Blender3D - Morph between objects using Geometry nodes

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  • Опубліковано 20 сер 2024

КОМЕНТАРІ • 119

  • @ayomideadejumo2068
    @ayomideadejumo2068 6 місяців тому +2

    Came across this video by UA-cam's recommendations and this is so amazing, you made the whole thing easy and your approach is even better. I subscribed with post notification on, your contents are really amusing ❤

  • @dakshinbal7329
    @dakshinbal7329 Місяць тому

    Keep doing more blender tuts like this please comeback! I could not explain how valuable this tutorial to me.

  • @Gambsmoore
    @Gambsmoore 2 роки тому +9

    Thanks so much for these. I feel like every one of your videos I watch I learn new tricks, ontop of what you're actually teaching. It's great!

    • @Chong3D
      @Chong3D  2 роки тому +1

      You are so welcome!😄

  • @HeyPat.
    @HeyPat. Рік тому +3

    Start to finish one of the best tutorials I have watched! Thanks and subscribed!

    • @Chong3D
      @Chong3D  Рік тому

      Thanks for the sub!😄

    • @billyadamsabujnr
      @billyadamsabujnr Рік тому

      hi I'm Adams and thank you for this very good tutorial and u makes it easier but am a new guy to the 3d world and am currently using blender 3.6 to follow up till i couldn't find the transfer attribute in this version ....so am hoping if you could please help me with an alternative node for the transfer attribute .thank you@@Chong3D

  • @roguethink
    @roguethink 2 роки тому +2

    having the *resample curve* to match # of points is a great idea!!!!

  • @igorkovalenko5851
    @igorkovalenko5851 2 роки тому +5

    great presentation of information - everything is fast, clear, to the point. The design of the video and explanations is pleasant and tasteful. thanks for your work !

    • @Chong3D
      @Chong3D  2 роки тому

      Glad you enjoyed it!😃

  • @ranjitsutar9411
    @ranjitsutar9411 2 роки тому +1

    To thank you.. I never skip ads 😀

    • @Chong3D
      @Chong3D  2 роки тому

      Wow, thank you!😃

  • @borisvdb
    @borisvdb 2 роки тому +1

    I really like the animation stretch and squash in your videos.

  • @laodeharjudin9580
    @laodeharjudin9580 Рік тому +1

    super thanks for your Geo nodes Tutorials!

  • @sirwani_k320
    @sirwani_k320 Рік тому

    so you guys actually are genius🤩

  • @omurbekov2452
    @omurbekov2452 Рік тому +1

    You are genius!

  • @jcpro_o4940
    @jcpro_o4940 2 роки тому +2

    What a detailed tutorial!Good job, everytime I can learn new tricks.

    • @Chong3D
      @Chong3D  2 роки тому

      Glad you liked it!😄

  • @alonsorojas3829
    @alonsorojas3829 2 роки тому +1

    Amazing complexity and results, amazing!

    • @Chong3D
      @Chong3D  2 роки тому

      Thank you!😃

  • @neurodiversenomad
    @neurodiversenomad 2 роки тому

    how you dont have more subs is beyond me!! amazing

  • @AhmedNassef
    @AhmedNassef 2 роки тому +6

    This looks both fun and beautiful and is simple too..
    Lovely job!

    • @Chong3D
      @Chong3D  2 роки тому +1

      Thank you! 😊

  • @naz.design.
    @naz.design. 2 роки тому +3

    amazing tutorial!

  • @user-pq8mr8qj8l
    @user-pq8mr8qj8l 2 роки тому +1

    wow! hard work

  • @thienthanh1869
    @thienthanh1869 2 роки тому +1

    Nice tutorial, keep this better. I like the way you share with everyone, clean & detail. Like your accent too :v

    • @Chong3D
      @Chong3D  2 роки тому

      Thanks! Glad you liked it!😄

  • @mrfymrf3d
    @mrfymrf3d 6 місяців тому

    You're incredible 👏🏻

  • @shmuelisrl
    @shmuelisrl 2 роки тому +3

    You only need one transfer attribute for the bottom one and you can just use the regular position for the top

    • @Chong3D
      @Chong3D  2 роки тому

      Hi, thanks for pointing out!

  • @Happipaws
    @Happipaws Рік тому

    a True Legend!!

  • @sistemafuturo
    @sistemafuturo 2 роки тому

    Wow, what a work! Congratulations!

  • @shmuelisrl
    @shmuelisrl 2 роки тому +1

    You can also convert it to mesh after the set position to use less nodes

    • @Chong3D
      @Chong3D  2 роки тому

      Yes, we have already convert the curve to mesh after the set position, then for the animation of the bottle cap, thanks for pointing out! We can use a set position to move the bottle cap instead of using an Translate instance, so that we don't have to convert geometry to instance.😄

  • @studiomodoki
    @studiomodoki 2 роки тому +1

    This is amazing, thank you for sharing!

  • @DeadFlea
    @DeadFlea 2 роки тому +1

    Interesting idea👍🏼 well done

    • @Chong3D
      @Chong3D  2 роки тому +1

      Thank you! 😊

  • @MorsOmniaSolvit
    @MorsOmniaSolvit 2 роки тому

    Amazing tutorial, i addicted your tutorial series, i m sure you are so genius. i m looking for next videos

    • @Chong3D
      @Chong3D  2 роки тому

      Thanks! Next video coming soon🙂

  • @SourceAwareness
    @SourceAwareness 2 роки тому

    Thanks Chong, you are Awesome!! 😊😊 Much Love

  • @vibhratchaubey
    @vibhratchaubey 2 роки тому +1

    Thanks for the amazing tutorials

    • @Chong3D
      @Chong3D  2 роки тому

      Glad you like them!😄

  • @hisroyalillness
    @hisroyalillness 2 роки тому +1

    wow - great tutorial.

    • @Chong3D
      @Chong3D  2 роки тому

      Thank you!😃

  • @xDaShaanx
    @xDaShaanx 2 роки тому +1

    Woah just subbed you. Your content is amazing. Thank you.

    • @Chong3D
      @Chong3D  2 роки тому

      Thanks for the sub!!😃

  • @fearcry
    @fearcry 2 роки тому +1

    Learn a lot, thank you for sharing Chong :)

    • @Chong3D
      @Chong3D  2 роки тому +1

      My pleasure~ Glad it was helpful!😄

  • @leahthegeek9677
    @leahthegeek9677 2 роки тому +1

    i am speechless, this is really great, thank you and well done!

  • @phoenixleung6756
    @phoenixleung6756 Рік тому +1

    Amazing🎉

  • @sandnerdaniel
    @sandnerdaniel Рік тому

    Very well thought method and great tutorial!

  • @wired_awake
    @wired_awake Рік тому

    Very cool, mr clever pants :)

  • @vstreet7583
    @vstreet7583 2 роки тому

    Just brilliant! Great tutorial. Full of very useful information. Thank you for sharing your knowledge. THANK YOU! Dg

  • @dinusiva3019
    @dinusiva3019 11 місяців тому

    Genius ❤

  • @brrunight
    @brrunight 2 роки тому +1

    great tutorial! love your content

    • @Chong3D
      @Chong3D  2 роки тому

      Thanks so much!😄

  • @alhdlakhfdqw
    @alhdlakhfdqw 2 роки тому

    really awsome tutorials! so intersting to watch thank you very much! :)

  • @gloryxjgreyson6470
    @gloryxjgreyson6470 2 роки тому +2

    I think you should make a geo nodes tutorial series

    • @Chong3D
      @Chong3D  2 роки тому

      Are you referring to a series of tutorials about the basics of geometry nodes? If that's what you mean, I'm considering it as well, but since there are already so many tutorials on UA-cam about it, I'm not sure if I should still do it.😅

  • @StevenWilliamsHome
    @StevenWilliamsHome 2 роки тому

    Most excellent!

  • @PiononoMatic
    @PiononoMatic Рік тому +2

    Chong3D your tutorials are amazing, i ask for your help in blender 3.4 transfer attribute has been remplaced, in the minuto 7:28 how can i set up the node tree to blender 3.4? thanks you for your time and your chanel! it's pure gold! keep going! grettings from Argentina!

    • @Chong3D
      @Chong3D  Рік тому +6

      Hi, thanks for watching.
      If you are using Blender 3.4, Try to use "Sample Index" instead of Transfer Attribute,
      then plug the "Position node" to Value input in "Sample Index"
      Then plug "Index node" to Index input in "Sample Index"
      You can try to download my Project file in the description and open it using Blender 3.4 to see the updated node

  • @holapro8780
    @holapro8780 2 роки тому

    Great tutorial!, thank you man!

  •  2 роки тому

    TOP VIDEO!

  • @nserekoivan
    @nserekoivan 2 роки тому +1

    Geometry nodes = Cinema 4D Mograph Killer

  • @botina06
    @botina06 2 роки тому +3

    That's a mind blowing tutorial, there's so much to do and learn, thank you! One question: is it possible to make transformations not to a curve but to a mesh and keep the same amount of vertices throughout the animation? Would it work with the node setup you showed at 5:08? I have a geometry nodes animation but I can't export it to MDD and then to FBX because the amount of vertices changes. Thank you for your time.

    • @Chong3D
      @Chong3D  2 роки тому +1

      I haven't tried that approach, but I think it should work, just make sure the numbers of vertices for two of the objects are the same.

    • @Kavukamari
      @Kavukamari Рік тому +1

      maybe you could have one curve for each mesh, the curves would match the shape of the meshes, but the mesh verts would be geom noded to follow the curves, so when the curve transforms into the other shape, the mesh follows?

  • @hxnslshhax9011
    @hxnslshhax9011 Рік тому +1

    im new to blender, is there a difference to adding a plane then merging them to center than adding a single vert.

  • @TheSependerman
    @TheSependerman 2 роки тому

    man u da best

  • @cokitos14
    @cokitos14 Рік тому +1

    Help!! theres no transfer attribute node anymore, which one is now instead?

    • @mavik0382
      @mavik0382 2 місяці тому

      Sample on index or something like that

  • @byoutubeby4971
    @byoutubeby4971 2 роки тому +1

    That’s so amazing, thank you for all your great tutorials; where do you learn all this?

    • @Chong3D
      @Chong3D  2 роки тому

      Learn this by referring to some cinema 4d tutorial. 😅

  • @elevatelifehq
    @elevatelifehq Рік тому

    hi, i'm mostly interested in the scale transition, and there's probably an easy way to go about the thing i'm trying to achieve -- but since i'm at the beginner phase i cannot figure out a solution - im trying to apply the same transition fx on one specific mesh object, i managed to scale the entire object as opposed to make it transition gradually across the mesh.. but thats as far as i got

  • @keymotr
    @keymotr 2 роки тому +1

    TY FOR THİS

  • @Stopinvadingmyhardware
    @Stopinvadingmyhardware 2 роки тому +7

    Never interrupt an enemy when they’ve admitted to not making any mistakes

  • @vagodvagod9241
    @vagodvagod9241 2 роки тому

    hello, Mr.Chong. Thanks for your kind tutorial. I have one question: why conbine XYZ of spline factor and import it to texture coordinate will help map image texture? Can you please help tell me in math category? Thans~

  • @griffinmigadde8959
    @griffinmigadde8959 2 роки тому +1

    If I need to create shapes without the animations. Is it possible to convert those curves directly to mesh(shape) using geometry nodes? I have tried eliminating the other node tree connections but it's not working.

    • @Chong3D
      @Chong3D  2 роки тому

      Yes, after you convert the mesh to curve at the beginning of the node tree, add a "curve to mesh node" after the "Mesh to curve node", then connect the "Mesh to curve" node to the "Profile curve", then add a "curve circle" and connect it to "curve".
      Anyway, regarding this, I have added a new working file to the Google Drive (Download link2 in the description), the file name is "Bottle", please take a look

  • @tarekmsolli6027
    @tarekmsolli6027 2 роки тому +1

    Is the speech made with an AI, I'm not saying this to be rude I just find it similar, if so that's pretty awesome.

    • @Chong3D
      @Chong3D  2 роки тому +1

      No, not AI, it's my own voice😂😂

  • @naushadbaig3751
    @naushadbaig3751 2 роки тому

    I am here tto join all of you in soft Journey

  • @ilhamwibowo3514
    @ilhamwibowo3514 2 роки тому +1

    i have some error, why my can end animation landing on bottom of can ?
    i already follow your tutorial and compare with your file

    • @ilhamwibowo3514
      @ilhamwibowo3514 2 роки тому

      here my file
      drive.google.com/file/d/1NtNK5WxVbfVUGNeIKCUAsxNVK5FP0O-K/view?usp=sharing

    • @Chong3D
      @Chong3D  2 роки тому +1

      Hi, I just checked your file, for the "Can End Animation", I think you have missed some of the steps, in the "Can End Animation Group", you need to add a Math node with Multiply -1 after the "Group Input" to flip the animation. Then you also need to add another Math node with "Substract 2" before the "Group Input" to delay the animation of the "Can End" so that the animation of "Bottle Cap" and "Can End" won't happen at the same time
      Then for all the float curve in "Can End Animation Group" and "Bottle Cap Animation Group", at the top right corner of the float curve node, press the drop-down arrow button, and select "Extend Horizontal". Then your error will be fixed. Hope this help!

    • @Chong3D
      @Chong3D  2 роки тому +1

      And you can try to move your "Effector" to a different Z-Axis position until you the result you want, don't have to follow me.

    • @ilhamwibowo3514
      @ilhamwibowo3514 2 роки тому

      @@Chong3D thanks for your reply

  • @virtec3d
    @virtec3d Рік тому

    There doesn't seem to be a "Transfer Attribute" any more. What would it be called today?

  • @Alex-pp4wj
    @Alex-pp4wj 6 місяців тому

    when i Start extruding the PLANE from the first dot,
    the next dot moves into all directions (X,Y,Z), so its not in line with the reference image,
    how to lock the Y AXIS so I can create the model on the base of reference?
    should I somehow enter 2d mode as if i draw it on the paper?
    cant find solution for 2+ hours, anyone had the same issue?
    thank you

    • @Alex-pp4wj
      @Alex-pp4wj 6 місяців тому

      I figured it - all I had to do is to press Y on the VIEWPOINT in the right upper corner 😶‍🌫

  • @danielmigwigitonga6451
    @danielmigwigitonga6451 Рік тому

    The animations don't play when I have export as an fbx from blender to unity. The animations don't appear in Unity too. Any solution to that?

  • @violentpixelation5486
    @violentpixelation5486 2 роки тому +1

    #3d #gold 👍💯

  • @matt_the.creator
    @matt_the.creator Рік тому

    you're incredible, how do you know all this

  • @Mati_Motion
    @Mati_Motion Рік тому

    What if i have already created two meshes with same amount of vertex, same UV, can i morph between in some smart way ?

  • @elifmiami
    @elifmiami 4 місяці тому

    Hello, Can you make new tutorial for newer version of blender ? I can not fine some nodes in blender 4 :(

  • @danielmigwigitonga6451
    @danielmigwigitonga6451 Рік тому

    Can you save the morhp animation as an fbx and transfer it to unity cause I've struggled to get the solution

  • @aniketanand4506
    @aniketanand4506 Рік тому +1

    Hey, can I change the objects to get different morphing objects??

  • @luciox2919
    @luciox2919 Рік тому +1

    hi, transfer attribute is missing in 3.6, what can i use instead?

    • @Chong3D
      @Chong3D  Рік тому

      Hi, you can refer to the Project file I put in the description. Thanks

  • @salimamir3263
    @salimamir3263 2 роки тому +1

    You have my request on your list Mr. Chong? Lol

    • @Chong3D
      @Chong3D  2 роки тому +1

      yes on my list, still planning🙂

  • @dogzrgood
    @dogzrgood 11 днів тому

    Why have you stopped posting?

  • @Vibeofcoffee
    @Vibeofcoffee 2 роки тому

    I want to know how to record and master my own ?

  • @Gullar12
    @Gullar12 2 роки тому +1

    Ok

  • @ft7397
    @ft7397 2 роки тому

    is there a blender university or something. how do one get this advanced

  • @FayolaOnline
    @FayolaOnline 2 роки тому

    Thanks for sharing this! I look forward to more of your content! Subscribed.

    • @Chong3D
      @Chong3D  2 роки тому

      Thanks for the sub! 😃

  • @arjunnandan1354
    @arjunnandan1354 2 роки тому

    15:52 Can't Find the geometry to instance node using blender 3.0

    • @Chong3D
      @Chong3D  2 роки тому

      Hi, you need to use Blender 3.1, "Geometry to instance node" only in Blender 3.1

  • @madex3d120
    @madex3d120 2 роки тому

    How did you learn to put this together?

  • @fajarzildan249
    @fajarzildan249 2 роки тому

    lmaooooo sa here

  • @MdMubashir-jr8qm
    @MdMubashir-jr8qm 2 роки тому

    for like 9 years do you know how i can change tNice tutorials?