Create a Photorealistic Mountain Landscape in Unreal Engine 5

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  • Опубліковано 13 січ 2025

КОМЕНТАРІ • 291

  • @gabetandy
    @gabetandy  Рік тому +18

    Thanks for watching! If you have any questions or things you want to discuss feel free to leave a comment (:

    • @maciejklosowski6006
      @maciejklosowski6006 Рік тому +1

      Very realistic, i picked up a few tricks along the way. Whats your take on using plane with high-res image VS dome HDRI (i.e HDRI backdrop) in projects like this? Thanks.

    • @gabetandy
      @gabetandy  Рік тому +4

      @@maciejklosowski6006 for this project I did play around with some HDRIs but ended up going with the image. It offered enough resolution and it looked good.

    • @gabetandy
      @gabetandy  Рік тому +1

      @@THISISMYHANDLETODAY no. Don't want to sell/giveaway assets that aren't mine :)

    • @nazmhikmet5500
      @nazmhikmet5500 Рік тому

      First of all hello, your work is very realistic. I graduated from university and I will work with unreal engine soon. What kind of computer do I need to use to do this job as realistically as you do? If possible, could you please explain the features of the computer you are using?

    • @gabetandy
      @gabetandy  Рік тому +1

      @@nazmhikmet5500 hey thanks! You can find my computer specs in the videos description. However my machine is getting old. If you have the money I would suggest Pudget Systems for a computer.

  • @JohnnyPope
    @JohnnyPope Рік тому +10

    Incredible insight into the creation of an absolutely awesome looking environment. Thanks for taking the time to not only tutor, but also provide access to the project files, something almost nobody else does - at least without a paywall. Many thanks!!!

  • @peterallely5417
    @peterallely5417 Рік тому +51

    Wow, that’s probably the best looking natural environment I’ve seen in UE period. Well done and thanks for sharing.

    • @gabetandy
      @gabetandy  Рік тому +2

      Hey thanks that means a lot!

    • @DeadpanNorwegian
      @DeadpanNorwegian 10 місяців тому

      It's not a playable area. It only looks good from this one shot. This one frame. Very fake.

    • @cameronlee9327
      @cameronlee9327 7 місяців тому

      @@DeadpanNorwegianThis One Frame is the mother of thousands.

    • @mitchrussianimmersionchann63
      @mitchrussianimmersionchann63 5 місяців тому +2

      @@DeadpanNorwegian Not everything made in UE is meant to be playable.

    • @cosmicflip-in
      @cosmicflip-in Місяць тому

      @@DeadpanNorwegian one shot can sell anything. you could see in marvel we see a castle of asgaurd. its more over something like for one frame shot but it sel out.

  • @ButtercupVisuals
    @ButtercupVisuals Рік тому +20

    Your approach to environments and techniques really helped me build a portfolio that got me a environment artist job. Keep up the good work, Gabe!

    • @gabetandy
      @gabetandy  Рік тому +3

      Hey thats awesome to hear!

  • @joeykush6058
    @joeykush6058 Рік тому +4

    This is so rad, coming from someone who knows hardly anything about unreal, i was still able to learn so much about how its done. Incredible job man.
    Also, this is so cool lol 10:13

  • @KUBE.archvis
    @KUBE.archvis Рік тому +4

    This presentation was beautiful. I love that you described the entire workflow and only highlighted key information. This is also the first time i actually use every software mentioned in a tutorial. Usually i have to download something and am greeted by yet another learning curve 😂

  • @Covingsworth
    @Covingsworth Рік тому +2

    I don't know how I'm just now seeing this. Absolutely stunning work on the project and a video to match it!! Wow

  • @WilliamFaucher
    @WilliamFaucher Рік тому +4

    Amazing work as always Gabe! Love seeing more people use pathtracing. I just wish the pathtracer supporter various atmos effects and volumetrics!

    • @gabetandy
      @gabetandy  Рік тому +2

      Appreciate it William! Just give it time :wink:

    • @antoniosuarez7881
      @antoniosuarez7881 Рік тому

      tell to the auto exposure no, Bad Dog!!

  • @ewsdsdffdasasdasdasd9714
    @ewsdsdffdasasdasdasd9714 Рік тому +3

    I love your voice, I love your content. Very straight to the point. That being said coming from a Video Game Background a couple of tricks can't really be used, unless it's for a narrative gameplay where the player cannot move freely. But who cares, it's gorgeous, thank you so much for this video.

  • @viktortheslickster5824
    @viktortheslickster5824 Рік тому +2

    Looks like something out of RDR3, amazing work!

  • @iceddz
    @iceddz Рік тому +1

    Welcome back, it's been awhile. The only UA-cam channel I subscribed to with only 1 video... Now you've got two!

  • @Highcastle_of_Geek
    @Highcastle_of_Geek Рік тому

    The addition of 3D geometry to the landscape is a great point. I’ve used 3D meshes in my environments, but hadn’t thought of little spot treatments to break up the more man made looking landscape areas.

  • @screwdriver1337
    @screwdriver1337 Рік тому

    That's exactly what I needed to learn! I have experience creating large scale landscapes in Blender, but have little experience transfering that knowledge to UE. Thank you for making such valuable content!

  • @johans7119
    @johans7119 Рік тому

    love it. some small movement in the nearest trees wouldn't go amiss

  • @b.a.g2073
    @b.a.g2073 Рік тому +1

    Excellent. Both the scene and the tutorial. Thank-you

  • @suw1837
    @suw1837 9 місяців тому

    when I first saw the movie The Good Dinosaur , I was very impressed by the natural scenes and from then I started learning Blender and 3d stuffs. My dreams was to create similar environment like the movies and damn this is the most similar to that one. Waw!! this is awesome you have created a very beautiful landscape and you are very skilled.

  • @jasonlefor1
    @jasonlefor1 Рік тому

    Incredible tutorial, Gabe! Your clear and thoughtful guidance has propelled me to the next level. Eagerly anticipating your upcoming projects in the near future.

  • @brandonjacksoon
    @brandonjacksoon Рік тому

    Amazing result, thank you for the short tutorial version! I really appreciate it. Always want to learn more)

  • @lion_towers3d
    @lion_towers3d Рік тому +1

    Amazing work! I've been really looking for an excuse to get into Gaea recently - this might be it!

  • @ArtAgma
    @ArtAgma Рік тому +1

    Hey man. Great video. I saw your artstation page. And I have to say your "who shot the sheriff" and "Hanged man's tree" look amazing. Great work 👍

  • @artrevell
    @artrevell Рік тому +1

    I've been looking for something like this, looks amazing!

  • @brandonjacksoon
    @brandonjacksoon Рік тому

    2nd video on the channel, but still AWESOME! I'm glad that I'm subscribed already :)

  • @daxpandhi
    @daxpandhi Рік тому

    Fantastic video, Gabe! Love it!

  • @LeeJakob
    @LeeJakob Рік тому

    wow this is amazing!! thank you so much for sharing great tutorial!!

  • @the-secrettutorials
    @the-secrettutorials Рік тому +28

    Is this what Red Dead Redemption 3 will look like?

    • @gabetandy
      @gabetandy  Рік тому +5

      Oh man that would be sick!

    • @djh345
      @djh345 Рік тому +2

      The only issue to making this happen is actual characters. Enviroment has gotten alot further than photorealism with animations on human chars.

    • @the-secrettutorials
      @the-secrettutorials Рік тому +1

      @@djh345 I'd be fine with Metahumans... But it's Rockstar, so I hope they are able to pull it off this time :P Everything else looked great already

    • @leonelorellana7859
      @leonelorellana7859 Рік тому +3

      I don't think so, we haven't see what rage engine is capable of, for right now unreal engine is the most photorealistic graphic engine in my opinion,

    • @IwinMahWay
      @IwinMahWay 10 місяців тому

      Better

  • @zacharydembinski7486
    @zacharydembinski7486 Рік тому

    Awesome stuff! Really loved the final look.

  • @metedev
    @metedev Рік тому

    Great work! Thanks to show us this long process way to great view of mountain.

  • @Shwindythegr8
    @Shwindythegr8 Рік тому +4

    For anyone downloading the Gaea file, in community version at least, make sure in the slope node, before the penultimate combine, to uncheck the "classic style" beneath the falloff slider. This needs to be done so that the masking is correct to import into unreal.

    • @ZeNoNThErMaL
      @ZeNoNThErMaL Місяць тому

      How did you open the .tor file? I couldn’t even open it. 😅

  • @jorgechoairy2504
    @jorgechoairy2504 Рік тому

    Don't stop posting! you make great content!

  • @thatboykav2618
    @thatboykav2618 Рік тому

    this is insane, good work man

  • @PeterLeban
    @PeterLeban Рік тому

    Brilliant work and presentation. Kudos.

  • @djwrongen
    @djwrongen Рік тому

    Glad u listed you machine spec. Nice T know things are achievable on common specs😊

  • @jonathan130
    @jonathan130 Рік тому

    That looks phenomenal. Good job!

  • @apetrukovich
    @apetrukovich Рік тому

    Wow, thats looks great! Thanks for the tutorial!

  • @Greenrobotvp
    @Greenrobotvp Рік тому

    Amazing work Gabe!!

  • @3DComparison
    @3DComparison Рік тому

    Great work! Keep these tutorials regarding landscapes in UE5 coming ;)

  • @Perqd
    @Perqd 8 місяців тому +1

    Hey im pretty new to unreal (but 4 years of unity and have 10 years of programming experience), I love this video but I think alot of people could profit from an in depth tutorial because it would be a good starting point. Would love to use this in game dev. I think a "Create a photorealistic game mountain landscape in UE5" would do well since alot of people using the unreal engine want to make games or videos. Still a great video i really enjoyed watching it and it has a super great result! Still I'll try to replicate what you have done, but from my experience with unreal you can run into different problems with different tools at any point and it can cost hours of research (which is not lost knowledge but still a full tutorial would be great) :)

    • @gabetandy
      @gabetandy  7 місяців тому +1

      Yep you're correct. A lot of people could benefit from that type of tut. Maybe it will come in the future but for now I make the art that I want (:

  • @namondastudio4616
    @namondastudio4616 Рік тому

    Great Job !! Thanks for sharing Bro !!

  • @Eriquen-iz8fl
    @Eriquen-iz8fl 25 днів тому

    the mentalist soundtrack ❤

  • @oliverhawk_3d
    @oliverhawk_3d Рік тому

    Amazing work man!

  • @bilalahmad9638
    @bilalahmad9638 Рік тому

    Wow brilliant work

  • @g1rlnextd66r
    @g1rlnextd66r Рік тому

    love these tutorial bro

  • @HristoVelev
    @HristoVelev Рік тому

    Awesome, thanks for sharing!

  • @Evangelos_Bl
    @Evangelos_Bl 9 місяців тому

    Thank you very much for sharing with us!!!

  • @sergej_mutlich3244
    @sergej_mutlich3244 Рік тому

    This would be amazing to walk through in VR!

    • @leezhieng
      @leezhieng Рік тому

      A lot of changes are needed to make it run on VR. I did a VR project recently on Unreal 5.2 and any translucent shader will crash the application when launched on VR. That's just one example of many other things that cannot be run on VR at least for now.

  • @CaptainSnackbar
    @CaptainSnackbar 10 місяців тому

    beautiful result thanks for sharing

  • @tomaszmk
    @tomaszmk 9 місяців тому

    hi Gabe ... SUPERB job ! grats ;)

  • @shakilhassan7157
    @shakilhassan7157 Рік тому

    Awesome video. Please make the full length video with step by step as a playlist

  • @Maarten-Nauta
    @Maarten-Nauta Рік тому

    Lovely stuff!

    • @gabetandy
      @gabetandy  Рік тому +1

      Hey thanks dude! Love your environments

  • @DeltaZavr.
    @DeltaZavr. Рік тому +1

    I think, next video shoud be with - PCG , volum clouds, virtual textures , nanite landscape .

  • @aaron447
    @aaron447 Рік тому +1

    Hello, are those microdetails on the ground (small pebbles which make up the majority of the surface) quixel assets or did you use a tessellation / POM method? I struggle to make realistic landscapes because I always end up finding them too flat and unnatural. Bottom half of 6:40 for reference. Thanks

    • @gabetandy
      @gabetandy  Рік тому

      I used a Quixel ground assembly - asset ID wgvecfos

  • @nicolasalarcon5538
    @nicolasalarcon5538 9 місяців тому

    I just began my UE journey last week and oh boy I can't thank you enough for your work. This is exactly what I needed to keep going ! Keep up the good work mate and cheers from France !

    • @marvin2678
      @marvin2678 7 місяців тому +1

      what do you plan on doing with it?

    • @nicolasalarcon5538
      @nicolasalarcon5538 7 місяців тому

      @@marvin2678 why do you care mate ?

  • @henningricke
    @henningricke Рік тому

    Great work!

  • @Temptorvision
    @Temptorvision 7 місяців тому

    awesome tut!

  • @briangonzalez907
    @briangonzalez907 Рік тому +1

    Amazing video but can you tell me what addon was that on blender for trees

  • @Restart-Gaming
    @Restart-Gaming Рік тому +2

    Tells me i have to have a API Key when getting the height map?

  • @WolverineMKD
    @WolverineMKD Рік тому +1

    Sure you can procedurally scatter the rocks on the hills but theres no better feeling of manually rotating boulders and rocks to catch light.

  • @ZephrusPrime
    @ZephrusPrime Рік тому

    You nailed it!

  • @scarabrae
    @scarabrae Рік тому

    Lovely work.

  • @funw3d538
    @funw3d538 4 місяці тому +9

    Oh well, I won't go into this, and I won't go into that, and to save time I won't go into that. 😤 There, see how easy that was? And then, export and you're done! 😒

    • @LocksVid
      @LocksVid 2 місяці тому +2

      Yeah this is definitely not a tutorial at all

    • @AliasA1
      @AliasA1 2 місяці тому +2

      It's a fine tutorial, it's just for a different target audience than you, if you're not already an experienced 3D artist. I appreciate the brevity very much.
      If you're at a level where you need your hand held through every step, you should probably try a less challenging environment in the first place.
      If you ARE at a level where all the high level overviews are enough, you're also very competent enough to look up tutorials and documentation on any of the specifics, and very much appreciate keeping it to a point.

  • @MowGohhldRequired
    @MowGohhldRequired Рік тому

    1:25 To use OpenGIS within Blender in this way one requires an API-key for "OpenTopography" (runs at some Super-Computer at University of California?!). Without Academic access the height area maps you are allowed to use is quite limited. Invisible walls :(

  • @BarryLester
    @BarryLester Рік тому +1

    he's back

  • @Flawlessjess
    @Flawlessjess 9 місяців тому

    how did you got from 3:25 flat to bumpy 3:26 and then suddenly its in unreal 5 what other steps was there. how do we export it.

  • @jumpieva
    @jumpieva Рік тому +1

    there is a big part I seem to be missing, did all the landscape textures import from blender? how did it grab those from height map data?

  • @astralstormgamestudios1259
    @astralstormgamestudios1259 Рік тому

    Really cool!

  • @research2088
    @research2088 Рік тому +1

    Gabe, thank you for this video, which is brilliant educational content. I am learning a lot about this currently and want to ask. do you have any additional courses/lessons or material available for learning purposes? Looking forward, to your response. Thank you.

    • @gabetandy
      @gabetandy  Рік тому

      Thank you!
      You can see my PC specs in the description.
      This is the only learning material I have made so far.

  • @sarthaksharma2206
    @sarthaksharma2206 Рік тому

    Hi gabe, amazing work. I have a question tho, 4:09 here we made a auto landscape material, but we are having a imported real world GIS image from blender. Is it possible to have auto material in static mesh? I have a real world arhviz project coming up where I need real world heights but with a auto material on it. Thanks

  • @FilmmakingLisboa
    @FilmmakingLisboa Рік тому +1

    Great work Gabe! Looks amazing. Just curious why you didn't bring in the elevation data into Gaea to generate the terrain?

    • @gabetandy
      @gabetandy  Рік тому +1

      The elevation data is pretty low res and its hard to add details to it in Gaea. Much easier and more detailed to make a terrain from scratch.

  • @jasoncarll8073
    @jasoncarll8073 10 місяців тому

    wow, that would make a great hunting game map!
    ;0
    😵😮

  • @pgjohnson5504
    @pgjohnson5504 Рік тому +1

    Great tutorial! Do have any tutorials about making the twigs?

    • @gabetandy
      @gabetandy  Рік тому

      I don't, I just learned to make them on my own.

  • @brunobordini7696
    @brunobordini7696 Рік тому

    Ficou incrível! Parabéns!

  • @lnbfishing8856
    @lnbfishing8856 Рік тому

    Thank you Gabe, super tutorial and a beautiful landscape. Could one make a game out of a map like this, with such level of detail?

    • @gabetandy
      @gabetandy  Рік тому +1

      You could, just need some talent and a beefy machine to run it at real-time!

  • @TheJaniczek
    @TheJaniczek 9 місяців тому +1

    Why for me everything mostly is below this grid in UE? If i move the landscape up - it goes above the grid but than all is covered in snow due to auto-material ..... if i move it below look great, but can't test it with the "play model". Is there a way to allign all this somewhere?

  • @joelwesterveltaia2196
    @joelwesterveltaia2196 11 місяців тому

    Very impressive.

  • @FPChris
    @FPChris Рік тому +1

    Any tutorials on managing large land masses at runtime?

    • @gabetandy
      @gabetandy  Рік тому

      This is a good one
      ua-cam.com/video/0iQJkSpOoOQ/v-deo.html
      Also check out the videos that Embark Studios has uploaded.

  • @virajtemghare3267
    @virajtemghare3267 Рік тому

    at 3:50 you said the foreground is satellite data and background is gaea mountains. I understood that the background is the static mesh exported from the gaea. The satellite data is the landscape from the unreal or it is a static mesh? If it is a static mesh then have you textured the foreground? Because texturing a static mesh in the foreground is difficult. Can u elaborate on the 'foreground satellite data' please?

    • @gabetandy
      @gabetandy  Рік тому +1

      Yes the foreground is a massive static mesh. Instead of using textures to add detail I used 3D meshes from Quixel placed on the ground to add detail. Cheers

    • @virajtemghare3267
      @virajtemghare3267 Рік тому

      Ok now I got it! Thanks for all! @@gabetandy

  • @olegb2177
    @olegb2177 8 місяців тому

    Great work! Is there are way to add some wind to the trees?

  • @ThePonyxslaystation
    @ThePonyxslaystation Рік тому +2

    I tried following along but the topographic data I got was super blocky and low quality. Can I only pick places with high levels of detail?

    • @gabetandy
      @gabetandy  Рік тому +1

      You can subdivided the mesh before applying the modifier to get more resolution.

  • @FPV_Simulator
    @FPV_Simulator 3 місяці тому

    Thank you for the tutorial! The Google Drive folder has an 8kb .TOR file. I do not see the project file though, can you please re-upload it? I would love to use this landscape in my game!

  • @bdubz_det
    @bdubz_det 10 місяців тому +1

    How long did this take you to make? incredible work. Hope to get this good one day..

    • @gabetandy
      @gabetandy  9 місяців тому +1

      Quite a while! Thanks
      Stick with it! You WILL get better

  • @rongzhouguli
    @rongzhouguli Рік тому

    做得真好,感谢你的分享!👍

  • @Greenrobotvp
    @Greenrobotvp Рік тому

    Great video Gabe! Are the foliage and trees static? Or moving subtlety?

  • @T1mothyTee
    @T1mothyTee Рік тому +1

    Any reason you import the terrain as a static mesh as opposed to using the landscape of UE5? / Do you use the virtual textures to blend the quixxel assets?
    great video:)

    • @gabetandy
      @gabetandy  Рік тому

      I find working with static meshes easier than setting up landscapes (:

  • @StinnMysterious
    @StinnMysterious 10 місяців тому +1

    What settings did you use to make far away shadows visible? In mine, far away shadows disappear when camera get furtheraway

    • @gabetandy
      @gabetandy  9 місяців тому

      All done using path tracing!

  • @Restart-Gaming
    @Restart-Gaming Рік тому

    This is great to bad you could not sell this whole map on the unreal store I would buy it keep up the great work.

  • @oldschool_bamagatrader9960
    @oldschool_bamagatrader9960 Рік тому

    man.. u just passed the creativity way beyond the limit peak .. 100 star out of 5 .. keep it up dude.. one question dude .. i have GPU RX7900xtx and CPU Ryzen9 7900x3D .. can i use them for this type of modification ?

    • @gabetandy
      @gabetandy  Рік тому +1

      Hey thanks. As long as you can use ray tracing in Unreal you can!

  • @hest4785
    @hest4785 9 місяців тому +2

    Nice job, although I have a question. Is your gaea terrain 1k or higher? I want to create a terrain for blender but its just seems that mine is too low.

    • @gabetandy
      @gabetandy  9 місяців тому +1

      Hey thanks. My exported height map is 8K. The higher res the better

    • @hest4785
      @hest4785 9 місяців тому

      K thanks.

  • @NicoleSummer8
    @NicoleSummer8 Рік тому

    Awesome 👍💪👏

  • @visualdistortionvfx3859
    @visualdistortionvfx3859 28 днів тому

    My biggest problem is achieving a floor as detailed and realistic as yours, I'm trying to guess how you did it. Probably with Unreal Landscape? Or is it a static mesh with displacement? I'm very impressed, I would really appreciate your answer.

  • @DarkoMitev
    @DarkoMitev Рік тому +1

    Awesome Environment ! What were the render times using the path tracer on this scene?

    • @gabetandy
      @gabetandy  Рік тому

      Thanks! I don't remember, sorry

  • @shagunkumar643
    @shagunkumar643 9 місяців тому +1

    Hello I am new here can anyone tell me when you import map from blender to unreal how do you have so many rock detail

  • @Restart-Gaming
    @Restart-Gaming Рік тому

    Would love this map for my survival game I am making

  • @microbounce2009
    @microbounce2009 Рік тому +1

    How did you make the node connection to place the image in a plane? I've been looking for that for a long time.
    thank you very much for your video.

    • @gabetandy
      @gabetandy  Рік тому

      Not sure what you mean?

    • @microbounce2009
      @microbounce2009 Рік тому

      @@gabetandy How did you place that background image on that plane? I want to achieve the same thing.

    • @screwdriver1337
      @screwdriver1337 Рік тому

      @@microbounce2009 it's at 9:57 You simply create a material and place the photo as a texture, but don't forget to change some settings in material settings as shown in the video

  • @hbcho4236
    @hbcho4236 11 місяців тому

    You should do the Gaea tutorial... Plz

  • @cyba-jstovall2707
    @cyba-jstovall2707 Рік тому

    Stunning! How long did this take?

    • @gabetandy
      @gabetandy  Рік тому

      The scene took about 2 months to make

  • @oddysy1880
    @oddysy1880 8 місяців тому

    How do you export the terrain from blender to UE5? i wish u explained stuff like that even just a tiny bit

  • @kristianrabakov8579
    @kristianrabakov8579 Рік тому

    Can you make a more in-depth tutorial for all the processes in the video please?

  • @Teory-GP
    @Teory-GP 6 місяців тому

    And how to make sure that there are mountains on the sides and a flat surface inside to place structures?

  • @Preirin
    @Preirin 7 місяців тому +1

    Hey hey - with UE 5.4 out now, I'm wondering if these same tips n tricks will work?

    • @gabetandy
      @gabetandy  7 місяців тому

      I think they should

  • @alssaarraahj
    @alssaarraahj 28 днів тому

    I've downloaded the GIS add on and the google earth image is coming through into Blender, but as soon as it loads the requested area, I can zoom in and out but I can no longer click on any tools outside of the viewport. Can anyone help?