@@azuremistkingdom Mostly a bunch of death and pain, mostly yours, some of the enemies. I actually dont know ff1 that well so i had no idea you could stack buffs like that lol
This was a really interesting video, and an enjoyable watch. Your pronunciation of Masamune is awful though - Japanese is a phonetic alphabet - Ma-sa-mu-ne (Mah-Sah-Moo-Nee)
Terrific video, feels like a miniseries finale where you’ve played it a few times relatively normally in earlier vids, then did some sequence breaking, then finally here you’ve completely broken the game open and fully exploited and mastered all the mechanics. Great sort of story arc.
I know LOCK in the NES version does nothing, and LOK2 actually raises the enemy's Evasion % stat. I'm pretty sure in ALL subsequent ports/remakes they fixed these spells to be Evasion debuffs as they were initially intended but A) many enemies have low Evasion in the first place B) it's not a very large or scaling debuff and C) it's commonly resisted anyway
That was really cool, I don't know if it could have been too annoying to edit but I think it would be more funny if you could to put few seconds of the montage song (from the team america movie) when you farm xp or items (I don't think it is risky about copyright because many youtuber use it in their video). And yeah, it's funny that Doomtrain went to the gym so much while reading books about magic.
I think Doomtrain stayed on track, he may get a little off the rails at times, but don't get steamed and bench him. He made a good conductor for this crossing.
Ahaha, must be OG to remember the white mage. This run stemmed from the white mage, where i was save scumming the level up bonus for physical attacks. The thought of redoing that all again makes me cringe, it was a lot of work.
@@SeansLipSyncingSock That indeed is a question, I was thinking Crystal Project or Kingdoms of Amalur. Leaning towards crystal project as ive only played a couple hours in the demo but I really enjoyed it.
The good old classic temper/saber stacking with haste for NASTY hits. Just passing flying fortress but might you also consider the white shirt for its built in cast of protera iirc? Some extra defenses always help if slow wont stick on your bosses. Honestly this is likely the only way for people to get through the kraken and tiamat soul of chaos dungeon bosses from ff5 and ff6 since they have such ridiculously high hp and damage output that spell stacking for your own offense and defense is basically required to have a chance
In this version protect isnt needed imo, but it certainly can be used and form what ive heard, stacked. Glad you enjoyed the video and thank you for commenting- appreciate you.
@@azuremistkingdom nice to get a response on a comment. But yeah its all player dependant for most of the game if you want to bother with buffs like protect or invis, but should you ever get your hands on like the 20th anniversary psp edition to try your hand at the Soul of Chaos dungeons or even the Labyrinth of time, you'll certainly see why using any and EVERY advantage is all but required. Enjoy and keep bringing us such wonderful challenge content
@@craigfunk3453 I try to reply to everyone who comments, I didnt understand how much time it takes until I started getting more views; but letting people know ive read their comments i think is a big indicator of showing people that I care that they took time to reach out to me on something I made; YT is a social platform afterall.
Nice video ! I dont really like the fact that you don't ascend your wizards or your other characters. Ascending is exciting and using the best magic is fun in itself, it just gives something to look forward to in the run. I dont know what others think tho this is just my 2 cent.
Glad you enjoyed the video! Thats one of those words that sticks with you depending on how you learned it since the earlier games didnt pronounce it for us. Like Tifa for me is tih-fa not tee-fah, haters gon hate lol
Is Tiamat still susceptible to death magic in the pixel remaster? Is so, while not quite the spirit of the challenge, you could have still one shot it. Unless you need the class upgrade to get those spells. Chaos is also susceptible to the 'fear' spell which can one shot him (misses don't count as attacks), but that might be white magic.
Class upgrade would be needed to use death magic. I didnt bother to try a class upgrade and see if i was able to deal more dmg with the physical attack since the str maxes out at 255 anyways, so it wouldnt of made any difference.
I tried that with 1x Red white Black Wizard each + 1x Knight and no I had the instant kill effect moves NOT kill that boss in the Pixel remaster as for Fear its a White magic one I almost NEVER use since in the Pixel remaster it almost NEVER works even on any of the normal random encounter enemies even at lv 99.
@@veghesther3204 Fear was pretty useless in the original version, too, on multiple levels. It just had the amusing effect that it had a 1% chance or so of working on the final boss, thus letting you save the day by making Chaos run away from you.
As for the other versions Fear still never worked on bosses via the PS1 PSP GBA versions either and almost never worked on the normal enemies but the PSP/GBA versions kept spell levels but ditched the MP charge system and used actual MP stats.
Well, I've always been an avid Doomtrain supporter. So I believe he deserves his place on the team. I'm also curious to see what other FF games you'll try and 100%. Will you try to do FF2? 3? 5? 10? It'd be interesting to see.
ff13 is on the menu, but that is about 80 hours of footage im guessing, im about 35 hours into it right now, and i dont even know if the challenge im doing is even possible. but the 100% is party of the rules for ff13.
@@azuremistkingdom As a man who adores FF13, who desperately tried to 100% it and has a very good knowledge of the game... I'm excited, and curious, about what you're doing. Good luck, and may Vanille's Death Spell carry you to glory.
I am actually working on my own Four Black Mage party myself for Pixel Remaster! And yes, one of my Black Mages is named Vivi! My only extra condition is zero deaths. Meaning I want all four to have the exact same experience points at the end of the game. We're currently at Elfheim and the biggest challenge so far as been gathering enough Gil for Ethers, Potions and such. I am looking forward the later end of the game when Gil will not be an issue and I can just rain spells! You going for One Shot Kills on a Class not known for their Melee skills was an interesting challenge! I am rather impressed you made it as far as Tiamat! Question, since you seem to know the mechanics really well: Is there anything in the game that increases Magic Damage the way Temper increases Strength?
Lots of forums mention the intelligence Stat doesn't directly effect magic damage. So jist the characters level then. But you can save scum the int level up bonus to make sure anyways.
After I heard the rules I was interested . When I first seen the title I wasn't impressed. FF1 is so easy you could beat this game in almost any condition imaginable
Always gotta look at the rules since you can only fit in so much for a thumbnail/video title. I wanted to do something that made it more fun since FF1 is relatively "easy". Thanks for watching
I really wish the pixel remasters didnt cut out all the bonus content from the games. I personally dont like the bonus dungeon gauntlet for ff1, but watching people do challenge runs with it included sounds fun.
@@azuremistkingdomoh ok, i just saw a blizzard spell picked up at that isolated town. But now that i think of it, without going through the castle of ordeals you probably couldn’t learn it. Nice run though. This game is one of my favorites
I'm not sure if the attack formula was changed between the psp and pixel. But, if it's the same, you needed to cast Saber more. When I was doing my 4 red mages run-through, I didn't know that the was a cap on strength. So I was just casting giants gloves and temper over and over again, and something I realized was by constantly casting Saber, it was also raising my accuracy. And your accuracy effects how many hits you do. I was using a save state and after every round, I'd attack, if it wasn't a 1 hit kill. I'd load the save, and cast another round. Eventually I started hitting for 18 hits, then 20. So if you can raise your accuracy more, if it's still the same formula from the psp, you could gain more hits and one hit kill. Try it out, let me know if it's still the same formula. You may be able to raise your accuracy enough to get enough hits to 1 shot
Saber cant be used by black mages, only black wizards; but the stats sheet also showed 100% accuracy. So im still a bit puzzled, maybe theres some accuracy stat thats hidden.
well doomtrain did kinda redeem himself last run sooo yeah it was worth a shot. for the next 1 how about 3 warriors? iv heard 4 is easy so add in a bit of extra challenge
Temper Stacking is probably the most broken thing in Final Fantasy 1. The Final Fantasy II equivalent berserk, even more so, Its why future Final Fantasy title don't give out simple attack buffs at least when they were using multiple hits or multipliers in the Snes titles. Maybe try using saber more, that increases your accuracy and thus increases the number of hits you can deal. You could probably one shot Tiamat in the PS1 version, albiet reaching her would be much more difficult as Ether don't exist in that version and the fiends are a required fight every time you step on certain tiles. TIamat only has 2200 HP in the Playstation version doubled from the 1100 in the original Famicom/NES versions. Temper is bugged in the original and does nothing.
@@azuremistkingdom IIRC there an in battle accuracy that is additve to your base accuracy similar to how Attack buffs work. Unless somthing changed in the Pixel Remaster the melee classes can theoretically get 32 hits in with enough castings of Saber under Haste. In the GBA version base accuracy goes up to 255% because it is the full value of a Byte, though the display may have been changed in the pixel remaster. Thought its unlikely the Black Mages would survive that long without the Rune Staff, which casts Healra, from the GBA/PSP version. Maybe spamming the Healing Helm and Heal Staff might work but i wouldn't blame anyone for not wanting to sit through the 25 - 30 turns that it would take.
@@costby1105 This particular type of stuff just boils down to knowledge of the game that (if this is true for the PR versions) I didnt know about. Info is always good and I certainly tried to get that 1 shot in :)
way to Doomtrain almost all bosses, Doomtrain the MVP and its 3 followers (I didn't know that Saber/Giant gloves and temper could STACK, it'll help my replays of the game, especially IF I wanna do a progressive Ninja run, aka start w/ thief THEN prom ASAP🤣🤣🤣)
Cynn is an Elementalist from Guild Wars 1 Vivi is from Final Fantasy 9 Y'shtola is from Final Fantasy 14 And Doomtrain's name originated from FF8 that I've grown accustomed to using as a party members name if theres more than 1 male character
@@azuremistkingdom ah ok, so its just a narrative then. I was thinking like your discord circle and their usernames etc etc, like my own I straight up took Nova Prime from Transformers . In any case, thank you for explaining & congrats on the successful run.
So you did math wrong on the 2 hits vs tiamat. They add up to 7065. 3150 plus 3915 is what you said and then said they add up to 6810. That math aint mathing.
I personally didn't like the overemphasis on physical attacks tbh, It makes the run less unique and no different then an all monk or all fighter run. In FF1 physical is better then magic so I don't know how much harder it makes the game.
What did you guys think of the video? Was I right to trust Doomtrain? Feel free to join the discord as well (im actually active).
honestly went better than i expected.
@@Silvitewolf What were you expecting? A bunch of firaga spammage?
@@azuremistkingdom Mostly a bunch of death and pain, mostly yours, some of the enemies. I actually dont know ff1 that well so i had no idea you could stack buffs like that lol
@@Silvitewolf I didn't either on my first couple of runs, people in the comments sure did let me know though LOL.
This was a really interesting video, and an enjoyable watch. Your pronunciation of Masamune is awful though - Japanese is a phonetic alphabet - Ma-sa-mu-ne (Mah-Sah-Moo-Nee)
Oh shit this is really cool. Not just "4 black mages spamming firaga" but there's an even more unique playstyle
Thanks! It's my fave FF1 run ive done so far.
Doomtrain has very much redeemed himself. Very entertaining thank you.
Thank you too!
I'm back. You're back. Let's do this.
Did we do it?
Hey! It's the funni little guy run! Keep up the great work dude!
Four completely jacked bodybuilders step out of a gym and don black mage clothing. Instead of ethers they're chugging protein shakes.
Actual good hot take.
Terrific video, feels like a miniseries finale where you’ve played it a few times relatively normally in earlier vids, then did some sequence breaking, then finally here you’ve completely broken the game open and fully exploited and mastered all the mechanics. Great sort of story arc.
*blushes*
That was fun to watch. Nice editing and cool premise. Subbed and liked :)
Thank you so much, that was the funnest video Ive done so far.
I know LOCK in the NES version does nothing, and LOK2 actually raises the enemy's Evasion % stat. I'm pretty sure in ALL subsequent ports/remakes they fixed these spells to be Evasion debuffs as they were initially intended but A) many enemies have low Evasion in the first place B) it's not a very large or scaling debuff and C) it's commonly resisted anyway
That was really cool, I don't know if it could have been too annoying to edit but I think it would be more funny if you could to put few seconds of the montage song (from the team america movie) when you farm xp or items (I don't think it is risky about copyright because many youtuber use it in their video). And yeah, it's funny that Doomtrain went to the gym so much while reading books about magic.
Great video.
All that's left is the hardest (White Mages) and the easiest (Warriors)
Wow. Just wow. I have no words. Impressive!
Thank you!
bro you are on a roll with these videos!!
You are on a roll with watching them ❤️
I think Doomtrain stayed on track, he may get a little off the rails at times, but don't get steamed and bench him. He made a good conductor for this crossing.
Yo, Doomtrain puttin in the work! Proud of that lil guy.
He said thank you.
I believe in Doomtrain! He's earned a redemption
I love the doomtrain intro :D
I love your challenge runs my dude
I love that you continue to watch them and comment :)
Hey congrats on 1k subs, keep up the good work brotha 💪
Appreciate it!!
Doomtrain carried! I'm still waiting on the white mage run. Great upload man
Ahaha, must be OG to remember the white mage. This run stemmed from the white mage, where i was save scumming the level up bonus for physical attacks. The thought of redoing that all again makes me cringe, it was a lot of work.
You crazy boy. You actually did it 🎉🎉🎉🎉
16:30 the what? i never heard anyone say it like that
Now you have!
Nice video, good job.
Thank you! Cheers!
Rolling out banger videos :)
Rolling out banger comments :)
Just got off a 14 hour shift booyah
Grab a beer and enjoy!
Both the playthrough and video were great. Mazel tov!
Thank you!
@@azuremistkingdomYou’re welcome. Can’t wait to see what the next challenge will be.
@@SeansLipSyncingSock That indeed is a question, I was thinking Crystal Project or Kingdoms of Amalur. Leaning towards crystal project as ive only played a couple hours in the demo but I really enjoyed it.
The Redoomption Arc of our favorite punching bag is inspirational!
Choo choo, Doomtrain is here to stay.
The good old classic temper/saber stacking with haste for NASTY hits. Just passing flying fortress but might you also consider the white shirt for its built in cast of protera iirc? Some extra defenses always help if slow wont stick on your bosses. Honestly this is likely the only way for people to get through the kraken and tiamat soul of chaos dungeon bosses from ff5 and ff6 since they have such ridiculously high hp and damage output that spell stacking for your own offense and defense is basically required to have a chance
In this version protect isnt needed imo, but it certainly can be used and form what ive heard, stacked. Glad you enjoyed the video and thank you for commenting- appreciate you.
@@azuremistkingdom nice to get a response on a comment. But yeah its all player dependant for most of the game if you want to bother with buffs like protect or invis, but should you ever get your hands on like the 20th anniversary psp edition to try your hand at the Soul of Chaos dungeons or even the Labyrinth of time, you'll certainly see why using any and EVERY advantage is all but required. Enjoy and keep bringing us such wonderful challenge content
@@craigfunk3453 I try to reply to everyone who comments, I didnt understand how much time it takes until I started getting more views; but letting people know ive read their comments i think is a big indicator of showing people that I care that they took time to reach out to me on something I made; YT is a social platform afterall.
Nice video ! I dont really like the fact that you don't ascend your wizards or your other characters. Ascending is exciting and using the best magic is fun in itself, it just gives something to look forward to in the run. I dont know what others think tho this is just my 2 cent.
All aboard the Doomtrain!
Nice run! Also Masamune is pronounced Mah Sah Moo Nay; though as a kid I thought it was pronounced like NASA with an M, Masa Mewn.
Glad you enjoyed the video! Thats one of those words that sticks with you depending on how you learned it since the earlier games didnt pronounce it for us. Like Tifa for me is tih-fa not tee-fah, haters gon hate lol
It's mah-sah-moo-neh,the "ey" at the end is purelyan english accent thing .
@@azuremistkingdom that's funny. That's how I said her name until I said it in front of my friends and got laughed at.
@Romalian then we both can laugh back at them, we wont let them take away our childhood
Made it to the second to post boss before you couldn't one shot? That's super cool. Physical black message for the win
Yup 2nd last boss.
Doomtrain came out swinging!
Yeah he did, glad I trusted him.
All Black Mages!
Me: neat.
AND DOING MELEE DAMAGE!
Me: 😲😃
I'm lifted waaay up
Is Tiamat still susceptible to death magic in the pixel remaster? Is so, while not quite the spirit of the challenge, you could have still one shot it. Unless you need the class upgrade to get those spells. Chaos is also susceptible to the 'fear' spell which can one shot him (misses don't count as attacks), but that might be white magic.
Class upgrade would be needed to use death magic. I didnt bother to try a class upgrade and see if i was able to deal more dmg with the physical attack since the str maxes out at 255 anyways, so it wouldnt of made any difference.
I tried that with 1x Red white Black Wizard each + 1x Knight and no I had the instant kill effect moves NOT kill that boss in the Pixel remaster as for Fear its a White magic one I almost NEVER use since in the Pixel remaster it almost NEVER works even on any of the normal random encounter enemies even at lv 99.
@@veghesther3204 Fear was pretty useless in the original version, too, on multiple levels. It just had the amusing effect that it had a 1% chance or so of working on the final boss, thus letting you save the day by making Chaos run away from you.
As for the other versions Fear still never worked on bosses via the PS1 PSP GBA versions either and almost never worked on the normal enemies but the PSP/GBA versions kept spell levels but ditched the MP charge system and used actual MP stats.
Can you also do a challenge of final fantasy 3 with only on of these jobs as suggested:Scholars,bards,thiefs,black mage,red mage,or geomancers?
I have added that to my list! I also have a discord channel dedicated to game list and a post in my yt community as well, feel free to check them out.
@@azuremistkingdom Thank you.
Is the reason the masamune atk gain wasn't important because temper stacking adds flat atk stat and you were already hitting the cap?
Yes. With hitting the str cap the dmg from the mages staff and masamune was nearly identical :(
once you go black mage you don't go back mage
-signed, the number one Black Mage enjoyer and main
good take
Thank you for make
Thank you for watch!
Well, I've always been an avid Doomtrain supporter. So I believe he deserves his place on the team. I'm also curious to see what other FF games you'll try and 100%. Will you try to do FF2? 3? 5? 10? It'd be interesting to see.
ff13 is on the menu, but that is about 80 hours of footage im guessing, im about 35 hours into it right now, and i dont even know if the challenge im doing is even possible. but the 100% is party of the rules for ff13.
Also on a side note, im not about to try and dodge 200 bolts for FFX
@@azuremistkingdom As a man who adores FF13, who desperately tried to 100% it and has a very good knowledge of the game... I'm excited, and curious, about what you're doing. Good luck, and may Vanille's Death Spell carry you to glory.
@@Snipergod1024 FF13/8/10-2 are all tied for my top 3 fave.
Also, I do have a 100% ff2 video on my YT
I am actually working on my own Four Black Mage party myself for Pixel Remaster! And yes, one of my Black Mages is named Vivi! My only extra condition is zero deaths. Meaning I want all four to have the exact same experience points at the end of the game. We're currently at Elfheim and the biggest challenge so far as been gathering enough Gil for Ethers, Potions and such. I am looking forward the later end of the game when Gil will not be an issue and I can just rain spells!
You going for One Shot Kills on a Class not known for their Melee skills was an interesting challenge! I am rather impressed you made it as far as Tiamat!
Question, since you seem to know the mechanics really well: Is there anything in the game that increases Magic Damage the way Temper increases Strength?
Lots of forums mention the intelligence Stat doesn't directly effect magic damage. So jist the characters level then. But you can save scum the int level up bonus to make sure anyways.
@@azuremistkingdom Thank you!!!
Stack Speed Drinks as well! 1 speed drink to every 3 Str drinks applied to main.
What would this change?
Well so you did, god damn. Watching this bad boy soon.
After I heard the rules I was interested . When I first seen the title I wasn't impressed. FF1 is so easy you could beat this game in almost any condition imaginable
Always gotta look at the rules since you can only fit in so much for a thumbnail/video title. I wanted to do something that made it more fun since FF1 is relatively "easy". Thanks for watching
@@azuremistkingdom no problem. Great video
I really wish the pixel remasters didnt cut out all the bonus content from the games. I personally dont like the bonus dungeon gauntlet for ff1, but watching people do challenge runs with it included sounds fun.
Yeah, probably would of included more xpotion farming if they were uncluded.
I might have missed it, but did you pick up level 8 flare from Lufenia?
@@Sciffymcgoo don't think k so since I wasn't using magic.
@@azuremistkingdomoh ok, i just saw a blizzard spell picked up at that isolated town. But now that i think of it, without going through the castle of ordeals you probably couldn’t learn it. Nice run though. This game is one of my favorites
doomtrain should stick around as the mascot imo
Lol
I'm not sure if the attack formula was changed between the psp and pixel. But, if it's the same, you needed to cast Saber more. When I was doing my 4 red mages run-through, I didn't know that the was a cap on strength. So I was just casting giants gloves and temper over and over again, and something I realized was by constantly casting Saber, it was also raising my accuracy. And your accuracy effects how many hits you do. I was using a save state and after every round, I'd attack, if it wasn't a 1 hit kill. I'd load the save, and cast another round. Eventually I started hitting for 18 hits, then 20. So if you can raise your accuracy more, if it's still the same formula from the psp, you could gain more hits and one hit kill. Try it out, let me know if it's still the same formula. You may be able to raise your accuracy enough to get enough hits to 1 shot
Saber cant be used by black mages, only black wizards; but the stats sheet also showed 100% accuracy. So im still a bit puzzled, maybe theres some accuracy stat thats hidden.
@@azuremistkingdom giant's glove casts saber
I'm literally trying to any% the dang game right now on NES original
well doomtrain did kinda redeem himself last run sooo yeah it was worth a shot. for the next 1 how about 3 warriors? iv heard 4 is easy so add in a bit of extra challenge
That 4th toon not having a ribbon helmet usually bites the dust anyways
Temper Stacking is probably the most broken thing in Final Fantasy 1. The Final Fantasy II equivalent berserk, even more so, Its why future Final Fantasy title don't give out simple attack buffs at least when they were using multiple hits or multipliers in the Snes titles. Maybe try using saber more, that increases your accuracy and thus increases the number of hits you can deal.
You could probably one shot Tiamat in the PS1 version, albiet reaching her would be much more difficult as Ether don't exist in that version and the fiends are a required fight every time you step on certain tiles. TIamat only has 2200 HP in the Playstation version doubled from the 1100 in the original Famicom/NES versions. Temper is bugged in the original and does nothing.
Possibly, its weird because the stat sheet showed 100% accuracy
@@azuremistkingdom IIRC there an in battle accuracy that is additve to your base accuracy similar to how Attack buffs work. Unless somthing changed in the Pixel Remaster the melee classes can theoretically get 32 hits in with enough castings of Saber under Haste. In the GBA version base accuracy goes up to 255% because it is the full value of a Byte, though the display may have been changed in the pixel remaster.
Thought its unlikely the Black Mages would survive that long without the Rune Staff, which casts Healra, from the GBA/PSP version. Maybe spamming the Healing Helm and Heal Staff might work but i wouldn't blame anyone for not wanting to sit through the 25 - 30 turns that it would take.
@@costby1105 This particular type of stuff just boils down to knowledge of the game that (if this is true for the PR versions) I didnt know about. Info is always good and I certainly tried to get that 1 shot in :)
way to Doomtrain almost all bosses, Doomtrain the MVP and its 3 followers (I didn't know that Saber/Giant gloves and temper could STACK, it'll help my replays of the game, especially IF I wanna do a progressive Ninja run, aka start w/ thief THEN prom ASAP🤣🤣🤣)
well, i have 0 english so... is eighteen hundred correct? it isn't a thousand eight hundred?
It's the same thing.
I’m assuming the names are to other people you know?
Cynn is an Elementalist from Guild Wars 1
Vivi is from Final Fantasy 9
Y'shtola is from Final Fantasy 14
And Doomtrain's name originated from FF8 that I've grown accustomed to using as a party members name if theres more than 1 male character
@@azuremistkingdom ah ok, so its just a narrative then.
I was thinking like your discord circle and their usernames etc etc, like my own I straight up took Nova Prime from Transformers .
In any case, thank you for explaining & congrats on the successful run.
@@NovaPrime2285 Not a problem at all, I try to reply to everyone as you took the time to leave a comment :)
stronk mages
So you did math wrong on the 2 hits vs tiamat. They add up to 7065. 3150 plus 3915 is what you said and then said they add up to 6810. That math aint mathing.
Maybe, I did a lot of attempts
Upon closing my calculators i had 26 of them open, LOL, probably read off the wrong one.
I personally didn't like the overemphasis on physical attacks tbh, It makes the run less unique and no different then an all monk or all fighter run.
In FF1 physical is better then magic so I don't know how much harder it makes the game.
Its
Mah
Sah
Moo
Neh