Wait, I am confused, are you speaking in jest? I have not watched the entire video yet and when he says it at 12:09, that is definitely not the correct pronunciation. The large majority of the Magic UA-camrs unfortunately butcher a ton of these Kamigawa Neon Dynasty names. Don't blame them or anything, as the names are Japanese and written in Romaji to boot.
Theres something so comedic about Seth saying "shrine" about 15 times in the deck tech and then opening up the first game with "the deck is full of shrines"
In commander it’s dump shrines into the grave with life’s origin and then reanimate everything with replenish for a trillion shrines. It’s actually terrifying now if the other players can’t stop you.
Sometimes I’m shocked when a coco misses, but then I remember there’s always like a 10-20% chance of a miss and considering they ALWAYS have one if not many cocos, it’s only fair that they miss
It's the same with Winota hits. Statistically it's more even on whiffing but even then you're just so used to it resolving and getting a body that it's just a shock. Course I've had moments where I have 4 Winota triggers on the stack and only one resolves with one option available, so sometimes math hurts.
I been running Shrines Historic in Arena for a while and the additional cards from Kamigawa just cemented the deck as being amazing. Now we just need the new shrine commander added so we can do Historic Brawl the way it is meant to be.
@@Duskrequim Shrines with life's origin and shrines without is absolutely night and day difference. I've cast replenish with life's origin, sanctum of all and a few other shrines in the grave (got board wiped) in commander and boy those shrine tokens are ridiculous. Managed to immediately pop a someone with the first new red shrine trigger and drop another person down to 4 with the other trigger on the same turn I cast replenish.
@@SuperSimputer Yes, and I have been enjoying it quite profusely. Now to force them to add Gond Gate and Basilisk Gate which they somehow left out recently and I will be even happier.
Themed decks always fascinate me. Ever since I've started playing MTG when Ice Age came out, I've noticed some cards that somehow share a name, type, similar ability despite the color - then you'd think of making a deck out of that trait that's shared by the cards. This channels brings both nostalgia (since I'm a player from the old age) and awe (seeing the cards today). I quit playing during the Tempest saga but still checked out the MTG lore from time to time, and whatever powerful cards that came out during an expansion and how the card is related to the whole story/lore. I've also seen cards with unfamiliar card mechanics that are a bit complicated for newbies or those who stopped playing a long time ago.
@@andrewbrock3675 Opponents decide when they want to concede. For all Seth knows, the opponent wants to see Seth’s deck go off or is just playing to make the content more epic. I’ve seen the latter a few times. The opponent also only get an advantage when Seth does this bc it gives them some crazy comeback outs. Lastly, Seth is making content for a living. It’s normal for him to want to make the sweetest content as possible and push his decks to the limit. The OP probably isn’t making content so it’s slightly different.
At 49:25, if they're gonna let you get to your turn you should have stacked the lifegain to go first. There's the off chance they would have let that trigger resolve since they responded to you targeting the Mayhem Devil. They still had lethal, but you could have given them more ways to mess it up. :D
I think you conceded too early at 58:45. Yes they are killing one shrine, but if you tap three creatures in response you should be able to survive this turn, then it's a matter of if you're able to do enough to survive the next turn.
yeah, and staying in it to see his come backs is why we like decks like this. This is also exactly why we as fans get upset when he concedes early. Play to your outs, dont give up!
I think it maybe be some insanity, but this list could work with jeskai ascendancy, generating a ton of mana with weaver, and growing your man-shrines, specially cuz its protected by the sterling groves.
31:09, I think you could have come back there. Sanctum of all gives you access to a lot of options. New white shrine gives you blockers, stone fangs would have given you life. I think you could have done it.
Yeah. The "discard land to damage any target" shrine would have worked, too. He had a hand full of lands, and all enemy creatures were 2 toughness or less.
@@rishiroy8500 it is in the intro, but look when he Sideboards or looks through his deck. Somehow, the deck he played doesn't match the one in the intro.
He also could have gone into his deck to get Sanctum of Shattered Heights. He had plenty enough lands in hand, and it'd be 2 damage a piece so he could have wrathed the opponent's board the hard way.
I wonder if this deck wants more control/tempo cards, like more cheap removal. The only way you ever lost was by getting run over early before you could get enough shrines down. That's why the tap-down shrine and the NEO 0/4 flying blocker shrine seemed unexpectedly good here.
I feel like the shrines being creatures is generally great upside even with the downside of being easy to remove. 1. It gives what used to be a deck with basically no blockers or attackers creatures that synergize *perfectly* with the rest of the deck 2. Because they are still also enchantments, they're protected by Sterling Grove the same as your Enchantress shell pieces 3. Because they're so much easier to remove, their abilities are really pushed. As you found out here. Turns out, them being creatures means that they fill a gap in the shrine archetype. In retrospect it's not that surprising?
Plus with Mirror Box (already a great addition to this deck), the creature shrines can get big fast if you have more than one copy of the same shrines in place - which you can do because of Mirror Box.
I've played a lot of historic where every now and then you'll see a shrines player. It's a deck that can do quite well if your opponent doesn't have enchantment removal, but is typically super weak if they do. Given that they were showing up often enough, I actually started running Devastating Mastery (destroy all nonland permanents, as cheap as 4 if you don't mind letting them bounce 2) in a lot of my Wx control decks just to get the auto-win.
i wonder if there's enough good shrines to make a competitive version that's not playing literally all of them. enough shrines so the effects are good. but still allowing for other good cards to exist as well
the white honden absolutely carried in Game 3 of Match 3 (vs the Rakdos Oni-Cult deck). The incidental lifegain helped keep you alive for sooooo long vs the chip damage they were trying to kill you with.
I think what may make this deck come together is mox amber + a couple more creature shrines since they are legendary. The mox might push it one turn faster.
Im not sure if I am missing something here, but when you scooped it up at 59:00 from them killing your creature, couldnt you have responded to them by tapping down three of their 4 creatures letting you live another turn?
I really want to try this deck but with Mirror Box to bypass all the legendary limits and a Jegantha companion to help with the 5-color ramp. Just imagine having 4 copies of Sanctum of All on the board - which can tutor each other. I love legend rule jank like Helm of the Host so Mirror Box is a card made for me.
It wasn't an early scoop. He had 2 white mana available, so could only tap 2 things. The pillar was putting him to six life, so no matter what two creatures he tapped, he was dead unless opponent's internet/computer/arena client crashed or they some how skip though their attacks.
I made a weird legacy shrine deck where I just looted a bunch then the wincon was mizzix mastery target replenish or just casting replenish bringing back all my shrines. It was a weird idea and was pretty funky but it wasn’t super bad
Anyone notice at 49:00 the opponent missed lethal? Swing with everything (7) sac the goat (2) sac the cat (2) sac the food to revive the cat (2) sac the cat again (2) sac one of the mayhem devils (1) 7+2+2+2+2+1=16, perfect lethal. They messed it up by killing the sanctum weaver, but he gged anyways.
I'd get massacre as well and maybe shove in the curse which makes opponents discard but I love my board wipes. Can't live without 'em. Maybe include the 6-mana Green/Black card which destroys a land, a creature, a planeswalker and enhancement, which name I can never remember.
I enjoy playing a shrine deck I have a historic one and a historic brawler but I don’t use Hoden of the seeing winds Because if you don’t pay attention you can mill yourself out
It is annoying that we need to keep from dying and never getting the drain shrine. 40:30 one thing about decks that have discard if they don’t actually have a threat you are more likely better off then they are.
I had to blink a couple times to make sure I was seeing right when your sanctum weavers tapped for 10+ mana a piece. I guess I gotta start believing in the shrines more
Honestly shrines are just crazy. I am still simi new to magic and I build a shrine deck and it destroys. Shrines are just insane that they trigger each other
the game where the sanctum of tranquil light came through for you in the end was played wrong... instead of tapping the drake down, you couldve outright killed it with sanctum of shattered heights, discarding the rugrin triome and still had the interaction mana open for the sanctum of tranquil light
I don't know what's more impressive; The performance of this deck or the fact that Seth pronounced Go-Shintai properly :)
On one had it's phonetic, on the other had, that's never stopped him before.
certainly the latter
*cough*, Shadowsphere, Circootius Route
@@charliemallonee2792 put some respeck on the name
Sir Cooteous Route, the noblest of knights
Wait, I am confused, are you speaking in jest? I have not watched the entire video yet and when he says it at 12:09, that is definitely not the correct pronunciation. The large majority of the Magic UA-camrs unfortunately butcher a ton of these Kamigawa Neon Dynasty names. Don't blame them or anything, as the names are Japanese and written in Romaji to boot.
Theres something so comedic about Seth saying "shrine" about 15 times in the deck tech and then opening up the first game with "the deck is full of shrines"
11:16 "That warms my shriney heart"
18:35 "Wine 'em, dine 'em, shrine 'em, shrine 'em"
This comment made me realize how often seth just says the most batshit random stuff and every time it totally passes over me
It seems like the new cycle of shrines has taken the archetype from a jank pet list to a plausible midrange value pile.
The archetype has officially graduated from “Holy shit I actually won” to “If I can survive, I’ll probably win.”
So proud :,)
@@ryanmurphy9068 The gates route then
In commander it’s dump shrines into the grave with life’s origin and then reanimate everything with replenish for a trillion shrines. It’s actually terrifying now if the other players can’t stop you.
Yeah, in brawl at least it’s a nasty opponent. Hard to deal with for most decks.
Sometimes I’m shocked when a coco misses, but then I remember there’s always like a 10-20% chance of a miss and considering they ALWAYS have one if not many cocos, it’s only fair that they miss
Coco is like a 2% miss rate
It's the same with Winota hits. Statistically it's more even on whiffing but even then you're just so used to it resolving and getting a body that it's just a shock. Course I've had moments where I have 4 Winota triggers on the stack and only one resolves with one option available, so sometimes math hurts.
1:11:40 "5 color kamagialmaneon destiny shrines" is quite a deck name
I been running Shrines Historic in Arena for a while and the additional cards from Kamigawa just cemented the deck as being amazing. Now we just need the new shrine commander added so we can do Historic Brawl the way it is meant to be.
Go-Shintai of Life's Origin?
@@sjgb214 Yep... the fact they did not add the commander cards from the new sets is a bit enfuriating.
@@Duskrequim Shrines with life's origin and shrines without is absolutely night and day difference. I've cast replenish with life's origin, sanctum of all and a few other shrines in the grave (got board wiped) in commander and boy those shrine tokens are ridiculous. Managed to immediately pop a someone with the first new red shrine trigger and drop another person down to 4 with the other trigger on the same turn I cast replenish.
Yesterday was a good day.
@@SuperSimputer Yes, and I have been enjoying it quite profusely. Now to force them to add Gond Gate and Basilisk Gate which they somehow left out recently and I will be even happier.
TIL that the art in "Sanctum of All" isn't just a bunch of clouds. thank you introductory video.
Themed decks always fascinate me. Ever since I've started playing MTG when Ice Age came out, I've noticed some cards that somehow share a name, type, similar ability despite the color - then you'd think of making a deck out of that trait that's shared by the cards. This channels brings both nostalgia (since I'm a player from the old age) and awe (seeing the cards today). I quit playing during the Tempest saga but still checked out the MTG lore from time to time, and whatever powerful cards that came out during an expansion and how the card is related to the whole story/lore. I've also seen cards with unfamiliar card mechanics that are a bit complicated for newbies or those who stopped playing a long time ago.
I'm afraid that if we kill our opponents creature they might scoop. Yes, it would be awful to win the game....
It’s not about winning it’s about sending a message
The winner of the game is the one who drew the most cards. It's a proven fact.
spike spotted
@@HavocTheWendigo sending the message that Seth doesn't value the opponents time, but literally whines when he gets roped. Lol.
@@andrewbrock3675 Opponents decide when they want to concede. For all Seth knows, the opponent wants to see Seth’s deck go off or is just playing to make the content more epic. I’ve seen the latter a few times. The opponent also only get an advantage when Seth does this bc it gives them some crazy comeback outs. Lastly, Seth is making content for a living. It’s normal for him to want to make the sweetest content as possible and push his decks to the limit. The OP probably isn’t making content so it’s slightly different.
I would love to see a standard shrine deck with mirror box!
"And a win, which is a nice little bonus."
Never change, Seth.
Felt like Seth almost never wanted to get stone fangs when that drain would help stabilize and progress towards winning.
Seth: This deck always seems like it needs one more turn.
Also Seth: let’s draw cards instead of getting one more turn worth of life.
I'd love to see some sort of mirror box shrine shenanigans. Having multiple sanctum of alls to give even more extra procs seems hilarious.
1:11:35 The way seth said kamigawa neon dynasty killed me 🤣🤣
Kamigyamahna neon destiny
I think targeting the Mayhem devil made the opponent start saccing for maximum damage, making them realize they had lethal
Oh Seth, there is no weak Shrine. That white one has carried me through many a games.
Oh well, the mill one… ok it's still a 0/4 flying blocker, good point.
The tap one is also excellent against the Phyrexian Obliterator!
1:07:19 That reaction to barely winning against Arclight was so wholesome, haha
At 49:25, if they're gonna let you get to your turn you should have stacked the lifegain to go first. There's the off chance they would have let that trigger resolve since they responded to you targeting the Mayhem Devil. They still had lethal, but you could have given them more ways to mess it up. :D
I think the Innistrad slow lands would have been better than the pathway, you dont have a 1 drop to play anyway if you have some in your opening
There is the white sanctum shrine, which I can't remember the name of right now which is a single white pip
I think you conceded too early at 58:45. Yes they are killing one shrine, but if you tap three creatures in response you should be able to survive this turn, then it's a matter of if you're able to do enough to survive the next turn.
yeah, and staying in it to see his come backs is why we like decks like this. This is also exactly why we as fans get upset when he concedes early. Play to your outs, dont give up!
Last game Vs sacrifice too. I would have stayed in it
Where are you getting the 3rd white mana required for this?
@@icemancad that wasn't an "early concession". He was dead. Flat out.
I feel like that was the first two minutes deck tech I've ever fully encountered. It was beautiful
I think it maybe be some insanity, but this list could work with jeskai ascendancy, generating a ton of mana with weaver, and growing your man-shrines, specially cuz its protected by the sterling groves.
Unfortunatly I don't think jeskai ascendancy is on arena
Don't give them ideas
@@jerryturgin6583 dotn give them ideas.
.....
31:09, I think you could have come back there. Sanctum of all gives you access to a lot of options. New white shrine gives you blockers, stone fangs would have given you life. I think you could have done it.
Yeah. The "discard land to damage any target" shrine would have worked, too. He had a hand full of lands, and all enemy creatures were 2 toughness or less.
Jodah The Unifier is a great additon to the shrine deck. Cascading shrines is absolutely dirty
shrines triggering on endstep is worse with sanctum FYI. When sanctum searches and put it on the battlefield that shrine triggers immediately 4:01
The sanctums will trigger because they trigger on first main phase but the hondens will not since they trigger on the upkeep
Seth : "We don't activate mill shrine"
Also seth : "You know what ..." xD
That deck tech is exactly how I like my deck techs.
31:08 You could have survived with the white go-shintai. But then I realized... it's not in your deck! You missed a shrine!!!!!!
It is.
@@rishiroy8500 it is in the intro, but look when he Sideboards or looks through his deck. Somehow, the deck he played doesn't match the one in the intro.
Ah, yeah in the article he says he missed it due to an error.
I’m pretty sure the red Sanctum would have also done the deed, thanks to the mana flood giving him plenty of discard fodder
He also could have gone into his deck to get Sanctum of Shattered Heights. He had plenty enough lands in hand, and it'd be 2 damage a piece so he could have wrathed the opponent's board the hard way.
The 1 drop white shrine is one of the best. I allows tempo play and as the shrines stack up it can tap down multiple threats.
I play a lot of shrines and not seeing the shroud icon on your Enchantments really tripped me up
I wonder if this deck wants more control/tempo cards, like more cheap removal. The only way you ever lost was by getting run over early before you could get enough shrines down. That's why the tap-down shrine and the NEO 0/4 flying blocker shrine seemed unexpectedly good here.
I love that there are still surprises with every set. Amazing video!
Seth is probably better known as " Seth, probably better known as Saffron Olive"
Seth's voice and enunciation just makes me happy :)
Don't forget with Sterling Grove out you can't put counters on your shrines.
19:44 Why not use the Grove to tutor for a mana producing Shrine?
As soon as the first shrines we're revealed, I have been waiting for this episode
I feel like the shrines being creatures is generally great upside even with the downside of being easy to remove.
1. It gives what used to be a deck with basically no blockers or attackers creatures that synergize *perfectly* with the rest of the deck
2. Because they are still also enchantments, they're protected by Sterling Grove the same as your Enchantress shell pieces
3. Because they're so much easier to remove, their abilities are really pushed. As you found out here.
Turns out, them being creatures means that they fill a gap in the shrine archetype. In retrospect it's not that surprising?
Plus with Mirror Box (already a great addition to this deck), the creature shrines can get big fast if you have more than one copy of the same shrines in place - which you can do because of Mirror Box.
I've played a lot of historic where every now and then you'll see a shrines player. It's a deck that can do quite well if your opponent doesn't have enchantment removal, but is typically super weak if they do.
Given that they were showing up often enough, I actually started running Devastating Mastery (destroy all nonland permanents, as cheap as 4 if you don't mind letting them bounce 2) in a lot of my Wx control decks just to get the auto-win.
I love enchantress decks and loved this episode, thanks for doing it!
i wonder if there's enough good shrines to make a competitive version that's not playing literally all of them. enough shrines so the effects are good. but still allowing for other good cards to exist as well
This looked amazingly fun!
15:27 "And a win, which is a nice little bonus" 😅
the white honden absolutely carried in Game 3 of Match 3 (vs the Rakdos Oni-Cult deck). The incidental lifegain helped keep you alive for sooooo long vs the chip damage they were trying to kill you with.
I think what may make this deck come together is mox amber + a couple more creature shrines since they are legendary. The mox might push it one turn faster.
Im not sure if I am missing something here, but when you scooped it up at 59:00 from them killing your creature, couldnt you have responded to them by tapping down three of their 4 creatures letting you live another turn?
Around 1:11:35 is one of the best Seth mispronunciations in a hot minute.
After a few tries, I can confidently say that Jukai Naturalist is an excellent addition to this deck :D
I see you have learned the power of the Sanctum of Tranquil Light.
Good. Good.
When you play hanky decks and are having a blast is when the videos are the best.
I think the manabase can be improved, what about more of the slowlands instead of pathways?
having GW untapped on 2 is critical to the deck.
Shrine on you crazy olive.
I really want to try this deck but with Mirror Box to bypass all the legendary limits and a Jegantha companion to help with the 5-color ramp. Just imagine having 4 copies of Sanctum of All on the board - which can tutor each other. I love legend rule jank like Helm of the Host so Mirror Box is a card made for me.
58:09 please, Seth! Stop! Early! Scooping!!!!!
It wasn't an early scoop. He had 2 white mana available, so could only tap 2 things. The pillar was putting him to six life, so no matter what two creatures he tapped, he was dead unless opponent's internet/computer/arena client crashed or they some how skip though their attacks.
@@ninjadave3281 I thought he had 3 white mana. I find those borderless pathways confusing. Absolutely beautiful, but confusing.
If you were to substitute one card for the commander Go-Shintai, which one would be?
Seth's t-shirt game is always on point.
“Someday I’ll make a compilation of CoCo whiffs.”
You mean your own?🤣🤣🤣
Anyway, can’t wait for that.
I made a weird legacy shrine deck where I just looted a bunch then the wincon was mizzix mastery target replenish or just casting replenish bringing back all my shrines. It was a weird idea and was pretty funky but it wasn’t super bad
Shrine, shrine, everywhere a shrine…
Hör auf zu Shrine!
My buddy has a 5-color shrine EDH deck. It's obscenely powerful unless he doesn't get the lands he needs.
I swear, Seth's openings are like Casey Casum covering a fatal car crash while running nails over a chalkboard.
Another awesome build from Syth, probably better known as Saffronolive
Mirror Box shrines could also be fun.
I love anything enchantress based. This deck was sweet.
I love seeing shrines do well, cuz I'm a very casual player who really enjoys playing the janky mythos of snapdax.
I think a copy or two of mirror box would've been funny, just so sanctum of all can grab another copy of itself
Mirror Box in this deck seems fun.
What would you substitue for the Shrine Commander Go-Shintai of Life's Origin for a casual kitchen tabel deck? and how many would you include?
Personally I'd go with Jegantha, if you can ramp to it quickly you don't need to worry about wubrg lands to cast Sanctum of All.
“Im afraid if im gonna kill trelasara, my opponent is going to scoop”. Strategic gaming at its finest!
The good thing this is, its kinda a toolbox deck with sanctum of all now, there are so much options you can get out of most situations.
Anyone notice at 49:00 the opponent missed lethal? Swing with everything (7) sac the goat (2) sac the cat (2) sac the food to revive the cat (2) sac the cat again (2) sac one of the mayhem devils (1)
7+2+2+2+2+1=16, perfect lethal. They messed it up by killing the sanctum weaver, but he gged anyways.
I've actually adapted this to be a modern deck, so far my records have been 3-1, and 2-2, going for the 3rd time tonight.
Where is that beginning scene from, with the singing and camera panning over the town?
I'd get massacre as well and maybe shove in the curse which makes opponents discard but I love my board wipes. Can't live without 'em. Maybe include the 6-mana Green/Black card which destroys a land, a creature, a planeswalker and enhancement, which name I can never remember.
Casualties of War
I enjoy playing a shrine deck I have a historic one and a historic brawler but I don’t use Hoden of the seeing winds Because if you don’t pay attention you can mill yourself out
Excellent introduction.
It is annoying that we need to keep from dying and never getting the drain shrine.
40:30 one thing about decks that have discard if they don’t actually have a threat you are more likely better off then they are.
I'm wondering how good it would be to play just the best shrines and mirror box
Prior to Neo I had been playing shrines in historic with Hallowed Haubting
I feel like putting in mirror box could really help main deck. At least 2-3 of.
Love the work as always. Just an idea 🙂
There's 18 shrines. 6 Go-Shintai, 6 Sanctum, 5 Honden and 1 Shrine token.
But the commander, which is the one that makes the tokens, isn't in historic. So 16.
I had to blink a couple times to make sure I was seeing right when your sanctum weavers tapped for 10+ mana a piece. I guess I gotta start believing in the shrines more
“I didn’t think it through, I was focused on drawing as many cards as possible” is the most SaffronOlive thing I’ve ever heard
Really want Seth to play the Shrine Commander deck in Clash this week...
Most Magic players: Hell yea, my deck's doing great.
Seth: My opponents keep scooping :(
Should try this In modern my wife would love to play it shes a fan of the shrine archetype
my shrine deck runs hall of mirrors i like to get like 3 or 4 sancttums out by turn 5 or 6, it gets ridiculous quickly
Is a couple copies of weaver of harmony worth trying in here?
Mhmm! A video opening up with some Gregorian Chant! Yes Please!!! Like already sent!
New computer or something? This seems a lot smoother than usual.
we need mirror box shrines seth
oh my god we do
Heads up when you copy the deck into arena its a 61 carder. You may mention at some point, I'm early in match 1.
Should be fixed now.
Why is Sythis in french in the deck overview?! :D
The opponent in match 2 must think you're cheating: the one time you milled, you hit Omnath.
Honestly shrines are just crazy. I am still simi new to magic and I build a shrine deck and it destroys. Shrines are just insane that they trigger each other
Would this deck be worth cutting wrath of god to run Jegantha as companion?
I was debating the same thing.
the game where the sanctum of tranquil light came through for you in the end was played wrong... instead of tapping the drake down, you couldve outright killed it with sanctum of shattered heights, discarding the rugrin triome and still had the interaction mana open for the sanctum of tranquil light
this is what I been wanting!!!!!!
Love how we now get to here random bear noises in the background.