Free AI Mocap from Video! Plask & Blender Tutorial
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- Опубліковано 5 лип 2024
- In this tutorial I demonstrate how to use Plask, a free AI tool to extract character animations from any video file. This is astonishingly simple and provides great results. I'll also show you how to upload custom characters and export the final result to Blender. Leave a comment if you have any further questions!
Plask: plask.ai/
Stabilised Footage: blenderdaily.gumroad.com/l/xr...
Mixamo: www.mixamo.com/#/
Autorig Tutorial: • Rig any Character with...
Timestamps:
00:00 Intro
00:20 Record footage
00:53 Plask.ai
01:20 Mocap from video
02:32 Custom characters
03:42 Export to Blender
05:06 Outro
Get my 3D-Models for Free: www.blenderkit.com/r/nik/?red...
Blender VFX course: gum.co/vfx-course
Blender Daily Gumroad: gumroad.com/blenderdaily
Free Resources: blenderdaily.xyz/free
Video Instructor: Nik Kottmann
Instagram: / nikkottmann
Website: www.nikkottmann.ch/
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Wow. Blows my mind how far we've come that using ai for mocap is that simple.
This is just the tutorial I've been looking for. Thank you!
Returning here 2 years after I first saw the video, I realised just now how much I have learnt. I am so grateful for your channel, everytNice tutorialng
He did a very good job imo. Explaining the basics step by step. English is not my first language and I have no experience in using DAWs
This is absolutely amazing! THANKS A LOT!
This is absolutely amazing! thank you so much for this wonderful tutorial. Never knew of Plack's existence until I watched this vid.
happy to hear that you find the tutorial to be useful!
So many incredibly free stuffs in the world of animation! I will be using this when I finish modelling my characters
How did It go?
how did it go?? please update us!
This I gotta see!
Thank you for this easy to follow tutorial, much appreciated 👍
Just mesmerizing! Thanks friend. I believe we'll have to wait for the AI mocap feature to be implemented in Blender. And that it eventually will be - I have no doubt
Great tutorial as always!
Thank you!
TNice tutorials is really well done Mike, thanks for putting the ti and energy into tNice tutorials.
this channel is really cool and usefull bro. i encountered your 3D scanning video and it blown away my mind. this channel is like a gold mine for me, Thank you very much for so much advanced learnings.
Awesome tutorial Nick!
U made it simple man ur subscribers are well deserved
Dude! Plask is what I was looking for in a long time! thx a lot!
Brilliant! I hope I can use it in a project soon.
Thanks for sharing that useful tool
glad you find it useful!
basics it's encouraging to learn a little bit more! Well done!
This tutorial is NOT SPONSORED by Plask. I am just a big fan of their free product and want to share it with you:) Let me know if you have any questions!
Only good for skating on the snow.
You're awesome bro.. Your tuts are worth the wait.
thank you Salazar!
Hey man, very clean, interesting and professional. Good sNice tutorialt.
Great video! Thanks Nick!
thanks:)
I am very glad to find your channel. because for a beginner in Blender I learn a lot here. Hopefully a tutorial to make my own Avatar. Many thanks.
AI is incredible for motion capture and animation. I just hope we'll quickly get real-time motion capture without occlusion issues.
Thankx for breaking it down.. great tutorial for beginners
clicked on. Very detailed and to the point, thank you so much for tNice tutorials! I subscribed and I look forward to watcNice tutorialng and learning more about
Thank you very much man, seriously you helped a lot i started from 0 to 10.
For the foot locking/alignment issue, I wrote a blender addon: Inverse Lock Bone. It's helpful for MoCap which needs to lock the foot (and recalculate the location of the master/root bone). Hope it helps in some way.
Does it work by chance?
@@gameimprovements4347 No, not by chance. The user must specify the bone to be locked and the frame range to be locked, it is specific. Users need to do some adjustments in each step of the character animation according to their reference video. The addon is used to help recalculate the location of the master/root bone, thus making the foot lock.
"by chance" is an idiomatic phrase lol @@CGSparrow
Excellent find! Thanks!
This is HEAVEN SENT!
This is amazing. Thought this is only achievable though some expensive Hollywood team efforts
This is amazing dude thank you!
Wow! This is awesome.
Interesting, thanks for posting this video tutorial 👍
Great tutorial thank you man!
Thanks so much for making this video!
Great tutorial. Thanks for sharing.
Thank you for sharing useful things with us and teaching us. 💖😇🥰
thank you for watching!
Super well explained.
TNice tutorials one is really good, among all other basics videos
Thank you for sharing!!!It really help me with my assignment😭
TNice tutorials is much more simple than I thought with you explaining it. Currently half way through and I feel like I know everytNice tutorialng already lmao
Really nice and helpful... Thanks!
superb explanation keep it up 👍........God Bless You
and thanks for this tutorial
Your lesson helped a lot, after that i wrote my first lody. Thank you very much.
This is insane! thank you
I just wanna give you a huge thanks for you cause tNice tutorials is the most helpful video I've had in a wNice tutorialle and it really helped so keep up the
i really apreciate your help with dowloanding this software
great stuff! thanks so much!
rhat was awesome, thanks for sharing!
Garrett Evans Wow thank you Garrett, you've made my day!
Cant wait to play with this tonight
Wow, that's amazing how fast this technology is moving. The upper end MoCap system costs $500k. I sure would be hesitant to drop that much money on something that will soon be obsolete.
No mocap system costs 500k
Thank you very much ❤️❤️
Really nice job. I did so stuff with MIDI/DAW/soft banks wayyy back in like 99/00 in college and was ok at it. I bought soft soft last
Amazing
Thank you Nik.
amazing thank you!
Keeps you creating ;)
Nice tutorial Michael,
Very Nice!
Thanks!
Thx for this!
awesome video! Keep it up!
Oh, I goodly want to hear so!
just beca a subscriber keep up the good work Sir.
Better than all Ai Softwares . Thanks Nik
it's finally ti. i'm ready to learn.
Good tutorial and thanks for sharing however can I export my own rigging in blender differs from maximo sample is the motion still capture well
I can feel how happy you are because of the update.
You re so simple and amazing...
Awesome more videos!!
INCREDIBLE
Awesome way, thanks!!!
Thanks for the help.
Thank you! Thank you! Thank you!
Omg... you could totally create a full movie easily with this
Awesome!!!
Nice!
Great video thank you
awesome bro....
so sweet of you
Thank you !
Very interesting !
Great idea
ah yes. a fellow swiss person. recognized the accent a mile away 😂
love the video :>
Thanks mahn.. ❤
Incredible
Very good
Thank you sir😊
THANK YOU
Excellent, thanks..
very informative, I tNice tutorialnk you raised a lot of softians
i love you. thanks!!!!!!!!
Thanks Bruh!
AMAZING MAN!,
super Thanks♥♥♥
This is sooo amazing !!
respect for you
Thank you
In the setup, appreciate the videos! Maybe a dumb question but is there a way to export content in mono in soft20?
It worked well up to the point I wanted in blender to transfer the animation from the imported mixamo rig to another mixamo rig in my scene to store all the animations. When I've switched to that animation, the rig switched back to a T pose and moving around the same limbs from the animation while in T pose as if the rig lost the starting pose of the animation.
Edit. I confirm the imported fbx from Plask the rig doesn't have a rest T pose. That's why it break my other rig in the scene. What did I miss to lose the rest pose from the imported Plask FBX file?
Edit 2. Enabling the T pose option before extracting the animation did fixed the rest pose problem, but not everything, the orientation of some bones still mess the animation when I try to use it with another Mixamo skeleton or retarget to my rig in Blender. Some had been turned 90 degrees and others a full 180 degrees. Playing with bone orientation in import doesn't fix it sadly.
Can still use the imported rig as reference to manually animate my rig.
Can you make a fist? From that animation