Very cool! I especially appreciate the tip to make the smoke look more "defined". There are so many creative avenues opening up from this. Thanks for sharing!
With regards to the eevee volumetric samples - that is the number of slices, depthwise, between the Start and End values, so you can get a similar result by reducing the distance between start and end, rather than increasing the samples
Great tutorial, thanks! I am though getting big chunky blocky artefacts inside of the flow - it’s where the uv sphere is located. I had to set the Volume Emission to 0.0 to have a block free smoke rendition. I’m on a Mac by the way. Could you offer any advice on how to fix it when the volume emission is set to 1.0 if you’ve come across this before? Many thanks.
@@BlenderMadeEasy I watched you clip because someone asked me how to do the ink stuff in Arrival. That's a very good starting point. Now I need to find the way to get the smoke to take the shape I need, or the opposite, going from a particular shape and go backwards.
Is it possible to have two of these smoke drops collide with each other? How could you set that up? I'm guessing you can't have two intersecting domains?
I really like this tutorial and appreciate all the time you put into it. My question is probably related to the shading or lighting. No matter what I change, my cloud is always too dark. I am happy to send my blend file is that would help. Any suggestions?
ACtually, played around with it more. Background wasn't showing because I had transparent checked in Scene > Film > Transparent. Switch that off and the background shows up. Then if you have too much black in the core of your smoke, just lower the value in the multiply node. It'll make the smoke thinner to get more color, but I think with this setup that's just how it works.
Hey, great tutorial it's amazing. I have one problem though. I want to have a darker background with this. But this is not possible since the blue color then disappears. Do you have a work around for this?
You could arrange for the background not to be the one emitting light into the world, that might help. Either shoot on transparent film, and composite the bg color in later, or use a Light Path node to control a mix in the World shader, to make one color appear to the camera, and another color light the scene.
Is it possible to create your own path for the smoke to follow I am looking for a specific smoke effect Almost like a candle that was put out, smoke rise and curls. And a smoke ring
Awesome Tutorial! But I have a elementary problem. Although I can see the Domain is moving after baking,I can't see the smoke from when I added the smoke effect even the viewport mode is Wireframe. Is there any way to solve this? Version is 2.91.0 that same as this video.
05:25 Man, I gotta ask... Don't you have to set the scale to zero with ctrl+A when you scale your objects / domain ? I know it's crucial in Blender to set the scale to zero for almost ANYTHING. Yet, when I see tutos, you guys don't seem to apply the scale to the domains... And I mean, you never ever do it.
for materials and modifiers u should apply the scale or rotation.. but for physics no, its very recommended not to apply the scale nor rotation, for smoke sims its not really necessary, it won't affect anything... for rigid bodies don't apply (highly not recommended to apply), same thing for soft bodies, dynamic paints, cloth sims,etc...
hi lets say I have a bumpy ground with a desert shader as a collision object, and I want to have the visual effect of flying sand particles by the wind using mantaflow, is a bit tricky since the sand has a specific connected particles pattern which I find very hard to achieve with the mantaflow smoke basic parameters, i used 2X wind forces to achieve the effect and i played with the domain parameters ut still didn't have the desired flying sand pattern
I first had a problem of crashing, I decided to bake all, solved my problem now i have a sharpness problem, i put an empty one in the center and even so i didn’t solve this case, it looks like there’s a very big blur on the screen can anybody help me ?
The VFX artists working on the pensieve memory scenes back in 2008/2009 for Harry Potter and the Half-Blood Prince: *Write that down, write that down!!!*
Is your camera set right? Did you set the keyframes right for the animation? Have you set your rendering to render matching frames ? Did you bake the animation?
Sometimes you have to "Free data" and then "Bake" again (that helped me when it happened to me when I paused the project for a while and wanted to test again).
The default cube vanish was exquisite 😩👌
Haaaaaaaaa
@@dannyaustin84 .
i wonder how he did it
@@kryptoid2568I want it in a plugin 😈
that save before render reminder turned out to be spot on 👍
Literally. The best smoke tutorial ever
Brilliant tut!
Very cool! I especially appreciate the tip to make the smoke look more "defined". There are so many creative avenues opening up from this. Thanks for sharing!
Im getting shapes in the smoke in the first 30 frames then it disappears. How do I fix it so I see no shapes in the middle? I have my shape off too.
Just everything I need is falling into my hands today. Thanks for these things man.
HOLY -IT HOW DID YOU MAKE THE CUBE DELETE LIKE THAT IT LOOKED INSANE
Could you make a video on how to make steam (like steam over hot coffee) in blender?
Yes that is on my list to make! I've been messing around with settings and trying to get it to look right.
That's literally the next video that popped up for me :o
With regards to the eevee volumetric samples - that is the number of slices, depthwise, between the Start and End values, so you can get a similar result by reducing the distance between start and end, rather than increasing the samples
amazing tutorial sir, well done
Your tutorials are a lot more better
Great tutorial, thanks! I am though getting big chunky blocky artefacts inside of the flow - it’s where the uv sphere is located. I had to set the Volume Emission to 0.0 to have a block free smoke rendition. I’m on a Mac by the way. Could you offer any advice on how to fix it when the volume emission is set to 1.0 if you’ve come across this before? Many thanks.
I've followed you tutorial respectfully but I've got huge voxels in the middle of the smoke in the beginning of a simulation.
Thay was amazing! And about as intuitive as Negative Zone Calculus. ;)
Absolutely awesome tutorial!
Thank you! You've been putting out great stuff as well. Keep it up!
@@BlenderMadeEasy I watched you clip because someone asked me how to do the ink stuff in Arrival. That's a very good starting point. Now I need to find the way to get the smoke to take the shape I need, or the opposite, going from a particular shape and go backwards.
Is it possible to have two of these smoke drops collide with each other? How could you set that up? I'm guessing you can't have two intersecting domains?
Blood drops in water. Nice!
Good stuff mate
Why did my smoke doesn't appear when I followed through exactly and tried at 5:30
is it possible to apply a gradient to the fluid?
I'm definitely gonna play around with that idea! Thank you for this sweet tutorial!!
excellent tutorial and up to date thankyou
This is amazing
Very cool😍 good job happy new year)) !!!!
THANK YOU SO MUCH!
Great tutorial! Thanks man!
Very cool. What if I wanted a much more solid look like paint dripped on a wet canvas? Would you change the smoke settings?
You'd likely want a fluid simulation for that instead of a smoke simulation.
I really like this tutorial and appreciate all the time you put into it. My question is probably related to the shading or lighting. No matter what I change, my cloud is always too dark. I am happy to send my blend file is that would help. Any suggestions?
I'm have the same issue, my world color also isn't changing, it's just showing as transparent
Idk if this is a fix, but try adding a solid plane behind the smoke, he might have skipped that step?
ACtually, played around with it more. Background wasn't showing because I had transparent checked in Scene > Film > Transparent. Switch that off and the background shows up. Then if you have too much black in the core of your smoke, just lower the value in the multiply node. It'll make the smoke thinner to get more color, but I think with this setup that's just how it works.
Looks nice:)
Awesome tutorial mate, but baking crashes my blender EVERY time, on 2 different PCs :(
Hey, great tutorial it's amazing. I have one problem though. I want to have a darker background with this. But this is not possible since the blue color then disappears. Do you have a work around for this?
You could arrange for the background not to be the one emitting light into the world, that might help. Either shoot on transparent film, and composite the bg color in later, or use a Light Path node to control a mix in the World shader, to make one color appear to the camera, and another color light the scene.
@@rbettsx Thank you, will try it out
Can this be created for still images?
thank you 🤍
Nice but you skipped 6:30 for step by step video.
when I move my domain the smoke doesn't move with it (like yours does at 42s)
Is it possible to create your own path for the smoke to follow I am looking for a specific smoke effect
Almost like a candle that was put out, smoke rise and curls. And a smoke ring
0.969 perfect
Awesome Tutorial! But I have a elementary problem.
Although I can see the Domain is moving after baking,I can't see the smoke from when I added the smoke effect even the viewport mode is Wireframe.
Is there any way to solve this?
Version is 2.91.0 that same as this video.
Nice Tut Bro!
Btw can u tell me the specs of ur comp?
My specs are always in the description.
@@BlenderMadeEasy oh ok thanks!
05:25 Man, I gotta ask... Don't you have to set the scale to zero with ctrl+A when you scale your objects / domain ?
I know it's crucial in Blender to set the scale to zero for almost ANYTHING.
Yet, when I see tutos, you guys don't seem to apply the scale to the domains... And I mean, you never ever do it.
for materials and modifiers u should apply the scale or rotation.. but for physics no, its very recommended not to apply the scale nor rotation, for smoke sims its not really necessary, it won't affect anything... for rigid bodies don't apply (highly not recommended to apply), same thing for soft bodies, dynamic paints, cloth sims,etc...
Yo man great video but my idk why i set the smoke resolution to 256 but its still low
and how do I scale objects with keyframes?
Was it you or Crossmind studios that previously advised against increasing the density post simulation because of the risk for pixelation?
hi lets say I have a bumpy ground with a desert shader as a collision object, and I want to have the visual effect of flying sand particles by the wind using mantaflow, is a bit tricky since the sand has a specific connected particles pattern which I find very hard to achieve with the mantaflow smoke basic parameters, i used 2X wind forces to achieve the effect and i played with the domain parameters ut still didn't have the desired flying sand pattern
I hate modular the simulation never plays only in all do I get a playable cache. I have no idea whats up with modular in 4.2
I first had a problem of crashing, I decided to bake all, solved my problem
now i have a sharpness problem, i put an empty one in the center and even so i didn’t solve this case, it looks like there’s a very big blur on the screen
can anybody help me ?
What's the add on that you're using to delete objects?
U mean the animations that play when he deletes? He makes them ;)
@@doppiak2227 so they're not an add on?
@@____joeeee____ no, they aren't. Just a simple animation (at least I think)
@@doppiak2227 okay, thank you :)
The VFX artists working on the pensieve memory scenes back in 2008/2009 for Harry Potter and the Half-Blood Prince: *Write that down, write that down!!!*
Hey, just so you know, You're Awesome!
I've stopped using adaptive domain entirely at this point.
The smoke is not showing up
mine turned out to be shit.
when i render the animation, only blank slides are being rendered, any idea why the smoke isn't appearing?
Is your camera set right?
Did you set the keyframes right for the animation?
Have you set your rendering to render matching frames ?
Did you bake the animation?
@@Cr0sssss yeah bud, that's why I'm so confused haha I wonder what I did wrong
Sometimes you have to "Free data" and then "Bake" again (that helped me when it happened to me when I paused the project for a while and wanted to test again).
Lovely 😍💋 💝💖❤️
and LOVELY
Apple looking for you
This software is so intimidated.
What is it intimidated by? How can I help it?
@@kaziahscats cinema4d
@@crusadervfx 🏆 Best Reply Award of 2021
"5.8 seconds"... lawl
6 hours for me to render 200 frames.
Ah yes, another right click user
I wasted my time in vain