UNREAL ENGINE BLOWING UP EVERYTIME
I love your behind the scenes videos man, you are a great 3D generalist, I would love to learn from you if you ever consider making tutorial videos. I'm a senior 3D Animator but struggle to do the other processes like modeling, texturing, lighting rendering etc. Would love to know how to do all these and make some awesome cinematics like you one day :)
Thank you! I appreciate the kind words. Yeah it is a bit of a challenge learning all the other fields, but with dedication and patience it's definitely possible.
Do you post your animations online, I'd love to check them out.
Brilliant work.
Top notch 🫡🔥🔥
Just wanted to know how you manage to get those ropes react with his head and hand movements
Thanks, I used a Ragdoll plugin for Maya. I'll make a video about it soon
Super creative
Massive effort! Well done!
just: wow!
amazing! excellent work
Woah!!
amazzzinggg...excellenttt work....😯😯🔥🔥🔥
thats so cool.
impressed!
😍😍
🤩🤩🤩🤩🤩🤩
Can you make tutorial on glowing & animated material things
I might. But it's pretty straightforward. A world position noise animated and multiplied over the UVs of the LEDs emissive channel.
ughh insane
@Gaamer_93, tem um plugin: Speak Subtitles for UA-cam, você estala e tem o áudio traduzido para português.. Quando é material em inglês, uso ele para assistir aos vídeos
OMG🤩🤩 amazing.... im new to 3D field.. im just curious to know how you did that emission map animating
Thanks! It's just a simple animated noise, increasing and decreasing the emission values of the LED material.
great stuf as alway man , very talented .
I just upgraded my 12900k for a 14900k paired with a 4090 and 64GB of DDR4 ram.
I plan to do a video with spaceships after I finish my unreal training , trying to figure out should I animate and model in blender or do everything in unreal.. but I will have to learn blender also. I'm kinda getting the hang of unreal now but still just know the basics.
What are some of the pitfalls you came across when learning unreal and maya? what are some fo the things you wish you knew when you where starting out.
Congrats on the monster of a machine that you have now!
I personally hate animating in Unreal, I guess I'm so used to maya that anything else seems off. I would say stick with Unreal for now, I know there's a lot of tools to model complex stuff. Then if you think you are getting tired of it, maybe you can start diving into Blender, for what I've seen it's pretty dope all the cool stuff you can do with it.
I think the worst thing for me about Unreal is the way you orbit around the scene, again, coming from maya, it's a bit annoying.
@@MasteringCinematics keep them coming its a good way for us noobs to get a understanding of how things works and break down etc
@@MasteringCinematics as always thank you for the advice. I think I'm almost done with the unreal Sensei training , seeing if my job will pay for his advance classes. yeah my job also use blender and I know how annoying it is to come from one 3d program to the next especially for shortcuts and view port navigation, MAYA is its own beats and I think its the most complicated to learn at least when I learned it over 10 years ago back in 2010. the team at my job uses blender so I will have to learn it sooner or later , but I wanted to learn unreal first and focus on that.
u should let us know all this tricks tooo
Wil you have a full tutorial on the cable cluster setup and blinking lights in unreal? that was unbelievable
Thanks man! Yeah I should probably do something explaining all that stuff. The cables were animated using a maya Ragdoll plugin.
@@MasteringCinematics ready for your master class in unreal! Trying to soak all the knowledge you can give lol
how did you do the animation , is it done in maya or unreal , is it keyframe of motion capture
Its mostly moCap, cleaned up and polished in Maya. Then exported into Unreal
WOW, I'm a student trying to learn all of these things, and I know how much work is behind everything. I hope you can work in future Netflix series like "Love Death & Robots" - amazing work!
Can I just ask, how long did it all take?
Were the particles in the video clip made with Niagara, or did you use Houdini/EmberGen?
Thanks for giving me the right inspiration for the day
Yes! That'd be so cool to work on a short for LDR.
The whole thing took about 6 months. And for the particles I used the old Cascade system (don't ask 😁), but worked pretty well for what I wanted.
Thank you!
Bro can u make a video on how to add existing fx effects on animation sequence, like ue5. 4 free july has recently launched free asstes that includes vfx pack but i am unable tonuse it in animation sequence, i knw i need to add anime montage and after that, need to add effects in bt facing some issue woth dragons, if u can share how to use the fragon and flamethrower together??
Maybe this can help? ua-cam.com/video/wFhZxRJZN8E/v-deo.htmlsi=RM1Nu2cLjleeTU2X
How can I be trained? I am interested
how you model the head? you use a scan or sculpt it? is amazing
@@MasteringCinematics wow there is an app for it? i really want to try it too hahah
Yeah not sure what they used for it, I just received the mesh from the band. They took a series of pictures around the singer's face to create it, and cleaned the mesh up in Blender.
So you exported the Metahuman into Maya and then modelled around it with the rigged? So that you can reimport the asset back into unreal without having to reconnect the rig all over again?
Yeah kinda, the head is a pain to re-rig, so I just modified its textures. The body though is much easier to modify and reskin later on.
I'm in awe. The attention to detail 🤌🏾