Thanks for doing this. This was very informative (all three parts). As a teacher, I am a big proponent of "Catch a man a fish, feed him for the day, teach him how to fish, feed him for a lifetime." I do not get why people will pay for setups when setups should be geared (unintentional pun) toward your driving style. Anyway, this is very much appreciated.
Ive always been good at tuning in sims but if i stop playing them for a day it feels like i forget which settings is what so you actually defining the things is a massive help
great video. 1 mistake though. at 9:55 you stated that the table shows to adjust abs as your brake pads wear but that table is in fact showing tire wear not brake pad wear. as pads wear out, they will become more difficult to lock up. this is inverse to tire wear which will become easier to lock up as they wear out.
Great presentation. Sliding that nugget in at the end about how to get the motec data, great info there, that’s where you can really get a look at what needs to change in your setup
Great info! At first I was wondering how can someone explain all this in 12 minutes,... 5 minutes into it, I've realized a play speed button on UA-cam would be handy!
I use the Lamborghini GT3 with high Caster and it gives me a lot of laptime. For every 2 degrees of caster you add you can remove 1 degree of negative camber angle. The caster gives you increased camber angle during cornering which is great because a large static camber isn't best.
This was super useful, not like other "tutorials", where they change 5settings at once and explain that they changed it because "it is just better". Thank you
What I liked about project cars 2 is the car engineer system. You tell it the typical or common issue you have with the car, and the car engineer adjusts automatically for you. It beats adjusting settings manually without knowing what the hell you're doing.
I got this game on sale and I really like it, playing on my xbox series X with controller, at first it was difficult but I adapted and I am doing really good. I got the shifting with the bumpers and the driving was simple but now the only thing left to get down is the tuning which I am struggling on.
Generally, really nice job with this... just one addition regarding the tire temps across the contact patch (I M O). Tire pressure influences this as well... if M is higher (temp wise) than the I and O... that means your tire pressure is too high and should be deflated. On the flip side, if tire pressure is too low the I and O will run hotter meaning you need the pump up the tire pressures. The ultimate goal should to try to maximize your tire contact patch before you really start diving into any other car settings by getting the tire temps across the tire (I M O) as close to one another as possible. You get I M O temps close and your car will feel much more stable. I find the stock setups give us way too much negative camber out of the box and is the first thing I change. I typically get get it to a 2 degree temp difference between Inner and outer (M falling in between). My biggest challenge is the brake pads... last three laps of a 25 minute race I'm struggling getting the car to slow down.
thanks for sharing this tip! I've been afraid to mess with anything other than the basics like pressures and brake balance because I don't know what I'm doing. but your goal of 2 deg difference between inner and outer makes perfect sense and gives me a more objective thing to look at for changing the camber, it feels like I have a confidence foothold in figuring the rest of this stuff out so it will actually start to click for me someday.
Caster directly effects the effectiveness of the rear anti roll bar, more caster will mean more effect of the rear ARB on turn in. More caster Effectively helps to unload the rear inside wheel on turn in, especially under braking. As Too much rear grip, will cause under steer on turn in.
Well explained, however, caster has a bigger role than only steering feeling. It's called dynamic camber, or camber gain when turning. Basically, the more caster you have, the more negative camber you will have on the outside tyre, and positive camber on the inside, when turning the steering wheel. However, too much caster can bind the steering geometry and make it too difficult to steer. This is 100% related to each car geometry. That is why not all cars run maximum caster and low static camber angles, which would be ideal.
Good videos! Can anyone help? I have a Thrustmaster 300 RS - and the Ferrari wheel. I’m reasonably experience with ACC, but I have an issue I just cannot get to the bottom of, after about five or six laps, my grip just goes and turning requires far more manipulation of wheel. Is this a thrusmaster glitch? It ruins the enjoyment of the race. I try to set the pressures correctly, but I suspect I’m breaking too late and sliding, as anyone else had this problem? I am using coach Dave set ups as well as a normal safe set ups. But I’ve never changed camber or any settings …. many thanks ! Happens with different cars but I mostly drive Lexus. I notice that two bars icons between the rear wheels are generally a blue green whereas the tyre bars themselves are green. It’s really annoying me ! I’d gladly buy a tune from you !
Thanks very much! On a personal level, I don't. Maybe if the track conditions changed or it started raining for example, but I find that spending too much time thinking about changes mid-lap can be distracting. Possibly the only other time I might do this would be a corner such as the Corkscrew at Laguna Seca. The car goes very light under braking over the crest and because of this it's easy to lock up. On this occasion if I was doing a qualifying lap, I might consider changing the ABS just for that corner if I felt the car needed it.
Hello! It's a track from the music service we use, Envato, by MS-Records: elements.envato.com/stylish-rock-sport-beat-E3YXKMR You'll have to be a subscriber to their service to get access to the files without the audio watermarking
So look this has been bothering me. Both you and Dave Cam and everyone else says to set the wheel settings to 0% road feel. How is this? This makes all your setups and lap times and everything illegitimate. I didn't think it mattered until i ran a few laps at Bathurst. The long back straight is anything but smooth, and I've been running 50% road feel. Try it. You'll need to adjust your setup to keep from having the wheel snatched from your hands. This made me realize as well, that none of these setups are legitimate, because without the bumps in the road affecting your steering, your setup can be much more stiff, and therefore quicker. I turned off road feel and went out and even though you can clearly see the car bouncing aggressively you can't feel it and it doesn't affect you at all in regards to steering. Even at 50%, however, your steering is drastically affected, which changes your inputs quite a bit and affects your top speed on that straight. There is a path, a line you can take that slightly minimizes the problem, but you don't even know to look for it if you have road feel off. For a sim that makes its name off of realism and immersion, turning this off is paramount to cheating. Your setups are all too stiff if a person is running with at least 50% road feel especially at bathurst. Every video I've watched of hotlaps on this track you see absolutely no movement in the wheel on that back straight. This is impossible with road feel on at least 50%. Try it. You'll see I'm not wrong. My point in bringing this up is not to criticize, but to bring up an issue that needs resolving: we need setups that work properly with realism turned on (road feel). None of these setups (yours, Dave's, anyone's who run 0% road feel) are legitimate in this circumstance.
It's probably the most impossible game to play. The settings for the control of the machine cannot be made. Now I understand why only the guide for uncepators takes almost two hours. Those who made this game did not take into account a basic thing in the world of video games.... the friendlier the interface, the more you sell. They have unnecessarily complicated things and no matter how much this game costs, the time spent just to be able to control a vehicle is far too precious. Too bad for the graphics and the work done... probably the authors had to look more at those who built the Race Room game. I wasted time in vain to play Asseto... the difficulty of the settings make it impossible to play.
I’m sorry you haven’t had a great experience with it. I also still struggle with setups, despite knowing the basics, so I can understand that feeling. That’s definitely one thing Raceroom has going for it, easy to pick up and play with no real setup work required 😊 - John
Keep at it, you'll start to get a feel for it and then it's far less complicated. I spent a weekend some time ago just studying what each car part does IRL and then applied that knowledge to the setups and since then I've found it far easier. - Rwaggy
finally someone who actually tells you what each setting does and doesn't just say, increase camber for this to happen 😅
I am a pretty slow sim racer. I need all the help I can get. This really spells it out in as clear a way as possible. Thanks!
Glad we could help, good luck with your racing Brian 😊
- John
@@TraxionGG 2 seconds improvement on my best lap. 1.5 better average lap. 🤣😂 crazy results
@@briansindorf9121 Amazing!😍
Man!! 1-3 eps best tutorials I've seen on ACC tuning ty so much!!
Glad you found it useful! 🙂
Thanks for doing this. This was very informative (all three parts). As a teacher, I am a big proponent of "Catch a man a fish, feed him for the day, teach him how to fish, feed him for a lifetime."
I do not get why people will pay for setups when setups should be geared (unintentional pun) toward your driving style. Anyway, this is very much appreciated.
Ive always been good at tuning in sims but if i stop playing them for a day it feels like i forget which settings is what so you actually defining the things is a massive help
Thank you traxion. I’ve been working on setups and keep coming back to these videos
Great to hear, glad you are finding them useful Brandon 😊
Give this man a medal! thank you!
great video. 1 mistake though. at 9:55 you stated that the table shows to adjust abs as your brake pads wear but that table is in fact showing tire wear not brake pad wear. as pads wear out, they will become more difficult to lock up. this is inverse to tire wear which will become easier to lock up as they wear out.
Great presentation. Sliding that nugget in at the end about how to get the motec data, great info there, that’s where you can really get a look at what needs to change in your setup
Great simple guide, back to the practice. Addictive game!👍
Great info! At first I was wondering how can someone explain all this in 12 minutes,... 5 minutes into it, I've realized a play speed button on UA-cam would be handy!
You are aware you can adjust playspeed in the settings?
@@michielvandorsser7691 a few days after this comment I did! 🥴
I use the Lamborghini GT3 with high Caster and it gives me a lot of laptime. For every 2 degrees of caster you add you can remove 1 degree of negative camber angle.
The caster gives you increased camber angle during cornering which is great because a large static camber isn't best.
Absolutely excellent content and fantastic delivery. I am incredibly grateful! 💯
This was super useful, not like other "tutorials", where they change 5settings at once and explain that they changed it because "it is just better". Thank you
Glad you liked it!
Thanks for this video! Really helped understand some of these settings!
Looking forward to your videos on the other settings. Thanks
What I liked about project cars 2 is the car engineer system. You tell it the typical or common issue you have with the car, and the car engineer adjusts automatically for you.
It beats adjusting settings manually without knowing what the hell you're doing.
Just got started and wooow this is a lot harder than I thought 😅
Keep at it, it will get easier for sure.
Your channel is amazing, all this info helps so much!!!!
Really glad to hear that! All the best 🙂
@@TraxionGG thank you, i also joined your discord server!
Nicely explained, great video.
I got this game on sale and I really like it, playing on my xbox series X with controller, at first it was difficult but I adapted and I am doing really good. I got the shifting with the bumpers and the driving was simple but now the only thing left to get down is the tuning which I am struggling on.
Epic, I just started playing this
Been waiting for this!
Generally, really nice job with this... just one addition regarding the tire temps across the contact patch (I M O). Tire pressure influences this as well... if M is higher (temp wise) than the I and O... that means your tire pressure is too high and should be deflated. On the flip side, if tire pressure is too low the I and O will run hotter meaning you need the pump up the tire pressures. The ultimate goal should to try to maximize your tire contact patch before you really start diving into any other car settings by getting the tire temps across the tire (I M O) as close to one another as possible. You get I M O temps close and your car will feel much more stable. I find the stock setups give us way too much negative camber out of the box and is the first thing I change. I typically get get it to a 2 degree temp difference between Inner and outer (M falling in between). My biggest challenge is the brake pads... last three laps of a 25 minute race I'm struggling getting the car to slow down.
thanks for sharing this tip! I've been afraid to mess with anything other than the basics like pressures and brake balance because I don't know what I'm doing. but your goal of 2 deg difference between inner and outer makes perfect sense and gives me a more objective thing to look at for changing the camber, it feels like I have a confidence foothold in figuring the rest of this stuff out so it will actually start to click for me someday.
Caster directly effects the effectiveness of the rear anti roll bar, more caster will mean more effect of the rear ARB on turn in. More caster Effectively helps to unload the rear inside wheel on turn in, especially under braking. As Too much rear grip, will cause under steer on turn in.
Well explained, however, caster has a bigger role than only steering feeling. It's called dynamic camber, or camber gain when turning. Basically, the more caster you have, the more negative camber you will have on the outside tyre, and positive camber on the inside, when turning the steering wheel. However, too much caster can bind the steering geometry and make it too difficult to steer. This is 100% related to each car geometry. That is why not all cars run maximum caster and low static camber angles, which would be ideal.
thankyou @TraxionGG.. brilliantly explained....
I didn't even make it 3 minutes in and my head already hurts.
Thanks for your great videos, may I ask how can I use those telemetry data on Xbox Series X?! Is it even possible?
Great video, thank you.
You are very welcome!
great video, super informative
ps: do u ever blink !?
Brilliant, thanks a bunch! Keen for the next part 👍🏻
Superb guide!
Subscribed!
Thanks! 😊
What is more important, tyre pressure or temperature.. on some tracks I have good pressures but I struggle with temperature...
Is most of this still viable in 1.9 of course the tyres are 26 to 27 psi but other than that it's the same right?
Good videos! Can anyone help? I have a Thrustmaster 300 RS - and the Ferrari wheel. I’m reasonably experience with ACC, but I have an issue I just cannot get to the bottom of, after about five or six laps, my grip just goes and turning requires far more manipulation of wheel. Is this a thrusmaster glitch? It ruins the enjoyment of the race. I try to set the pressures correctly, but I suspect I’m breaking too late and sliding, as anyone else had this problem? I am using coach Dave set ups as well as a normal safe set ups. But I’ve never changed camber or any settings …. many thanks ! Happens with different cars but I mostly drive Lexus.
I notice that two bars icons between the rear wheels are generally a blue green whereas the tyre bars themselves are green.
It’s really annoying me !
I’d gladly buy a tune from you !
Can you assign 1 button to change multiple items? So if it starts to rain I could select the 'Wet' option and it would adjust TC, ABS etc?
Great video! Do you change abs often during a race? At different corners for example?
Thanks very much! On a personal level, I don't. Maybe if the track conditions changed or it started raining for example, but I find that spending too much time thinking about changes mid-lap can be distracting. Possibly the only other time I might do this would be a corner such as the Corkscrew at Laguna Seca. The car goes very light under braking over the crest and because of this it's easy to lock up. On this occasion if I was doing a qualifying lap, I might consider changing the ABS just for that corner if I felt the car needed it.
No, normally you'd stay in the same ABS unless you found you were locking up more then you'd turn it up 1.
Thnx mate!
earnt a subscriber bro chrs
We appreciate you!
How to get third person perspective(tpp) in asetto corsa competezione
So increasing the total number angles the tires more in for toe?
this guide works in assetto corsa? not competizione
Not directly related, but please...whats the artist/song in the outro?
Hello! It's a track from the music service we use, Envato, by MS-Records: elements.envato.com/stylish-rock-sport-beat-E3YXKMR
You'll have to be a subscriber to their service to get access to the files without the audio watermarking
@@TraxionGG Ahh..thank you very much 👍
What headset are you using?
Hey there, it’s an Audio Technica BPHS1 😊
I still can t believe that AC has A DETAILED explanation for every setting but ACC doesn t
Is this still relevant in May 2024
Yep, rest assured that camber will always be camber 😂
5:08 .... that's literally what castor does
for the front yeah, but he seemed to mainly be talking about the rear tyres there
1:11 who else hears something different ;)
I cant change my setup
Can someone help me?
Qui peux me la refaire en français svp je comprend rien :-/
So look this has been bothering me. Both you and Dave Cam and everyone else says to set the wheel settings to 0% road feel. How is this? This makes all your setups and lap times and everything illegitimate. I didn't think it mattered until i ran a few laps at Bathurst. The long back straight is anything but smooth, and I've been running 50% road feel. Try it. You'll need to adjust your setup to keep from having the wheel snatched from your hands. This made me realize as well, that none of these setups are legitimate, because without the bumps in the road affecting your steering, your setup can be much more stiff, and therefore quicker. I turned off road feel and went out and even though you can clearly see the car bouncing aggressively you can't feel it and it doesn't affect you at all in regards to steering. Even at 50%, however, your steering is drastically affected, which changes your inputs quite a bit and affects your top speed on that straight. There is a path, a line you can take that slightly minimizes the problem, but you don't even know to look for it if you have road feel off. For a sim that makes its name off of realism and immersion, turning this off is paramount to cheating. Your setups are all too stiff if a person is running with at least 50% road feel especially at bathurst. Every video I've watched of hotlaps on this track you see absolutely no movement in the wheel on that back straight. This is impossible with road feel on at least 50%. Try it. You'll see I'm not wrong. My point in bringing this up is not to criticize, but to bring up an issue that needs resolving: we need setups that work properly with realism turned on (road feel). None of these setups (yours, Dave's, anyone's who run 0% road feel) are legitimate in this circumstance.
Please blink
It's probably the most impossible game to play. The settings for the control of the machine cannot be made. Now I understand why only the guide for uncepators takes almost two hours. Those who made this game did not take into account a basic thing in the world of video games.... the friendlier the interface, the more you sell. They have unnecessarily complicated things and no matter how much this game costs, the time spent just to be able to control a vehicle is far too precious.
Too bad for the graphics and the work done... probably the authors had to look more at those who built the Race Room game.
I wasted time in vain to play Asseto... the difficulty of the settings make it impossible to play.
I’m sorry you haven’t had a great experience with it. I also still struggle with setups, despite knowing the basics, so I can understand that feeling. That’s definitely one thing Raceroom has going for it, easy to pick up and play with no real setup work required 😊 - John
Just got started and wooow this is a lot harder than I thought 😅
Keep at it, you'll start to get a feel for it and then it's far less complicated. I spent a weekend some time ago just studying what each car part does IRL and then applied that knowledge to the setups and since then I've found it far easier. - Rwaggy