honestly this "modern 3d"look ,looks like a updated version of the silver and shine look that dominated the 2003-2007 era of computer hardware advertising,but looks better in motion as that was one of the technological barriers of the time.still dig the look
Yep, another step to distinguish from the day's back then might be the introduction of caustic shadows, especially in the given example, as this was another technological barrier.
Great tutorial, I think a great addition might be to have the shadow of the cubes look semi-transparent since that would probably cast some kind of cool distorted-looking refraction
Hi! thank you so much for this beautiful video, it's mostly thanks to you that I started my design career, I also recently started doing Blender tutorials on UA-cam, well what can I say, thank you for the great inspiration you gave me!
This is exactly what I was looking for, infact I thought it had something to do with render engines and colorspaces, So I started researching about them. Thanks for the video.
Great tutorial! It’s a very good blend between analyzing art direction and the specific tools used to achieve the look!! Hope you can do more like this in the future
The weird issues with the lighting in the cubes might come from the cubes intersecting. And one way you could fix that "perfectly" would be to make the cubes in to rigid bodies, let them fall and settle however they do and then render that result. The rigid body simulation would ensure that the cubes don't intersect, but it would also let the cubes form an imperfect array. two birds with one stone.
Oh yeah and one other option would be to use a long focal length on the camera, so that it's not actually ortographic, but very close to it. Like, 200-300mm
Amazing tutorial Ducky! Just discovered your channel after seeing a shout-out from another video. This is awesome! Thanks a lot for all your help! I have one small question though - how can I avoid the cube sitting on the floor without overlapping edges or sitting on the air? Is there a way to snap one object surface onto another to help it sit perfectly? Or some way to snap object movement to the grid itself maybe?
THANKSS A LOTT!!! You and your videos have helped me soo muchh in learning 3d modelling and blender. IDK if you'll see this but I'd really loveee to get in touch with you more as a studentt!! LOTS OF LOVES AND APPRECIATE IT MAN!!❤❤❤❤❤❤
muito bom esse tutorial eu estou tentando recria usando octane blender e tive um resultado muito legal obrigado por nos ajudar com os ensinamentos sobre blender
totally lovely from an artistic perspective, but I always wonder in those ads, what those thingys are supposed to depict IRL (as photorealistic as they seem 🙂
Thank you so much!! I learnt a lot with this tutorial! I was trying to look for this style on google like "modern 3d" or "moder 3d Microsoft themes" but I didn't find anything, how do you search for this kind of style to find inspiration?
Maybe the cubes animating individually into, or out of, place, with a rotating camera? The example in this video is a bit generic since he's just teaching the technique, so in a real animation I'd suggest adding storytelling by, for example, having the camera move reveal objects that didn't show in the beginning.
Hey bro you make amazing stuff in blender, really impressed. I just started using blender (almost finished my first donut lol), and I just wanted to ask how did you get all that knowledge from? How did you learn how to do all these incredible stuff? You just watched youtube tutorials or what? I wish I'll have the knowledge you have about the software.
This should be titled "How to make Cycles look like Octane or Redshift" for instance if you look at a lot of modern 3D work on Behance it's almost a given that they're not rendered with Cycles, the render quality isn't quite there yet.
How did you get that Principled BDSF node with all the elements stacked up instead of in accordion menus? Is it just the Blender version you were using at the time?
Watching in 2024. Could we get the caustic, shadow, lighting tutorial for eevee next? Would really appreciate it. Because you can't use nodes on the lighting as far as I understand when using eevee next.
when adding the material to one of the boxes , how do you apply it to all the boxes once you have finish creating the material ? just happened too quick for me !
It is possibile to add soft looking materials like "microsoft style" (glass, ceramic, plaster, paper, plastic for example) to Realtime materials addon?
16:56 Glass material showing black in camera and also in render. I'm using blender 4.1.0. Totally frustrated. Everything looks fine in view mode but not in camera
I've tried to use this in a loop but the pattern stays still while the background moves. I've tried moving both the area light and the pattern in the shader but the pattern still stays still and so the loop jumps when it restarts. Any ideas how I could move pattern with the background?
i hit a snag when trying to separate the rubik into loose parts, it won't for whatever reason. I selected the mesh in edit mode, hit P, selected loose parts aaaaaand nothing. hm.
Hey I have a question!! Im a small blender based content creator and I just started my owen official discord server would you like to join? my goal is to help and learn together as a community and not competitively like people are doing nowadays, Are you interested in joining?
honestly this "modern 3d"look ,looks like a updated version of the silver and shine look that dominated the 2003-2007 era of computer hardware advertising,but looks better in motion as that was one of the technological barriers of the time.still dig the look
Ohh yea that’s true!!
yeah and it's amazing ;)
there's a simillar aesthetic called frutiger aero, unless that's what you were talking about
Yep, another step to distinguish from the day's back then might be the introduction of caustic shadows, especially in the given example, as this was another technological barrier.
@@batwithahat312it is
Thanks! I've been trying to replicate this lighting for a long time, but I usually end up with an early 2000s / frutiger aero look
I’m glad this helps
Aero would be a lot more interesting looking actually
this type of design really looks so calm and elegant at the same time
I agree! It’s fun
Great tutorial, I think a great addition might be to have the shadow of the cubes look semi-transparent since that would probably cast some kind of cool distorted-looking refraction
literally what i was tryna do a few days ago and here you are saving the day again. Thanks!
One way to increase the shadows without messing with world light, is just changing the intensity on the color ramp on your light. Testing this now!
Dear Nathan Duck, could you make more of these and keep us updated about the developments of this style. It is really great !
Very. Nicely. Done! I'll be coming back to this a LOT.
Awesome
Hi! thank you so much for this beautiful video, it's mostly thanks to you that I started my design career, I also recently started doing Blender tutorials on UA-cam, well what can I say, thank you for the great inspiration you gave me!
Dude, that’s awesome. I’m glad I was able to help. Good luck with your tutorials!
This is exactly what I was looking for, infact I thought it had something to do with render engines and colorspaces, So I started researching about them.
Thanks for the video.
No problem. I have quite a few other videos on the channel that can help you out with that style as well.
Great tutorial! It’s a very good blend between analyzing art direction and the specific tools used to achieve the look!! Hope you can do more like this in the future
The weird issues with the lighting in the cubes might come from the cubes intersecting. And one way you could fix that "perfectly" would be to make the cubes in to rigid bodies, let them fall and settle however they do and then render that result. The rigid body simulation would ensure that the cubes don't intersect, but it would also let the cubes form an imperfect array. two birds with one stone.
Oh yeah and one other option would be to use a long focal length on the camera, so that it's not actually ortographic, but very close to it. Like, 200-300mm
Overkill, it's insanely simple to arrange 9 cubes in a way that looks random yet have none of them intersect.
I have learned so much from you! like in a single tutorial I am learning lots of techniques thank u soooo much!!
what an AMAZING tutorial!!! you explained everything so well. Thank you for putting in the time and sharing.
Wow, learned so much from this video. Simple but insanely useful tricks. Thanks a lot.
Can you start displaying keyboard strokes on top of your videos? This would be a major help to beginners still learning how to maneuver around blender
I learned a lot from this tutorial. Thank you so much ☺
Really Enjoyed this one ❤❤
awesome ! thx for sharing, i was looking for so long how to make this light!
why is this in a playlist called komm susser tod but its just memed versions
16:45 You can copy material to another object by pressing CtrlL> L then Link Materials
Amazing tutorial Ducky! Just discovered your channel after seeing a shout-out from another video. This is awesome! Thanks a lot for all your help! I have one small question though - how can I avoid the cube sitting on the floor without overlapping edges or sitting on the air? Is there a way to snap one object surface onto another to help it sit perfectly? Or some way to snap object movement to the grid itself maybe?
THANKSS A LOTT!!! You and your videos have helped me soo muchh in learning 3d modelling and blender. IDK if you'll see this but I'd really loveee to get in touch with you more as a studentt!! LOTS OF LOVES AND APPRECIATE IT MAN!!❤❤❤❤❤❤
Thank you!! I love seeing this! Send me a message on instagram
i see you baby boy
I don’t know if I like that style. But did the scene cuz Ducky did it lol… learned new stuff about glass in blender so it was worth it.
It was a great tutorial! Thanks
Thanks! I am most grateful!
This is excellent, thank you!
That was a very inspiring video! Thank you! ♥
muito bom esse tutorial eu estou tentando recria usando octane blender e tive um resultado muito legal obrigado por nos ajudar com os ensinamentos sobre blender
Tons of life hacks! Thanks for your work!
Pretty awesome and refreshing tutorial!
i love you bro ... thank you for sharing your knowledge in this videos !!
Thank you man!
really great tutorial, really like it.
this is gonna help me out so much
Awesome
totally lovely from an artistic perspective, but I always wonder in those ads, what those thingys are supposed to depict IRL (as photorealistic as they seem 🙂
Thank you so much!! I learnt a lot with this tutorial! I was trying to look for this style on google like "modern 3d" or "moder 3d Microsoft themes" but I didn't find anything, how do you search for this kind of style to find inspiration?
Would be really great if we set a caustic in this scene. Really liked it.
what would be a good animation for this?
Maybe something with the objects randomly lifting…I’m not sure tho. Didn’t think that far
Maybe the cubes animating individually into, or out of, place, with a rotating camera? The example in this video is a bit generic since he's just teaching the technique, so in a real animation I'd suggest adding storytelling by, for example, having the camera move reveal objects that didn't show in the beginning.
thanks mr ducky
The shadow its so solid, its possible make them more realistic? like a refraction shadow
Lighting, coloring etc starts 12:05
Hey bro you make amazing stuff in blender, really impressed. I just started using blender (almost finished my first donut lol), and I just wanted to ask how did you get all that knowledge from? How did you learn how to do all these incredible stuff? You just watched youtube tutorials or what? I wish I'll have the knowledge you have about the software.
thanks a lot for the video
Nice thank you !!
Nice man. Great work.
please can your make video about Illustration Design in blender for motion graphics
I’m not totally sure what style you’re requesting. Would you be able to give me more descriptions of what you’re looking for?
❤🎉wow! Thank you!
Interesting thank you for sharing
Also, you could've increased the power of the lamp a little bit so that you didn't have to increase the strength of the emmision shader so much.
That was something that I tried, but it ended up making the white models around it overblown and too bright.
Could you make more Geo nodes tutorials?
Absolutely
Made it and set as my wallpaper too :)
thank you!
Thank you!!
This should be titled "How to make Cycles look like Octane or Redshift" for instance if you look at a lot of modern 3D work on Behance it's almost a given that they're not rendered with Cycles, the render quality isn't quite there yet.
Great vid! Whats that shortcut you use to switch between different viewpoints?
and how did you get those realtime materials?
how did you add the material to all of the boxes?
Demadiado lindo este man!!!!! ❤
Thanks!
I love your work 🥹🥹🥹
What hashtag do you like to use to find this kind of abstract imgs?
Love the tutorial. I'm wondering how you made the light ray wider at 14:24
Scaling the light with shortcut s :)
How did you get that Principled BDSF node with all the elements stacked up instead of in accordion menus? Is it just the Blender version you were using at the time?
beautiful 🤍
Beautiful stuff!!!
Thank you
so how did all the boxes become glass at once??
Watching in 2024. Could we get the caustic, shadow, lighting tutorial for eevee next? Would really appreciate it. Because you can't use nodes on the lighting as far as I understand when using eevee next.
when adding the material to one of the boxes , how do you apply it to all the boxes once you have finish creating the material ? just happened too quick for me !
Select all the objects, and then reselect the one that has to material to make it the active object. Then press Ctrl + L and select "Link Materials".
its not becoming brighter now in blender 4.2 when i increase the value in base color
what graphics card do u have?
Niiiice!=) But could you provide the link on pinterest board where you show those references?
Could you share that pinterest board? looks like a curated and amazing inspiration source.
can u show how to make shabow for the glass then it will look more cool btw i love your content
how do you make that glassmorphoism that has a translcunet glass and solid color under it?
It is possibile to add soft looking materials like "microsoft style" (glass, ceramic, plaster, paper, plastic for example) to Realtime materials addon?
16:56 Glass material showing black in camera and also in render. I'm using blender 4.1.0. Totally frustrated. Everything looks fine in view mode but not in camera
does the light trick still work in blender 4.3?
It looks great! What render settings did you use? denoise, samples, etc? :D
800 samples with denoise
@@TheDucky3D thank you 🙏🏻
how would you animate this?
by the way, on the light settings if the spread is set to a higher number it will not work,
My glass turns almost black, as yours is way brighter. Would you mind explaining
how to fix this?
even after doing the same thing my light either goes all dark or bright, not getting this effect please help
What do you think of Blender Octane? If you use it, can you make a tutorial on it please?
I haven’t used it yet
My man!
Thank you Ducky. I gotta say it's kinda painful watching you not use the shortkeys for moving and scaling and all that lol
I know I need to get better with that!
11:18 you've been rickrolled
What gpu are you running? Wondering if I need to upgrade from my 3070 to get these results
No you have a good enough GPU for this.
@@TheDucky3D thank you! I'll have to try it when I get to the office this week
Using arrays when people drool over geo nodes is a proof that one actually knows blender.
Nice
why is the glass with me get dark spots any one knows
damn, that's awesome
Thank you
Let’s go ahead…
written tutorial:
Spawn a cube
Select all edges
Ctrl + B
Scroll a little
Drag out
Done, you got a fancy cube.
I've tried to use this in a loop but the pattern stays still while the background moves. I've tried moving both the area light and the pattern in the shader but the pattern still stays still and so the loop jumps when it restarts. Any ideas how I could move pattern with the background?
what is this style acthually called? microsoft style?
Haha maybe
i hit a snag when trying to separate the rubik into loose parts, it won't for whatever reason. I selected the mesh in edit mode, hit P, selected loose parts aaaaaand nothing. hm.
Hmm I’ll try to see if I can re-create the problem
@@TheDucky3D the cubes are sharing verts where the bevels touch even though I don't have auto merge on.
Hix :( Does anyone know what keyword for this style ?
This is not a komm susser tod cover
🔥💙🔥
ctrl A is not working for me. ok nvm I fixed it
Hey I have a question!! Im a small blender based content creator and I just started my owen official discord server would you like to join? my goal is to help and learn together as a community and not competitively like people are doing nowadays, Are you interested in joining?
Send me a message on my website!
@@TheDucky3D Sure thing!!
@@TheDucky3D I believe Its sent tell me if it isnt