Make Crystals in Geometry Nodes! (Blender 3.4)
Вставка
- Опубліковано 3 лип 2024
- Create your crystal cave using geometry nodes in Blender. Source file uploaded to my Patreon.
0:00 - 0:08 Intro
0:09 - 9:45 Creating Crystals
9:45 - 15:12 Geometry Nodes
15:13 - 22:14 Shading
22:15 - 30:30 Lighting & Environment
30:31 - 32:24 Final Adjustments
Patreon: / robbietilton
Twitter: / robbietilton
Instagram: / robbie.tilton
Discord: / discord
#blender #3D #geonodes - Розваги
wow, this is so much interesting crystals, man, thank you very a lot! keep it doing!
Nice guiding, can you keep posting tutorial please :D. im quite having fun and learn alot when follow your guidance
Big thumps up!
thanks! aiming to make a new video every friday :) feel free to request any specific topic.
very helpful is there a way to have the crystals always facing away from the center?
Great tut mate I just subbed. Could you share the blend file please. I would just love to match some settings to make my render also somewhat similar. thanks!
For some reason the crystals are popping out of the center instead of coming out of the ground. Can you help please?
it's probably because your origin point on the mesh is in the center. I talk about this in the beginning of the video on how to change it
tau is the same as pi*2 =) (1 less keystroke!)
actually, 2 if u count the shift!!
@@StarfuryFlames never used tau so will try to remember. thx for the tip!
Interesting tutorial but you never explain much what nodes are or what they do so it's hard to understand what I'm doing. I totally didn't understand the Position/Vector math Distance/Map Range influence etc so sadly I end up changing values not knowing why something changes nor getting the effect that I want in my model :/ But thanks for the rest of the help :)
thx for feedback. will discuss node details more in future videos
@@RobbieTilton Thanks :)
"Euler" is pronounced "oil-er", not "yew-ler"
i know, but thats just how i roll