funfact: just because its in the files doesn't mean its canon. how do i know this? mettaton neo and undying. they have lowered defense (neo's is a lot more lowered though) but both have defense in the files that is extremely low for 1. undying fight to seem like a fight between 2 powerful entities and 2. showing how powerful you are that you can oneshot the literal human eradication robot
I love how this isn't a Sans Phase 2 fight that could be cause for epilepsy and instead is just his usual funny dialogue and testament to how lazy he is.
I've always had this idea where if a full Hard Mode ever came out, Sans' attacks patterns wouldn't be any harder, he'd just find more meta ways to irritate you. For example, every time you die, his opening dialogue gets longer and more irrelevant, he'd place "fake" items in your inventory that are actually attacks, maybe when he gets tired he vanishes and waits at some randomized location in the underground, as far away as possible from any SAVE points. Sure, you could ignore him and go for the King, but that aborts the genocide route and becomes a dark Neutral route. Maybe even going after him is a trap, because it gives time for Flowey to convince Asgore to absorb the seven SOULs, and the only way to truly complete a hard mode genocide route is to reset, do the genocide route again and leave like a bear trap or something wherever Sans flees to before you even fight him.
Hahaha, I really like these ideas! In particular the one where he'd extend his dialogue with each death, that'd likely cause a fare share of broken keyboards :,), the fake item ones as well, I'd assume it'd work similar to like s. poison where it'd just drain the ho gradually, but with karma here. To take it a step further maybe he could even trap the save points with bones, though it wouldn't cannonically make sense for him to do so since only the most determined people can see them, so instead maybe he'd aim for the chests. And taking a step back from that the implication of a whole omega asgore fight being a thing if the player is too slow is brutal (defo one of the things I want to touch on at some point in a video like these, asgore with 6 souls that is), a bear trap to be the thing that does the bone man in at the end is so anticlimactic in a good way 😭
@@JQR. The way I'd visualise the fake items is that when you select them, the name breaks apart as a bone suddenly bursts out and stabs your heart. Maybe the turn also ends just to twist the knife in lol Maybe Sans wouldn't be able to see the SAVE points, but he can vaguely infer where they are by watching how you move and where you stop? It would be funny to make traversing the underground extremely dangerous and filled with traps, just to have Sans at the end resting on that deckchair from the Kickstarter. I didn't really think about the possibility of an Omega Asgore fight, not even sure how you'd win something like that on Genocide, because the human SOULs probably wouldn't be willing to help you. But in my mind's eye, I imagine this bear trap's flavour text plays up how it's rusty and barely functional, and if you use it in a normal fight, it does 1 HP of damage, heavily implying what it's meant to be used for.
I can also see him start to completely randomize his attack order, for instance, if luck is REALLY not on your side, you can get his final attack right in the middle of phase 1, even though he does it again at the end.
you really understand the meaning of this fight and what sans' goal is here when so many people misinterpret it so badly. sans' plan with the rock is literally genius and fits not only his character but his goal to make the player just give up- which they have no choice but to do. excellent job, i love this
honestly I think the extra detail of Sans putting a bone in a way to stop the battle box is funny. Though it'd be funnier if he blocked off the box entirely, just to hammer home that you're stuck. Forever.
do people not understand that? i thought it was obvious. especially when he directly spells it out for you with the whole “i’m just gonna keep having my turn forever so you can’t ever win” thing.
@@ExBronyPonyhere the neat part. Undertale “fans” sometimes don’t play their game and only know about the genocide route and by genocide route I mean sans. They don’t see the complexity and believe that his only goal is to make the fight challenging when in actuality he’s trying to make you give up no matter what
Thank you! Yeah, that was the aim with this one, bone man's not going to be fighting forever like most people expect I never really thought-- I remember seeing some of your stuff a while ago also, hope you're doing well!
@@lillyofthegalleyjust like how icecap just turns into icr and then water at the end of the fight, you still have to spare it, so unless you want a neutral route its not an option either
@@lillyofthegalleyyes, it would, but as Sans said, even if you sliced it into tiny pieces, or melted it for this matter, it's still technically not killed since it is still not alive to begin with.
@@skulmuka1186and to the right! and to the left! and to the right now shake, shake, shake, shake turrrn around! and again! and again! to the left! to the right! to the left! to the right! now shake, shake, shake, shake turrrn around! and again! and again!
@kajetus0688 or it goes right, proceeds to flee the fight, kill asgore, reach LV20, end the timeline as we know it, meanwhile sans says "awww shi-" as everything blacks out.
@@kajetus0688 If that's the case... can you push that "enemy"(sans' handwork) out of the horizon by using your battle box as a physical object, thus ending the fight immediately?
@@kajetus0688The original intention was to have the leftmost wall be the only one that can move since you're never able to move the rest normally (And I'm guessing the reason only one wall is like that is due to sans slamming you a bunch towards the end, weakening the left one enough to move) but you're idea is also a nice little continuation of this thing, I'd assume from there everything goes as normal except you're missing a level or sans is there just off screen to give you a heartattack :')
@@Aajd549I think the "going to grillby's" part is the weird one... because, well, Sans at this point is beyond letting the player go, and while he WOULD do the most annoying thing he could to make the player pay for its crimes, softlocking the game is no different to simply killing it, as either pick will just result in the player restarting from the player's last save.
oh my god, this is absolutely genius- i was expecting the player to just let sans fall asleep again, but putting an enemy next to him so he can leave to exploit the whole "battle can't end until all enemies are gone" shtick?? i love this alot, definitely something sans would canonically do to troll you if it was hypothetically in hard mode where you push the box into the fight button immediately instead of giving him more time to have a deep sleep
@pineappleudh6561 thats an inanimate object and you can't kill it; infact, the fight should've ended the second sans left because that rock does not count as an enemy
@Aajd549 Tell me when exactly its stated that a fight ends if the only opponent is an inanimate object? It is an obstacle that has you locked in battle. Therefore, it is an enemy. Oh, and before you suggest that a battle requires a living opponent, may I remind you of the mettaton news show? You enter battles against many, presumably not living, bombs.
I don’t know why, but this just reminded me of an old Undertale fangame called Overtime that was I believe TF2 themed. There are a few things I remember about that game, but I specifically remember that when fighting that game’s Sans equivalent, if you spared him, then instead of immediately killing you, he’d let you into the overworld where you could save your game and THEN he’d kill you, essentially bricking your save file for trusting him. That game was rough, but it had some really nice moments to it when it shined.
this gets sans’ personality AND his new yorker accent so goddamn well!! plus i absolutely LOVE the bit where he dodges a bunch of attacks at the beginning! everything’s so well done in this animation, even down to the ass scratch in the middle lol. id love to see more stuff like this from ya, you did amazing here!! :)
Thanks! And yeah, for his dialogue I actually managed to just improvise all the lines while animating instead noting everything down beforehand, it probably partly helped in making his whole dialogue feel more believable since he has a certain way of talking
If someone had shown me this and told me that Toby had released a previously unseen, cut ending to the genocide route I’d have believed them wholeheartedly. This displays such a perfect understanding of Sans’ character and motivations as well as a perfect understanding of Toby’s writing and ability to use preexisting mechanics in ways you’d never have considered exclusively to fuck with you. Hats off to you.
@@Colddirector* 'dummy, DUMMY, DUMMY!' * 'Didn't you know revenge is usually served COLD!?' Sans lump attacks the player with a one shot attack after hearing this
@@JQR.You see, your scenario works only because player surviced last attack with 1 hp, but we can survive with more and just go through bone to fight button again XD
I like how you did this. Sans doesnt attack because he knows youll just reload and theres a chance he might not dodge again. So he just leaves you with a snow pile back from snowdin. This feels like a FUN event and something that toby would have probably done.
My god, okay this is really fucking cool, and absolutely something Sans would do if he had the opportunity. He KNOWS the system you're playing and just fully finds away to keep you in battle purgatory, that's amazing.
also sans is not holding you hostage so you don't even have to crawl to the mercy button to run, the fight will automatically end if you just decide to not fight
I don't know what I expected going into this, but I have to say this is probably one of the more Toby Fox-ish approaches I have seen to this idea. Obviously it isn't the same, but it still works really well. Nice job!
@@1rouxlskaardstan963 he is standing in front of the human who killed most of the underground and has been trying to kill him for the last 10 minutes. Now is not the time.
Yes you can, with maxed HP you have 56 HP left when sans does the scripted dmg to you. You'll take damage for sure but 1 single bone is not enough to kill you anymore Unless you somehow fumble THAT badly
It's a good idea but the bone being there was to block the box from being moved to the left instead of to damage the player on contact, I should've demonstrated it in the video but forgot to somewhere along the way
Huh. This is really cool! I really like the concept, and i feel like it's really well executed! Sans feels really in character here, both in dialogue and how he acts! Overall, really good stuff, keep it up :D!
Thanks! I'd toyed with the idea of a second phase (or well, 3rd phase, since the 2nd took place after the first time he offers you mercy) but couldn't find a way to slot everything together nicely, so this was the other (and technically essier to make) alternative!
Y'know, if Toby actually went back and finished Hard Mode, I imagine this would happen if you were to do a No Mercy Route and are on the cusp of finishing Sans. Nice animation!
*After sitting for what feels like hours. You slowly push the box towards the Mercy Button. *You try to flee... *... *Success! *You check the sans poff. *It hasn't begun to melt yet, you don't think it CAN melt. *... *You know your mission isn't over yet. You cannot progress until you find Sans. *... *You travel back to snowdin and enter grillby's. *You see Sans sitting at the bar enjoying some ketchup. He looks worn out. "can't say i didn't expect this. you've really got it out for me..." "i'm not sure how you managed to escape and i don't feel like having round 2 with you just yet..." "so...if i cant fight you, i'll just avoid you." "cya." *He got away... *You search the entire underground once more. *... *You find Sans at water fall *... *He got away again. *... *You find him at Hotland. *... *He got away again. *... *You find him. *... *He gets away again. *... *You find him. *... *He gets away again. *... *You find him. *... *He gets away again. *... *... *It appears that you have arrived at a critical juncture. *With enough effort, you will be able to reach Sans and finish what you started, he can't dodge forever. *But your missions is almost over, Asgore and that pathetic flower are all that remains in your way. Catch Sans.....
I'd like to spare him while he's asleep. A way to abort the route at the last second and to show that when we "spared" him earlier, we were being genuine
A lot of people are forgetting what Sans says when you try sparing him “if we’re really friends, you won’t come back.” By coming back again and continuing to fight him instead of just resetting, you are proving that you aren’t really friends with him, you’re just trying to see all the options available
I think that wouldn't actually abort the route, which is part of why Sans kills us if we try to spare him. (if you use save editing to skip the Sans fight, you're still on the genocide route)
@@JonnySpecit's not just that. Sans only fights us in the genocide route because he knows that us fighting and killing asgore, with us being LV19, will end the world Permenently. If you're LV 18, and fight and kill Asgore, Sans won't fight you. If you kill Asgore in LV 18, you'll just become LV 19. But it's when you're LV 19 and about to fight and kill Asgore is when he feels he has to act now. Us erasing the world, won't be able to be undone.
this is actually pretty sick, everyone loves sans abusing on the meta fight thing in even more ways LOL i think my only issue with this is the strong wind sfx that was used in the end, i think either actual silence or the birds chirping sfx would have been more fitting aside from that i really love this!
I feel like if Hard mode were to ever be part of the full game and not the ruins this would be the interaction at the end of the sans fight. It fits so well with his personality. the actual fight doesn't change, sans is to lazy to change it, but the ending part changes to this. To "win" you'd have to flip your tactic. you can't attack, so just go to the mercy button and choose to Flee. you won't be abandoning the genocide route as there's no monster with any EXP to gain, so you can just... escape and walk towards the throne room for the TRUE final battle
See, the ending would make sense but Chara/Frisk can still use the Flee action (although it doesnt popup against bosses TBF) and the bone sans used doesnt cover the entire box,you probably can still go slightly up and go by it. Anyways love this "What if?" scenario where you actually showed what you think would happen instead of going on a video essay rant trying to predict it for like an hour
“1hp ain’t much, I’d know” 2 things. 1: You know you were absolutely cooking with that line 2. What if you end the battle with more than 1hp? Because it is possible. Edit: is sans not aware that you can run away? I mean the snow isn’t gonna stop you from leaving💀
1. Thank you man, haha, it was a random line I thought about while typing out the dialogue 2. He'd probably say something generic, since you can have up to 56 hp if you were not hit beforehand, like: '* would be easy too.' '* you've probably run out of items...' '* and i doubt YOU could dodge forever, either.' '*but...' [And back to normal dialogue] 3, The edit. The box was never able to be moved to the right normally so I'd just intended it to be the same here, meaning you'd never be able to hit the mercy button to flee
For those of you who say "Frisk can push the box to the Mercy button and flee" that's impossible. Besides from Undyne and Toriel...you *can't run away from boss fights.* The flee option is gone. They are completely stuck there. *Until the end of time.*
@@tealover2871 He specifically said boss fights Who knows how undertale battles work, maybe it's still considered a boss fight because Sans started it and is still alive
@@gamercentral2417 Yet you can move it, Sans can defy the laws of the game.. I'm sure he can tweak his bones to be able to block the box. The creator of this said the bone would block the box, as well.
yeah, that seems like sans. making an indefinite battle that only you have to suffer though. however, by the laws of earthbound, neither you nor the rock can inflict damage to the other, rendering the battle “over”. that’s what happens in the mother 3 porky fight, but it doesn’t work here because this isn’t earthbound. shocking, i know.
@@AJBTHEOGhe doesn’t say that he is the only monster left , he says I quote “I’m only monster-” a reference to the fact that he is a monster that cannot reset or win forever. Also a song
I like the implication that sans made the snow mound sans for this fight specifically knowing this would happen. Gives a nice touch to an in game object that gives sans a more meta reason to make you just abandon the genocide route.
So this one really seems like this is the real gameplay. Because you can move inside the box, but i think you can move the box at all. Because theres a bone in the way. And the human would literally try to go fir the kill, but realize there is no way to move. Meaning shes stuck there forever. So more likely...this is the part where the genocide ends. Because there is really nothing to do or to go. So that would be the part where the player will finally give up
This is pretty clever! Though I feel like considering you can kill a regular dummy at the start of the game, one that's not even alive (technically anyway) I feel like the snow thing kiiinda has some technicalities going on.
A lot of technicalities, yes! I suppose i should have had sans say that that it 'never really gets tired' rather than 'never really dies', since looking back im sure that at somepoint the snow enemy would not be a snow 'enemy' anymore after so many strikes, well given the chance anyway, since the biggest obstacle is facing the human, presenting... big bone down the lane. Thanks again for the insight again!
@@JQR.Well, not exactly. Y'see, the difference between the Snow and The Dummy is that the Dummy is possessed, as said by Mad Dummy themselves, as that is apparently their cousin. So, theoretically, while you COULD kill Dummy and, say, Ice? You can't kill Snow, because it isn't a sentient being, nor a monster. So, nah, you were right.
@@Gru..-In UNDERTALE kickstarter's official pre-game description (When it was in BETA yet), Toby Fox stated we can gain EXP jus6 by hurting monsters physically and mentally. (Examples: Jerry doesn't give us much EXP because we're not satisfied for killing him due to rude insults, Napstablook steals -1 EXP hurting our mental state) In the game, EXP means quantity of pain you did to a monster. Yeah, EXP also falls for KILLS, but it doesn't necessarily always have to be a KILL. Kills count don't increase either just like with Papyrus who survived and Mettaton NEO just exploded himself. Therefore meaning The Player leveled up from LV 19 to LV 20 because of EXP we gained by mentally destroying and hurting Sans. Sans is a monster made of magic, a skeleton with bones inside. He put ketchup inside his jacket to fake his own death knowing humans know how blood actually looks like, On Genocide Run, when Undyne guards Monster Kid after a dialogue the dusting sound also happens, but Undyne revives with her Determination turning to Undying Form. So, nothing prevents the fact Sans couldn't just revive like she did. Sans also teleported to his room crossing through DELTARUNE's door therefore surviving by avoiding with Papyrus Chara's world's erasing red slash even after Soulless Genocide and Post-Genocide Endings. That's why Sans says he'll go to "Grillby's" referencing to his first appearance in DELTARUNE with his new own restaurant, the first phrase Sans says is: "What's up?" implying he knows what we did to him in our fight in Genocide Route's fight with him basically breaking the 4th wall. But hey, that is just a theory though, a game theory! On other hand we don't see Sans dying in front of The Player's eyes therefore commiting a middle bridge situation...
This feels, looks and plays like something Toby fox would do, so at this point the solution is probably just to use the run button. To disengage from the fight. Maybe as a secret thing if it takes you too long to attack him when he goes to sleep. Anyway Awesome job
that's actually a hilarious outcome this battle could have However, there's still a chance to actually end it, except we don't get anything from this battle anymore And this is actually a possibility to lock you in the Neutral route, as you're supposed to reach the true absolute (Lv 20) before meeting up with Asgore. Sure, you could still kill Asgore and receive your level- except you can't actually. You might be strong enough to take him down in one blow but Flowey will always do the final hit and kill him, and since he's killed by someone ELSE, not by you... well, you get nothing.
This is what should’ve happened at the end of Genocide. Just an anticlimactic waist of time with no real ending. In my opinion, Chara basically ruins the ending by actually making Genocide unique from all the neutral routes. With spooky ghost child that kills you at the end. In which practically everyone who played Undertale back in the day would say they were responsible, and not the player. I get what Toby was going for, but the execution came off as a creepy pasta that an edgy teen would’ve written.
genocide is commentary about being a bad person in games, but it's not actually calling you a bad person for playing the game, of course it as a weird cool ending. and, of course it comes off like creepypasta, it was made by an indie dev growing up in the 2000s as a video game fan with internet access, that's why it's great, it feels like a secret somebody would make up but it's real
I think newer undertale fans just hate on genocide for no reason. They understand it as little as old ut fans. Also the first human getting revived and destroying the universe is called a CONSEQUENCE. Why would we just walk out Scott free? By the way, the player base doesn’t really affect how the ending itself is
This is actually the best interpretation I think I've ever seen. Now I'm imagining the result of this being the player moving the box to the left afterwards and hitting the flee button to get out of the fight to continue their rampage. Would be an interesting extension of this idea to explore.
"It doesn't matter if you slice it into tiny pieces." **Moves up a bone to stop you from trying.** ... In hindsight, maybe Sans just likes his pet more than he's letting on.
and when you do that, it's just the sans snow pile where sans usually is and you're sent back to 3:35. maybe even have the tall bone just come from the right and deal a clean 91 damage to you and stay back in place. Sans does attack first after all
player proceeds to reset do the true pacifst route true reset (to make no one remeber what they did) and then do the genocide route again to get pass sans
Thanks! And yeah I should've made it more obvious as to why the player can't move left, in the game you just can't ever push right bit it wouldn't have hurt to put an extra bone there, yh
To people saying push box to mercy and flee, the game doesn’t let you so frisk can’t and the bone is there to block the box from moving not to damage frisk
I don't know if you'll see this comment, but I had a great idea for one of your "What if" videos you do a few times on Undertale. We can imagine that there are more changes on the Aborted Genocide if you decide to do a neutral route of the game after killing Undyne The Undying (stopping in this sense the Genocide run) and accessing the Alphys Ending. The rest of the game remains unchanged, until ASGORE, where it's much sadder and more fatalistic than the other neutral runs. We arrive in the throne room and he makes this speech while looking at one of his windows (in reference to Undertale Yellow's genocide run): * The Underground is full of beauty. * Friends… Families… * Hopes… Dreams… * Or at least… It was. *… *… * I had hoped this day wouldn’t come. * Retaliation was inevitable but… * I believed I could handle it as I always have. *… *… * I’m sorry. (Moment de pause) * You know what we must do. * When you are ready, come to the next room. In the other room he says something similar: * How tense... * Think of it, like a visit to the dentist. (Momentary pause) * Are you ready? * If you are not, I understand. * I'm not ready either. In the barrier room, this time he doesn't tell us what we're facing, and leaves us no choice but to start the fight immediately, pointing directly at the various human souls before saying: * Ready? The fight begins without the introduction of Bergentruckung's OST and Asgore just says: * Human, it was nice to meet you. * Goodbye The fight starts with ASGORE, but the music is slowed down to 0.85 instead of the usual 1. If you're hit by ASGORE's attacks, it hurts 50% less than usual. ASGORE's descriptions are different this time. The Combat Description as soon as it's announced replaces "ASGORE attacks!" with "The point of no return." If we go to "CHECK", the description says: * ASGORE 80 ATK 80 DEF * He's ready. If you decide to eat Toriel's pie, the description reads: * You eat the pie. * You see ASGORE's hands trembling with fear. There are also other descriptions depending on whether you try to talk to ASGORE. Normally, once you've killed a lot of people in the Underground, it's "But there is nothing more to discuss". In this quasi-genocidal run, however, there are differences if you use the "TALK" option and do it 7 times in a row: * You quietly tell ASGORE there's no point in fighting you. * He nods sadly * You tell ASGORE he's not strong enough to beat you. * He nods sadly * You tell ASGORE he's not strong enough to kill you * He nods sadly * You tell ASGORE his end is near * He nods sadly * You tell ASGORE your next move is fatal * He nods pitifully * You tell ASGORE he's already dead * He nods pitifully * It seems that talking won't prevent the outcome. If we finally decide to attack him, the surprise is that we kill ASGORE on the 1st attack (leaving him with only a tiny bit of life). Here's the dialogue that follows, leaving us with no choice of either kill him or spare him this time. Again, the dialogue refers to Undertale Yellow: * Ah… … * So that’s how it is. … … * Monsterkind’s plight is not something I take pride in. * And even if I know why you’re here… * I’m afraid it’s too late. * Your goal is out of reach. … * One thing is certain however. * Your violence. * My violence… * It ensured this war never to end. * Many more, of both our kinds, will perish because of this day. * Such is the path you chose. * Such is the path I chose. … * I remember the day when my son died. * I blamed myself for not having been able to save him. * The garden courtyard was full of dust... * My wife and I were paralyzed. * It was as if time had stopped. * And since then... Nothing seems to have changed. * I've lost so much, but the world has gone on and on… * Nothing worse than a king who does nothing for his people. * And try as I might, I still failed. * Again and again… … * Human… * Maybe you can understand it. * I just want to see my wife. * I just want to see my child. * So please… * Take my soul… * And live this cursed place. (ASGORE decide to kill himself in this moment / There is a neutral run where ASGORE already do this btw) * Ha… Ha… * I’m sorry. * I couldn’t give you a simple « happy ending »… * But... * Despite everything, I believe your freedom… * … is what my son… * … what ASRIEL would have wanted. Flowey comes up behind and says this, whatever neutral run we may have done before: * Hee… Hee… Hee… * I knew you'd get rid of him easily. * You have to be determined to go far, * But I have to say that you've disappointed me. * Is this another one of your jokes? * To screw it up before the corridor of death? * Destroying the lives of so many... * Just for nothing? * Ha… Ha… * Don’t you think it would have change anything? * No. * You just have misunderstood the point… * In this world, it’s killed or be killed! The fight against Flowey is similar. While Flowey is spared at the end of the Run, he is much more insistent: * I will kill everyone you love! … …? * You don’t really believe me? Are you? * After slaughtering them, you're growing up a conscience. Pathetic… * Don’t you remember? You’re empty inside, just like me, willing to do anything to feel something! * Deep down you know it… you've got nothing left to prove to anyone. * You can go on, screaming in the darkness, no one will hear you. No one. * You can return to your save point, go back and start again and again... this world will remain as it is: nothing really change here. Nothing. ... …? ...?? * Stop it. * Stop it now…! * Be who you really are. Just do it. ... ... Don’t you have anything better to do? … … … * No. NO. I know you. This is not YOU isn’t it? You’re just like me: a self-serving maniac. You just want to see what it feels like. To see what it’s like to see the world burn. Haha… I cannot blame you for that. This power, YOUR power is huge! You and I, we can do better, even if YOU don’t think so! * Don’t worry, I will be waiting. * I will be always there. * I will be always there for you… until the at the end of time… * I promise… Chara. (Flowey is finally spared after this sentence) The game finally ends with the Alphys Ending. That's it, that's my idea, if you want I've got lots more like that, don't hesitate to ask!
I feel like sans would be more shocked, cuz the player's "turn" to attack was over, which is why i feel like he died in the original, it wasn't supposed to happen, so he never expected it
Step 1: equip the band-aid after Sans leaves you behind. It guarantees fleeing to work. Fleeing also doesn't ruin a genocide route, so you're fine. Step 2: Kill Asgore and Flowey to get stronger. Take the six human souls. Step 3: Go to Grillby's and break down the door. Sans may be a formidable opponent, but he is no match for 7 human souls.
@@Eggy-Boi-YT no?? The true lab entry number 7 says that a human cannot absorb a human soul and a monster cannot absorb a monster soul. There's nothing saying that frisk can actually absorb human souls
@@Eggy-Boi-YT Did you miss the part of any non genocide route where they turn on Flowey because he's the most evil possible master? Why would they serve you after what you do in Genocide? The only use you could get is preventing your enemies from getting them.
I lowkey wish this was how the Genocide route "ended" instead, making you sit and think about what you did to get to this point only to be punished in such a comical way. Somehow this feels way more like something this game would do.
i always had the idea his special attack was actually just him regaining his energy and he dodged that first slash not tired ready to start phase 2 (but you did second slash)
go to the mercy button, use spare, should either skip the snow pile's turn, or skip both your turn and its turn, leading to an attack that doesn't last forever, or contain any magic whatsoever, leading back to your turn, from there either go directly to the fight button or cycle through the mercy button onto it incase the bone is still lingering, after that just "kill" it, you can destroy the dummy in the ruins, which is an inanimate object, so the same should apply for the snow pile. After this you'll probably have to run around the entire underground looking for man undertale, but that's not hard, moreso just tedious.
This should’ve been how it ended. It would’ve been the best punishment to just have this in your face and then the credits rule you don’t get any satisfying ending
"1 hp ain't much.
i'd know."
Such a hard line
Bruh now I only get it that sans only has 1 hp....
@@GamrokFeddy If yo7 check files he really has just 1 hp and every stat of 1 too
I wonder if he'd say something else if he you no hitted the attack before and had 40 hp
@@QSBraWQ id imagine a full version of this would make it so that he brings you down to 1hp no matter what
funfact: just because its in the files doesn't mean its canon. how do i know this? mettaton neo and undying. they have lowered defense (neo's is a lot more lowered though) but both have defense in the files that is extremely low for 1. undying fight to seem like a fight between 2 powerful entities and 2. showing how powerful you are that you can oneshot the literal human eradication robot
I love how this isn't a Sans Phase 2 fight that could be cause for epilepsy and instead is just his usual funny dialogue and testament to how lazy he is.
You mean phase 3?
its not laziness, just intelligence.
@@marioluigibros.8176lazy people tend to find ways to simplify work for the sake of laziness. So it's both tbh
@@phanton4305 in the genocide route after he realizes you will delete the world, he tries his best and is never lazy.
*never* lazy, @@marioluigibros.8176?
Interesting. I don't remember him being non-lazy during Genocide Snowdin.
I've always had this idea where if a full Hard Mode ever came out, Sans' attacks patterns wouldn't be any harder, he'd just find more meta ways to irritate you. For example, every time you die, his opening dialogue gets longer and more irrelevant, he'd place "fake" items in your inventory that are actually attacks, maybe when he gets tired he vanishes and waits at some randomized location in the underground, as far away as possible from any SAVE points. Sure, you could ignore him and go for the King, but that aborts the genocide route and becomes a dark Neutral route.
Maybe even going after him is a trap, because it gives time for Flowey to convince Asgore to absorb the seven SOULs, and the only way to truly complete a hard mode genocide route is to reset, do the genocide route again and leave like a bear trap or something wherever Sans flees to before you even fight him.
Hahaha, I really like these ideas! In particular the one where he'd extend his dialogue with each death, that'd likely cause a fare share of broken keyboards :,), the fake item ones as well, I'd assume it'd work similar to like s. poison where it'd just drain the ho gradually, but with karma here.
To take it a step further maybe he could even trap the save points with bones, though it wouldn't cannonically make sense for him to do so since only the most determined people can see them, so instead maybe he'd aim for the chests.
And taking a step back from that the implication of a whole omega asgore fight being a thing if the player is too slow is brutal (defo one of the things I want to touch on at some point in a video like these, asgore with 6 souls that is), a bear trap to be the thing that does the bone man in at the end is so anticlimactic in a good way 😭
It would be frustrating, and that would fit perfectly.
@@JQR. The way I'd visualise the fake items is that when you select them, the name breaks apart as a bone suddenly bursts out and stabs your heart. Maybe the turn also ends just to twist the knife in lol
Maybe Sans wouldn't be able to see the SAVE points, but he can vaguely infer where they are by watching how you move and where you stop? It would be funny to make traversing the underground extremely dangerous and filled with traps, just to have Sans at the end resting on that deckchair from the Kickstarter.
I didn't really think about the possibility of an Omega Asgore fight, not even sure how you'd win something like that on Genocide, because the human SOULs probably wouldn't be willing to help you. But in my mind's eye, I imagine this bear trap's flavour text plays up how it's rusty and barely functional, and if you use it in a normal fight, it does 1 HP of damage, heavily implying what it's meant to be used for.
I can also see him start to completely randomize his attack order, for instance, if luck is REALLY not on your side, you can get his final attack right in the middle of phase 1, even though he does it again at the end.
@@DeltaBlazinBut the last attack should be guaranteed to be that one
Sans : you attacked twice, so it's just fair to dodge twice.
Yup.
It is fair
Yeperone
the truest comment ever
“So anyways I started blasting.”
0:54 I love the one instance where we actually attack sideways, but it’s so high up, he just slouched under it
Fr, It's a much better concept since he's too lazy to jump anyways
If it was a little lower, he probably would've taken a step back.
@@TheKorenji"nope"
Proceeds to push the box to the mercy button and run away form the fight!
Illegal move
@@JQR. Exactly
It couldn't respond tho, so unless you can flee, you're still stuck
@@mateuszlinke7469 worst case scenario you're going to have to spare a rock. Technically it can't deny your mercy
@@JQR.Pushing box into fight button is also illegal
you really understand the meaning of this fight and what sans' goal is here when so many people misinterpret it so badly. sans' plan with the rock is literally genius and fits not only his character but his goal to make the player just give up- which they have no choice but to do. excellent job, i love this
honestly I think the extra detail of Sans putting a bone in a way to stop the battle box is funny. Though it'd be funnier if he blocked off the box entirely, just to hammer home that you're stuck. Forever.
do people not understand that? i thought it was obvious. especially when he directly spells it out for you with the whole “i’m just gonna keep having my turn forever so you can’t ever win” thing.
@@ExBronyPonyhere the neat part. Undertale “fans” sometimes don’t play their game and only know about the genocide route and by genocide route I mean sans. They don’t see the complexity and believe that his only goal is to make the fight challenging when in actuality he’s trying to make you give up no matter what
Thank you! Yeah, that was the aim with this one, bone man's not going to be fighting forever like most people expect I never really thought-- I remember seeing some of your stuff a while ago also, hope you're doing well!
Hi make new videos please
For everyone watching, SANS DID NOT PLACE DOWN A ROCK, THAT IS THE PILE OF SNOW WITH HIS NAME ON IT FROM SNOWDIN
If that's the case, wouldn't it just melt after enough time and that end the fight?
@@lillyofthegalleyjust like how icecap just turns into icr and then water at the end of the fight, you still have to spare it, so unless you want a neutral route its not an option either
@@lillyofthegalleyyes, it would, but as Sans said, even if you sliced it into tiny pieces, or melted it for this matter, it's still technically not killed since it is still not alive to begin with.
@@lillyofthegalleyyou can't kill the water though
A rock would be funnier, though.
"Enjoy the silence kid"
>Noise happens immediately after
The silence is too loud
*Silence* "Silence"
That "noise" is quite literally the sound file labeled as "silence".
Only the wind...and you.
@@jkingsoul5115 "enjoy the silence kid"
*clicks on convenient boombox nearby*
*silence.mp4*
@@jkingsoul5115 so is not silence
*SLASH*
"heh, didja really think you would be able to-"
*SLASH*
"cha cha real smooth"
To the left now yall
@@skulmuka1186reverse reverse
@@skulmuka1186and to the right!
and to the left!
and to the right
now shake, shake, shake, shake
turrrn around!
and again!
and again!
to the left!
to the right!
to the left!
to the right!
now shake, shake, shake, shake
turrrn around!
and again!
and again!
The Pet: 0 ATK, 2 DEF
[ * Still more durable than Sans. ]
[ * You can't kill it. You can only run. _wink wink nudge nudge_ ]
Wdym pet? it's literally a snow pile from snowdin with the red "Sans" on it
@@sandtheunderman sans' pet rock
@@Eggy-Boi-YT sans pet rock don't got a big "Sans" drawed on it
@@sandtheunderman ik, it's still a fun reference though
Pet at level 30.
The soul proceeds to push the box up and then left and down
Now this is some critical thinking, thinking outside the box
@kajetus0688 or it goes right, proceeds to flee the fight, kill asgore, reach LV20, end the timeline as we know it, meanwhile sans says "awww shi-" as everything blacks out.
@@JQR. Or as sans said that the enemy cannot be killed because its not alive then soul pushes box to the right and selects mercy to flee
@@kajetus0688 If that's the case... can you push that "enemy"(sans' handwork) out of the horizon by using your battle box as a physical object, thus ending the fight immediately?
@@kajetus0688The original intention was to have the leftmost wall be the only one that can move since you're never able to move the rest normally (And I'm guessing the reason only one wall is like that is due to sans slamming you a bunch towards the end, weakening the left one enough to move) but you're idea is also a nice little continuation of this thing, I'd assume from there everything goes as normal except you're missing a level or sans is there just off screen to give you a heartattack :')
No way... an undertale sans fan game/ animation.. THAT ACTUALLY CAPTURES SANS' PERSONALITY PERFECTLY?!?!!
A skeleton with the humility to know his own weakness, knows when to run and when to cheat.
not quite perfect but one of the best so far
Fr, most undertale fangames with a sans battle don't make any sense
nah not perfectly... there's just something in it that feels... wrong.
@@Aajd549I think the "going to grillby's" part is the weird one... because, well, Sans at this point is beyond letting the player go, and while he WOULD do the most annoying thing he could to make the player pay for its crimes, softlocking the game is no different to simply killing it, as either pick will just result in the player restarting from the player's last save.
oh my god, this is absolutely genius-
i was expecting the player to just let sans fall asleep again, but putting an enemy next to him so he can leave to exploit the whole "battle can't end until all enemies are gone" shtick?? i love this alot, definitely something sans would canonically do to troll you if it was hypothetically in hard mode where you push the box into the fight button immediately instead of giving him more time to have a deep sleep
Nah, I'd flee
@@Aajd549
Since when was fleeing an option in the sans fight? I don't see why it'd suddenly be an option now.
@pineappleudh6561 thats an inanimate object and you can't kill it; infact, the fight should've ended the second sans left because that rock does not count as an enemy
@Aajd549
Tell me when exactly its stated that a fight ends if the only opponent is an inanimate object?
It is an obstacle that has you locked in battle. Therefore, it is an enemy.
Oh, and before you suggest that a battle requires a living opponent, may I remind you of the mettaton news show? You enter battles against many, presumably not living, bombs.
@Aajd549
Also why do people keep calling it a rock? It's clearly the pile of snow that has sans written on it in red marker.
I don’t know why, but this just reminded me of an old Undertale fangame called Overtime that was I believe TF2 themed. There are a few things I remember about that game, but I specifically remember that when fighting that game’s Sans equivalent, if you spared him, then instead of immediately killing you, he’d let you into the overworld where you could save your game and THEN he’d kill you, essentially bricking your save file for trusting him. That game was rough, but it had some really nice moments to it when it shined.
Dell conager as sans. only the smarter guy would manage to somehow come up with that.
Ah, the classic sentry nest in the next room trick.
And he fuckin calls you to wink and say "get dunked on" before the turret kills you. Fuck, I hadn't thought about Overtime in years!
"miss, pauling"
Such a troll move. If the player cooperated they softlocked themselves
this gets sans’ personality AND his new yorker accent so goddamn well!! plus i absolutely LOVE the bit where he dodges a bunch of attacks at the beginning! everything’s so well done in this animation, even down to the ass scratch in the middle lol. id love to see more stuff like this from ya, you did amazing here!! :)
Thanks! And yeah, for his dialogue I actually managed to just improvise all the lines while animating instead noting everything down beforehand, it probably partly helped in making his whole dialogue feel more believable since he has a certain way of talking
If someone had shown me this and told me that Toby had released a previously unseen, cut ending to the genocide route I’d have believed them wholeheartedly. This displays such a perfect understanding of Sans’ character and motivations as well as a perfect understanding of Toby’s writing and ability to use preexisting mechanics in ways you’d never have considered exclusively to fuck with you. Hats off to you.
Sans just does what he would normally do: *nothing.*
I wonder if there's a way to get to the "mercy" button and choose to flee. Technically, you're not obligated to kill Sans to finish the genocide route
That's an interesting idea, but maybe there's a 50/50 chance that sans could be waiting off screen. Which honestly.. sans could probably do.
Running away from an inanimate object... how cowardly, but smart
@@JQR. The ghost inhabiting the sans snow mound is so heartbroken their cousin gets mad and attacks you.
@@Colddirector* 'dummy, DUMMY, DUMMY!'
* 'Didn't you know revenge is usually served COLD!?'
Sans lump attacks the player with a one shot attack after hearing this
@@JQR.You see, your scenario works only because player surviced last attack with 1 hp, but we can survive with more and just go through bone to fight button again XD
3:41 "The silence is too loud"
😂
and then my ears rings as i wonder about the sound. classic. :3
I like how you did this. Sans doesnt attack because he knows youll just reload and theres a chance he might not dodge again. So he just leaves you with a snow pile back from snowdin. This feels like a FUN event and something that toby would have probably done.
My god, okay this is really fucking cool, and absolutely something Sans would do if he had the opportunity. He KNOWS the system you're playing and just fully finds away to keep you in battle purgatory, that's amazing.
Until you know asgore cames in
@@Deamonfreddythen he gets one shot, the plan is ruined cause we are still Lv 20, and we erase the universe
no, you can still run??
also sans is not holding you hostage so you don't even have to crawl to the mercy button to run, the fight will automatically end if you just decide to not fight
yooo, better than i expected, nice sprites too, like the sans crouching down to evade an attack. He's only monster after all...
Yooo thanks man, idk why but while animating the strikes I was like, eyy let's make one horizontal for no reason 😭😭,
@@JQR.If the human struck down to his legs, it would’ve been joeover for him
@@XxCosmologyxX "awe man. my only weakness.. jumping."
@@XxCosmologyxXHe would use the power LeGoat James to jump over the player and dunk on them
@@JQR.
Superb:
+SLAM DUNK!!
+TIME OUT!!
I don't know what I expected going into this, but I have to say this is probably one of the more Toby Fox-ish approaches I have seen to this idea. Obviously it isn't the same, but it still works really well. Nice job!
bro did not just scratch his ass
why? he's done it before
he did actually
he did it when you speak to him in grillby's
lol
@@1rouxlskaardstan963 he is standing in front of the human who killed most of the underground and has been trying to kill him for the last 10 minutes. Now is not the time.
This is surprisingly accurate to the style of undertale's mechanics, and it's also accurate to sans' personality and what he would probably do
3:26 a bone ain't that much of a problem if the player manages to stay at full HP, tank the final blows and go through it with its 56 HP left
you can’t.
Yes you can, with maxed HP you have 56 HP left when sans does the scripted dmg to you. You'll take damage for sure but 1 single bone is not enough to kill you anymore
Unless you somehow fumble THAT badly
It's a good idea but the bone being there was to block the box from being moved to the left instead of to damage the player on contact, I should've demonstrated it in the video but forgot to somewhere along the way
@@JQR. aw shucks
Doesn't sans's final attack with blue soul keeps smacking you around the battle box until you're only one Hp left?
Huh. This is really cool! I really like the concept, and i feel like it's really well executed! Sans feels really in character here, both in dialogue and how he acts! Overall, really good stuff, keep it up :D!
Eyy, thank you! I will try to keep it going as always
Captures sans personality really well. Sans would more likely win a fight with just words and a simple plan, basically without fighting at all.
somehow this feels more in character and realistic than him having any 2nd phase battle
Thanks! I'd toyed with the idea of a second phase (or well, 3rd phase, since the 2nd took place after the first time he offers you mercy) but couldn't find a way to slot everything together nicely, so this was the other (and technically essier to make) alternative!
"Ererere, gg ez"
-Sans
Wdym 'Ererere' ?
Ererere ?
@@nevergonnagiveyouupnevergo3263its the sound sans makes when he speaks in undertale
@@cream615 that would be "mayb
-e its the way youre dressed"
@@cream615 huh its not what i hear from sans voice
3:32 you can still go upwards
why is this such a perfect interpretation of sans character good job!
Y'know, if Toby actually went back and finished Hard Mode, I imagine this would happen if you were to do a No Mercy Route and are on the cusp of finishing Sans. Nice animation!
Thank you! And yeah, I've heard some people mention how this could be applied to a hardmode
*After sitting for what feels like hours. You slowly push the box towards the Mercy Button.
*You try to flee...
*...
*Success!
*You check the sans poff.
*It hasn't begun to melt yet, you don't think it CAN melt.
*...
*You know your mission isn't over yet. You cannot progress until you find Sans.
*...
*You travel back to snowdin and enter grillby's.
*You see Sans sitting at the bar enjoying some ketchup. He looks worn out.
"can't say i didn't expect this. you've really got it out for me..."
"i'm not sure how you managed to escape and i don't feel like having round 2 with you just yet..."
"so...if i cant fight you, i'll just avoid you."
"cya."
*He got away...
*You search the entire underground once more.
*...
*You find Sans at water fall
*...
*He got away again.
*...
*You find him at Hotland.
*...
*He got away again.
*...
*You find him.
*...
*He gets away again.
*...
*You find him.
*...
*He gets away again.
*...
*You find him.
*...
*He gets away again.
*...
*...
*It appears that you have arrived at a critical juncture.
*With enough effort, you will be able to reach Sans and finish what you started, he can't dodge forever.
*But your missions is almost over, Asgore and that pathetic flower are all that remains in your way.
Catch Sans.....
If you did initiate a fight with Sans, he would just dodge again
Ngl not trying to be rude but that’s kinda lame and plot armor right there for frisk they are human they ain’t unstoppable
POV: Sans when he teleported behind a table in Grillby's, so you can't touch him and initiate a fight - 😂
@@benkscheese4779But... they are. That's literally the reason why Sans doesn't bother to even kill them in this video and the game.
@@Foxyboi1985 Not really unstoppable, just really really difficult to stop.
this is probably the best take of this idea i ever seen. it looks like something that would be ingame honestly
Yup this is something sans would do, he now knows that you have to reset, so he won
3:21 300 IQ MOVE
Yes🤣🤣✨
2:53 omg atleast someone knows how sans actually acts... (the creator)
Took sans 10 years to realize he could do that
What a *dusty* place
0:46 Mfs in Roblox rp games:
so relatable
frr
**dodges**
I'd like to spare him while he's asleep. A way to abort the route at the last second and to show that when we "spared" him earlier, we were being genuine
A lot of people are forgetting what Sans says when you try sparing him “if we’re really friends, you won’t come back.” By coming back again and continuing to fight him instead of just resetting, you are proving that you aren’t really friends with him, you’re just trying to see all the options available
I think that wouldn't actually abort the route, which is part of why Sans kills us if we try to spare him. (if you use save editing to skip the Sans fight, you're still on the genocide route)
@JonnySpec yeah but sans is never intended to be skipped so they didn't program that in
@@tpd1864blakewhat if we reset?
@@JonnySpecit's not just that. Sans only fights us in the genocide route because he knows that us fighting and killing asgore, with us being LV19, will end the world Permenently. If you're LV 18, and fight and kill Asgore, Sans won't fight you. If you kill Asgore in LV 18, you'll just become LV 19. But it's when you're LV 19 and about to fight and kill Asgore is when he feels he has to act now. Us erasing the world, won't be able to be undone.
Moves into the bone, dies, then comes back to do it all over again.
yeah sans didn't think that last countermeasure through huh
Yeah but the bone is outside the box so you can’t move into it
So you can’t fight or die
@@Sanstheskeleton-69hehe brotha. you can push the box.
You can't, the bone would stop the box from moving
went in expecting a generic phase 2, got actually good sans writing. inconceivable, i want my time back.
this is actually pretty sick, everyone loves sans abusing on the meta fight thing in even more ways LOL
i think my only issue with this is the strong wind sfx that was used in the end, i think either actual silence or the birds chirping sfx would have been more fitting
aside from that i really love this!
Ah yeah thanks! I was deliberating just having no noise at the end like you said but the birds chirping would've just been plain nice also
I feel like if Hard mode were to ever be part of the full game and not the ruins
this would be the interaction at the end of the sans fight. It fits so well with his personality.
the actual fight doesn't change, sans is to lazy to change it, but the ending part changes to this.
To "win" you'd have to flip your tactic. you can't attack, so just go to the mercy button and choose to Flee.
you won't be abandoning the genocide route as there's no monster with any EXP to gain, so you can just... escape and walk towards the throne room for the TRUE final battle
this feels so canon the way sans knows if he kills you he'd endup in the same situation if not worse and the humorous solution
If the genocide ended up like this i would have been happy and mad at the same time.
See, the ending would make sense but Chara/Frisk can still use the Flee action (although it doesnt popup against bosses TBF) and the bone sans used doesnt cover the entire box,you probably can still go slightly up and go by it.
Anyways love this "What if?" scenario where you actually showed what you think would happen instead of going on a video essay rant trying to predict it for like an hour
alternative title,
Undertale: Genocide Run: softlock ending
So real
Should be a rare probability thing tho
“1hp ain’t much, I’d know”
2 things.
1: You know you were absolutely cooking with that line
2. What if you end the battle with more than 1hp? Because it is possible.
Edit: is sans not aware that you can run away? I mean the snow isn’t gonna stop you from leaving💀
1. Thank you man, haha, it was a random line I thought about while typing out the dialogue
2. He'd probably say something generic, since you can have up to 56 hp if you were not hit beforehand, like:
'* would be easy too.'
'* you've probably run out of items...'
'* and i doubt YOU could dodge forever, either.'
'*but...'
[And back to normal dialogue]
3, The edit. The box was never able to be moved to the right normally so I'd just intended it to be the same here, meaning you'd never be able to hit the mercy button to flee
Wait, but you can't to have more than 1 hp at the end of fight?
Last one "Smash into walls" attack means to take every hp but 1 last
@@theevilguy6636 you actually can, if you have full up you end up with like 56 at the end, you can check the “Sans no hit run” boss fights.
There is no option "Flee" when you fight him.
“dodged twice”
0:09 thats more then two
Maybe even thrice? Or quice? Or frice? Or squice? Or svice? Or octice? Or nuenice? Or...
@@JQR.decice
For those of you who say "Frisk can push the box to the Mercy button and flee" that's impossible.
Besides from Undyne and Toriel...you *can't run away from boss fights.*
The flee option is gone.
They are completely stuck there.
*Until the end of time.*
You forgot about Toriel and literally every normal monster, plus rock doesn't have free will to stop you from fleeing.
@@tealover2871
He specifically said boss fights
Who knows how undertale battles work, maybe it's still considered a boss fight because Sans started it and is still alive
@@tealover2871 it's a lump of snow, also the boss fight is still in play so yeah.
@@ConfusionUwU Exactly, and of course Toriel LETS you run away because she wants you to stop, this battle doesn't give you that option.
@@DeltaBlazin but undyne doesnt want you to stop the fight, she clearly wants to keep the fight going
A genuine sans genocide win condition, that's something you dont see everyday.
the unavoidable slamming attack only does 36 damage so if you have enough health at the end of the final attack you could just push through the bone
the box is too slow and you will probably die
I don't think the bone was intended to kill. Sans even said it himself. The bone is in place to stop the box itself from moving any further.
@@KalebTheDuckyou got a heart which makes you correct
@@KalebTheDuckbones can’t really block the box
@@gamercentral2417 Yet you can move it, Sans can defy the laws of the game.. I'm sure he can tweak his bones to be able to block the box. The creator of this said the bone would block the box, as well.
yeah, that seems like sans. making an indefinite battle that only you have to suffer though.
however, by the laws of earthbound, neither you nor the rock can inflict damage to the other, rendering the battle “over”. that’s what happens in the mother 3 porky fight, but it doesn’t work here because this isn’t earthbound. shocking, i know.
2:17 HE SAID IT
It's not Canon since alphys asgor flowey and some monsters still alive
You can know it by undeyne death
im only human after all
dont put the blame on me
@@AJBTHEOGhe doesn’t say that he is the only monster left , he says I quote “I’m only monster-” a reference to the fact that he is a monster that cannot reset or win forever.
Also a song
I'm only monster, I make mistakes, I'm only monster, that's all it takes to put the blame on me
I like the implication that sans made the snow mound sans for this fight specifically knowing this would happen. Gives a nice touch to an in game object that gives sans a more meta reason to make you just abandon the genocide route.
Funny enough in actual undertale, when you let him talk for a bit and try again, he will dodge the second one
I can’t express how much I love this. So freaking cool, amazing work!
*eventually, Chara has stopped thinking*
So this one really seems like this is the real gameplay. Because you can move inside the box, but i think you can move the box at all. Because theres a bone in the way. And the human would literally try to go fir the kill, but realize there is no way to move. Meaning shes stuck there forever. So more likely...this is the part where the genocide ends. Because there is really nothing to do or to go. So that would be the part where the player will finally give up
Sans: wont attack you directly, knowing you would just come back . . .
Also sans: leaves attack lying around, allowing you to kill yourself . . .
I think he's holding the box in place.
This is pretty clever! Though I feel like considering you can kill a regular dummy at the start of the game, one that's not even alive (technically anyway) I feel like the snow thing kiiinda has some technicalities going on.
A lot of technicalities, yes! I suppose i should have had sans say that that it 'never really gets tired' rather than 'never really dies', since looking back im sure that at somepoint the snow enemy would not be a snow 'enemy' anymore after so many strikes, well given the chance anyway, since the biggest obstacle is facing the human, presenting... big bone down the lane.
Thanks again for the insight again!
@@JQR.Well, not exactly.
Y'see, the difference between the Snow and The Dummy is that the Dummy is possessed, as said by Mad Dummy themselves, as that is apparently their cousin.
So, theoretically, while you COULD kill Dummy and, say, Ice? You can't kill Snow, because it isn't a sentient being, nor a monster.
So, nah, you were right.
Sans didn't dodge the 2nd slash because he needed to fake his death to make it look more dramatic
wrong, you gain love from him, you hear the dust sound, stop the cope
@@Gru..-In UNDERTALE kickstarter's official pre-game description (When it was in BETA yet), Toby Fox stated we can gain EXP jus6 by hurting monsters physically and mentally.
(Examples: Jerry doesn't give us much EXP because we're not satisfied for killing him due to rude insults, Napstablook steals -1 EXP hurting our mental state)
In the game, EXP means quantity of pain you did to a monster.
Yeah, EXP also falls for KILLS, but it doesn't necessarily always have to be a KILL.
Kills count don't increase either just like with Papyrus who survived and Mettaton NEO just exploded himself.
Therefore meaning The Player leveled up from LV 19 to LV 20 because of EXP we gained by mentally destroying and hurting Sans.
Sans is a monster made of magic, a skeleton with bones inside.
He put ketchup inside his jacket to fake his own death knowing humans know how blood actually looks like,
On Genocide Run, when Undyne guards Monster Kid after a dialogue the dusting sound also happens, but Undyne revives with her Determination turning to Undying Form.
So, nothing prevents the fact Sans couldn't just revive like she did.
Sans also teleported to his room crossing through DELTARUNE's door therefore surviving by avoiding with Papyrus Chara's world's erasing red slash even after Soulless Genocide and Post-Genocide Endings.
That's why Sans says he'll go to "Grillby's" referencing to his first appearance in DELTARUNE with his new own restaurant, the first phrase Sans says is: "What's up?" implying he knows what we did to him in our fight in Genocide Route's fight with him basically breaking the 4th wall.
But hey, that is just a theory though, a game theory!
On other hand we don't see Sans dying in front of The Player's eyes therefore commiting a middle bridge situation...
@9fatal_error9 what no chapter 3 does to a mofo.
@@9fatal_error9 sans is dead
that's what the game tries to tell you
is explicit,is obvious.
@@cutorly?
This feels, looks and plays like something Toby fox would do, so at this point the solution is probably just to use the run button. To disengage from the fight. Maybe as a secret thing if it takes you too long to attack him when he goes to sleep. Anyway Awesome job
If toby did make a 1/5000 chance of him dodging twice he'd die to the 3rd slice
The way he did that at the end is actually genius
Finally, Someone who keeps sans personality and not just makes him try harder to kill you!
that's actually a hilarious outcome this battle could have
However, there's still a chance to actually end it, except we don't get anything from this battle anymore
And this is actually a possibility to lock you in the Neutral route, as you're supposed to reach the true absolute (Lv 20) before meeting up with Asgore.
Sure, you could still kill Asgore and receive your level- except you can't actually. You might be strong enough to take him down in one blow but Flowey will always do the final hit and kill him, and since he's killed by someone ELSE, not by you... well, you get nothing.
Just turn them blue and attach them to the ceiling. No going down like that.
i think where Sans leave the battle, Frisk's soul turn red again, because blue mode is a Sans/Papyrus magic >w
0:50 “No. This isn’t how you’re supposed to play the game!”
Bro denied the rule.
This is what should’ve happened at the end of Genocide. Just an anticlimactic waist of time with no real ending.
In my opinion, Chara basically ruins the ending by actually making Genocide unique from all the neutral routes. With spooky ghost child that kills you at the end. In which practically everyone who played Undertale back in the day would say they were responsible, and not the player.
I get what Toby was going for, but the execution came off as a creepy pasta that an edgy teen would’ve written.
Chara is just important in lore. I don't think they would be that significative in the present events of the game.
genocide is commentary about being a bad person in games, but it's not actually calling you a bad person for playing the game, of course it as a weird cool ending. and, of course it comes off like creepypasta, it was made by an indie dev growing up in the 2000s as a video game fan with internet access, that's why it's great, it feels like a secret somebody would make up but it's real
I think newer undertale fans just hate on genocide for no reason. They understand it as little as old ut fans.
Also the first human getting revived and destroying the universe is called a CONSEQUENCE. Why would we just walk out Scott free?
By the way, the player base doesn’t really affect how the ending itself is
This is actually the best interpretation I think I've ever seen. Now I'm imagining the result of this being the player moving the box to the left afterwards and hitting the flee button to get out of the fight to continue their rampage. Would be an interesting extension of this idea to explore.
assassination of jacked clover thumbnail will be remembered, jqr.
The people must stay ignorant to the change, buff clover was becoming too strong to ignore, it would spell disaster for the cowboy nation 🤠
@@JQR. Wait The Original Cover Of This Video Was A Buff Clover ?
"It doesn't matter if you slice it into tiny pieces."
**Moves up a bone to stop you from trying.**
... In hindsight, maybe Sans just likes his pet more than he's letting on.
player proceeds to quit out of the game and load back in to fight sans again
But then swans finds out about it
I know your tricks buddy.
*sans runs away before the fight even starts
@@JaxxHammer2008swans
then you just do the genocide route?
and when you do that, it's just the sans snow pile where sans usually is and you're sent back to 3:35. maybe even have the tall bone just come from the right and deal a clean 91 damage to you and stay back in place. Sans does attack first after all
player proceeds to reset do the true pacifst route true reset (to make no one remeber what they did) and then do the genocide route again to get pass sans
THANK YOU! Besides sans' last idea, I've always wanted animation about dodging the second time and being like "uh, ok?"
really cool
Better idea: Bones covering the entire Fight button. And maybe Mercy button too, so the human can't flee
But I still like this concept! Good job!
Thanks! And yeah I should've made it more obvious as to why the player can't move left, in the game you just can't ever push right bit it wouldn't have hurt to put an extra bone there, yh
Won't work if someone has about 70 hp before the final scene then. Because they'll just click the button anyway, even if takes them to lose hp.
@@matveymih1014the box moves too slow, so they'll probably take all the damage anyways.
You can't flee from boss fights (besides undyne and toriel) so that won't work anyway
@@DeltaBlazinthe snow mound doesnt look like a boss and also you just invalidated your own statement
To people saying push box to mercy and flee, the game doesn’t let you so frisk can’t and the bone is there to block the box from moving not to damage frisk
I don't know if you'll see this comment, but I had a great idea for one of your "What if" videos you do a few times on Undertale. We can imagine that there are more changes on the Aborted Genocide if you decide to do a neutral route of the game after killing Undyne The Undying (stopping in this sense the Genocide run) and accessing the Alphys Ending. The rest of the game remains unchanged, until ASGORE, where it's much sadder and more fatalistic than the other neutral runs. We arrive in the throne room and he makes this speech while looking at one of his windows (in reference to Undertale Yellow's genocide run):
* The Underground is full of beauty.
* Friends… Families…
* Hopes… Dreams…
* Or at least… It was.
*…
*…
* I had hoped this day wouldn’t come.
* Retaliation was inevitable but…
* I believed I could handle it as I always have.
*…
*…
* I’m sorry.
(Moment de pause)
* You know what we must do.
* When you are ready, come to the next room.
In the other room he says something similar:
* How tense...
* Think of it, like a visit to the dentist.
(Momentary pause)
* Are you ready?
* If you are not, I understand.
* I'm not ready either.
In the barrier room, this time he doesn't tell us what we're facing, and leaves us no choice but to start the fight immediately, pointing directly at the various human souls before saying:
* Ready?
The fight begins without the introduction of Bergentruckung's OST and Asgore just says:
* Human, it was nice to meet you.
* Goodbye
The fight starts with ASGORE, but the music is slowed down to 0.85 instead of the usual 1. If you're hit by ASGORE's attacks, it hurts 50% less than usual. ASGORE's descriptions are different this time. The Combat Description as soon as it's announced replaces "ASGORE attacks!" with "The point of no return."
If we go to "CHECK", the description says:
* ASGORE 80 ATK 80 DEF
* He's ready.
If you decide to eat Toriel's pie, the description reads:
* You eat the pie.
* You see ASGORE's hands trembling with fear.
There are also other descriptions depending on whether you try to talk to ASGORE. Normally, once you've killed a lot of people in the Underground, it's "But there is nothing more to discuss". In this quasi-genocidal run, however, there are differences if you use the "TALK" option and do it 7 times in a row:
* You quietly tell ASGORE there's no point in fighting you.
* He nods sadly
* You tell ASGORE he's not strong enough to beat you.
* He nods sadly
* You tell ASGORE he's not strong enough to kill you
* He nods sadly
* You tell ASGORE his end is near
* He nods sadly
* You tell ASGORE your next move is fatal
* He nods pitifully
* You tell ASGORE he's already dead
* He nods pitifully
* It seems that talking won't prevent the outcome.
If we finally decide to attack him, the surprise is that we kill ASGORE on the 1st attack (leaving him with only a tiny bit of life). Here's the dialogue that follows, leaving us with no choice of either kill him or spare him this time. Again, the dialogue refers to Undertale Yellow:
* Ah…
…
* So that’s how it is.
…
…
* Monsterkind’s plight is not something I take pride in.
* And even if I know why you’re here…
* I’m afraid it’s too late.
* Your goal is out of reach.
…
* One thing is certain however.
* Your violence.
* My violence…
* It ensured this war never to end.
* Many more, of both our kinds, will perish because of this day.
* Such is the path you chose.
* Such is the path I chose.
…
* I remember the day when my son died.
* I blamed myself for not having been able to save him.
* The garden courtyard was full of dust...
* My wife and I were paralyzed.
* It was as if time had stopped.
* And since then... Nothing seems to have changed.
* I've lost so much, but the world has gone on and on…
* Nothing worse than a king who does nothing for his people.
* And try as I might, I still failed.
* Again and again…
…
* Human…
* Maybe you can understand it.
* I just want to see my wife.
* I just want to see my child.
* So please…
* Take my soul…
* And live this cursed place.
(ASGORE decide to kill himself in this moment / There is a neutral run where ASGORE already do this btw)
* Ha… Ha…
* I’m sorry.
* I couldn’t give you a simple « happy ending »…
* But...
* Despite everything, I believe your freedom…
* … is what my son…
* … what ASRIEL would have wanted.
Flowey comes up behind and says this, whatever neutral run we may have done before:
* Hee… Hee… Hee…
* I knew you'd get rid of him easily.
* You have to be determined to go far,
* But I have to say that you've disappointed me.
* Is this another one of your jokes?
* To screw it up before the corridor of death?
* Destroying the lives of so many...
* Just for nothing?
* Ha… Ha…
* Don’t you think it would have change anything?
* No.
* You just have misunderstood the point…
* In this world, it’s killed or be killed!
The fight against Flowey is similar. While Flowey is spared at the end of the Run, he is much more insistent:
* I will kill everyone you love!
…
…?
* You don’t really believe me? Are you?
* After slaughtering them, you're growing up a conscience. Pathetic…
* Don’t you remember? You’re empty inside, just like me, willing to do anything to feel something!
* Deep down you know it… you've got nothing left to prove to anyone.
* You can go on, screaming in the darkness, no one will hear you. No one.
* You can return to your save point, go back and start again and again... this world will remain as it is: nothing really change here. Nothing.
...
…?
...??
* Stop it.
* Stop it now…!
* Be who you really are. Just do it.
...
...
Don’t you have anything better to do?
…
…
…
* No. NO. I know you. This is not YOU isn’t it? You’re just like me: a self-serving maniac. You just want to see what it feels like. To see what it’s like to see the world burn. Haha… I cannot blame you for that. This power, YOUR power is huge! You and I, we can do better, even if YOU don’t think so!
* Don’t worry, I will be waiting.
* I will be always there.
* I will be always there for you… until the at the end of time…
* I promise… Chara.
(Flowey is finally spared after this sentence)
The game finally ends with the Alphys Ending. That's it, that's my idea, if you want I've got lots more like that, don't hesitate to ask!
I feel like sans would be more shocked, cuz the player's "turn" to attack was over, which is why i feel like he died in the original, it wasn't supposed to happen, so he never expected it
what if sans did 15 more squads:
Bro napped for like 10 seconds and was already back to full stamina 😭
3:36 pushes the box around the bone:
Sans at grillbys starts walking in place as game lags like roblox and he to right into slash from lag
Unpredictable attack are always deadly.
But you need to do that at the right time.
Cause if it too slow, he dodged.
Too fast, you hit nothing.
The final bone at the end to prevent the player from pushing the battle box to the FIGHT button again is evil
Step 1: equip the band-aid after Sans leaves you behind. It guarantees fleeing to work. Fleeing also doesn't ruin a genocide route, so you're fine.
Step 2: Kill Asgore and Flowey to get stronger. Take the six human souls.
Step 3: Go to Grillby's and break down the door. Sans may be a formidable opponent, but he is no match for 7 human souls.
Humans cant absorb human souls through
@dylanzlol7293 pretty sure very powerful beings can absorb souls
@@Eggy-Boi-YT no?? The true lab entry number 7 says that a human cannot absorb a human soul and a monster cannot absorb a monster soul. There's nothing saying that frisk can actually absorb human souls
@@dylanzlol7293 the human souls could still be of use to the player
@@Eggy-Boi-YT Did you miss the part of any non genocide route where they turn on Flowey because he's the most evil possible master? Why would they serve you after what you do in Genocide? The only use you could get is preventing your enemies from getting them.
I lowkey wish this was how the Genocide route "ended" instead, making you sit and think about what you did to get to this point only to be punished in such a comical way. Somehow this feels way more like something this game would do.
i always had the idea his special attack was actually just him regaining his energy and he dodged that first slash not tired ready to start phase 2 (but you did second slash)
well akshually sans already has a phase 2 that happens after the fake spare
@@trulyplasmatic phase 3 then
smh
As to be expected from the smiley trash bag skeleton, he drags it out, permanently. Clever implementation, I'd say. Nice job.
2:32 not the butt scratching
We have been waiting for this for 9 years, friends. WE WAITED!!
2:17 i get that reference...
go to the mercy button, use spare, should either skip the snow pile's turn, or skip both your turn and its turn, leading to an attack that doesn't last forever, or contain any magic whatsoever, leading back to your turn, from there either go directly to the fight button or cycle through the mercy button onto it incase the bone is still lingering, after that just "kill" it, you can destroy the dummy in the ruins, which is an inanimate object, so the same should apply for the snow pile.
After this you'll probably have to run around the entire underground looking for man undertale, but that's not hard, moreso just tedious.
The canonified Last Breath. This... Is... What... I was looking for. LB but not cringe.
After that, soul just proceeds to get to mercy button, and the choose "run away" option
This should’ve been how it ended. It would’ve been the best punishment to just have this in your face and then the credits rule you don’t get any satisfying ending
watches him Dodge the 2nd slash and goes for the 3rd
Underrated
Middlerated
Sans really said "Nah, I'd Win"