Actually, on our anvil, there are many bashes on the underside by that big curve because of the use of that area to start a curve in Flatiron. In fact, the blacksmith says there is no part on an anvil that is not meant for some function or other. It is why it is shaped the way it is through time.
Not sure if I'm a one-off on this, but just in case it helps someone using 3.2 or later: The flatten brush wasn't having the same effect for me as in the video. The Scrape brush, located two spots below it, basically has the same effect (at least to my eyes). So if flatten isn't working for you, give the scrape brush a go.
Can't believe I didn't see this comment before searching around for 30 mins, coming to the same conclusion as you, and then coming back on to here to type your exact comment lol.
23:22 if you have problem finding the matcap in newer versions, it can found right next to the shading options( the balls that change between wireframe, material prewiew etc) there is little downward arrow that brings out the options :)
12:36 this is exactly why I watch your tutorials. Others only show how to achieve the end result. But the way you thouroughly go through each individual step, making sure your audience understands the process, not just the result is something i've yet to find in any other tutorial series.
At 5:40 for those having trouble with chaging the size of the clouds to be more subtle, make sure to go to the modifier tab (the wrench icon) to change the strength. Most likely you're in the texture tab.
For people who are using 2.91, custom brush setting are in "active tool and workspace settings" or the wrench and screwdriver(Top) tab. Not in the texture properties (bottom) tap
One thing to note for sculpting when you're starting is to NOT use the relative detail (more zooming, more detail), but rather use the constant detail option. When I started I accidentally got over 4M tris because I was zooming quite close all the time. That's gonna start lagging the viewport. What constant detail does is it has a percentage parameter which decides how much detail is added, regardless of zoom-level. It's also easier if you are modeling high-poly, since you can do block-out with relatively low detail, and then raise the percentage to add more detail. Of course you don't have to use constant detail as a beginner, just something to consider if you notice lagging during sculpting or very high amount of triangles.
Annndddd that comes too late :) 1,5M Trias and now i got a slideshow but ill try my gaming pc now he can handle that... Upvote, every beginner need to read this. thanks
This is one comment I wished I read much earlier because my viewport became very sluggish. But Andrew used the relative detail setting and mentions about zooming in to give more detail. He is using a high-end computer and likely has no issue with it. I plan to upgrade video card and cpu but it will still will be lacking compared to his system.
Where can i find this " constant detail" option in Blender 2.8? Thanks for this tip ;) Im following along and just added the clouds texture but i havent began to custom sculpt it. Im glad I ran into this before I did.
32:07 Blender 2.9 to change brush mapping to "random" it's now on the bar at the top, to the right of radius and strength. click the texture dropdown, then change mapping to random.
The Strenght is in the modifier tab in the displacement modifier, you find it on the modeling tab just cause it opens the modifier tab by default. I didn't see it at first too xD
( 2.91 ) Displacement > Go to texture properties in the last panel on the left of the properties (where you found the modifier tab along with the physics, material, etc tabs) or in the displace panel where it says in a textbox "Texture" you will find 4 buttons to the right and the last one will take you to the same place > Then you pick clouds as the texture > Go back to the modifier tab to edit the strength.
Congratulations, new father !! I've got my third doughter three months ago ! Another treasure to my life !! You'll love the experience, trust me !! Prety nice tuto !! Waiting for the next one.
Obviously correct in that too much detail is unnerving. But if you were to see the anvil over at our Cow Town Museum you would think they used the Flat Tool on automatic and let it run for 24 hours. Of course, this anvil is more than 100 years old and still used.
Tip for who is using Blender 2.91/92. It works better if you use crease or scrape tool and play with brush settings until you find two or three that give you the effects you want: large hammerings, dents and chips. While concerning the brush texturing I still haven't found a workable solution apart from creating my own brush... which is added work... EDIT: I found out how to texture the brush in blender 2.91/92: choose the brush you use, then click on the last tab in the right panel (the one that looks like a chessboard: Texture options) there you can setup all the textures that you want, even using the cloud type as Andrew did. In the meantime I also found out that I can just use the normal draw brush and zoom in very closely to the model to sculpt the tiny details... it works, though it's quite long work.
PROBLEM WITH (self)SOLUTION! 2.83 or above: how can i set the displacement as it was at the "texture>texture mode"? (5:25) DO NOT SEARCH THESE OPTIONS AT MATERIAL TAB! Edit: I finally found out! When you add the displace modifier, click the "New" button to add the displacement texture and you will see 4 buttons next to it's name ("Texture" by def) and the most right one wich likes 2 swicthers referring to some kind of settings, then if you click it, you can set the type to clouds, but the strength is changeable only at the modifier's menu. (another notice is that the switcher button forwards to the TEXTURE tab, within PROPERTIES window.) TEXTURE tab and MATERIAL tab ARENT THE SAME!
Please make a tutorial on modifiers! I've yet to find one that really goes into great detail about all of them, or tips/tricks on ways you can use them.
congrats on fatherhood! Just in case you're worried, your profession is only enhanced when kids come along! I'm so much more effective as an artist now with the added meaning to my life, and the new found appreciation I have for my time! I have a 9 month old, (my first) and I've never felt more creative and fulfilled. *That goes for hobbies and career in my opinion.
the point of gift-giving is not getting something that you want but rather getting appreciation for others. for example, 'of my goodness, i never thought my friend but give me such an expensive gift. He is so thoughtful and generous". That's what I think
3:29 Tip: If you rename (F2) your Archive collection to *M*-Archive, moving an object to that collection becomes super easy. All you need to do is double-tap the M key after duplicating. If this is not useful to you, it's OK, you're not just lazy enough.
"and if that makes no sense to you, dont worry thats just for the people that did...understand it" Blender Guru, 13 sept 2017. Best teacher, best person.
One advantage of gift giving is that you can end up receiving items that you turn out to like, but would not have bought for yourself. Sometimes you might be limited; you want something but just can't bring yourself to spend the money to get it. Other times it can simply be something you hadn't even considered, or didn't even know about.
I bought my parents a Netflix subscription for six months as a Christmas present last year, since they'd been talking about it and interested but weren't sure about taking a chance on it. It gave them a chance to try something they wouldn't have bought for themselves. Still, most of the time we just ask each-other what we want or buy it ourselves, swap it and then give it back as a gift. Takes the surprise out of it but means you don't have to guess either.
OH MY GOD ANDREW THIS IS EXACTLY WHAT I NEEDED IN MY LIFE! A SCULPTING TUTORIAL AND THE EXPLANATION OF SCULPTING PROCESS IN BLENDER. THANK YOU SO MUCH!!!!!! Sorry for all caps I'm just glad you did a tutorial on this.
This is turning out to be a fantastic series! I have recommended this to so many of my friends as well! being able to keep it low poly and add detail is a HUGE capability. Something I have been struggling with.
So that issue with Dyntopo and the curved edge is because the actual shape isn't very smooth, but appears so because of smooth shading. When Dyntopo creates new topography, it follows the original shape, and assumes those areas as separate flat planes. This means the new vertex normals for the vertices aren't smoothed around, (they point straight away from the flat plane) which leads to the blocky look. It's essentially doing what you did at the start of the video to sharpen the edges of the anvil, since it doesn't quite know what you want curved.
I think a way to get around this (at least it works in zBrush), would be to increase the number of subdivisions on the mesh a lot (so there are hundreds of thousands if not millions of vertices on your model), and then do the sculpting on the cylindrical shape. The massively high-poly count model doesn't matter, as it's only being used to bake your high-detail maps. I'm not an expert in Blender Sculpting, but I'm pretty sure early on in the video (04:04 - for example), you can see it says, "Subdivisions:", with "View:" and "Render:" integer values. Increase that a lot (too much and your computer will crawl), and you should be able to avoid the ribbing. In zBrush it's super common to constantly be subdividing, superdividing, subdividing, superdividing, over and over again.
I was actually looking for a comment like this, since I realised that that was pretty much the issue - too much vertices in on the edges, that's why, even with smooth shading applied, it defines those edges.
To answer your gift giving questions you asked for comments on.... My Mom and I stopped buying Christmas gifts a number of years ago because it seemed meaningless to give gifts just because a calendar says so. Similarly, my boyfriend and I do not celebrate valentines day as it seems meaningless when people should love their partners and treat them well on any day, not because marketing pressured them into feeling bad if they fail to buy or receive chop up flowers to place on their desk. I could go on a rant on how much I despise insane marketing and the custom of Halloween where kids dress up to get cancer causing (overly sugar filled) treats from prefect strangers is absolutely insane to me but not as insane as the diamond industry. But before I go on too much of a tangent, I LOVE your tutorials and learn tons and you are a great teacher. This has been very helpful as was the donut tutorial. Thank you!
I can explain kind of why the horn has ridges, although I'm hella late. It's because the mesh isn't *too* detailed, meaning that those ridges have always been there. Blender, when set to "shade smooth" will smooth the normals out so that the lighting is nice and smooth, making the shape look genuinely round, and that works fine. The ridges come into play when it tried to retopoligize the mesh because it's basically subdividing it; rather than a smooth subdivide like the subdivision surface modifier gives. It's basically doing what you did in the modeling videos where you would create an edge loop around an edge that should be sharp; it's preventing blender from interpolating the normals. In other words, when it tries to smoothly shade the mesh, it will do a blend across the face of the normals from one edge to the other - that way the lighting engine believes it's a completely smooth shape. The high detail created by the sculpting brush doesn't blend smoothly because it doesn't know to; so it just creates a *ton* of flat faces. That means that while the normals are still smoothed, instead of smoothing from 0% to 100% (meaning top to bottom of the face), it's smoothing from 0% to 2% and then 98% to 100%. Hopefully that made some semblance of sense.
While in sculpt mode and creating new topology using Dyntopo, the reason why it emphasizes those edges are because it's creating new geometry close to the edges on the base mesh, making the subdivision recalculate the smoothness based on how much geometry is in that area. For instance, this is what you're manually doing when you create a proximity loop to sharpen an edge of an object with a subdivision modifier.
Felt like an absolute savage when I put my knowlegde from the Donut series to good use when I added a second heavier cloud dispacement modiefier to a vertex group I painted on the top of the Anvill to give the surface a real hammered look! :) Great tutorial series dude!
Totally right about gift giving, well said. However here is a thought, should you want to buy a present for your better half. Ask them to make a list of things they want but can't really justify buying right now. Then at some point in the future you can choose one of those gifts and surprise them with it.
@blenderguru, first, congrats on your daughter on the way. I have one of each and they are each a central joy in my life. Second I wanted to take a crack at explaining the horn ribbing you demonstrated with dyntopo both accurately, and hopefully in an artist-friendly way: So the first thing is better understanding the difference between how smooth shading and Catmull-Clark subdivision surface works: Catmull-Clark adds geometry, building an interpolated, curved surface based on your original mesh as a "control cage". Smooth shading, on the other hand, leaves the mesh alone, and interpolates the surface normals only. This is fine while the mesh is unaltered, but if you add mesh detail to a smooth shaded area, it works similar a subdivision surface modifier in SIMPLE mode. It adds geometry without any curvature. (With DynTopo, this appears to be with triangles instead of quads.) This extra geometry acts like proximity loops, sharpening the faceted geometry already there, giving you the ribbing you are seeing. As far as how to prevent this, you can use the "MultiResolution modifier" in Catmull-Clark mode instead of DynTopo, but it's a bit more manual. (You could also suggest/beg for developers to include Catmull-Clark to dyntopo in the next release, and hope someone obliges, unless you want to code it yourself.) you could also apply the subdivision surface modifier with a higher iteration count, but that gives you a higher polycount everywhere. If you are particularly ambitious, you can isolate the horn in it's own object. Apply the subdividing surface with more iterations to that object alone, then join and sew the two pieces back together. I hope that helps. -Loren
Tip for anyone who's having an issue with the noise displace: If, when adding the modifier, you notice it not being applied proportionally on all the mesh (in my case, the noise on the sides of the anvil were extremly stretched while the top was working perfectly), just hit CTRL-A while having the anvil selected and choose "All transforms" to apply everything. I stayed around 30 minutes trying to figure it out but it turned out to be an easy fix. Hope this helps anyone who's having a similar problem!
For the latest blender version, if you have dyntopo issues Do the following: -select the anvil and right click on it, then select ''shade smooth'' -go to subdivision mod and change both the render and viewport values to 2 Then start doing the rest, applying the division mod and so on When you get to sculpting the dyntopo should work the same way it does in the video
If you know what someone close to you need and you buy that for them, that is a proper gift . However if you gonna buy a gift for someone only on holidays, birthdays etc. you are making a cliche of yourself . Surprise a dear person on any giving Monday and show that you care. BTW tutorials that you are making are great and I really enjoy watching them, keep them coming.
Hi everyone! So I'm running Blender 2.82a and I'm having trouble with using that awesome cloud texture brush. Once setting up the cloud texture I noticed that if I tested it out on the mesh, undoing that text brush stroke would also undo the whole brush set up. To get around that I made an "invisible" low strength stroke anywhere on the mesh, then tried it with full strength. Then I was able to undo those "actual" strokes without having to reapply the brush texture settings. If you are wondering why you aren't getting any detail at all from the cloud texture brush, double check that if dyntopo is on, and the detail size is low! That puzzled me for a while. I think it's the same glitch as above, not just erasing the brush setting but also the dyntopo settings back to 12px. Now this may have been because I had used flatten instead of sculpt like others had to overcome an issue, but when I use the cloud brush it over flattens the areas that I had flattened already. The Google hasn't turned up a solution but perhaps us youtubers can help me!!! And thanks Andrew! I finally finished the 2.8 Donut master class and it was amazing!! Thanks for putting up great content.
Congratulations Andrew!! You are a Dad Now, I am Soo Happy Right Now!! I Literally Paused the Video and Typed Down This Comment!!! And Yeah You Are An Awesome Mentor!!! Love Your Videos!!!
For anyone who is having trouble sculpting the microdetails, with the cloud texture near the end, you have to still be in dyntopo mode otherwise it will will not provide the detail necessary.
Layers are gone now and integrated into the collections functionality. So you should be making a new collection now , not a new layer. This confused me at first.
@@overunity Yes, and these are called "collections" now. "Layers" as a concept is gone from the documentation. :) Google "layers blender 2.9" and it'll explain it better than me
About the gift giving, I think the meaning of it is that someone spent some time thinking about you and what you'd like. You can give the person the money right away of course, but I don't think this tradition should die. Sometimes my husband buys me things that I needed quite a lot, but If I had to choose a gift myself I would go for books, sushi and clothes right away probably...
Blessings and congratulations to you and your wife! Great news. I've been following you for years and your tutorials keep getting better and better, (especially for those just getting started). You are an inspiration to many. Nice work and best wishes.
First of all great tutorial as always, really enjoy your style of teaching. Dont know if anyone will read this 2 years later or if your opinion on the gifting subject matter changed, but I do agree with your statement of not spending money on gifts for others. What my family started doing as we grew older and everyone kind of had their own money, was to gift our time more or less. As in, let's go on a trip here are some options and the budget or let's go for some fancier family activities. Results in quality family time and well spent money for not only the gifted one, but also yourself.
In Blender 2.9, you can click on your model to select it, then right click to bring up the object menu, then select 'Shade Smooth'. If you're like me, you did this to your donut but may have forgotten since :)
You sir are a great educator. Many thanks for your content rich tutorials. There are many knowledgeable youtubers but being a competent to good content facilitator is a talent, and you have it. Ignore the haters & keep doing what you are doing. (I am a trained educator with 25+ years experience)
Gift giving is an interesting topic. You're right that generally speaking something you buy for yourself will give you more pleasure then something someone else buys, but sometimes you don't know that you want something - maybe you'd never heard of it, or you wouldn't buy it for yourself but you actually end up getting more out of it than you thought you would. So I believe there is value in the tradition, but it might be worth scaling it back or altering it somehow.
For some reason, I can't sculpt the edges of the anvil. The rest of the mesh moves, but I can't flatten the edges. I don't understand :( Edit: Apparently I had to right-click while the brush was enabled and change the plane offset setting to a negative number.
Just a little tip for blender 4 users : If you wanna make a quick work of scultping "hammer hits" details on the edges, you can always use the draw pencil, change the stroke to "dots", play around with the strenght and the jitter to see what's best for you, and don't forget to change "add" to "subsctract". Now you can just tipitty tap around the edges and you can have great results in seconds. No need to go crazy, just a couple of strokes and voilà! (If you have a tablet with a pen, it's even better since you can control the strenght of your strokes)
Its not about the money its about the fact you thought of them enough to get them something, the better you know the person the more likely you will get them something they like. Big business has made it easier to find something, but it is not to blame for people buying from them. mm not sure why I went out of my way to post this "its the thought that counts" to be honest I think the reasoning may even go all the way to the core of what makes us human, and far more than i care to type.
Congrats on being a dad! *Kids who are "mixed"* (have parents of different race) tend to always come out beautiful. *You will have a very gorgeous child!* And a daughter at that. Defend her well, Daddy Andrew! :3 *Congrats* again and thanks for the tutorial!
Skimming through the vid, I wish i had this tutorial series 2 years ago when I was starting out. There's two stages to learning to be a 3d artist, 1. learning to operate the software, 2. slowly developing your skill level with time and practice. If i had this series back then I could of graduated to the second stage so much quicker instead of wasting all that time learning from bad fragmented vids here and there on UA-cam as well as having to figure a lot of it out for my self. I hate to think about how much of that wasted time over the last 2 years could of gone into the second stage and how much more advanced I'd be right now as a result.
No I'm way too advanced for this now, I was just skimming through out of curiosity. I think a big problem i had starting out was not knowing what I needed to search for in the first place.
CruiserZone ah I see. I always find knowing the correct terminology so useful. For years I didn't know how to find seamless textures it was always a chance. But now I know the term "seamless" is used for that case, and it makes things SO MUCH easier.
Hi, I've seen the surface modifier you applied was on 2 and was perfectly smooth, but mine needs to be at 5 to lose all the faces. Also when I sculpt after applying the surface it becomes like "pixeled", can you please tell me why?
I had the same issue. Clicking "smooth" under Shading in the tools menu in Object Mode (on the left after pressing T) fixed it for me. He must've clicked that at some point.
on Gift Giving... great commentary. Cash is better if you know what you want. Sometimes someone in your life realizes that you might like something thats not on your radar. It makes for an intimate connection if it works out. Admittedly, when this is truly the case is probably pretty statistically insignificant. My parents got me an ABBA album at age 12. I didn't like it, but the girl I gave it to LOVED it. Suddenly it wasn't such a bad gift after all! --- on spreading out the detail randomly and where the viewers eye travels - classic art school composition stuff. You teach many subjects at once my friend. Thank you so much!
I had to watch this tutorial twice...because you are going to become a father...this is incredible news. Ah, that remembers my of the time when my daugther was born...long nights filled with cries of a newborn child, mom and dad sleep- and clueless, wandering around like zombis...ah...actually it was fun...sometimes. I hope the best for your little familie, but please, dont even think off naming the new earthling "Blender"! Give him or her a decent name, like Maya or ZBrush...just kidding. And by the way, this is one of your best tutorial-serials. I followed every step, from the modelling to UV-Mapping to, finally, sculpting the deails. That was fun, because you managed to give us an overview into the blender-UI. Thanks alot and keep doing.
Congratulations Andrew! What a wonderful milestone in your life. I love your tutorials. Just started the beginner videos. What version of Blender are you working with? I don't seem to have the same interface as you.
Galin Plamenov, I generally come from the more technical side of the house, but I like what Æleen Frisch says in her "Essential System Administration": "Laziness is a very important system administrative virtue", going on to say that those who are disciplined about automating anything needing to be done more than twice so that it never has to be done manually again are being virtuously lazy WRT system administration... This doesn't translate 100% to what Andrew said, but it's the same idea.
At 5:42 my Clouds texture is affecting the anvil in a "blocky" way, overpixelatedly. How could I fix that? Btw, I'm using Blender 2.8 (don't know if it changes anything)
@@Gpeixoto98 thank you! and if you cant find shade smooth, then go into object mode and select the anvil, and hit the object dropdown at the top left of the scene, and itll be in that dropdown
I totally agree with the gift giving, giving someone money will give them the choice to buy what they want, and not hope to get what they want :P also... gift cards are the biggest scam ever, its money you HAVE to spend at one place
How are gift cards scams??? No one is ripped off or lied to. They're easy, simple, and very useful when the recipient really likes the place the card is for. I have a feeling you got a gift card to a place you hated, so now you think they're scams.
While I wouldn't say gift cards are the biggest scam ever, they can be a bit scammy. www.lifehack.org/articles/lifehack/10-reasons-gift-certificates-make-horrible-gifts.html And I've heard the argument for giving cash instead of gifts, and I'm unmoved. Because gift giving isn't about pure efficiency. It's also making a statement. It's telling somebody that you understand them. It's showing them that you're willing to put effort into them. A great gift is much better than the money that gets put into it. A terrible gift is bad no matter how functional it is. Gift giving isn't just economics, it's also sociology and psychology.
They are ripped off. You have no idea how many times I've gotten giftcards to Target... I don't EVER go to Target. There is no point in giftcards because money can and will only do more.
You seem to not understand what a rip off is. A rip-off is when money is spent on a product or service claiming to be one thing, when it's actually something else. Gift cards are like having store credit, but that credit is usable at all locations. Just because YOU don't go to target, doesn't mean gift cards to target are a rip-off. It just means those who gave you he cards, don't know you don't go there. So how about you stop pointing fingers to shift the blame and act like an adult???
www.google.com/search?q=define+ripoff&rlz=1C1CHBF_enUS760US760&oq=define+ripoff&aqs=chrome..69i57.2879j0j7&sourceid=chrome&ie=UTF-8 "an inferior imitation of something." One could argue than gift cards are an inferior imitation of money. And when your gift requires the recipient to either leave money unspent or spend their own money to get full value, it's less than ideal.
Regarding your discussion on gift giving, I agree greatly with your takeaway on the study. I will also add that this is somewhat mitigated by the use of gift cards. It’s a middle ground between a personalized gift and giving a person cash. Personally, I’d rather just not do gift giving. It doesn’t make economic sense. However, from a relationship standpoint, it’s an excellent transaction. It’s a way to tangibly show a person you pay attention to them. Giving a person a meaningful gift may not be ideal economically, but it shows you pay enough attention to someone to give them a gift with meaning. This still applies if you directly asked the person.
Actually, on our anvil, there are many bashes on the underside by that big curve because of the use of that area to start a curve in Flatiron. In fact, the blacksmith says there is no part on an anvil that is not meant for some function or other. It is why it is shaped the way it is through time.
"On our anvil". The moment in life in which you realise you've become the ultimate man.
@@facethefaceandmore44 Or a comrade
*Brush clicking intensifies*
Manliest man ive seen in the comment section
you don't need to criticize Andrew all the time, after all his not a blacksmith
Listening to you talk about anecdotes and thoughts you've had while you are sculpting is very relaxing
Not sure if I'm a one-off on this, but just in case it helps someone using 3.2 or later:
The flatten brush wasn't having the same effect for me as in the video. The Scrape brush, located two spots below it, basically has the same effect (at least to my eyes). So if flatten isn't working for you, give the scrape brush a go.
Thank you, searched for this
Can't believe I didn't see this comment before searching around for 30 mins, coming to the same conclusion as you, and then coming back on to here to type your exact comment lol.
Thx
Thanks! I was getting really frustrated with not getting the same result.
Same, I was wondering if it was just me doing something wrong. I used a mix of flatten + scrape + pinch on the borders.
23:22 if you have problem finding the matcap in newer versions, it can found right next to the shading options( the balls that change between wireframe, material prewiew etc) there is little downward arrow that brings out the options :)
Thank you! i've been looking for this since the last video
I was about to uninstall hahaha
Thank you that's very useful to know
god bless you
Thank you so much!
12:36 this is exactly why I watch your tutorials. Others only show how to achieve the end result. But the way you thouroughly go through each individual step, making sure your audience understands the process, not just the result is something i've yet to find in any other tutorial series.
At 5:40 for those having trouble with chaging the size of the clouds to be more subtle, make sure to go to the modifier tab (the wrench icon) to change the strength. Most likely you're in the texture tab.
thx
Thank you =)
Thank you so much!!
saved my life lol
Thank you for saving me 😭
For people who are using 2.91, custom brush setting are in "active tool and workspace settings" or the wrench and screwdriver(Top) tab. Not in the texture properties (bottom) tap
One thing to note for sculpting when you're starting is to NOT use the relative detail (more zooming, more detail), but rather use the constant detail option. When I started I accidentally got over 4M tris because I was zooming quite close all the time. That's gonna start lagging the viewport. What constant detail does is it has a percentage parameter which decides how much detail is added, regardless of zoom-level.
It's also easier if you are modeling high-poly, since you can do block-out with relatively low detail, and then raise the percentage to add more detail.
Of course you don't have to use constant detail as a beginner, just something to consider if you notice lagging during sculpting or very high amount of triangles.
Annndddd that comes too late :)
1,5M Trias and now i got a slideshow but ill try my gaming pc now he can handle that...
Upvote, every beginner need to read this.
thanks
This is one comment I wished I read much earlier because my viewport became very sluggish. But Andrew used the relative detail setting and mentions about zooming in to give more detail. He is using a high-end computer and likely has no issue with it. I plan to upgrade video card and cpu but it will still will be lacking compared to his system.
@@djb0110 Nah it still will hit. It's just that he isn't doing anything crazy with it.
Where can i find this " constant detail" option in Blender 2.8? Thanks for this tip ;) Im following along and just added the clouds texture but i havent began to custom sculpt it. Im glad I ran into this before I did.
To late I got 6.5 million
32:07 Blender 2.9 to change brush mapping to "random" it's now on the bar at the top, to the right of radius and strength. click the texture dropdown, then change mapping to random.
thank you!
For those having pixelated mesh, before going to sculpting tab, go to layout/modelling tab, right-click on your mesh and use shade smooth!
Wow, thank you. I wonder why other people don't have such problem.
Thanks!
cant thank you enough man. u absolute legend. 👍👍
@@NickNathanson you just gotta get used to shading smooth since it's quite common in modles/meshes
If anyone else is wondering Layers in newer blender Software is replaced by "collections". Top right side of the screen.
Using a newer version than this and it took me a while to figure out displacement map -> Cloud "Strength" is reached in the MODELING tab...
Thank you! Would never have found it otherwise.
The Strenght is in the modifier tab in the displacement modifier, you find it on the modeling tab just cause it opens the modifier tab by default. I didn't see it at first too xD
thank you! couldnt find it anywhere
Thank you so much :)
Thank you!
( 2.91 ) Displacement > Go to texture properties in the last panel on the left of the properties (where you found the modifier tab along with the physics, material, etc tabs) or in the displace panel where it says in a textbox "Texture" you will find 4 buttons to the right and the last one will take you to the same place > Then you pick clouds as the texture > Go back to the modifier tab to edit the strength.
Thank you so much
Thanks!
Congratulations, new father !! I've got my third doughter three months ago ! Another treasure to my life !! You'll love the experience, trust me !! Prety nice tuto !! Waiting for the next one.
Obviously correct in that too much detail is unnerving. But if you were to see the anvil over at our Cow Town Museum you would think they used the Flat Tool on automatic and let it run for 24 hours. Of course, this anvil is more than 100 years old and still used.
Tip for who is using Blender 2.91/92. It works better if you use crease or scrape tool and play with brush settings until you find two or three that give you the effects you want: large hammerings, dents and chips. While concerning the brush texturing I still haven't found a workable solution apart from creating my own brush... which is added work...
EDIT: I found out how to texture the brush in blender 2.91/92: choose the brush you use, then click on the last tab in the right panel (the one that looks like a chessboard: Texture options) there you can setup all the textures that you want, even using the cloud type as Andrew did. In the meantime I also found out that I can just use the normal draw brush and zoom in very closely to the model to sculpt the tiny details... it works, though it's quite long work.
thank you so much mannnnnnnnnnnnnn
PROBLEM WITH (self)SOLUTION!
2.83 or above: how can i set the displacement as it was at the "texture>texture mode"? (5:25)
DO NOT SEARCH THESE OPTIONS AT MATERIAL TAB!
Edit: I finally found out! When you add the displace modifier, click the "New" button to add the displacement texture and you will see 4 buttons next to it's name ("Texture" by def) and the most right one wich likes 2 swicthers referring to some kind of settings, then if you click it, you can set the type to clouds, but the strength is changeable only at the modifier's menu. (another notice is that the switcher button forwards to the TEXTURE tab, within PROPERTIES window.) TEXTURE tab and MATERIAL tab ARENT THE SAME!
Man, youre awesome. Thank you a lot! :D
You are a life saver!
Thanks, that was I looking for!
Please make a tutorial on modifiers! I've yet to find one that really goes into great detail about all of them, or tips/tricks on ways you can use them.
Awwi Hermitt shut up
Awwi Hermitt no
I know im really late, but Daniel Krafft has a great video explaining every modifier if you still need it-
@@Emily-kz3kg ju gej
@@goldenpie6 thank you for the recommendation
All previous parts are perfectly ok but this one needs an update, really. Great series nonetheless - Andrew is awesome teacher :)
Agreed
congrats on fatherhood! Just in case you're worried, your profession is only enhanced when kids come along! I'm so much more effective as an artist now with the added meaning to my life, and the new found appreciation I have for my time! I have a 9 month old, (my first) and I've never felt more creative and fulfilled. *That goes for hobbies and career in my opinion.
the point of gift-giving is not getting something that you want but rather getting appreciation for others. for example, 'of my goodness, i never thought my friend but give me such an expensive gift. He is so thoughtful and generous". That's what I think
This is the best series of tutorials I've ever encountered on the 3D modelling pipeline in youtube! Thanks for explaining everything so well!
3:29 Tip: If you rename (F2) your Archive collection to *M*-Archive, moving an object to that collection becomes super easy. All you need to do is double-tap the M key after duplicating.
If this is not useful to you, it's OK, you're not just lazy enough.
Hey, thanks! it was very useful to me
"and if that makes no sense to you, dont worry thats just for the people that did...understand it"
Blender Guru, 13 sept 2017. Best teacher, best person.
One advantage of gift giving is that you can end up receiving items that you turn out to like, but would not have bought for yourself. Sometimes you might be limited; you want something but just can't bring yourself to spend the money to get it. Other times it can simply be something you hadn't even considered, or didn't even know about.
k?
It was a sidetrack story/query somewhere in the middle of the video.
you get great memories by learning to convince friends to try something new. the memory is better than the gift.
I bought my parents a Netflix subscription for six months as a Christmas present last year, since they'd been talking about it and interested but weren't sure about taking a chance on it. It gave them a chance to try something they wouldn't have bought for themselves.
Still, most of the time we just ask each-other what we want or buy it ourselves, swap it and then give it back as a gift. Takes the surprise out of it but means you don't have to guess either.
Ah! finally got to 19 minutes in this video and suddenly this comment makes sense! Hurrah!
OH MY GOD ANDREW THIS IS EXACTLY WHAT I NEEDED IN MY LIFE! A SCULPTING TUTORIAL AND THE EXPLANATION OF SCULPTING PROCESS IN BLENDER. THANK YOU SO MUCH!!!!!!
Sorry for all caps I'm just glad you did a tutorial on this.
This is turning out to be a fantastic series! I have recommended this to so many of my friends as well! being able to keep it low poly and add detail is a HUGE capability. Something I have been struggling with.
I love that how Andrew just talk and sculpt at the same time! So nice to watch!
So that issue with Dyntopo and the curved edge is because the actual shape isn't very smooth, but appears so because of smooth shading. When Dyntopo creates new topography, it follows the original shape, and assumes those areas as separate flat planes. This means the new vertex normals for the vertices aren't smoothed around, (they point straight away from the flat plane) which leads to the blocky look. It's essentially doing what you did at the start of the video to sharpen the edges of the anvil, since it doesn't quite know what you want curved.
That makes a lot of sense. Thanks.
I cant seem to smooth out my cone. Would happen to know why? I am using shift to do it but it doesn't get rid of the lines. Especially in the render
I think a way to get around this (at least it works in zBrush), would be to increase the number of subdivisions on the mesh a lot (so there are hundreds of thousands if not millions of vertices on your model), and then do the sculpting on the cylindrical shape. The massively high-poly count model doesn't matter, as it's only being used to bake your high-detail maps.
I'm not an expert in Blender Sculpting, but I'm pretty sure early on in the video (04:04 - for example), you can see it says, "Subdivisions:", with "View:" and "Render:" integer values. Increase that a lot (too much and your computer will crawl), and you should be able to avoid the ribbing.
In zBrush it's super common to constantly be subdividing, superdividing, subdividing, superdividing, over and over again.
I was actually looking for a comment like this, since I realised that that was pretty much the issue - too much vertices in on the edges, that's why, even with smooth shading applied, it defines those edges.
To answer your gift giving questions you asked for comments on.... My Mom and I stopped buying Christmas gifts a number of years ago because it seemed meaningless to give gifts just because a calendar says so. Similarly, my boyfriend and I do not celebrate valentines day as it seems meaningless when people should love their partners and treat them well on any day, not because marketing pressured them into feeling bad if they fail to buy or receive chop up flowers to place on their desk. I could go on a rant on how much I despise insane marketing and the custom of Halloween where kids dress up to get cancer causing (overly sugar filled) treats from prefect strangers is absolutely insane to me but not as insane as the diamond industry. But before I go on too much of a tangent, I LOVE your tutorials and learn tons and you are a great teacher. This has been very helpful as was the donut tutorial. Thank you!
I can explain kind of why the horn has ridges, although I'm hella late. It's because the mesh isn't *too* detailed, meaning that those ridges have always been there. Blender, when set to "shade smooth" will smooth the normals out so that the lighting is nice and smooth, making the shape look genuinely round, and that works fine.
The ridges come into play when it tried to retopoligize the mesh because it's basically subdividing it; rather than a smooth subdivide like the subdivision surface modifier gives. It's basically doing what you did in the modeling videos where you would create an edge loop around an edge that should be sharp; it's preventing blender from interpolating the normals.
In other words, when it tries to smoothly shade the mesh, it will do a blend across the face of the normals from one edge to the other - that way the lighting engine believes it's a completely smooth shape. The high detail created by the sculpting brush doesn't blend smoothly because it doesn't know to; so it just creates a *ton* of flat faces. That means that while the normals are still smoothed, instead of smoothing from 0% to 100% (meaning top to bottom of the face), it's smoothing from 0% to 2% and then 98% to 100%.
Hopefully that made some semblance of sense.
Thanks a bunch
While in sculpt mode and creating new topology using Dyntopo, the reason why it emphasizes those edges are because it's creating new geometry close to the edges on the base mesh, making the subdivision recalculate the smoothness based on how much geometry is in that area. For instance, this is what you're manually doing when you create a proximity loop to sharpen an edge of an object with a subdivision modifier.
Felt like an absolute savage when I put my knowlegde from the Donut series to good use when I added a second heavier cloud dispacement modiefier to a vertex group I painted on the top of the Anvill to give the surface a real hammered look! :) Great tutorial series dude!
very nice not having stupid songs in the background and hearing just his voice.. i can keep listening to my stuff while i follow him
Totally right about gift giving, well said.
However here is a thought, should you want to buy a present for your better half.
Ask them to make a list of things they want but can't really justify buying right now.
Then at some point in the future you can choose one of those gifts and surprise them with it.
It's so pleasing to listen your voice that makes tutorials are much better to go through
@blenderguru, first, congrats on your daughter on the way. I have one of each and they are each a central joy in my life.
Second I wanted to take a crack at explaining the horn ribbing you demonstrated with dyntopo both accurately, and hopefully in an artist-friendly way:
So the first thing is better understanding the difference between how smooth shading and Catmull-Clark subdivision surface works: Catmull-Clark adds geometry, building an interpolated, curved surface based on your original mesh as a "control cage". Smooth shading, on the other hand, leaves the mesh alone, and interpolates the surface normals only. This is fine while the mesh is unaltered, but if you add mesh detail to a smooth shaded area, it works similar a subdivision surface modifier in SIMPLE mode. It adds geometry without any curvature. (With DynTopo, this appears to be with triangles instead of quads.) This extra geometry acts like proximity loops, sharpening the faceted geometry already there, giving you the ribbing you are seeing.
As far as how to prevent this, you can use the "MultiResolution modifier" in Catmull-Clark mode instead of DynTopo, but it's a bit more manual. (You could also suggest/beg for developers to include Catmull-Clark to dyntopo in the next release, and hope someone obliges, unless you want to code it yourself.) you could also apply the subdivision surface modifier with a higher iteration count, but that gives you a higher polycount everywhere. If you are particularly ambitious, you can isolate the horn in it's own object. Apply the subdividing surface with more iterations to that object alone, then join and sew the two pieces back together.
I hope that helps.
-Loren
Tip for anyone who's having an issue with the noise displace: If, when adding the modifier, you notice it not being applied proportionally on all the mesh (in my case, the noise on the sides of the anvil were extremly stretched while the top was working perfectly), just hit CTRL-A while having the anvil selected and choose "All transforms" to apply everything. I stayed around 30 minutes trying to figure it out but it turned out to be an easy fix. Hope this helps anyone who's having a similar problem!
26:25 It looks like Dyntopo turns off whenever you go to "Edit Mode" and back to "Object Mode"!!!!
Congratulations on the coming addition to your family!
For the latest blender version, if you have dyntopo issues
Do the following: -select the anvil and right click on it, then select ''shade smooth''
-go to subdivision mod and change both the render and viewport values to 2
Then start doing the rest, applying the division mod and so on
When you get to sculpting the dyntopo should work the same way it does in the video
If you know what someone close to you need and you buy that for them, that is a proper gift . However if you gonna buy a gift for someone only on holidays, birthdays etc. you are making a cliche of yourself . Surprise a dear person on any giving Monday and show that you care. BTW tutorials that you are making are great and I really enjoy watching them, keep them coming.
Congrats on the baby!
I work with Blender for almost 5 years and always avoid doing anything with sculpting in Blender. After this tut I will finally try it !
Hi everyone!
So I'm running Blender 2.82a and I'm having trouble with using that awesome cloud texture brush.
Once setting up the cloud texture I noticed that if I tested it out on the mesh, undoing that text brush stroke would also undo the whole brush set up. To get around that I made an "invisible" low strength stroke anywhere on the mesh, then tried it with full strength. Then I was able to undo those "actual" strokes without having to reapply the brush texture settings.
If you are wondering why you aren't getting any detail at all from the cloud texture brush, double check that if dyntopo is on, and the detail size is low! That puzzled me for a while. I think it's the same glitch as above, not just erasing the brush setting but also the dyntopo settings back to 12px.
Now this may have been because I had used flatten instead of sculpt like others had to overcome an issue, but when I use the cloud brush it over flattens the areas that I had flattened already. The Google hasn't turned up a solution but perhaps us youtubers can help me!!!
And thanks Andrew! I finally finished the 2.8 Donut master class and it was amazing!! Thanks for putting up great content.
Congrats on baby news! Being a dad is awesome
Ooohhhhhhh!!! Congrats dude! A little Priceling on the way, that's so exciting!! :D
Congratulations Andrew!! You are a Dad Now, I am Soo Happy Right Now!! I Literally Paused the Video and Typed Down This Comment!!! And Yeah You Are An Awesome Mentor!!! Love Your Videos!!!
For anyone who is having trouble sculpting the microdetails, with the cloud texture near the end, you have to still be in dyntopo mode otherwise it will will not provide the detail necessary.
thank you for this, I just spent so long trying to figure out why the texture was coming out whispy instead of bumpy
Congrats to you and the wife on the baby on the way. Thanks for the tut as always.
Layers are gone now and integrated into the collections functionality. So you should be making a new collection now , not a new layer. This confused me at first.
Actually in Blender 2.91+ there are layers, in top right corner, but I don't think they do the same thing as the ones in v2.7 did
@@overunity Yes, and these are called "collections" now. "Layers" as a concept is gone from the documentation. :) Google "layers blender 2.9" and it'll explain it better than me
@@liesvalheim I will, thanks!
About the gift giving, I think the meaning of it is that someone spent some time thinking about you and what you'd like. You can give the person the money right away of course, but I don't think this tradition should die. Sometimes my husband buys me things that I needed quite a lot, but If I had to choose a gift myself I would go for books, sushi and clothes right away probably...
Congratulations Andrew! That's awesome that you're going to be a father!
Blessings and congratulations to you and your wife! Great news.
I've been following you for years and your tutorials keep getting better and better, (especially for those just getting started). You are an inspiration to many.
Nice work and best wishes.
Congratulations on baby😀🤗
recent research suggests it's safer to put congratulations under baby ...........
@@Dazzer1234567 lol dude...
First of all great tutorial as always, really enjoy your style of teaching. Dont know if anyone will read this 2 years later or if your opinion on the gifting subject matter changed, but I do agree with your statement of not spending money on gifts for others. What my family started doing as we grew older and everyone kind of had their own money, was to gift our time more or less.
As in, let's go on a trip here are some options and the budget or let's go for some fancier family activities. Results in quality family time and well spent money for not only the gifted one, but also yourself.
4:05 Everyone who is asking yourself why his model isnt smooth as his, just press n and click smooth shading :)
ty
In Blender 2.9, you can click on your model to select it, then right click to bring up the object menu, then select 'Shade Smooth'. If you're like me, you did this to your donut but may have forgotten since :)
LoooL what a rookie mistake I even rendered it in unsmooth mode hahaha ... and postet it in twitter...lol
You sir are a great educator. Many thanks for your content rich tutorials. There are many knowledgeable youtubers but being a competent to good content facilitator is a talent, and you have it. Ignore the haters & keep doing what you are doing. (I am a trained educator with 25+ years experience)
Finally someone well known in Australia!
Gift giving is an interesting topic. You're right that generally speaking something you buy for yourself will give you more pleasure then something someone else buys, but sometimes you don't know that you want something - maybe you'd never heard of it, or you wouldn't buy it for yourself but you actually end up getting more out of it than you thought you would. So I believe there is value in the tradition, but it might be worth scaling it back or altering it somehow.
For some reason, I can't sculpt the edges of the anvil. The rest of the mesh moves, but I can't flatten the edges. I don't understand :(
Edit: Apparently I had to right-click while the brush was enabled and change the plane offset setting to a negative number.
I had the same problem and did the same thing as you did
I did that but still cant sculpt the edge. What am I doing wrong? Please help I'm stuck
wow. thank you.
Thanks! I couldn't figure out why the smooth brush wasn't smoothing. For whatever reason it was tightening the edge (I think).
Thanks brother
Congratulations, Andrew! Best wishes for an easy pregnancy and a healthy and happy baby!
How do you do that cloud texture thing at 31:48 in blender 2.8?
Just a little tip for blender 4 users : If you wanna make a quick work of scultping "hammer hits" details on the edges, you can always use the draw pencil, change the stroke to "dots", play around with the strenght and the jitter to see what's best for you, and don't forget to change "add" to "subsctract". Now you can just tipitty tap around the edges and you can have great results in seconds. No need to go crazy, just a couple of strokes and voilà! (If you have a tablet with a pen, it's even better since you can control the strenght of your strokes)
Such helpful tutorials. You've helped inspire me to create my videos 👌
your last vid was 2 months ago?
@Mr_Importante Inspiration and creation are also 2 different things
So glad you're doing a Normal Map Tutorial next. This topic has been quite frustrating to pick up as a newbie. I'm really pumped to hear your advice.
Its not about the money its about the fact you thought of them enough to get them something, the better you know the person the more likely you will get them something they like. Big business has made it easier to find something, but it is not to blame for people buying from them. mm not sure why I went out of my way to post this "its the thought that counts" to be honest I think the reasoning may even go all the way to the core of what makes us human, and far more than i care to type.
I SO AGREE with your hypothesis about gift giving... even for birthday parties and stuff.
Great video!
Congrats on being a dad! *Kids who are "mixed"* (have parents of different race) tend to always come out beautiful. *You will have a very gorgeous child!* And a daughter at that. Defend her well, Daddy Andrew! :3 *Congrats* again and thanks for the tutorial!
are you a hapa?
The results of racemixing are ugly, what in the hell are you on about?
Congrats on the baby. Thanks for the great tutorial
Skimming through the vid, I wish i had this tutorial series 2 years ago when I was starting out. There's two stages to learning to be a 3d artist, 1. learning to operate the software, 2. slowly developing your skill level with time and practice. If i had this series back then I could of graduated to the second stage so much quicker instead of wasting all that time learning from bad fragmented vids here and there on UA-cam as well as having to figure a lot of it out for my self. I hate to think about how much of that wasted time over the last 2 years could of gone into the second stage and how much more advanced I'd be right now as a result.
CruiserZone well, do you skim through every video? If so, that's probably why it took a. It longer than it should have (in your standards) :p.
No I'm way too advanced for this now, I was just skimming through out of curiosity. I think a big problem i had starting out was not knowing what I needed to search for in the first place.
CruiserZone ah I see. I always find knowing the correct terminology so useful. For years I didn't know how to find seamless textures it was always a chance. But now I know the term "seamless" is used for that case, and it makes things SO MUCH easier.
anyone enjoys andrew prices conversation while he works and has to repeat the video twice to listen and then to actually follow
Hi, I've seen the surface modifier you applied was on 2 and was perfectly smooth, but mine needs to be at 5 to lose all the faces. Also when I sculpt after applying the surface it becomes like "pixeled", can you please tell me why?
same here
I had the same issue. Clicking "smooth" under Shading in the tools menu in Object Mode (on the left after pressing T) fixed it for me. He must've clicked that at some point.
Many thanks to you, hope it can help others too, i'm so distract..
When i reactivate Dynotopo, it's returning at the pixeled state
oh nvm, was the "smoothshading"to check on dynotopo !
I am coming back to this great tutorial after two years and I'm still really thankfull for it
You can change strength with shift + f same way as the brush size (f)
jeez that should helf thx a lot
on Gift Giving... great commentary. Cash is better if you know what you want. Sometimes someone in your life realizes that you might like something thats not on your radar. It makes for an intimate connection if it works out. Admittedly, when this is truly the case is probably pretty statistically insignificant. My parents got me an ABBA album at age 12. I didn't like it, but the girl I gave it to LOVED it. Suddenly it wasn't such a bad gift after all! --- on spreading out the detail randomly and where the viewers eye travels - classic art school composition stuff. You teach many subjects at once my friend. Thank you so much!
Is there a link to the Displace - Texture.001? I cannot seem to find it. Thank you for these tutorials!
37:26 that breath was very authentic, nice tutorial, its really helping me to discover Blender features as im a total noob
I subsurfed my anvil 8 times.....
to find out I can just use dynamic topology
24:00: We actually do use the underside of the anvil as well. Every surface of the anvil can be used for something.
I had to watch this tutorial twice...because you are going to become a father...this is incredible news.
Ah, that remembers my of the time when my daugther was born...long nights filled with cries of a newborn child, mom and dad sleep- and clueless, wandering around like zombis...ah...actually it was fun...sometimes.
I hope the best for your little familie, but please, dont even think off naming the new earthling "Blender"!
Give him or her a decent name, like Maya or ZBrush...just kidding.
And by the way, this is one of your best tutorial-serials.
I followed every step, from the modelling to UV-Mapping to, finally, sculpting the deails.
That was fun, because you managed to give us an overview into the blender-UI.
Thanks alot and keep doing.
Enjoy your tutorials. They seem straightforward and clear cut.
Congratulatiosn for your baby! Great tutorial also.
Congrats on becoming a father! Wish you all the best.
Congratulations Andrew! What a wonderful milestone in your life. I love your tutorials. Just started the beginner videos.
What version of Blender are you working with? I don't seem to have the same interface as you.
v 2.79. You can ever find it the top, right side to the render types options - in that tuto, Cycles Render. After Blender's logo.
Bruno Castro Thank you. I found it
You Guys are having a baby? Awesome!
Congratulations to the both of you, I wish you all the best for the future. xx
31:30 TEXTURE FOR BRUSH IS IN TOP MENU. PRESS X AND ADD NEW ONE.
Thank you kind stranger. couldn't figure this one out
Congratulations on the baby!!
Wow, the day after I realized I needed to learn sculpting, you go ahead and release this.
A little suspicious, actually...
Congrats on fatherhood man :) teach her to be an amazing artist as well and continue the blender guru legacy!
Alles gute, Daddy! Genieß die Zeit!
Awesome tutorials as always, mate! Can't wait for the next one about baking. Congrats on being a new dad!
5:08 "As artists, we want to be lazy"
in that case im most likely the most artistic person in this comment section xD
Galin Plamenov, I generally come from the more technical side of the house, but I like what Æleen Frisch says in her "Essential System Administration": "Laziness is a very important system administrative virtue", going on to say that those who are disciplined about automating anything needing to be done more than twice so that it never has to be done manually again are being virtuously lazy WRT system administration...
This doesn't translate 100% to what Andrew said, but it's the same idea.
not so fast
fight me
pickles
When he said that I actually understood "As autists, we want to be lazy" ...^^
Congratulations Andrew! Best wishes to you and your wife!
At 5:42 my Clouds texture is affecting the anvil in a "blocky" way, overpixelatedly. How could I fix that?
Btw, I'm using Blender 2.8 (don't know if it changes anything)
Oh, I fixed it! It seems I just had to change the shading to "Smooth"
@@Gpeixoto98 thank you! and if you cant find shade smooth, then go into object mode and select the anvil, and hit the object dropdown at the top left of the scene, and itll be in that dropdown
i love his random tangents. they're very entertaining to listen to while sculpting. :)
I totally agree with the gift giving, giving someone money will give them the choice to buy what they want, and not hope to get what they want :P also... gift cards are the biggest scam ever, its money you HAVE to spend at one place
How are gift cards scams??? No one is ripped off or lied to.
They're easy, simple, and very useful when the recipient really likes the place the card is for.
I have a feeling you got a gift card to a place you hated, so now you think they're scams.
While I wouldn't say gift cards are the biggest scam ever, they can be a bit scammy. www.lifehack.org/articles/lifehack/10-reasons-gift-certificates-make-horrible-gifts.html
And I've heard the argument for giving cash instead of gifts, and I'm unmoved. Because gift giving isn't about pure efficiency. It's also making a statement. It's telling somebody that you understand them. It's showing them that you're willing to put effort into them. A great gift is much better than the money that gets put into it. A terrible gift is bad no matter how functional it is. Gift giving isn't just economics, it's also sociology and psychology.
They are ripped off. You have no idea how many times I've gotten giftcards to Target... I don't EVER go to Target. There is no point in giftcards because money can and will only do more.
You seem to not understand what a rip off is.
A rip-off is when money is spent on a product or service claiming to be one thing, when it's actually something else.
Gift cards are like having store credit, but that credit is usable at all locations. Just because YOU don't go to target, doesn't mean gift cards to target are a rip-off. It just means those who gave you he cards, don't know you don't go there. So how about you stop pointing fingers to shift the blame and act like an adult???
www.google.com/search?q=define+ripoff&rlz=1C1CHBF_enUS760US760&oq=define+ripoff&aqs=chrome..69i57.2879j0j7&sourceid=chrome&ie=UTF-8 "an inferior imitation of something." One could argue than gift cards are an inferior imitation of money.
And when your gift requires the recipient to either leave money unspent or spend their own money to get full value, it's less than ideal.
Congrats Andrew from the future! Your kid must be 2 now. so awesome. I hope he/she is already a blender guru themselves
6:42 in Blender 3 to switch on/off the mirror press 'n' instead of 't' and then go to tools (on the right side) and under symmetry you can find it.
you're a life saver
Regarding your discussion on gift giving, I agree greatly with your takeaway on the study. I will also add that this is somewhat mitigated by the use of gift cards. It’s a middle ground between a personalized gift and giving a person cash.
Personally, I’d rather just not do gift giving. It doesn’t make economic sense.
However, from a relationship standpoint, it’s an excellent transaction. It’s a way to tangibly show a person you pay attention to them. Giving a person a meaningful gift may not be ideal economically, but it shows you pay enough attention to someone to give them a gift with meaning. This still applies if you directly asked the person.