Fire Simulations in EEVEE are Easy! Blender Tutorial

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 73

  • @ChirstInTheDistance
    @ChirstInTheDistance 11 днів тому +2

    For those having trouble with the flame appearing after baking and switching to rendered, instead of adding a attribute node, add a volume info node and connect the flame to the emission strength; then sandwich a color ramp node between them.

  • @noahbanana7526
    @noahbanana7526 7 місяців тому +4

    I don't usually have a lot of time for tutorials but the short versions of this were just four clicks and the video ended. You guided me through it and told what you were doing each time. When I am able to watch long ones this will be my go to for tutorials from now on.

  • @IMG8123
    @IMG8123 8 годин тому

    Good explained Tutorial. Thanks ✌

  • @Tomy_Yon
    @Tomy_Yon 8 місяців тому +7

    That beginners cube did a weird disappear trick. 😮

  • @dgs.alex.
    @dgs.alex. 4 дні тому

    Top tutorial 🔥❤‍🔥

  • @flashcraft_
    @flashcraft_ 4 дні тому

    great tutorial!

  • @rato_yes
    @rato_yes 8 місяців тому +5

    your videos help a lot

  • @mearrii
    @mearrii 7 місяців тому +1

    This channel is so underrated it's crazy. Keep making videos, you're now one of my biggest helps!

  • @azraelaxel3124
    @azraelaxel3124 3 місяці тому +2

    BEST TUTORIAL EVER!... i mean it!... you explain easily to understand what's going on...

  • @435.63
    @435.63 7 місяців тому

    Thank you great video.

  • @barbiewein
    @barbiewein Місяць тому

    many many thanks!!!!!!!!!!!!!!!!!!!!!!!!!💗

  • @thenerdyreviews424
    @thenerdyreviews424 4 місяці тому +1

    I can't figure out why but turning on 'Modular' in the domains cache setting stops the simulation all together.
    It doesn't seem that important I can just use 'Replay' but I feel like I should mention it anyway, see if anyone has/needs a solution.
    To elaborate and repeat myself.
    When I Set the Type to 'Modular' in the physics tab on the domain of the fire, the fire becomes invisible.
    I don't know if its invisible or unrendered. (Though theres no lag when I press play so I'd say it's just not rendering)
    I've tried different viewport shadings, letting it run a while, rewatching the video.
    But everything I've done in my project is Identical to the video and works fine.
    Thats all, Figured I'd mention it, it doesn't really affect me at all.
    Anyhow, great video! Good job!

    • @thenosebleed
      @thenosebleed 3 місяці тому

      make sure you tick "is resumable option"

  • @ZyloGG
    @ZyloGG 7 місяців тому +2

    Tysm!!! Cant wait for the dynamic paint vid

  • @AwesomeBattleIsKindaCoolBruh
    @AwesomeBattleIsKindaCoolBruh 7 місяців тому +3

    Blender made easy, can you please make a video on how to hold/throw a fireball? I have been trying to make one using the fireball from polyfjord but I have had no luck man this drives my crazy 😣

  • @Stormcell_VODs
    @Stormcell_VODs 5 місяців тому +1

    Great tutorial! Only problem is every time I try to bake with any value higher than 64 or so blender crashes every time. I have an extremely good PC, (Intel i9-14900K, RTX 4090, 128gb RAM) so that's not the issue. I've reinstalled blender, restarted my PC... I'm at my wits end

  • @stilt2209
    @stilt2209 8 місяців тому +1

    Your videos are awesome. No other channel is very efficient, keep up the good work.

  • @danquigley
    @danquigley 6 місяців тому

    If you wanted more of a rotating ball of fire look, how would you do that? Would you have the mesh rotate via keyframes?

  • @TamitySimulations-lk6bb
    @TamitySimulations-lk6bb 8 місяців тому +3

    When you get the chances do you think you could try creating a nuclear bomb simulation in only Mantaflow? Based off what other attempts of a nuclear bomb using Mantaflow it’s a big challenge to completely match the shape and flow of the mushroom cloud. If you do, good luck!

  • @emii6199
    @emii6199 8 місяців тому +2

    Hey what did you use to make the cube dissapear like that?

    • @DoofsVRshorts
      @DoofsVRshorts 8 місяців тому

      Because he is the god of blender

    • @AymsPassion
      @AymsPassion 7 місяців тому

      right click delete

  • @stilt2209
    @stilt2209 8 місяців тому

    so when is the next video coming if you dont mind me asking?

  • @Ethzz.
    @Ethzz. 7 місяців тому +1

    Thank you this is a great video and tutorial

  • @helixgaming-v9f
    @helixgaming-v9f 8 місяців тому +3

    love ur vids

  • @userXeelee
    @userXeelee 7 місяців тому +1

    how do you make the first cube to disappear like that when you deleted it?

  • @2011manbeast
    @2011manbeast 8 місяців тому +1

    Hi. I'm starting the bake, and I get a message which says "Non Resumable Data, Baking noise will not be possible." Am I doing something wrong? Thanks for any assistance you can give.

    • @BlenderMadeEasy
      @BlenderMadeEasy  8 місяців тому +2

      That just means that you haven't clicked on the "Is Resumeable" option in the cache tab. You will still be able to bake the simulation but you won't be able to pause the bake and resume it and you won't be able to bake in Noise if you wanted to do that. Usually I do like to have the Is Resumeable checked just in case I want to pause or stop the bake halfway through.

  • @trsports2.0
    @trsports2.0 8 місяців тому

    Sir ur all udemy course osm thenks

  • @brandtvargas2767
    @brandtvargas2767 4 місяці тому

    is it possible to change the fire to like numbers instead? I want to make an object that is shaped by flowing 1's and 0's that fades into nothing as like fire or smoke

  • @LightningTrooper
    @LightningTrooper 2 місяці тому

    is there any way to export a result fire animation as a flipbook? like in houdini or embergen?

  • @gendalfgray7889
    @gendalfgray7889 20 днів тому

    How to make fire loop on itself, so there is not transition in animation from end to start? I need lopable fire for game.

  • @anonymous-yk5ff
    @anonymous-yk5ff 2 місяці тому +1

    i rendered with cycles so i can have a transparent background and the result seems like it has a very low opacity. Also i cant find the volumetrics panel in 4.2 edition. Any help ?

    • @aa.antarr
      @aa.antarr 2 місяці тому

      Im having the same problem

  • @helixgaming-v9f
    @helixgaming-v9f 8 місяців тому +3

    nice

  • @winko567
    @winko567 5 місяців тому

    how do we make the first go on for longer than 256 flames?

  • @pacerman2952
    @pacerman2952 Місяць тому

    Cool 😎

  • @zevac
    @zevac 8 місяців тому

    why use a subdivided ico sphere instead of a UV sphere? Am I missing something? Nice video btw

    • @BlenderMadeEasy
      @BlenderMadeEasy  8 місяців тому

      There is not a reason I just prefer icospheres. Either one will work tho.

    • @sadafrani1921
      @sadafrani1921 5 місяців тому

      @@BlenderMadeEasy where is part 3 and next parts ? i cant find more from this series??

    • @BlenderMadeEasy
      @BlenderMadeEasy  5 місяців тому

      @@sadafrani1921 I got caught up with a lot of real life stuff and I haven't recorded it yet. I want to finish it though in the next few days!

    • @sadafrani1921
      @sadafrani1921 5 місяців тому

      @@BlenderMadeEasy waiting bro

  • @cyagoober
    @cyagoober 5 місяців тому

    is there a way i can move and resize the flame after finishing?

  • @mavshimura
    @mavshimura 3 місяці тому

    hola,
    eso se puede exportar a sketchfab y se ve parecido al menos?

  • @I-Wonder-ps6qu
    @I-Wonder-ps6qu 6 місяців тому +1

    help. i did the same thing and the fire will not render. i am in solid mode and have the same option as yours

  • @arbiter8246
    @arbiter8246 4 місяці тому

    13:36 What exactly does the Volume info do? What is its function?

  • @robertalexanderquinn9044
    @robertalexanderquinn9044 6 місяців тому

    my man

  • @wingwalker007
    @wingwalker007 2 місяці тому

    I’d be interested to see how to make that into a candle flame rather than a fireball

  • @francolli
    @francolli 5 місяців тому +1

    Nope. My fire is working in viewport but all rendered images are blank no matter where on the timeline I render an image, what am I doing wrong?

    • @thenosebleed
      @thenosebleed 3 місяці тому

      Try different values on volumetrics for EEVE end frame. With my object and camera setup flame disappeared when setting end frame to 8, had to go higher. This is 15:50 minutes on the timeline

  • @EEEEEEEEEEEEEEEEEEEEEEEEEEE-E
    @EEEEEEEEEEEEEEEEEEEEEEEEEEE-E 4 місяці тому +1

    how is no one talking about that delete animation on the starting cube

  • @dafaol
    @dafaol 3 місяці тому

    How do I move the fire?

  • @PrimateAlpha
    @PrimateAlpha Місяць тому

    Tile Size is missing from 4.2.2. 🤷‍♂

  • @johndewgames
    @johndewgames 2 місяці тому +1

    can confirm "volumetrics" panel is not located as in the video in v4.2.1 of blender 12:43

    • @aa.antarr
      @aa.antarr 2 місяці тому +1

      I was wondering the same!! I only have volume with different settings. Did you manage to find it ?

    • @kaohanbun
      @kaohanbun 2 місяці тому

      @@aa.antarr The same here, there is no volumetrics and it is volume.Is this good because when I open a file created with 4.2.1 with 4.1, it is converted to where the values are similar?Furthermore, with 4.2.1, if I hide the flow object and render it as shown at 15:57, it goes completely dark.I have tried temporarily making the material of the flow object transparent, but I don't know if this is a change in Blender's specifications or a bug.Thanks for the easy to understand tutorial.

    • @kaohanbun
      @kaohanbun 2 місяці тому

      The issue of the flow object not rendering when hidden has been fixed in the 4.2.2 Release Candidate that is currently available.

  • @AlexSmirnov2024
    @AlexSmirnov2024 3 місяці тому

    👍👍👍

  • @orvos1459
    @orvos1459 28 днів тому

    10:23 I changed Blackbody Intensity to 5, and nothing happened. Why?

    • @matthiuh
      @matthiuh 24 дні тому

      had the same problem, try to bake the simulation first, then you should see the results

  • @samduss4193
    @samduss4193 2 місяці тому +5

    why i feel always blender is just no limite of information lol

  • @ZyloGG
    @ZyloGG 7 місяців тому

    Hiiiii!

  • @RyanJhider
    @RyanJhider 5 місяців тому

    I have smoke instead of FIRE :(

  • @kyogre342
    @kyogre342 5 місяців тому

    after i bake the simulation the fire dissapears, do you know why? or any common fixes

  • @frost6646
    @frost6646 5 місяців тому

    uhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

  • @KIFDRAKON
    @KIFDRAKON 7 місяців тому +2

    The music is great, I'm going to watch where there is no music. Well, the voiceover music in the TUTORIAL video pisses me off!!!!!!!!!! that's all.(((

  • @canaldomarquin372
    @canaldomarquin372 4 місяці тому

    i think blender don t acept more our i cant do it

  • @юра-крутой
    @юра-крутой 6 місяців тому

    WHY CAN'T ANYONE MAKE IT FROM SCRATCH?
    I CAN'T SEE ANYTHING AT ALL, THERE IS NO FIRE, ONLY SMOKE, ALTHOUGH I PUT FIRE
    I DON'T LIKE THESE VIDEOS.

  • @ferdiibel
    @ferdiibel 6 місяців тому

    What if i had a big smoke domain? Somewhere 50m wide (basically i need more samples) and i already set the render samples 256 and volume steps at 2px and the samples to 256 which is maximum amount.. but my fire still not looks good (tile-y) 🥲🥲