Very realistic, i picked up a few tricks along the way. Whats your take on using plane with high-res image VS dome HDRI (i.e HDRI backdrop) in projects like this? Thanks.
@@maciejklosowski6006 for this project I did play around with some HDRIs but ended up going with the image. It offered enough resolution and it looked good.
First of all hello, your work is very realistic. I graduated from university and I will work with unreal engine soon. What kind of computer do I need to use to do this job as realistically as you do? If possible, could you please explain the features of the computer you are using?
@@nazmhikmet5500 hey thanks! You can find my computer specs in the videos description. However my machine is getting old. If you have the money I would suggest Pudget Systems for a computer.
Incredible insight into the creation of an absolutely awesome looking environment. Thanks for taking the time to not only tutor, but also provide access to the project files, something almost nobody else does - at least without a paywall. Many thanks!!!
@@DeadpanNorwegian one shot can sell anything. you could see in marvel we see a castle of asgaurd. its more over something like for one frame shot but it sel out.
This is so rad, coming from someone who knows hardly anything about unreal, i was still able to learn so much about how its done. Incredible job man. Also, this is so cool lol 10:13
This presentation was beautiful. I love that you described the entire workflow and only highlighted key information. This is also the first time i actually use every software mentioned in a tutorial. Usually i have to download something and am greeted by yet another learning curve 😂
I love your voice, I love your content. Very straight to the point. That being said coming from a Video Game Background a couple of tricks can't really be used, unless it's for a narrative gameplay where the player cannot move freely. But who cares, it's gorgeous, thank you so much for this video.
The addition of 3D geometry to the landscape is a great point. I’ve used 3D meshes in my environments, but hadn’t thought of little spot treatments to break up the more man made looking landscape areas.
That's exactly what I needed to learn! I have experience creating large scale landscapes in Blender, but have little experience transfering that knowledge to UE. Thank you for making such valuable content!
when I first saw the movie The Good Dinosaur , I was very impressed by the natural scenes and from then I started learning Blender and 3d stuffs. My dreams was to create similar environment like the movies and damn this is the most similar to that one. Waw!! this is awesome you have created a very beautiful landscape and you are very skilled.
Incredible tutorial, Gabe! Your clear and thoughtful guidance has propelled me to the next level. Eagerly anticipating your upcoming projects in the near future.
For anyone downloading the Gaea file, in community version at least, make sure in the slope node, before the penultimate combine, to uncheck the "classic style" beneath the falloff slider. This needs to be done so that the masking is correct to import into unreal.
Hey im pretty new to unreal (but 4 years of unity and have 10 years of programming experience), I love this video but I think alot of people could profit from an in depth tutorial because it would be a good starting point. Would love to use this in game dev. I think a "Create a photorealistic game mountain landscape in UE5" would do well since alot of people using the unreal engine want to make games or videos. Still a great video i really enjoyed watching it and it has a super great result! Still I'll try to replicate what you have done, but from my experience with unreal you can run into different problems with different tools at any point and it can cost hours of research (which is not lost knowledge but still a full tutorial would be great) :)
A lot of changes are needed to make it run on VR. I did a VR project recently on Unreal 5.2 and any translucent shader will crash the application when launched on VR. That's just one example of many other things that cannot be run on VR at least for now.
Hello, are those microdetails on the ground (small pebbles which make up the majority of the surface) quixel assets or did you use a tessellation / POM method? I struggle to make realistic landscapes because I always end up finding them too flat and unnatural. Bottom half of 6:40 for reference. Thanks
I just began my UE journey last week and oh boy I can't thank you enough for your work. This is exactly what I needed to keep going ! Keep up the good work mate and cheers from France !
Oh well, I won't go into this, and I won't go into that, and to save time I won't go into that. 😤 There, see how easy that was? And then, export and you're done! 😒
It's a fine tutorial, it's just for a different target audience than you, if you're not already an experienced 3D artist. I appreciate the brevity very much. If you're at a level where you need your hand held through every step, you should probably try a less challenging environment in the first place. If you ARE at a level where all the high level overviews are enough, you're also very competent enough to look up tutorials and documentation on any of the specifics, and very much appreciate keeping it to a point.
1:25 To use OpenGIS within Blender in this way one requires an API-key for "OpenTopography" (runs at some Super-Computer at University of California?!). Without Academic access the height area maps you are allowed to use is quite limited. Invisible walls :(
Gabe, thank you for this video, which is brilliant educational content. I am learning a lot about this currently and want to ask. do you have any additional courses/lessons or material available for learning purposes? Looking forward, to your response. Thank you.
Hi gabe, amazing work. I have a question tho, 4:09 here we made a auto landscape material, but we are having a imported real world GIS image from blender. Is it possible to have auto material in static mesh? I have a real world arhviz project coming up where I need real world heights but with a auto material on it. Thanks
Why for me everything mostly is below this grid in UE? If i move the landscape up - it goes above the grid but than all is covered in snow due to auto-material ..... if i move it below look great, but can't test it with the "play model". Is there a way to allign all this somewhere?
at 3:50 you said the foreground is satellite data and background is gaea mountains. I understood that the background is the static mesh exported from the gaea. The satellite data is the landscape from the unreal or it is a static mesh? If it is a static mesh then have you textured the foreground? Because texturing a static mesh in the foreground is difficult. Can u elaborate on the 'foreground satellite data' please?
Yes the foreground is a massive static mesh. Instead of using textures to add detail I used 3D meshes from Quixel placed on the ground to add detail. Cheers
Thank you for the tutorial! The Google Drive folder has an 8kb .TOR file. I do not see the project file though, can you please re-upload it? I would love to use this landscape in my game!
Any reason you import the terrain as a static mesh as opposed to using the landscape of UE5? / Do you use the virtual textures to blend the quixxel assets? great video:)
man.. u just passed the creativity way beyond the limit peak .. 100 star out of 5 .. keep it up dude.. one question dude .. i have GPU RX7900xtx and CPU Ryzen9 7900x3D .. can i use them for this type of modification ?
Nice job, although I have a question. Is your gaea terrain 1k or higher? I want to create a terrain for blender but its just seems that mine is too low.
My biggest problem is achieving a floor as detailed and realistic as yours, I'm trying to guess how you did it. Probably with Unreal Landscape? Or is it a static mesh with displacement? I'm very impressed, I would really appreciate your answer.
@@microbounce2009 it's at 9:57 You simply create a material and place the photo as a texture, but don't forget to change some settings in material settings as shown in the video
I've downloaded the GIS add on and the google earth image is coming through into Blender, but as soon as it loads the requested area, I can zoom in and out but I can no longer click on any tools outside of the viewport. Can anyone help?
Thanks for watching! If you have any questions or things you want to discuss feel free to leave a comment (:
Very realistic, i picked up a few tricks along the way. Whats your take on using plane with high-res image VS dome HDRI (i.e HDRI backdrop) in projects like this? Thanks.
@@maciejklosowski6006 for this project I did play around with some HDRIs but ended up going with the image. It offered enough resolution and it looked good.
@@THISISMYHANDLETODAY no. Don't want to sell/giveaway assets that aren't mine :)
First of all hello, your work is very realistic. I graduated from university and I will work with unreal engine soon. What kind of computer do I need to use to do this job as realistically as you do? If possible, could you please explain the features of the computer you are using?
@@nazmhikmet5500 hey thanks! You can find my computer specs in the videos description. However my machine is getting old. If you have the money I would suggest Pudget Systems for a computer.
Incredible insight into the creation of an absolutely awesome looking environment. Thanks for taking the time to not only tutor, but also provide access to the project files, something almost nobody else does - at least without a paywall. Many thanks!!!
Wow, that’s probably the best looking natural environment I’ve seen in UE period. Well done and thanks for sharing.
Hey thanks that means a lot!
It's not a playable area. It only looks good from this one shot. This one frame. Very fake.
@@DeadpanNorwegianThis One Frame is the mother of thousands.
@@DeadpanNorwegian Not everything made in UE is meant to be playable.
@@DeadpanNorwegian one shot can sell anything. you could see in marvel we see a castle of asgaurd. its more over something like for one frame shot but it sel out.
Your approach to environments and techniques really helped me build a portfolio that got me a environment artist job. Keep up the good work, Gabe!
Hey thats awesome to hear!
This is so rad, coming from someone who knows hardly anything about unreal, i was still able to learn so much about how its done. Incredible job man.
Also, this is so cool lol 10:13
LOL Joey
This presentation was beautiful. I love that you described the entire workflow and only highlighted key information. This is also the first time i actually use every software mentioned in a tutorial. Usually i have to download something and am greeted by yet another learning curve 😂
I don't know how I'm just now seeing this. Absolutely stunning work on the project and a video to match it!! Wow
Amazing work as always Gabe! Love seeing more people use pathtracing. I just wish the pathtracer supporter various atmos effects and volumetrics!
Appreciate it William! Just give it time :wink:
tell to the auto exposure no, Bad Dog!!
I love your voice, I love your content. Very straight to the point. That being said coming from a Video Game Background a couple of tricks can't really be used, unless it's for a narrative gameplay where the player cannot move freely. But who cares, it's gorgeous, thank you so much for this video.
Looks like something out of RDR3, amazing work!
Welcome back, it's been awhile. The only UA-cam channel I subscribed to with only 1 video... Now you've got two!
LOL
The addition of 3D geometry to the landscape is a great point. I’ve used 3D meshes in my environments, but hadn’t thought of little spot treatments to break up the more man made looking landscape areas.
That's exactly what I needed to learn! I have experience creating large scale landscapes in Blender, but have little experience transfering that knowledge to UE. Thank you for making such valuable content!
love it. some small movement in the nearest trees wouldn't go amiss
Excellent. Both the scene and the tutorial. Thank-you
when I first saw the movie The Good Dinosaur , I was very impressed by the natural scenes and from then I started learning Blender and 3d stuffs. My dreams was to create similar environment like the movies and damn this is the most similar to that one. Waw!! this is awesome you have created a very beautiful landscape and you are very skilled.
Incredible tutorial, Gabe! Your clear and thoughtful guidance has propelled me to the next level. Eagerly anticipating your upcoming projects in the near future.
Amazing result, thank you for the short tutorial version! I really appreciate it. Always want to learn more)
Amazing work! I've been really looking for an excuse to get into Gaea recently - this might be it!
Do it!!
Hey man. Great video. I saw your artstation page. And I have to say your "who shot the sheriff" and "Hanged man's tree" look amazing. Great work 👍
Thank ya!
I've been looking for something like this, looks amazing!
2nd video on the channel, but still AWESOME! I'm glad that I'm subscribed already :)
Fantastic video, Gabe! Love it!
wow this is amazing!! thank you so much for sharing great tutorial!!
Is this what Red Dead Redemption 3 will look like?
Oh man that would be sick!
The only issue to making this happen is actual characters. Enviroment has gotten alot further than photorealism with animations on human chars.
@@djh345 I'd be fine with Metahumans... But it's Rockstar, so I hope they are able to pull it off this time :P Everything else looked great already
I don't think so, we haven't see what rage engine is capable of, for right now unreal engine is the most photorealistic graphic engine in my opinion,
Better
Awesome stuff! Really loved the final look.
Great work! Thanks to show us this long process way to great view of mountain.
For anyone downloading the Gaea file, in community version at least, make sure in the slope node, before the penultimate combine, to uncheck the "classic style" beneath the falloff slider. This needs to be done so that the masking is correct to import into unreal.
How did you open the .tor file? I couldn’t even open it. 😅
Don't stop posting! you make great content!
this is insane, good work man
Brilliant work and presentation. Kudos.
Glad u listed you machine spec. Nice T know things are achievable on common specs😊
That looks phenomenal. Good job!
Wow, thats looks great! Thanks for the tutorial!
Amazing work Gabe!!
Great work! Keep these tutorials regarding landscapes in UE5 coming ;)
Hey im pretty new to unreal (but 4 years of unity and have 10 years of programming experience), I love this video but I think alot of people could profit from an in depth tutorial because it would be a good starting point. Would love to use this in game dev. I think a "Create a photorealistic game mountain landscape in UE5" would do well since alot of people using the unreal engine want to make games or videos. Still a great video i really enjoyed watching it and it has a super great result! Still I'll try to replicate what you have done, but from my experience with unreal you can run into different problems with different tools at any point and it can cost hours of research (which is not lost knowledge but still a full tutorial would be great) :)
Yep you're correct. A lot of people could benefit from that type of tut. Maybe it will come in the future but for now I make the art that I want (:
Great Job !! Thanks for sharing Bro !!
the mentalist soundtrack ❤
Amazing work man!
Wow brilliant work
love these tutorial bro
Awesome, thanks for sharing!
Thank you very much for sharing with us!!!
This would be amazing to walk through in VR!
A lot of changes are needed to make it run on VR. I did a VR project recently on Unreal 5.2 and any translucent shader will crash the application when launched on VR. That's just one example of many other things that cannot be run on VR at least for now.
beautiful result thanks for sharing
hi Gabe ... SUPERB job ! grats ;)
Awesome video. Please make the full length video with step by step as a playlist
Lovely stuff!
Hey thanks dude! Love your environments
I think, next video shoud be with - PCG , volum clouds, virtual textures , nanite landscape .
Agree
Hello, are those microdetails on the ground (small pebbles which make up the majority of the surface) quixel assets or did you use a tessellation / POM method? I struggle to make realistic landscapes because I always end up finding them too flat and unnatural. Bottom half of 6:40 for reference. Thanks
I used a Quixel ground assembly - asset ID wgvecfos
I just began my UE journey last week and oh boy I can't thank you enough for your work. This is exactly what I needed to keep going ! Keep up the good work mate and cheers from France !
what do you plan on doing with it?
@@marvin2678 why do you care mate ?
Great work!
awesome tut!
Amazing video but can you tell me what addon was that on blender for trees
Its called The Grove 3D
Tells me i have to have a API Key when getting the height map?
Sure you can procedurally scatter the rocks on the hills but theres no better feeling of manually rotating boulders and rocks to catch light.
lol
You nailed it!
Lovely work.
Oh well, I won't go into this, and I won't go into that, and to save time I won't go into that. 😤 There, see how easy that was? And then, export and you're done! 😒
Yeah this is definitely not a tutorial at all
It's a fine tutorial, it's just for a different target audience than you, if you're not already an experienced 3D artist. I appreciate the brevity very much.
If you're at a level where you need your hand held through every step, you should probably try a less challenging environment in the first place.
If you ARE at a level where all the high level overviews are enough, you're also very competent enough to look up tutorials and documentation on any of the specifics, and very much appreciate keeping it to a point.
1:25 To use OpenGIS within Blender in this way one requires an API-key for "OpenTopography" (runs at some Super-Computer at University of California?!). Without Academic access the height area maps you are allowed to use is quite limited. Invisible walls :(
he's back
yessir
how did you got from 3:25 flat to bumpy 3:26 and then suddenly its in unreal 5 what other steps was there. how do we export it.
there is a big part I seem to be missing, did all the landscape textures import from blender? how did it grab those from height map data?
Really cool!
Gabe, thank you for this video, which is brilliant educational content. I am learning a lot about this currently and want to ask. do you have any additional courses/lessons or material available for learning purposes? Looking forward, to your response. Thank you.
Thank you!
You can see my PC specs in the description.
This is the only learning material I have made so far.
Hi gabe, amazing work. I have a question tho, 4:09 here we made a auto landscape material, but we are having a imported real world GIS image from blender. Is it possible to have auto material in static mesh? I have a real world arhviz project coming up where I need real world heights but with a auto material on it. Thanks
Great work Gabe! Looks amazing. Just curious why you didn't bring in the elevation data into Gaea to generate the terrain?
The elevation data is pretty low res and its hard to add details to it in Gaea. Much easier and more detailed to make a terrain from scratch.
wow, that would make a great hunting game map!
;0
😵😮
REAL!
Great tutorial! Do have any tutorials about making the twigs?
I don't, I just learned to make them on my own.
Ficou incrível! Parabéns!
Thank you Gabe, super tutorial and a beautiful landscape. Could one make a game out of a map like this, with such level of detail?
You could, just need some talent and a beefy machine to run it at real-time!
Why for me everything mostly is below this grid in UE? If i move the landscape up - it goes above the grid but than all is covered in snow due to auto-material ..... if i move it below look great, but can't test it with the "play model". Is there a way to allign all this somewhere?
Very impressive.
Any tutorials on managing large land masses at runtime?
This is a good one
ua-cam.com/video/0iQJkSpOoOQ/v-deo.html
Also check out the videos that Embark Studios has uploaded.
at 3:50 you said the foreground is satellite data and background is gaea mountains. I understood that the background is the static mesh exported from the gaea. The satellite data is the landscape from the unreal or it is a static mesh? If it is a static mesh then have you textured the foreground? Because texturing a static mesh in the foreground is difficult. Can u elaborate on the 'foreground satellite data' please?
Yes the foreground is a massive static mesh. Instead of using textures to add detail I used 3D meshes from Quixel placed on the ground to add detail. Cheers
Ok now I got it! Thanks for all! @@gabetandy
Great work! Is there are way to add some wind to the trees?
I tried following along but the topographic data I got was super blocky and low quality. Can I only pick places with high levels of detail?
You can subdivided the mesh before applying the modifier to get more resolution.
Thank you for the tutorial! The Google Drive folder has an 8kb .TOR file. I do not see the project file though, can you please re-upload it? I would love to use this landscape in my game!
How long did this take you to make? incredible work. Hope to get this good one day..
Quite a while! Thanks
Stick with it! You WILL get better
做得真好,感谢你的分享!👍
Great video Gabe! Are the foliage and trees static? Or moving subtlety?
Any reason you import the terrain as a static mesh as opposed to using the landscape of UE5? / Do you use the virtual textures to blend the quixxel assets?
great video:)
I find working with static meshes easier than setting up landscapes (:
What settings did you use to make far away shadows visible? In mine, far away shadows disappear when camera get furtheraway
All done using path tracing!
This is great to bad you could not sell this whole map on the unreal store I would buy it keep up the great work.
man.. u just passed the creativity way beyond the limit peak .. 100 star out of 5 .. keep it up dude.. one question dude .. i have GPU RX7900xtx and CPU Ryzen9 7900x3D .. can i use them for this type of modification ?
Hey thanks. As long as you can use ray tracing in Unreal you can!
Nice job, although I have a question. Is your gaea terrain 1k or higher? I want to create a terrain for blender but its just seems that mine is too low.
Hey thanks. My exported height map is 8K. The higher res the better
K thanks.
Awesome 👍💪👏
My biggest problem is achieving a floor as detailed and realistic as yours, I'm trying to guess how you did it. Probably with Unreal Landscape? Or is it a static mesh with displacement? I'm very impressed, I would really appreciate your answer.
Awesome Environment ! What were the render times using the path tracer on this scene?
Thanks! I don't remember, sorry
Hello I am new here can anyone tell me when you import map from blender to unreal how do you have so many rock detail
Would love this map for my survival game I am making
How did you make the node connection to place the image in a plane? I've been looking for that for a long time.
thank you very much for your video.
Not sure what you mean?
@@gabetandy How did you place that background image on that plane? I want to achieve the same thing.
@@microbounce2009 it's at 9:57 You simply create a material and place the photo as a texture, but don't forget to change some settings in material settings as shown in the video
You should do the Gaea tutorial... Plz
Stunning! How long did this take?
The scene took about 2 months to make
How do you export the terrain from blender to UE5? i wish u explained stuff like that even just a tiny bit
Can you make a more in-depth tutorial for all the processes in the video please?
And how to make sure that there are mountains on the sides and a flat surface inside to place structures?
Hey hey - with UE 5.4 out now, I'm wondering if these same tips n tricks will work?
I think they should
I've downloaded the GIS add on and the google earth image is coming through into Blender, but as soon as it loads the requested area, I can zoom in and out but I can no longer click on any tools outside of the viewport. Can anyone help?