My favorite face is when your health is critical and you pick up a weapon. The smiling bleeding face of doomguy makes him look sadistic. Even though he's been through hell (literally) he wants nothing more than to kill as many more demons as he can before he dies.
Definitely the face that best captures the spirit of Doomguy. That, and the most bloody anger face. "My own intense pain, bodily damage and even very death are irrelevant. I don't give a damn about me. The one and only thing I care about is killing every last one of you fuckers." I love that the modern Doomguy aka "Slayer" keeps this exact personality. No more HUD face, but we know all we need to from just how his two arms and legs interact with the world. No ceremony or fuss. Just do what needs to be done to resume the slaughter.
as a kid I always thought that shock face was meant to display when you just saved yourself by healing up at the last second after taking a lot of damage. I'd always notice it would happen if I almost died and then type iddqd really fast he would show the shock face
decino boss forgot the exploding head in, for example, PSX Doom. It occurs when the player receives too much (threshold?) splash damage when dying. Merry Christmas to decino and all subscribers!
I like the little oversight where, after reloading a save, he always displays an evil grin the first time you pick up any weapon. It's like he's so stoked to be back to killing after a break that picking up anything to help him do it makes him happy!
The amount of times that the face has actually saved my life in doom is insane, it's not just a neat gimmick in the HUD, it's a tool to use to your advantage. I don't even play mods if they don't have the Doomguy face. Class vid
And it is even more useful if a computer does not have a sound card (like my first PC). Now, that I think about it, this HUD element is also nice as accessibility feature for people with bad hearing.
I experienced a moment way back when I was a kid where I had died and flew backwards -- I picked up a healthpack or weapon and the Doomguy smiled after dying... I flew out of my seat and didn't play the game until I was an adult haha I was traumatized by that.
When I was a kid and noticed the Ouch Face bug, I always interpreted it as Doomguy reacting to a shock to his system, getting a large health boost just after taking big damage and being generally overwhelmed by the opposing sensations in a matter of seconds. I thought it was very creative. Then of course later I learned they just fucked it up.
4:04 never noticed that the face looks in the direction they were damaged from. Often I am frantically readjusting and looking at the environment rather than glancing at the face. Neat to know though.
Doomguy's facial expressions scared me as a kid, but eventually i realized that everything in Doom had certain behavior, there was almost nothing of info about on my language (spanish). When i discovered your channel was like a thing i didn't knew that i needed in my life, you're like that cool, young science teacher Merry Christmas, Decino Just don't put cacodemon spheres on the christmas three 💚♥️
@Agent 005 (i knew that one, heh) On Doom betas, there was a slime-like monster that would be sticked to the walls and spitting goo to Doomguy but it was removed
Damn nice mousepad at 3:39. But yeah, DoomGuy face expressions is one of the many things that made DooM so great, iconic and memorable. Having a speechless character where his emotions are only showned through his face is a awesome idea, it makes connection between the player and the character, it build a personality without dialogue and could be even used as a health bar. Great video and merry christmas Dec !
@BROWSER1100 Really cool looking mouse pad. Would buy it right now. I don't use one actually. I use a view case for documents with a sheet of paper in it. Works very well too.😀
I sometimes find it really unsettling during those moments where a critically-wounded Doomguy picks up a new weapon and grins through the pain, showing teeth stained with blood. It's a little paradoxical, but I think id software created a blank slate that any player could inhabit while also imbuing that player-character with a surprising amount of personality.
I find the fact people can look back and see those simple errors (like the ouch face one) and how they go wrong, in a truly classic great game truly delightful. It's a reminder that a tiny mistake can have consequences you might not even notice, but they are there.
It's cool that his hair gets messy when he takes damage and it also gets better when healed so this means all health pick ups come with a free hairstyling kit
Hi decino, could you do this kind of video on Doom platforming? What is the biggest gap you can walk over, what is the biggest step you can make upwards, how deep can you fall and still get back on the next platform, how does the walking on a thin wall work, etc.? Let me know if you need more questions about this. :-)
Having a clear feedback of what your own character is doing or going through in the form of the status face makes it all the more relatable and makes the monsters and the environment more scary... in the latest versions Doom Guy is made to feel or look like too indestructible or superhuman which for me takes off a lot of the horror element that the original doom had.
Very interesting and informative. Straight to the point and no filler! Love it! Another plus is the fact that the uploader is active and responsive in the comments. You just picked up another subscriber!
Decino: *uses Drilling by night*. Me: *headbanging to the tunes, missing every word*. Also me: *watching the video a second time, trying to understand the topic*. Decino: *sees this as an absolute win*. Great videos man, keep up the good work!
3:52 I remember discovering this for myself, even exactly where, as a kid... I was dicking around with cheats when I just decided to make myself very hurt, using the rocket launcher against the corner in e2m1 after the pinkie elevator, I accidentally pushed myself to pick up the healthkit, and then found out I could make that face under those circumstances :D
Damn... That exploding head animation was something I never needed to see in my life. What was the creative process behind deciding to specifically include that for the console port?
I love these videos, I know one day you won't be able to cover any more such subjects, but they're gems of information for old school gamers like me. Thanks man
The Jaguar version of Doom also used a whole set of gib animations just like the PS1 version, except this one had some differences and was a left over from the GBA port (According to The Cutting Room Floor).
It always amazes me that programmers like Carmack, that can write these amazing (sort-of-)3d-engines, could make such basic comparison-error in the source code. The programmer in me yells out "always use Math.abs()!". 😉 Awesome video as always!
to be fair, maybe neither carmack or romero wrote that part. or maybe it was such an insignificant routine that nobody bothered checking if it worked correctly and since everything else (in that routine) worked as intended they never saw that part of the code again.
@@sakitoshi Glitches that don't break the game are often overlooked. Final Fantasy 1 and Pokemon Gen 1 are classic examples of this. Those games worked and to the player, appear glitchless on a first playthrough, but are loaded with calculation errors that break several gameplay mechanics, some of which make the game much harder for the player. But the player is unaware of these bugs because to them, it's just a tough game.
Living Civvie 11 reference and nanobot overlord John Carmack clearly is a hell of a code monkey, but even back in the day it doesn't surprise me that sometimes simple stuff gets overlooked like that face coding.
@@sakitoshi There's this but running a simple abs formula( health = (health < 0) ? -health : health) can be a lot of instructions for a bug that won't break the game and isn't noticeable by most of the players and isn't worthy to be added onto the game
I like the little “art-by-accident” at 2:50 - creates some kind of genius slight variation in how he gives an expression, which is how expressions work-not always exactly on a rote formula.
5:59 This unique exploding head animation was also used in complex doom with its conditions for triggering being pretty much the same. The animation was altered a bit though
I’ve never played any Doom games nor do I understand computer science beyond a surface level of comprehension. However, this video was very entertaining and informative. So glad I got recommended this video!
Another excellent video. Always to the point without any shameless plugs and I always learn something I did not know about a played-out game that I thought no one else cared about any more. Thanks.
This made me remember another thing from the old manual... it was explaining the faces Doomguy makes, and says that "as you take damage, more and more blood will run down your face until your mug looks like uncooked hamburger."
When I played Doom as a kid, I didn't know about how much health I had remaining, I always used the status bar face to know if I was almost dead or not. I would start to panic when I saw the Doomguy's face once your health gets under 40%.
First of all - Merry Christmas :) ``damaged, grabs gun, grabs megasphere but still bloody`` - it takes time to wipe the blood of his face... and he got distracted for a second with a new shiny gun. :) BTWs... 1. Ahoy made a nice vid on the history of the idea on graphical presentation of hero status - "Chicken-o-meter." 2. The missing "ouch" got revenge with the mod of the same name (Ouch_m) :D
it's a good day when decino uploads :) really love the design of these videos, so easy to watch even when the content is pretty complicated, and your voice is so soothing, too
When I first played Doom in 1993, this is what made the game so real/immersive (apart from the then realistic graphics). I imagined that that was actually a live view of his face and he is really going through some tough shit while slashing through demons. Once again a great video from you, you beast! I watch every single one of your videos, because Doom and Serious Sam are my favorite turn-off-my-head-and-shoot-stuff-games. Merry Christmas
Merry Christmas Decino. I wish you a happier face :D P.S. In Complex Doom you can have evil God grin if you pickup a new weapon while invincible. The mod has exploding face as well. Also in HDoom, there won't be blood on your face no matter how low your health is.
The screwed up ouchface code my be the best mistake in DooM. It's so comical and the painface is so much better that it keeps the feel. I think ouchface would have become a massive joke if it worked as intended from day 1.
I just love the facial expressions for the health. A small beating results in a bloody nose, eventually becoming a potentially broken nose. A small cut along the head becomes a large gaping gash across the head. A cut lip becomes a split open lip. They need to add this in more games
To be honest, before I found out with zDoom that the ouch face was bugged, it made perfect sense to me. It was a face of surprise when you were so happy that you had picked something really good and suddenly you took a big hit. Knowing that it was supposed to trigger whenever you took 20+ damage kinda killed it for me.
Just to add a few of my own observations: •On the SNES version, bloodiness level 3 appears at about 49 health and not 39, while bloodiness level 4 appears at about 29 health. •The 32X version has a slight bug where the side that certain features are on can swap when doomguy turns his head. •The SNES and 32X version lack the ouch face, evil grin and “shooting rampage/damage” faces. •The blood on the face is redder and a bit thicker on SNES. •On some versions like GBA, the evil grin lasts slightly shorter than on PC. •At 0:56 the number also changes other things about the face. For instance, his eyes are bloodshot in 2-4, his hair gets progressively messier, and his head is bowed (perhaps in pain) in 2-4. Great video, I found it interesting and informative!
3:45 Who would win? A studio that invents FPS genre and then revolutionizes it multiple times with cutting edge graphics and technology or First grade level math operation
Whenever doomguy is within the threshold of 79% to 60% with the one blood drip from the nose, whenever he glances he looks like Jean Claude Van Damme to me.
Complex Doom for the Zandronum had also a wide variety of status bar faces including new expressions especially when you're on God Mode as well. And it seems to have slightly fixed the 'disappeared' gibbed status face.
I like to imagine when doom guy picks up health he absorbs all the blood he lost back into his body like a sponge.
That's metal
Rising Legend it’s pretty death metal to me
@@dan78789 Your welcome!
@@dan78789 i'll have to check it out!
@@dan78789 i have it's great to bad EA kill's every franchise they touch.
My favorite face is when your health is critical and you pick up a weapon. The smiling bleeding face of doomguy makes him look sadistic. Even though he's been through hell (literally) he wants nothing more than to kill as many more demons as he can before he dies.
Oh, Hell, yeah. I also love the fully bloody angry face.
Momo Kawashima 😂
Definitely the face that best captures the spirit of Doomguy. That, and the most bloody anger face.
"My own intense pain, bodily damage and even very death are irrelevant. I don't give a damn about me. The one and only thing I care about is killing every last one of you fuckers."
I love that the modern Doomguy aka "Slayer" keeps this exact personality. No more HUD face, but we know all we need to from just how his two arms and legs interact with the world. No ceremony or fuss. Just do what needs to be done to resume the slaughter.
Great characterisation there
Bloody hell
as a kid I always thought that shock face was meant to display when you just saved yourself by healing up at the last second after taking a lot of damage. I'd always notice it would happen if I almost died and then type iddqd really fast he would show the shock face
DeSinc how fast u can bhop from half life videos to this section?
That would be a good feature
Hello!
oh desinc
what if you upload some doom eternal?
@xxcvz i think it depends if Its a Big place or a long corridor with stuff blocking it
Edit: i forgot it was 304 mph
Doomguys journey is really about finding a snickers bar. He only looks that way because he's hungry
decino boss forgot the exploding head in, for example, PSX Doom.
It occurs when the player receives too much (threshold?) splash damage when dying.
Merry Christmas to decino and all subscribers!
5:57
Tyler Lackey how many?
@@Tiryan_ _Get some nuts._
Grammar Nazi I got really mad because I forgot the parent comment and thought you were saying a plural needs an apostrophe.
So is nobody gonna talk about how every medikit in DOOM also contains hair wax and a comb?
Only the essentials
gotta look good while you kick ass!
And a hairdryer to dry his hair from all that wet blood
I only just thought of that, and now I can't unsee a comb and hair wax stuffed in a medkit between bandages, painkillers, etc.
Because his hair comes down all the time
I like the little oversight where, after reloading a save, he always displays an evil grin the first time you pick up any weapon. It's like he's so stoked to be back to killing after a break that picking up anything to help him do it makes him happy!
*I forgot how disturbing Doomguy gibbed face really is*
especially if you pause the face just as the gibbing begins
@@theprevailingorthodoxy7417 *And then John was a Zooommmbbbiiiieee*
Gibbing?
@@joycemerlynjm Gibbing is when you damage something so much that it turns into a pile of guts or gibs
@@joycemerlynjm Gibbing is what russians call "v govno"
5:17 absolutely unplayable. I'm never playing Doom again.
[snort] boy i really hope someone got fired for _that_ blunder
@@soupalex What, are we just supposed to assume that this is some kind of MAGICAL face or something?
then you are lost!
Worst. Game. Ever.
[Comic Book Guy voice]
0/10 would never play again
The amount of times that the face has actually saved my life in doom is insane, it's not just a neat gimmick in the HUD, it's a tool to use to your advantage. I don't even play mods if they don't have the Doomguy face.
Class vid
And it is even more useful if a computer does not have a sound card (like my first PC).
Now, that I think about it, this HUD element is also nice as accessibility feature for people with bad hearing.
@@protomors Sure, id may have not thought of it at the time, but it's quite useful for the deaf to figure out health level and the like.
@@rawr51919 I don't remember *hearing* how much health I had before
Colton Rushton i love hearing health indications. Heh.
@@Ajee02 Legend of Zelda, low health beeps.
i like how's he's just called "doom guy"
Doom Slayer
Theory that doomguy could be doomslayer
@@doomrayer1714 he is
DOOM RAYER doom guy became doom slayer after doom guy gained holy powers and the new games feature the original doom guy in an alternate universe
slipshodpluto
He doesn't have a name because he is supposed to be you (the player), one of the devs said so himself.
4:20 I like how it's called "getting hurt because of your own damn stupidity"
420....nice
Once and then Twice lol
That face when a lost soul makes you eat your own rocket
John Carmack really wasn't taking any of our shit, so he went AWOL in the programming language.
420 confirmed??????? 69
3:39 sorry ladies, he's taken
@Kilo Default r/whoooosh haha noob reported
@Kilo Default haha noob
@Kilo Default noob
@@creestly8903 cring
looking at the reply section just reminds me how much more cancerous the internet was some months ago
I experienced a moment way back when I was a kid where I had died and flew backwards -- I picked up a healthpack or weapon and the Doomguy smiled after dying... I flew out of my seat and didn't play the game until I was an adult haha I was traumatized by that.
That's one awesome bug.
Sounds like something that could come out of a creepypasta
"And doomguy smiled while shedding realistic blood and staring at me in the status bar covered in blood because the torment he goes through"
The doom guy was dying, and i saw the doom guy and the doom guy smiled at me
Doomguy: hehehe yess
spoilers: the blood isnt doom guy's own blood, its actually the blood of the demons he killed
@@burntcrab3838 no one cares about your video
When you game over hes just sleeping and the demons happened to find him
"Where would doomguy be without his face?" He'd be Doom 64 Guy, hurr hurr.
@DoomRaper wompwompwompwomp
When I was a kid and noticed the Ouch Face bug, I always interpreted it as Doomguy reacting to a shock to his system, getting a large health boost just after taking big damage and being generally overwhelmed by the opposing sensations in a matter of seconds. I thought it was very creative. Then of course later I learned they just fucked it up.
4:04 never noticed that the face looks in the direction they were damaged from.
Often I am frantically readjusting and looking at the environment rather than glancing at the face.
Neat to know though.
That was for the times when you could have PC with no speakers.
Did anyone else start imitating Doomguy's faces when you were kids?
Me
I didn't, but I was imitating heavy breathing and grunts when I hadl low hp. What a great character, so easy to pretend that you are the DoomGuy.
C Am F G yep
Shit I do that now
I still do
Doomguy's facial expressions scared me as a kid, but eventually i realized that everything in Doom had certain behavior, there was almost nothing of info about on my language (spanish). When i discovered your channel was like a thing i didn't knew that i needed in my life, you're like that cool, young science teacher
Merry Christmas, Decino
Just don't put cacodemon spheres on the christmas three 💚♥️
@Agent 005 (i knew that one, heh)
On Doom betas, there was a slime-like monster that would be sticked to the walls and spitting goo to Doomguy but it was removed
@Agent 005
Beholder? No, not really. The wacky Cacky is based off the head of the Astral Dreadnought.
c h r i s t m a s t h r e e
same, one benefit of iddqd cheating is you don't see those faces
B.J. from Wolfenstein also made such faces.
Doom guy: Smilling with less than 19% of health.
Me: Is that even smilling? There's no visible teeth there! Only blood!
He turned the blood into teeth.
Yellow background video is my kind of Christmas gift
Agreed
The OFFiCIAL Decino hand reveal:
3:39
m8 he did that before in the BFG vid
Well i guess this is part 2 of official Decino hand reveal
That midi is from Resurgence.wad in case anyone's curious
Are we to assume that is his hand?
Damn nice mousepad at 3:39.
But yeah, DoomGuy face expressions is one of the many things that made DooM so great, iconic and memorable. Having a speechless character where his emotions are only showned through his face is a awesome idea, it makes connection between the player and the character, it build a personality without dialogue and could be even used as a health bar. Great video and merry christmas Dec !
Merry Christmas!
@BROWSER1100 Really cool looking mouse pad. Would buy it right now. I don't use one actually. I use a view case for documents with a sheet of paper in it. Works very well too.😀
I sometimes find it really unsettling during those moments where a critically-wounded Doomguy picks up a new weapon and grins through the pain, showing teeth stained with blood.
It's a little paradoxical, but I think id software created a blank slate that any player could inhabit while also imbuing that player-character with a surprising amount of personality.
It's always nice to get an education on things previously taken for granted. And I'd never seen that exploding head graphic before. Quality content.
I'd nver seen that exploding head animation before either! EDIT: Awesome!! I got a heart!!
Yeah that was a first to me as well, as I've always played on the PC. Kinda cool.
I find the fact people can look back and see those simple errors (like the ouch face one) and how they go wrong, in a truly classic great game truly delightful. It's a reminder that a tiny mistake can have consequences you might not even notice, but they are there.
0:13
You missed an opportunity to say “go ‘Deep Into the Code.’”
DOOM for programmers/computer nerds:
E1: Knee Deep in the Code
E2: The Bugs of Heck
E3: Firewall
E4: Thy Bytes Consumed
It's cool that his hair gets messy when he takes damage and it also gets better when healed so this means all health pick ups come with a free hairstyling kit
gotta keep it stylish even in hell
2:17
"getting hurt because of your own damn stupidity"
Damn, that's harsh.
I love how the id team didnt put on a “we’re cool 90’s young adults” facade, they just ARE like that
But not untrue
The animation for Doomguy's face exploding... it... it doesn't feel right...
Exploding is an odd feeling.
@@felynecomrade Unless you had one of your limbs going boom, I don't think you really know. I don't.
Hi decino, could you do this kind of video on Doom platforming? What is the biggest gap you can walk over, what is the biggest step you can make upwards, how deep can you fall and still get back on the next platform, how does the walking on a thin wall work, etc.? Let me know if you need more questions about this. :-)
Should be interesting to find out. I'll add it to my to-do list.
"how does doom platforming work?"
it doesn't -.-
That's a great suggestion, that would be an interesting video
Still waiting ducino
Wow, what a nice Christmas gift!
3:39 I'd love to see a Doom webcomic drawn in this style
Thanks decino for cool doom stuff
I've always liked the evil grin of the DOOM guy!
Merry Christmas bro!
Merry Christmas!
U need to respect all the little love they put in the game.. old games always a special place in my heart
Doom guy has more personality than me
5:58 Jesus Christ! that's BRUTAL! I LOVE IT!!!
Yeah its like some brutal Doom shit
Having a clear feedback of what your own character is doing or going through in the form of the status face makes it all the more relatable and makes the monsters and the environment more scary... in the latest versions Doom Guy is made to feel or look like too indestructible or superhuman which for me takes off a lot of the horror element that the original doom had.
Very interesting and informative. Straight to the point and no filler!
Love it!
Another plus is the fact that the uploader is active and responsive in the comments.
You just picked up another subscriber!
Merry christmas eve Despacino!
And also to all the other people in the comment section!
SpaiCrab mine wont. be merry
You too brother!
Merry Christmas.
Merry Christmas.
Merry Christmas to you all to
Decino: *uses Drilling by night*.
Me: *headbanging to the tunes, missing every word*.
Also me: *watching the video a second time, trying to understand the topic*.
Decino: *sees this as an absolute win*.
Great videos man, keep up the good work!
Love the thumbnail! That's my expression when my boi Decino drops the yellow theme videos!
3:52 I remember discovering this for myself, even exactly where, as a kid...
I was dicking around with cheats when I just decided to make myself very hurt, using the rocket launcher against the corner in e2m1 after the pinkie elevator, I accidentally pushed myself to pick up the healthkit, and then found out I could make that face under those circumstances :D
Nothing beats a educational video from decino.
2:48 when your girlfriend is alone in home
what?
I love educational decino videos.
also merry christmas
Merry Christmas.
@@decino Happy New Year.
6:03 unplayable you have to have blood
Nintendo moment
Just when you thought you knew everything about a game from 1993 , decino makes a video
Damn... That exploding head animation was something I never needed to see in my life. What was the creative process behind deciding to specifically include that for the console port?
DooM PSX took a more horror approach to the originals, like Doom 64 except Doom 64 was a whole new game.
Timestamp?
@@backroomstruechaos4053 23:46:38
His head always explodes upon death on 3DO, also
How much of a Doom nerd are you?
Decino : yes
Amazing how much effort is put into those videos! Thanks a lot!
Speaking of PSX port, there's another difference. It displays Ouch face when recieving high damage from behind.
I love these videos, I know one day you won't be able to cover any more such subjects, but they're gems of information for old school gamers like me. Thanks man
The Jaguar version of Doom also used a whole set of gib animations just like the PS1 version, except this one had some differences and was a left over from the GBA port (According to The Cutting Room Floor).
You're doing a great amazing job with all these technical videos! I'm so glad I've found your channel. Thanks!
I was 13 years old when this game came out, i'm still fascinated of his facial expressions nowadays.
I love learning more and more about DOOM, still after all those years! Thanks man, I love digging into code so much!
I've come to the conclusion that playing around in the Doom source code is the best way to learn coding :)
Merry Christmas you have been one of my favorite channels this year.
Merry Christmas to you too.
It always amazes me that programmers like Carmack, that can write these amazing (sort-of-)3d-engines, could make such basic comparison-error in the source code. The programmer in me yells out "always use Math.abs()!". 😉
Awesome video as always!
Thank god for sourceports and wad fixes.
to be fair, maybe neither carmack or romero wrote that part. or maybe it was such an insignificant routine that nobody bothered checking if it worked correctly and since everything else (in that routine) worked as intended they never saw that part of the code again.
@@sakitoshi Glitches that don't break the game are often overlooked. Final Fantasy 1 and Pokemon Gen 1 are classic examples of this. Those games worked and to the player, appear glitchless on a first playthrough, but are loaded with calculation errors that break several gameplay mechanics, some of which make the game much harder for the player. But the player is unaware of these bugs because to them, it's just a tough game.
Living Civvie 11 reference and nanobot overlord John Carmack clearly is a hell of a code monkey, but even back in the day it doesn't surprise me that sometimes simple stuff gets overlooked like that face coding.
@@sakitoshi There's this but running a simple abs formula( health = (health < 0) ? -health : health) can be a lot of instructions for a bug that won't break the game and isn't noticeable by most of the players and isn't worthy to be added onto the game
I like the little “art-by-accident” at 2:50 - creates some kind of genius slight variation in how he gives an expression, which is how expressions work-not always exactly on a rote formula.
5:59 This unique exploding head animation was also used in complex doom with its conditions for triggering being pretty much the same. The animation was altered a bit though
0:06 when you accidentally delete your save file on "getting over it".
The exploding head is disturbing as hell (no pun intended,) not gonna lie.
Agreed.
Timestamp?
5:57
BOND 0707 Thanks, really brutal in my opinion where did they get the inspiration from?
Matthijs Kanaal I honestly have no idea, it does seem like something you’d see in a Doom game though.
You're a treasure to the Doom community, Decino. We love you. Merry Christmas.
Merry Christmas to you too.
I’ve never played any Doom games nor do I understand computer science beyond a surface level of comprehension. However, this video was very entertaining and informative. So glad I got recommended this video!
Another excellent video. Always to the point without any shameless plugs and I always learn something I did not know about a played-out game that I thought no one else cared about any more. Thanks.
Merry Christmas Decino!!!!
Merry Christmas!
Learnt more about Doom after watching your videos. In the last two days, I got to know a lot more about Doom than I did in last twenty years. Thanks!!
0:48 I don’t know why I found that so funny.
This made me remember another thing from the old manual... it was explaining the faces Doomguy makes, and says that "as you take damage, more and more blood will run down your face until your mug looks like uncooked hamburger."
3:45 20 - 100 = -20 … quick maffs 😛
You know this Christmas will be a good one if we got a decino's video for present
When I played Doom as a kid, I didn't know about how much health I had remaining, I always used the status bar face to know if I was almost dead or not. I would start to panic when I saw the Doomguy's face once your health gets under 40%.
Qhen i played Doom aa a kid, your parents said to shut up anyways, nobody cares.
What I love about Doomguy's face is they didn't mirror his face when he is turning his head.
First of all - Merry Christmas :)
``damaged, grabs gun, grabs megasphere but still bloody`` - it takes time to wipe the blood of his face... and he got distracted for a second with a new shiny gun. :)
BTWs...
1. Ahoy made a nice vid on the history of the idea on graphical presentation of hero status - "Chicken-o-meter." 2. The missing "ouch" got revenge with the mod of the same name (Ouch_m) :D
it's a good day when decino uploads :) really love the design of these videos, so easy to watch even when the content is pretty complicated, and your voice is so soothing, too
Lol @ 5:08, the comment: "confusing, ain't it?". Classic.
When I first played Doom in 1993, this is what made the game so real/immersive (apart from the then realistic graphics). I imagined that that was actually a live view of his face and he is really going through some tough shit while slashing through demons.
Once again a great video from you, you beast! I watch every single one of your videos, because Doom and Serious Sam are my favorite turn-off-my-head-and-shoot-stuff-games. Merry Christmas
Merry Christmas.
Merry Christmas Decino. I wish you a happier face :D
P.S. In Complex Doom you can have evil God grin if you pickup a new weapon while invincible. The mod has exploding face as well.
Also in HDoom, there won't be blood on your face no matter how low your health is.
Tbf in HDoom it says 'stamina' instead of 'health', so it makes sense.
Merry Christmas, decino, and everybody else! :D
Merry Christmas to you too. Keep on Doomin'.
@@decino Definitely. And you do too. :)
The screwed up ouchface code my be the best mistake in DooM. It's so comical and the painface is so much better that it keeps the feel. I think ouchface would have become a massive joke if it worked as intended from day 1.
Man what an research you have done.... Hats off!!!👏
I just love the facial expressions for the health. A small beating results in a bloody nose, eventually becoming a potentially broken nose. A small cut along the head becomes a large gaping gash across the head. A cut lip becomes a split open lip. They need to add this in more games
This is extremely educational. Thanks decino for teaching me things I don't know about this great game!
Do this for quake one day please
I reeeeally hope he does some quake plays too, it is such a great game, oh my!
But... Ranger only has one expression - PISSED
@@Vinny2142 or pissed and invisible
He also has true pain with quad-damage
@KingLich I did a Quake 1.5 playthrough already.
3:39 lovely midi from Resurgence.wad
To be honest, before I found out with zDoom that the ouch face was bugged, it made perfect sense to me. It was a face of surprise when you were so happy that you had picked something really good and suddenly you took a big hit. Knowing that it was supposed to trigger whenever you took 20+ damage kinda killed it for me.
Just to add a few of my own observations:
•On the SNES version, bloodiness level 3 appears at about 49 health and not 39, while bloodiness level 4 appears at about 29 health.
•The 32X version has a slight bug where the side that certain features are on can swap when doomguy turns his head.
•The SNES and 32X version lack the ouch face, evil grin and “shooting rampage/damage” faces.
•The blood on the face is redder and a bit thicker on SNES.
•On some versions like GBA, the evil grin lasts slightly shorter than on PC.
•At 0:56 the number also changes other things about the face. For instance, his eyes are bloodshot in 2-4, his hair gets progressively messier, and his head is bowed (perhaps in pain) in 2-4.
Great video, I found it interesting and informative!
a miracle doom hasn’t released these as a sticker pack on the apple app store
3:45 Who would win?
A studio that invents FPS genre and then revolutionizes it multiple times with cutting edge graphics and technology
or
First grade level math operation
I always get excited when I see a yellow thumbnail.
New decino video! That was all that was on my Christmas list!
Whenever doomguy is within the threshold of 79% to 60% with the one blood drip from the nose, whenever he glances he looks like Jean Claude Van Damme to me.
Just discovered this channel and I just subbed for all this incredible Doom content
Thumbnail looks like the Pain Scale at the doctors office
Complex Doom for the Zandronum had also a wide variety of status bar faces including new expressions especially when you're on God Mode as well. And it seems to have slightly fixed the 'disappeared' gibbed status face.
"OUCH well, for ouchies."
I'm starting to learn programming and vids like this one - where a game code is being explained - are highly motivating. Thanks Decino!