I had a pretty big blunder in the script fellas, you can't use successor soul to tribute imduk and ophion cuz it summons a level 5 or higher monster, its all good though you can just attack into ophion with blue eyes and use successor soul on the opps turn -undead
What I mostly do is paring crackdown and succesor soul togheter, by using crackdown,you will gain control of the monster,and its effects are negated however its still an effect monster wich you can sacrifice for soul succesor. Getting a blue eyes and your opponent loses 2 monsters
Honestly feel like it's a bad ruling that should change, and has changed over the years. Like The Last Warrior from Another Planet Ophion isn't worded like Royal Oppression or Jinzo-- so it doesn't cover all of its bases. It doesn't say"negate all cards and effects that would special summon level 5 or higher monsters. " it just says "level 5 or higher can't be special summoned." And Succ soul isn't worded like Magical dimension, its the exact opposite, in that it targets for cost; tributes first, and then summons last. So you should be able to activate Succ Soul to send Ophion away at the very least.
konami truly likes the idea of having one card for everything. One card combo, one card floodgate, one card to buy things. One card game design, but god damn sometime its so fun.
Yeah i slowly started dropping out of DL once floodgates stsrted to be introduced, it was a very nice little mini meta , a condenced form of the game free of the main games sillyness , Then they introduced the sillyer cards , then came the negates, then the floodgates & now its just the same as the main game with less space, (i did buy some physical speedduel decks, those are fun for casual games, even with noobs)
What's going on Fossil Fellas! Here's my favourite choices for tech cards to play in our favourite Aussies deck. Number 1 has to be the classic "tackle crusader". It's a Lv4 rock so it meshes well for any fusions, and can both temporarily shoot back any field or continuous spells, or flip an opponents pesky monster face down. This is done when sent to the grave, meaning it triggers off a lot of scenarios: miracle rupture, destruction, linking off, or being detached as xyz material. The last part is especially useful when looking at my next pick! Castel, the skyblaster musketeer. A generic rank 4 that can be easily made with not only our normal lads of knight and soldier, but can also use tackle crusader OR even skullgar. With 2 effects; one material to flip monster or 2 to spin a face up card, he's a rather versatile removalist, enabling us to get rid of cards we can't just run over with Convoy or Skullgios. Furthermore, I like to use tackle crusader and skullgar as the materials as it allows is to get another fossil fusion by using skullgars grave effect. That's all for my tips Fossil Gang so remember to stay solid and don't forget that skull king doesn't discard if the effect gets negated 😊
So I've been in the lab with a pen and a pad trying to get these damn floodgates off. What I came up with is 13 cards 3 mezuki 2 squire 2 solitaire 1 shade 2 ghost mourners (hits 10 zombies) 3 skull meister (lvl 4 doubles as combo starter) This provides 10 1 card combo starters, 5 hand trap disruptions and 7 additional tech spots. The thing that I think makes floodgates preferable in this environment is that 1 floodgate will do and can be cooked into the combo. Whereas hand trap disruptions and board breakers typically require multiple cards to get the job done and are harder to search and cook into the combo. But 9-12 hand traps makes multiple hand traps easy. And 5 hand traps and 7 board breakers likely makes that tactic more viable as well, though I havent really played with it. The hard part is doing it without ruining the consistency of your engine. And I think I've done that. This is more of a prototype than actually optimal, but while everyone else is taking turns watching eachother play solitaire I'm starting to have one of the most interactive seasons I've ever had.
I think some players just hate combo decks making oppressive negate/other quick effect disruption boards and feel like floodgates are their fair counter. Tbh, sometimes I feel a bit of schadenfreude behind that Necovalley. The issue is, like you said, at least oppressive boards can allow interesting gameplay. Like solving a puzzle. We even have handtraps in DL now to make that puzzle easier. Floodgates devolve into a boring and frustrating “I drew MST/Chalice: I win/I didn’t: I lose.”
To be fair u can say the same about handtraps did u open the handtrap to stop them? No? Then u lose just as hard as when u dont draw the out for a floodgate Only difference the combo is always an issue the floodgates usually only are played when they're searchable or in the extra deck
@@fellowinternetstranger8700 droll... jokes aside lancea will just auto win some matchups and some decks will lose just as hard to 1 veiler mourner or crow as other decks do to 1 floodgate So u lost because they opened the handtrap which is less likely then drawing said out Difference being handtraps usually do smt in most matchups Unlike the current duelinks floodgates which are either an auto win or a blank summon breaker being the most generic one which honestly i wouldnt mind if they banned it but atp most decks can slap 2 monsters down and kill it with phoenix
Even if we pretend that there is a solution to "a certain floodgate (one card) just defeating my deck" it still seems like I'm supposed to dodge all these other proverbial labyrinth traps, that I have to fulfill all these algorithms in order to win (draw into it, summon enough monsters to link them away, have a certain character skill or LP threshold) however even if I'm able to do so, sometimes my deck will just brick and now you're floodgating yourself. I swear modern PvP - YuGiOh or any other game are intrinsically masochistic.
The tough part is that by preparing yourself for one evil, you become more susceptible to the other evils. I keep trying to think of decks that can beat the floodgates, but the ones that can beat most of them just can't beat 1 of them, like my favorite deck dark magician can beat nearly all of them but can't beat Invincil for example -Undead
as far as i've seen you're the only one making content like this. everyone who got good at the tcg had a bunch of resources and vids they used back in the day to catch up with the theoretical meta and duel links players came late enough to where they never really saw that shit and no one's really made strategy vids for it at least not consistently from what i've seen
To address 3:15 it is fair. Pretty much every 1-card floodgate is equally responded to by a 1-card answer. Ophion, Winda, and Herald are all answered by effect veiler; a generic splashable answer or forbidden chalice if your deck's skill doesn't allow generic monster answers. Necrovalley and Summon breaker are all also answered by generic S/T removal option which are too numerous to list. Floodgates aren't the problem, lazy netdeckers who refuse to adapt their lists to the meta are the issue.
You're comparing cards that are inherently accessed by deck types, against cards that you have to hard draw. Bringing up "lazy netdeckers" in a conversation that has nothing to do with that is kinda weird though feels like youre just trying to vent -undead
youre basically saying "it doesnt matter if you drew the out or if your deck doesnt care about it" what if you didnt draw the out, and what if your deck does care about it? -undead
its not really the meta that summons a bunch of times, its YUGIOH that summons a bunch of times. Thats what yugioh IS. The best deck in the game doesn't even summon that many times. If you don't like people special summoning a lot then yugioh isnt the game for you bro, you might prefer goat format -undead
Had a chat with a friend last night about this before watching the video and i completely agree that i think these oppressive floodgates that are in the meta should not exist in this game. You see, part of why they can be in the TCG is because outs to them are usually more common, there's at least some handtraps that can deal with them, you draw more cards, you have more power cards that can fight back despite the floodgate... But in Duel Links we have almost none of that. I get that they need to put it in to increase the power level of the card pool, but they implemented it so unhealthily for the game by forcing you to draw the out and if you just don't.. the moment your opponent activates the floodgate you might as well surrender. I've turned around quite a lot on handtraps since they really came around in the link era. I used to hate them but i realize just how much more healthier they are than floodgates to being fun, and your description of interruptions being finite and floodgates being infinite is a good break down of that. At this point i honestly wouldn't mind something like Ash blossom as much as i do these floodgates. Never thought i would say that. at the end of the day, my thoughts are: Drawing the out in a format that already lets you draw less cards, with a harder time dedicating slots to the out, and having scarce ways to draw more cards.. meaningfully... is really unhealthy for the game and just... really unfun.
It really seems like duel links had been handling the power creep very smoothly until they decided to bombard us with floodgates like this. The addition of the floodgate that agents puts up, means that you probably cant main deck efficiently cuz you either lose to one thing or the other. I really hope konami drops a harsh banlist against floodgates to be honest but I'm still gonna be trying to find solutions that help everything -Undead
I could not agree more. Floodgates are wild levels of OP but I think they get unfair hate when I've seen meta decks start turn 1 with like 6 negates and a full board. Feels like it's all just out of hand now and maybe it's time Yugioh adds some kind of resource system
even if they banned floodgates (and I hope they do) there is also the problem when there are so many interruptions that you're essentially floodgated, when you have finite number of moves and the opponent has that many times interruptions and then some. Its a problem in master duel, its becoming a problem in duel links
the decks in duel links have a lot of ways of getting through interruptions, and its often not as simple as there are x interruptions and x cards to be countered by them, because not all interruptions entirely deal with a card for example veiler will negate an effect but wont prevent that monster from being used as material for something else, or from attacking, once you understand this its much easier to figure out how to break through several interruptions while being interrupted. often the thought process is firstly what am I able to do that cant be interrupted, and if it can be, then what can i do to bait an interruption so that I can use this other thing that will put me ahead. -undead
You can do ophiom winda and the summon breaker thanks to the stupid skills.. Necro Valley is not a problem the problem is blue eyes using the skill that does everything and u are free to play a card that is a brick in most decks bcz yellow button = draw 2 or 3 cards for free if ur opponent exist
😂😂😂😂😂😂😂 Like Konami is going to listen to the polls, they do the opposite of the poll. It's more money $$$$$$ for them. And the worst part I spent my gems for PK including Dream tickets
Generally I find floodgates easier to play around than the random tech cards that people slot in, trying to play around backrow can make it harder to time or sequence plays while floodgates are pretty open most times easy to adapt. The only problematic one ive experienced is ophion, not because of ophion itself but because of the end boards pk ends in, a monster negate + floodgate + pop, its pretty overwhelming. Ps: I'm an ursarctic player
I play a meme deck that's not considered Meta by any stretch of the Imagination, but I still managed to beat a Winda deck. I use Kaijus + Thousand Eyes Idol, I wasn't even baiting her, but as soon as she came out I survived through two Kyteroids and then, traded her for one of my Dorogans (Kaiju monsters can be special summoned on your oponent side by sacrificing their monsters) and then, ate it back into my side with a Relinquished Fusion.
Ah yes just summon blue-eyes... use a skill that should never have been invented because blue-eye is the developers favorite deck and they just want to keep it around instead of letting it die because who doesn't wanna see 12 blue-eye white dragons in 1 duel instead of them playing other monsters
@team6kdl your feeling is correct. Atleast in Duel Links outside of DL it can brick not to mention spirit of white needs a hard limit if you can summon a 2500 mst with out tributing or having to special summon it
Soo... what now, limit floodgates and handtraps and lets get some more broken ass skills that let us normal summon 3k beatsicks for free, search the deck, recycle stuff, add from outside the deck, add 10 cards to the extra deck etc etc etc. The game is all about the skills now.
"we cant just pretend live in a delusional world where everything is the way we want it to be" idk skill issue, maybe you cant but imma keep playing pure madolche and being surprised when an annoying card fucks on me :p
without hand traps some decks would be able to make absurdly strong boards turn 1 for free, and there arent really generic omni negates in the game the one that we have is limited to 1 meaning that almost no deck can play it -undead
Me it’s the skills that play the game for you I hate or give a bunch of free resources if I am going second against phantom knight they have far too much disruption so I don’t get to play the game.
To achive the fun game, both player must play. Not lock the opponent so they can't summon anything. All you do it's just floodgate everything and waiting the opponent surrender
I straight up hate blue-eyes, the fucking floodgates they put in and the skill that lets them do whatever they want "for free" and spam "for free". Hate the player regardless since they know the floodgates it will be annoying and be a dick about it for slapping in. At this id rather tolerate master duel than duel links since these guys can do their shenanigans "for free".
People generally will play to win on ranked, since that is the point of ranked, and they'll use the strategy they feel is most likely to help them do that. It doesn't mean they necessarily believe its healthy, but we live in the real world not a fantasy world, so if we want to play the best cards that includes the broken ones. -Undead
14:34 the kind of people that enjoy bullying others are the same that once they have a little power they use it to abuse others. I don't trust that definition of "fun", there's something wrong in taking pleasure from seeing others doing bad.
It seems like konami in the tcg and ocg likes those kinds of people though and since its their game its completely up to them how they are gonna shape it -undead
Ngl monster floodgates like herald are and ophion Are honestly stronger in duel links then they should be just bc there is no treat of u just hitting over them and doing your combo after Bc there isnt a mp2 and esp ophion gets crazy value bc u need to set your spells/traps on field for them to just get invalidated in the battle face And well herald if u are a gy deck your only out is bp and then they just otk u🫠 Its wayyy more likely that you're running backrow removal instead of monster removal just bc their're usually better value like mst or cosmic removes the issue So does darkhole but it doesnt do anything going 1st so that leaves book of moon which doesnt rlly remove the issue So either make the bp an actual treat somehow Or dont have monster floodgates esp not in the extra deck I can live w trap/spell floodgates just bc they usually dont dont hit all the meta decks at once and thus arent played as much (unless komoney decides to let ppl search them🫠) and u can just run tripple mst and cosmic if u need to
book of moon removes the issue, the issue isn't the body on board its the effect on board, book removes that effect, same with chalice, droplet, etc -undead
I had a pretty big blunder in the script fellas, you can't use successor soul to tribute imduk and ophion cuz it summons a level 5 or higher monster, its all good though you can just attack into ophion with blue eyes and use successor soul on the opps turn -undead
They can use the trap to spin the blue eyes though
@@noodle67 yeah youre right you wouldnt be able to set it -undead
Crackdown works for winda and herald and ophian
What I mostly do is paring crackdown and succesor soul togheter, by using crackdown,you will gain control of the monster,and its effects are negated however its still an effect monster wich you can sacrifice for soul succesor. Getting a blue eyes and your opponent loses 2 monsters
Honestly feel like it's a bad ruling that should change, and has changed over the years. Like The Last Warrior from Another Planet
Ophion isn't worded like Royal Oppression or Jinzo-- so it doesn't cover all of its bases. It doesn't say"negate all cards and effects that would special summon level 5 or higher monsters. " it just says "level 5 or higher can't be special summoned."
And Succ soul isn't worded like Magical dimension, its the exact opposite, in that it targets for cost; tributes first, and then summons last. So you should be able to activate Succ Soul to send Ophion away at the very least.
you left a HUGE new floodgate used by agents: shut down of ANY SPELL
I wrote this script before the new box was revealed -undead
Also searchable summon breaker lmao
@@backupacct2165 agent is broken out of scale
Yeah agent is just stupidly strong. Top 4 decks of meta weekly were all agents 😂
I fking hate that stupid floodgate they have. Kills my fusion decks hard.
konami truly likes the idea of having one card for everything. One card combo, one card floodgate, one card to buy things. One card game design, but god damn sometime its so fun.
One card to buy them all
one card to rule them all -undead
Floodgates and limit 3 traps are the bane of my existence
Yeah i slowly started dropping out of DL once floodgates stsrted to be introduced,
it was a very nice little mini meta , a condenced form of the game free of the main games sillyness ,
Then they introduced the sillyer cards , then came the negates, then the floodgates & now its just the same as the main game with less space, (i did buy some physical speedduel decks, those are fun for casual games, even with noobs)
floodgates have died -undead
What's going on Fossil Fellas! Here's my favourite choices for tech cards to play in our favourite Aussies deck.
Number 1 has to be the classic "tackle crusader". It's a Lv4 rock so it meshes well for any fusions, and can both temporarily shoot back any field or continuous spells, or flip an opponents pesky monster face down. This is done when sent to the grave, meaning it triggers off a lot of scenarios: miracle rupture, destruction, linking off, or being detached as xyz material. The last part is especially useful when looking at my next pick!
Castel, the skyblaster musketeer. A generic rank 4 that can be easily made with not only our normal lads of knight and soldier, but can also use tackle crusader OR even skullgar. With 2 effects; one material to flip monster or 2 to spin a face up card, he's a rather versatile removalist, enabling us to get rid of cards we can't just run over with Convoy or Skullgios. Furthermore, I like to use tackle crusader and skullgar as the materials as it allows is to get another fossil fusion by using skullgars grave effect.
That's all for my tips Fossil Gang so remember to stay solid and don't forget that skull king doesn't discard if the effect gets negated 😊
So I've been in the lab with a pen and a pad trying to get these damn floodgates off.
What I came up with is 13 cards
3 mezuki
2 squire
2 solitaire
1 shade
2 ghost mourners (hits 10 zombies)
3 skull meister (lvl 4 doubles as combo starter)
This provides 10 1 card combo starters, 5 hand trap disruptions and 7 additional tech spots.
The thing that I think makes floodgates preferable in this environment is that 1 floodgate will do and can be cooked into the combo. Whereas hand trap disruptions and board breakers typically require multiple cards to get the job done and are harder to search and cook into the combo.
But 9-12 hand traps makes multiple hand traps easy. And 5 hand traps and 7 board breakers likely makes that tactic more viable as well, though I havent really played with it. The hard part is doing it without ruining the consistency of your engine. And I think I've done that.
This is more of a prototype than actually optimal, but while everyone else is taking turns watching eachother play solitaire I'm starting to have one of the most interactive seasons I've ever had.
Seeing my comment in this video gave me way too much validation
it was a great comment -undead
I think some players just hate combo decks making oppressive negate/other quick effect disruption boards and feel like floodgates are their fair counter. Tbh, sometimes I feel a bit of
schadenfreude behind that Necovalley.
The issue is, like you said, at least oppressive boards can allow interesting gameplay. Like solving a puzzle. We even have handtraps in DL now to make that puzzle easier. Floodgates devolve into a boring and frustrating “I drew MST/Chalice: I win/I didn’t: I lose.”
To be fair u can say the same about handtraps did u open the handtrap to stop them? No? Then u lose just as hard as when u dont draw the out for a floodgate
Only difference the combo is always an issue the floodgates usually only are played when they're searchable or in the extra deck
@ramondewilde05 i mean at least least handtraps allow for far more skill expression then autowinning or auto losing because you drew the out.
@@fellowinternetstranger8700 droll... jokes aside lancea will just auto win some matchups and some decks will lose just as hard to 1 veiler mourner or crow as other decks do to 1 floodgate
So u lost because they opened the handtrap which is less likely then drawing said out
Difference being handtraps usually do smt in most matchups
Unlike the current duelinks floodgates which are either an auto win or a blank
summon breaker being the most generic one which honestly i wouldnt mind if they banned it but atp most decks can slap 2 monsters down and kill it with phoenix
@@ramondewilde05 honestly I forgot that this was a DL vid at first my bad
@@fellowinternetstranger8700 no worried its rlly starting to feel like it isnt lately
Most decks cant play Kaijus tho, since the skills dont allow them.
and kaijus aren't the only answer -undead
Even if we pretend that there is a solution to "a certain floodgate (one card) just defeating my deck" it still seems like I'm supposed to dodge all these other proverbial labyrinth traps, that I have to fulfill all these algorithms in order to win (draw into it, summon enough monsters to link them away, have a certain character skill or LP threshold) however even if I'm able to do so, sometimes my deck will just brick and now you're floodgating yourself. I swear modern PvP - YuGiOh or any other game are intrinsically masochistic.
The tough part is that by preparing yourself for one evil, you become more susceptible to the other evils. I keep trying to think of decks that can beat the floodgates, but the ones that can beat most of them just can't beat 1 of them, like my favorite deck dark magician can beat nearly all of them but can't beat Invincil for example -Undead
as far as i've seen you're the only one making content like this. everyone who got good at the tcg had a bunch of resources and vids they used back in the day to catch up with the theoretical meta and duel links players came late enough to where they never really saw that shit and no one's really made strategy vids for it at least not consistently from what i've seen
honestly this type of video is the reason we made the channel and we used guides to grow so that we could make these types of videos -undead
To address 3:15 it is fair. Pretty much every 1-card floodgate is equally responded to by a 1-card answer. Ophion, Winda, and Herald are all answered by effect veiler; a generic splashable answer or forbidden chalice if your deck's skill doesn't allow generic monster answers.
Necrovalley and Summon breaker are all also answered by generic S/T removal option which are too numerous to list.
Floodgates aren't the problem, lazy netdeckers who refuse to adapt their lists to the meta are the issue.
You're comparing cards that are inherently accessed by deck types, against cards that you have to hard draw. Bringing up "lazy netdeckers" in a conversation that has nothing to do with that is kinda weird though feels like youre just trying to vent -undead
I think it depends solely on luck, ur hand , going first or second and ur opponent archetype.
Doesn't matter if they used a floodgate effect or not .
youre basically saying "it doesnt matter if you drew the out or if your deck doesnt care about it" what if you didnt draw the out, and what if your deck does care about it? -undead
I love summon breaker I hate the meta of summoning 122138712873 monsters without any cost with broken effects, skull invitation its funny too
I don't play meta and summon a lot to attack you for game not the same
Blue-eyes is top meta and they dont even summon 3 times per turn, and guess what, they use Summon Breaker
its not really the meta that summons a bunch of times, its YUGIOH that summons a bunch of times. Thats what yugioh IS. The best deck in the game doesn't even summon that many times. If you don't like people special summoning a lot then yugioh isnt the game for you bro, you might prefer goat format -undead
Had a chat with a friend last night about this before watching the video and i completely agree that i think these oppressive floodgates that are in the meta should not exist in this game. You see, part of why they can be in the TCG is because outs to them are usually more common, there's at least some handtraps that can deal with them, you draw more cards, you have more power cards that can fight back despite the floodgate... But in Duel Links we have almost none of that. I get that they need to put it in to increase the power level of the card pool, but they implemented it so unhealthily for the game by forcing you to draw the out and if you just don't.. the moment your opponent activates the floodgate you might as well surrender.
I've turned around quite a lot on handtraps since they really came around in the link era. I used to hate them but i realize just how much more healthier they are than floodgates to being fun, and your description of interruptions being finite and floodgates being infinite is a good break down of that. At this point i honestly wouldn't mind something like Ash blossom as much as i do these floodgates. Never thought i would say that.
at the end of the day, my thoughts are: Drawing the out in a format that already lets you draw less cards, with a harder time dedicating slots to the out, and having scarce ways to draw more cards.. meaningfully... is really unhealthy for the game and just... really unfun.
It really seems like duel links had been handling the power creep very smoothly until they decided to bombard us with floodgates like this. The addition of the floodgate that agents puts up, means that you probably cant main deck efficiently cuz you either lose to one thing or the other. I really hope konami drops a harsh banlist against floodgates to be honest but I'm still gonna be trying to find solutions that help everything -Undead
Forget Traptrix deck and digital bug deck strategy evolves around Floodgate
i wouldn't say digital bug has a strategy -undead
Miss the good old days where running into a floodgate was like stumbling over a brick and not plunging face first into a concrete wall
at full speed -undead
I could not agree more. Floodgates are wild levels of OP but I think they get unfair hate when I've seen meta decks start turn 1 with like 6 negates and a full board. Feels like it's all just out of hand now and maybe it's time Yugioh adds some kind of resource system
even if they banned floodgates (and I hope they do) there is also the problem when there are so many interruptions that you're essentially floodgated, when you have finite number of moves and the opponent has that many times interruptions and then some. Its a problem in master duel, its becoming a problem in duel links
the decks in duel links have a lot of ways of getting through interruptions, and its often not as simple as there are x interruptions and x cards to be countered by them, because not all interruptions entirely deal with a card for example veiler will negate an effect but wont prevent that monster from being used as material for something else, or from attacking, once you understand this its much easier to figure out how to break through several interruptions while being interrupted. often the thought process is firstly what am I able to do that cant be interrupted, and if it can be, then what can i do to bait an interruption so that I can use this other thing that will put me ahead. -undead
At least in the instance of the PK deck I kinda think running the evil swarm lance spell over the trap is a lot more useful in the current meta
You can do ophiom winda and the summon breaker thanks to the stupid skills.. Necro
Valley is not a problem the problem is blue eyes using the skill that does everything and u are free to play a card that is a brick in most decks bcz yellow button = draw 2 or 3 cards for free if ur opponent exist
What deck do you play? -Undead
Who the heck said yes in the poll I have been spamming Konami surveys to stop this the meta was Good now back to trash
😂😂😂😂😂😂😂
Like Konami is going to listen to the polls, they do the opposite of the poll.
It's more money $$$$$$ for them. And the worst part I spent my gems for PK including Dream tickets
@@fernandosanchez9226NOOOOOOO
Generally I find floodgates easier to play around than the random tech cards that people slot in, trying to play around backrow can make it harder to time or sequence plays while floodgates are pretty open most times easy to adapt.
The only problematic one ive experienced is ophion, not because of ophion itself but because of the end boards pk ends in, a monster negate + floodgate + pop, its pretty overwhelming.
Ps: I'm an ursarctic player
Some of them, you can't just destroy with a monster battle.
That's probably the issue.
Yeah phantom knights board is pretty damn oppressive, dark hole might be the tech you need for that matchup -undead
I play a meme deck that's not considered Meta by any stretch of the Imagination, but I still managed to beat a Winda deck.
I use Kaijus + Thousand Eyes Idol, I wasn't even baiting her, but as soon as she came out I survived through two Kyteroids and then, traded her for one of my Dorogans (Kaiju monsters can be special summoned on your oponent side by sacrificing their monsters) and then, ate it back into my side with a Relinquished Fusion.
That is... truely terrifying... glad I wasn't on the receiving end of it. ^^;;
I usually go with 2 lancea, 1 crow, 1 bom, 2 dark hole in any deck that have limit 3 in it, if not then i just slapping idp and compulsary 😂
Probably need to at herald of light to my t.g deck if possible
Was actually hoping for your next video to be an Agents tutorial. Hope you can make one soon.
It was funny at a locals a few years ago i was playing p magain and the poor shadoll player didn't know what a pendulum summon was....heh
Thank you for this video ^_^
no worries bro! -undead
Gotta love toons decks
Technically we do have imperial order. It's a varis skill. It's not a good skill though
Ah yes just summon blue-eyes... use a skill that should never have been invented because blue-eye is the developers favorite deck and they just want to keep it around instead of letting it die because who doesn't wanna see 12 blue-eye white dragons in 1 duel instead of them playing other monsters
somehow i get the feeling you dont like blue eyes -undead
@team6kdl your feeling is correct. Atleast in Duel Links outside of DL it can brick not to mention spirit of white needs a hard limit if you can summon a 2500 mst with out tributing or having to special summon it
Soo... what now, limit floodgates and handtraps and lets get some more broken ass skills that let us normal summon 3k beatsicks for free, search the deck, recycle stuff, add from outside the deck, add 10 cards to the extra deck etc etc etc.
The game is all about the skills now.
what does that gotta do with floodgates? -undead
"we cant just pretend live in a delusional world where everything is the way we want it to be" idk skill issue, maybe you cant but imma keep playing pure madolche and being surprised when an annoying card fucks on me :p
*pulls out 2008 dark world deck*
I haven't unlocked the high tier imagination just yet, it wont drop for me -undead
Things that should be erased from the game to make it healtyer:
-Floodgates
-Generic omni negates
-non battle based handtraps
without hand traps some decks would be able to make absurdly strong boards turn 1 for free, and there arent really generic omni negates in the game the one that we have is limited to 1 meaning that almost no deck can play it -undead
OMG MOM IM ON TV!! 🥹🥹
Me it’s the skills that play the game for you I hate or give a bunch of free resources if I am going second against phantom knight they have far too much disruption so I don’t get to play the game.
hell yeah we've got a couple guides on the deck you can check out that show you the right way to use it -undead
To achive the fun game, both player must play. Not lock the opponent so they can't summon anything. All you do it's just floodgate everything and waiting the opponent surrender
If only more people would think like you do we wouldn't be here😑
I straight up hate blue-eyes, the fucking floodgates they put in and the skill that lets them do whatever they want "for free" and spam "for free". Hate the player regardless since they know the floodgates it will be annoying and be a dick about it for slapping in. At this id rather tolerate master duel than duel links since these guys can do their shenanigans "for free".
People generally will play to win on ranked, since that is the point of ranked, and they'll use the strategy they feel is most likely to help them do that. It doesn't mean they necessarily believe its healthy, but we live in the real world not a fantasy world, so if we want to play the best cards that includes the broken ones. -Undead
Dark Magicians are worse.
@@LunaticKD1991 damn bro what did we do -undead
@@LunaticKD1991 just as, or worse you right on that
Fr, at LEAST duel links has a better time finding the out due to the 20 card decks
Master duel has 20+ card turn 1s.... Weird meta
W intro my guy lol
some floodgates should exist, swords of revealing light and chaos hunter are floodgates that no one has a right to complain about
swords isn't that good of a card so yeah, but chaos hunter can be a menace depending on the format -undead
14:34 the kind of people that enjoy bullying others are the same that once they have a little power they use it to abuse others. I don't trust that definition of "fun", there's something wrong in taking pleasure from seeing others doing bad.
It seems like konami in the tcg and ocg likes those kinds of people though and since its their game its completely up to them how they are gonna shape it -undead
6k pleasee do the new Fluid deck in need it. Hope youre doing well
I'm lookin forward to making that video just gotta get the new sage ritual first -undead
Imagine if skill drain came to the game unlimited at launch 😮😮😮😮😮
I'd consider just not even playing duel links till it was gone -undead
Well, at least all decks are disgusting 😂😂
❤❤
Duel link in the cringiest state right now, and big event wcq or some shit is near lol
Konami oh konami, how can they be this stupid
Pin? 🤔
sorry bro the pinned comment i got on rn is pretty important -undead
Ngl monster floodgates like herald are and ophion
Are honestly stronger in duel links then they should be just bc there is no treat of u just hitting over them and doing your combo after
Bc there isnt a mp2 and esp ophion gets crazy value bc u need to set your spells/traps on field for them to just get invalidated in the battle face
And well herald if u are a gy deck your only out is bp and then they just otk u🫠
Its wayyy more likely that you're running backrow removal instead of monster removal just bc their're usually better value like mst or cosmic removes the issue
So does darkhole but it doesnt do anything going 1st so that leaves book of moon which
doesnt rlly remove the issue
So either make the bp an actual treat somehow
Or dont have monster floodgates esp not in the extra deck
I can live w trap/spell floodgates just bc they usually dont dont hit all the meta decks at once and thus arent played as much (unless komoney decides to let ppl search them🫠)
and u can just run tripple mst and cosmic if u need to
book of moon removes the issue, the issue isn't the body on board its the effect on board, book removes that effect, same with chalice, droplet, etc -undead
@@team6kdl fair just meant its a weaker type of interuption then just straightup removing the card
Bro ur so good at editing wtf lol
thanks bro! -undead
how to counter floodgates: ᴾˡᵃʸ ᴮˡᵘᵉᴱʸᵉˢ
deadass -undead