@@danuvip I'd be happy if he did put it in as chapters for accessibility! (If you're reading this: no credit required ;) ) Though I suspect that there might be reasons why creators don't put in chapters - perhaps related to sponsor contracts, or algorithm silliness. His video, his decision. ¯\_(ツ)_/¯
Hold Alt to edit all selected at once. You should have added bounciness to shattered objects. Otherwise it looks fake. Also, mass calculated on size. So make the object realistic first. Otherwise pebble might weight a ton.
Wow, your videos give me so me so much nostalgia, when I was 9 years old, I used to watch your videos all the time! And they still help me to this day! (I'm 12 now)
The REAL trick to destroying stuff by fragmanetation is observation; Break something into a few pieces, select the ones in the impact area, fragment them, repeat, repeat. Then you get a model that shatters like a object as square root fall off of energy causes less damage further from impact.
0:45 What the hell was that sound. I was so freaked out by that. I thought a bat or some weird creature went in to my room and it sounded very much like it's coming from behind.
Thank you for great tutorial 🔥 I have a question: I am trying to use Cell Fracture on Christmas decoration, but I want to keep my object thin, and it should be empty inside. Can anyone give me an advice?
Cell fracture doesn't often work great on thin objects (it is possible though -if your object has some thickness and is hollow on the inside. But might recommend trying the first method, the explode modifier and particles!
Thanks for this video! How do I prevent my particles from embedding halfway into the floor? I haven't done too much particle physics before and I can't find a solution other than just making a floor then baking the particles and then removing the floor for rendering.
Question! What about metals sheets? Was looking to mess around with an explosion poking a hole in a ship/through a metal door, but I've never found a way to nicely reproduce it.
I really wish the Fracture Modifier Branch wasn't essentially dead. I got the best looking destruction with that version of Blender. What would it take it to roughen up the edges of the regular 'ol Voronoi fracture? Because would really help with realism. That and being able to tweak how your object breaks. The Fracture Modifier branch could generate this really cool ripping metal behavior I haven't seen anywhere else.
But how do I make the object - such as a missile or bullet NOT destroy certain things? Such as character models? I want to make a CGI remaster of the 3 Kryptons vs the army and show the bullets and rockets actually hitting them - with a catch: they don't get destroyed, but everything else around them does.
is it possible for the rigid body to not fall down?im trying to make an object hit on a wall i dont want the wall to fall down..is it possible to make the wall only animate after the collision object hits the wall,i want the rigid body to be intially sleeping and only get active when the collision object hits it
Just wondering, with cell fracture and rigidbodies, can suck a thing work in a zero gravity environment? Or should the explode modifier just be used instead?
hey mister cg man, when I try to simulate with molecular with cell fracture I put a plane with collisions on at the bottom to hold rock particles with molecular and to hold the fractured objects when I simulate the molecular sim the fractured pieces look like a sorting algorithm and it’s very weird it flings all the particles too
also i am slowly losing my sanity with how many times my blender has an error with no way to fix it. i feel like i can't get far without something getting in my way. also i am still rendering on a laptop that can barely render basic animations. but i was able to get the molecular add on working though, at midnight
which method would you recommend for a car. My brother just bought a new car and I want to make a blender of it exploding. maybe after it rolls or something
00:00 Intro
00:37 Explode Modifier - Particles
02:44 Cell Fracture - Rigid Bodies
06:41 Cell Fracture w/ Annotation Pencil
07:30 Molecular+ Addon
09:50 collider
11:18 Bonus Tip: Molecular+ & Cell Fracture
11:34 Outro
i like how he pinned it but didnt bothered to put it into the descriptions xD
Thanks
@@danuvip I'd be happy if he did put it in as chapters for accessibility! (If you're reading this: no credit required ;) ) Though I suspect that there might be reasons why creators don't put in chapters - perhaps related to sponsor contracts, or algorithm silliness. His video, his decision. ¯\_(ツ)_/¯
3:40 Enable Cell fracture
3:46 Object - Quick Effects - Cell fracture
4:45 Remove originanal object
4:53 Object - Rigid body - Add active
4:56 Object - Rigid body - Calculate mass / Stone crushed
5:07 Physics
5:15 Flool plain - Object - Rigid body - Add passive
5:39 Add contraints
great to see this done with vanilla Blender and only the free molecular add-on :)
@@lifeisfine2331 not sure i understand?
Uhhh maybe leave that tag for JavaScript alone lol
@Boom Battlefields i have no idea what they replied to lol
Random destruction is tight!
wow wow wow
@@JacobGiliWell, okay then!
Nice Beard Steve. I was looking for Destruction in blender and suddenly your video popped. It was really helpful man. Keep it up.
Never knew Suzanne had a Jedi power, the way she ripped that Tie-fighter
The last metod was my favourite!! GREAT VIDEO! I LOVE PHYSIICS♥️
Fr so gewd
Man this is one of the best thing I've seen done with blender
😂
Hold Alt to edit all selected at once.
You should have added bounciness to shattered objects. Otherwise it looks fake.
Also, mass calculated on size. So make the object realistic first. Otherwise pebble might weight a ton.
Some good additional info!
How would you add bounciness to shattered objects?
@@obhwg This is a property in rigidbody physics settings.
Another great and fun video. With method #1, I found that increasing the velocity in the particle system really adds to the savagery of the explosion.
You and only YOU can do such extraordinary and powerful Blender tuts on the Internet
This was awesome! Thanks for explaining everything thoroughly
I would be hyped, if it wasn't a Blender simulation.
I can already feel the pain, when I need to use this for some idea.
When everything renders it looks so realistic
You and Blender Guru, should totally do a project together...
Wow, your videos give me so me so much nostalgia, when I was 9 years old, I used to watch your videos all the time! And they still help me to this day! (I'm 12 now)
The REAL trick to destroying stuff by fragmanetation is observation; Break something into a few pieces, select the ones in the impact area, fragment them, repeat, repeat. Then you get a model that shatters like a object as square root fall off of energy causes less damage further from impact.
He´s funny and can explain really good. Congrats on 1 million subscribers Steve! You deserve it.
This is great!
Damn that cube smashing through looked epic! Always enjoy watching these videos :D
Thanks for the tutorial
Entertaining and very informative. Good stuff as usual.
Nice Tutorial ! I will definitely try it :)
Bro really love your work i am going to cereat some dope animation animation now.
Nice CG Geek
These animations are so satisfying!😍
great work steve ! 💙
Thanks bro! (Nice outro) Now I can finally destroy the default cube!
This is sick!
destruction 😎
You've smashed it! I mean you've literally smashed up in the video...
That beard lookin nice 👌
This was an amazing Tutorial TYSM for making it!!!!!
This is the one time you can use the default cube!
5:45 if you do this YOU HAVE to select chain by distance in the dropdown on the bottom left or it will all stick to one rock peice
11:51 "and i'll see you SOON"
Man your set up has made me so jealous... all that GPU! It must be mine!!!
I think you had the same pc that blender guru had, as he had 4 3090s and a threadripper
Wow so cool 😱
Just what I needed yay
I guess that's one way of deleting the default cube :D
Something so simple but very helpfull.
3:40 Enable Cell fracture in prefs
3:46 Object - Quick Effects - Cell fracture
4:45 Remove originanal object
4:53 Object - Rigid body - Add active
4:56 Object - Rigid body - Calculate mass / Stone crushed *NOT AVAILABLE - FAIL**
5:07 Physics
5:15 Flool plain - Object - Rigid body - Add passive
5:39 Add contraints: Object - Rigid body - Connect M-New collection
5:55 Select all constraints - Physics tab - Breakable - Copy to selected
Thank you SO MUCH for this video.
Enjoyed 😊
this video is amazing!
Because of you I learnt a little bit of animation subscribe i did it
i wanted to make one of those cool animations on my laptop and the sponsored PC scares me
Excellent
0:45 What the hell was that sound. I was so freaked out by that. I thought a bat or some weird creature went in to my room and it sounded very much like it's coming from behind.
Super great stuff thank you!
finally the new vid is released😃
Thanks :)
Will you please bring a new video about Sound Design in the animations and also about how dynamic sound can be added for collisions?
love your vdos
Thanks bro. Big fan from Tamilnadu 😇
Finally our Steve is again back, but you are supposed to shave your beard 😅
Cool!
May the Force with you.
omg the beard
bro, you realy help me out
thanks so much
first
second reply
third reply
Fourth reply 😜 love from India ❤️
I want to know who's on second.
@@WaterShowsProd who's on first.
exactly what i needed thx
I finally get it! THank you
I think Comino is based off the water planet in Star Wars known as Kamino. XD
Thank you so much!
Great video but the best method is to break the screen and everything gets destroyed 👍
Step aside, Michael Bay... 😄😄😄
Let the pros work... Nice, man
Thank you for great tutorial 🔥
I have a question: I am trying to use Cell Fracture on Christmas decoration, but I want to keep my object thin, and it should be empty inside. Can anyone give me an advice?
Cell fracture doesn't often work great on thin objects (it is possible though -if your object has some thickness and is hollow on the inside. But might recommend trying the first method, the explode modifier and particles!
@@CGGeek Thank you, it was helpful 🔥
Thanks for this video! How do I prevent my particles from embedding halfway into the floor? I haven't done too much particle physics before and I can't find a solution other than just making a floor then baking the particles and then removing the floor for rendering.
now i will destroy the default cube since deleting it is not enough!
Question! What about metals sheets?
Was looking to mess around with an explosion poking a hole in a ship/through a metal door, but I've never found a way to nicely reproduce it.
I really wish the Fracture Modifier Branch wasn't essentially dead. I got the best looking destruction with that version of Blender. What would it take it to roughen up the edges of the regular 'ol Voronoi fracture? Because would really help with realism. That and being able to tweak how your object breaks. The Fracture Modifier branch could generate this really cool ripping metal behavior I haven't seen anywhere else.
But how do I make the object - such as a missile or bullet NOT destroy certain things? Such as character models? I want to make a CGI remaster of the 3 Kryptons vs the army and show the bullets and rockets actually hitting them - with a catch: they don't get destroyed, but everything else around them does.
i’m deeply in love with you cg geek
🤨
Bonk
Can you make a video on how to composite ground destruction in real scene 💯❤️
where do you get these great satisfiying sound of everything ? .....
Link in description! Epidemic Sound is great for that :)
5:33 Not really. what you have to do is to set the mapping mode to cube projection instead of flat in the image texture properties
is it possible for the rigid body to not fall down?im trying to make an object hit on a wall i dont want the wall to fall down..is it possible to make the wall only animate after the collision object hits the wall,i want the rigid body to be intially sleeping and only get active when the collision object hits it
Strange to sell luxury professional PCs to enthusiastic amateurs
09:48 how you did recalculation
Next video: how to destroy graphics card in blender
Can you tell me you should create a 3D model of a 16mm movie projector?
Just wondering, with cell fracture and rigidbodies, can suck a thing work in a zero gravity environment? Or should the explode modifier just be used instead?
Thanks.
Got 55 seconds in before the background music over speech had me wanting to scream so sadly will have to come back to this another time.
It ends after a minute...
You could have just scanned ahead and found it stops pretty soon after.
What a weird comment.
but... the speech is over the music...
I get that ❤️
Quite uncomfortable & overstimulating yea
hey mister cg man, when I try to simulate with molecular with cell fracture I put a plane with collisions on at the bottom to hold rock particles with molecular and to hold the fractured objects when I simulate the molecular sim the fractured pieces look like a sorting algorithm and it’s very weird it flings all the particles too
what if you add molecular addon onto a cell fractured block
w video as usual
How would I put a minecraft block texture on the last add-on molecular+?
nice tut, and im earlyy
I downloaded the Molecular+ Addon, but it isn't showing up when I try to install it
Make sure you have the right version of Blender! (3.1 or newer) and that its enabled under User installed addons.
@@CGGeek it's not working for me either. And for some reason the add-on in the description is "molecular" and not "molecular+" could this be it?
@@sinderbloq6466 That was it! Had a different version linked in the description. Updated now! Try the new link/versions!
@@CGGeek thankyou :)
also i am slowly losing my sanity with how many times my blender has an error with no way to fix it. i feel like i can't get far without something getting in my way. also i am still rendering on a laptop that can barely render basic animations. but i was able to get the molecular add on working though, at midnight
Anybody else struggling to get Molecular to work on Blender 4.2?
Ya it doesn’t work for me either
Bro really missed in a 3d software 💀, i bet hes good at sports 🗿
Awesome video dude! Any chance you know if the molecular add on let's you specify a different material for the inside of the pieces?
I wonder where do these guys, learn what they are teaching us ??
10:10 epic destruction fail
which method would you recommend for a car. My brother just bought a new car and I want to make a blender of it exploding. maybe after it rolls or something
Any Idea on how you'd implement these prebaked effects into a game engine? Preferably Unreal but Godot or Unity tuts would be fine too
How would
You animate a cat crash with destruction ?