@@Farrukh3D I have been working with ZBrush since 2002. I know what I'm talking about. In about 3 years, everyone will switch to Blender. And yes, ZBrush is still my favorite program.
The painting tools have existed already in past versions as well. Now they are more easy and flexible in access. This is vertex painting method which is kind of different from texture painting system which needs updates. Hopefully, there might be new development soon in that area.
Very useful video! I noticed the asset shelf with the Grease Pencil the other day but haven't had a chance to play with the sculpting brushes yet, looking forward to it!
Good to see blender is at least trying to catch up with zbrush. I don't mind learning a new program but last time i tried to learn zbrush, it was an actual nightmare for me. Everything seemed super unintuitive but that was nearly a decade ago so maybe ill try it again sometime but RN I'm really enjoying the new blender features. So many massive improvements have been made to blender over the last few years.
Thank you very much for your feedback! Good to know! There are some areas where Zbrush is still strong and Blender is not meant to be complete replacement for it. However, Blender does offer lot more then any other 3d software out there in terms of features, tools and being free as well.
@@Nikkattsu sadly they haven’t fixed it, i am a top rated freelancer on upwork using blender as a primary software, wanted to increase my skills in sculpting so started learning character creation in zbrush, but its interface is so boring that i have lost my interest in Zbrush, very less shortcuts makes it very difficult to even do simple things like to hide or delete the selected mesh, will still try to learn it and hopefully complete the course that i have bought
Hi, 6 months ago I had the same opinion about zbrush, the ui was horrible horrible but with time u will be used to it and you will easily learn to customise your interface and tools. @@gurekamsingh4306
Hi, Thank you! For the shortcuts, due to new changes you will have to assign your own for most brushes. Right click and set as you need to. You can also right click on any brush and click the online manual (F1). It will open blender documentation for sculpting to see. Here are few already set (G Grab, M Mask, S Smooth, P Pinch, K Snake, C Clay, V Draw)
Hi, moving the shelf from lower side to left or right vertical side is not possible at this time. I understand it is a needed thing. Maybe in next update this can be added.
Hi, It is not the brush, it is cloth filter tool with Expand setting (select from the top menu). Just mask the area which is not to be affected, rest of the folds will create automatically as you drag. Use a high poly model for smooth results.
Due to asset shelf, some changes has been made in the backend. There is not much I can do here. Brush changes will not auto save and remain with each file. If I understand correctly, is that is your concern regarding the brushes in sculpting here?
@Farrukh3D That's exactly the problem. People have shown their concerns regarding this over at Blenderartists Sculpt thread, but the devs and the guy responsible for the UX doesn't seem to care much.
No, but we can sculpt cloth folds and other details while working in blender. The results can be mix of good and not so. Marvelous designer is going to be better as it is designed to make clothes.
Did you file a bug report for the flickering issue? There are hundreds of people dedicating their free time to develop the software and it's very likely one of them will pick it up.
Hopefully it should be fixed new updates. Although I am not sure if it will make it in the upcoming release of 4.3. This issue has been highlighted before by others as well. I will see check it again.
Hello, I'm confused. I see you are using 4.3, I just went to the download page and it is still 4.2.3 LTS, so are you using a beta version ? You don't indicate this in your video.
Hi, Blender 4.3 will be released on 18 November. The beta is very close as the final version. The features shown here are final and already coming. There is already a link to download it if you like to try it the beta to get how it will be. Sorry for the confusion.
@@Farrukh3D Hello ! OK thank you for the information ! I see the beta link now, it was far down on their page. Thank you for taking the time to reply to me !
Hi, Right click and edit meta data of new brush. You can also create a new category name when making a new brush. There is no direct way to change name at this time. You can hide or show any categories from the asset shelf corner menu button.
if no skin pores or tiny wrinkles needed, which is only viewable for closeup shots ( i think such level of details barely add anything to aesthetic unless it is necessary), right now it can handle enough polycount for most situations. But turning on/off multires is kinda slow for high res mesh.
was about to add the same comment.. we need performance improvement, remesh faster, something like 3dcoat, and overall sculpting when working on really high polycount
@@AF-bc8vr Yes, I can understand and there are many areas to improve. It is difficult to bring that big performance here as blender is already doing so many other things apart from sculpting. Softwares like 3dcoat, zbrush are dedicated for certain tasks. Although there are some improvements rolling out in each version.
@@AF-bc8vr 3d Coat is complett different from the system paradima side and how it handles sculping. Use 3d Coat . sadly Its absolut nonsens that ppl. want a second this and that. Blender is a simple Polypusher not more not less . One guy is working on this often part time with hundrets of other projects.
Лучше бы дабавили возможность вернуть старый интерфейс в блендер 4.3. Сейчас пользоваться кистями неудобно и интуитивно непонятно глядя на иконки, что они из себя представляют. Некоторые очень похожи визуально друг на друга, но всë же отличаются немного и только по названиям понятно, что эти кисти делают.
Thank you for your feedback! Yes, icon designs could be more clear for easy identification. Moving the shelf on left side or to dock anywhere is possible to add.
New Blender 4.3 is available now for download and you can try all these features and give any feedback to improve for future updates! Thanks!
Great video, Thank you 👍
Its finally here!!!!
The amount of value in this video is top tier stuff. Thank you Sir. Fantastic!
Thank you so much!
@@Farrukh3D
Brush shelf is SWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEETTTTTTTT
Thank you! Yes, good update!
Incredible tutorial!!! You're the best
Thank you so much!
Great video and the new sculpting updates are fantastic!
Thank you very much!
Wow - Zbrush Killer!
Haha! No! :) These updates are good but Zbrush is still on top in sculpting in many areas. Thank you!
@@Farrukh3D I have been working with ZBrush since 2002. I know what I'm talking about. In about 3 years, everyone will switch to Blender. And yes, ZBrush is still my favorite program.
Thank you ! This is a great way for me to start my day.
Thank you for your comment!
Am I to believe that the Blender Paint feature in Sculpt Mode is a prelude to the new "Painting method" we all have been PRAYING for.
The painting tools have existed already in past versions as well. Now they are more easy and flexible in access. This is vertex painting method which is kind of different from texture painting system which needs updates. Hopefully, there might be new development soon in that area.
Thank you for this video!
Thank you for your comment!
those new simulation brushes.. fabrics, here I come ! :)
Thank you! Yes, give them a try!
Wowweeeee😮😮😮😮awesome 😮😮blander teem 🎉❤❤
Yes! Thank you!
looks great, Grab 2D seems especially powerful
Thank you!
@@Farrukh3Dis it similar as grab with "projection" instead of sphere ?
@@cwtjones Yes, but this seems to work more better now and with less distortion.
Very useful video! I noticed the asset shelf with the Grease Pencil the other day but haven't had a chance to play with the sculpting brushes yet, looking forward to it!
Thank you! Yes, some good updates have been added.
Thanks Farruch!!
Thank you! Happy to share!
Wow. Awesome.
Thank you!
Nice video!
Thank you!
That’s so cool! Gonna try it too!
Thank you very much Yulia!
Cool!
Good to see blender is at least trying to catch up with zbrush. I don't mind learning a new program but last time i tried to learn zbrush, it was an actual nightmare for me. Everything seemed super unintuitive but that was nearly a decade ago so maybe ill try it again sometime but RN I'm really enjoying the new blender features. So many massive improvements have been made to blender over the last few years.
Thank you very much for your feedback! Good to know! There are some areas where Zbrush is still strong and Blender is not meant to be complete replacement for it. However, Blender does offer lot more then any other 3d software out there in terms of features, tools and being free as well.
I am trying to learn zbrush now, but the interface is complete shit, it is still a nightmare to learn zbrush
@@gurekamsingh4306 aw man that's discouraging. I was hoping that fixed that. By now.
@@Nikkattsu sadly they haven’t fixed it, i am a top rated freelancer on upwork using blender as a primary software, wanted to increase my skills in sculpting so started learning character creation in zbrush, but its interface is so boring that i have lost my interest in Zbrush, very less shortcuts makes it very difficult to even do simple things like to hide or delete the selected mesh, will still try to learn it and hopefully complete the course that i have bought
Hi, 6 months ago I had the same opinion about zbrush, the ui was horrible horrible but with time u will be used to it and you will easily learn to customise your interface and tools. @@gurekamsingh4306
nailed ..💪💥🗯🔥💭❤💨🕊
p.s. devs. & your showcase...
Thank you
Thank you!
thank you )😊
Thank you! Happy to share!
Haha, this video makes me feel like a genius already
Thank you! Happy to know!
Thanks for the video.
Where i can find a shortcuts for the sculpt brushes?
Hi, Thank you!
For the shortcuts, due to new changes you will have to assign your own for most brushes. Right click and set as you need to.
You can also right click on any brush and click the online manual (F1). It will open blender documentation for sculpting to see.
Here are few already set (G Grab, M Mask, S Smooth, P Pinch, K Snake, C Clay, V Draw)
Thanks for answer me 😊
You can't make the palette vertical so you can read the brush names?
Hi, moving the shelf from lower side to left or right vertical side is not possible at this time. I understand it is a needed thing. Maybe in next update this can be added.
FABRIC BRUSHES
Thank you! Yes!
Yeah, I was so impressed by the demo.
With brush is you used ? 9:37
Hi, It is not the brush, it is cloth filter tool with Expand setting (select from the top menu). Just mask the area which is not to be affected, rest of the folds will create automatically as you drag. Use a high poly model for smooth results.
Finally!
Is there way I can move brush shelf to left side how it used to?
Hi, that is not available at this time. Maybe in next updates it can be added to dock the brush shelf on left or right side.
One of the new "features" is not saving brush changes after shutting down which is a HUGE regression.
Due to asset shelf, some changes has been made in the backend. There is not much I can do here.
Brush changes will not auto save and remain with each file. If I understand correctly, is that is your concern regarding the brushes in sculpting here?
@Farrukh3D That's exactly the problem. People have shown their concerns regarding this over at Blenderartists Sculpt thread, but the devs and the guy responsible for the UX doesn't seem to care much.
Can we model cloth like marvelous designer?
No, but we can sculpt cloth folds and other details while working in blender. The results can be mix of good and not so. Marvelous designer is going to be better as it is designed to make clothes.
Крутое обновление /Cool update, gays
хахахахахах
Now all of us are gays! and I hope you mean "guys"?
@@ronald4382 no
Срочно меняй гейсов на гайсов :)))))))))))))))
@@Pitonyshka нееееет))))))))
3:43 Where can I find this addon?
Hi, enable the "3d viewport pie menus" addon. It is in the extensions menu and comes with Blender.
@@Farrukh3D Thanks, I found it. This addon is awesome
Did you file a bug report for the flickering issue? There are hundreds of people dedicating their free time to develop the software and it's very likely one of them will pick it up.
Hopefully it should be fixed new updates. Although I am not sure if it will make it in the upcoming release of 4.3. This issue has been highlighted before by others as well. I will see check it again.
Hello, I'm confused. I see you are using 4.3, I just went to the download page and it is still 4.2.3 LTS, so are you using a beta version ? You don't indicate this in your video.
Hi, Blender 4.3 will be released on 18 November. The beta is very close as the final version. The features shown here are final and already coming.
There is already a link to download it if you like to try it the beta to get how it will be. Sorry for the confusion.
@@Farrukh3D Hello ! OK thank you for the information ! I see the beta link now, it was far down on their page. Thank you for taking the time to reply to me !
How to update brush category names?
Hi, Right click and edit meta data of new brush. You can also create a new category name when making a new brush. There is no direct way to change name at this time. You can hide or show any categories from the asset shelf corner menu button.
we need performance improvment
Some performance has been improved during loading of high res models and switching between different modes. Hopefully more in future updates!
if no skin pores or tiny wrinkles needed, which is only viewable for closeup shots ( i think such level of details barely add anything to aesthetic unless it is necessary), right now it can handle enough polycount for most situations. But turning on/off multires is kinda slow for high res mesh.
was about to add the same comment.. we need performance improvement, remesh faster, something like 3dcoat, and overall sculpting when working on really high polycount
@@AF-bc8vr Yes, I can understand and there are many areas to improve. It is difficult to bring that big performance here as blender is already doing so many other things apart from sculpting. Softwares like 3dcoat, zbrush are dedicated for certain tasks. Although there are some improvements rolling out in each version.
@@AF-bc8vr
3d Coat is complett different from the system paradima side and how it handles sculping. Use 3d Coat .
sadly Its absolut nonsens that ppl. want a second this and that.
Blender is a simple Polypusher not more not less . One guy is working on this often part time with hundrets of other projects.
Grab 2d prush is just grab with projected mode though
Yes, most brushes are modified forms of the main brushes. It just helps in working a bit faster without changing settings again.
Лучше бы дабавили возможность вернуть старый интерфейс в блендер 4.3. Сейчас пользоваться кистями неудобно и интуитивно непонятно глядя на иконки, что они из себя представляют. Некоторые очень похожи визуально друг на друга, но всë же отличаются немного и только по названиям понятно, что эти кисти делают.
Thank you for your feedback! Yes, icon designs could be more clear for easy identification. Moving the shelf on left side or to dock anywhere is possible to add.
Blender is taking away so much market from modo
Modo was one of the best modeling software. I have used it before. Sadly it is going away now and will be dead.