As always, a great tutorial! A quick tip for the Noise Texture deforming the leaves: since the Normalize option exists, there is no need to subtract 0.5 anymore. Just disable Normalize, then the output values are not ranging from 0 to 1 averaging on 0.5 but instead they range from -1 × Detail to +1 × Detail averaging on 0. Of course with a high Detail level of for example 15, the values would range from -15 to +15 which might be too much, but usually you always use a Multiply node to scale the amount of noise.
@@mtranimation Yeah, when I first used the "un-normalized" noise I was checking with Greater Than and Less Than nodes to comprehend what the output was but got seemingly incoherent results. At first I thought it would be a "fixed" range like the 0 to 1 range when Normalize is checked. But I read in the manual that it is actually -1 to 1 but multiplied with the Detail value you set in the node. Now that I know that the output is of course much more predictable.
8:30 Take the value going to the From Max. On another thread put it into a Divide Node and divide by 6.283 (Tau or PI *2). Add that result to the value that went into the Divide node. Plug the Add node result into the To Max (on the Map Range). The To Max will always be slightly bigger than the From Max so you get a good petal alignment as the petal number is changed. Tau (6.283) is the number used to make circles.....
@petedejager wrote "Dude, your videos are next level. I read your Blender Nodebook daily. Keep up the good work." I am sorry but this NOT on the next level! It's on the NEXT Dimension
@@mtranimation Glad you like it!! Not as good with youtube and just create in blender for fun tbh. Here's a link to the scene i made with the flower. ua-cam.com/video/B0aXFV1rXyQ/v-deo.htmlsi=QQeQErBvAVKEfZ4L Looking forward to use more of your creartions in mine, theyre hella fun!
I was going to comment that the Repeat Zone could've been replaced with a Duplicate node, but then you got to the part about adding green leaves. While I still think it's possible to accomplish what you did with a Duplicate Node, I can understand the preference for a Repeat Zone in that case.
I'm using your tutorial to make more of a rose type flower and I've got it looking pretty good. What I want to do is curl the ends of the pedal based on which ones are more open than the others. So the further they are open the ends would be curled even more. The inner pedals would be not really curled at all. How might I go about doing that?
Thank you! You could try to plug the ID node in a Store Named Attribute node so that you can use those values with an Attribute node in the shader nodes. Then you can use this ID attribute to control the hue value of a hue/saturation/value node. You do need to convert the range of the ID value to a range of (for example) 0 to 1 with a map range node. This way you should get a color gradient :)
So I had a already built asset with symmetric geometry. I'm applying the geometry nodes as described, yet it is only affecting one vector path as if its being squished. If anyone knows, how can I have a perfect circumferential effect rather than only affecting 180 degrees of the bloom effect?
Blender 4.2 crashes like crazy. Even after updating all drivers and installing 4.2.1 it still crashes in the Eevee viewport. 😢 Meanwhile 4.1.1 runs flawlessly.
Same with me. blender 4.2 crashes like crazy. never happened like this in previous versions. I am thinking to reinstall, but now it seems am not the only one who faces this issue.
@@gobinathcg583 exactly. I have done everything within my domain to fix this, nothing seems to be working. The last solution I found is to change my system entirely to the most recent such as RTX4080, i914900k. which I can't afford 😭
Turn off all the add-ons you have. If the crashing stops it is one of them. Turn them back on one by one (and work for 1/2 an hour before turning on the next one) until the crashing starts again. Complain to the developer of that addon. Yes its been a month. Just putting this here for everyone else.
for some reason my petals don't bloom with the gradient texture and also they clip through each other and outer green leaves. i guess i messed up in the improving the blooming part
I noticed that your noise doesn't work real well for just the tips of the leaves in the tutorial. In practice, it especially loses its effect when randomizing with the w value. What works better is by using the position>vector rotate>Add(vector math)>Color Ramp>Separate xyz (on y axis) and plug that into the second Scale(vector Math)node in the scale value. Voila! The noise now only affects the tips of each flower even with the ID placed on the W value of the noise texture.
Go away. Would you like it if we were as rude as you are and stood in your church demanding everyone discuss 3D (or car repair, or painting or anything) ?? I do not need a master. I pity you for thinking you need one. It is a weakness.
You are a genius. Thank you, Sir
Thank you as well Sir!! :)
This is the most beautiful and realistic flower opening I have ever seen)
Thank you for the amazing tutorial
As always, a great tutorial! A quick tip for the Noise Texture deforming the leaves: since the Normalize option exists, there is no need to subtract 0.5 anymore. Just disable Normalize, then the output values are not ranging from 0 to 1 averaging on 0.5 but instead they range from -1 × Detail to +1 × Detail averaging on 0. Of course with a high Detail level of for example 15, the values would range from -15 to +15 which might be too much, but usually you always use a Multiply node to scale the amount of noise.
Thank you so much! I indeed played around with the normalize option but kept getting unexpected results. But will play around a bit more for sure :)
@@mtranimation Yeah, when I first used the "un-normalized" noise I was checking with Greater Than and Less Than nodes to comprehend what the output was but got seemingly incoherent results. At first I thought it would be a "fixed" range like the 0 to 1 range when Normalize is checked. But I read in the manual that it is actually -1 to 1 but multiplied with the Detail value you set in the node. Now that I know that the output is of course much more predictable.
Thank you for putting this into the world
You are very welcome! :)
Excellent tutorial, loved the intro. keep it up mate
Yay, aimless hours of youtubing at least got me a new great chan on Blender tutorials to follow :P
I like everything about this video !
Haha you have arrived at your destination ;) Thank you very much!
Thanks for another amazing video! your intros are epic!
Thank you so much! Great to see that the hard work with the intros is appreciated :)
@@mtranimation They are making your videos unique!
8:30 Take the value going to the From Max. On another thread put it into a Divide Node and divide by 6.283 (Tau or PI *2). Add that result to the value that went into the Divide node. Plug the Add node result into the To Max (on the Map Range).
The To Max will always be slightly bigger than the From Max so you get a good petal alignment as the petal number is changed. Tau (6.283) is the number used to make circles.....
Dude, your videos are next level. I read your Blender Nodebook daily. Keep up the good work.
Thank you so much! Great to hear that the book gives success! :)
@petedejager wrote "Dude, your videos are next level. I read your Blender Nodebook daily. Keep up the good work."
I am sorry but this NOT on the next level!
It's on the NEXT Dimension
This is awesome!!! I've been wanting to create some lotus flowers for a project and this is exactly what I needed! New sub 100%
Thank you much! Let me know how it went! :)
Ouu so excited to try this! I was just checking yesterday if you had a new video out! 🙌💜😊
Oh thats amazing!! Let me know what you thought :)
Very well explained! Thanks! I learned a lot!
Thank you! This is so cool!
thanks so much for this tutorial
End Result looks great! I'll try it later!
Thank you very much! Let me know how it went :)
This is amazing. Thank you 🙏
Thank you so much! :)
Thanks you very much. i have plane to made abstrct it. thanks so much
Thank you so much for the knowledge
You are very welcome! :)
Well done! You Intro looks great 👍🏻.
Thank you very much! :)
Amazing Videos dude. Thank you for inspiring us ❤
Thank you so much! :)
Love it and subbed! Will making some content using this for sure
Thank you so much thats amazing! :)
@@mtranimation I posted a poem on my X account. With a flower as context. Can find it here;
x.com/Simskin3/status/1827999083086098564
No idea how I am just now seeing this but thats awesome! :)
@@mtranimation Glad you like it!! Not as good with youtube and just create in blender for fun tbh. Here's a link to the scene i made with the flower. ua-cam.com/video/B0aXFV1rXyQ/v-deo.htmlsi=QQeQErBvAVKEfZ4L
Looking forward to use more of your creartions in mine, theyre hella fun!
Obrigaduuuu...
Thx for tutorial bro like really 🙏🙏
You're very welcome!! :)
Thanks man🙌🏼🙌🏼💎
You're very welcome! :)
great video thank you
Thank you and you're welcome! :)
I was going to comment that the Repeat Zone could've been replaced with a Duplicate node, but then you got to the part about adding green leaves. While I still think it's possible to accomplish what you did with a Duplicate Node, I can understand the preference for a Repeat Zone in that case.
Yess the Repeat Zone indeed makes that step a bit easier! :)
You are such a good teacher, awesome tutorial
I'm using your tutorial to make more of a rose type flower and I've got it looking pretty good. What I want to do is curl the ends of the pedal based on which ones are more open than the others. So the further they are open the ends would be curled even more. The inner pedals would be not really curled at all. How might I go about doing that?
I'm also want to curl bottom leavs more, but don't know how do that
Important Question: Will your book be updated ffor 4.3 and beyond or will you do a separate book for each?
The same book will be updated for every Blender update :)
just wow ! how do u visualize all this ? like how do u know when to use specific nodes and stuff ? thank u
Thank you so much! Well regarding learning nodes (or anything tbh): practice, practice, practice... Failing, failing, failing...Improving, improving, improving... :)
@@mtranimation i will take this to heart ! thank you men
I need the complete the tutorial 😊
Great! You can find it through the link in the description :)
20:40 if you unckeck normalize, then the range of the noise texture will be from negstive 1 to positive 1.
great tutorial - is there a way to apply a color gradient on the petals, like going from blue on the outer petals and then fading to red?
Thank you! You could try to plug the ID node in a Store Named Attribute node so that you can use those values with an Attribute node in the shader nodes. Then you can use this ID attribute to control the hue value of a hue/saturation/value node. You do need to convert the range of the ID value to a range of (for example) 0 to 1 with a map range node. This way you should get a color gradient :)
@@mtranimation thx - I was going in that direction already, just needed to find the right place to plug it in, and then set up the range correctly :)
Amazing video! Where did you get ure image texture for the leaves from?
And are they royalty free?
Thank you! Got the image from somewhere on Google I think :)
Life is full of disappointments. Like not finding your channel sooner.
Haha good you have it now! ;)
So I had a already built asset with symmetric geometry. I'm applying the geometry nodes as described, yet it is only affecting one vector path as if its being squished. If anyone knows, how can I have a perfect circumferential effect rather than only affecting 180 degrees of the bloom effect?
Tell me you're that math kid who always scored top in class
It was my favourite class indeed!
Hello, can i replace any petal in the geometry nodes?
amazing i want the full video?....
Thank you! See the link in description for the tutorial's extension!
@@mtranimation can i get the full tutorial video from 0.00 to 0.22 timeline?
Hey ... i have a trouble when i add green leaves to bottom ,they goes all green color ..instead UV they have..can anybody tell what is a problem???
Bro pleaee tell how we can add green screen video into blender 4.2 and remove green background easliy please please ❤❤❤❤❤
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
Blender 4.2 crashes like crazy. Even after updating all drivers and installing 4.2.1 it still crashes in the Eevee viewport. 😢 Meanwhile 4.1.1 runs flawlessly.
Same with me. blender 4.2 crashes like crazy. never happened like this in previous versions. I am thinking to reinstall, but now it seems am not the only one who faces this issue.
@@gobinathcg583 exactly. I have done everything within my domain to fix this, nothing seems to be working. The last solution I found is to change my system entirely to the most recent such as RTX4080, i914900k. which I can't afford 😭
Turn off all the add-ons you have. If the crashing stops it is one of them. Turn them back on one by one (and work for 1/2 an hour before turning on the next one) until the crashing starts again. Complain to the developer of that addon.
Yes its been a month. Just putting this here for everyone else.
@@neilmarshall5087 Thank you so much for the response. Even if its late reply it doesn't matter, it is useful to know! will try this.
SORRY. Using Blender 4.2 right now!
Perfect!! :)
Link to the startup file not work 🫥
Oh no! What exactly does not work for you?
The link does not work on the pc, but now it is open on the mobile. It has been opened and downloaded. Thank you for the tutorial ❤❤.@@mtranimation
@@Cube_D3 perfect and thank you! :)
for some reason my petals don't bloom with the gradient texture and also they clip through each other and outer green leaves. i guess i messed up in the improving the blooming part
Hmm have you found a solution? :)
I noticed that your noise doesn't work real well for just the tips of the leaves in the tutorial. In practice, it especially loses its effect when randomizing with the w value.
What works better is by using the position>vector rotate>Add(vector math)>Color Ramp>Separate xyz (on y axis) and plug that into the second Scale(vector Math)node in the scale value. Voila! The noise now only affects the tips of each flower even with the ID placed on the W value of the noise texture.
Mapal?
no repeat zone 🤦♂️😢. just use duplicate elements or IoP
Oh yes! Probably it is possible to do it that way as well. I just figured the Repeat Zone is handy when it comes to adding the Green leaves :)
whats loP?
@@gronko_chug_butter instance on points
Chinese BadNormals.
Haha best compliment I can get! ;)
I know this is unrelated but give the Quran a read
Go away. Would you like it if we were as rude as you are and stood in your church demanding everyone discuss 3D (or car repair, or painting or anything) ??
I do not need a master. I pity you for thinking you need one. It is a weakness.
⁉️💀