For the foot locking/alignment issue, I wrote a blender addon: Inverse Lock Bone. It's helpful for MoCap which needs to lock the foot (and recalculate the location of the master/root bone). Hope it helps in some way.
@@gameimprovements4347 No, not by chance. The user must specify the bone to be locked and the frame range to be locked, it is specific. Users need to do some adjustments in each step of the character animation according to their reference video. The addon is used to help recalculate the location of the master/root bone, thus making the foot lock.
Returning here 2 years after I first saw the video, I realised just now how much I have learnt. I am so grateful for your channel, everytNice tutorialng
Wow, that's amazing how fast this technology is moving. The upper end MoCap system costs $500k. I sure would be hesitant to drop that much money on something that will soon be obsolete.
TNice tutorials is much more simple than I thought with you explaining it. Currently half way through and I feel like I know everytNice tutorialng already lmao
They have changed it is no longer free. You only get 30 secs a day now. Before, as long as you don't require more than 3 minutes, you can extract all the mocap you want. Plask AI are just like the rest of them and their mocap ends up jittery as well.
this channel is really cool and usefull bro. i encountered your 3D scanning video and it blown away my mind. this channel is like a gold mine for me, Thank you very much for so much advanced learnings.
It worked well up to the point I wanted in blender to transfer the animation from the imported mixamo rig to another mixamo rig in my scene to store all the animations. When I've switched to that animation, the rig switched back to a T pose and moving around the same limbs from the animation while in T pose as if the rig lost the starting pose of the animation. Edit. I confirm the imported fbx from Plask the rig doesn't have a rest T pose. That's why it break my other rig in the scene. What did I miss to lose the rest pose from the imported Plask FBX file? Edit 2. Enabling the T pose option before extracting the animation did fixed the rest pose problem, but not everything, the orientation of some bones still mess the animation when I try to use it with another Mixamo skeleton or retarget to my rig in Blender. Some had been turned 90 degrees and others a full 180 degrees. Playing with bone orientation in import doesn't fix it sadly. Can still use the imported rig as reference to manually animate my rig.
If you're gonna use this on your phone then on your browser you gotta hit probably switch to desktop mode at least on android Chrome cause otherwise things wont-work that well... Great they let you try it for free and at $50 a month it's doable if it's an valuable tool... can't wait to see
Awesome! Thank you. And yes, I have questions: 1. how can we fix the floating foot issue within blender? 2. What other rigs work with plask? 2b. What can I do with a character rigged with Rigify or ARP?
this tutorial might help you to manually fix the feet issue: ua-cam.com/video/OcBfIklWpgA/v-deo.html (the other parts of this series are also quite useful for working with mocap data in Blender) If the retargeting with your custom rig doesn't work, you can fix it directly within plask. It is explained in this quick tutorial: ua-cam.com/video/JxjkZ3JmTqQ/v-deo.html Hope this answer is useful to you!
clicked on. Very detailed and to the point, thank you so much for tNice tutorials! I subscribed and I look forward to watcNice tutorialng and learning more about
Just mesmerizing! Thanks friend. I believe we'll have to wait for the AI mocap feature to be implemented in Blender. And that it eventually will be - I have no doubt
I just wanna give you a huge thanks for you cause tNice tutorials is the most helpful video I've had in a wNice tutorialle and it really helped so keep up the
Thank you for tNice tutorials! I've been trying to figure the software out on my own for a wNice tutorialle, and it's horribly confusing. TNice tutorials is the only guide video
Hi thank u for your help !!!I saw your lessons and i decide that your video tutorials way easier to get than others, i have a request for u , could you make a video about modeling Helicopter Mi-8 or fither f22 in higth poly mode , with detallization , thank u in advance !
Does it work with only part of the body shown in the footage? The website says it doesn't, but the character I need only has a head and torso. And using Mocap would make the process faster
Wow. Blows my mind how far we've come that using ai for mocap is that simple.
For the foot locking/alignment issue, I wrote a blender addon: Inverse Lock Bone. It's helpful for MoCap which needs to lock the foot (and recalculate the location of the master/root bone). Hope it helps in some way.
Does it work by chance?
@@gameimprovements4347 No, not by chance. The user must specify the bone to be locked and the frame range to be locked, it is specific. Users need to do some adjustments in each step of the character animation according to their reference video. The addon is used to help recalculate the location of the master/root bone, thus making the foot lock.
"by chance" is an idiomatic phrase lol @@CGSparrow
So many incredibly free stuffs in the world of animation! I will be using this when I finish modelling my characters
How did It go?
how did it go?? please update us!
This I gotta see!
Returning here 2 years after I first saw the video, I realised just now how much I have learnt. I am so grateful for your channel, everytNice tutorialng
This is just the tutorial I've been looking for. Thank you!
This is amazing. Thought this is only achievable though some expensive Hollywood team efforts
Wow, that's amazing how fast this technology is moving. The upper end MoCap system costs $500k. I sure would be hesitant to drop that much money on something that will soon be obsolete.
No mocap system costs 500k
AI is incredible for motion capture and animation. I just hope we'll quickly get real-time motion capture without occlusion issues.
This is absolutely amazing! thank you so much for this wonderful tutorial. Never knew of Plack's existence until I watched this vid.
happy to hear that you find the tutorial to be useful!
He did a very good job imo. Explaining the basics step by step. English is not my first language and I have no experience in using DAWs
Brilliant! I hope I can use it in a project soon.
Thanks for sharing that useful tool
glad you find it useful!
TNice tutorials is much more simple than I thought with you explaining it. Currently half way through and I feel like I know everytNice tutorialng already lmao
This is absolutely amazing! THANKS A LOT!
pretty sure for the feet you can just animate the bones of the feet yourself since all you need to do is make sure they stay on the ground surface
Garrett Evans Wow thank you Garrett, you've made my day!
I can feel how happy you are because of the update.
Omg... you could totally create a full movie easily with this
Thank you for this easy to follow tutorial, much appreciated 👍
They have changed it is no longer free. You only get 30 secs a day now. Before, as long as you don't require more than 3 minutes, you can extract all the mocap you want. Plask AI are just like the rest of them and their mocap ends up jittery as well.
😮😮
Better than all Ai Softwares . Thanks Nik
this channel is really cool and usefull bro. i encountered your 3D scanning video and it blown away my mind. this channel is like a gold mine for me, Thank you very much for so much advanced learnings.
Dude! Plask is what I was looking for in a long time! thx a lot!
Thank you for sharing useful things with us and teaching us. 💖😇🥰
thank you for watching!
Cant wait to play with this tonight
Really nice job. I did so stuff with MIDI/DAW/soft banks wayyy back in like 99/00 in college and was ok at it. I bought soft soft last
It worked well up to the point I wanted in blender to transfer the animation from the imported mixamo rig to another mixamo rig in my scene to store all the animations. When I've switched to that animation, the rig switched back to a T pose and moving around the same limbs from the animation while in T pose as if the rig lost the starting pose of the animation.
Edit. I confirm the imported fbx from Plask the rig doesn't have a rest T pose. That's why it break my other rig in the scene. What did I miss to lose the rest pose from the imported Plask FBX file?
Edit 2. Enabling the T pose option before extracting the animation did fixed the rest pose problem, but not everything, the orientation of some bones still mess the animation when I try to use it with another Mixamo skeleton or retarget to my rig in Blender. Some had been turned 90 degrees and others a full 180 degrees. Playing with bone orientation in import doesn't fix it sadly.
Can still use the imported rig as reference to manually animate my rig.
Can you make a fist? From that animation
You're awesome bro.. Your tuts are worth the wait.
thank you Salazar!
This is HEAVEN SENT!
Great video! Thanks Nick!
thanks:)
Oh, I goodly want to hear so!
If you're gonna use this on your phone then on your browser you gotta hit probably switch to desktop mode at least on android Chrome cause otherwise things wont-work that well... Great they let you try it for free and at $50 a month it's doable if it's an valuable tool... can't wait to see
Awesome! Thank you. And yes, I have questions: 1. how can we fix the floating foot issue within blender? 2. What other rigs work with plask? 2b. What can I do with a character rigged with Rigify or ARP?
this tutorial might help you to manually fix the feet issue: ua-cam.com/video/OcBfIklWpgA/v-deo.html (the other parts of this series are also quite useful for working with mocap data in Blender)
If the retargeting with your custom rig doesn't work, you can fix it directly within plask. It is explained in this quick tutorial: ua-cam.com/video/JxjkZ3JmTqQ/v-deo.html
Hope this answer is useful to you!
Grab the pelvis or root bone and delete its location and rotation and put the bone in place
Use Rigify.
@@HARDstone3d that's not free
Great tutorial as always!
Thank you!
i really apreciate your help with dowloanding this software
Thankx for breaking it down.. great tutorial for beginners
basics it's encouraging to learn a little bit more! Well done!
Thank you for sharing!!!It really help me with my assignment😭
superb explanation keep it up 👍........God Bless You
and thanks for this tutorial
Thank you very much ❤️❤️
U made it simple man ur subscribers are well deserved
Awesome tutorial Nick!
clicked on. Very detailed and to the point, thank you so much for tNice tutorials! I subscribed and I look forward to watcNice tutorialng and learning more about
Just mesmerizing! Thanks friend. I believe we'll have to wait for the AI mocap feature to be implemented in Blender. And that it eventually will be - I have no doubt
TNice tutorials one is really good, among all other basics videos
TNice tutorials is really well done Mike, thanks for putting the ti and energy into tNice tutorials.
Your lesson helped a lot, after that i wrote my first lody. Thank you very much.
I just wanna give you a huge thanks for you cause tNice tutorials is the most helpful video I've had in a wNice tutorialle and it really helped so keep up the
rhat was awesome, thanks for sharing!
hey, thanks for the video. I have an issue: the model exports with no t-pose so there's no way to retarget it.
I am very glad to find your channel. because for a beginner in Blender I learn a lot here. Hopefully a tutorial to make my own Avatar. Many thanks.
Thank you very much man, seriously you helped a lot i started from 0 to 10.
Interesting, thanks for posting this video tutorial 👍
Very good
Wow! This is awesome.
Thank you Nik.
Hey man, very clean, interesting and professional. Good sNice tutorialt.
You re so simple and amazing...
Thanks so much for making this video!
Almost fell asleep wNice tutorialle listening to Nice tutorials voice
bro thanks so much. dis video is tiless 3 years ltr n still great
This is amazing dude thank you!
it's finally ti. i'm ready to learn.
😨😨😨 I have been looking for this tutorial for 3 month
Good tutorial and thanks for sharing however can I export my own rigging in blender differs from maximo sample is the motion still capture well
Great tutorial thank you man!
Great tutorial. Thanks for sharing.
Super well explained.
Excellent find! Thanks!
ah yes. a fellow swiss person. recognized the accent a mile away 😂
love the video :>
Nice tutorial Michael,
complete. So I put a few videos up to show what i've got so far, and i'm hoping that soone will take the ti to watch them, let
This is interesting and I think it could be really more interesting if we combine this technique with Cascadeur physics... Right?
This is insane! thank you
if you want feet locking just do it in Blender ........ add ground constraint to feet bones and your done.
great stuff! thanks so much!
In GMS screen select appes and then select Analog app 1 TE. That worked out for .
the biggest legends in the rap industry, biggy. You just need to creative and know your way around the software imo
Really nice and helpful... Thanks!
very informative, I tNice tutorialnk you raised a lot of softians
Great tutorial! Is there a way in the program for it to capture hands as well??
Thank you for tNice tutorials! I've been trying to figure the software out on my own for a wNice tutorialle, and it's horribly confusing. TNice tutorials is the only guide video
Hi thank u for your help !!!I saw your lessons and i decide that your video tutorials way easier to get than others, i have a request for u , could you make a video about modeling Helicopter Mi-8 or fither f22 in higth poly mode , with detallization , thank u in advance !
It doesn't let me extract motion from video, says it needs credit. Not free.
Yea exactly this... 600 dollar a year xD
Does it work with only part of the body shown in the footage? The website says it doesn't, but the character I need only has a head and torso. And using Mocap would make the process faster
NIce. I wonder if there a similar free A.I. for facial and mouth tracking and rigging.
you can do what you want!
ive been making complete verses on a single soft, it seems everyone of these tutorials i find like to put a single instrunt on each
Th😀ank you couild already do this but it was a little cumbersome this is much better!
else to it. How do I do that? Your answer would be Nice tutorialghly helpful and appreciated.
just beca a subscriber keep up the good work Sir.
Hi, I went to the site, but there is only the creation of AI art based on pic 3D
Where did you go to use their Mocap technology?
Same thing, did you find any solution?
Same thing here. Chrome and Msoft. Maybe region based
Following this tutorial and using your stabilized footage, I get nothing. Blank screen after the extraction.
Hey Nik any program than can imitate fabric movement?
Or Dress up models(in motion)?
Very Nice!
Thanks!
It's been a wild ride.
Keeps you creating ;)
thank you my bro!
INCREDIBLE
with mine matches Analog app 1 TE (click on box next to program to change them.)
why my nfbx keeps go back to the center. i cant apply any transformation. it keeps reset all transformations. how to fix this???