I wasn't aware you can get a focus depth with clicking E. After looking some more, if you have the camera highlighted and viewing through the camera in the viewport, you can right click within the viewport and select "DOF distance "pick" " from the drop down menu. That brings up the eyedropper as well.
Can u make another tut. Please for how to make the same techniqe but for different objects .. i ve tried a multiple collections but i cannot do it .. thanks alot
Thanks for this, I was just trying to figure out how to do a recursive loop! Do you have any idea how to tweak the f-curves to get a smoother transition at the loop? The Sheepfilms one is super smooth.
Try removing the last frame from the loop, ie. going from 0 to 99. The small hickup is due to the fact that on frame 0 and 100, the position of the objects is the same, so there's no movement between those frames.
I have been playing and got it a lot smoother. I will try and get a quick tutorial done to show how. It still needs some tweaking but the basics are there. ua-cam.com/video/64Gb7xBJeKs/v-deo.html
How do I render the animation where the geometry node setup is visible but the source mesh isn't? When I disable the source mesh, then the whole thing disappears. When I enable it it's there static in the middle of the animation ruining everything. If I move the source mesh then the whole setup fucks up
thanks for the the video but i have been having an issue with mixamo. i"ve been trying to animate the fight a and b animation just for practice , and when i set both rigs up and hit animate, both go back to their starting point,... what am i missing ??? please help
Wanted to do this with elephant. Like hide small behind the leg. After all tweaks proportional increase and last copied transform node camera just moving straight down to smaller object. Kinda fail haha
There's a really simple fix. Try removing the last frame from the loop, ie. going from 0 to 99. You're right, the small hickup is due to the fact that on frame 0 and 100, the position of the objects is the same, so there's no movement between those frames.
Very cool!
I wasn't aware you can get a focus depth with clicking E.
After looking some more, if you have the camera highlighted and viewing through the camera in the viewport, you can right click within the viewport and select "DOF distance "pick" " from the drop down menu. That brings up the eyedropper as well.
POV: You're a Turkish person who is about to start breakfast. But Spacetime has torn.
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Bro you made the impossible so simple. Thank you and all the best. ❤🔥🔥🔥
Thanks so much Nik. This is a really amazing and fun tutorial. Learned so much
Very interesting! Thanks for sharing!
I'm novice on the Blender's World!
Very cool!👏🏼👏🏼👏🏼👏🏼🇧🇷
onların Donütü varsa bizimde simitimiz var :)
Very good tutorial matey. Thanks!
neat technique!
Great video, thanks!
Really simply explained, thanks a lot!
Super Fun! Thank you!
A really great work, thankful to you for this, also a suggestion to make a discord server to interact with your audience better
Thank you very much for your vidéo
Very cool and informative content.
thanks man!
Can u make another tut. Please for how to make the same techniqe but for different objects .. i ve tried a multiple collections but i cannot do it .. thanks alot
spectacular, thanks :)
Thanks for this, I was just trying to figure out how to do a recursive loop! Do you have any idea how to tweak the f-curves to get a smoother transition at the loop? The Sheepfilms one is super smooth.
Try removing the last frame from the loop, ie. going from 0 to 99. The small hickup is due to the fact that on frame 0 and 100, the position of the objects is the same, so there's no movement between those frames.
I have been playing and got it a lot smoother. I will try and get a quick tutorial done to show how. It still needs some tweaking but the basics are there.
ua-cam.com/video/64Gb7xBJeKs/v-deo.html
@@NEILSTER666 can u post the tutorial pls?
You are awesome!
How do I render the animation where the geometry node setup is visible but the source mesh isn't? When I disable the source mesh, then the whole thing disappears. When I enable it it's there static in the middle of the animation ruining everything.
If I move the source mesh then the whole setup fucks up
Hey, I have a problem when I try to render animation they are another scene in render, please help
Your scene is rendering the original objects as well, make sure to disable them in render.
It's so real that I smell like bagels.
thanks for the the video but i have been having an issue with mixamo. i"ve been trying to animate the fight a and b animation just for practice , and when i set both rigs up and hit animate, both go back to their starting point,... what am i missing ??? please help
Mate, I follow you on Insta, now definitely following on UA-cam too. This was excellent! So many possibilities!!
Wanted to do this with elephant. Like hide small behind the leg. After all tweaks proportional increase and last copied transform node camera just moving straight down to smaller object. Kinda fail haha
The motion stops at the nend which is not ideal.
There's a really simple fix. Try removing the last frame from the loop, ie. going from 0 to 99. You're right, the small hickup is due to the fact that on frame 0 and 100, the position of the objects is the same, so there's no movement between those frames.
how do you render it out to video i render it but get shrinking
copies of everything
👍👏
Wait!! I eat those in Turkey! It was delicious!
🔥💕👌👍
Please how can we make the animation smooth
2:25 this duplication not happening on my blender 3.3
like it
If you haven't come to Turkey and eaten Simit, you haven't wander enough :) Ekstra: You can also reset the selected node with the "Backspace" key.
thanks for the input:) however if you do this on the scale value it is going to set it to 0 but we want it to be 1 instead...
What's the difference between Simit and a soft pretzel? I'm hungry now
@@garnishstudio3567 Simit is a type of Turkish bagel. You can find it all over Turkiye. It's also much more crunchy.