One of the funniest things about Gren Maju is that he gains ATK and DEF, so every once in awhile your opponent can play themselves and attack into a a facedown with 5,000+ DEF.
I use it along with Inferno Tempest and Mirror Force to protect me for one turn, and then either set him facedown, or just summon him and rake in the points. I should point out that this has only worked for me in LOTD and not with a physical deck.
I would feel absolute dread knowing I fell for that, then knowing the monster that attacked is stuck in attack mode, unless I have a good trap ready. It would be pretty satisfying to play magic cylinders against Gren Maju Da Eiza though.
@@chaosgamer016_5 Battle Traps in general don't really see play anymore, since not only are Trap Cards in general too slow to see play unless they're REALLY good, Battle Traps just sit around until the battle phase, making them prime removal targets that can't just be activated in response
Gren Maju is just so funny. You have all these modern decks, establishing massive boards with indestructible boss monsters, omni negates, floodgates etc., and you just normal summon this dude with one line of text on it, and just beat them to death. it's hilarious.
@@astralguardian5930 the best part is that Gren Maju in most cases can just... Slip by a board of negates. He's a normal summon so his summon can't be negated by any vanity cards, he doesn't need to activate any of his effects to work so negates unless they're Impermanence or Effect Veiler can't be activated in response to his effect of gaining ATK, in addition to this most good gren maju players would have already burned their opponents' negations that could've affected Gren Maju on other cards like Orochi, Hexa Trude, or Golden Castle Stromberg. If you draw a gren maju going second in a deck based around banishes, you're going to do well just because of how sneaky Gren Maju is. Typically, Gren Maju goes up to 10k-12k attack after you resolve most of your effects for banished and if thats the case, after all is said and done: your gren maju can just swing for game.
@@arthurmorganlefaye7626 Yep, Gren Maju is an example of simple yet effective. Deceptively powerful and can be sent out almost any time. Be it through Normal Summon or just a surprise Special Summon.
Hahahhaha omg I never thought I'd see someone actually mention this! That was my main deck for years, hybrid control/beatdown with Gren and Gravity Bind. No one else in my local group had Gren Maju. Almost everyone else I played with ran straight beatdown and I had too up until I pulled my first copy. But the one who learned to hate Gren most was my one friend who loved to play control and had built theirs around Gravity Bind. I only managed to convince someone to trade me a second copy after I offered them like a bunch of strong rares because they knew what my deck was like with just one already. If I remember correctly I included a Red Eyes Black Dragon *and* a Jinzo and they only said yes because they didn't have the cards they needed to rebuild their own deck around Gren. It was 100% worth it. Gren Maju was and is my favorite card in the whole game, that card essentially taught me how to *build* a deck thoughtfully, before I got it I would just throw some cards with big numbers together and call it a day like the rest of my friends who played pure beatdown.
chaos necromancer would be a good one to build around it's a 1 star and its atk is equal to the number of monsters in your graveyard times 300 while it might not have the same potential normally but if you do one of the arc v builds and use nothing but monsters that can lead to some killer atk lol
Another important thing to remember about Summoned Skull that made it meta defining in its time was that its low defense was actually a big upside. Being at 1200 put it below the 1500 defense threshold and made it searchable by Witch of the Black Forest, which was a very common play.
In a time before grass looks greener i run a 60 card deck un tcg, a lightsworn zombie chaos deck.... The amount of my banished cards sometimes get ridiculus numbers, so, i only play one copy of gren maju (lightsworn and zombie engine works wonders today too) One time in a tournament, my normal summoned gren maju gave me the victory whit his amazing 14k atk, since that day my gren maju was bff of my judgement dragon
chaos giant is actually immune to power bond bc of that spell immunity sadly :/ the fact it can attack each of the opponent's monsters once plus piercing damage definitely more than makes up for it tho
I actually never used Gren Maju back when I first got it, because I found it hard to use his effect. Yeah, call me old-fashioned, but this was before Synchos and XYZs were introduced.
@@nine_tails137 Well tbf, there weren't many ways to banish cards en masse in old school YGO. Unlike now where a single Pot of Desires instantly boosts Gren Maju to 4000 attack.
@@yamikagevg7841 I haven't played Yu-Gi-Oh! in a long time, so IDK how much as changed? All I know is being sent to the graveyard means the discard pile,while being removed from play, means removed from the graveyard. Banishing is new to me. Unless that's the same as being removed from play?
I think Great Maju Garzett deserves honorable mention. I know he hasn't ever seen competitive success, but the fact that he is straight double the attack of whatever monster you tribute to summon him makes him the purest definition of beatstick. A long time ago, I used to surprise people with Cyber Dragon into Great Maju, since you would put 4200 onto the field in one turn in an era where not a single monster had that much attack and special summoning in and of itself was rare.
If I was feeling extremely sadistic, mind you I was in middle/high school back in the early 2000s. I would combo Da Eiza and Inferno Tempest to have over like 40k atk THEN tribute Da Eiza for Garzett. My opponent would just quit at that point haha!
I'm honestly a little surprised Injection Fairy Lily wasnt on this list. It's ease of coming out with no tributes, only requiring a 2000 life point cost to get to 3400 atk made it able to beat over almost everything back in the day. There was nothing worse than finally getting two tributes out for a Blue Eyes, or pulling off a fusion summon with polymerization only to have your opponent counter and destroy it with a level 3 monster. Additionally, because it's effect only applied during the damage step, it let you avoid taking 3400 burn damage from a Magic Cylinder which was also incredibly popular back then. Also she's my Waifu.
What makes it even better is that she is easily searchable by Sangan and Witch of the Black Forest, and she can also easily bypass all the stall cards of the time such as Gravity Bind (only work on Level 4), Level Limit Area B (only work on Level 4) and Messenger of Peace (only work on monsters with 1500 or more attack) that Exodia or Destiny Board players use. In that era, the best things people can pull off via Special Summon are Chaos Soldier - Envoy of the Beginning and Chaos Emperor Dragon - Envoy of the End, and they still require some work to get the necessary materials into the Graveyard along with even getting those cards into your hand. Lily can beat over these boss monsters that require much setup without any of those convoluted setups at all.
But the downside to injection fairy is that it'd hard to use later on in a duel. Especially back in the day, if you had like 3000 lp and went with Lily there was always a chance of your opponent whipping out a magic cylinder or something else since there weren't that many proper negates to traps etc
@@bellystraw No monster works in that scenario though. Anything you play will get you killed if they have Cylinder. Better to have a 3k monster than a 2k one even if you might Cylinder yourself.
@@bellystraw magic cylinder wouldn't work. Fairy lily activates in the damage step, while since cylinder does not change atk/def values, it must be activated prior, in which case the opponent only takes 400 damage.
Summoned Skull actually saw a much earlier retrain in Skull Archfiend of Lightning, all the way back in 2003 in Dark Crisis. It wasn't all that good, even for the time, but it does exist.
Mechanicalchaser is my favorite historical beatstick. It was a really weird and cool card that had an extremely specific and limited release at first (being the Ultra Rare in Tournament Pack 1) which gave it a near mythic quality back in the day. Also I think it's hilarious how it one-ups La Jinn by literally only 50 ATK, which nonetheless made all the difference
I think chimeratech overdragon deserves an honorable mention because it was the terror of the competitive environment for a while in the past, and it was able to reach crazy amounts of attack If you summoned it with overload fusion and a gy full of machine type monsters (with at least 1 cyber dragon) also it can attack even more times than purgatrio
I remember the horror you felt when you managed to get 2-3 monters out in attack position on T1, smugly passed to your opponent, and they just Future Fusion-ed their whole deck into Overload Fusion for a 15K+ attack monster that could attack each of your monsters. It was fun when you had Magic Cylinder or Mirror Force. Less so when you didn't.
Gren Maju Stromberg player here and I love the deck so much. The rage it induces when I use Eater of Millions to banish the entire extra deck, then summon Orochi and Gren Maju...I never get Rematches on EDOPro. Then again, it is a control OTK deck, so it is frustrating to play against
A defining effect doesn't change its role, Cydra is powerful because its a BIG guy for its era that comes out free, it still doesn't DO anything besides be a large body
One more thing to note with Prime Photon Dragon; if you have Galaxy-Eyes Afterglow Dragon as a material, and you detach it to activate the effect, not only does he get a boost from his own effect, but afterglows effect allows you to either special summon or attach Galaxy-Eyes Photon Dragon from your deck as a material (so you're guaranteed to have him and do full damage), AND it doubles the attack. So as long as the effect goes off without being negated, Prime Photon can be a guaranteed 11,200 (or more) beat stick that does full damage.
Top 10 generic pendulum cards. Top 10 "trap" cards. (Cards that seem good at first glance but aren't really that good. Top 10 cards that reference the anime/manga. Top 10 parody cards. Top 10 cards based on other Konami games. Top 10 special conditions in the games. Top 10 anime/manga exclusive cards. Top 10 cards that newcomers shouldn't use. More Rescue Rabbit, please.
Ancient rules must have a "normal monster" errata. Mystical ref panel. In duel links. The npcs tend to use a monster that steals yours on flip effect. But only as long as the monster's in the field. Completely useless if you use a beat stick
Also its worth noting that if you use Afterglow dragon to summon prime photon and use it to activate its effect, its attack points will double, meaning that its atk will be at least 11,200 atk
I did that. My Neo Prime hit 16,000 ATK. My enemy, with all 8000 life points, took 15,300 damage because he had Morphing Jar in Attack position. Absolutely glorious.
glad to see Gren Maju Da Eiza on the list! i run a blue eyes deck, which means rage with eyes of blue (banish your hand, field, and graveyard). i like to keep Gren with me on the chance that i can do a hefty banishing and hadn't drawn it yet :P like a fun little surprise!
Number 100 numeron dragon is a good choice, it can be easily summoned with number 97 and is splashable in any lv 8 heavy deck such as blue eyes or even dangers. I personally use it in my own cyber dragon build. On top of that it has a built in nuke effect and card recovery.
I use the anime version in my side deck on YGOPRO when I run out of cards to put in it since it can summon itself from the extra deck if an XYZ monster attacks me while my field is empty and reduces the ATK of anything that battles it to 0 along with being indestructible by a non-Number monster in case your opponent uses a card that gains attack after the reduction. It's somewhat situational but there is no reason not to play it if you have nothing else to play. The real life version was such a downgrade. The anime version just needed 2 level 1s and had all those effects. The real life version needs two identical Number monsters, can only summon itself from the GY, and doesn't have battle protection.
I have a suggestion: Top 10 Most Impactful Booster Packs I got this idea after you quickly mentioned how Cyberdark Impact iso so infamous, and would like to hear more about this and possibly others. Basically a list of the biggest booster packs, in terms of how many of the cards him them changed the caused the biggest impacts into the series than before. Obviously Legend of BEWD is out since it’s the first, but aside from that I guess it’s up to you.
Seeing you mention gren maju in an older video is the exact reason i got into yugioh and why my 1st "deck" in duel links was an abomination based around it
I think he kinda forgot chimera overtech dragon. You know… a giant beat stick that gain stacks equal to the number of material used for its fusion summon x 800, attack a number of times equal to the number of material used for its summon each battle phase, can be boosted with limiter removal, power bond, or both if you were lucky.
Or Slifer The Sky Dragon, who could potentially reach 59k ATK, assuming you play a 60 card duel and you have 59 cards in your hand and Slifer on the field.
Some honorable mentions: Chimeratech Overdragon, Power Bond targets as a whole (tangentionally mentioned) Malefic Cyberend Dragon Great Maju Garzett Injection Fairy Lily Ancient Gear Golem Goyo Guardian Goblin Attack Force and friends Beast King Barbaros Just some I could think of... Also, Summoned Skull had a retrain back in Dark Crisis, Skull Archfiend of Lightning
The King Of Skull Servants I feel should have an honorable mention. it isn't that hard to be able to get him up to 6000 attack or higher by turn 2 and being a level one is super easy to get on the field with cards like 1 for 1 so you can easily flood the field with multiple kings for even more beat down.
Id honestly like to see a video going into the details of what levels tend to mean or imply beyond how they effect xyz and synchro summons or tributes. Things like how lvl 4 and lower typically can't have more than 2k attack
Before Synchros I didn't see any point on monsters having different levels that require the same number of tributes. Like, what was really the difference between a LV1 and a LV4 before synchros?
@@xCorvus7x Exactly. And when they were all vanillas, for example, you would always play a Lv4 because of that strength so there was no point on having others
@@rodrigoandrade256 So? Are you questioning the point of smaller/physically weaker monsters having lower levels, or that such monsters exist in the first place? Besides, that period of time ended quickly. Man-Eater Bug, Skelengel, and Hane-Hane were released in the third booster pack. Obviously smaller/physically weaker monsters need other qualities to be useful, which is what they got (starting with Flip effects, and eventually Lvl 2 or lower support; frogs are mostly low-level monsters too and are very viable).
I'd honestly replace Prime Photon Dragon with Numeron Dragon, it might be less used, but if you do the Draglubion combo (that require 2 level 8 same as Prime) you get a 9K beatstick at least.
I think that another beatstick would be Chimerathech Overdragon, because it gains 800 ATK for each material used to summon him and also it can attack as many times as materials were used to bring it out, and his requirments are a Ciber Dragon+ 1 or more machine monsters, so, if you used 5 materials it would have 4000 ATK and can attack 5 times, and that ATK can even go even further if you use more monsters or using cards like "Power Bond" since is a machine fusion monster, "Limit Removal" since is just a machine type monster or Dark Honest since is a Dark Attribute monster
I love the increased engagement in this video. Anyway, here's my idea for a new video: "Top Most 10 Overly Hyped Cards in YuGiOh." Before debuting the TCG, cards in this list seemed too overpowered and sparked controversies, but they turned out balanced, mediocre, or even bad in practice.
What you mean c1000 and ci1000 with an anime base atk of 10,000 and 100,000 and was hyped to be the highest base atk monsters in the game, but when officially released it's base atk is ?. And is can be easily defeated with a fiendish chain.
While my yugioh playing is only limited to Duel Links... One of my favorite beatstick to use there is Strong Wind Dragon. It can get some pretty nasty ATK going with it's effects... It's level 6, with 2400 ATK with 3 effects... First, if it's tribute summoned using a dragon, it gains half of it's tribute's original ATK. Second it has piercing damage. And as a slightly less useful third it doesn't get destroyed in a tie. Plop it into a Blue-Eyes Deck and you can fairly easily get yourself a 3900 ATK piercing beatstick.
This was a really interesting and different video. I mean, you'd think the list of the most Timmy cards in the game would be kinda straight forward, but these cards have some cool combos unique contexts. I like it!
People tend to forget the other win condition in Yu-Gi-Oh instead of going through multiple negations. Just deplete their life points. - Someone I forgot.
The Superdreadnaught/train engine is currently my favorite deck. Glad to see it here. Remember that you can limiter removal if you want to go all in. Ive wacked face with a 12,000 attack Superdreadnaught, and with Liebe you can attack multiple times. Very satisfying.
I've recently been getting back into playing Yugioh with a train deck, so seeing Liebe pop up on the list makes me happy. Especially since you mentioned the Gustav combo.
Also for duel links standards, it would be absolutely terrifying a monster that can attacks twice, while stacking attack due to its own effect equipped with power of the guardians, it's an auto win against Invoked Cocytus which ravaged the duel links meta for months
I feel that Number 97: Draglubian/Number 100: Numeron Dragon could also make this list. It does require 2 lv 8 monsters, but does get a monster with 9000+ attack, though only for 1 turn.
Summoned Skull isn’t all bad. He still sees play in Red-Eyes decks in formats where Dragoon isn’t available. Return of the Red-Eyes + Piercing the Darkness are what allow it to be decent
Another favorite beatstick of mine that I enjoy running in my train deck is super dimmensional robot galaxy destroyer given that it's a 5K beatstick with a harpie's feather duster effect. There's also Blue-eyes Ultimate dragon - and it's time with Tenyis - and 5 headed dragon that are fun as well.
I'm sad, I wish at least Chaos MAX would've at least got an honorable mention with how ez it was to summon in a impcantation deck and can go for an otko going second with one atk. And the fact it's one of my favorite cards and arctypes.
one thing you forget about gren maju; you can use it with necroface and golden sarcophagus. Golgen sarcophagus sending a necroface to the banish zone will activate its effect. As well as that, when your deck is low on cards after banishing so many, with necroface you recover your entire deck back.
Blue Eyes Ultimate Dragon was a major beat stick in my high school after Cyber Stein came out but not to attack exactly. Everyone tried to combo Cyber Stein, Blue Eyes Ultimate Dragon, Megamorph, Ring of Destruction, and Barrel Behind the Door for a 9000 OTK. I had to start running my own Barrel Behind the Door just to counter it.
Damn I remember those days like it was yesterday 😏 On my first ever local tournament as a kid, I got absolutely demolished with that combo, two times in a row I was dead by the 3rd turn 😂😂 Learned the game in a brutal way that day 😅🤷🏼♂️
Legendary Maju Garzett in a Darklord deck can climb up pretty high given a built up graveyard. And it even has pierce. Not very consistent but still kinda fun to do.
I like having a Gren Maju in Virtual world just for the fun of it. It's level 3 so it meshes well with the rest of the deck, plus since you hardly Normal summon, you often have one left for it to pop out and OTK, especially if they Nibiru'd.
I feel like Malefic Cyber End Dragon could have earned a spot. It's basically a free 4k beatstick in any deck that runs field spells, and if you just so happen to be running Mound of the Bound Creator it does extra burn damage and gets some protection, although that's a little less important and niche
Neo Galaxy-Eyes Photon Dragon is a R8 XYZ that requires 3 L8s to summon. It has 4500ATK, negates all opponents card effects currently on the field and can detach a Material to absorb all the opponents Materials, gains 500ATK for each and can attack up to that many times during battle. Can push well past 10k attack (Given it battles an XYZ monster and you use Double or Nothing) and with only 4 cards in the Photon/Galaxy archetype, can be summoned in one turn, and given all of those conditions, can and almost always WILL OTK.
Number 62 can be summoned with photon dragon and afterglow dragon as materials, and by using its effect, discarding afterglow dragon to the graveyard allows you to not only double the attack of number 62, but add another photon dragon to it as a material. In combination with Xyz Unit and Xyz Territory you get an attack of around 8400 or so, which is then doubled by afterglow dragon to over 16000 worth of damage.
Summoned Skull was my original ace, being in a stripped down Yugi Starter a friend gave me so I could play with everyone else since it was taking forever for me to build my own by doing favors for unwanted cards. I ended up building a pretty decent deck and ended up one of the best in my grade school only losing consistently to the friend who gave me the card in the first place since he could afford all of the best cards at the time. The card still holds a place in my heart for that alongside Hane-Hane for being my very first card.
To be fair, one of the main reasons why cyber dragon has seen so much competetive success over the years is because it can be used with chimeratech fortress dragon to boardwipe against machine decks.
I'm a little surprised Utopia the Lightning didn't show up. I guess it essentially got replaced by double, but for years that was a notable out to big, targeting/destruction immune monsters. 5k plus shut down opponents effects during battle to ensure the attack got through.
I'm surprised that Dugares the Timeless, Chaos Ancient Gear Giant, Numeron Dragon and Rainbow Overdragon (Because my Tribrigade deck can bring it with 14000 Atk no problem) failed to make even a honorable mention on the list. And yes, I included Rainbow Overdragon on this list. You wouldn't believe how easy it is to summon in Tribrigade builds.
Going on about the Cyber Dragon archetype, there's a card called Chimeratech Overdragon. In a decent cyber dragon deck you're going to have A LOT of machine monsters, and with the new Cyberdark Chimera you can search out power bond really easily and then use cards from your graveyard easily. You can easily have 10+ materials for its fusion summon which is then doubled with power bond. Edit: forgot to mention it can attack up to as many times as materials used. Sorry for the block of text lmao.
How did Cyberdark End Dragon not make it to this list? I know it's very limited to a Cyberdeck, but in that it's so busted.. There's literally no way to get over it besides Kaiju'ing and most decks are basicly forced to surrender once it's out.
@@Luna-Starfrost maybe it doesn't have a meta relevence yet ? I think that's how he does is top, based on competitive play in tournament, and maybe there wasn't enoght of them for him to be here Or maybe he just forgot because it's to recent.
Sorry but that's not true. Accesscode can kill an unboosted one. Borrelsword can basically always kill it (cyberdark doesn't lose attack but borrel still gains, so if it's
I'm a little salty that Chaos Ancient Gear Giant wasn't mentioned, it's basically just Purgatrio but without requiring your opponent to control cards to have a large attack stat, and it's completely immune to back row and prevents monster effects from stopping it in the battle phase, and the deck it's played in can summon it almost as reliably as Invoked can summon Purgatrio
I wouldn't say they failed. One of them is still banned Another was banned for 6 years Another was played in early monarch decks One of the newer ones is an amazing floodgate But yeah the vast majority are forgettable
@@shawnli4746 Don't confuse "this spirit monster is good" with "spirit monsters are good". Those monsters aren't good because they're spirit monsters, they're good because their effects are good. Same situation with the ABC archetype (a good archetype) and unions (a meh ability).
@@DarkMaker75 excatly the original idea was to take advantage of Spirit Monsters returning to your hand with cards like Spring of Rebirth. However that playstyle was way too slow even for early Yugioh. And alot of the early Spirit Monsters didn't really see alot of play. Only of few like Yata Garasu saw play but most of them have been lot forgotten.
@@DarkMaker75 Even though I agree spirits as a whole aren't really good, I'm not convinced two good ones would be as good if they stayed on the field. Especially Tsuk, she would be activated only once.
@@nnnp634 It helps and hurts them. Good because you can reuse the effect, bad because you have to waste your normal summon every turn (or run a jank flip-summon variant). It's extra rough for ones that require a tribute.
My favorite beat stick is the Arrival Cyberse@ignister. The igniters, combined with splash mage and transcode talker, make it really easy to summon an invincible 4000 to 5000 monster
I assume the reasoning is that it's because it requires specific cards in the graveyard to power it up? Sure, it can be quite powerful, but you gotta ditch a ton of cards to get it there and because of how the graveyard is like a second hand, there aren't too many efficient ways available to do that. I'd definitely call it a runner up at minimum.
First of all nice video I enjoyed it a lot ^-^. Secondly IMO Blue-Eyes Ultimate Dragon should have made the list as at least a Honourable Mention, seeing how Blue-Eyes Ultimate Dragon is the biggest Non Effect monster that can be cheated out of the Extra Deck with the destruction Effect of Waking The Dragon (Ironic because Dragon KEKW) and Fists of the Unrivaled Tenyi. Still tho fun video ^^
Would Rafael's card count? Discard 5 cards, but you then draw 2 cards during every draw phase. I think it's also a continuous spell with no protection, so only in the anime where people almost never play backrow destruction would that work. Your opponent would laugh at how much you'd done their job for them.
@@leviathan1173 Not really. If you could keep it on the field for five turns it would then get you pluses every following turn. So it should qualify for that list because it's extremely slow and very vulnerable to removal, but it will eventually result in a free pot of greed EVERY turn, which is great for card economy.
For Prime Photon Dragon, one of my favorite combos is this: 1. Xyz Summon PPD with Galaxy Eyes and Galaxy-Eyes Afterglow Dragon 2. Enter battle phase and activate the effect of PPD to detach one material for its effect, that detached material being Afterglow. 3. Activate Afterglow to either attach a GEPD from the deck or special summon it (whatever the case may be) 4. Afterglow’s other effect activates which does some major weird stuff w the atk boost 5. Laugh if your opponent has a monster w less than 2500 atk
Gren Maju was and is my favorite card in the whole game, that card essentially taught me how to build a deck thoughtfully. Before I got it I would just throw some cards with big numbers together and call it a day like the rest of my friends who played pure beatdown. Even though I only play MTG now, that card is still the root of my love for deck building.
Utopia Double is one of the main reasons Utopia decks are still able to compete with the meta. Running a Zexal Weapon sort of engine also gives your cards ATK, searches and other forms of negation. Using Asura Strike, this beatstick becomes 12000 and then can also attack every other monster on the field.
Chanbara is also great because the speedroid deck allows red eye dice to make the summoning conditions with any other non tuner you have on the field, combining it in main phase 2 with a level 3 speedroid tuner like car turbo, can instantly bring out another beat stick in crystal clear wing dragon
Huh, neat to know I was actually using a top tier beatstick during recess. Back when I played Yugioh in middle school, I ran a dinosaur deck, no clear structure, just a bunch of monsters that were Dinosaur-type which were handed down to me by my older cousin who was a huge yugioh fan, however, I still had Gren Maju Da Eiza in my deck. This was because I had the trap card Survival Instinct which allowed me to banish any number of Dinosaur-Type monsters in my graveyard and gain 400 LP for each so I'd have an enormous amount of LP. Not just that, but I had Tyranno Infinity, a level 4 dinosaur monster that gained 1000 ATK points for EACH banished Dinosaur-Type monster. And that's how I pretty much dominated my school in Yugioh.
Trains!!!! The #3 was u talking about half of my friend's deck, he mixed the train strategy with kaiju if I recall correctly. Utterly wrecked me but I haven't really played since Summoned Skull was a good card
I honestly thought you were going to mention Arc Rebellion Xyz dragon cause that card has a crazy effect that gains the attack of all monsters on the field then negating all their effects as well. I used it to get up to 15k attack one time
Big number is my favorite win condition. I once ran a deck with Advanced Ritual Art, Giski Zielgigas (level 10), 14 level 1 vanilla monsters (4 of which were Exodia pieces), and Exodius the Ultimate Forbidden Lord. I slapped in some Sephylons for more power, Gustav Max for some free damage, and Number 81 for card immunity. Most fun I ever had with a dumb deck, and playing it normally got me 11k attack in one turn.
MALEFIC CYBER END DRAGON! Back in the day of barely releasing xyzs and synchros were dominant, I used to play small tournaments with my necrovalley skill drain deck with the main beatstick straight up malefic cyber end. At the time of 3 skill drains no effects on field and a sudden beater on the field i think its overwhelming and super easy to pull out. I was honestly looking for it on this list soon as i saw lol
It's so weird finally looking into meta yugioh and seeing that Gren Maju is this kind of paragon card, because I pulled my first copy from IOC as a kid and thought I was super clever for combining it with Skull Lair.
played the invoked deck for a hole year. Since then, I couldn’t find a deck that satisfied me as much as it did and I stopped playing. Ohhh Alister, I miss youuu.
I'd like to throw in Chimeratech Rampage Dragon. He blows up backrow, is fairly easy to summon, can set up the graveyard and attack multiple times - and he also profits from generic support like Powerbond or limiter Removal. He also has a pretty cool name and seems like a nice dude. 👍🏻
Gishki Zielgigas was a great beatstick for the Gishki deck back in the day. I have many fond memories of summoning 2, attacking for 6000, then turning them into gustav max for game.
Injection Angel Lily deserves a spot here. Back in the day Yu-Gi-Oh was all about Normal Summon and Tribute Summoning with very little Special Summon mechanics. The most you will see are cards like Pre-mature Burial, Call of the Haunted and Monster Reborn, or at most when you see some very specialised decks like the LV monsters or Black Magician spellcaster decks. Having a non-Tribute Level 3 monster which can turn into a 3400 attack monster when attacking or being attacked was phenomenal. To make things even better (or worse for opponents), Injection Angel Lily is easily searchable by Sangan and Witch of the Black Forest, and she can also easily bypass all the stall cards of the time such as Gravity Bind (only work on Level 4), Level Limit Area B (only work on Level 4) and Messenger of Peace (only work on monsters with 1500 or more attack). These reasons are why this card was in the very first Ban List. It was simply too broken at that time.
The fun part with prime photon dragon is if you use galaxy eyes afterglow dragon and photon dragon you can establish a pretty decent combo. detach afterglow, it can float into a photon or add a photon to your prime photon AND primr photon effect gives double damage
One of the funniest things about Gren Maju is that he gains ATK and DEF, so every once in awhile your opponent can play themselves and attack into a a facedown with 5,000+ DEF.
thats how i usually play it and it works in 95% of the cases when they run into i say 12-13000def
I use it along with Inferno Tempest and Mirror Force to protect me for one turn, and then either set him facedown, or just summon him and rake in the points. I should point out that this has only worked for me in LOTD and not with a physical deck.
I would feel absolute dread knowing I fell for that, then knowing the monster that attacked is stuck in attack mode, unless I have a good trap ready. It would be pretty satisfying to play magic cylinders against Gren Maju Da Eiza though.
@@alexanderrobins7497 Is magic cilinder played at all I never see this guy talk about it
@@chaosgamer016_5 Battle Traps in general don't really see play anymore, since not only are Trap Cards in general too slow to see play unless they're REALLY good, Battle Traps just sit around until the battle phase, making them prime removal targets that can't just be activated in response
Gren Maju is just so funny. You have all these modern decks, establishing massive boards with indestructible boss monsters, omni negates, floodgates etc., and you just normal summon this dude with one line of text on it, and just beat them to death. it's hilarious.
That same deck: *proceeds to negate or destroy the Gren Maju before you could summon or attack with it*
Gren Maju's always been one of my favorites. I'm that bastard who ran Macro Cosmos.
@@astralguardian5930 the best part is that Gren Maju in most cases can just... Slip by a board of negates. He's a normal summon so his summon can't be negated by any vanity cards, he doesn't need to activate any of his effects to work so negates unless they're Impermanence or Effect Veiler can't be activated in response to his effect of gaining ATK, in addition to this most good gren maju players would have already burned their opponents' negations that could've affected Gren Maju on other cards like Orochi, Hexa Trude, or Golden Castle Stromberg.
If you draw a gren maju going second in a deck based around banishes, you're going to do well just because of how sneaky Gren Maju is. Typically, Gren Maju goes up to 10k-12k attack after you resolve most of your effects for banished and if thats the case, after all is said and done: your gren maju can just swing for game.
@@arthurmorganlefaye7626 Yep, Gren Maju is an example of simple yet effective. Deceptively powerful and can be sent out almost any time. Be it through Normal Summon or just a surprise Special Summon.
@@arthurmorganlefaye7626 or 12k def face down like a boss lmao
A wise man once said:
"Who needs combos when you have big number?"
couldve been me xD
Big number go brrrrrrrr
@@torokami1109 exactly
*Davinator1212 has entered the chat*
@@dantevega5103 that was a rata quote
The funny part of Gren Maju is that since it's level 3, it's unaffected by Gravity Bind
Hahahhaha omg I never thought I'd see someone actually mention this! That was my main deck for years, hybrid control/beatdown with Gren and Gravity Bind. No one else in my local group had Gren Maju. Almost everyone else I played with ran straight beatdown and I had too up until I pulled my first copy. But the one who learned to hate Gren most was my one friend who loved to play control and had built theirs around Gravity Bind. I only managed to convince someone to trade me a second copy after I offered them like a bunch of strong rares because they knew what my deck was like with just one already. If I remember correctly I included a Red Eyes Black Dragon *and* a Jinzo and they only said yes because they didn't have the cards they needed to rebuild their own deck around Gren. It was 100% worth it. Gren Maju was and is my favorite card in the whole game, that card essentially taught me how to *build* a deck thoughtfully, before I got it I would just throw some cards with big numbers together and call it a day like the rest of my friends who played pure beatdown.
chaos necromancer would be a good one to build around it's a 1 star and its atk is equal to the number of monsters in your graveyard times 300 while it might not have the same potential normally but if you do one of the arc v builds and use nothing but monsters that can lead to some killer atk lol
@@vineousvondrake2456 you could play it as a tech against Necrovalley in Tearlaments
I abused that combo a lot in my fiend decks lolol
No one Plays this
What about Jerry Beans Man, the strongest level 3 in the game, he powercrept the mighty Sonic Duck, JBM is love, JBM is life
😭😭😭
No, duel logs didn't include it. Therefore it's not good
JBM best card in the game
Sleeping on Atlantean Pikeman. The strongest lvl 2 monster! Beating out Clown Zombie. I think that’s still true.
JBM carries the yugioh video games' starter decks
Another important thing to remember about Summoned Skull that made it meta defining in its time was that its low defense was actually a big upside. Being at 1200 put it below the 1500 defense threshold and made it searchable by Witch of the Black Forest, which was a very common play.
Gren Maju is one of my favorite deck types. Nothing says 'BEGONE!' like a 10,000+ attack monster.
It's just like skull servant's. I know gren maju gets bigger then king but he can still get very big though.
Oponent: BEHOLD! THE ALMIGHTY GREN MAJ-
Me: infinite imperdinance
Oponent: @#$%^&%$#%^&*(*#@#$%^&*(%$@Q!@$#%^#@@#^^%&%$#@%!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@@DAZZANATAR Hey, I also love my little Skelle-boys too! Skull Servants are just so much fun.
@@javelinmaster2 Magic Cylinder
In a time before grass looks greener i run a 60 card deck un tcg, a lightsworn zombie chaos deck....
The amount of my banished cards sometimes get ridiculus numbers, so, i only play one copy of gren maju (lightsworn and zombie engine works wonders today too)
One time in a tournament, my normal summoned gren maju gave me the victory whit his amazing 14k atk, since that day my gren maju was bff of my judgement dragon
Beat sticks in yugioh remind me of that SAO abridged moment “group up… AND HIT IT TILL IT DIES!” lmao
Vars! Weird to see you here but cool all the same.
It also reminds me of the bridge scene in SAO abridged where he tells him they can’t kill him and that their god is here and he’s fresh out of mercy
lol Vars you know yugioh holy sheet
An interesting parellel to this might be "ten worst beatsticks", monsters with some crazy attack potentials but just too hard to pull of or use
Armityle fits that perfectly. Also, Dragon Master Knight.
also the not-fusion thing of those chinesse duelist from the pegasus arc
@@qty1315 armityle is pretty good especially with its retrain
That train that makes you discard all your cards every turn
Numeronis be like
Chaos Ancient Gear Golem DEFINITELY should’ve gotten a mention, swinging for 4500 on everything with spell/trap immunity, 9k with Power Bond
Yeah was more expecting that type of beat stick
It also has battle monster immunity *so no things like Utopia* and piercing
chaos giant is actually immune to power bond bc of that spell immunity sadly :/
the fact it can attack each of the opponent's monsters once plus piercing damage definitely more than makes up for it tho
@@squeakybold9182 it's not it works wierd rulings
@@Loldino897 it literally doesn't
i play ancient gears and i've tried it before dude
Its crazy how such a simple and seemingly innocent effect like Gren Maju's can be so powerful that people are building decks around that
I actually never used Gren Maju back when I first got it, because I found it hard to use his effect.
Yeah, call me old-fashioned, but this was before Synchos and XYZs were introduced.
@@nine_tails137 Well tbf, there weren't many ways to banish cards en masse in old school YGO. Unlike now where a single Pot of Desires instantly boosts Gren Maju to 4000 attack.
@@MobiusLeader007 Makes sense honestly. Plus IDK if there's a difference between Banishing, and being sent to the graveyard?
@@nine_tails137 You need to read a Yugioh rulebook if you dont know that 😅
@@yamikagevg7841 I haven't played Yu-Gi-Oh! in a long time, so IDK how much as changed? All I know is being sent to the graveyard means the discard pile,while being removed from play, means removed from the graveyard. Banishing is new to me. Unless that's the same as being removed from play?
I think Great Maju Garzett deserves honorable mention. I know he hasn't ever seen competitive success, but the fact that he is straight double the attack of whatever monster you tribute to summon him makes him the purest definition of beatstick. A long time ago, I used to surprise people with Cyber Dragon into Great Maju, since you would put 4200 onto the field in one turn in an era where not a single monster had that much attack and special summoning in and of itself was rare.
Ha, second this. I used to go Master of Oz into Great Maju Garzett, scared a lot of people shitless back in the day lol 8400 atk
@@oppahondastyle6233 oh yeah, I remember that card! Awesome move, rogue strategy but totally viable back then
If I was feeling extremely sadistic, mind you I was in middle/high school back in the early 2000s. I would combo Da Eiza and Inferno Tempest to have over like 40k atk THEN tribute Da Eiza for Garzett. My opponent would just quit at that point haha!
Yes! 5 headed + great maju worked too Well sometimes 😂 hes Just There, waiting
@@schadelbasisbruchpunkrock4330 yeah, for sure! Those were good times
Top 10 things to do while you wait for your opponent to finish his 2 hours combo each turn.
I'm honestly a little surprised Injection Fairy Lily wasnt on this list. It's ease of coming out with no tributes, only requiring a 2000 life point cost to get to 3400 atk made it able to beat over almost everything back in the day. There was nothing worse than finally getting two tributes out for a Blue Eyes, or pulling off a fusion summon with polymerization only to have your opponent counter and destroy it with a level 3 monster.
Additionally, because it's effect only applied during the damage step, it let you avoid taking 3400 burn damage from a Magic Cylinder which was also incredibly popular back then.
Also she's my Waifu.
What makes it even better is that she is easily searchable by Sangan and Witch of the Black Forest, and she can also easily bypass all the stall cards of the time such as Gravity Bind (only work on Level 4), Level Limit Area B (only work on Level 4) and Messenger of Peace (only work on monsters with 1500 or more attack) that Exodia or Destiny Board players use. In that era, the best things people can pull off via Special Summon are Chaos Soldier - Envoy of the Beginning and Chaos Emperor Dragon - Envoy of the End, and they still require some work to get the necessary materials into the Graveyard along with even getting those cards into your hand. Lily can beat over these boss monsters that require much setup without any of those convoluted setups at all.
You can punish your opponent's aggression by floating into her with Giant Rat.
But the downside to injection fairy is that it'd hard to use later on in a duel. Especially back in the day, if you had like 3000 lp and went with Lily there was always a chance of your opponent whipping out a magic cylinder or something else since there weren't that many proper negates to traps etc
@@bellystraw No monster works in that scenario though. Anything you play will get you killed if they have Cylinder. Better to have a 3k monster than a 2k one even if you might Cylinder yourself.
@@bellystraw magic cylinder wouldn't work. Fairy lily activates in the damage step, while since cylinder does not change atk/def values, it must be activated prior, in which case the opponent only takes 400 damage.
Summoned Skull actually saw a much earlier retrain in Skull Archfiend of Lightning, all the way back in 2003 in Dark Crisis. It wasn't all that good, even for the time, but it does exist.
I thought this same thing while watching and was hoping someonelse noticed.
Mechanicalchaser is my favorite historical beatstick. It was a really weird and cool card that had an extremely specific and limited release at first (being the Ultra Rare in Tournament Pack 1) which gave it a near mythic quality back in the day. Also I think it's hilarious how it one-ups La Jinn by literally only 50 ATK, which nonetheless made all the difference
Top 10 Worst cards that send a monster from the deck to the graveyard
I think chimeratech overdragon deserves an honorable mention because it was the terror of the competitive environment for a while in the past, and it was able to reach crazy amounts of attack If you summoned it with overload fusion and a gy full of machine type monsters (with at least 1 cyber dragon) also it can attack even more times than purgatrio
I remember the horror you felt when you managed to get 2-3 monters out in attack position on T1, smugly passed to your opponent, and they just Future Fusion-ed their whole deck into Overload Fusion for a 15K+ attack monster that could attack each of your monsters.
It was fun when you had Magic Cylinder or Mirror Force. Less so when you didn't.
Remember everyone, you can play a beat stick in yugioh, but you can't beat your stick in public
This is what kids call humor now? Sad.
@@catisreckless4647 You think this is bad? You haven’t seen the bad jojo’s bizarre adventure jokes that are everywhere.
You can, you just have to have permission. Or claim it’s a religious ritual.
What about the elderly?
Gren Maju Stromberg player here and I love the deck so much. The rage it induces when I use Eater of Millions to banish the entire extra deck, then summon Orochi and Gren Maju...I never get Rematches on EDOPro. Then again, it is a control OTK deck, so it is frustrating to play against
Summoned Skull still has one of the coolest artwork.
Raw drip and power
I wouldn't define Cyber Dragon as a "pure" beat stick as it's most defining feature is DEFINITELY it's effect.
A defining effect doesn't change its role, Cydra is powerful because its a BIG guy for its era that comes out free, it still doesn't DO anything besides be a large body
Gren Maju: "I don't now who i am, i don't now what i'm doing here. All that i know, is that i must kill"
Sounds accurate enough
Nailed it
I want some Gren Maju lore now.
One more thing to note with Prime Photon Dragon; if you have Galaxy-Eyes Afterglow Dragon as a material, and you detach it to activate the effect, not only does he get a boost from his own effect, but afterglows effect allows you to either special summon or attach Galaxy-Eyes Photon Dragon from your deck as a material (so you're guaranteed to have him and do full damage), AND it doubles the attack. So as long as the effect goes off without being negated, Prime Photon can be a guaranteed 11,200 (or more) beat stick that does full damage.
Top 10 generic pendulum cards.
Top 10 "trap" cards. (Cards that seem good at first glance but aren't really that good.
Top 10 cards that reference the anime/manga.
Top 10 parody cards.
Top 10 cards based on other Konami games.
Top 10 special conditions in the games.
Top 10 anime/manga exclusive cards.
Top 10 cards that newcomers shouldn't use.
More Rescue Rabbit, please.
Ancient rules must have a "normal monster" errata.
Mystical ref panel.
In duel links. The npcs tend to use a monster that steals yours on flip effect. But only as long as the monster's in the field.
Completely useless if you use a beat stick
@@fredyramirez3035 *Charmers intensifies*
The "Trap" cards one seems a lot interesting.
@@pedromoreira2875 Kinda like Compulsory Evacuation Device? (Was overpowered for a while, but in the modern meta has no true consistency)
@@pedromoreira2875 Ledger of Legerdemain is one that sounds really good but is a bit slow.
What makes Dark Rebellion even better is that's its effect still continues at the end of the turn unlike with riryoku
Also its worth noting that if you use Afterglow dragon to summon prime photon and use it to activate its effect, its attack points will double, meaning that its atk will be at least 11,200 atk
I did that.
My Neo Prime hit 16,000 ATK.
My enemy, with all 8000 life points, took 15,300 damage because he had Morphing Jar in Attack position.
Absolutely glorious.
@@No-XIV-Xion he deserves to lose just for playing morphing jar
glad to see Gren Maju Da Eiza on the list! i run a blue eyes deck, which means rage with eyes of blue (banish your hand, field, and graveyard). i like to keep Gren with me on the chance that i can do a hefty banishing and hadn't drawn it yet :P
like a fun little surprise!
Number 100 numeron dragon is a good choice, it can be easily summoned with number 97 and is splashable in any lv 8 heavy deck such as blue eyes or even dangers. I personally use it in my own cyber dragon build. On top of that it has a built in nuke effect and card recovery.
How do you get it out in a cyber dragon deck? Plus wouldn't it just be easier to activate limiter removal?
I use a Kaiju engine with the Lv 8s and Jizakiru into fortress dragon. Along with interrupted Kaiju slumber and gizmek orochi.
I use the anime version in my side deck on YGOPRO when I run out of cards to put in it since it can summon itself from the extra deck if an XYZ monster attacks me while my field is empty and reduces the ATK of anything that battles it to 0 along with being indestructible by a non-Number monster in case your opponent uses a card that gains attack after the reduction. It's somewhat situational but there is no reason not to play it if you have nothing else to play. The real life version was such a downgrade. The anime version just needed 2 level 1s and had all those effects. The real life version needs two identical Number monsters, can only summon itself from the GY, and doesn't have battle protection.
@@sgtwaddle7461 Play two of the same rank 4 or 5 number and you can get it out easily.
@@Shugunou Wait ya can Use this broken Anime effects in Yugioh pro?
I have a suggestion: Top 10 Most Impactful Booster Packs
I got this idea after you quickly mentioned how Cyberdark Impact iso so infamous, and would like to hear more about this and possibly others.
Basically a list of the biggest booster packs, in terms of how many of the cards him them changed the caused the biggest impacts into the series than before.
Obviously Legend of BEWD is out since it’s the first, but aside from that I guess it’s up to you.
Seeing you mention gren maju in an older video is the exact reason i got into yugioh and why my 1st "deck" in duel links was an abomination based around it
I need that gren maju DL list, even if its a meme deck, i'll have some fun building on that
I think he kinda forgot chimera overtech dragon.
You know… a giant beat stick that gain stacks equal to the number of material used for its fusion summon x 800, attack a number of times equal to the number of material used for its summon each battle phase, can be boosted with limiter removal, power bond, or both if you were lucky.
Or Slifer The Sky Dragon, who could potentially reach 59k ATK, assuming you play a 60 card duel and you have 59 cards in your hand and Slifer on the field.
@@CornaOnTheCob realistically, that’s not happening
@@kicker19539 Oh, I know, but it's still fun to see how high someone like Slifer could go. Well, fun to me that is.
@@CornaOnTheCob Didn't you just immediately lose?
You have zero cards in your deck.
@@RheaMainz Well, yeah, but you only lose in your draw phase if you have 0 cards.
Some honorable mentions:
Chimeratech Overdragon, Power Bond targets as a whole (tangentionally mentioned)
Malefic Cyberend Dragon
Great Maju Garzett
Injection Fairy Lily
Ancient Gear Golem
Goyo Guardian
Goblin Attack Force and friends
Beast King Barbaros
Just some I could think of...
Also, Summoned Skull had a retrain back in Dark Crisis, Skull Archfiend of Lightning
Frostassaurus, a Level 6 vanilla with 2600 ATK
Blue Eyes Ultimate Dragon
Mystical Elf?
Blue-Eyes Chaos Max Dragon. Run into any face-down 0 Def card and its game
Ultimate Conductor Tyranno
The King Of Skull Servants I feel should have an honorable mention. it isn't that hard to be able to get him up to 6000 attack or higher by turn 2 and being a level one is super easy to get on the field with cards like 1 for 1 so you can easily flood the field with multiple kings for even more beat down.
My thoughts too. Such a fun gimmicky deck to play. Love me some Wights.
Id honestly like to see a video going into the details of what levels tend to mean or imply beyond how they effect xyz and synchro summons or tributes. Things like how lvl 4 and lower typically can't have more than 2k attack
Before Synchros I didn't see any point on monsters having different levels that require the same number of tributes. Like, what was really the difference between a LV1 and a LV4 before synchros?
@@rodrigoandrade256 Basically just rituals and cards that specifically mention levels, like gravity bind
@@rodrigoandrade256 Well, among monsters brought out equally easily there's still a difference in size, or (brute) strength (or physique, perhaps).
@@xCorvus7x Exactly. And when they were all vanillas, for example, you would always play a Lv4 because of that strength so there was no point on having others
@@rodrigoandrade256 So? Are you questioning the point of smaller/physically weaker monsters having lower levels, or that such monsters exist in the first place?
Besides, that period of time ended quickly. Man-Eater Bug, Skelengel, and Hane-Hane were released in the third booster pack.
Obviously smaller/physically weaker monsters need other qualities to be useful, which is what they got (starting with Flip effects, and eventually Lvl 2 or lower support; frogs are mostly low-level monsters too and are very viable).
I'd honestly replace Prime Photon Dragon with Numeron Dragon, it might be less used, but if you do the Draglubion combo (that require 2 level 8 same as Prime) you get a 9K beatstick at least.
I haven’t played Yu-Gi-Oh since I was a kid, but I love this channel. Subbed!
If you haven't tried master duel, I would. It's great
I think that another beatstick would be Chimerathech Overdragon, because it gains 800 ATK for each material used to summon him and also it can attack as many times as materials were used to bring it out, and his requirments are a Ciber Dragon+ 1 or more machine monsters, so, if you used 5 materials it would have 4000 ATK and can attack 5 times, and that ATK can even go even further if you use more monsters or using cards like "Power Bond" since is a machine fusion monster, "Limit Removal" since is just a machine type monster or Dark Honest since is a Dark Attribute monster
I love the increased engagement in this video.
Anyway, here's my idea for a new video: "Top Most 10 Overly Hyped Cards in YuGiOh." Before debuting the TCG, cards in this list seemed too overpowered and sparked controversies, but they turned out balanced, mediocre, or even bad in practice.
What you mean c1000 and ci1000 with an anime base atk of 10,000 and 100,000 and was hyped to be the highest base atk monsters in the game, but when officially released it's base atk is ?. And is can be easily defeated with a fiendish chain.
Sea monster theseus.
I will forever love Beast King Barbaros as my favourite beatstick and card.
While my yugioh playing is only limited to Duel Links... One of my favorite beatstick to use there is Strong Wind Dragon. It can get some pretty nasty ATK going with it's effects...
It's level 6, with 2400 ATK with 3 effects... First, if it's tribute summoned using a dragon, it gains half of it's tribute's original ATK. Second it has piercing damage. And as a slightly less useful third it doesn't get destroyed in a tie.
Plop it into a Blue-Eyes Deck and you can fairly easily get yourself a 3900 ATK piercing beatstick.
This was a really interesting and different video. I mean, you'd think the list of the most Timmy cards in the game would be kinda straight forward, but these cards have some cool combos unique contexts. I like it!
People tend to forget the other win condition in Yu-Gi-Oh instead of going through multiple negations. Just deplete their life points.
- Someone I forgot.
Sun Tzu
Seriously how do you forget that it was Sun Tzu that said this in his book The Art of War
Burn decks be like
@@mohammadmurie people just don't do business school like they used to. It's just after the advice on making the enemy cheat on his wife
omfg thats so good
@@imjoesan nurse reficule decks be like burn decks but clearing the opponents lifepoints like an iphone battery its power
The Superdreadnaught/train engine is currently my favorite deck. Glad to see it here.
Remember that you can limiter removal if you want to go all in. Ive wacked face with a 12,000 attack Superdreadnaught, and with Liebe you can attack multiple times. Very satisfying.
Kinda surprised to not see the King of Skull Servants on the list
I've recently been getting back into playing Yugioh with a train deck, so seeing Liebe pop up on the list makes me happy. Especially since you mentioned the Gustav combo.
Skull Archfiend of Lightning is a Summoned Skull retrain that you forgot about
Also for duel links standards, it would be absolutely terrifying a monster that can attacks twice, while stacking attack due to its own effect equipped with power of the guardians, it's an auto win against Invoked Cocytus which ravaged the duel links meta for months
I feel that Number 97: Draglubian/Number 100: Numeron Dragon could also make this list. It does require 2 lv 8 monsters, but does get a monster with 9000+ attack, though only for 1 turn.
Summoned Skull isn’t all bad. He still sees play in Red-Eyes decks in formats where Dragoon isn’t available. Return of the Red-Eyes + Piercing the Darkness are what allow it to be decent
Another favorite beatstick of mine that I enjoy running in my train deck is super dimmensional robot galaxy destroyer given that it's a 5K beatstick with a harpie's feather duster effect. There's also Blue-eyes Ultimate dragon - and it's time with Tenyis - and 5 headed dragon that are fun as well.
My boy made #1 I am crying tears of sheer pride 😭😭😭
I'm sad, I wish at least Chaos MAX would've at least got an honorable mention with how ez it was to summon in a impcantation deck and can go for an otko going second with one atk. And the fact it's one of my favorite cards and arctypes.
one thing you forget about gren maju; you can use it with necroface and golden sarcophagus. Golgen sarcophagus sending a necroface to the banish zone will activate its effect. As well as that, when your deck is low on cards after banishing so many, with necroface you recover your entire deck back.
Nothing screams overkill like swinging with a 15,000+ attack Gren Maju.
but what about a 15000atk king of the skull servants
@@germanoschefo take it easy tiger, we are trying to have fun in a children's card game. Not resetting the universe
@@isaacvitela5131 woah woah easy there handsome, both can swing their massive atk
Blue Eyes Ultimate Dragon was a major beat stick in my high school after Cyber Stein came out but not to attack exactly. Everyone tried to combo Cyber Stein, Blue Eyes Ultimate Dragon, Megamorph, Ring of Destruction, and Barrel Behind the Door for a 9000 OTK. I had to start running my own Barrel Behind the Door just to counter it.
Damn I remember those days like it was yesterday 😏 On my first ever local tournament as a kid, I got absolutely demolished with that combo, two times in a row I was dead by the 3rd turn 😂😂 Learned the game in a brutal way that day 😅🤷🏼♂️
Legendary Maju Garzett in a Darklord deck can climb up pretty high given a built up graveyard. And it even has pierce. Not very consistent but still kinda fun to do.
I like having a Gren Maju in Virtual world just for the fun of it. It's level 3 so it meshes well with the rest of the deck, plus since you hardly Normal summon, you often have one left for it to pop out and OTK, especially if they Nibiru'd.
I feel like Malefic Cyber End Dragon could have earned a spot. It's basically a free 4k beatstick in any deck that runs field spells, and if you just so happen to be running Mound of the Bound Creator it does extra burn damage and gets some protection, although that's a little less important and niche
Neo Galaxy-Eyes Photon Dragon is a R8 XYZ that requires 3 L8s to summon. It has 4500ATK, negates all opponents card effects currently on the field and can detach a Material to absorb all the opponents Materials, gains 500ATK for each and can attack up to that many times during battle. Can push well past 10k attack (Given it battles an XYZ monster and you use Double or Nothing) and with only 4 cards in the Photon/Galaxy archetype, can be summoned in one turn, and given all of those conditions, can and almost always WILL OTK.
King of the Skull Servants
Number 62 can be summoned with photon dragon and afterglow dragon as materials, and by using its effect, discarding afterglow dragon to the graveyard allows you to not only double the attack of number 62, but add another photon dragon to it as a material. In combination with Xyz Unit and Xyz Territory you get an attack of around 8400 or so, which is then doubled by afterglow dragon to over 16000 worth of damage.
Was expecting Beast King Barbaros really, Skill Drain beatdown was pretty decent
Classic deck
Summoned Skull was my original ace, being in a stripped down Yugi Starter a friend gave me so I could play with everyone else since it was taking forever for me to build my own by doing favors for unwanted cards. I ended up building a pretty decent deck and ended up one of the best in my grade school only losing consistently to the friend who gave me the card in the first place since he could afford all of the best cards at the time.
The card still holds a place in my heart for that alongside Hane-Hane for being my very first card.
To be fair, one of the main reasons why cyber dragon has seen so much competetive success over the years is because it can be used with chimeratech fortress dragon to boardwipe against machine decks.
And megafleet under mr4.
I'm a little surprised Utopia the Lightning didn't show up. I guess it essentially got replaced by double, but for years that was a notable out to big, targeting/destruction immune monsters. 5k plus shut down opponents effects during battle to ensure the attack got through.
I'm surprised that Dugares the Timeless, Chaos Ancient Gear Giant, Numeron Dragon and Rainbow Overdragon (Because my Tribrigade deck can bring it with 14000 Atk no problem) failed to make even a honorable mention on the list.
And yes, I included Rainbow Overdragon on this list. You wouldn't believe how easy it is to summon in Tribrigade builds.
Going on about the Cyber Dragon archetype, there's a card called Chimeratech Overdragon. In a decent cyber dragon deck you're going to have A LOT of machine monsters, and with the new Cyberdark Chimera you can search out power bond really easily and then use cards from your graveyard easily. You can easily have 10+ materials for its fusion summon which is then doubled with power bond.
Edit: forgot to mention it can attack up to as many times as materials used.
Sorry for the block of text lmao.
Chimeratech Rampage dragon is better, it can also blow your opponent s/t not to mention it didn't blow your own cards like overdragon.
How did Cyberdark End Dragon not make it to this list? I know it's very limited to a Cyberdeck, but in that it's so busted.. There's literally no way to get over it besides Kaiju'ing and most decks are basicly forced to surrender once it's out.
If it wasn't a monster only list. I would've complained about metal morph
@@fredyramirez3035 Oh dear, you literally brought me vietnam flashbacks-
@@Luna-Starfrost maybe it doesn't have a meta relevence yet ? I think that's how he does is top, based on competitive play in tournament, and maybe there wasn't enoght of them for him to be here
Or maybe he just forgot because it's to recent.
Sorry but that's not true.
Accesscode can kill an unboosted one.
Borrelsword can basically always kill it (cyberdark doesn't lose attack but borrel still gains, so if it's
Yeah, it's really hard to get rid of.
Ultimate Rainbow Dragon something something 11k attack, plus some good effects if it gets removed from play
I'm a little salty that Chaos Ancient Gear Giant wasn't mentioned, it's basically just Purgatrio but without requiring your opponent to control cards to have a large attack stat, and it's completely immune to back row and prevents monster effects from stopping it in the battle phase, and the deck it's played in can summon it almost as reliably as Invoked can summon Purgatrio
We forgetting Goblin Attack Force. Now that was a beat stick in the early days
Talk about Spirit Monsters and why they failed next.
I wouldn't say they failed.
One of them is still banned
Another was banned for 6 years
Another was played in early monarch decks
One of the newer ones is an amazing floodgate
But yeah the vast majority are forgettable
@@shawnli4746 Don't confuse "this spirit monster is good" with "spirit monsters are good". Those monsters aren't good because they're spirit monsters, they're good because their effects are good. Same situation with the ABC archetype (a good archetype) and unions (a meh ability).
@@DarkMaker75 excatly the original idea was to take advantage of Spirit Monsters returning to your hand with cards like Spring of Rebirth. However that playstyle was way too slow even for early Yugioh. And alot of the early Spirit Monsters didn't really see alot of play. Only of few like Yata Garasu saw play but most of them have been lot forgotten.
@@DarkMaker75 Even though I agree spirits as a whole aren't really good, I'm not convinced two good ones would be as good if they stayed on the field. Especially Tsuk, she would be activated only once.
@@nnnp634 It helps and hurts them. Good because you can reuse the effect, bad because you have to waste your normal summon every turn (or run a jank flip-summon variant). It's extra rough for ones that require a tribute.
My favorite beat stick is the Arrival Cyberse@ignister. The igniters, combined with splash mage and transcode talker, make it really easy to summon an invincible 4000 to 5000 monster
King of skull servant is a pretty good beat stick , and since is easy to have 2-3 on your side of the field it should be around 7 place
I assume the reasoning is that it's because it requires specific cards in the graveyard to power it up? Sure, it can be quite powerful, but you gotta ditch a ton of cards to get it there and because of how the graveyard is like a second hand, there aren't too many efficient ways available to do that. I'd definitely call it a runner up at minimum.
Finally my request. Next top 10 monsters that both good while on the field and when it leaves the field
Blue eyes white dragon: Am I a joke to… *realizes their archetype was never competitively viable* never mind.
It was somewhat competitive in early pendulum era, mainly because of Blue Eyes Spirit Dragon
Didnt Blue eyes win worlds in 2016 (and the finals was a mirror match)
@@Marko-he8el Yeah but it wasn't because of its prowess as a beatstick. It's rather lame that the archetype struggles to go over 3000 ATK.
@@HoveringAboveMyself ye like you d think twin would be 3500 atleast. +Spirit and azure should have been 3000 too.
To be fair, while the BEWD has had various levels of viability over time, it's never been a good beatstick in those decks, so... Yeah.
First of all nice video I enjoyed it a lot ^-^. Secondly IMO Blue-Eyes Ultimate Dragon should have made the list as at least a Honourable Mention, seeing how Blue-Eyes Ultimate Dragon is the biggest Non Effect monster that can be cheated out of the Extra Deck with the destruction Effect of Waking The Dragon (Ironic because Dragon KEKW) and Fists of the Unrivaled Tenyi. Still tho fun video ^^
Top 10 Worst Cards that Result in Positive Card Economy.
Would Rafael's card count? Discard 5 cards, but you then draw 2 cards during every draw phase. I think it's also a continuous spell with no protection, so only in the anime where people almost never play backrow destruction would that work. Your opponent would laugh at how much you'd done their job for them.
@@kyuubinaruto17
That wouldn't be a positive. It would be a -4 in card advantage.
@@leviathan1173 Not really. If you could keep it on the field for five turns it would then get you pluses every following turn.
So it should qualify for that list because it's extremely slow and very vulnerable to removal, but it will eventually result in a free pot of greed EVERY turn, which is great for card economy.
For Prime Photon Dragon, one of my favorite combos is this:
1. Xyz Summon PPD with Galaxy Eyes and Galaxy-Eyes Afterglow Dragon
2. Enter battle phase and activate the effect of PPD to detach one material for its effect, that detached material being Afterglow.
3. Activate Afterglow to either attach a GEPD from the deck or special summon it (whatever the case may be)
4. Afterglow’s other effect activates which does some major weird stuff w the atk boost
5. Laugh if your opponent has a monster w less than 2500 atk
Gren Maju was and is my favorite card in the whole game, that card essentially taught me how to build a deck thoughtfully. Before I got it I would just throw some cards with big numbers together and call it a day like the rest of my friends who played pure beatdown. Even though I only play MTG now, that card is still the root of my love for deck building.
Utopia Double is one of the main reasons Utopia decks are still able to compete with the meta. Running a Zexal Weapon sort of engine also gives your cards ATK, searches and other forms of negation. Using Asura Strike, this beatstick becomes 12000 and then can also attack every other monster on the field.
Chanbara is also great because the speedroid deck allows red eye dice to make the summoning conditions with any other non tuner you have on the field, combining it in main phase 2 with a level 3 speedroid tuner like car turbo, can instantly bring out another beat stick in crystal clear wing dragon
Man, I remember 10 years ago, the best feeling was being able to play inferno tempest with Gren maju in your hand
There's a card called Tyrano Infinitity that basically does the same thing as Gren Maju but only for dinosaurs and dinosaur decks
Huh, neat to know I was actually using a top tier beatstick during recess. Back when I played Yugioh in middle school, I ran a dinosaur deck, no clear structure, just a bunch of monsters that were Dinosaur-type which were handed down to me by my older cousin who was a huge yugioh fan, however, I still had Gren Maju Da Eiza in my deck. This was because I had the trap card Survival Instinct which allowed me to banish any number of Dinosaur-Type monsters in my graveyard and gain 400 LP for each so I'd have an enormous amount of LP. Not just that, but I had Tyranno Infinity, a level 4 dinosaur monster that gained 1000 ATK points for EACH banished Dinosaur-Type monster. And that's how I pretty much dominated my school in Yugioh.
If Dark Rebellion had his anime effect, it would be seriously broken and would be banned.
Trains!!!! The #3 was u talking about half of my friend's deck, he mixed the train strategy with kaiju if I recall correctly. Utterly wrecked me but I haven't really played since Summoned Skull was a good card
I honestly thought you were going to mention Arc Rebellion Xyz dragon cause that card has a crazy effect that gains the attack of all monsters on the field then negating all their effects as well. I used it to get up to 15k attack one time
Big number is my favorite win condition. I once ran a deck with Advanced Ritual Art, Giski Zielgigas (level 10), 14 level 1 vanilla monsters (4 of which were Exodia pieces), and Exodius the Ultimate Forbidden Lord. I slapped in some Sephylons for more power, Gustav Max for some free damage, and Number 81 for card immunity. Most fun I ever had with a dumb deck, and playing it normally got me 11k attack in one turn.
MALEFIC CYBER END DRAGON! Back in the day of barely releasing xyzs and synchros were dominant, I used to play small tournaments with my necrovalley skill drain deck with the main beatstick straight up malefic cyber end. At the time of 3 skill drains no effects on field and a sudden beater on the field i think its overwhelming and super easy to pull out. I was honestly looking for it on this list soon as i saw lol
Great vid DuelLogs!
It's so weird finally looking into meta yugioh and seeing that Gren Maju is this kind of paragon card, because I pulled my first copy from IOC as a kid and thought I was super clever for combining it with Skull Lair.
Well, clever ≠ unique. You can certainly be clever without being unique
My favorite beat stick is definitely Blue Eyes, gotta love the classics.
played the invoked deck for a hole year. Since then, I couldn’t find a deck that satisfied me as much as it did and I stopped playing. Ohhh Alister, I miss youuu.
I'd like to throw in Chimeratech Rampage Dragon. He blows up backrow, is fairly easy to summon, can set up the graveyard and attack multiple times - and he also profits from generic support like Powerbond or limiter Removal. He also has a pretty cool name and seems like a nice dude. 👍🏻
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Honestly I don't blame you or really anyone for forgetting it, but the Skull Archfiend of Lightning is literally a retrained Summoned Skull lol
Gishki Zielgigas was a great beatstick for the Gishki deck back in the day. I have many fond memories of summoning 2, attacking for 6000, then turning them into gustav max for game.
Injection Angel Lily deserves a spot here. Back in the day Yu-Gi-Oh was all about Normal Summon and Tribute Summoning with very little Special Summon mechanics. The most you will see are cards like Pre-mature Burial, Call of the Haunted and Monster Reborn, or at most when you see some very specialised decks like the LV monsters or Black Magician spellcaster decks. Having a non-Tribute Level 3 monster which can turn into a 3400 attack monster when attacking or being attacked was phenomenal. To make things even better (or worse for opponents), Injection Angel Lily is easily searchable by Sangan and Witch of the Black Forest, and she can also easily bypass all the stall cards of the time such as Gravity Bind (only work on Level 4), Level Limit Area B (only work on Level 4) and Messenger of Peace (only work on monsters with 1500 or more attack). These reasons are why this card was in the very first Ban List. It was simply too broken at that time.
The fun part with prime photon dragon is if you use galaxy eyes afterglow dragon and photon dragon you can establish a pretty decent combo. detach afterglow, it can float into a photon or add a photon to your prime photon AND primr photon effect gives double damage