use maybe.
This video makes me think of like, gnawing all the tiniest bits of meat off a bone, or picking the bits of meat out of the crannies of a fish head. Hunting for tiny tasty bits, no matter how small
"The Duck Hunt Dog briefly flashes white on the last frame before disappearing" Me, well aware of how the Zapper works: "So you're telling me there's a chance?"
Back in the '80s when we jumped over the flag pole in the first Super Mario on NES, there was another set of stairs and flag pole past the castle. We used to keep jumping over the flagpoles over and over to drive each other crazy by using up all of our time on endless flag poles before touching the last flag pole at the last second of our time instead of letting the other person go ahead and have their turn!
Nice content you have on the channel. On this particular video, I am surprised you didn't explore the hidden developer area that is on the island just above the ghost house on the main world map where you show us the map at 20:47. We could have solved of "L is real" also in mario 64. 🤔
Also in the ship fight with Bowser Junior when you were looking at the Koopa Shell you can see star bits underneath the ship those aren't accessible right? If not, what's their purpose?
0:32 i doubt this is possible as smb checks what world you are in to determine how pipes work thats why if a glitched world has a pipe it resets the level
It's a longform version for people who run videos in the background like people looking for sleep aids, second screen vids at work, game shops that want something on their tvs etc
The Bowser you see past the end of the level may not be the exact same Bowser. It might be a second Bowser that shoots the fire during the section of the level before the boss fight. Have you tried killing the bowser past the end and checking if the first Bowser is still alive?
Games need an asset room and a quick masking layer so they don't have to go through extra work of making an animation for every pipe. Which would increase the game's file size. Plus, nobody can clip past the room bounds through most normal means.
I got the recommended, not gonna lie before clicking I thought it was someone blatantly ripping on shesez and getting the algorithm in his place. I'm full glad to see that it's shesez getting some algo attention instead! Great video too, I hope to see more in my recommends.
i same got this video recommended
Same
>blatantly ripping on shesez
😐😑😐
That's rich considering that boundary break ripped off slippy slides. Both are great content, but let's not pretend that boundary break was original. Fortunately, this also appeared in my algorithm.
@@MrGamelover23 chat gpt
i love how the first video starts off with "this is gonna be a bit of a short video" and then the video is nearly 2 hours long
Lol when he said that I looked at the video length time and thought: huh. I don't know if if this classifies as short.
Its mix of every video
for people who don't know, that line was part of the SMB1 episode, but other episodes come after because this is a compilation of Mario episodes
its a compilation of every vid
bro has not yet discovered the concept of a compilation
I once in my life jumped over the flag in a Super Mario level on NES and I got the endless castle wall until my time ran out. No one ever believed me and I started to think I imagined or dreamt it. Now I know I was right. Thank you!! My 7 year old self can rest easy now.
Spu7nix ahh logo ☠☠💀💀💀
My guess for why that sprite flashes at 1:42 is because the NES was only able to use so many colors at a time, so it switches to the duck color palette.
This is going to be a short episode...
*video length is almost 2 hours long*
Ps. This is a joke and I know it's a compilation lol
lol
**Super Mario Glitches (1985-2024)**
@@JaxsonCarlton-q5gthen Astro bot glitches. Astro bot (2013-2024)
Awesome. I always love longer format vids to be able to just run on the side and listen to while working and gaming. I think this channel is a great idea.
1E20000
Damn, you work, game and watch videos all at the same time? I'm afraid I've been outgamered
Your voice is great to fall asleep to. Except for having to start the video over every day, so I can actually watch the whole thing.
i got one for you... heard of tales from the trip?
@anidnmeno A fellow tales from the trip fan??? Shocking to see here of all places, to add on; vivec is amazing
Way to illustrate killing Lonely Goomba in the first 3 seconds
"NOT LONELY GOOMBA!" 😱
That's what he gets for having several bad takes.
And the fact he’s stopped using his theme song.
We tried to save em
He didn’t have an extremely long life to play that gameboy :(
This channel had me confused for a second.
I honestly thought someone was blatantly stealing your videos and making compilations.
It turns out you are just trying to take advantage of the algo.
Good for you, and I can't tell you enough how much I appreciate these longer form videos, they are great to fall asleep to or have playing when I'm busy doing something!
I'm certain that if you were to run for long enough in SMB 1 the position variables would eventually overflow and the level would loop back to the start.
Well in the castle Bowser and toad/peach loop again after a long time so it probably does but you can't see it
Thats what i thought too
Its not an unsigned variable
@@ronalddavidrojas5795Oh yeah, you're right! It's like the Parallel Universes in Super Mario 64
That reminds me of simple planes vr because I was looking for new islands and once I saw an exact duplicate of the home island and it gave me the creeps
amazing how this episode starts with "its gonna be short" but its actually almost 2 hours lol
I think the reason for this is since it's a compilation the first video said that.😅 maybe
@@simplysupercoolguyalt1701 Yes I understood that I meant it as more of a joke
definitely my go-to channel to watch in the background while busy
Thank you thank you THANK YOU
@OutofBoundsContentLongform Dude, are you 2nd channel of Shesez?
@@mariomuncher44 yep its me! go to my main channels community tab for confirmation
It’s so interesting to me that the overworlds and bonus rooms in this SMB1 just keep going with a straight path and automatically have the right background details (before the game glitches out). I wonder how this game was made that it „knows“ what a standard landscape should look like in each theme and why it even generates more of what you should see.
Fun fact about the masking texture, you can see it through normal gameplay.
Those who know this game's speed running already know this, but when performing the wrong warp, at the very end you'll enter the pipe from the outside, thus seeing the masking texture
Wat I was hoping for some Mario wonder boundary break
perfect viewing for today, i think i finally fully relaxed for the first time in days
Great Video! It's pretty cool seeing the past Mario Boundary Breaks combined into one video!
Excellent, may the algorithm be in your favor!! I wasn't expecting this but UA-cam knew I wanted it.
I got pumped when I heard Shesez. But A+ Start? Now I'm super invested.
16:51 Reason for this is simple. The NES can't render enough sprites to cover the whole screen. However background tiles can be redrawn once per frame.
If you listen closely at about 15:48 you can hear someone say "son of a bitch"
yeah i heard that too
lol yes
I think it's from son of a glitch
That's A-Start’s intro sound.
Son of a glitch
U lied It doesn't say duck hunt in the title
it says that in the original video the clips from genius
Mario bros and duck hunt cartridge is one game so he didn’t lie and he didn’t say he was not gonna play it so just because it wasn’t in the title means he didn’t lie to lie means you said something that was not true and he never said something that was not true he didn’t lie
@@Feascowooosh
R/ihavereddit
r/whooooshwith4os
Love watching all of these back to back!
Yay!! I love Boundary Break and long form stuff. This is like a dream
Hey Shesez. I hope things are looking up for you. This channel is a great idea! Though just some feedback, you may get more reach if you improve your thumbnails on this channel. Personally, looking at how it is currently, I don't think I'd care to watch the video if I had just saw it while scrolling, especially if I didn't recognize the channel name. It's not bad perse, but it's a bit...inexperienced looking for lack of a better term, and with the low amount of views to start with it may be glossed over by newcomers. Perhaps a logo for the channel or Boundary Break would help, something a bit more inviting/exciting. I'm no expert, just my first impression personally. Good luck to you in these hard times...
@Shesez I see you updated it. Looks great man (: I really hope you can pull through, hang in there!!
i like how your suggestion mightve been the thing that got this video to show up in my recommendeds, hats off
@@TimTacTV howdy fellow tictac enjoyer
Hello tic tac, it is I, Void@@coketictac22
YES! I mentioned on your vid on the main channel having something more direct in your channel name may help the issues you were having and now that plus the length pushed the algo to help out haha. Thats awesome man, glad to see it with all the work you do!
Lakitu having 6 limbs is now canon
In the Super Mario 3D All Stars version of Super Mario 64, Mario's 3D model changing when it's far away is more noticable
thats because old consoles used the limitations to their advantage, and now that there is less limitations it is very obvious.
@@TheEngineerThatsEngiHere The limitations are still there, just lessened, they just needed more gradient stages in between the low and high quality model.
So crazy that even primitive games like SMB has out of bounds secrets you can show us
4:30 smb farlands
15:49 that faint son of a glitch intro was unexpected
Its insane how much detail was put into the birds and the bees....get it?.....Ill see my self out....
Me watching the shortened compilations on your main channel: waow
me watching the complete compilations here like they're not stuff I've BASICALLY already watched: waow
Nice compilation! Going to watch the SMB2 Region Break video next to stay in the mood!
These videos are so comfy. Thanks Shesez (:
Long time fan here - PLEASE put “(Boundary Break)” at the end of your title for brand recognition. I almost ignored this recommendation because I thought this was a rip off channel
The descriptions of both channels explain that this is a second channel from the same person.
tell me how to move the camera in sm64
C < and >
Ah Nice! A feature length Super Mario Out Of Bounds bonanza!
wonder why theres so little comments here
18:22 I was kind of hoping you were going to show what it looks like when Bowser falls down there. I was curious if he actually hits a ground when you get the thud
Just wanted to say thanks for putting this content together, it’s all so fascinating! 😊
Love the long form video! Thank you king!
Jeez, your intros are getting really cool!
I love Interacting with Content! Good luck with this second channel!
Great video! Always cool to see out of bounds secrets!
Fun fact, you can see Mario's shoe as he goes into a horizontal pipe by one pixel
1:38 the colors actually turn inverted at the end, we really don’t know how this happens.
I love how you appreciate the optimizations Nintendo did. A lot of people don't understand that it's not laziness, but it's conservation of resources. A lot of times, I imagine they construct the entire model and then cull out what they don't need.
3:00 in Super Mario Bros. 2 you can actually get over the flag pole without any cheats. All you have to do is go to 3-1 and find the spring, and jump on it but make sure to Hold A to get a bigger jump and hold right, you should be able to jump over the flagpole. I tried multiple times and it work every time.
you can get past the flagpole in multiple ways in both SMB1 and SMB2J
in SMB1 you can use the weighted platforms in the levels with them next to the flagpole, and you can use a koopa stuck on the bottom of the screen to give yourself a vertical boost in some levels (most notably 1-1)
you can just jump over the flagpole with Luigi in basically every level in SMB2J, and it's possible to clip into the floor before the flagpole in certain levels and get past it by going under
it's pretty cool
Bro why the hell dont ya hav a million subs yet? Goddamn your stuff is good
Love your videos man. Hope the long form videos will help you out
Loved the collaboration. I want more videos with Son of a Glitch Boundary Break and Beta64
15:49
Fun facts right here video 15:49 has a very quiet “son of a glitch!” Which to be honest is just a reminder of my favorite channel when I was around seven and hearing the sound just makes me feel nostalgic
the reason why the edges of the screen kills mario is bc in the airship/ the tank levels if you touch the edges you die but they left it active sometimes because you can't get offscreen most of the time
Content interaction! Algorithm! Nice vid :)
6:25 Interestingly the All-Stars version of the game is essentially a port of the original game's code to the SNES, with the graphics replaced and a new sound engine. The CPU is similar enough to the NES's CPU that it's possible to run the original code with minimal changes, and that's what they did. That's why many of the quirks of the NES game are still there in the SNES version!
i was actually hoping to find an channel like this❤
46:00 Doesn't each bonus stage fade in from white when you warp in? That white square is probably the texture used for the white fade effect. It pops down there after use maybe.
This video makes me think of like, gnawing all the tiniest bits of meat off a bone, or picking the bits of meat out of the crannies of a fish head. Hunting for tiny tasty bits, no matter how small
The way Mario jumped into the camera and shattered the screen was too funny
3:12 you can manage a glitch to go here
I have a question: How many times do we have to jump ro beat Super Mario Bros' first game? I mean what is the minimum number of jump?
"The Duck Hunt Dog briefly flashes white on the last frame before disappearing"
Me, well aware of how the Zapper works: "So you're telling me there's a chance?"
Did i heard son of a **** at 15:49? XD
I wonder if there is a way to access duck hunt sprite data from within Mario 1 on the duck hunt / Mario multicart
I just noticed that the song that plays when the tornando at 11:48 goes by, is the main menu theme from zelda ooc!!
Its actually from the first zelda game. It's the flute sound effect.
Why did you skip super mario bros 2 is there no boundary breaks in it I'm confused lol lol
Thank you for making this video also btw every boss in Mario sunshine seems to have a modeled uvula like the eel.
Back in the '80s when we jumped over the flag pole in the first Super Mario on NES, there was another set of stairs and flag pole past the castle. We used to keep jumping over the flagpoles over and over to drive each other crazy by using up all of our time on endless flag poles before touching the last flag pole at the last second of our time instead of letting the other person go ahead and have their turn!
Bro if you put a blue sky with peach and toad his eyes will be blue
Correct! That is because NES sprites only have 3 colors and transparency
@@williamdrum9899 yeah I know
Nice content you have on the channel.
On this particular video, I am surprised you didn't explore the hidden developer area that is on the island just above the ghost house on the main world map where you show us the map at 20:47.
We could have solved of "L is real" also in mario 64. 🤔
Why is it called "Series'" whats up with that?
Most likely out of bounds then at some point it starts reading the code as level data
40:47 A VERY high quality song.
How do you do this I wanna do it
“Very sort episode”
37:50 That's Jolly Roger Bay, not Dire Dire Docks.
I don’t know why but I always have an irrational fear of Duck Hunt. Like he’s gonna climb out the screen and stab me
This is exactly what I’m looking for!
Also in the ship fight with Bowser Junior when you were looking at the Koopa Shell you can see star bits underneath the ship those aren't accessible right? If not, what's their purpose?
it's feels weird how the video just abruptly ends
shesez you should definitely add a description to this channel, i was so confused on what the heck this was before scoping things out haha
Can do!
"a very short episode"
*proceeds to be over a hour long*
0:32
i doubt this is possible as smb checks what world you are in to determine how pipes work
thats why if a glitched world has a pipe it resets the level
You can catch that low poly model of Mario in the ghost house too! I think closest to the doors when camera is panned back
Thank you for the video. This was fun
49:40 THATS THE RUNNING MAN FROM ZELDA WTH
0:07 mhmm a "very short" episode
1:30:03 Pauline regretting life choices before singing for a short Italian man because he killed some electric bug
why do you have a second channel for basically the same kind of content?
It's a longform version for people who run videos in the background like people looking for sleep aids, second screen vids at work, game shops that want something on their tvs etc
The castle texture that's unused in Mario Bros 3 is used as the goal's sprite
30:23 Just realized exactly where Yoshi is siting lol its over the dam in front of the castle door
Good job. More detailed than others
also mario 3 funny thing about the background, totally doesn't look like a whole buncha gray swasticas in a white background
my guess for the blueish mountains in Sunshine is mostly for culling elements behind the terrain which the player normally wouldnt see
Cam never dies
10/10 thumbnail.
The Bowser you see past the end of the level may not be the exact same Bowser. It might be a second Bowser that shoots the fire during the section of the level before the boss fight. Have you tried killing the bowser past the end and checking if the first Bowser is still alive?
2:13 bro took eat my A$$ why to seriously
14:28 Mario is schizophrenic
4:30 is this due to floating point numbers?
Games need an asset room and a quick masking layer so they don't have to go through extra work of making an animation for every pipe. Which would increase the game's file size. Plus, nobody can clip past the room bounds through most normal means.