Breakdown | DRONE PURSUIT - Unreal Engine Short Film

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  • Опубліковано 19 лип 2023
  • Short: • DRONE PURSUIT - Unreal...
    Breakdown of my Unreal Engine Short Film. Created using Maya and Unreal Engine, and utilizing assets from Kitbash, CG Trader, and Megascans.
    I’d love to hear your thoughts, questions and feedback on this!
    www.luisfandrade.com
    Music: AquariusV
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КОМЕНТАРІ • 32

  • @andriicgi
    @andriicgi 4 місяці тому +1

    awesome!

  • @sufailandros
    @sufailandros 14 днів тому

    love it

  • @jreynoldsish
    @jreynoldsish 10 місяців тому

    Really excellent, well done 💥

  • @3dboy100
    @3dboy100 11 місяців тому

    great work 😍

  • @TheDigiVault
    @TheDigiVault 10 місяців тому

    Wow! Nice job.

  • @Niotex
    @Niotex 11 місяців тому +2

    Great stuff! Would love an indepth workflow walk through for the Rig/anim back and forth.

    • @MasteringCinematics
      @MasteringCinematics  11 місяців тому +5

      Thanks! I'm working on some more behind the scenes with commentary and all.
      Stay tuned!

  • @Crashlander
    @Crashlander 11 місяців тому

    Love it.

  • @MaisnerProductions
    @MaisnerProductions 8 місяців тому

    great stuff

  • @dvfilmsclip3525
    @dvfilmsclip3525 11 місяців тому

    Great sir

  • @LearnAsUGrow501
    @LearnAsUGrow501 10 місяців тому +1

    I am looking to learn make some cool cinematic for many of my small projects. Thank you so much for share your skills and motivates me to making it happen.
    Working on getting my Rig updated and buy and new PC just to edit unreal Engine 5.+

  • @wadadtv9206
    @wadadtv9206 10 місяців тому

    Epic.

  • @CrustyT0es
    @CrustyT0es 11 місяців тому

    soo coool

  • @azullah8704
    @azullah8704 8 місяців тому

    Im new to all this animation stuff, did you animate the character in autodesk maya and imported it to unreal engine? I loved the animation btw it kinda inspired me to make one

    • @MasteringCinematics
      @MasteringCinematics  8 місяців тому +1

      Thanks! Yeah all the animation is done inside of Maya. I find it easier to animate there and export everything into Unreal for rendering.

  • @molecularcgi
    @molecularcgi 11 місяців тому

    Crazy how powerful unreal has become, I gotta ask what were what the render times like? My system isn't strong enough yet to support unreal, but if I may definitely consider moving from blender in the future when I can work full-time!

    • @MasteringCinematics
      @MasteringCinematics  11 місяців тому

      So, during the process, it was running at around 30 frames per second. But when I kicked off the final renders, it probably took about 1 second per frame. I kept things simple with the settings, just to see what I could get without going all out on high quality.
      Unreal Engine is a bit picky, needing at least an RTX 2000 series GPU, a good CPU, and a good chunk of RAM if you plan to toss in a bunch of assets.
      But Blender's been surprising me lately, cranking out some seriously realistic stuff too.

  • @bernierao
    @bernierao 11 місяців тому

    Fantastic work man! Are you just using sequencer for animations? Looks sick

    • @MasteringCinematics
      @MasteringCinematics  11 місяців тому

      Thanks! I use sequencer for animating basic stuff, but mostly fx. Most of the character animation is done in Maya.

    • @bernierao
      @bernierao 11 місяців тому

      @@MasteringCinematics yes I run into the same issues… I also go somewhere else to animate… I would love to be able to master control rig so I wouldn’t have to leave sequencer… hopefully UE6 :D xxx

    • @MasteringCinematics
      @MasteringCinematics  11 місяців тому

      ​@@bernieraoYeah hopefully in the future Unreal becomes more animation friendly.

  • @user-te7ef2ii4d
    @user-te7ef2ii4d 11 місяців тому

    Amazing , I want to learn how you did this with sequencer , or can I buy the project with sequencer cinematic ?

    • @MasteringCinematics
      @MasteringCinematics  11 місяців тому +1

      Thanks!. Most of the animation is done in Maya, all I did in Sequencer was applying the animation exported from maya, and animating the FX.
      I'll be uploading more in depth tutorials on how I achieved this.
      Sorry but I can't share the Unreal project

  • @vincenttoujas
    @vincenttoujas 9 місяців тому

    Amazing job ! How many hours of work ?

    • @MasteringCinematics
      @MasteringCinematics  9 місяців тому +2

      Thanks! Took about 4 months, not sure how many hours, but I was working on it almost full time

  • @fkth0masclassic423
    @fkth0masclassic423 9 місяців тому

    Did u use motion capture suit for the animations? If not, can u explain how u did it pls ?

    • @MasteringCinematics
      @MasteringCinematics  9 місяців тому

      Animation was done in Maya with no motion capture. I will be doing a full in-depth tutorial soon on the whole process. Thanks!