You took a super overdone style Smash video in "Which characters can do a thing?" and turned it into a visually exciting explanation of in depth game physics. Excellent work.
fr! i don’t even watch melee and idk how i ended up here, but i was vibing with that music. it’s so rare that someone making videos like this are making the music too - and it’s good fucking music!
I saw the title and thought, "aw, well not quite what I expect from Melee Moments, but I'm down to watch it anyway." Then it started with "all these characters can't", and I knew that I had been bamboozled in the best way. Your editing in this one is as beautiful as ever!
@jygb7092What part of my comment looks like a bot to you? I directly referenced the content of this specific video, so I'm not one of those "can we appreciate" bots. Is it all the punctuation and correct spelling? I know I can sound a bit robotic at times (I'm blaming the autism), but I've never been actually accused of being one before.
@@mous3kteer Mr Mousey can we talk about The..."BEH" from Young Link, Tbh....That got me so hard that i couldn't contain my Laugh, Ngl That was SO fucking Funny😂 Everytime that i play that part i can't contain the Laugh LOL anyways YOU NO BOT YOU FULLY MOUSE! (100%) I like mouses they are so cut and you Pfp(Profile Photo) It's vewi cute. *Dranks a bottle of water........... "BAH"
Along with the autistic level of detail and information about the physics of it all, my monkey brain was especially satisfied with the distinct colorful overlays and charts and such. Very quality content.
@@johng92 Holy shit I just rewatched and the physics graphs are PERFECTLY in sync... 6:29 not only in the height graph but the velocity graph too and how it flattens out just as Mewtwo reaches a fixed max velocity during its fall. I thought I was OCD but this... this is truly remarkable and/or frightening. Truly.
I see so many gaming/esports content (I work in esports) and not a single one has approached these kinds of concepts as well edited as you have. You’re gonna hit 100k subs with this kinda content in no time. Amazing video, phenomenal editing
Firstly, this is an absolutely phenomenal take on a classic format, to the point that even after watching Melee content for years I still learned something new from it. Second, love to see the Wisely shoutout! Been following him for years and it's great to see him gain some recent traction. And third, kirby's got those
I may not appreciate Melee as much as most, but I do appreciate quality when I see it. Excellent video - it kept me engaged even after you demonstrated the main hook in the first one minute and fourty-five seconds.
Melee is such a special game. The community easily has the best and most most creative short form video essayists of any individual gaming community. Its so mind boggling.
It is mind boggling how I keep getting sucked into videos about the tournament scene or random techs when I haven't played this game since I was a kid. The community has some great storytellers.
OMG, this is SO MUCH BETTER than those really boring videos that just show attempts with every character. This is called RAISING THE BAR! Keep doing what you do.
Came for a meme jump video stayed for an indepth analysis of double jump cancel tech. I knew these characters could double jump cancel but I had no idea the timing affected anything and could be used for recovery or movement, thanks.
I love the color visuals in this video, really makes each character you're discussing stand out (I love the Yoshi and peach next to each other, like 👌)
This got so in depth about DJC mechanics and their applications I forgot I was watching a video about the temple jump (the FD jump was even more impressive)
Some additional notes about Peach's double jump: - If you double jump on the first frame you're airborne, and then hold down to float, you will end up floating at exactly ground level. This is much lower than a standard float you get from holding down and jump, and it allows you to land with quick nairs even faster than a normal float. It also lets you ASDI down into the ground while you are airborne. This is incredibly powerful because you get the benefits of being airborne (fast aerials, land cancels on moves like Falco and Falcon dair) while ALSO being able to ASDI down. Peach players call this a *subfloat*. - The other great part about that double jump on the first frame is that you can do it with direction. You can run to the right, double jump to the left, and then hold down to float, and what will happen is that you will take all of the momentum from double jumping left with you in your float. You can use this to gain speed incredibly quickly, as well as instantly change direction like a wavedash while going airborne instantly actionable. Peach players call this a *hyperfloat*. Here's an example of peach player Quetzalcoatl using a hyperfloat to quickly punish his opponent: ua-cam.com/video/h879kV4VBbE/v-deo.html
Well that was a fun trip. Really enjoyed how you crafted the story and what could have felt like a side tangent actually meshed in really well and added much more to the story than I would have ever expected to see in this based on the title alone. Neat editing and flow style my man, well done!
This was just masterfully edited. It's not just the edits, it's the way you've cut it together and the video flow. I have not seen a UA-cam video like this ever. This is really a work of art regardless of the content
This was insanely well produced and edited. I've never played Melee and the only thing I can remember after watching this video is the word "DJC", but damn what an amazing video.
I just... I've been watching this channel for a bit, have seen all the previous videos, and I just don't understand how you're getting BETTER?? They've always been entertaining and informative, but the edit and overall style keeps improving by leaps, it's incredible. Keep killing it!
I half expected mario to be able to make it with some sort of cheese but I tried for a long time with no success. But his up-b walljump is super fun and feels incredible when done in a match to survive.
Striking visuals with an interesting topic will always be a great watch. Love your editing and graphic design style man. And great work explaining all the nuances to the characters that can make the jump!
Dude you have such a great way of charismatically explaining things and your visual style is fantastic. Plus lots of nice little game knowledge. I think this channel is definitely going far. Good shit.
I love you for this! Peach is my main. And yes she can make it without the bomb-omb. I've done it before a long time ago. You have to use her side b on the wall wait a brief moment then parasol the opposite direction and then press down immediately so she can grab the ledge backwards
Just found this channel via the PracticalTAS tweet, want to say the effort you put into these videos shows and is appreciated. Thanks for loving Melee!
the information density + the visuals was insane. I'll watch videos and think "man if they really wanted to go the extra mile they'd show XYZ". You showed every XYZ when I wished for it. The ness falls, the mewtwo trajectory with and without the double jump cancel. Thanks for making this
The GOAT is BACK Also Kirby's got those At 6:46 I would've liked to have seen a way to compare just the double jump + up-b hieghts too as you're referring to recoveries here, since you obviously can't use grounded jump in the air lol. Maybe with an additional marker at the first jump height, then cutting that away and lining up the remaining hieght lines could've been cool. But anyways Another outstanding video! Love the channel
This channel is the best argument for Melee being a fun game to talk about (for people who don’t already play melee) I can only hope the actual melee lovers out there are having as much fun watching these as I am as someone who fell out of smash playing a while back
the music art and video production are top notch. I don't even play melee or any competitive smash, just SSBU casually, but I know quality production when I see and hear it. Great stuff
0:30 I actually think Samus might be able to make it tbh. Since pichu was allowed specific conditions, I think if you do a daughter dash AKA goomy zoomy you can get crazy horizontal speed, and then you double jump -> rising grapple -> let go of grapple -> up-b. Now, I don't know if you can goomy zoomy while facing backwards so maybe you might have to do a CS turnaround but it still looks do-able IMO. IDK just theory crafting.
I'd said that Samus has one of the most diverse sets for recovery due to those techs. So I was suprised that she apparently is suppoaed to be unable, which sounds weird to be seeing the enormous height extendo grapple can give you. You are easily able to get under FD as well as Mewtwo.
0:30 I actually think Captain Falcon might be able to make it tbh. Since pichu was allowed specific conditions, I think if you do a father dash AKA Hero F Zero you can get crazy horizontal speed, and then you double jump -> falcon grab -> let go of grab -> up-b. Now, I don't know if you can Hero F-Zero while facing backwards so maybe you might have to do a CSGO turnaround but it still looks do-able IMO. IDK just theory crafting.
I like how this video was like a three stage Pokemon evolution: you had a small beginning with the jump, exploration into overall jumps a bit, then it just goes "Oh yeah, it's Mewtwo time."
The music and editing is silky as FUCK man, bloody hell. It's what I always saw Melee's aesthetic as and you nailed it. Melee is technical, futuristic, has an 80s/90's techno synth vibe. I blushed.
Genuinely one of the best videos I've seen all year. I love that you step away from the original generic, but still interesting, question into these really interesting mechanical rabbit holes. And the music is perfect. Holy moly it's just perfection
0:53 took the YL discord not very long to do this at 0% with no TAS. It's really not that hard. You just have to understand the character's bomb explosion mechanics.
Hi! I am pretty sure Mario could make it, combining the UpB Walljump, cape and tornado. Plus, he could do the vertical UpB for extra height at the very end.
This video actually might be perfect. As someone who has never touched melee except for playing as a child a couple times at family gatherings, this video tricked me into watching a 8 minutes of melee mechanics. And I loved it
This was the easiest subscribe I've ever had, how the heck does he make videos this high quality? Makes his own music too? My lord, this guy is a machine.
So glad the algorithm served me this video. I went down the rabbit hole of your channels and it's amazing! Gives me a lot of Jon Bois vibes, but for Melee. Your earlier videos as great too. The pacing and music choices were perfect. Instant sub
I’ve never had an interest in Smash beyond my casual experience with Melee. The presentation of this video makes it fascinating. I don’t think there’s a topic I wouldn’t watch a video about if it was presented like this. Love it.
Please never use those AI interpolated frames when showing slow motion frame by frame stuff, not only does it look bad it is also confusing and distracting for something that should just be a simple frame by frame advance. (talking about 4:37) otherwise very interesting video!
This is my first time watching one of your videos, and cutting the fodder characters from the ones that can make the jump. Getting straight into the science of it all, great video editing, great conclusion, and thanking your people at the end is top notch.
Two of the three best editors I’ve seen on UA-cam make melee content. You and asumsaus are neck and neck. Melee has some voodoo to attract talented people.
Gosh, I remember testing this stuff back in the day (before the wave dash, even). Thanks for sharing how competitive skills are used for the silliest stunt in the game. And the production skills, holy heck!!
I don't know how to play melee, idk even have any experience playing any smash in general but the storytelling, editing, and narration tells such a clean and fluid presentation that I just kept watching. Keep it up man!
as a kid i was able to do this with jiggly and mewtwo but no one else - i'm happy to learn of the others, as well as learning more about cool melee mechanics! great video 10/10
I heard the song “extend” at the end, and before I even knew that, I was like “I need to Shazam this”. Came to find it dropped literally 4 days ago. Came to find out YOU PRODUCED THE WHOLE VIDEO ST!!! You are doing what most content creators can’t: everything. Edit: AND HE’S A KILLER GRAPHIC DESIGNER
I don't play Melee, but am oddly drawn to these jump videos. You put one hell of an interesting and informative video together to have held me here through the full duration. Well done
I've been playing melee competitively for 10 years and so most of the things you explained are not new to me, such Peach's double jump auto land on platform and using djc fair to pull back. But I had no idea about Mewtwo's djc leading to increased height in his ascent! That is so cool, and it makes Mewtwo kills where he utilizes that look even sicker to me. You learn something new about melee everyday.
Finally a jump video where OP actually explains and tries every character to the full potential. So many content farm videos out here basically ignoring half the roster because it was made by a smash player who doesn't actually play the game.
just found this channel randomly and it's like i struck gold!!! your visual style is so distinct and engaging, i love it- and i dont even play fighting games, let alone smash bros melee. keep it up!
makes me so happy as someone who can't tear myself away from Mewtwo in Melee. dude is just fun bc of stuff like this. awesome video as always, amazing editing
You took a super overdone style Smash video in "Which characters can do a thing?" and turned it into a visually exciting explanation of in depth game physics. Excellent work.
Oh shoot, you like melee?
@@r.i.petika829 he did a whole vid on smash so it makes sense man
@@pens723 I saw the one on smash ultimate but melee in particular is surprising, but not since it is the better game.
@x9x9x9x9x9 I mean he's old. he prolly grew up with melee so I don't feel like it's surprising.
@@pens723 lmao calling my old like that. Also I think I am older than him...
I love how you used “casual” content to bait people into learning a game mechanic. This video is awesome!
Hi Mr lab
🫠
Hi Slingshot man
What are you talking about
This is the only quality video on "who can make this jump in smash" that exists. Every other one feels like it was made in a content farm
Apart from the parodies alpharad made but even those didnt seem particularly high effort, just funny satire
I mean the color coded intro alone
Fr bro
This covers the entirety of those videos in the first 18 seconds
Tbf this is probably also the only *melee* "who can make this jump in smash" ive seen
This was a very roundabout way to talk about the quirks of Mewtwo, and I’m all for it.
I can't even understand how you edit this well. That was one of the greatest melee videos I've ever seen
Jesus is God
@@Obamnaz accurate name
Recreate this level in superflat
@@DukeOfAwsomenessLMFAO
I love the editing
How is no one talking about your music my guy???? SO good. Instantly presaved to Spotify and everyone watching should do the same.
fr! i don’t even watch melee and idk how i ended up here, but i was vibing with that music. it’s so rare that someone making videos like this are making the music too - and it’s good fucking music!
same here. Loved it!
I saw the title and thought, "aw, well not quite what I expect from Melee Moments, but I'm down to watch it anyway." Then it started with "all these characters can't", and I knew that I had been bamboozled in the best way. Your editing in this one is as beautiful as ever!
@jygb7092What part of my comment looks like a bot to you? I directly referenced the content of this specific video, so I'm not one of those "can we appreciate" bots. Is it all the punctuation and correct spelling? I know I can sound a bit robotic at times (I'm blaming the autism), but I've never been actually accused of being one before.
@@mous3kteer can we appreciate that mous3kteer isnt a bot?
@@mous3kteer Ironically, jygb7092 looks a lot like a bot name. There's about a 50% chance that a bot just called you a bot.
@@lowkey_Ioki He's probably a troll.
@@mous3kteer Mr Mousey can we talk about The..."BEH" from Young Link, Tbh....That got me so hard that i couldn't contain my Laugh, Ngl That was SO fucking Funny😂 Everytime that i play that part i can't contain the Laugh LOL anyways
YOU NO BOT
YOU FULLY MOUSE! (100%)
I like mouses they are so cut and you Pfp(Profile Photo) It's vewi cute.
*Dranks a bottle of water...........
"BAH"
I don’t even want to imagine how much time it takes you to edit the lil infographics for these videos
Along with the autistic level of detail and information about the physics of it all, my monkey brain was especially satisfied with the distinct colorful overlays and charts and such. Very quality content.
the data sourcing/sanitizing tho 👀
@@johng92 Holy shit I just rewatched and the physics graphs are PERFECTLY in sync... 6:29 not only in the height graph but the velocity graph too and how it flattens out just as Mewtwo reaches a fixed max velocity during its fall. I thought I was OCD but this... this is truly remarkable and/or frightening. Truly.
I love how Drumsy just randomly appeared in the comments
@@johng92monkey moment?
Kirby's got those.
Those.... Kirby has.
-Yoda 2024
"Oh yeah, that Kirby? They got those. They got those *good.* "
-Unidentified Athletics Coach
Kirby’s got those.
kirby's got those.
Kirby’s got those.
I see so many gaming/esports content (I work in esports) and not a single one has approached these kinds of concepts as well edited as you have. You’re gonna hit 100k subs with this kinda content in no time. Amazing video, phenomenal editing
2 months and is already 1mil
Your videos are 11/10 in quality, the editing has so much care on it. You know you are great when the only complaint is that you don’t upload enough!
"First, we need to talk about double jump characters" really feels like like "but first, we need to discuss parallel universes" (1:50)
These jump graphs are nice as hell
This might be my favourite non-asumsaus melee video of all time
This is an asumsaus video.
asumsaus is a subgenre of videos at this point
@@TheEvilCheesecakeyou being fr rn?💀💀💀
Firstly, this is an absolutely phenomenal take on a classic format, to the point that even after watching Melee content for years I still learned something new from it.
Second, love to see the Wisely shoutout! Been following him for years and it's great to see him gain some recent traction.
And third, kirby's got those
I may not appreciate Melee as much as most, but I do appreciate quality when I see it. Excellent video - it kept me engaged even after you demonstrated the main hook in the first one minute and fourty-five seconds.
Melee is such a special game. The community easily has the best and most most creative short form video essayists of any individual gaming community. Its so mind boggling.
It is mind boggling how I keep getting sucked into videos about the tournament scene or random techs when I haven't played this game since I was a kid. The community has some great storytellers.
This is a very good video. But maybe branch out on YT? There's tons of great videos to enjoy.
smelly game
I don't know, I think they try too hard.
literally.
OMG, this is SO MUCH BETTER than those really boring videos that just show attempts with every character. This is called RAISING THE BAR! Keep doing what you do.
Fantastic video dude, thanks for the shout-out
The wisely shoutout tho
Came for a meme jump video stayed for an indepth analysis of double jump cancel tech.
I knew these characters could double jump cancel but I had no idea the timing affected anything and could be used for recovery or movement, thanks.
Stuff like this makes me love the melee community. Such a small audience yet undeniable passion lives here. Great work on the video
I love the color visuals in this video, really makes each character you're discussing stand out (I love the Yoshi and peach next to each other, like 👌)
You're the goat. Editing is always absolutely incredible. Definitely an inspiration! Loving these longer vids lately!
This got so in depth about DJC mechanics and their applications I forgot I was watching a video about the temple jump (the FD jump was even more impressive)
Some additional notes about Peach's double jump:
- If you double jump on the first frame you're airborne, and then hold down to float, you will end up floating at exactly ground level. This is much lower than a standard float you get from holding down and jump, and it allows you to land with quick nairs even faster than a normal float. It also lets you ASDI down into the ground while you are airborne. This is incredibly powerful because you get the benefits of being airborne (fast aerials, land cancels on moves like Falco and Falcon dair) while ALSO being able to ASDI down. Peach players call this a *subfloat*.
- The other great part about that double jump on the first frame is that you can do it with direction. You can run to the right, double jump to the left, and then hold down to float, and what will happen is that you will take all of the momentum from double jumping left with you in your float. You can use this to gain speed incredibly quickly, as well as instantly change direction like a wavedash while going airborne instantly actionable. Peach players call this a *hyperfloat*. Here's an example of peach player Quetzalcoatl using a hyperfloat to quickly punish his opponent: ua-cam.com/video/h879kV4VBbE/v-deo.html
its always so interesting to me how studied a game melee is. amazing video!
Best informative video on melee, full stop. Edited and communicated perfectly. Those graphs are fantastic, I can't believe I've never seen them before
your style is mesmerizing. taking notes...
Wonderfully presented man, great job
Well that was a fun trip. Really enjoyed how you crafted the story and what could have felt like a side tangent actually meshed in really well and added much more to the story than I would have ever expected to see in this based on the title alone. Neat editing and flow style my man, well done!
This was just masterfully edited. It's not just the edits, it's the way you've cut it together and the video flow. I have not seen a UA-cam video like this ever. This is really a work of art regardless of the content
This was insanely well produced and edited. I've never played Melee and the only thing I can remember after watching this video is the word "DJC", but damn what an amazing video.
I just... I've been watching this channel for a bit, have seen all the previous videos, and I just don't understand how you're getting BETTER?? They've always been entertaining and informative, but the edit and overall style keeps improving by leaps, it's incredible. Keep killing it!
So much better than just testing characters over and over again. Loved it!
I half expected mario to be able to make it with some sort of cheese but I tried for a long time with no success. But his up-b walljump is super fun and feels incredible when done in a match to survive.
Striking visuals with an interesting topic will always be a great watch. Love your editing and graphic design style man. And great work explaining all the nuances to the characters that can make the jump!
Kirby got those
I love the derivative/slope graphs beneath the velocity ones. Finally, calculus has a purpose in my life
the monochromatic editing and clips are so well done and beautiful!!!
yeah I'll say it right now, in AsumSaus's absence he's getting competition. I love this content keep making it!
Dude you have such a great way of charismatically explaining things and your visual style is fantastic. Plus lots of nice little game knowledge. I think this channel is definitely going far. Good shit.
I love you for this! Peach is my main. And yes she can make it without the bomb-omb. I've done it before a long time ago. You have to use her side b on the wall wait a brief moment then parasol the opposite direction and then press down immediately so she can grab the ledge backwards
…. Melee is so sick.
Incredible visual design and communication! Love the choice of sets and clips too. Weird to see Slime’s friend here tho??
Why do these melee youtubers edit so well man
passionfruit
Editing is incredible as always, great video!
Just found this channel via the PracticalTAS tweet, want to say the effort you put into these videos shows and is appreciated. Thanks for loving Melee!
0:10 This part is very satisfying to me!
the information density + the visuals was insane. I'll watch videos and think "man if they really wanted to go the extra mile they'd show XYZ". You showed every XYZ when I wished for it. The ness falls, the mewtwo trajectory with and without the double jump cancel. Thanks for making this
The GOAT is BACK
Also Kirby's got those
At 6:46 I would've liked to have seen a way to compare just the double jump + up-b hieghts too as you're referring to recoveries here, since you obviously can't use grounded jump in the air lol. Maybe with an additional marker at the first jump height, then cutting that away and lining up the remaining hieght lines could've been cool. But anyways
Another outstanding video! Love the channel
This channel is the best argument for Melee being a fun game to talk about (for people who don’t already play melee)
I can only hope the actual melee lovers out there are having as much fun watching these as I am as someone who fell out of smash playing a while back
everyone's saying it, but the editing is super impressive. you're my favorite melee creator.
the music art and video production are top notch. I don't even play melee or any competitive smash, just SSBU casually, but I know quality production when I see and hear it. Great stuff
0:30 I actually think Samus might be able to make it tbh. Since pichu was allowed specific conditions, I think if you do a daughter dash AKA goomy zoomy you can get crazy horizontal speed, and then you double jump -> rising grapple -> let go of grapple -> up-b. Now, I don't know if you can goomy zoomy while facing backwards so maybe you might have to do a CS turnaround but it still looks do-able IMO. IDK just theory crafting.
I'd said that Samus has one of the most diverse sets for recovery due to those techs. So I was suprised that she apparently is suppoaed to be unable, which sounds weird to be seeing the enormous height extendo grapple can give you.
You are easily able to get under FD as well as Mewtwo.
0:30 I actually think Captain Falcon might be able to make it tbh. Since pichu was allowed specific conditions, I think if you do a father dash AKA Hero F Zero you can get crazy horizontal speed, and then you double jump -> falcon grab -> let go of grab -> up-b. Now, I don't know if you can Hero F-Zero while facing backwards so maybe you might have to do a CSGO turnaround but it still looks do-able IMO. IDK just theory crafting.
Surprised Pikachu can't when Pichu can. What's the difference there? Weight? Hitbox?
I like how this video was like a three stage Pokemon evolution: you had a small beginning with the jump, exploration into overall jumps a bit, then it just goes "Oh yeah, it's Mewtwo time."
The music and editing is silky as FUCK man, bloody hell. It's what I always saw Melee's aesthetic as and you nailed it. Melee is technical, futuristic, has an 80s/90's techno synth vibe. I blushed.
I love that you just answer the title question from the get go and don't muffle around for 5 minutes to get to the point. Great video
Kirby's got those (3:57)
Kirby’s got those
I've watched this a few times now and it's unfathomable how much work probably went into making this 8 minute video.
KIRBY'S got those
Genuinely one of the best videos I've seen all year. I love that you step away from the original generic, but still interesting, question into these really interesting mechanical rabbit holes. And the music is perfect. Holy moly it's just perfection
0:53 took the YL discord not very long to do this at 0% with no TAS. It's really not that hard. You just have to understand the character's bomb explosion mechanics.
It's like a lazy content farm video was given to someone with Asumsaus levels of editing and knowledge. Amazing job
Bro forgot he was making a video about the temple jump
I think the dopest thing about your vids is that you explain a lot of the terminology and make melee so much more accessible. Keep it up!
Hi! I am pretty sure Mario could make it, combining the UpB Walljump, cape and tornado. Plus, he could do the vertical UpB for extra height at the very end.
Mario cannot make it
@@mymyscellany Have you labbed it?
I love jump philosophy in games, making jumps satisfying is hard to do, and Nintendo has got it on lock.
3:57 Kirby’s got those
This video actually might be perfect. As someone who has never touched melee except for playing as a child a couple times at family gatherings, this video tricked me into watching a 8 minutes of melee mechanics. And I loved it
I did get daired 5x in a row and owned at 5:50 but i DID beat that ness and have the slp file to prove it
This was the easiest subscribe I've ever had, how the heck does he make videos this high quality? Makes his own music too? My lord, this guy is a machine.
0:43, what?
He says 'no, I can wait' as younglink finishes his milk. I didn't catch it the first time either but now I'm laughing my ass off.
@@dalgusmaximus4557 oh thanks!
So glad the algorithm served me this video. I went down the rabbit hole of your channels and it's amazing! Gives me a lot of Jon Bois vibes, but for Melee.
Your earlier videos as great too. The pacing and music choices were perfect.
Instant sub
Doobie brothers vaporwave
I’ve never had an interest in Smash beyond my casual experience with Melee. The presentation of this video makes it fascinating. I don’t think there’s a topic I wouldn’t watch a video about if it was presented like this. Love it.
Please never use those AI interpolated frames when showing slow motion frame by frame stuff, not only does it look bad it is also confusing and distracting for something that should just be a simple frame by frame advance. (talking about 4:37) otherwise very interesting video!
This is my first time watching one of your videos, and cutting the fodder characters from the ones that can make the jump. Getting straight into the science of it all, great video editing, great conclusion, and thanking your people at the end is top notch.
Two of the three best editors I’ve seen on UA-cam make melee content. You and asumsaus are neck and neck. Melee has some voodoo to attract talented people.
Gosh, I remember testing this stuff back in the day (before the wave dash, even). Thanks for sharing how competitive skills are used for the silliest stunt in the game.
And the production skills, holy heck!!
it went from "who can make the jump" to a physics lesson about double jumps without me even realizing
5:10 slapdash is probably a portmanteau of slap and wavedash.
This takes me straight back into my childhood. Thank you for the nostalgia trip.
I don't know how to play melee, idk even have any experience playing any smash in general but the storytelling, editing, and narration tells such a clean and fluid presentation that I just kept watching. Keep it up man!
VERY high quality video! I love how you showed all of the other characters attempting it, each with a cool silhouette :)
as a kid i was able to do this with jiggly and mewtwo but no one else - i'm happy to learn of the others, as well as learning more about cool melee mechanics! great video 10/10
I heard the song “extend” at the end, and before I even knew that, I was like “I need to Shazam this”. Came to find it dropped literally 4 days ago. Came to find out YOU PRODUCED THE WHOLE VIDEO ST!!! You are doing what most content creators can’t: everything.
Edit: AND HE’S A KILLER GRAPHIC DESIGNER
I don't play Melee, but am oddly drawn to these jump videos. You put one hell of an interesting and informative video together to have held me here through the full duration. Well done
This feels like a secret Ludwig channel lol
The editing in this video is insane. The effort and care you put into this is apparent. Well done.
I knew this video was going to be quality as soon as the colorful, exploding silhouettes of the characters who couldn't make the jump showed up
The fact that it is so easy for Mewtwo to make the jump proves that genetics is the solution to every human problem.
Edit: I am joking.
Never played melee in my life still watched this whole thing
I've been playing melee competitively for 10 years and so most of the things you explained are not new to me, such Peach's double jump auto land on platform and using djc fair to pull back. But I had no idea about Mewtwo's djc leading to increased height in his ascent! That is so cool, and it makes Mewtwo kills where he utilizes that look even sicker to me. You learn something new about melee everyday.
Finally a jump video where OP actually explains and tries every character to the full potential.
So many content farm videos out here basically ignoring half the roster because it was made by a smash player who doesn't actually play the game.
just found this channel randomly and it's like i struck gold!!! your visual style is so distinct and engaging, i love it- and i dont even play fighting games, let alone smash bros melee. keep it up!
dawg... this is way too well made. well deserved attention and i hope you grow tons man; went above and beyond expectations. take care.
makes me so happy as someone who can't tear myself away from Mewtwo in Melee. dude is just fun bc of stuff like this. awesome video as always, amazing editing
The presentation, that music playlist, the whole video is just fantastic. You got yourself a subscriber.
I never knew you could make this jump!
A sneak attack like that would have blown my mind 😂😂😂
The production on this video is polished to a shine. well done.
This content is so extremely good and it is CRIMINAL so few folks have come across this channel!!