Breakdown | DRONE PURSUIT - Unreal Engine Short Film
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- Опубліковано 19 лип 2023
- Short: • DRONE PURSUIT - Unreal...
Breakdown of my Unreal Engine Short Film. Created using Maya and Unreal Engine, and utilizing assets from Kitbash, CG Trader, and Megascans.
I’d love to hear your thoughts, questions and feedback on this!
www.luisfandrade.com
Music: AquariusV - Фільми й анімація
awesome!
i agree
love it
Really excellent, well done 💥
great work 😍
Wow! Nice job.
Great stuff! Would love an indepth workflow walk through for the Rig/anim back and forth.
Thanks! I'm working on some more behind the scenes with commentary and all.
Stay tuned!
Love it.
great stuff
Great sir
I am looking to learn make some cool cinematic for many of my small projects. Thank you so much for share your skills and motivates me to making it happen.
Working on getting my Rig updated and buy and new PC just to edit unreal Engine 5.+
Thank you!
It means a lot.
Epic.
soo coool
Im new to all this animation stuff, did you animate the character in autodesk maya and imported it to unreal engine? I loved the animation btw it kinda inspired me to make one
Thanks! Yeah all the animation is done inside of Maya. I find it easier to animate there and export everything into Unreal for rendering.
Crazy how powerful unreal has become, I gotta ask what were what the render times like? My system isn't strong enough yet to support unreal, but if I may definitely consider moving from blender in the future when I can work full-time!
So, during the process, it was running at around 30 frames per second. But when I kicked off the final renders, it probably took about 1 second per frame. I kept things simple with the settings, just to see what I could get without going all out on high quality.
Unreal Engine is a bit picky, needing at least an RTX 2000 series GPU, a good CPU, and a good chunk of RAM if you plan to toss in a bunch of assets.
But Blender's been surprising me lately, cranking out some seriously realistic stuff too.
Fantastic work man! Are you just using sequencer for animations? Looks sick
Thanks! I use sequencer for animating basic stuff, but mostly fx. Most of the character animation is done in Maya.
@@MasteringCinematics yes I run into the same issues… I also go somewhere else to animate… I would love to be able to master control rig so I wouldn’t have to leave sequencer… hopefully UE6 :D xxx
@@bernieraoYeah hopefully in the future Unreal becomes more animation friendly.
Amazing , I want to learn how you did this with sequencer , or can I buy the project with sequencer cinematic ?
Thanks!. Most of the animation is done in Maya, all I did in Sequencer was applying the animation exported from maya, and animating the FX.
I'll be uploading more in depth tutorials on how I achieved this.
Sorry but I can't share the Unreal project
Amazing job ! How many hours of work ?
Thanks! Took about 4 months, not sure how many hours, but I was working on it almost full time
Did u use motion capture suit for the animations? If not, can u explain how u did it pls ?
Animation was done in Maya with no motion capture. I will be doing a full in-depth tutorial soon on the whole process. Thanks!